These new cutscenes definitely fit the game WAY better. Not many developers/games change actual story gameplay/cutscenes. I’m glad techland are putting in the work. I have high hopes DLC2 will actually be something great unlike dlc1 🤝🏽
They should bring Chris back and make "500 hours to single playtrough" to be truth. And also, aren't they a HUUUUUUGE liars? "We want the setting to be a dark-medieval", yeah, righty-yo :D
NGL I feel that if they rework more cutscenes it should definitely be the ones leading up to a fight. It gets tiring seeing Aiden get sucker punched so often like he doesn’t know how to fight.
I love this, small changes unimportant to some but it makes a big difference and feels so much better. This right here is why in-engine cinematics are so superior too imo, you can change and edit them much easier. Here's hoping they keep it up, so far this is excellent.
Yup these changes do make a big difference but i don't think you can edit a cutscene that easily in dev tools. c engine yes because its a fully working tool, dev tools is still in beta and offers so less than what c engine has.
Not going to lie the last change of the cutscene of what happens when you drain the sunken city made a lot more sense and was pretty awesome how they added new details of the PK clothing and armor also could you do the other new cutscenes as well like if they change the prologue cutscene and thank you best gamer Ali. 😁👍
@@void7837 Well they are actually bringing back e3 content like polearms, knives, etc. 200 page of cut content but some stuff also taking away us from e3
I know they probably won't do it, but I would love a huge story rewrite, maybe get Chris Avellone back to help, as the current story is quite good, all the way up to the end where it crashes and burns, half the epilogue feels so out of place since its literally the E32019 gameplay.
I really hope their change the ending like: - You save the city with both hakon & lawan alive and you get the ending you leave villedor along with Hakon. - While if the city is destroy you leave with lawan since it already make sense.
But it wouldn't make sense. Lawan only leaves if you reactivate night runners and help her get rid of her list, because she feels better about the city. In the other option you go with Hakon, because the city is in shambles and lawan prioritises getting rid of her enemies.
I have to say, I absolutely don't understand the reason behind 1st cutscene change. Nor do I think that new one is better. New Church and Dam cutscenes are definitely better though.
There are many reason why the first cutscene change is better in my opinion. You see the part where they see zombies chasing a survivor and when we finally hear a scream from that survivor, We know he died & then Hakon says welcome to paradise by moving his head. Then the part where Aiden opens the door and sees villedor, the sound effect is so much better.. You see the crow flying from the top of the house, then aiden looking around is also better. But then again everyone has their own choice. I have finished this game so many times that i don't really care much for a change in cutscene.
It been really cool watching Techland fix their game. Most companies would let their stuff flop, but Techland is just a W team, and they're still updating and adding stuff every few months. They keep me coming back a few times a year.
Now, they only need to make Sunken City an ENJOAYBLE place, not by adding UV safezones in every inch of the place, but, maybe remadoing how the Drowner work would be a good start.
Make Drowners tackle the player and give them a bear hug. A QTE will start ,and the player will have a few seconds before the Drowner pop his spines out. If the player doesn't, then the Drowner insta kills the player. The player death screen will say, "Drowned in your Own Blood". If the player successfully shoves the drowner off themselves, the Drowner will still pop his spines put and will try to charge the player with their arms crossed. Drowners will have slightly less health than viral and can't knock the player down. Their attacks do deal more damage than chargers and can inflict a bleed debuff. The bleed debuff is less effective on tank builds, since thick layers of armor prevent deep penetration. Direct contact (punches, kicks, and park our attacks) when the drowner is charging will result in thorn damage. Most effective way to kill them is using range or heavy attacks to stun them. Glass canons. Needless to say, their numbers should be significantly lowered, and once their tackle attack is foiled, they can't do it again.
Another thing that they added new in the scene where Aiden meets Veronika for the first time to go to the S.A.I laboratory, they added that after Veronika tells him that they can't open the door and they have to go through the chemical components, he gets angry and hits on where did he have to put the key because he got angry
I love that Techland actually cares about player feedback so much they change stuff that barely affected the game gameplay wise, but make it more immersive.
Awesome! Glad they’re making continuous updates to the main campaign. My hope is that they’re working on a third DLC that takes place after the ending of the game so we can see how our choices play out and what happens to Aiden. Would be cool to have a new area to explore too. They have 3 more years on their “5-year promise” to do it.
The cutscenes are really a good improvement. The last one also reminds me of the huge map changes the game experienced. You can see carnage hall right there in the old cinematic.
The new Hakon cutscenes are great. The first one makes the game feel like the first one with all the new movement. The second one makes Hakon seem more sympathetic given his new facial animations and the fact that he is not threatening you with an axe anymore. It also seems to give Aidan more power fitting his character since some people accused him of getting his ass beat too much in the cutscenes. The new Dam scene is better because you actually get to see the city get drained and there are no cliche white flashes with the camera work. Despite the original cutscene being around since E3 the context of the Peacekeepers approaching from the now drained city instead of some flatland next to the Colonels compound is a lot more exciting.
Makes me wanna replay the story again. I loved the first version and I most certainly will love the second version too. Techland do be coming out with a bunch of cool updates lately.
Its nice that they are aligning these cutscenes to the new stay human version of the game but i gotta also say that its sad to see the last detail left in the game files from the e3 2019 demo gameplay get removed but at least the game is going in somewhat right direction
The new cutscenes work really well! Makes a lot more sense, like the confrontation with Hakon starts as off as aggressive, then seems like the tension was dying down, then a sudden realization that fighting was inevitable
I'm glad I saw this vid because I just started a new playthrough and thought I was going crazy after the "welcome to paradise" cutscene being different from how I remembered. It was like the mandela effect.
I don't see what was wrong with the old cutscenes in the first quarter of the video. Actually I like the handshake of the old version better. The other new scenes seem better. Nice of Techland to put in the work. But those are bandages on a lingering problem. They should put their energy into making the game how it was supposed to be.
I wish they changed a first night chase cutscene. Because it looks way too old after the new updates. But, why only cutscene? They need to remake all the gameplay section of this moment (current one ruins all the enjoyment of new good night, good luck update bc of the old bad atmosphere).
Yeah, I thought it was really stupid how Techland used the e3 2019 cutscene for the epilogue mission, even though the game now looks COMPLETELY different. I'm really glad they changed it, even if the old one looked better imo, the new one actually looks like it's from the same game.
From time to time I follow the updates and damn it, I am glad that they do not stop completing the game, the next time I want to go through it, it will be a completely different game, I am immensely glad)
i always love tht part where Hakon said"Welcome to...paradise" its funny but at the sametimes he was telling tht Villador once a beautiful place same as Harran
I argee the new cutscene when u pick to open the dam is much better and I hope techland takes my idea to make the saving hakon choice matter in the other endings
@@BestGamerAli like the endings only the survivors path feels like saving hakon or lawan matter at the end since one of them leaves with u but the other faction endings pretty much ends the same by yourself
Techland подтвердили, что будут расширять игровую область, а также - придавать ей большую индивидуальность И разумеется Добавлять новые регионы Думаю, будет разумно вместе с новыми регионами добавить и задания в них, которые можно связать с основным сюжетом Тем самым - расширив его Надеюсь, они поступят именно так при обновлении города
Did they at least change the infected you get when you lower the dam?, I’m sick of these faster exploding zombies and just want something better like infected that shoot spikes or just run faster after you
I think the old and the newer cutscenes are both good, though i dont get how the PKs would come from the sunken city when it JUST got drained (in the newer cutscene)
I don't even remember the Hakon Cutscenes actually xD Only played the game at launch start to finish, but yeah the newer versions fit way better. But i don't think i'll revisit this game anytime soon and definetly not just because of these changes that could've been there from the launch.
It's sad how company like Treyarch is redeeming themselves with adding stuffs back and improving yet CDPR didn't add any of stuffs back from E3 and doesn't even look close to original. Both The Witcher 3 and CP77. Especially CP77. They get way less attention than scam Ubi 2.0 company.
I wish they would remake whole story, in particular - make your choice matter (Hello Chris), and also make Waltz as an option. His stupid: "Yo it's you Aiden!!!" to: "Ah, you figured everything out? Now, give me the key" should be removed/redone.
As for me, the first old cutscene was a little better: in it Hakon looked more brutal with this bat in his hands, and the final handshake was a sign of acquaintance and friendship. In the last cutscene, a shot with the colonel was cut out. What for?
Not only do these fit the game better but makes the characters feel alive and like people just instead of character models doing specific animations subtle things like aiden placing his hands on the rail and hakon hopping from the mattresses
Da old water drainage cutscene looked wierd because it was taken straight from da e3 2019 demo, for people who are wondering why lighting and pk armor looks different
Talking about changes, i think there is couple of new birds noises and other one is that normal grading is more gritty or i just havent used it for long
Ngl it is funny how Dying Light 1 doesn't actually have that much cutscenes, but the ones we have are brilliant. But other than that, most of the dialogue is just characters standing and looking at eachother
i really like what they've done heere ! i sure hope Techland keeps on improoving their game ! There is still a looong way to go imo, but they are on the right track !
You forgot to include one in Unruly Brother. When you inspect the entrance to the dark zone, and injured guy will appear begging for you to help him repair his windmill as infected tore it apart
Everything is good real good. But I don’t really like how they changed aiden and Hakon shaking hands when introducing themselves, and how they changed the part where hakon says paradise.
Time for another new game plus techland is simply the best they did this with dlc 1 one as well without saying a word. I've never seen a company support a game or a fanbase this much and we have alot more support to me is just wild considering everything they've done so far
I still don't understand why they hype the sunken city up so much with the cutscenes. It looks cool and all but it's pretty much useless, nothing's there except the military chests
I'm still waiting on *_cross-gen progression_* to be added into the game. I've nearly done everything in the game and I really _really_ don't want to start over
That happens during the now or never mission when you go against Colonel and side with jack matt. this is when you open the damn and a new location and zombie is revealed.
I feel like dying light 2 needs to be remade entirely from scratch. I know this is hard to do but no matter how much they update the game to improve it, the lacklustre story is not gonna change, which is what was advertised in the first place. The game promised an in-depth storyline with incredible branching mechanics but didn't deliver.
I’m literally still waiting for the next DLC but I wonder if they do plan to make a third DLC it should be where we get to play as waltz and play the entire storyline, but showing what he was doing where he had Aiden sister and the renegades will be our allies taking on the PK I mean we could already attack them, but imagine as soon as they see you, they will attack without a thought like how renegades do or bandits and as we’re playing waltz, they’ll be a zombie mode where if we kill a lot we could use it to one shot your enemies or at least give extra damage and run faster and jump, umpire and climb and a lot more health but the DLC will just have one ending and if we beat the entire DLC will unlock zombie mode for Aiden so we don’t have to just play as waltz to play zombie mode and will unlock new weapons I doubt they will make this happen but it would be a good idea
The next DLC will likely be whatever they can produce to continue the story after the main events which would be based on the choices you make at the end and who you sided with.
The first new cutscene change felt like DL1, amazing. The second change was kinda mid and I definitely prefer the old cutscene for the last one, feels more in depth.
harkon fight one feels a lil bit flimsy i liked the old one better. The water zombies, the new zombies... they are just annoying to deal with. ITs just anti player rather than a mutation imo, it be better if it was an infected alpha that could do all the other special infected moves. minus the explody bit xD
This is a step in the right direction. Can you please give the feedback to techland to start fixing the story. This is a great way to start chipping at it but there's so many gaps. Great video, as always
but small mistakes aside, it's a good change. and even if i may not like some of techland's decisions (dying light points), i respect the fact that they go out of their way to polish the game.
I rember in June of 2022 I unsanke the sunken city and was confused of all the cut content and different city. I also hope they make some dying light 2 figures of some characters, I hope that someday someone makes custom LEGO pk troopers cause I think they would look pretty cool in lego
These new cutscenes definitely fit the game WAY better. Not many developers/games change actual story gameplay/cutscenes. I’m glad techland are putting in the work. I have high hopes DLC2 will actually be something great unlike dlc1 🤝🏽
I agree 100%
These changes are really good.
It's perfect 🧟♀️🧟🧟♂️❤️👌👌
Pls, i need answer, is it still possible to get skoll, or i missed it?
@@DARK_DEEP No idea , should be possible
They should bring Chris back and make "500 hours to single playtrough" to be truth.
And also, aren't they a HUUUUUUGE liars? "We want the setting to be a dark-medieval", yeah, righty-yo :D
NGL I feel that if they rework more cutscenes it should definitely be the ones leading up to a fight. It gets tiring seeing Aiden get sucker punched so often like he doesn’t know how to fight.
Reworking old cutscenes take longer
I agree lol they need to work on that.
The one cutscene in Unruly Brother where Aiden watches the biters crawl & get out of the hole, as well as fully stand up before letting you play
I know what you mean. Like, didn't he never learned to duck in his travels??
Thanks to these new cutscenes,the punches will be significantly fewer.
The first cutscene with the added zombie attack was definitely a good addition
Agreed.
Yea but I wish they kept the 🤝🏼 when giving each other's names
I love how much techland supports their games. Most other big companies couldnt care what people want
Neither CDPR does improve their games...
A lot of missing stuffs from E3 and cut upgrades from main game that never returned.
Agreed that's why i support them.
They NEEDED to do that because what we got at launch was a huge step down from what we seen in the e3 trailer, it was basically false advertising
They kinda have to do it.
@@dermetzgermeister7336 not all game companies listen to the community
I love this, small changes unimportant to some but it makes a big difference and feels so much better. This right here is why in-engine cinematics are so superior too imo, you can change and edit them much easier. Here's hoping they keep it up, so far this is excellent.
They been doing it on some missions like the DLC
Yup these changes do make a big difference but i don't think you can edit a cutscene that easily in dev tools.
c engine yes because its a fully working tool, dev tools is still in beta and offers so less than what c engine has.
R.I.P E3 Cutscene
February 4th, 2022- December 19th, 2023
Yup but i am glad its changed because that cutscene was super old & it still had Opera in the background lol
@@BestGamerAli it was the city hall which was removed from the map opera is in elyseum
It was the last thing that gave us a feel of e3 2019.
I like that part at 3:08 and 3:30 when the infected runner or walker chasing the survivor and it catches its victim and hears their distant scream.
Exactly that's a really good change.
Not going to lie the last change of the cutscene of what happens when you drain the sunken city made a lot more sense and was pretty awesome how they added new details of the PK clothing and armor also could you do the other new cutscenes as well like if they change the prologue cutscene and thank you best gamer Ali. 😁👍
Actually the other cutscenes have nothing big changed in them,
only few lighting changes that's it.
In the old one you can see the old city. Damn it was pretty cool; so sad that we lost all of that content
3:35 “welcome to paradise” *runs away*
lmao
One step closer for Aiden to stop being a punching bag
(2nd cutscene)
Lmao yes
We just need 98% more cutscenes to be changed and we are good😂
Lmao
More cutscenes won't turn this game into what it supposed to be.
@@mr.2cents.846in fact they're literally taking us further away from e3 lol,
@@void7837 Well they are actually bringing back e3 content like polearms, knives, etc. 200 page of cut content but some stuff also taking away us from e3
I love how stylized the new cutscenes are!
yup the new one are better imo.
I know they probably won't do it, but I would love a huge story rewrite, maybe get Chris Avellone back to help, as the current story is quite good, all the way up to the end where it crashes and burns, half the epilogue feels so out of place since its literally the E32019 gameplay.
The only hope for better story is now in DLC2. They won't rewrite this one, even tho they should cause it has so many holes and out of place things.
They can't rewrite the whole story.
Now the only thing they can do is focus on the next DLC & they are actually doing that with the Story DLC 2.
agreed!!! it had so much potential, i still remember how hyped i was in 2018 and 2019. the story we got isnt bad but it isnt that good either
I actually like some of the earlier cutscenes, mostly when they didn’t involve the bazaar but everything in the center besides vnc sucks
We need a director cut of dying light 2
I really hope their change the ending like:
- You save the city with both hakon & lawan alive and you get the ending you leave villedor along with Hakon.
- While if the city is destroy you leave with lawan since it already make sense.
But it wouldn't make sense.
Lawan only leaves if you reactivate night runners and help her get rid of her list, because she feels better about the city.
In the other option you go with Hakon, because the city is in shambles and lawan prioritises getting rid of her enemies.
I think the cutscenes bring more immersion the 2nd one is awesome they should rework all of em
They have been changing cutscenes with every update so i am sure more will be changed in future.
@@BestGamerAli is it next gen only
I have to say, I absolutely don't understand the reason behind 1st cutscene change. Nor do I think that new one is better. New Church and Dam cutscenes are definitely better though.
There are many reason why the first cutscene change is better in my opinion.
You see the part where they see zombies chasing a survivor and when we finally hear a scream from that survivor, We know he died & then Hakon says welcome to paradise by moving his head.
Then the part where Aiden opens the door and sees villedor, the sound effect is so much better.. You see the crow flying from the top of the house, then aiden looking around is also better.
But then again everyone has their own choice.
I have finished this game so many times that i don't really care much for a change in cutscene.
It been really cool watching Techland fix their game. Most companies would let their stuff flop, but Techland is just a W team, and they're still updating and adding stuff every few months. They keep me coming back a few times a year.
I totally agree with you on this.
Now, they only need to make Sunken City an ENJOAYBLE place, not by adding UV safezones in every inch of the place, but, maybe remadoing how the Drowner work would be a good start.
yup redoing how drowners work would be better
Make Drowners tackle the player and give them a bear hug. A QTE will start ,and the player will have a few seconds before the Drowner pop his spines out. If the player doesn't, then the Drowner insta kills the player. The player death screen will say, "Drowned in your Own Blood".
If the player successfully shoves the drowner off themselves, the Drowner will still pop his spines put and will try to charge the player with their arms crossed. Drowners will have slightly less health than viral and can't knock the player down. Their attacks do deal more damage than chargers and can inflict a bleed debuff. The bleed debuff is less effective on tank builds, since thick layers of armor prevent deep penetration. Direct contact (punches, kicks, and park our attacks) when the drowner is charging will result in thorn damage. Most effective way to kill them is using range or heavy attacks to stun them. Glass canons.
Needless to say, their numbers should be significantly lowered, and once their tackle attack is foiled, they can't do it again.
6:26 Yo this is even more sick and dramatic 😂😂 Thanks Techland ❤
it sure is better.
Another thing that they added new in the scene where Aiden meets Veronika for the first time to go to the S.A.I laboratory, they added that after Veronika tells him that they can't open the door and they have to go through the chemical components, he gets angry and hits on where did he have to put the key because he got angry
I like this type of changes and I think new cutscenes suit the game and the atmosphere very well. I hope Techland keeps doing this in future updates.
Agreed the new ones just suits the game more.
I love that Techland actually cares about player feedback so much they change stuff that barely affected the game gameplay wise, but make it more immersive.
Awesome! Glad they’re making continuous updates to the main campaign. My hope is that they’re working on a third DLC that takes place after the ending of the game so we can see how our choices play out and what happens to Aiden. Would be cool to have a new area to explore too. They have 3 more years on their “5-year promise” to do it.
The cutscenes are really a good improvement. The last one also reminds me of the huge map changes the game experienced. You can see carnage hall right there in the old cinematic.
The new interactions with Hakon are great. I'm glad they changed Aiden trying to interrogate while he's the one held at axe point.
W techland ngl loves the effort they putting in to game with each update
Agreed the efforts are really visible with every new update.
The new Hakon cutscenes are great. The first one makes the game feel like the first one with all the new movement. The second one makes Hakon seem more sympathetic given his new facial animations and the fact that he is not threatening you with an axe anymore. It also seems to give Aidan more power fitting his character since some people accused him of getting his ass beat too much in the cutscenes. The new Dam scene is better because you actually get to see the city get drained and there are no cliche white flashes with the camera work. Despite the original cutscene being around since E3 the context of the Peacekeepers approaching from the now drained city instead of some flatland next to the Colonels compound is a lot more exciting.
Makes me wanna replay the story again. I loved the first version and I most certainly will love the second version too. Techland do be coming out with a bunch of cool updates lately.
Its nice that they are aligning these cutscenes to the new stay human version of the game but i gotta also say that its sad to see the last detail left in the game files from the e3 2019 demo gameplay get removed but at least the game is going in somewhat right direction
Agreed at least it's going in the right direction.
The new cutscenes work really well! Makes a lot more sense, like the confrontation with Hakon starts as off as aggressive, then seems like the tension was dying down, then a sudden realization that fighting was inevitable
oh my god they actually did it, they finished the unfinished CGI cutscene, I honestly thought it was gonna stay that way forever
I'm glad I saw this vid because I just started a new playthrough and thought I was going crazy after the "welcome to paradise" cutscene being different from how I remembered. It was like the mandela effect.
Yeah that's how many people found the new cutscene.
i was shown the Drowner cutscene and i was like wow that looks so much better.
The game is honestly better in so many ways and I’m really glad that they are keeping to there word on what they were going to do 🎉🎉🎉
I really like the new nightrunner cutsene it doesn't make him look so weak
yup this one looks better.
Techland DEFINITELY have to remade the Waltz escape
and maybe do something with the ending fight.
it's lame.
@@BestGamerAli true
I don't see what was wrong with the old cutscenes in the first quarter of the video. Actually I like the handshake of the old version better.
The other new scenes seem better. Nice of Techland to put in the work. But those are bandages on a lingering problem. They should put their energy into making the game how it was supposed to be.
Shoot, I remember first getting the game and running with hakon hearing him talk about being a taxi driver and liking Vietnamese coffee.
Thank you for Sharing this Ali❤️🔥
My pleasure 😊
I wish they changed a first night chase cutscene. Because it looks way too old after the new updates. But, why only cutscene? They need to remake all the gameplay section of this moment (current one ruins all the enjoyment of new good night, good luck update bc of the old bad atmosphere).
Agreed they need to change that and add volatile instead of the howlers.
Yeah, I thought it was really stupid how Techland used the e3 2019 cutscene for the epilogue mission, even though the game now looks COMPLETELY different. I'm really glad they changed it, even if the old one looked better imo, the new one actually looks like it's from the same game.
Yup the old cutscene had so many buildings that we never had in the vanilla game.
Like the opera in the background lol
@@BestGamerAli I will say thatthe lighting in the first few shots of that cutscene look a lot better now, though.
From time to time I follow the updates and damn it, I am glad that they do not stop completing the game, the next time I want to go through it, it will be a completely different game, I am immensely glad)
They gave Hakon the thought to pull out his axe BEFORE jumping Aiden
i always love tht part where Hakon said"Welcome to...paradise" its funny but at the sametimes he was telling tht Villador once a beautiful place same as Harran
The same new cutscene also has that moment and it looks even better.
I argee the new cutscene when u pick to open the dam is much better and I hope techland takes my idea to make the saving hakon choice matter in the other endings
saving hakon choice does matter in the endings unless you are talking about something else.
@@BestGamerAli like the endings only the survivors path feels like saving hakon or lawan matter at the end since one of them leaves with u but the other faction endings pretty much ends the same by yourself
Techland подтвердили, что будут расширять игровую область, а также - придавать ей большую индивидуальность
И разумеется
Добавлять новые регионы
Думаю, будет разумно вместе с новыми регионами добавить и задания в них, которые можно связать с основным сюжетом
Тем самым - расширив его
Надеюсь, они поступят именно так при обновлении города
Типо увеличит размер карты, добавляя новые регионы?
@@zick5742 Да :3
Did they at least change the infected you get when you lower the dam?, I’m sick of these faster exploding zombies and just want something better like infected that shoot spikes or just run faster after you
All I want E3 graphic mode.
I think the old and the newer cutscenes are both good, though i dont get how the PKs would come from the sunken city when it JUST got drained (in the newer cutscene)
Remember they were on the bridge waiting with jack matt ?
that's how they show up this quick
We definitely need more weapon blueprints like the grey and green melee and also Hakon's bat
we surely need more weapon blueprints.
Despite modern gaming shenanigans, this game is getting better and better. Better gore system physics, new finishers and new cutscenes?? What's next??
I like how the christmas event is over but theres still snow xD
the snow ended for me
@@BestGamerAli huh thats strange, I'll check back tomorrow n see if its still there
I don't even remember the Hakon Cutscenes actually xD Only played the game at launch start to finish, but yeah the newer versions fit way better. But i don't think i'll revisit this game anytime soon and definetly not just because of these changes that could've been there from the launch.
It's sad how company like Treyarch is redeeming themselves with adding stuffs back and improving yet CDPR didn't add any of stuffs back from E3 and doesn't even look close to original.
Both The Witcher 3 and CP77.
Especially CP77.
They get way less attention than scam Ubi 2.0 company.
BestGamerAli is a W he keeps posting for us for dl2 big respeckt for BestGamerAli
Thank you :)
I wish they would remake whole story, in particular - make your choice matter (Hello Chris), and also make Waltz as an option. His stupid: "Yo it's you Aiden!!!" to: "Ah, you figured everything out? Now, give me the key" should be removed/redone.
As for me, the first old cutscene was a little better: in it Hakon looked more brutal with this bat in his hands, and the final handshake was a sign of acquaintance and friendship. In the last cutscene, a shot with the colonel was cut out. What for?
I started noticing slight changes in the cutscenes and I'm like. Man I'm gonna have to keep replaying the story just to see the new ones
Nah dude, the first cut scene was a way better than the new
Which cutscene the first hakon one ?
@@BestGamerAli Yeah, absolutely
@@thismanisghostnah, new one is much better
Not only do these fit the game better but makes the characters feel alive and like people just instead of character models doing specific animations subtle things like aiden placing his hands on the rail and hakon hopping from the mattresses
Did they ever change the cutscene with howlers and hakon?
I love Techland for always taking care of their games. But i wanna ask if Chris Avellone will ever do a comeback for a collaboration with Techland...
Da old water drainage cutscene looked wierd because it was taken straight from da e3 2019 demo, for people who are wondering why lighting and pk armor looks different
Yup many buildings we had were old and those never existed in the vanilla game.
for eg the Opera building in the background lol
The hakon cutscene where aiden looks down to the virals chasing somebody is a nice touch but otherwise i like the old cutscene better.
That's fucking beautiful bro, that's the stuff I love seeing
Yup and you can expect changes like these with every update.
This is cool but I think they should redesign old villador to look like how it did in 2018
I wish they will do that.
I doubt it
That will never happen, but at least the Renaissance team is remaking Elysium.
Looks good,but i have a problem with trophies. 3 are not showing up no matter how many times i try them.Bandit Camps,Windmills,and Safe Spaces. smh
Bro it has been 2 months please update the legendary weapon mod :D Great video again.
will do it today :)
Talking about changes, i think there is couple of new birds noises and other one is that normal grading is more gritty or i just havent used it for long
Yup and we can hear that in the first cutscene too.
Last one is more e3, the new cutscene does make more sense
exactly.
Ngl it is funny how Dying Light 1 doesn't actually have that much cutscenes, but the ones we have are brilliant. But other than that, most of the dialogue is just characters standing and looking at eachother
i really like what they've done heere !
i sure hope Techland keeps on improoving their game !
There is still a looong way to go imo, but they are on the right track !
I was sure that it would be impossible for Techland to make changes in cutscenes/story, now im shocked. Dying light 2 is going to have huuuge glowup
Keep watching because with every update they make these kinds of changes.
Really game improved so much since launched earlier its really hard run game in ultra Ray tracing i used to get 30-40 mostly,now its running 40-50 fps
not gonna lie i prefered when you saw the water level go down in the third cutscene but the rest of it is really good
You forgot to include one in Unruly Brother. When you inspect the entrance to the dark zone, and injured guy will appear begging for you to help him repair his windmill as infected tore it apart
Wasn't that added in the earlier patch ?
@@BestGamerAliit was
@@BestGamerAli My bad just did a recent playthrough after a couple months of quitting the game
They should thinking about revamping map, Aı, Sfx, Lighting, Skybox, Some anims, Blood, flashlight to be better.
Everything is good real good. But I don’t really like how they changed aiden and Hakon shaking hands when introducing themselves, and how they changed the part where hakon says paradise.
Time for another new game plus techland is simply the best they did this with dlc 1 one as well without saying a word. I've never seen a company support a game or a fanbase this much and we have alot more support to me is just wild considering everything they've done so far
I still don't understand why they hype the sunken city up so much with the cutscenes. It looks cool and all but it's pretty much useless, nothing's there except the military chests
The worst part is because they revealed a new location at the end of the game lol
I'm still waiting on *_cross-gen progression_* to be added into the game. I've nearly done everything in the game and I really _really_ don't want to start over
Finally been waiting 🔥
:)
These new cutscenes are so awesome
Was not expecting that exit music 😂
You mean the outro ?
i always have that.
7:42 ive never seen that cut scene in my life
That happens during the now or never mission when you go against Colonel and side with jack matt.
this is when you open the damn and a new location and zombie is revealed.
I feel like dying light 2 needs to be remade entirely from scratch. I know this is hard to do but no matter how much they update the game to improve it, the lacklustre story is not gonna change, which is what was advertised in the first place. The game promised an in-depth storyline with incredible branching mechanics but didn't deliver.
fun fact: i've never opened the dam so i guess this is the first and last time to see that cut scene. lol. ty for the vid
Yup unless you start a new save or new game plus you won't get to see it again.
I’m literally still waiting for the next DLC but I wonder if they do plan to make a third DLC it should be where we get to play as waltz and play the entire storyline, but showing what he was doing where he had Aiden sister and the renegades will be our allies taking on the PK I mean we could already attack them, but imagine as soon as they see you, they will attack without a thought like how renegades do or bandits and as we’re playing waltz, they’ll be a zombie mode where if we kill a lot we could use it to one shot your enemies or at least give extra damage and run faster and jump, umpire and climb and a lot more health but the DLC will just have one ending and if we beat the entire DLC will unlock zombie mode for Aiden so we don’t have to just play as waltz to play zombie mode and will unlock new weapons I doubt they will make this happen but it would be a good idea
The next DLC will likely be whatever they can produce to continue the story after the main events which would be based on the choices you make at the end and who you sided with.
I play ps 5 now ! Anddd the game is magnificent in 4k, rgb! incredible no bugs and very few crashes!!
i think soon theyll remove the aiden getting smacked cutscenes every time combat begins
Lmao yes
The last cut seen looks best cuz the new water feels better old one was just out dated as compared to game graphics
It was outdated because it was same since E3 2019 & they still had a opera in the background lol
and i am glad they changed it.
@@BestGamerAli same the back ground was so outdated wasn't matching to new building at background
The game shouldn't have realesed how it did.
When you pay full price for a game you expect it to be finished there and then. Just my opinion
That's true but unfortunately that happened and i am glad it's being fixed now.
The first new cutscene change felt like DL1, amazing. The second change was kinda mid and I definitely prefer the old cutscene for the last one, feels more in depth.
harkon fight one feels a lil bit flimsy i liked the old one better. The water zombies, the new zombies... they are just annoying to deal with. ITs just anti player rather than a mutation imo, it be better if it was an infected alpha that could do all the other special infected moves. minus the explody bit xD
In e3 it was just normal swamp viral
This is a step in the right direction. Can you please give the feedback to techland to start fixing the story. This is a great way to start chipping at it but there's so many gaps. Great video, as always
It sure is a step in the right direction.
also can u pls tell us how can Techland fix the story ?
at 9:12 i dodged the the axe coming back, ffs
Lmao
NOOOOOOOOOOOOOOOOOOOOOO HAKON'S INDEX FINGER CLIPPED TROUGH AIDEN'S HAND, WE'RE DOOMED
("told you i've chickened out, right? well he's wrong about that, it was a suicide mission!")
but small mistakes aside, it's a good change. and even if i may not like some of techland's decisions (dying light points), i respect the fact that they go out of their way to polish the game.
Lmao
I mever realised tht sunken city can be deflooded i was just exploring and found new calrates and found s tier class loots
I rember in June of 2022 I unsanke the sunken city and was confused of all the cut content and different city. I also hope they make some dying light 2 figures of some characters, I hope that someday someone makes custom LEGO pk troopers cause I think they would look pretty cool in lego
Well gotta do another playthrough
Hell yeah
Lets gooo new DL2 videoooo wooo
yes sir
Trust me, give it one or to more years and it will do, even better than what cyberpunk did