Blender Tutorial | Your own PS1 Mascot! - Part 1: Character Modeling
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- čas přidán 23. 03. 2022
- In this tutorial series ill be going through my in-depth process on how to go about designing a character from start to finish. this, the first part, will include all of the modeling process, and planning for the deformations that will be needed when rigging.
Leg Demo File
www.mediafire.com/file/42nz6x...
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"I expect you don't need ME to tell you to press e to EXTRUDE things!"
"oh no"
Oof, I'm sorry
this is literally the most useful tutorial of making low poly models i have ever seen
Totally agree. Can't wait for part 2.
9:19 Is something I was desperately trying to find again, a really clear and informative demonstration of how to model a low-poly arm that doesn't deform weirdly when rigged! 👍
wow, I am SO glad that youtube chose to recommend this to me. I had done some beginner tutorials a while back and wanted to try a ps1 style character as my next project, but none of the tutorials I found were quite what I was looking for. this, however.. this is EXACTLY what I was looking for. succinct, well-informed, and true to the aesthetic. genuinely looking forward to the full series 👍
Same here. Excited for the next episode. 😀
This is exactly the art style that I am looking for. Best tutorial ever, straightforward and easy to understand.
Thank you so much for making this tutorial series! It's very clear that you have an immense amount of knowledge about blender, and I can't express how amazing it is that you are teaching what you know like this!
That was amazing!
All of the examples you're prepared on the animal legs and the arm of bending was so perfect and understandable!
Really great job 🤩
Oh I needed this man. Thx
I like the concept, monocle really tying it together
This is easily one of the best blender tutorials I have ever seen in my life. You are awesome! Please keep making these videos
Man. I don't know how you do so much modeling in perspective mode. I'm a born and bred "all modeling should be done in orthographic" guy.
Well, you can get models that look good in those orthographic views, but then are incorrect in perspective views, which is the actually important part. I use orthographic to get the silhouette good but that's about it.
@@TheSicklyWizard Yeah I have a very rigid workflow of modeling almost exclusively with cubes in othographic and then gradually adding loop cuts to define curvature. It's a simple method but it usually works for me. My cow looks different from yours but I still think it looks good! Appreciate the tutorials.
this insanely sped up my workflow, always love ur videos man!
Super useful for reviewing, excited for future parts!
This was amazing! I picked up a few techniques and functions from this I didn't know existed. Great video as usual!
ur content is amazing man. ur teaching methodology is exactly what speaks to me and keeps my attention
Your videos are soo helpful. for a while ive been trying to figure out how to make low poly animations and watching these videos taught me so much. Please continue to make more
everytime I open Blender I thank this channel for existing
Just found your channel! It’s perfect for me so thank you, and your delivery is spot on
Your channel is so useful. Thank you for all your work! :)
Hands down best tutorial I have found about this subject. Thank you so much slicky wizzy frog boy!
wonderful video! I'm looking forward to part 2 🥰
he is baaaaaaaaaaaaaack!!!! i love ur vids!!!!, i was actually thinking about getting back on blender, after this video i'll def get to it
You continue to be criminally underrated. Keep it up, Sickly!
This is great man ur sick and ur videos are great!
Great job. Very detailed, and has a lot of great all round juicy content and knowledge for low poly modelling and game optimization. Keep up the great work.
your videos are amazing, truly, thank you!
thanks so much! I didn't know it was ok to have so many parts as separate meshes. This makes low poly modeling so much easier!
THANK YOU. This actually guides me to making ps1 models! Please keep making em! I’m trying to make ps1 models for my unity game!
Ur so underrated! Thanks 4 tutorial
Your videos are a godsend, thank you so much!
Excellent video! It helped a lot.
great video and very informative, more like this please!!
amazing tips you gave man
That was FANTASTICALLY helpful.
Like, having never touched Blender before, I now have a full character model due to this video and some minor shortcut Googling
nice vid! The tutorial was easy to follow!
This is so helpful. Thank you so much.
THIS IS SO GOOD thank u
The music makes this tutorial so much better.
cool tutorial, thanks.
ily ily ily ily ILYYYYY
This video helps me a lot in achieving PS1 low poly, easy to follow, short and concise, tq so much~
Thanks , i need this🤝
Very cool tutorial ty
This channel is criminally underrated!
Thank You So Much!
interesting watch! big fan of watching the process for this spyro npc-lookin guy! lots of good info in here, too!
this content is insane
I've not tried this yet, but this looks great. I have an interest in low-poly graphics and I'm hoping to try this.
yooo this is dope
The king has returned
I have always been here
LOVE the conker shout out
def on my way to xavier renegade angel graphics in blender ty bb
Thank You!
dam, this was like the best tutorial for making characters, eventho it's low poly, but you included info for the correct legs/arm bends, flipped normals, doubled vertices, inner planes etc...
Although I did deviate from the tutorial a bit since I wanted to make a human for my games (and make it a single mesh) but this still was ungodly useful!! ❤
I think the fact you were able to get the information through the deviation is a testament to the quality of my tutorial and your skill :)
Great video we always boss
Awesome.
wow, I never realised just how easy it is to make a talking bird.
I really need to rip verts more.
thanks a lot😀
modeling a character to this on my 5 hour flight back, screen recorded 😎
I often revisit this tutorial whenevr I feel I need a pick-me-up, and the only thing I could say to help is actually something already touched upon: god those shortcut keys to commands could use a comment here or on the sub message, I often run out of luck tryin to find them on google. I really like the video, and it helps me a lot anyway.
ooh ooh ooh
I'm going through a couple videos learning the ins and outs of blender so I can make models like this, one thing I'm confused about is the whole collapsing the inner edges to form a single edge thing, would this be dissolve edges? Or is there a different hotkey/action I'm not seeing?
Also, really great tutorial! It's been very thorough so far!
It would be nice if you did one of how to draw the textutes
Lol, I laughed hard when u said we shouldn't expect you to say use E to extrude
Please bring this series back.
I'm trying to get my head around PSX style games and modeling. What is the benefit behind a "one-complete-mesh" model and your workflow that seams to seperate the "limbs"?
how do i add smooth faces
I really love the tip on getting the low poly joints to work well. That kind of insight is so niche that it really isn't easy to come across. The joints on my character look and behave so much better with this improvement.
just made my model waiting for part where we can paint it
Neat
Just subscribed. Do you have a tutorial series at all that I could potential learn from or maybe a class I could subscribe too?
I'm new to 3D modeling and want to learn all I can.
I do not. Unfortunately full time jobs and exhaustion makes it difficult to make full time classes 😅
@@TheSicklyWizard understandable. I look forward to your next piece of content and ill learn what I can from your videos.
Thanks for the dope content.
What does he do at 2:57 to make the vertices move like that?
I'm using 2.93 version, i don't have that Mash option where to find in that version?
More!!!
If you vertex weight correctly and do some trickery, you don't need all those polygons at the knees and bending parts
why wont it smoothness work for my square?
what is the function you used to generate that extra vert for the nose shape in the human model. extrude doesn't do it.
nevermind, found it on my own after more forum searches. for anyone else who needs help, it's alt-v by default in blender 3.5
How do you keep the mirror modifier on the entirity of the model when its made from different shapes?
Well they also have mirror modifiers
Hello, when I use V I get the following message: cannot rip selected faces. It is a bird's beak. 3:15
can somebody please help me and thell me how does he do this? here 2:49
im completely new and stupid to blender is there any tutorials recommended just so i can understand what is being said
*cough* the eyes are not always drawn to the head if you know what i mean
you already lost me on how to scale a birds beak.... 3:05 how did you scale them down?
Me: deletes default cube, adds cube.
Hello!! I'm currently learning blender, and i'm stuck on a certain part. Since i want my mascot to be human, I tried to re create 2:48 but with no success. Could someone enlighten me on this? I'm quite confused.
nvm i figured it out lmao
I'm gonna make an opossum.
how did u add a vertice like in 2:50 ?
I hit Alt+v to rip the vert
Whenever I apply the mirror modifier to the shape that’s been cut in half, it doesn’t create a mirrored copy of the shape. One half of the shape is editable and mirrored, but the other half is inside the shape, not mirrored and doesn’t move.
That's strange. I don't think I've seen that happen
@TheSicklyWizard nevermind! I figured out the problem. Turns out I wasn't facing forward, so when I cut of the side of the object I was actually cutting of the front. Works perfectly fine now!
You are looking at it sideways
question to whoever still is reading comments how do you rip the mouth as he did at 3:15 he doesn't say what button to actually separate them
I think I explained it later in the vid, but it's the V key
Hello, when I use V I get the following message: cannot rip selected faces. It is a bird's beak.
at 2:48 how do i replicate this? It doesn't work by just moving it, is he duplicating the vertex?
What I did was "rip" the vertex, I did that by hitting alt+v
@@TheSicklyWizard I just saw your reply and i tried again. It works. I'm not sure why this did not work the other times. It was almost like there were 2 other vertices that were being selected before?
What did i do wrong?
Nevertheless, a huge thank you for responding to my comment! You didn't have to! :)
7:00
THE EVANGELION REFERENCE LMFAOOO
I’m a masochist so I do this stuff in triangles, vertex by vertex😂. I just like the look of lofi triangles more
Do it how it works 👍
man how the hell am supposed to know which key you press when you do these things
How did you extrude to a point? I keep extruding into quads
I extruded then merged to center
@@TheSicklyWizard Thanks!!!
Is the Spyro low poly style copyrighted?
Pretty sure you can't copywrite an aesthetic 😅
@@TheSicklyWizard Okay. Now I know more about copyrights. Thanks!
😁👍
I keep coming here because of how you start your heads
2:45 for future me
Tf i started 6 months ago?
Whenever I press v or alt v it says, "Ripped Failed". I don't know what to do, please help. edit: Also when it DOES work, it's pretty much random. PLEASE HELP ME
whenever I make a cube it like has another cube inside it, like a layer of an onion. why does this happen?
The cube probably has to do with the mirror modifier, I'm assuming. As for the failure to rip, that could mean that the mesh is already ripped. I also sometimes have problems with ripping meshes, it has to do with the position of your mouse relative to the selected vertex. If you do a merge by distance it should want to rip again. Also, the faces, I believe, want to rip towards your mouse. It's not perfect, it's finicky. Blender is largely learning how to handle it's quirks.
sorry I have so many questions, but how did you extrude the faces to the left, and not down and left, whenever I press E, it just moves it down and left. I'm so confused.
@@ur_current_location I'm not entirely sure what you mean? But when you extrude, naturally it wants to follow the faces normal, so if I want to extrude along a global axis, I'm assuming you are referring to extruding out the face, you tap Y and it will lock it to the axis you want to extrude it instead of going the way the face is facing, if that makes sense?
This applies to tapping X or Z, it will lock the movement to that axis.
welp this tutorial isn't for me cuz idk how to go into edit mode