Just yesterday I build a package where I needed exactly that. Crazy coincidence. I just forked a github project to include in my package. But your approach works just as good. Cool tutorial!
Hey! Thank you very much for the tutorial! This is amazing and exactly what I needed. But, I'm currently having a little problem with it. I've made a custom editor for a specific component and the SerializableDictionary doesn't draw. It appears in the inspector as No GUI Implemented.
I've used it in setups like that before but there could be something I missed. Can you let me know a few things: - Is this within a UI Elements/Toolkit based custom inspector or the previous OnGUI setup? - Which version of Unity?
Thank you for this tutorial but I have one problem, I am using Unity 2022.3.21, and properties overridingAddButtonBehavior and onRemove are not available on this version. Can you advise on how to implement this property drawer? I tried different ways and nothing worked.
Unfortunately in an older version of UI toolkit I don’t think it would be easy to do. Quite a few of the things it’s using are dependent on features in the newer version.
Oooh property drawers! I've been waiting for this.
Thankyou!
Im a little late than usual, but really interesting video. This made my life a little easier for my games. Thank you for this awesome tutorial.
Thankyou! Happy to help :)
Just yesterday I build a package where I needed exactly that. Crazy coincidence. I just forked a github project to include in my package. But your approach works just as good. Cool tutorial!
Thankyou! :) It must have been Serializable Dictionary day.
Hey! Thank you very much for the tutorial! This is amazing and exactly what I needed. But, I'm currently having a little problem with it. I've made a custom editor for a specific component and the SerializableDictionary doesn't draw. It appears in the inspector as No GUI Implemented.
I've used it in setups like that before but there could be something I missed. Can you let me know a few things:
- Is this within a UI Elements/Toolkit based custom inspector or the previous OnGUI setup?
- Which version of Unity?
Thank you for this tutorial but I have one problem, I am using Unity 2022.3.21, and properties overridingAddButtonBehavior and onRemove are not available on this version. Can you advise on how to implement this property drawer? I tried different ways and nothing worked.
Unfortunately in an older version of UI toolkit I don’t think it would be easy to do. Quite a few of the things it’s using are dependent on features in the newer version.