Oh my goodness!! Thank you for this tutorial! I love you and Skye Sorm, but this is the kind of tutorial series needed for a game like this. I purchased the game and was so frustrated I almost asked for a refund....but.."Holy fuzzy cats!" I am starting to catch on! Thank you again!
Fun to see how different people change things up. Personally, I just make a simple* train between two towns not too far apart and with relatively level ground between them. As long as I keep a depot close to the stations, I can add more wagons to the trains (and double head if they get sluggish) before finally taking the plunge into a double track. I find that with the starting loans available, I can afford about 4 initial stations with lines running between them.
Are you talking about TF1 or 2? I've done quite a few experiments in TF2 starting with passenger trains, and they rarely succeeded. But once you get a few cities connected, that definitely gets better.
@@KatherineOfSky I agree it worked better in TF1, but I got it to work in TF2 as well. My impression is that towns grew faster in TF1, and you didn't have to worry about placing the station away from where people live. I played on Asian vehicles, and did my standard triangle with three p2p train services between three cities (one of them being quite large at ~230) with trams in the city, and I got that to work. I found that you need to flood the city with trams early, but then scale them back as people get interested in a line faster in TF2 than they did in TF1 and then rush to the streets waiting for the tram, but demand subsides as you move them to the station to wait there. Also; I feel like you pay more in maintenance on infrastructure and trams/buses than you did in TF1. Still, even a 1-1 train (13 passengers) will be profitable if it is full every way, and once you have the traffic to fill a 1-3 or 1-4 train with passengers (it can still reach 40km/h provided the ground is favorable), those will make >200k per trip and hit 3/1 profit/maintenance. I guess with less "future proof" station placement, you can probably get by without the tram service. I probably could have gone with 80m rather than 160m platforms too. But at least I'm making money. :)
Hi Katherine! I've had this game in my library forever, but only opened it for the first time today, and .. promptly went broke! Belated thank you for the tutorials! They are enjoyable to watch, and immeasurably informative! (and really, where else would I go? Your content is always great!)
My passion is building elaborate , over engineered scenic railways and then riding on the trains afterward , eating imaginary scones , lapping up the praise from fellow travellers and expecting a knighthood presently . Thanks to your clear and concise tutorial , I am now able to make enough funds to indulge myself . ( I had been having trouble making consistent income with TF2 , and Im a veteran ) First time listener and new subscriber . Thanx again .
That was a great clear lesson. Its funny because many many you tubers try to do tutorials but they go to fast and have difficulty explaining things, They assume that if they find it easy then so will everyone else. Maybe its to do with the young age of some of them BUT You were great , clear and precise.
I'm kind of thinking of picking this up. I did enjoy Transport Tycoon back in the day quite a bit. I know this is different and vastly more complicated but still in the same vein :)
Great tutorial, i just got my game on Steam, been following your videos so i think i will be in for a good start, thanx for all the knowledge you bring !
Started the game last night and got stumped by shipyard placement - there's no indication in the game for how to place it or where the boat comes out of, though now I see one placed it looks very simple of course. Gonna take a look at your other vids now :)
Of course this strategy is heavily dependent on the geography of your map... but if you can manage to find the fitting industries, it is a huge moneymaker for the beginning. Best setup is a raw material producer and a city demanding the finished good in the vicinity, and a manufacturer as far away as possible. The infrastructure for ships costs the same, regardless how far away you set them up... so in contrast to roads or (shudder) train lines, far away is better for the beginning. Also an advantage: ships can carry all (well, most of) the cargo types, so it is a lot easier to take your finished goods back on the same route. Yes, it will take some time before your first ship arives... but then you will just reap in the cash. If you are willing to take out the additional loans at the beginning, it should be possible to add a new ship as soon as there is enough freight waiting at the dock and keep that up until the first ship returns from its cruise. If you want to keep it within the first 5 millions, you should still be able to buy four or five ships. I tried this out with a grain route over about 10-12 kilometers... the first ship to arrive brought in enough profit to buy three more.
As as I said at the beginning, this is a strategy for people who are having major problems getting started with the game, and it is a guaranteed way to make money. Hopefully people can learn and use strategies in future maps they generate.
What a bizarre thing to say: apparently you think you set my values for me. I find MANY things rewarding, including building a very nice logistical system regardless of easy, med, hard settings, Like in Factorio, people say "biters are challenging". No they are not: you either easily overpower them, or get killed, there is no in-between. I don't find that generates any challenge at all.
@@KatherineOfSky "bizarre" in your opinion... I like my games to be challenging as i think that part of the fun is overcoming the harships and to be able to look back and reflect on what youve accomplished in the face of adversity. We disagree, which is a great thing we are allowed to do in our society! Youre welcome to share your thoughts and opinions with me, maybe youll enlighten me! But you dont need to get defensive
Why do you want it to leave, the ship cost WAY less when it idle at the port, so I think you would always want it to wait until full because it reduces the profit when it travel with less than a full load.
I explained why: 1. The factory will never get enough grain to improve itself to the next level at the rate it can process from 1 dock. Tested. 2. It cannot ever be full since it takes 2 grain to make 1 bread.
Curious to know if it's possible to do a more complex route? Some industries are _kinda_ close to water, but tend not to be close enough to just plop down a dock. Is it possible to have lorries haul to a dock, then have the ship carry to secondary industry--or perhaps even another truck cargo stop to have yet another line haul the finally processed goods to a destination city? I know this certainly works with trains, but I've had some nasty issues trying to manage it with ships.
It works (trucks) as long as you have the entire supply chain planned with routes and vehicles so that the game realizes there's someone to pay for the freight.
@@KatherineOfSky Thanks for your hasty response! I did have the supply chain thought out, but it's also possible I forgot a vehicle type or didn't specify what was to be picked up and deposited along the way. I've never seen a mid/end game tutorial where cargo becomes more abstractly regionalized and then distributed to _all_ cities on the map via mixed trains. Maybe that's not a thing, but in my head that seems the most efficient way to do things, since that's how it happens in real life.
Hello Katherine, I have a Tool factory next to the river and built a cargo harbour against it with those little "blue" lines "connecting". When clicking on the harbour it says no goods to transport. I select a pusher barge that can transport ALL goods and when clicking on the barge it only shows the "plastic" goods icon. I just don't know what I am doing wrong! :(
*kiss* bliss KOS Thanks SOOOO Much !!. Finally having a layed back cruise money maker whilst *ponder* where next to spend. *SUB U SOON* just a little drunk at mo to be internet banking ....
Was there a need for a two-platform truck stock at the port? NO. Wasted cash outlay and wasted monthly maintenance. You're too good a player to make that common noob mistake. And then you buy four ships all at once. More wasted monthly maintenance. As Trump would say, "You're fired!" LOL.
This is a ship build. You need to buy ships. In case you didn't watch both videos, the strategy works like a charm. If you want to micromange by the second, be my guest.
Oh my goodness!! Thank you for this tutorial! I love you and Skye Sorm, but this is the kind of tutorial series needed for a game like this. I purchased the game and was so frustrated I almost asked for a refund....but.."Holy fuzzy cats!" I am starting to catch on! Thank you again!
this is the best tutorial ive seen for this game yet. i now understand why ive been going bankrupt in 1850. thank you!
Thanks so much for the kind words! Glad it helped!
I totally agree - great tutorial, and I've watched a few ;) Thanks Katherine
Fun to see how different people change things up. Personally, I just make a simple* train between two towns not too far apart and with relatively level ground between them. As long as I keep a depot close to the stations, I can add more wagons to the trains (and double head if they get sluggish) before finally taking the plunge into a double track. I find that with the starting loans available, I can afford about 4 initial stations with lines running between them.
Are you talking about TF1 or 2? I've done quite a few experiments in TF2 starting with passenger trains, and they rarely succeeded. But once you get a few cities connected, that definitely gets better.
@@KatherineOfSky I agree it worked better in TF1, but I got it to work in TF2 as well. My impression is that towns grew faster in TF1, and you didn't have to worry about placing the station away from where people live. I played on Asian vehicles, and did my standard triangle with three p2p train services between three cities (one of them being quite large at ~230) with trams in the city, and I got that to work.
I found that you need to flood the city with trams early, but then scale them back as people get interested in a line faster in TF2 than they did in TF1 and then rush to the streets waiting for the tram, but demand subsides as you move them to the station to wait there. Also; I feel like you pay more in maintenance on infrastructure and trams/buses than you did in TF1. Still, even a 1-1 train (13 passengers) will be profitable if it is full every way, and once you have the traffic to fill a 1-3 or 1-4 train with passengers (it can still reach 40km/h provided the ground is favorable), those will make >200k per trip and hit 3/1 profit/maintenance. I guess with less "future proof" station placement, you can probably get by without the tram service. I probably could have gone with 80m rather than 160m platforms too. But at least I'm making money. :)
Hi Katherine! I've had this game in my library forever, but only opened it for the first time today, and .. promptly went broke! Belated thank you for the tutorials! They are enjoyable to watch, and immeasurably informative! (and really, where else would I go? Your content is always great!)
My passion is building elaborate , over engineered scenic railways and then riding on the trains afterward , eating imaginary scones , lapping up the praise from fellow travellers and expecting a knighthood presently .
Thanks to your clear and concise tutorial , I am now able to make enough funds to indulge myself . ( I had been having trouble making consistent income with TF2 , and Im a veteran )
First time listener and new subscriber . Thanx again .
You are very welcome! Say hi to your fellow travelers for me! :D (Lovely story!)
Katherine you don't need to destroy a field just running a road to the back of the farm and the little path is created will work
That was a great clear lesson. Its funny because many many you tubers try to do tutorials but they go to fast and have difficulty explaining things, They assume that if they find it easy then so will everyone else. Maybe its to do with the young age of some of them BUT You were great , clear and precise.
Thanks for the feedback! Glad you found it useful!
Wow thank you so much i just bought the game and this is werking perfectly! Thank you sky
I'm kind of thinking of picking this up. I did enjoy Transport Tycoon back in the day quite a bit. I know this is different and vastly more complicated but still in the same vein :)
It definitely appeals to that same "itch"! Quite fun to "scratch# it! XD
Thank you so much this is so helpful!!
Glad it was helpful!
Great video, thanks a lot for your work.
Great tutorial, i just got my game on Steam, been following your videos so i think i will be in for a good start, thanx for all the knowledge you bring !
Started the game last night and got stumped by shipyard placement - there's no indication in the game for how to place it or where the boat comes out of, though now I see one placed it looks very simple of course. Gonna take a look at your other vids now :)
I'm new to the game and this helped so much, thank you.
Glad I could help!
Of course this strategy is heavily dependent on the geography of your map... but if you can manage to find the fitting industries, it is a huge moneymaker for the beginning.
Best setup is a raw material producer and a city demanding the finished good in the vicinity, and a manufacturer as far away as possible.
The infrastructure for ships costs the same, regardless how far away you set them up... so in contrast to roads or (shudder) train lines, far away is better for the beginning.
Also an advantage: ships can carry all (well, most of) the cargo types, so it is a lot easier to take your finished goods back on the same route.
Yes, it will take some time before your first ship arives... but then you will just reap in the cash.
If you are willing to take out the additional loans at the beginning, it should be possible to add a new ship as soon as there is enough freight waiting at the dock and keep that up until the first ship returns from its cruise. If you want to keep it within the first 5 millions, you should still be able to buy four or five ships.
I tried this out with a grain route over about 10-12 kilometers... the first ship to arrive brought in enough profit to buy three more.
As as I said at the beginning, this is a strategy for people who are having major problems getting started with the game, and it is a guaranteed way to make money. Hopefully people can learn and use strategies in future maps they generate.
Katherine, you did well. Even an old onset of dementia old retired Meteorologist like me can understand this. Did I say I was old? HOLY FUZZY CATS.
Have fun with the game!
@@KatherineOfSky - On my way to Walgreen's for my steam card!
Just a few more hours!!
this will help pass the time!
Thanks KoS!!
Have fun with the game!!!!
@@KatherineOfSky Thanks! I know I will (am)
I thought I recognized the name! Anno 1800, Autonauts, Satisfactory. You wanted a boat in Autonauts too! :-P
Thanks!
true, but the fun is in the challenge. you can play on the easiest settings but it's not rewarding
What a bizarre thing to say: apparently you think you set my values for me. I find MANY things rewarding, including building a very nice logistical system regardless of easy, med, hard settings, Like in Factorio, people say "biters are challenging". No they are not: you either easily overpower them, or get killed, there is no in-between. I don't find that generates any challenge at all.
@@KatherineOfSky "bizarre" in your opinion... I like my games to be challenging as i think that part of the fun is overcoming the harships and to be able to look back and reflect on what youve accomplished in the face of adversity. We disagree, which is a great thing we are allowed to do in our society! Youre welcome to share your thoughts and opinions with me, maybe youll enlighten me! But you dont need to get defensive
such a great guide, thank you so much!!,
Great Tutorial
Colonel Failure, mentioned you so I thought I would check out your channel. Liked and subscribed.
hi Katherine:D im big fan of you i subcrubed ur youtube channel and thumbs up:>
Thank you so much! Enjoy!
hi bud thanks for the vid
At the start, you should have used a bridge or tunnel so you didn't have to delete the crop field.
At least that worked in TpF1. I am assuming it still works in TpF2.
good luck on the emission
Emission don't matter too much in the early part of the game, it's when you get into the early to 1900's that emissions start becoming a problem
Love ya work.
Why do you want it to leave, the ship cost WAY less when it idle at the port, so I think you would always want it to wait until full because it reduces the profit when it travel with less than a full load.
I explained why: 1. The factory will never get enough grain to improve itself to the next level at the rate it can process from 1 dock. Tested. 2. It cannot ever be full since it takes 2 grain to make 1 bread.
Why is it important to not delete fields?
Nice
Curious to know if it's possible to do a more complex route?
Some industries are _kinda_ close to water, but tend not to be close enough to just plop down a dock. Is it possible to have lorries haul to a dock, then have the ship carry to secondary industry--or perhaps even another truck cargo stop to have yet another line haul the finally processed goods to a destination city?
I know this certainly works with trains, but I've had some nasty issues trying to manage it with ships.
It works (trucks) as long as you have the entire supply chain planned with routes and vehicles so that the game realizes there's someone to pay for the freight.
@@KatherineOfSky Thanks for your hasty response!
I did have the supply chain thought out, but it's also possible I forgot a vehicle type or didn't specify what was to be picked up and deposited along the way.
I've never seen a mid/end game tutorial where cargo becomes more abstractly regionalized and then distributed to _all_ cities on the map via mixed trains.
Maybe that's not a thing, but in my head that seems the most efficient way to do things, since that's how it happens in real life.
Do you have a mod to show the Line Manager differently? Mine looks different to yours.
This video uses no mods
what if most of the food plants are on land and are not near water?
Then don't choose boats....
Hello Katherine, I have a Tool factory next to the river and built a cargo harbour against it with those little "blue" lines "connecting". When clicking on the harbour it says no goods to transport. I select a pusher barge that can transport ALL goods and when clicking on the barge it only shows the "plastic" goods icon. I just don't know what I am doing wrong! :(
Come to discord: it's easier to diagnose problems there than from YT comments. :-) discord.gg/ybyyaSE
got 10.000.000.000 dollar now :p
Excellent!
So, we have invented non gluten-free cucumbers and tomatoes.
hahaha!
I make a lot of money from trains and then cargo and transport planes.
I'm sorry, but you sounded like a flight attendant, otherwise a lovely video👍
You don't like flight attendants?
Greetings
Greetings.
@@KatherineOfSky will you be playing Anno 1800( Arctic Pass)?😁
Your Storage Depot is way to smal! You loose so much goods.
*kiss* bliss KOS Thanks SOOOO Much !!. Finally having a layed back cruise money maker whilst *ponder* where next to spend. *SUB U SOON* just a little drunk at mo to be internet banking ....
what a chick playing this ? never thought id see it
Was there a need for a two-platform truck stock at the port? NO. Wasted cash outlay and wasted monthly maintenance. You're too good a player to make that common noob mistake. And then you buy four ships all at once. More wasted monthly maintenance. As Trump would say, "You're fired!" LOL.
This is a ship build. You need to buy ships. In case you didn't watch both videos, the strategy works like a charm. If you want to micromange by the second, be my guest.