SM64DS - Tunneling Glitch Explanation
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- čas přidán 6. 07. 2024
- This glitch was discovered by Really_Tall: / @really_tall
More detailed explanation: • Super Mario 64 DS: Tun...
0 Star TAS demo: • [TAS] Super Mario 64 D...
Bobbybob's single stars: • (SM64DS) The incredibl...
Metal-Head Wario Can Move (SkicoNow): • [TAS] SM64DS - Metal-H...
Inside the Cage BCCless (Sharkey): • [HD] SM64DS - Inside t... - Hry
I still cannot believe the TAS was real.
and, to boot, the demo was released on April Fools Day.
Quantum tunnelling is an absolutely ridiculous name for a speedrunning trick. I love it.
Badass name! We've got a glitch/quirk in Mega Man 2 that we named after quantumn entanglement. Can't wait for the Heisenberg Uncertainty Clip in Pokemon Emerald.
Say my name
i am never gonna get tired of hearing about my favorite games being deconstructed with every last broken thing to be found documented, great video and great content as always!
wait so this WASNT an april fool's joke?
Yep, it's 100% real
@@Migu6 oh my god.
The 0 star tas IS real.
I can only imagine how much faster a 150 star tas could be with quantum tunneling.
@@SmashCrafter321 World Record Speedrunners: *I AM **_SPEED_*
Parallel Universes and now Quantum Tunneling?
How long before I can get my Ph.D. in Super Mario?
you need to proficient in SMW ACE also before you can get it.
@@MarsofAritia and Super Mario Land 2 memory exploration and manip
There is much more to learn, kiddo
There is much more to learn, kiddo
This has been a pretty good month for Mario TAS. SMS now has warp speed and SM64ds has this.
Wow, this is a really interesting piece of tech, excited to see other potential ways it can be used in the game
very cool glitch find!
I thought the link was a rickroll wtf
Same
Amazing
I'm fine with this not included in the current 150 stars run given the massive reroute needed (rather have a run, than no run for a decade), but I hope it still gets used one day given I'm really curious how fast 150 stars can get.
Yeah, me too. Depends on how much motivation we have to do it after 150 is done
I say cut your losses now and start over. would just be suboptimal to for it to be done without it.
Yeah, I want to see it being the most optimal it can be too. I'm less on board with banning it than most of the rest of the TAS community. But this glitch is truly awful to research and TAS optimally, and I'd much rather focus on the movement and tricks that we've spent years developing
@@MarsofAritia As a TASer who has made several runs that took almost decade due to constant restarts however, I can completely relate on finishing the run now, then figure out how to reroute later. It's a compromise that lets the glitch (eventually) be in the run, while also having a run/improvement, especially if it's 100%.
That's also what the SM64 (N64) 100% run team did.
Resuming the video: speedrunners had alzheimer and forgot floors, walls and doors
It's like the joke about the guy with Alzheimer's that forgot he had Alzheimer's, and it went away. Or when he forgets about gravity and starts flying.
Imagine using more than one million negative speed to beat a game and the remake just get between the floor
Why are there so many seams that have a gap? Don’t the tris share vertex coordinates?
Triangles are not defined by their vertex coordinates: the only specify one vertex, the face normal, 3 edge normals, and the distance to the opposite edge. Often two triangles will share a vertex, but the other values are off, or the defined vertex for two adjacent triangles aren't on the seam.
still no rainer in the comments
Wait so this isn't a prank? What the hell.
and there we go, every version of SM64 ever made is completely fucked
I want Japanese subtitles
why is sm64ds so broken
nah the original is more broken
im not sure with this glitch,
have u seen the 0 star tas. it skips more of the game than og sm64
@@SuperDfar Yeah but 'og sm64' also can be beaten with 0 stars... ?
@@nojot0 Ik, the og is broken, but which one's more broken.
@@SuperDfar defenitely the ds version. On the n64 version it took people so many years to find a moat skip, and there is still no human viable one. In the ds version its do easy, they even do it in 150 star speedruns. In the n64 version, you cannot skip the second bowser, in the ds version you can, with quantum tunneling or withthe jrb room oob strat use in any% runs. The biggest problem of the ds version are loading zones behind the doors. In the n64 version, the doors are the loading zones, angle you could only enter them if you opened he door. For some reason, they do loading zones behind the doors todaystill, for example in odyssey. The n64 versionlooks more broken, but only because it takes more to break it.
I already knew that.