The Hunt for the Best Gun in Fallout New Vegas
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- čas přidán 17. 04. 2024
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➤ Check out my previous video about me trashing on Charisma: • The Most USELESS Stat ...
➤ Music in order of appearance:
- de Blob 2 - Tranquil Low
- de Blob 2 - Blissful Low
- Tourist Trophy - Blue on Black
- de Blob - Righteous Medium
- de Blob 2 - Irrerpresible Medium
- Skullgirls - Pedestrians Crossing
- de Blob 2 - Empowered Medium
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HUNT FOR THE BEST ENEGERY WEAPON OUT NOW -> czcams.com/video/yO7w1FvZLJU/video.htmlsi=nxJNu7rAfS20GYH7
"Honest Hearts should be done last" gotta be the craziest take I've ever heard in a new vegas video everybody knows Lonesome Road is last
Also imo, the Trail Carbine really should be counted as a good early game weapon, there's a guaranteed one right outside goodsprings if you don't mind a difficult fight
There's another wild and worse take from a guy named Charlatan(something like that) and he said Lonesome Road is worst fallout FRANCHISE DLC 😮
@@wadezabel5306 Where is that trail carbine dawg? Don't be vague
@@danielsurvivor1372yeah we all know mothership zeta takes that spot haha
Wrong, you do Lonesome Road before entering the Strip so you can nuke both factions with 0 consequences
Not having the survivalist's rifle is kind of crazy. It takes very little time to figure out the sights and as long as you can reliably get 12.7 mm (doing the unmarked vendor quest at camp mccarran is pretty easy), it does an insane amount of dps and is very easily repairable.
Also, the ncr vendor at Hoover damn has like 3000 12.7 and a bunch of other ammo in his inventory, which is insane because most other vendors, including the gunrunners only have like 100 12.7 available to buy at one time
fr dude don’t know what he’s talking about
i turn true iron sights off and it helps with aim a lot. don’t have to deal with bent posts and blocky sights
Survivalist rifle while good and having a bad ass backstory is probably one of the most overrated guns in NV. 48 base damage, 1x crit mult, no crit bonus and no access to AP ammo is all kind of mid. It is statistically inferior to a riot shotgun w/ slugs in almost every way imo (riot shoots faster, higher damage, same crit mult, larger mag, option of swapping to other ammo types, weighs less, shotgun surgeon included. survivalist rifle is only faster reload). It’s good but definitely not one of the best guns in the game for sure, I used to run it a lot a lot before I sat down and looked at the numbers and was like wait what am I actually doing LOL. It honestly might go in another vid I make to cover more guns because there’s more stuff I wanna include c:
@@ClLuna sorry bro i’m dickriding
15:11
“You will never crit” gets crit
Ratslayer deserved a mention here. With a lil luck you cant take that gun right thru to endgame. I've used it to clear the deathclaw promontory many a time. Paciencia has a similar story but costs a pile of caps vs the ratslayer.
For real. Ratslayer is basically an early game version of Christine's COS rifle. Just go for headshots and you'll shred.
I heard it slaps with high luck and I tried using it with high luck perks but dawg it did crap dmg for me xD
My favorite gun in the game I just wish the scope wouldn’t night vision
@@danielsurvivor1372if you use it while sneaking it’s insane. Otherwise it’s just a silenced Varmint rifle
No, it's weak.
Gobi Campaign scout rifle and Lucky are goated just for their looks tbh
Also I love how easy it is to get the gobi campaign scout rifle
fr i love it. sneak criticals hit hard af and even normal ones. if you put any kind of distance it’ll take down anything you ask it to
I prefer Christine's rifle or even a generic silenced sniper over Gobi. I usually just give the Gobi rifle to Boone
"Honest Hearts should be done last" Dude what world are you living in lol
7:56 who tf said honest hearts should be played last
Was going to ask that as well, legit just did that as the very first thing as the enemies are piss easy save for the Green Geckos and you get a LOT of XP and some seriously good armor/weapons.
Agreed, I always go honest hearts, dead money, big mt, lonesome road
@@kevinschepp5434 it kinda doesn’t matter which way u go i js don’t know anyone who has ever said to play hh last
@@kevinschepp5434 I like to swap the OWB and Dead Money order (for narrative and difficulty curve reasons) but my start and finish is the same as yours.
@@GabrielBorica ofc bro, but why he even say hh should b last, there’s no reason for it just personal preference
christines COS does NOT spawn at the train terminal, that's where one of 2 elijahs advanced LAERS spawn. christines COS spawns in a destroyed building right outside of little yangzee with a scripted lobotomite spawn once you pick it up
I didn’t even notice that till you and a friend brought it up but you’re so right i got that and the laer mixed up when I went to go place the gun down for footage. Good catch!!
I might be tweaking, but I notice a distinct lack of the All American in this video, which is insanely powerful and completely melts anything in its path on a higher-level character. Ideally, 100 in Guns, the Grunt perk, and good Luck for crits, it'll melt basically anything.
distinct lack of alien blaster/YCS-186 as well...
@@ElfRacist That's not a gun. That's an energy weapon. This video is about guns.
Slight oversight is that the Gobi sniper is actually superior. Boasting a higher mag size and higher total damage with a crit. Not to mention, it does have a lower spread AND extremely low AP cost for what it is. Keep in mind your crit rate increases in VATS
But the actual best .308 option is the Paciencia. Despite the higher AP cost and lower mag size, the amount of damage per shot is absurd.
Awesome idea for a video though! I've always wanted to make something similar covering Fallout 3's weapon sandbox. I have a Google doc with my notes on testing just about every weapon with optimal builds. If you're interested I'd help out with some videos covering either game!
Your videos are really high quality even though you seem to have just started. I would love to see a video where you talk about the best melee weapon. Nonetheless, keep it going!
Chance's knife is up there if we're talking crits for sure. Stealth crit melee with explosives was my thing all the way
Christine's COS rifle is great but I love me some Paciencia. Also, overlooking the Survivalist Rifle was damn near criminal.
Christine’s cos doesn’t spawn for me
finally another paciencia boy, that thing kills deathclaws in 2 crits on hard, with a 61% crit chance that's not hard to get
That's because it's not on the watchtower. It's in the bombed out building across the way.
I think the Automatic Rifle deserves a mention. It possesses a very high damage per shot for a full auto weapon giving it very high dps and when paired with AP ammo it will shred enemies more effectively than a majority of other guns.
It does have a major spread issue but it also just so happens to excel very well with VATS due to it having very high base damage, having an above average crit chance and being full auto. Because of this it will shoot multiple shots for every action instead of once. Giving it higher damage per action than most guns in VATS and a higher chance to crit for every action in VATS.
On top of that the Steady drug makes the gun completely busted since the drug makes your spread literally zero. Giving it perfect accuracy. Making the Automatic Rifle the best weapon for a chem build.
in no particular order:
elijah's advanced laer, sprtel-wood 9700, riot shotgun (modded with 'and stay back' makes you an untouchable god), anti-material rifle, cz57 avenger, survivalist's rifle, mercy, christine/gobi, sleepytime (for casinos and weak enemies.)
honorable mentions: esther, holy frag grenades, light machine gun, a light shining in darkness, medicine stick, tesla-beaton prototype (slept on)
t. 1700 hour player
Elijah Laer is worse than the common variant in every possible way
Your primary use of de blob 2 soundtrack brings me immense joy. I adore that game
Your presentation and audio quality on this video are excellent! You deserve more views
Thank you so much! that means a lot!!
Hey no worries dude! I saw the vid on my lunch break and hit Sub. Can’t wait to see what you’ve got coming next. Been playing the Fallout Tabletop RPG and this video helped for some weapon inspiration
In my like 3k hrs of New Vegas, the Trail Carbine is my favorite firearm. It may not be the best statistically or whatever, but if you Put the scope on it, load it with SWC Handloads, and take the cowboy perk and it'll pretty much do it all.
you forgot the greatest combination of high fire rate and precision, the ultimate refinement of the sniper's art: the Bozar.
Are you joking?
@@User65411there’s no way it isn’t a joke
It was actually the best in fallout 2
Its rated as the highest, most expensive end-game weapon.... with the stats that only good in early game.
I really can't even imagine what Obsidian were thinking with that one.
Feels like last-minute-before-release situation
@@LegateLynxyeah you right
Best ranged weapon overall is the mf hyperbreeder alpha. Infinite ammo and it can cook level fifty deathclaws in under 2 seconds with a good crit build. Repair it with jury rigging any laser pistol.
Ofc the ycs and Gatling laser are fun too.
For ballistic guns it’s survivalist (esp with hollow points on a No armor targets). It’s the guns counterpart to the hyperbreeder. Rapid fire and crits. Paciencia beats the amr for cost and dps.
The cz57 is fun with jhp and doesn’t need a crit build. You need for some guns like that a lot of ammo from the great khan armored. Cheapest bulk ammo to buy.
Fallout New Vegas difficulty modes are easy: 1/2 damage to you 2x damage to enemies very hard: 2x damage to you 1/2 damage to enemies. Ooooh such difficulty, I have to click my mouse 4 times instead of 2.
I agree with a lot of your choices but I still think The All American is BOS for any guns character. It does enough damage and puts enough rounds down range at a time that you really wont have to worry about anything else. I haven't seen any enemy that survives an All American mag dump that starts with a sneak attack from a crit focused build.
For me, I loathed having to spend my hard earned caps on ammo, so I carried a genuine arsenal to make use of every single ammo type I could. That's why I actually really like the smmg, cause it's the only decent 10mm weapon.
Great video! I do think honorable mention needs to Goto the rat slayer. With its 5x crit multipler, 0 guns to use and it’s measly 3 strength. You can get crits so easy on this thing to where it’s doing as much damage as the gobi or the CoS with 8 times as many bullets. Plus it loads in 5.56 which is a very versatile bullet. It’s only down side is the pathetic 23 damage which you would outscale by the end of the game most likely . But the fact you can get 100% crit by going 10 luck, recon beret and finesse and it’s in a very easy to get to location that’s at the beginning of the game, that has to be worth something.
There are four glaring omissions on this list:
Ratslayer - Probably the best early game gun in the game. This beauty is what I beeline for when I run a guns build, and it lasts well into the midgame.
Survivalist's Rifle - While it's not a great crit weapon, the base stats are absolutely top tier. This thing can really dish out the pain against anything but heavily armoured enemies.
All-American - Another awesome workhorse weapon. This one has insane accuracy for such a fast firing weapon, and has extremely low AP cost making it a great choice for a VATS build.
Paciencia - Highest single target damage potential in the game, about equal to the YCS 186, significantly higher than the AMR. The insane crit damage coupled with access to HP ammo outdamages just about anything, provided you are in stealth or keep getting consistent crits.
I think All-American the unique marksman rifle from Vault-14 should be considered top tier. Can get it reletively early, has great damage and durability, and can use AP HP and match 5.56 ammo which is extremely easy to stock up on. It can also be repaired with service rifles and iirc varmint rifles if you have Jury Rigging.
I might've missed it but did you not mention the All American as a mid game option? That thing is my go to once i get about 500 rounds of super 45 and the smg.
The All American and a good condition Riot are laying right next to each other for some solid kit.
Contreras sells 5mm surplus which means as long as you have the repair kits, you can use the minigun. Also you can snag the avenger minigun at level 1 if you just run past the centaurs guarding it because centaurs are a shit enemy that can’t hit you while you’re moving.
Bro’s criminally underrated, aight imma raise this mans subscriber count a few
Bro is trying to win a world record for talking faster than anyone else
Super well researched dude, one of the best weapons lists I’ve seen for New Vegas. You deserve more subs, keep it up!
I play fnv a lot but I don't know a lot of the statisticy stuff I just tend to play based off my dps and what the game says and unique > regular. Good video though, keep making more!
Fantastic video, cant believe you don’t have more views happy to have fount you
15:12 “You will never crit with this weapon” - shows a crit on screen 😂
Its actually kind of insane how with gun runners dlc you can get the anti material rifle at any level if you have the caps, lowest level ive gotten it at is 6.
How are you gonna neglect marksmans carbine and all American
Fr 5.56 is super cheap and versatile
The crits you get from spamming it's laser accurate scoped shots are nasty
I always find myself with a riot, shotgun, high crit build with that “…and stay back” perk. Just too much fun to turn away from.
Thorough stuff!
Good job
CLAIMING MY OG TICKET! u are actually so underrated
This is why a guns build is my favorite, there's so much variety to the runs. Energy just doesnt have the same feeling.
7:00 I disagree hard with the early shotgun claim. You can reliably get a Lever-Action Shotgun (as well as Combat Armor which is amazing early game) at Durable Dunn's sacked caravan and the 20 gauge shells it uses are *everywhere*, plus it takes advantage of Cowboy like the two early revolvers do. It's an incredibly reliable weapon since enemies in the early game won't have the DT to negate the damage of the ammo and by the time they will, the Hunting Shotgun/Riot Shotgun and 12 gauge ammo are much more prevalent in the world (also I know you said you're talking about generalized builds and you discuss it later in the video but Shotgun Surgeon being available at 6 makes the Lever-Action Shotgun an absolute BEAST in the early game)
I also feel that the Energy Weapons were overlooked (unless I missed you mentioning you were specifically talking about conventional guns). They don't benefit as much from a generalist build but they get exponentially better with every perk you get. The Q-35 Matter Modulator is one of the best early game weapons in my opinion due to how easy it is to get and how much damage it puts out, plus the high raw damage, crit multiplier of 2x, and the low weight make it a great choice for pack-rats like me. Once you get access to Plasma Spaz and Meltdown I feel the midgame EWs like the Holorifle, Elijah's Advanced LAER, and Gauss Rifle/Alien Blaster (depending on which perk you take) get drastically more useful, and by the late game if you get Pyromaniac and Laser Commander the Unique GRA heavy EWs (Smitty Special, Sprtel Wood, and Cleansing Flame) completely dominate large parts of the game. I do think they feel less useful overall though due to the early and midgame expense of their ammo and the overall lack of perks for the weapon type but I feel some of them can stand toe-to-toe with a lot of the conventional guns throughout most of the game
Other than that, great video and I agree with every single other explanation and weapon placement (other than you missing out on Paciencia, that gun is CRACKED). Great music, editing, and general video pacing!
Also it's really funny that you say the SMMG will never crit at 15:10 right as you get a pop-up saying you crit
You were cooking hard with this comment and it paid off mostly. For example you were spot on about lack of lever action shotgun, if author considers bloody camp McCarran early game worthy location then locations like boulder city with guaranteed lever action shotgun inside the boulder city bartenders sleeping area should count too! Also lever action shotgun is nutty because I believe it's affected by both cowboy AND grunt perks on top of all shotgun perks, aka lever action shotgun gets affected by most amount of perks which helps keep it's relevancy to late game slightly.
Also there's a reason Holorifle isn't mentioned while it's a beast, the thing is, it has a huge downside of NOT BEING AFFECTED BY 99% OF ENERGY WEP PERKS. Yep, only one that affects it is meltdown(energy explosions one) I believe, so neither Lazer commando nor plasma spaz will affect it. Hense why it's not usually brought up by Fallot NV channels 😅.
The lever action shotgun isn't affected by the grunt perk. If it was, it would likely be capable of rivaling the hunting shotgun, which is my personal favorite but the lever action is way up there as well.
Only ever thought you get This Machine by _helping_ the smuggler Contreras at Camp McCarran, not from turning him in
Learn something new every day
"automatic weapons dont get the job done" is one of the takes of all time
It's a topic which I thought about a lot, and finally a video was made on the matter!
I however think that a few weapons should be put onto this list, so here are there:
-For the early game, I would add ratslayer and maria. Ratslayer is a great stealth gun that requires zero investment in sneak to be effective. It's crit mult is insane, and it uses readily available
5.56/223 ammo. Plus it's a varmint rifle so easy and cheap to repair.
Maria may not have the raw dps of lucky and that gun, it compensates with a great ammo pool, superb reload time, plentiful 9mm ammo has well has an easy repair. It also has a respectable 2x crit modifier. It's main downside is that the handloaded ammo is not great, but at least for this one there 9mmP+
-For the mid game I would add 3 rifles: panciencia, the survivalist's rifle and the all american. Paciencia can be the most damaging single hit weapon in the game: if you crit, which does the same ammout of damage has the AMR, while shooting hollow points on targets with a maximum of around 15dt, you will do more damage than AP rounds and out damage the AMR and YCS 186. It has a great crit multiplier at that at 2.5x. Its drawbacks are, however, a steep price (you can cheese that with caravan), a small ammo count of three and a fire rate that is somewhat low.
For the other two, they fill a similar role, but they both have interesting things going for them : the all american uses 5.56, is very accurate, has a scope, low action point cost and a relatively big mag while the survivalist's rifle has the better dps/damage, is easier to obtain but suffers from bad irons (which can be alleviated using true irons off), a small-ish mag and the lack of AP rounds.
-For the end game, I think you really missed on the 45 auto submachine gun. it is grunt boosted, has a 50 round, fast reloading mag has an upgrade but, most importantly, it can fire 45 super rounds. It is quite the spectacle let me tell you. if you played Fo4, it's kinda like the unique spay n' pray sub gun.
well that's all of it, I hope you keep making interesting content like that (yes I want to see energy weapons).
If you decide to do all weapon types, maybe one day a video on "which is the best X weapon for each moment of the game" would be really nice.
*equips baseball bat and listens to pepper steak*
an off fan in 2024...ily
Excellent list, now do energy weapons! Planning on doing a heavy energy weapon power armor build in my next playthrough.
Always great when I find a new fallout content creator with great high-effort vids 👍
"fellout new vegas" made me sub that was peak comedy
great video, i really like how you justify all your picks with numbers. a lot of people just make arbitrary lists of “best guns” when they actually mean their favorite guns
Personal favorites
A light shining in darkness
Lucky
Ratslayer
45 auto smg (fully modded w drums and compensator"
Gobi campaign rifle
I feel like the Assault Carbine should've been an honorable mention for mid game, it's basically like a scaled down minigun.
Good video, thank you. With the ammo types it's worth noting that almost everything in the game has 0 armour and the armoured enemies are always around 15 or less unless they're Brotherhood members or NCR Heavy Troopers, Veteran Rangers or Legion Centurions; With DT in that ballpark (the stronger common Deathclaws have 15), weapons like Medicine Stick still do more damage with hollow points than with armour piercing. Also consider that this effect is even more dramatic on crits so something like A Light Shining in Darkness is going to kill faster because of the crits massively overwhelming the DT. Finally, you missed the Automatic Rifle which has better potential DPS than the miniguns and riot shotgun and pierces armour excellently. (It is inaccurate, but in endgame you can get infinite Steady at negligible cost from the vending machine in Elijah's bunker and that gives any weapon zero spread and it is absolutely worth your time for the best killing power you'll experience in the weakest weapon skill.)
The main 3 rifles I used in New Vegas was the Service Rifle, Survivalist Rifle, and This Machine without any DLCs.
While the Service Rifle got me through the early game and the Survivalist Rifle got me halfway through the mid game I mainly used This Machine to complete the game.
The only reason why I used This Machine to complete the game instead of the Survivalist Rifle is because This Machine is a M1 Garand which is my favorite rifle but don't get me wrong I also like the M-16 but it looks and feels like a toy which is why I replaced the Survivalist Rifle for This Machine is because of the durability of the Survivalist Rifle goes down fast but the durability of This Machine goes down slow because of the fire rate along with the type of ammunition I used which was hand loaded and the fact that it's based on the M1 Garand I use it like a marksman rifle in the game.
Anti-material rifle sniper is where I end up when I want to do a melee or energy weapons run, it’s like a stealth archer in Skyrim lol
lucky is definitely my favorite gun. nonstop crits and it looks clean as hell.
Finally a list that doesn't include some of those glorified wallhangers like the Survivalist rifle and Paciencia.
Honestly, with 357/44/45-70 guns, i would not bother with the revolvers in favor of the repeaters. Especially with the 45-70 one.
Honestly surprised "All-American" wasn't on this list! I remember people talking about it as if it was the solution to every fight
"Honest Hearts should be done last"
WHO LET THEM COOK!!!!!!
(in all seriousness, good video :3)
Side note on coin shot, if you get a lot of it, it causes noticeable lag to your game. its not too bad unless you are like farming and stockpiling it, but couple thousand of rounds and it gets kinda noticeable. Combined with the fact you have to craft them and thats kinda pain to do, they are sadly not really worth the hassle. They are way better than regular ammo, so if you don't mind the hassle its pretty good.
My personal favorites are Lil' Devil for crit builds (It's a holdout weapon and will not be confiscated when you enter The Fort, and also I don't like playing Honest Hearts every playthrough, it gets boring), and for my 1 luck builds I like to go for the Shoulder Mounted Machine Gun as my endgame weapon.
5:06 This Machine, for a few reasons, is easily the greatest early-mid game weapon for anyone doing a ballistics run. As mentioned here, the gun has good accuracy, good fire rate, good condition, and stupendous damage, but the real beauty of it is the ammo. Personally I think the New Vegas economy is so broken that I always keep my Barter below 20 and still find myself swimming in caps (14k guaranteed from snow globes, selling respawning loot from hit squads, to say nothing of the gold bars in Dead Money and the casinos themselves with a luck >7), but even without these tricks in the early game there's a fairly simple way of obtaining .308 that isn't touched on here. All New Vegas merchants have their inventory somewhere in the ether-- when you kill them, you are unable to loot their weapons or money from their bodies. With one exception-- Contreras himself. He functions somewhat like a Fallout 3 merchant in that anything you sell him will appear on his corpse after death. With that in mind, simply buy his entire stockpile of .308 including HP and AP rounds, stealth kill him (so that you don't lose infamy with the NCR), hack his terminal to steal his shipping manifest, and turn him in for This Machine. With that simple strategy, ammo is essentially no object and This Machine remains a solid .308 rifle up until even late game, when it is eventually outclassed by Christine's Circle of Steel rifle in Old World Blues, which uses .308 and is all ways superior.
Also of course any .308 usage greatly benefits from the ENORMOUS amount of that ammo sold by Quartermaster Bardon, for any character build that stays within the NCR's good graces.
Paciencia is a weird build around gun but probably the best late game gun-gun when you do build around it. Since it has 110 crit damage and 2x crit mult allowing for 100% crit chance, with better criticals the damage is so high that hollow point rounds counterintuively start doing the best damage even against heavily armored enemies. For example a BoS paladin has 25 DT, and gains 50 DT against hollow points. The difference between hand load and hollow point damage multipliers is 45%, which makes 198 extra damage with optimal stats, way more than the 50 damage loss from DT multiplication.
Of course regardless, melee/unarmed or explosives builds pretty much always out damage guns and energy weapons in New Vegas. I'm looking forward to what the list looks like for those.
I usually go with Christine’s sniper for its utility and range with the ranger sequoia as a back up with stopping power.
Not having Paciencia or Survivalist's Rifle on here is insane. Also personal pick is single shotgun for carrying me through an entire run because of shotgun perks and a lack of 12 gauge spawns.
Great video. I’d like to see an energy weapons guide
Riot shotgun can be an amazing early game shotgun if you get the one off the guard in Gomorrah. Will easily carry you into the endgame too.
the mercy with all explosive damage perks and grx is the peak endgame weapon setup no competition
Any chance you could make this a series with all fallout games? I see some awesome potential man!
I can't believe it, a New Vegas video where someone actually calls a revolver cylinder a cylinder and not a magazine or clip... never thought I'd see the day
nevermind, he just called a tube mag a clip 😭
loving the jazzy tunes
Excellent video! Straight to the point. Keep them coming!
Just kind of stumbled across your channel and liked the video/idea man! Mostly posting for engagement and to hopefully cheer you on some to keep at it since this was overall quality.
The only thing is may try talking just a bit slower? It may just be your natural tenor and it wasn't off putting so not a "big issue" with the video, but felt like I was having just a bit of trouble.. 'keeping up' sometimes through the video.
I forgot i was playing with a mod that adds more ammo types to the ones that dont have ap etc. The shoulder mounted minigun is a shredder with ap
The shoulder mounted machine gun is my favorite I’m in danger gun I’ve never had it fail to gun down any enemy type
Gatling laser with its modifications and max charge cells is the best gun in the game even beats the CZ75 avenger in DPS.
3:05 ijust wanted to mention rq that you don't need comprehension to deal with the hard locked safe, you only need 45 lockipick and a bunch of temporary buffs will do the trick:
Perception Implant for 47
then Skill books for 59
Mentats, Hat w/ Perception bonus and Coyote Tobacco chew for 65
Locksmith Reader for 75
Call me a nerd but i really enjoy all these numbers out and being able to get this gun early
I know, being a 5.56 rifle it ain’t the strongest, but I always carry the All-American with me after I acquire it.
seriously thank you to everyone who has been liking the video, the positive feedback means so so much, ive been reading every comment and it actually makes me insanely happy
wait dude i might have missed something but why are there no energy weapons or explosive weapons. The rocket laucher from lonesome road is pretty good
@@billeastwood597start of video
You were cooking with this video LunaGOAT but you overlooked a ton of stuff.
For example, if Camp McCarran guns are considered early game weapons then lever action shotgun should've made honourable if not winning position as best early to mid game shotgun, solid dmg and spread, solid ammo variety and most importantly, this shotgun gets affected by the biggest amount of perks, on top of shotgun related perks, lever action is also affected by cowboy and grunt I believe, makes for nutty dmg. And ammo is very plentiful for it as well early and mid game and even late game.
The OWB Miniguns are kinda overrated, they're better than LR minigun, but they're still pretty bad to meh, guy made entire challenge run using only OWB Miniguns and it was pain for the lad 😂. And Avengers minigun is just goated, it definitely fits late game category minigun even if it's so easy to get.
Also weird lack of mentions of energy weapons and some explosive weapons which can be super goated like Q matter plasma rifle in repconn facility that melts or Elijah jury rigged rifle that also melts(literally, it's condition is so trash I kinda wanted to use other energy weapons).
If this list was only ballistic weapons then where is All 'Murican? It does very good dmg and very versatile to boot.
Ok lastly, ya gotta explain why you said Honest Hearts should be played last, what were you COOKIN'? Cuz it ain't it 😂. LR(and Dead Money, but Dead Money only makes sense to do last if you gonna treat joining Elijah as the proper ending and end your game)is the only DLC that makes sense to do last narrative vise due to UllysGOAT and his bear bull speech and HH is just so easy and kinda boring narrative vise so it makes sense to do early. So hope you'll make a video explaining why you think HH should be done last, also do talk about which orders you do dlcs.
Keep going, dear
7:01 What about level action shotgun as good early to mid game shotgun?
Considering you counted Camp McCarran guns as early game weapons then level action shotgun counts since you can get it from Boulder City which most players usually reach earlier then Camp McCarran, inside a bar near the bartenders bed you cam snag a level action shotgun
11:41 It doesn't do enough due to atrocious bullet spread, that's why some players suggest to just buy non unique version of this shotgun and get all mods on it since one of the mods reduces already smaller spread then unique variants spread and makes non unique version of this shotgun into mini sniper rifle 😂
It would be really interesting to see simular video about Fallout 3!
Personally I think your undervaluing the insanity of crits in this because there aren't that many ways to scale damage and because of better crits and just lucky im alive you can scale damage to such insanity that the highest damage weapon in the game is actually pacenica . Because pacencia has a much higher fire rate than the anti material rifle , a x2 multiplier for crits and access to hollow point rounds it a monster for any mid - late game crit builds .
The AM rife in late game? My brother in christ, the highest I bought it at was at level 7 and never left my side.
By endgame, I usually have light in the darkness, an assault carbine, survivalist's rifle, and the AM rifle
What’s your logic for doing Honest hearts last?
Edit: Hey this video was great. Gutted when I went to your channel and saw no energy weapons video though. I’m gonna sub.
😳Sir , you have opened my eyes bean bag ammo👍
fantastic video
The lack of AP rounds on a weapon is not significant since JHP or HP is way better, even against heavily armored targets. These rounds along with better critical can bypass DT up to 40, and very few enemies (except Joshua Graham) have DT as high as 40. That's why the Survivalist's Rifle is far superior. If you use JHP ammo, you'll be able to deal significant damage, even out of sneak. Paciencia is also worth mentioning-it's best to use HP ammo with this rifle, not AP.
That gun and LL Carbine are staples in almost all of my runs, even through the late game. Biggest reason is pest control. From geckos and rad scorpions to viper gang bangers and fiends, those 2 guns have you covered. Why waste the good stuff when you can sling fmj 5.56 or fmj .357 magnum and get the job done in a few hits? Just my logic, good vid! (Also All American definitely has its place in the inventory but lever actions are more fun to use lol)
The light machine gun with extended magazine in new vegas is op
If you count thump thump as a gun that weapon is the best in the game. Plenty of damage, you can snipe everything by aiming for the leg in vats, deals with everything and only struggles against deathclaws. Ammo is both plentiful and available at every vendor in the game.
*Sees a CZcamsr with under 500 subscribers about to TAKE THE F#^@ OFF because of how quality his videos are*
A surprise to be sure...but a welcome one
“Honest Hearts should be done last.”
Never seen anybody say this, in fact I’ve NEVER not done it first. Why do you think that? Genuinely curious!
I already suspect I’m going to have to make a video dedicated to solely explaining my dlc pathing LOL but long story short the only benefits to doing HH early are its ease and a light shining in darkness. no skill books without farming or no good armor. However for the point of difficulty I’ve personally never had a problem doing any other dlc first on vh/hc with good pathing. LR/OWB/DM all offer much more when done earlier and skill management is key to getting ahead of enemy scaling curve. LR with its skill books, old glory, special point and ulysses duster + nuked area loot, owb with reinforced spine (!!!), Christines sniper (!!!!), implants, skill book set and other body part perks and DM for the sheer money you pull from it (also it’s good to do DM early because the ghost people scale like a mfer). I’ve found that after getting through LR the game becomes super easy. Tldr: HH offers very little while other dlcs offer a ton and picking up the right weapons before starting LR/OWB can make those dlc much much easier.
Good video but I have to correct you on some ammo types. SWC is the best 45-70 ammo...if you don't have any damage boosting perks for those weapons. If you do then hollow points are actually the best ammo type to use. In fact, any gun that has a damage of over 60 is better off using hollow points over AP since the damage increase outpaces the DT increase at that point, haven't really figured out the range where SWC starts losing to Hollow points though.
I'll use medicine stick as an example and the 112.3 damage number the wiki states, we're also going to be assuming an armored target at the max generic DT of 15 since no enemy except Joshua Graham I think goes above that number. With SWC you'll be doing around 125 damage without a crit. (136 on an unarmored enemy). With Hollow points that's 151 damage (around 196 on an unarmored enemy).
15:13 Ironic, but seriously despite having 0x crit modifier there is a way it can crit, light touch I think is the perk's name, it gives you a 5% crit chance while wearing light armor* and that 5% completely ignores crit modifiers so if you have a 4x it's 5 and if you have a 0x it's 5.
I appreciate this
Forget JHP and the like. I did the math. HP is just optimal, period. There are a few enemies where AP is technically better, but the difference is small and their hp pool is too small for that to ever matter.
Getting ammo is less of an issue if you cheese caps with gambling, caravan, or exploits. It also makes Lil Devil the quickest grab at the start of the game (if you go straight to the Strip), then Gobi by point-dumping into lockpick. Might be a good way to get Riot immediately, I forget. All-American and Survivalist can be accessed with slightly more work. So they're early game if you know what to do.
Max DPS (if not listed here then it's lower than these): All-American 468, Gobi 480, Lil Devil 500, Survivalist 564, (Graham's gun 614 but reloading constantly is awful), Avenger 624 (impractical tho, high stat req & ammo burn), Riot 644, COS perfect stealth 932
I always play longer range vats characters so I always make a beeline for broc flower cave to get Ratslayer
I like how as soon as he says you can't crit with the SMMG, he gets a crit with it on a gecko.
I told bro to lock in but he's locked out of the strip in Fellout : NV. What a shame!
“Never crit with this weapon” *critical strike landed on fire ant*
Take a shot everytime Shining Dark Light is said incorrectly.
Dude u can sneak attack to break weapons with the sniper rifle then quickly holster ur weapon then just take it out their inventory or pick it up off the floor
Good video, ex unitate vires
If we ignore the "Not allowed to specialize" hindrance Paciencia is a crit god.