Why I'm Credited In Over 100 Games (not even joking)

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  • čas přidán 5. 06. 2024
  • Let's talk more design over on Discord: bit.ly/3wI5ovB
    Download My Prompts Pack: thoseawesomeguys.com/prompts/
    I bet you can't name a single video game without button prompts. For such an essential thing to have in your game for a very long time now, you'd think it would be ridiculous for developers to still mess this up right? Well, here we are...
    Useful Resources
    ----------------------------------
    • Video
    shinmera.github.io/promptfont/
    kenney.nl/assets/input-prompt...
    www.gameuidatabase.com/index....
    Relevant Links
    ----------------------------------
    Patreon: bit.ly/2SwPWDB
    Twitter: bit.ly/3wGQ1TR
    Video Contents
    ----------------------------------
    0:00 Intro
    0:40 The Problem
    3:30 Sea of Thieves
    5:43 Secondary Interact
    7:45 Visual Prompts
    8:50 Contexual
    11:50 Free Prompts Pack
    Footage Used
    ----------------------------------
    The Sims 1: Vanilla Gameplay (No Commentary)
    QUAKE1 Enhanced Gameplay 4K
    Batman Arkham Knight Has Funny Glitches On PC
    Enslaved: Odyssey to the West Full Walkthrough Gameplay - No Commentary (PC Longplay)
    What a PC Options menu is supposed to look like
    The Greatest Keyboard of All Time.. Reborn
    Apex Legends' Ping System is a masterclass of in-game communication (2019) // FEATURE
    1000 Pings is Quite Enough - Apex Legends
    Apex Legends: Battle Royale Gameplay (No Commentary)
    Curse of Monkey Island - No Commentary Playthrough (Improved)
    Monkey Island 2: LeChuck's Revenge (Ultimate Talkie Edition) 4K!
    Everything You Need to Know About Sea of Thieves in 2020
    Sea of Thieves Gameplay (PC HD) [1080p60FPS]
    Games for Windows Live
    1 SHIP VS THE WORLD - Sea of Thieves 1vs4 Galleon PVP Battles
    The Beauty of Sea of Thieves
    Blasphemous Episode 1 4K
    Mega Man Legacy Collection (Xbone) All 6 Games Clear~ (2015.08.25 Stream)
    Hunt Showdown Xbox Series X Gameplay Review
    A Hat in Time Xbox Series X Gameplay Review [60fps]
    Slay The Spire Gameplay (Xbox One X HD) [1080p60FPS]
    4K Shadow Warrior 2 Gameplay XBOX ONE X
    Mad Catz MLG Controller Review
    Spellbreak Battle Royale - Gameplay and First Impressions
    The BEST Controller For PC Gaming V3 [DECEMBER 2020]
    Survive At All Cost | Dread Hunger Gameplay | First Look
  • Hry

Komentáře • 3,4K

  • @MentalCheckpoint
    @MentalCheckpoint  Před 2 lety +1028

    Consider supporting the creation of these videos and prompts on Patreon! www.patreon.com/mentalcheckpoint

    • @MatthewManney
      @MatthewManney Před 2 lety

      I was already going to comment, thanking you for working personally to make my favorite, and shit industry a little bit better. Now I'm also commenting to tell you to not ask for it. Instead, you can ask the viewers questions as you speak to them during the video. This doesn't have to include, leave your answer in the comments. Instead it is more... a question just for the viewer. This however, will inspire people to share their answers to different questions and interact more. I wouldn't force this method either, and instead focus on quality content. As you can probably see, most of the comments here happened naturally out of peoples own interest. Do what you love, and let us decide if we want to pat you on the back. Awesome video, and thank you for what you have done!

    • @kpf7677
      @kpf7677 Před 2 lety

      It's almost as though you are a good developer who thinks of UAT before declaring the game finished 🤣 well done, Move Or Die is great fun!

    • @EffortlessEthan
      @EffortlessEthan Před 2 lety +1

      You said that "verbs" are assigned to buttons. That would mean that when you press that button the character uses a verb, or an action word. I think you mean which "actions" are assigned to buttons for future reference.

    • @wittywolk
      @wittywolk Před 2 lety

      When did you record this SoT footage? Because I played it a year ago and yesterday and there wasn't such button mixed disco. Or I'm wrong but it didn't bothered me and I didn't realised. Lol.

    • @High-Tech-Geek
      @High-Tech-Geek Před 2 lety

      The best way to get comments and conversations is to pin a comment (✔) and actually respond to comments. You can also highlight comments from previous videos in newer videos, although you should still comment on the original (in case the author doesn't see your next video). NOW I HAVE A QUESTION: I've been trying to create a logo that represents the gaming industry. I've thought about using button or keyboard symbols, but they always seem to highlight one sector (i.e. consoles) and leave out another (i.e. PCs). Do you know of a universal symbol that represents gaming as a whole? Excellent video, thanks!

  • @puerlatinophilus3037
    @puerlatinophilus3037 Před 2 lety +3442

    Developer: "I bought the whole keyboard, I'm gonna use the whole keyboard!"

    • @furimushi
      @furimushi Před 2 lety +30

      DOS era rouge-like style

    • @mnzznxplay9747
      @mnzznxplay9747 Před 2 lety +32

      Why not, I would like to see the game that was created for using whole keyboard while playing it and is good.
      Optional: not some text-writing game

    • @kaltakus
      @kaltakus Před 2 lety +56

      @@mnzznxplay9747 a game that no sane person would play

    • @mnzznxplay9747
      @mnzznxplay9747 Před 2 lety +4

      @@kaltakus anyway I would like to play it at least once

    • @tanza3d
      @tanza3d Před 2 lety +16

      that's just blender

  • @jafsrob
    @jafsrob Před 2 lety +17107

    So you are the button prompts man?
    The entire gaming community, every single one of us, thank you, from the bottom of our hearts. I don’t think a single reasonable person will disagree.

    • @Rinfiner
      @Rinfiner Před 2 lety +756

      from the button of our hearts hehe

    • @jafsrob
      @jafsrob Před 2 lety +82

      @@Rinfiner lol

    • @angelapuzzle
      @angelapuzzle Před 2 lety +49

      X: Doubt

    • @Heidegaff
      @Heidegaff Před 2 lety +84

      Do you know the Button Prompt Man,
      the Button Prompt Man,
      the Button Prompt Man!
      Do you know the Button Prompt Man,
      That lives on Gaming Lane?

    • @jacknewby3892
      @jacknewby3892 Před 2 lety +3

      @@Heidegaff yes...yes

  • @arcionek
    @arcionek Před 2 lety +3370

    12:25 This guy is so focused on user experience that he even shows a link twice for our own comfort. Truly, one of the biggest QA chads.

    • @ant5389
      @ant5389 Před rokem +53

      yea i was so interested that he showed it again, it makes me happy lol

  • @Cezkarma
    @Cezkarma Před rokem +2464

    The world needs more awesome people like you

    • @jippee1
      @jippee1 Před rokem +39

      South Africa! Nice

    • @breadispain454
      @breadispain454 Před 10 měsíci +16

      @@jippee1 thats 6$

    • @aaronpressler8282
      @aaronpressler8282 Před 10 měsíci +92

      @@breadispain454 and?

    • @MaticBortek
      @MaticBortek Před 10 měsíci

      @@breadispain454 he gave him 5 euros, its his country valute

    • @murderdronesl0vr69
      @murderdronesl0vr69 Před 10 měsíci +27

      @@breadispain454 all they said was that it was nice they were from south africa

  • @felixvondrigalski294
    @felixvondrigalski294 Před 2 lety +3712

    "Is that cheating?" No. Does it sound like fun to reprogram a game UI you're trying to enjoy? Also no. But hey, no kink shaming.

    • @render_1340
      @render_1340 Před 2 lety +124

      looked like auto hot key to me, you aren't really reprogramming the game, you just check to see if the game is running, if its running you look at the inputs being sent and change them outside of the game, you could do this by say storing as state of 0/1 for which item you used last, then having it send the bind you set ingame, say zx were two items, you could make it so c checks which was the last and sends the other one, it doesn't usually take too long to get set up well

    • @felixvondrigalski294
      @felixvondrigalski294 Před 2 lety +70

      @@render_1340 It was AHK, and I've used it for tuning game UIs myself, but in retrospect what I enjoyed about it was the programming rather than the game or its content. Generally, I prefer games where you don't have to think about fixing the interface.

    • @render_1340
      @render_1340 Před 2 lety +28

      @@felixvondrigalski294 lol yeah it's definitely nicer to just have the game have it sorted out, especially if it's multiplayer because usually scripting would be banned

    • @zekiz774
      @zekiz774 Před 2 lety +15

      It sounds fun to me to make custom hotkeys. Actually I did it in the past. It is fun. But I still think that these features should be the default.

    • @johann3256
      @johann3256 Před 2 lety +9

      TF2: "_"

  • @voynich7119
    @voynich7119 Před 2 lety +10924

    The society we could live in if everyone had your thought process. Like: "This is a problem I can fix so I'm going to fix it for everyone for free." You're awesome!

    • @mr.hotpockets3425
      @mr.hotpockets3425 Před 2 lety +32

      ong

    • @bw000m
      @bw000m Před 2 lety +282

      weve gotta speedrun this post-scarcity shit so no one needs to think abt money anymore they can just be like “oh hey i have a solution to this problem now. guess everyone can just have it if they want” no thinkin abt pricing or whatever

    • @elise205
      @elise205 Před 2 lety +68

      @@bw000m We're already at post-scarcity, up next is to take power away from the rich so that everyone can reap the benefits of society instead of just 1% of the species getting all the good stuff in life.
      Also even during scarcity, money is one of the worst distribution methods imaginable, and that's only partly because it creates the illusion of scarcity even after post-scarcity is achieved.

    • @bw000m
      @bw000m Před 2 lety +103

      @@elise205 ur so fucking right……. no more money im sick of money lets get this goin

    • @RedFieryFastflamer
      @RedFieryFastflamer Před 2 lety +11

      lot of people do this but also lot of people just care about money

  • @undockingsalad6377
    @undockingsalad6377 Před rokem +227

    There is something so satisfying about not liking a game because it feels janky but not being able to explain it then finding a video that explained it so fluidly

  • @thegamerfromjuipiter7545
    @thegamerfromjuipiter7545 Před rokem +99

    On one hand, I get that every game having a unique button prompt style can add to the game. On the other hand, there’s something nice about having an industry standard for BASIC CONTROLS. I’m glad this exists

  • @lenseeing829
    @lenseeing829 Před 2 lety +2850

    4:30 Dev: You paid for the keyboard, you're gonna use the whole keyboard.

    • @Dj_TheFish
      @Dj_TheFish Před 2 lety +14

      this needs more likes

    • @M1K3LL3AHY
      @M1K3LL3AHY Před rokem +17

      Just try Arma

    • @liliththeraccoon355
      @liliththeraccoon355 Před rokem +9

      This is how I feel playing Doom

    • @ZoofyZoof
      @ZoofyZoof Před rokem +12

      @@liliththeraccoon355 I don't have any idea how Doom makes you feel that way. It just has a lot of weapons bound to number keys and there's nothing complicated about that at all.

    • @liliththeraccoon355
      @liliththeraccoon355 Před rokem +14

      @@ZoofyZoof it's not complicated, I just feel like I use a lot of my keyboard in combat

  • @olc7222
    @olc7222 Před 2 lety +3988

    I was wondering how Outer Wilds and Slay the Spire and many other games had the same button images, so its really cool to know who made them. Good job!

    • @PatchyE
      @PatchyE Před 2 lety +81

      I never noticed... You are truly an observant person.

    • @boxdog54
      @boxdog54 Před 2 lety +2

      @@PatchyE fr tho

    • @MrPipol-nm3cd
      @MrPipol-nm3cd Před 2 lety +73

      yeah, but he is not actually "credited" in those games. In fact, only 8 games credited him as "prompt pack" or "input icons". In general, there are only 24 games mention his name in the credits, some as a tester, most of them as "special thanks".

  • @wduncani
    @wduncani Před rokem +188

    I remember having the feeling that the button prompts were especially clean and clear in The Outer Wilds. You did a wonderful job.

    • @Irhalas
      @Irhalas Před 8 měsíci +3

      do you mean "The Outer Worlds" or "Outer Wilds" ?

    • @wduncani
      @wduncani Před 7 měsíci +3

      Wilds @@Irhalas

  • @electrocubic5116
    @electrocubic5116 Před 10 měsíci +85

    Wait, you made a "Button Prompt" icon package for everyone else for FREE?! And these button prompt icons are literally used in many video games out there and you are barely credited for that?? This work and your channel are underrated af. I mean, I just stumbled across your channel and I am completely shocked by the fact that you are the person behind those button prompt icons. I'm too an aspiring video game dev and in the future whenever I'll need to make button prompts, I promise I will give credit for your incredible contribution. You sir, deserve huge respect for that! O7 👏👏👏

  • @NerdFuelYT
    @NerdFuelYT Před 2 lety +903

    Portal 2’s button prompts turn a brief, mundane introduction into a meta joke that helps set the stage for the entire game’s sense of humor. Brilliant

    • @ninjathis3009
      @ninjathis3009 Před 2 lety +25

      "Say Apple. *Apple.*"

    • @Lunarcreeper
      @Lunarcreeper Před 2 lety +10

      i love portal 2 lmao

    • @-Name-here-
      @-Name-here- Před 2 lety +2

      @@Lunarcreeper same lol

    • @zapatron1939
      @zapatron1939 Před 2 lety +9

      @@ninjathis3009 *jumps*
      "Okay that's close enough"

    • @JakeWolven
      @JakeWolven Před 2 lety +1

      One of the greatest games of all time tbh.
      They even reused their tutorial from portal 1 but made it make sense contextually. It's genius

  • @regi5436
    @regi5436 Před 2 lety +4449

    This guy is an equivalent of the phrase: "This game is bad? Make your own then!"
    And he actually did it. Holy shit.

    • @Whazzar
      @Whazzar Před 2 lety +64

      Yes! And I'm very happy that we see that more and more, for example there was some guy who was talking shit about Fallout 4 and people were telling him "blablabla make your own then!" , so he did! It's still in early access, but there is already a free playable demo (which are also making a return, yay

    • @NecrpotatoIndeed
      @NecrpotatoIndeed Před 2 lety +33

      @@Whazzar wait seriously? I've had that game on my wishlist for at least half a year now and never heard of this

    • @z3ronotfund939
      @z3ronotfund939 Před 2 lety +1

      gh

    • @iwantthekidsbackkaren5525
      @iwantthekidsbackkaren5525 Před 2 lety

      @@Whazzar cringe

    • @bruhmodeactive3211
      @bruhmodeactive3211 Před 2 lety +14

      @@iwantthekidsbackkaren5525 bruh

  • @JaelleJaen
    @JaelleJaen Před 5 měsíci +16

    they should award you the guinness world record for the person who has worked on the most video games in your lifetime! your mother will be very proud!

  • @CharlieTheNerd91
    @CharlieTheNerd91 Před 8 měsíci +21

    This is insane, I remember how nice it felt the first time I played a game with customized commands, and the button prompt popped up with the key I picked.

    • @alexo_pog
      @alexo_pog Před 5 měsíci +2

      i customize the controls in every single game i play down to the most basic interact button so i'd be severely weirded out if the prompt didnt account for it😂

    • @CharlieTheNerd91
      @CharlieTheNerd91 Před 5 měsíci +1

      @@alexo_pog Oh it used to be a very common thing to happen :D

  • @sp3edah
    @sp3edah Před 2 lety +6872

    I love how you just jumped onto YT and instantly started making incredible content

    • @NGabunchanumbers
      @NGabunchanumbers Před 2 lety +106

      Yeah I didn't notice he only had like 11k subs, I thought this was a 300k guy atleast

    • @reddeck1906
      @reddeck1906 Před 2 lety +8

      @@NGabunchanumbers I thought that too

    • @OLucasZanella
      @OLucasZanella Před 2 lety +57

      First video two MONTHS ago? What the fucking fuck?

    • @Josuh
      @Josuh Před 2 lety +15

      speedrunning be like

    • @_mossy_8520
      @_mossy_8520 Před 2 lety +9

      @@OLucasZanella i guess hard work does pay after all

  • @Zadow
    @Zadow Před 2 lety +1745

    As someone who heavily played move or die in school with everyone bringing a random controller I thank you for making it entirely on the fly because honestly it was some of the most fun I’ve had and making it easy to figure out only added to it

  • @DexieTheSheep
    @DexieTheSheep Před 2 lety +22

    WHAT? I used your button prompts in my game and never even knew it!
    Thanks for helping the game industry, you're a real inspiration!

  • @felix30471
    @felix30471 Před 2 lety +25

    Oh gosh. Thank you so much for your work on the button sprites. And then CC0! You are a hero.

  • @koala.symphony
    @koala.symphony Před 2 lety +909

    This is crazy, I downloaded these prompts over a year ago for a personal game I've been working on! Didn't think I'd come across the creator on CZcams. Thanks so much for making them!

    • @KiraSlith
      @KiraSlith Před 2 lety +14

      I was using them in a half baked attempt to port Nuclear Throne to the Nvidia Shield, didn't know he had a CZcams channel. It's wild to think how often they're used, but it makes sense.

    • @Cloud7050
      @Cloud7050 Před 2 lety

      This reminds me that here I can get high quality button assets now! Nice

  • @Winsomnia
    @Winsomnia Před 2 lety +2711

    11:44 i was this far into the video before i realized.... your the guy, THE GUY the man who has supplied me with button visuals! the one and only chad, mental checkpoint, who i have been subbed to for a while without knowing!
    great fucking job man!

    • @MisterChief711
      @MisterChief711 Před 2 lety +107

      @@MentalCheckpoint create a button visual to fix my life

    • @nanaa9074
      @nanaa9074 Před 2 lety +56

      @@MisterChief711 press F to pay respect

    • @lePirateMan
      @lePirateMan Před 2 lety +17

      @@MentalCheckpoint why does this comment have a translate to English option?!??!

    • @lascene1984
      @lascene1984 Před 2 lety +27

      @@MentalCheckpoint I have the exact same reaction as Winsom. I played a lot of games keyboard and mouse or controller and everytime i saw those button prompts. All the time i saw those buttons i always said "these look the same as this game" it took me a moment to realise that YOU are the supplier for those buttons. Either way thanks :)
      Wonderful button prompts easy to understand :)

    • @mr.hotpockets3425
      @mr.hotpockets3425 Před 2 lety +1

      llol

  • @riyazuo
    @riyazuo Před rokem +6

    Anyone who creates CC0 & Public Domain assets is a hero to me, especially as extensive as this. Thank you. I hope you always have amazing days.

  • @dacid44
    @dacid44 Před 9 měsíci +3

    I've seen those button prompts in so many games, and always wondered where they came from. Especially the mouse click ones, those are really recognizable.

  • @mika_tastrophe
    @mika_tastrophe Před 2 lety +2016

    The algorithm has consistently recommended this video to me to a point where it felt like a personal thing. Like it wasn't going to go away unless I watched it. So I watched it. And then binged your entire channel. I don't know why I'm always this hesitant to get into new creators, you're putting out really helpful, interesting and well-made videos so consistently it's unbelievable. This is some GMTK level shit and I'm 100% here for it. Keep up the good work!

    • @jacobshirley3457
      @jacobshirley3457 Před 2 lety +14

      Yea. It actually matches GMTK's quality, instead of "almost matches."

    • @alianetwork6190
      @alianetwork6190 Před 2 lety

      you act like youtube is a religion

    • @jacobshirley3457
      @jacobshirley3457 Před 2 lety +11

      @@alianetwork6190 The website is the Father, the algorithm is the Son, and the videos are the Holy Spirit.

    • @alianetwork6190
      @alianetwork6190 Před 2 lety

      @@jacobshirley3457 ok

    • @jacobshirley3457
      @jacobshirley3457 Před 2 lety +8

      @@alianetwork6190 The comment section is the Bible, and I don't know why I'm continuing this unfunny metaphor.

  • @Romrom2020
    @Romrom2020 Před 2 lety +1459

    your channel is a gem, like seriously its like a second gmtk, and i love that.

    • @zhedrag04
      @zhedrag04 Před 2 lety +4

      Who is gmtk?

    • @Romrom2020
      @Romrom2020 Před 2 lety +22

      @@zhedrag04
      Its an other CZcams channel that does similar kinds of videos

    • @taggerung_
      @taggerung_ Před 2 lety +38

      @@zhedrag04 game makers toolkit

    • @kittycatcrunchie
      @kittycatcrunchie Před 2 lety +6

      I keep catching myself thinking that Mental Checkpoint is as big as GMTK lol

    • @frebb9270
      @frebb9270 Před 2 lety +1

      5⁵⁵

  • @mipzy9168
    @mipzy9168 Před rokem +7

    Oh dang, I saw your prompts on google but didn't know they were CCO I had to ask my artist to make some new ones based on your prompts. You're a legend man! Thanks for making them and making gaming better!

  • @Just_Areki
    @Just_Areki Před 4 měsíci +2

    Never thought that those button prompts in some of my favourite games were created by you! I thought that they were just engine specific. You did an amazing job!

  • @CrysiCrysis
    @CrysiCrysis Před 2 lety +691

    Wow wait you’re THE button prompt guy?! Incredible. Amazing. Mindblowing. Genuinely amazing. Well done. Your influence, however subtle, is all over the industry. That’s something very few people can honestly say. I’ve gotten so used to the button prompts from games looking similar, and never really noticed it. Now I know who to thank. So thank you. You’re amazing.

  • @randodox8375
    @randodox8375 Před 2 lety +388

    You are doing gods work for that buttons prompt pack

  • @Mo-rc6ph
    @Mo-rc6ph Před rokem +1

    Man I love this channel already, great music, high high quality content well put together, I can’t relate to your struggles but somehow I can *completely* relate to the feelings, and I’m actually laughing throughout the whole video

  • @Darkfreack
    @Darkfreack Před rokem +4

    Firstly, you are a god in gaming for creating those assets. The level of value and quality you have provided, to so many projects and sectors of gaming will never truly be comprehended. You have indirectly have set a standard that no one has realized. I honestly Thank you and i hope many others do so as well.
    Lastly, for me to want to comment on a video, no call to action as really made me want to do it. The thing that gets me going and wanting to leave a comment like this, is personally , feeling impacted or effected in some way. Whether it be emotionally or physiologically. Watching a video that has changed my perspective or opinion over a subject matter, or watching a video that has invoked an emotional response.
    This video has me feeling appreciative of your work with those button prompts. Having universal and uniform icons and symbols have always made playing a game enjoyable. When I'm not forced to recall, adjust muscle memory between platforms, and/or button schemes, and just rely on impulse reflexes to uniform prompts. I can enjoy and experience or interaction so much better. Having played most of those games shown. Also having the very same issues and experiences shown, made me feel related to and understood. Then seeing the games using the icons you've made, had me feeling appreciative and impressed.
    So again, thank you for making this pack and helping so many devs with it. Anything that involves having less corporate greedy mandate over ownership or rights and royalties to, the better gaming can get. Less wasted dev time spent on icons and prompt design, layouts and schemes. Only means more time on the actual game with the hopes of making it better.

  • @BDP0408
    @BDP0408 Před 2 lety +230

    I just got sea of thieves over the weekend and I thought I was going insane because of the three different exit buttons. I am SO HAPPY you talked about it

    • @marcusabruce
      @marcusabruce Před 2 lety +18

      Wait until you try to grab loot from the rowboat! You'll sit down so many times it will drive you mad!!

    • @DisgruntledDoomer
      @DisgruntledDoomer Před rokem +8

      Yeah, as a new SoT player, and now coming back to this video a year later, it's so sad to see nothing has changed. The game _still_ uses the same shitty configuration (as shown on this video) that makes zero sense.

    • @Totally_Bonkers
      @Totally_Bonkers Před rokem +2

      I find escape working for everything

    • @HonestAuntyElle
      @HonestAuntyElle Před rokem +3

      Been playing since launch. Button mapping made sense the whole way.
      The times the buttons don't make sense, are because the games slowly evolved, and they opted to not fuck with muscle memory of the existing playerbase.

  • @aceatomz
    @aceatomz Před 2 lety +411

    One simple aspect of button prompts I see often is when a default button gets remapped for player preference but the prompt still shows the old buttonn and not the new button that the player has remapped to. An example of what I mean is, I map "jump" to "scroll wheel down" in most first person games but prompts will still show "space"

    • @toasthead
      @toasthead Před 2 lety +12

      why

    • @Homunculus144
      @Homunculus144 Před 2 lety +39

      @@toasthead if ur asking y map it like that its usually for b hopping.

    • @SurmenianSoldier
      @SurmenianSoldier Před 2 lety +32

      @@toasthead Accelerated Back Hopping towards a ramp and skipping a whole section of the game

    • @InvagPrune
      @InvagPrune Před 2 lety +49

      As a tester i love it when i do this and the game prompts you to press [%BUTTON%]

    • @Bleats_Sinodai
      @Bleats_Sinodai Před 2 lety +8

      Yeah, don't hardcode the buttons in your games, y'all!

  • @gupmoment
    @gupmoment Před rokem +6

    Thanks Tommy! It's so cool that you've contributed to the most games out of anyone in the world!

  • @TheUntamedNetwork
    @TheUntamedNetwork Před 5 měsíci +4

    Whilst I can obviously see the frustation and difficult button prompts have caused people, I must say, some of my fondest memories in games like sea of thieves is booting into a lobby with friends and working as a team to figure out the controls ahaha

  • @MyNameIsZelo
    @MyNameIsZelo Před 2 lety +387

    The editing quality in this video is something I aspire to match someday, incredible video as usual MC!

    • @MyNameIsZelo
      @MyNameIsZelo Před 2 lety +1

      @@MentalCheckpoint actually would consider it

    • @3nertia
      @3nertia Před 2 lety

      @@MentalCheckpoint I'd consider taking those classes as well, soon as I can afford them :D

    • @aaronarpon6568
      @aaronarpon6568 Před 2 lety +1

      @@MentalCheckpoint I absolutely loved the content of this video, but I have just one constructive criticism! The background music during your title sequences was just a little too loud compared to the rest of the audio

    • @3nertia
      @3nertia Před 2 lety

      @Frigo Pie Show us how it's done then :)

    • @3nertia
      @3nertia Před 2 lety

      @Frigo Pie You like to make it *sound* easy but if you'd never used such a program before, it's quite daunting. Not to mention, isn't Premiere expensive? Heh

  • @imnon1660
    @imnon1660 Před 2 lety +164

    Holy shit, I was already impressed that such a small channel had such quality content, but then you dropped that absolute bombshell at the end of the video. As a hobbyist game dev I can't even describe how incredibly awesome it was of you to put so much effort into something and then release it under CC0. There's a very high likelihood that I'll use these button prompts for every game I ever make, and in return I'll make sure each of those games has the best controller and input experience I can make.

  • @SamSmithsamek15
    @SamSmithsamek15 Před 2 lety +25

    If the material speaks to or naturally asks questions in the script, then more viewers will naturally feel compelled to comment. :) Awesome contribution and hella respectful of you to do!

  • @FireallyXTheories
    @FireallyXTheories Před rokem +3

    I love the positional button prompt Nintendo standardized with the switch. It's so easy and intuitive! I despise every time I was told "Press A", pushed the button on the right, and then had to mash every button until I found the Xbox input (A system I never owned), because all PC games assumed you had an Xbox controller. I still hate the bottom button being interact, but at least I can push it with confidence these days. We need something like that for triggers still though. I can't tell the difference between L1 and L2 to this day and just push the trigger and then bumper until something happens yet again

  • @sywvren7384
    @sywvren7384 Před 2 lety +949

    Any person that contributed to the Outer Wilds in any capacity is an immediate friend of mine. Very well made video, may success find you in all your future endeavors!

  • @KuroOnehalf
    @KuroOnehalf Před 2 lety +544

    I was hoping you'd mention fighting games in this topic. They're a hellscape of nonsense on PC. They're a little different from other games in that it's more intuitive to use their internal notation for UI. In a typical 6 button fighter you have your light / medium / heavy punch, and then same for kicks, and depending on what you're playing on you might have these bound in wildly different ways. As such, it's more intuitive for you to define that hey, light kick will act as the accept button and medium kick will act as the cancel button, so that regardless of what controller you're using or how you've bound your buttons, you just need to remember those actions and press the respective one in your configuration. It should be easy, but sadly there's all of like 2 games that do this, and most use hardcoded inputs, often with prompts that only support one controller method.

    • @gwen4557
      @gwen4557 Před 2 lety +7

      ​@@MentalCheckpoint A video about fighting games would be great though a video about what makes fighting games hard would be beating a dead horse skeleton

    • @Neo011002
      @Neo011002 Před 2 lety +4

      This reminded me of the atrocity that is the newest dead or alive game.
      The pc port's controls is literally a joke, 0 thought into ergonomics and tbh they're probably completely random. It's almost unplayable without a controller

    • @ibisu7441
      @ibisu7441 Před 2 lety

      @@MentalCheckpoint It would be cool if you did, your video popped into my feed just around the same time of me being annoyed enough with the keyboard controls of newer games

    • @pociksasiskin7285
      @pociksasiskin7285 Před 2 lety +8

      It baffles me that to this day, if a fighting game supports multiplayer on one keyboard, if you try to change controls from player 1, and they happen to be the same as some buttons for player 2 you can't change them unless you change player 2 controls for some irrelevant buttons first.

    • @KuroOnehalf
      @KuroOnehalf Před 2 lety +4

      @@pociksasiskin7285 Oh yeah, it's the worst when that happens. You have to first rebind P2 to some dummy keys that are NOT the keys you intend to use for P1, and then go and bind P1. It boggles the mind.

  • @Ponzuu_
    @Ponzuu_ Před 10 měsíci +1

    Just wanted to say that there's very few times where the first video I watch from someone makes me want to subscribe to them. This was one of them. Great video and looking forward to seeing more!

  • @cartoonhyperfixated
    @cartoonhyperfixated Před 8 měsíci +2

    It’s so cool how you published the buttons you made out there for free, you’re amazing 😭🙏‼️

  • @BagelBoi4000
    @BagelBoi4000 Před 2 lety +294

    I love the way that breath of the wild does it, it was the first game a lot of people played on the switch so it shows where on the controller each button is. Very useful when you consider how the X/Y and A/B buttons on the switch are inverted to what they are on the xbox controller.

    • @Megaranator
      @Megaranator Před 2 lety +3

      Then there is DS that has A nd B inverted again on switch, ALso no way to map them in game probably due to lazy programing

    • @KStarPR
      @KStarPR Před 2 lety +3

      @@MentalCheckpoint Honestly one of the best modern solutions to the problem. I was a bit confused around 8:12 when you showed footage of this method then mentioned the Switch's sideways joycons, but later realized you were talking about still showing the actual button. Positional Prompts/Mapping & universal button mapping should be near standard.

    • @Atlessa
      @Atlessa Před 2 lety +15

      Pet peeve: It's the other way around. Nintendo's layout came first with the SNES, and microsoft then inverted those buttons on their Xbox.

    • @dopaminecloud
      @dopaminecloud Před 2 lety +4

      @@Atlessa It's not about what comes first but what is used most commonly and will be felt as the "default" to players.

    • @seanocd
      @seanocd Před 2 lety +3

      @@dopaminecloud
      At the time of the XBox's release there were two common controller button layouts, both using the ABXY tags. Nintendo and Sega.
      My only guess as to why Microsoft adopted Sega's layout over Nintendo's is that it was easier for PlayStation players to pick up given Sony's choice of X in the bottom center as the default confirm.

  • @yourlocalcashregister1123
    @yourlocalcashregister1123 Před 2 lety +117

    One of the best ways I’ve seen to get around saying specific button prompts is in Battle for Bikini Bottom.
    Every character says “this button” and the actual button prompt is shown in the text, therefore eliminating the need to voice lines for every different button on every platform.
    It’s simple too, which is why it’s nice.

  • @imtrashbmx8834
    @imtrashbmx8834 Před rokem

    I have played a few of games your prompts are in and didn't think twice about them being out place nice job!

  • @Joemama-rt4vi
    @Joemama-rt4vi Před 2 lety +2

    I’ve seen these prompt graphics everywhere, the fact that you made them is crazy

  • @AlJavier06
    @AlJavier06 Před 2 lety +167

    While I'm not (currently) a game developer, I want to thank you for giving away the controller button assets.

    • @UmVtCg
      @UmVtCg Před 2 lety +9

      What a coincidence I'm also currently not a game developer... or a gigolo.

  • @chameleonedm
    @chameleonedm Před 2 lety +413

    As a gamer for over 20 years now I can honestly say that I have noticed the quality of button prompts improve and as I cast my mind back I realise many were yours. That's crazy, thank you

  • @baeleyy
    @baeleyy Před rokem +4

    To contest that thing about sea of thieves having multiple inputs for back, it's done because there is already a bind for f while in the storage and I think it would be kinda weird having esc as back on the cannons. And with opening the chests vs picking them up, it makes sense to use the primary key to pick it up as not all chests can be opened.

  • @iGrom
    @iGrom Před rokem

    The editing is outstanding, the voice over is smooth as butter, and the content is entertaining and informative. How was I not already subscribed?

  • @DesolateLavender
    @DesolateLavender Před 2 lety +340

    Damn.
    That's one of those jobs that nobody ever thinks of, but should be infinitely praised due to how amazing it is.
    That being said: THANK YOU! It's such a small thing, but it's so nice.

  • @mimikyoo
    @mimikyoo Před 2 lety +67

    12:05 seeing the OUYA controller layout as he said "every major controller" really had me reeliin

    • @ColyBaloneyCLBL
      @ColyBaloneyCLBL Před 10 měsíci

      Somebody really tried to sneak in a OUYA controller and thought we would notice. 💀💀💀💀

  • @NilsMoller
    @NilsMoller Před rokem

    Dude, the controls textures are AMAZING. THANK YOU

  • @ProrokLebioda
    @ProrokLebioda Před rokem

    Great video! And even better that you shared your button prompt assets!

  • @BlockFacts
    @BlockFacts Před 2 lety +178

    taking a screenshot so I can show people I subbed at only 12K

    • @Serkoid
      @Serkoid Před 2 lety +5

      same

    • @snomandonly
      @snomandonly Před 2 lety +7

      why does that matter?

    • @dopaminecloud
      @dopaminecloud Před 2 lety +8

      @@snomandonly if you got nothin, you gotta feel good about something vaguely related to yourself

    • @web_dev_cz
      @web_dev_cz Před 2 lety +4

      @@dopaminecloud WHAT! a week later and I'm already subbing at 25k 😳

    • @starched7974
      @starched7974 Před 2 lety +1

      @@web_dev_cz it's doubled

  • @SurikatMeerkat
    @SurikatMeerkat Před 2 lety +169

    I'm a QA Manager, I've been managing a team for a long time, testing for even longer. But one of the primary rules I live by is always consistency in design. This video explains it nicely and why proper QA, smart planning and decent strategizing could make for a very coherent, consistent and immersive experience. Don't let the game controls take you away from the immersive experience.

  • @itaylori
    @itaylori Před 7 měsíci

    This randomly showed up on my feed today. No idea what the channel is about but subscribed, liked, and commenting to feed the algorithm cause we need more people driven by passion rather than money. Thank you for your CCO contribution!

  • @froodlenoodle
    @froodlenoodle Před 5 měsíci +1

    this is so helpful! I've just used it in my first ever game that I'm making for a college project. The deadline is quite soon, so I needed something I could use without having to make my own, and remembered watching this video a few months ago (before I had made any games). Thanks so much (and i'm sure that i'm not the only person who thinks you're amazing for this, considering the 120k likes haha)
    you, my friend, are a legend.

  • @fireaza
    @fireaza Před 2 lety +145

    I've given up, personally. So many games are designed around gamepads, it's just less of a headache to use the input method that the devs want you to use.

    • @novertrunnions2721
      @novertrunnions2721 Před 2 lety +22

      @@MentalCheckpoint plus, in some games, using a mouse is SO much easier than aiming with a joystick.

    • @LyrisTheCat
      @LyrisTheCat Před 2 lety +24

      @@MentalCheckpoint "real yakuza's plays with a gamepad" is the most bullshit and lazy way for an dev to say "we don't care about your platform but please still buy our games" i hate that some games are sooooooo poorly done for mouse and keyboard and others that PRIDE themselves for forcing you to owning a gamepad or literally being unplayable. they are AAA games why that crap keeps happening?

    • @gabemerritt3139
      @gabemerritt3139 Před 2 lety +5

      @@LyrisTheCat for particular games it makes sense. The variable inputs on controllers' trigger is great for racing games for example.

    • @LyrisTheCat
      @LyrisTheCat Před 2 lety +5

      @@gabemerritt3139 yeah but even on racing games, i know of a friend of mouse that uses his literal mouse for steering and when you stop to think about it. it makes sense because you *don't even move* the camera on racing games 99% of the time, you just control with your joystick boost or break.
      so why not more games let you also bind mouse as a joystick for racing games tho?

    • @gabemerritt3139
      @gabemerritt3139 Před 2 lety +7

      @@LyrisTheCat Have never seen a joystick be used for acceleration. I meant the triggers. Mouse is fine for steering.

  • @danielalorbi
    @danielalorbi Před 2 lety +82

    I had no idea you had a channel. I used to follow your move or die devlog back before you changed the name (I didn't imagine that did I?).
    You were a huge influence on my interest in game dev when I was programming games on Codea for iPad.

  • @blacklight683
    @blacklight683 Před 5 měsíci +1

    This is such a random thing to fight yet you probably helped so many people so ty so much🙏

  • @AidenJukes-oh9lm
    @AidenJukes-oh9lm Před 9 měsíci

    I never knew these were yours, great job man!

  • @matthewbarwood863
    @matthewbarwood863 Před 2 lety +481

    I actually really like the "let me know what you think in the comments" thing when it's actually sincere. It's annoying only when it's tacked on as bait. If you ask it as a genuine question to create engagement with a topic you enjoy or care about to see what your audience thinks of it, it's a great driver of initiative to get discussion and interest flowing

    • @Tay10rd
      @Tay10rd Před rokem +26

      I agree, too much CZcamsrs just ask a random question and such to get more comments, so the algorithm recommends their videos more or something.
      They’ll really be saying “WHATS YOUR FAVOURITE COUNTRY THAT STARTS WITH A W?? COMMENT DOWN BELOW 👇 👇 👇”.

    • @doorjpeg
      @doorjpeg Před rokem +14

      him asking what he should do to get more comments without being annoying is literally getting people to comment on this video lmfao

    • @Rapora9
      @Rapora9 Před 8 měsíci +2

      Asking a question like "what do you think of [one topic of the video]" is good because sometimes people don't even realise or know that the creator might want to talk about the topic further with their viewers. So it's a good reminder that discussing is "allowed" and wanted.

  • @TheGershon
    @TheGershon Před 2 lety +98

    I've used your buttons more than once in some personal texture packs. How funny that I was already subscribed to you!

  • @Mo-rc6ph
    @Mo-rc6ph Před rokem +1

    …this guys had me so into the video I forgot the title and how curious I was about it until the end, absolute legend

  • @orestes_io
    @orestes_io Před 7 měsíci

    Very engaging and lovely narrative style. Subbed!

  • @rednnnno
    @rednnnno Před 2 lety +40

    This is cool; I noticed a trend in common buttons and appreciated the fact a "standard" was starting to emerge, I figured some toolset included it but now I know the real source! And can refer others to it given the need!

  • @marinenukem
    @marinenukem Před 2 lety +392

    "We'll make this industry a little less shit." Truer words have never been spoken

  • @akirawashere
    @akirawashere Před 10 měsíci

    You’re an actual hero for making that prompts pack. ❤

  • @CyborKat
    @CyborKat Před 8 měsíci

    This is the most in-depth interact video I've seen to date, It's very helpful! I thought I was only one to notice these inconsistencies in games.

  • @subliminalman
    @subliminalman Před 2 lety +26

    We started using your button prompts when developing Button City and got our button prompt and rebinding code working then moved over to one that matched style a little bit more (though still a flat clean easily read style). It was super useful and thank you for making it!

  • @Trupen
    @Trupen Před 2 lety +7

    I got your buttons pack some time ago when you gave a talk to GDC.
    I haven't used them for a game dev, but they are very handy for my tutorial videos.
    Thank you

  • @kitghost1
    @kitghost1 Před rokem

    Thats incredible! I totally recognize your icons and had been mildly aware after seeing them in many games that they where probably part of some free pack, but never expected them to be from a youtuber ive watched.

    • @kitghost1
      @kitghost1 Před rokem

      And to answer your endcard question, the only time i comment its natural, I see something I want to mention, question or discuss. Or I see something particiularily interesting or rad that I want to express my thanks / support to the creator for! Hope this helps somewhat. (and also apparently asking what makes me comment works too)

  • @neoline5831
    @neoline5831 Před 10 měsíci +4

    You're a lifesaver, you deserve an award. I thank you on behalf on the entire gamedev community

  • @DarkSwordsman
    @DarkSwordsman Před 2 lety +49

    Wow. CC0. That's insanely awesome. We need more people like you.

  • @itsodiumchloride9516
    @itsodiumchloride9516 Před 2 lety +8

    8:08 nah fam, I personally think it looks good with the darkened area signifying a press or click

    • @upuat
      @upuat Před 2 lety

      yeah, he's totally wrong in that one xD

    • @MemezuiiSangkanskje
      @MemezuiiSangkanskje Před rokem

      can't it just be a square with "LMB" or "M1" or "MOUSE1" on it, to avoid confusion?

    • @fetch7312
      @fetch7312 Před rokem

      I disagree. The better solution is to just flip the graphic so the left mouse button looks highlighted imo

  • @RobluxDev
    @RobluxDev Před 10 měsíci

    I never even knew i’d come back to this years after to watch this again i really needed inspiration for key icons and this helps alot

  • @nicoronkainen2641
    @nicoronkainen2641 Před rokem +6

    Automatic input detection has issues with mixed input (Controller + Mouse or Gyro aiming). Ideally games should also offer a "force prompts" setting, which would allow you to force PS, Xbox or PC prompts.

    • @keiyakins
      @keiyakins Před 6 měsíci

      There's also platform input mappers that lie about what controller the player is using. Steam, for instance, pretends everything is a 360 controller. You can get around that if the game has native support by disabling it, but then you lose things like remote play/remote play together.

  • @lukostello
    @lukostello Před 2 lety +3

    12:00 that was YOU, fucking thank you. I definitely noticed. Will probably add myself to that list if I ever release my game

  • @gianlu4357
    @gianlu4357 Před 2 lety +44

    bro your buttons are in furi? that game is awesome

  • @lethalbacon3350
    @lethalbacon3350 Před 10 měsíci

    Wow this is great info and even an amazing solution included! Thank you!

  • @FloydMaxwell
    @FloydMaxwell Před 10 měsíci

    More power to you, Mental Checkpoint. Liked, subscribed and commented.

  • @TheAlison1456
    @TheAlison1456 Před 2 lety +16

    When you said this was your personal mission and mentioned Move or Die, I was sold.
    I was astonished when the button/controller layout pack was brought up. I actually had need for them in the past.

  • @Lyghfe
    @Lyghfe Před 2 lety +49

    3:48 Theres been a couple of things wrong with sea of thieves (like the small FoV) and most of them are there for years now. Ever tried picking up loot that you stowed away on a rowboat ?
    Picking up loot and sitting in the rowboat are the same buttons. The game is horrible at detecting what youre currently looking at, making you sometimes sit down multiple times in a row, while you only wanted to pick up a bounty skull or just not letting you target said skull at all. I still hope that Rare finds a solution to this.
    My initial thought was: once there are two or more things in your interaction range (near your cursor position), you'll get sort of an option overlay for example [Press Interact to use stove] and directly above that and currently greyed out [Press interact to open barrels], that gets highlighted once you use the scroll wheel or something else to flip through the options.
    It is an extra step tho and I don't know how well this would work since it would probably account for all 58 or whatever loot items on that rowboat and picking a specific one by scrolling through the list could be more of a problem than just trying to pick it up.
    10:08 those nested menus are a specialty not only of sea of thieves but also of some other microsoft related things, like their own website, the xbox game app aswell as other games.

    • @tutracrafty
      @tutracrafty Před 2 lety +4

      I'm not sure if Rare have fixed the rowboat items thing, but I haven't had problems with that lately. Yesterday I had to pick up a literal boatload of items from my rowboat and not once did I sit down. Maybe I'm just getting better at going around a bad mechanic, maybe they've fixed it, but the point of the video is that games need prompts and Sea of Thieves gives you a prompt for what you're about to do.

    • @Lyghfe
      @Lyghfe Před 2 lety +4

      @@tutracrafty I hope they did fix it. haven't played in two weeks. But: if they managed to fix it, trust me, they're more than capable of unwillingy breaking that during one of their next patches xD
      I mean for example: tabbing in and out of borderless window mode worked fine for ages, then it suddenly didn't anymore, then it did again, only until it didn't yet again, before they fixed it again and lets not forget: this meme STILL exists "In areas of intense action, players may find themselves firing shots or landing strikes that do not cause damage to their targets. While small improvements continue to be delivered during our regular updates, we are continuing to investigate and identify further improvements to improve the player combat experience."
      I thought the point of the video was that Sea of Thieves wasn't one of the good games; based on example lines like 3:21 and 3:48 where he says, that it has inconsisten button prompts and honestly; I don't think thats a good point. Your comment reads to me as if more games need button prompts and sea of thieves is doing it right

    • @Cloud7050
      @Cloud7050 Před 2 lety +4

      I see you want to talk to this NPC. It would be a shame... if you entered the Igni animation on that nearby candle... multiple times...

  • @wolfnx336
    @wolfnx336 Před rokem

    My jaw actually dropped when I realized you made the button prompts for all those games I played and love, thanks!

  • @joshuabradford8206
    @joshuabradford8206 Před 2 lety

    I've always wondered why I've seen so many games with a very similar button prompts.. you're the guy that did them that's so cool.

  • @felixvondrigalski294
    @felixvondrigalski294 Před 2 lety +91

    Hey, hot take: rather than implementing macro functions to tune a game's UI, it should be unobtrusive and "just work" without tuning or setup. Extensive tuning options are common in rhythm games is because they are particular, not because the options are desirable. Freedom from choice is often better than excessive options. Thoughts??

    • @8_8_88
      @8_8_88 Před 2 lety

      @@MentalCheckpoint XD

  • @officiallyanthony
    @officiallyanthony Před 2 lety +16

    Legend, you've made the lives of many game devs much easier wanting nothing in return. You're awesome

  • @Xemidan
    @Xemidan Před 2 lety

    Your frustrations with the chest interaction and NPCs legit had me enjoy this entire video even during its entire seriousness about a subject. So glad I stumbled upon this video and I was surprised you were behind MoD! Love the game! Whilst it didn't ruin my friendships, it did ruin my no-aggression-pacts with many.
    As for what works for me regarding "leave a comment below", it genuinely depends on what type of content is being shown and whether what's being asked is something specific (like statements).
    Again great video and thanks for creating Move-or-Die!

  • @qweasdzxcqweasdzxcqwe
    @qweasdzxcqweasdzxcqwe Před 8 měsíci +1

    I feel the sea of thieves prompts are fairly intuitive as is, for example the treasure chest debacle is fairly easy to explain, the primary use of the chest is picking it up, and having it on primary interact keeps it consistent with all other loot in the game that can't be opened. As for the other issues brought up, its much of the same, it keeps things consistent between different types of menus or actions, leaving a cannon or a helm is very different than a barrel, barrels have menus and are less interactive, I think the distinction makes sense. (As for the armory though, I have no clue what Rare was thinking.)

  • @NGabunchanumbers
    @NGabunchanumbers Před 2 lety +6

    10:18 "I think no game should ever [have a radial menu nested in a radial menu" that depends on the game. For example one game I play called warthunder has so many controls that you cannot map them to all your keys without using shift, Ctrl, etc. And I don't think this is a flaw with the game, it just has a lot of mechanics. There the radial menus make sense, especially since they're grouped together in a fairly reasonable way. (Some detail about it, it's a ~realistic game about aircraft, tank, helicopter, and ship combat with a bunch of detail. You can do a lot, from selecting different belts for a tank's machine guns to messing with the settings for radar, so it makes sense that there's a lot to press. )

    • @tutracrafty
      @tutracrafty Před 2 lety +1

      Not everybody can afford a HOTAS with labeled buttons and not everybody wants every key in the keyboard to do something. When I played Sim Warthunder, it was a mess because every time I set up my keybinds, 1 week later I would forget them. The radial menu in Sea of Thieves allows you to access every item in the game without moving your fingers off the WASD buttons. You get accustomed to it in no time, so experienced players take no time to navigate it, and it's visual, so new players can learn it easily. What they should add is the option to map items to keybinds if the player so wishes.

  • @Nova-ro5by
    @Nova-ro5by Před 2 lety +12

    Be yourself. Your videos have an addictive set of factors, such as editing, sound design and weirdly enough, the combo of your accent and wordplay that give off a "professional" feel and provide an intelligent aura to the video. Its easy to digest the information given, while also not getting tired of it. You will get better over time, but you are on the right track imo. So far this is one of the best beginnings that I've seen a channel have. Good job :)

  • @wafturecity
    @wafturecity Před rokem

    i love your editing

  • @sadbot6611
    @sadbot6611 Před 8 měsíci

    First video of yours I’ve seen and already subscribed

  • @macoud12
    @macoud12 Před 2 lety +36

    I'm guessing there'll need to be some new glyphs made for the Steam Deck.

    • @Atlessa
      @Atlessa Před 2 lety +8

      Doesn't the Steam Deck use the same layout as the Steam Controller (and thus VERY similar to the Xbox one)?

    • @Mac15001900
      @Mac15001900 Před 2 lety +1

      @@Atlessa Well, there are those 4 grip buttons on the back.

  • @bonkmaykr
    @bonkmaykr Před 2 lety +34

    Oh my, I've seen these button icons in so many games and always wondered where they came from. The first time I ever saw them was in a roguelike platformer called 20XX and I've been seeing them everywhere since. You're a legend

  • @napoleon4946
    @napoleon4946 Před rokem +1

    I had no idea you made move or die!😂 Love that game