@@IainTheIndie I finished it! Worked like a charm. I assume this is how most if not all interactive computer screens work in Unity games? Not that I plan on trying anytime soon but, is there a way instead of using just a qued to instead use the rendertexture and apply it to a model with appropiate UV coordinates?
Yep, it's a frequently used approach for interactive screens or even non-interactive ones if they're showing something like a character talking. It definitely can be done with models more complex than a quad. Unity supports multiple materials per mesh renderer so you can have one material just for presenting the render texture and then others for the frame. I've done that before with simple screens built using the ProBuilder addon. With some custom shader work it would also be possible to do it as a single material with multiple textures if needed.
Really Awesome!!!!! Thanks Iain!
Happy to help :)
Interesting video Iain McManus, thanks for the awesome tutorial.
Thankyou! :)
Thanks for tutorial. Will watch later
Enjoy!
I have not watched this yet but thank you! I have been looking for this!
Happy to help :)
@@IainTheIndie I finished it! Worked like a charm. I assume this is how most if not all interactive computer screens work in Unity games? Not that I plan on trying anytime soon but, is there a way instead of using just a qued to instead use the rendertexture and apply it to a model with appropiate UV coordinates?
Yep, it's a frequently used approach for interactive screens or even non-interactive ones if they're showing something like a character talking. It definitely can be done with models more complex than a quad. Unity supports multiple materials per mesh renderer so you can have one material just for presenting the render texture and then others for the frame. I've done that before with simple screens built using the ProBuilder addon. With some custom shader work it would also be possible to do it as a single material with multiple textures if needed.
@@IainTheIndie Cool! Thank you again for this tutorial!!
thanks for the video
You're welcome!