Unity UI Tutorial: In-World Screens

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  • čas přidán 29. 08. 2024

Komentáře • 15

  • @onieldejesusgonzalezpresin5946

    Really Awesome!!!!! Thanks Iain!

  • @hemanthpredator7381
    @hemanthpredator7381 Před 4 měsíci +1

    Interesting video Iain McManus, thanks for the awesome tutorial.

  • @mikhailhumphries
    @mikhailhumphries Před 4 měsíci +1

    Thanks for tutorial. Will watch later

  • @hambonetunes1988
    @hambonetunes1988 Před 2 měsíci +1

    I have not watched this yet but thank you! I have been looking for this!

    • @IainTheIndie
      @IainTheIndie  Před 2 měsíci +1

      Happy to help :)

    • @hambonetunes1988
      @hambonetunes1988 Před 2 měsíci +1

      @@IainTheIndie I finished it! Worked like a charm. I assume this is how most if not all interactive computer screens work in Unity games? Not that I plan on trying anytime soon but, is there a way instead of using just a qued to instead use the rendertexture and apply it to a model with appropiate UV coordinates?

    • @IainTheIndie
      @IainTheIndie  Před 2 měsíci +1

      Yep, it's a frequently used approach for interactive screens or even non-interactive ones if they're showing something like a character talking. It definitely can be done with models more complex than a quad. Unity supports multiple materials per mesh renderer so you can have one material just for presenting the render texture and then others for the frame. I've done that before with simple screens built using the ProBuilder addon. With some custom shader work it would also be possible to do it as a single material with multiple textures if needed.

    • @hambonetunes1988
      @hambonetunes1988 Před 2 měsíci +1

      @@IainTheIndie Cool! Thank you again for this tutorial!!

  • @Rafaelcraftero
    @Rafaelcraftero Před 4 měsíci +1

    thanks for the video