Portal 64, The First Slice, is now in beta

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  • čas přidán 5. 09. 2024

Komentáře • 463

  • @Zeru64_
    @Zeru64_ Před rokem +736

    Cant wait to be a test subject for this.

    • @VinnytotheK
      @VinnytotheK Před rokem +19

      Be careful of what you wish for 😳🤖

    • @legice
      @legice Před rokem +6

      this was a triumph

    • @bce
      @bce Před rokem +3

      Will there be cake?

    • @GamingwithPortals
      @GamingwithPortals Před rokem +2

      @@legice I'm making a note here, HUGE SUCCESS

    • @htcbelyaev
      @htcbelyaev Před rokem

      *with robotic voice* you will have a cake... joking... or not.. you can't know... ha-ha

  • @NorthOfEarthAlex
    @NorthOfEarthAlex Před rokem +1081

    There's basically no way Valve would take this down. They love fan works. Black Mesa, the remake of Half-Life, was originally free and even used Valve's assets. The only thing they don't like is releasing their IPs outside of Steam.
    Edit: Aw fuck

    • @NightRider024
      @NightRider024 Před rokem +249

      They also don't want source in the game names just so people aren't confused that it's from Valve. Now Nintendo... Will literally ruin your life if you make a game featuring a character that they probably haven't included in 10 years, and you'd be personally assassinated if you made a fangame of Mario and (or) luigi.

    • @3333218
      @3333218 Před rokem +94

      ​@@NightRider024 I like the implication that there's a kind of assassination that isn't personal.

    • @tacokoneko
      @tacokoneko Před rokem

      unlike full decompilation projects that use black box reverse engineering to use the US legal precedents to prevent copy strikes, the nillerusr source engine is originally forked from illegally leaked internal Valve source code so if they wanted to they could easily take it off github but they have demonstrated they just don't want to

    • @tacokoneko
      @tacokoneko Před rokem +15

      that engine can't run on nintendo 64 though because it uses SDL for hardware and OS interaction. so really it supports any system that SDL supports and you have the experience to compile it for

    • @brijeshkrishnan7925
      @brijeshkrishnan7925 Před rokem +2

      Dont jinx it though

  • @SuperWiiBros08
    @SuperWiiBros08 Před rokem +93

    This is so freaking impressive, been following the project for a while, so glad it's still going

    • @割
      @割 Před rokem +3

      nice to see i’m not the only ytpmver here heh

  • @Cryptifical
    @Cryptifical Před rokem +263

    The amount of effort put into this is very impressive, I don't know why you are so underrated for how good this is.

  • @Waffles_Syrup
    @Waffles_Syrup Před rokem +6

    0:26 ahhh moving portal is so cursed

  • @HimmelFlugzeug
    @HimmelFlugzeug Před rokem +10

    I remember some original developers once in an interview saying something in the likes of: "Due to the physics calculations when opening a new portal, it was quite difficult to get a good level of performance on 2007 hardware". James Lambert: "Hold my beer."
    Currently the homebrew project I'm most interested in. Thanks for the awesome work you're putting in.

  • @GameFrank
    @GameFrank Před rokem +21

    Gave this a try on actual hardware and through emulation. All of the 12 chambers ran really well. I can't wait for the final release!

  • @MulleMekk
    @MulleMekk Před rokem +6

    Just played through it on original hardware! Hugely impressed!!!! Did not encounter any noticable glitches on my playthrough.

    • @oigboi
      @oigboi Před rokem

      where do you find the bps. file i have the other file needed

  • @swolfington
    @swolfington Před rokem +317

    Honestly if I were in your position, I'd try reaching out to Valve. Historically they have been incredibly permissive when it comes to fan projects using their IP, and I get the feeling this project would be something they'd react very positively to.

    • @Evaisa
      @Evaisa Před rokem +23

      This definitely, valve loves fan projects

    • @masonshackelford285
      @masonshackelford285 Před rokem +25

      That is possibly the dumbest thing you can do. Best case scenario, nothing happens. More likely scenario, they say "no don't do that" and now you've lost all plausible deniability to do it without permission

    • @AlexCreeper
      @AlexCreeper Před rokem +41

      ​@Mason Shackelford Valve only cares if it uses source code from one of their games, as we saw with tf2:c. All other fangames people have made have been approved and even been praised. Valve employees love seeing their fans create games or fanart of their creations and ips.

    • @TheGreenTaco999
      @TheGreenTaco999 Před rokem +40

      @@masonshackelford285 dude best case scenario is Valve reaches out with support like they did for COUGH COUGH the OG PORTAL, there's also counterstrike, BlackMesa... tf u talking about lmfao

    • @masonshackelford285
      @masonshackelford285 Před rokem +3

      @@AlexCreeper that's not a response to what I said. Read what I actually said and actually respond to it. I'm not justifying this complete non sequitur. Learn to read before trying to join a discussion

  • @SethFunk
    @SethFunk Před rokem +50

    That's some awesome progress! I have been watching your journey from the beginning and glad to see how far you have come with it!

  • @blackwatchbandstudio
    @blackwatchbandstudio Před rokem +17

    Great to see that the project is coming along nicely! Portal: The First Slice only covers the first 11 test chambers, so you've actually surpassed the official demo in terms of mainline content.

  • @Purpbatboi
    @Purpbatboi Před rokem +188

    PLEASE USE VERTEX COLORS SO YOU CAN HAVE BASIC LIGHTING IN THE CHAMBERS
    vertex paint shouldn't strain the hardware that much because it ins't a real-time lighting, its baked

    • @grande1900
      @grande1900 Před rokem +28

      Source already uses pre-baked lighting anyways

    • @tuff_lover
      @tuff_lover Před rokem +6

      @@grande1900 u must be so funny in fortnite

    • @james.lambert
      @james.lambert  Před rokem +152

      That is the plan. There is just a long list of improvements and this one is coming up

    • @kellymountain
      @kellymountain Před rokem +45

      @@tuff_lover ?????????????????

    • @smolbrendan5978
      @smolbrendan5978 Před rokem +25

      @@tuff_lover what did they mean by this

  • @popeyedanzii467
    @popeyedanzii467 Před rokem +8

    This is rediculously good. Imagine sending a copy of this back to the 90s lol

  • @thecryingsoul
    @thecryingsoul Před rokem +29

    You may want to base the patch on a more static file, looking at the steam update history it seems "portal_pak_000.vpk" does change from time to time, meaning you will have people unable to patch the file depending on portal version

  • @SoyAntonioGaming
    @SoyAntonioGaming Před rokem +7

    Hearing about this alone made me buy the Portal 1 + 2 combo so they better not take down your project since it helps them boost sales

  • @Concreteowl
    @Concreteowl Před rokem +6

    Imagine if this had come out during that generation. It would have been a must have title.

  • @skylure7124
    @skylure7124 Před rokem +6

    This is one of my favourite game/software projects around right now. This makes me so happy and I'm glad you've made it.

  • @Pyovali
    @Pyovali Před rokem +2

    Imagine, more time has passed between release of Portal and now than the release of Nintendo 64 and Portal. N64 was released in 1996 and Portal 2007 so 11 years, but 2007 and 2023 amounts to 16 years

  • @theofficialczex1708
    @theofficialczex1708 Před rokem +6

    Wow, wow, wow, wow, wow! Congratulations on getting this all working!

  • @quackcharge
    @quackcharge Před rokem +10

    10/10 job mate. Also no way, absolutely 0 % chance that valve are gonna shut this down. They're not working on a n64 version of portal, I'm pretty sure. They're extremely (like super duper ultra) lenient with their IP, see Hunt down the Freeman continuing to exist as an official product on steam. They did sort of shut down a source 2 fan remake of counterstrike recently but only because they were making CS2. The project also continues to exist under a different name. So yeah don't worry about them shutting you down

    • @LineOfThy
      @LineOfThy Před 11 měsíci

      @@saptune Why bother living in capitalism then?

  • @FearThePegasus
    @FearThePegasus Před rokem +83

    This is the most insane achievement in video game history. You guys are literal wizards. I can't wait until it's done.

    • @supermaster2012
      @supermaster2012 Před rokem +3

      It's no small effort but it's far from insane technologically and he didn't have to bring to life an original idea either. What's left is plain old dedication, which is not unheard of for a passion project.

    • @chlorobyte_projects
      @chlorobyte_projects Před rokem +5

      @@supermaster2012 Getting entire chambers in this physics engine-based game to run smoothly on the Nintendo 64's hardware is pretty impressive.

    • @supermaster2012
      @supermaster2012 Před rokem +1

      ​@@chlorobyte_projects there's literally only one dynamic object in the entire scene at any given time and it's kinematic.
      The original SSB and 007 Goldeneye, for example, had dozens of non-kinematic dynamic objects on screen at the same time without 25 years of hindsight and reverse engieering of the hardware.

    • @chlorobyte_projects
      @chlorobyte_projects Před rokem +8

      @@supermaster2012 SSB also doesn't do cube-mesh, sphere-mesh, etc. collision checks on the grabbable objects that you apparently forgot existed in Portal, instead it's usually point-mesh to speed things up. Neither of the 2 games have to deal with rendering the scene multiple times inside of surfaces, either.

  • @drpicklephd
    @drpicklephd Před rokem +3

    WOW, the amount of progress you've made on this is stunningly impressive. i always get a skip in my heartbeat when i get a notification that more progress has been made! amazing work, as always.

  • @catquartetgamer7882
    @catquartetgamer7882 Před rokem +19

    This latest version looks amazing running on my RGB modded N64 on a CRT. Could you add an option to invert y axis on the joystick? I have been playing that way on everything since Goldeneye, so it's nearly impossible for me to play without it.

  • @bowi1332
    @bowi1332 Před rokem +1

    Thanks, Weston! ;)
    Obviously, congrats to both of you!

  • @flatcapmachine
    @flatcapmachine Před rokem +4

    Just played this on original hardware and im very impressed, this is going to be a great mod. Only thing that feels different is the portal Cube seems to be very slightly more sensitive and twitchy when picked up that the original but still felt amazing, especially considering how so few n64 games had physics engines at all.
    I would also love if you could add camera controls to the C buttons as an option. I like how the joystick feels but it's a bit awkward to use that and move around using the d pad when using a third party controller like the Retro Fighters 64 controller.
    Keep up the great work, I'm excited to see future updates!

  • @genesisgaming3756
    @genesisgaming3756 Před rokem +14

    It's worth joting that in the momentum level, the portal cannot be moved. When the platform starts moving, the portal should disappear

    • @nixel1324
      @nixel1324 Před rokem +8

      Honestly, I think it's better with the portal moving. Portals not moving was more of a technical limitation in the first game than a gameplay consideration.

    • @Mordecai02
      @Mordecai02 Před rokem

      @@nixel1324 Wow... the N64 version can surmount a Source engine limitation? Trippy

    • @LineOfThy
      @LineOfThy Před 11 měsíci

      No, he made another video about moving portals.

  • @rokaq5163
    @rokaq5163 Před rokem +2

    This is probably the most passion-driven project I've seen related to games in general. The current state of it shows a level of knowledge and care that all developers should aspire to.

  • @bud11_2
    @bud11_2 Před rokem +2

    Talking of rendering, do you think you could add some super basic stencil shadows to objects like cubes? I think that'd go a long way in making things feel less flat.
    You could also maybe add some circular gradient shadows below certain objects, static or not. Baked vertex lighting looks nice for large sweeping gradients, but not so nice for object shadows or detailed spots of ambient occlusion.

  • @voltavidTony
    @voltavidTony Před rokem +1

    Hey, I recently watched all your videos, and I have a comment to make about the orientation of the portal crosshair: You said that everyone was shidding on you for having the portal crosshair the wrong way, but actually, both orientations are correct. Those people must all be PC users, since the orientation of the crosshair matches the orientation of the buttons you use. With a mouse, primary fire (the blue portal) is left click, so blue is on the left. But if you use a controller, primary fire is the right trigger, so blue is on the right. The Portal crosshair reflects this input map. So, if you want to be faithful to Portal, then the way you had it originally was the correct way (i.e. orange on the left).
    As for the input map itself, here is my suggestion:
    - Joystick: Look
    - Dpad: Move
    - Start: Pause/Menu
    - A: Jump
    - B: Crouch
    - C: all Cpad binds are functions from Portal 2 (Portal 1 didn't have any other relevant controls)
    -- ◁: Coop button (like ping tool or gesture menu in split-screen coop)
    -- △: Zoom in
    -- ▷: Toggle zoom
    -- ▽: Zoom out
    - R: Primary fire (blue portal)
    - L: Secondary fire (orange portal)
    - Z: Interact/Pick up item
    The reason I used Z for interact (E on PC) is that it is a much more important input than jump or crouch, or that you would be far more likely to try to interact with something or pick up an item while also moving and looking.

  • @Turabbo
    @Turabbo Před rokem +4

    It's so beautiful. What an incredible project. You're a genius!

  • @CombustableLemon
    @CombustableLemon Před 11 měsíci

    I wanna see a 90s style ad for this. Like seriously I can imagine a sick trailer for this in the 90s with a GLaDOS animatronic and everything

  • @gisanh
    @gisanh Před rokem +31

    Hello! I just tested this new version and I have two pieces of small feedback:
    1. Changing the C Buttons for the D-Pad must've been a tough choice but for me (as an N64 user since 97) this change was painful, specially for my hands... I hope there's a way of choosing the C Buttons to move instead of the D-Pad in the future, this update is going to be impossible for me to play and I'd prefer to stay playing v0.8 despite how short it is just because of the controllers.
    2. Threw the blue portal into the orange one on level 11 and everything froze, I think this action is triggering a crash, it only happened on this level.
    Thanks for such a wonderful gaming experience for us N64 enthusiasts out there! I can't believe my eyes each time I boot up this!

    • @james.lambert
      @james.lambert  Před rokem +18

      I already have controller settings implemented and will be part of the next release. I still don't know what I should use for the default settings though so the feedback is appreciated

    • @green929392
      @green929392 Před rokem +7

      I agree, using the analog stick and c buttons is much better. Another thing to consider is third party controllers, they usually have the analog and dpad on the same side with this configuration it's almost impossible to play with them.

    • @darkfalzx
      @darkfalzx Před rokem +6

      @@james.lambert I don't think there is any great way of mapping the N64 controller, but may I suggest this: Analogue = look, C-buttons = move, B = pick up, A = jump, Z = Blue portal, R = Yellow portal. It's not perfect, and might require a "claw" grip, but at least it's semi-plausible.

    • @the_kovic
      @the_kovic Před rokem +7

      @@darkfalzx Jump should be on R rather than A so that you can move with the C's and jump at the same time.

    • @odotb9916
      @odotb9916 Před rokem +1

      @@james.lambert The default should be the Turok control layout. Much better than the default Goldeneye layout.

  • @tr7zw
    @tr7zw Před rokem

    Haven't seen this project for the past months, really glad that you took up the suggestion for releasing the rom as a patch for the normal portal.

  • @jboudny
    @jboudny Před rokem +1

    I've played through it in an emulator and honestly I must say that I'm super impressed. The gameplay is really close to the real Source engine deal!

  • @flythereddflagg
    @flythereddflagg Před rokem +2

    What a freaking legend. Your projects have noticably scaled since the days of Chronologic!

    • @james.lambert
      @james.lambert  Před rokem +1

      Thanks! I'm tempted to use this engine to port chronologic later.

    • @flythereddflagg
      @flythereddflagg Před rokem

      @@james.lambert if you have the stomach for it, I would love to see a fully-realized version of the game! I'll have to go check out this portal mod when I get a chance! I just purchased the original game!

  • @EeveeEuphoria
    @EeveeEuphoria Před rokem +7

    just to ask, why does this need to patch a VPK file from portal? i get the intent of trying to be on the safe side of using official resources from valve, but if valve ever updates portal (which isn't too infrequent, especially with the advent of the steam deck) you'll no longer be able to get this game by patching the VPK. i ask this as someone who owns portal, btw, i'm not looking to like pirate the game by just using an N64 version of the game lol
    EDIT: i literally paused the video right before you talked about this, goes to show me for not watching the whole video lol. i think my best suggestion would be to ask the user to extract all the contents, and usign a script, convert the needed files (i.e. .WAV or .VTF) to the required stuff. i know that's like, hard, but it's future-proof.
    but, fwiw, either way, i don't think valve would care since they don't care heavily about stuff like pre-fortress 2 and team fortress 2 classic, which literally use leaked TF2 code to make different experiences from a game they are actively making money off of, so idk.

    • @james.lambert
      @james.lambert  Před rokem

      I've considered this. An update won't necessarily modify that file but you are right. If the file changes the patch won't work. I'm hoping to figure out how to make this a "mod" on steam soon

  • @vuk_ustipak
    @vuk_ustipak Před rokem +1

    Hi there! This project is looking really good! Keep up the good work. I do have some things to say though. 1. You should definitely ask Valve if you have permission to publish it. They have been really good in the past, but recently there have been some leaks of the Portal and Portal 2 source code, making Valve not give out access to it anymore. And 2. I'm a Portal and Portal 2 modder, so I'll try to see if I can find some ways to upload just a single file as a mod. I'll get back to you on that.

  • @seritools
    @seritools Před rokem +2

    I'd probably try to get in contact with Valve, they'll most likely give it a green light and/or help you get it on Steam

  • @Fatih_M177
    @Fatih_M177 Před rokem +2

    I am hoping you one day get the chance to make your own N64 styled game, with the amount of effort your putting in this project, i would definitely want to see what you have upcoming, no pressure though, so far your work is amazing

  • @ChronoTango
    @ChronoTango Před rokem

    That decency on a specific file from Portal is a clever solution to the piracy litigation.

  • @monkeywithocd
    @monkeywithocd Před rokem +7

    I must say, I really have little to no interest in the majority of the N64's library, but this project makes me want to go out and buy one simply due to how impressive I find this.

  • @PigDan
    @PigDan Před rokem +1

    FANTASTIC work y'all!!! Great video quality.

  • @Horeteppe
    @Horeteppe Před rokem +1

    This looks absolutely stunning! Amazing work :D

  • @rockstopsthetraffic
    @rockstopsthetraffic Před rokem +3

    Beautiful. I'll load it on my flash cart for sure. Portal on an N64 and a CRT! What a time!

    • @davelewis8270
      @davelewis8270 Před rokem

      Same. Even though I can literally play original portal on my CRT on the Xbox 360

    • @rockstopsthetraffic
      @rockstopsthetraffic Před rokem

      @@davelewis8270 my guy you can buy cards for $10 that convert HDMI to composite, and I probably still have a laptop somewhere that outputs S-video that's good enough to play Portal.
      It's the 90's era jagged graphics that make it magic.

  • @Visuwyg
    @Visuwyg Před rokem

    My ears perked up at vertex lighting! Can't wait to see, it should look amazing!

  • @weldum1
    @weldum1 Před rokem +1

    what you've acomplished is amazing, i'm gonna test it with my n64 with expansion pack and my ed64+ cartridge

  • @clubcyberia8572
    @clubcyberia8572 Před rokem +4

    please note, this next test chamber is impossible! (only contains a N64 with a sticky note saying "port portal to here")

  • @Palendrome
    @Palendrome Před rokem +4

    Hello, I don't know if this has been suggested but:
    Goldeneye and Perfect Dark had a settings option to use TWO controllers for one player, one in each hand, so that you can have two analgue sticks, giving you a more modern control scheme. Most people don't even know this. Could this be added????

    • @boreal3255
      @boreal3255 Před rokem

      he did it

    • @Palendrome
      @Palendrome Před rokem

      @@boreal3255 Yep in the next video or so after this comment, I was really really happy

  • @DamianReloaded
    @DamianReloaded Před rokem +6

    Kudos for all the progress. I wonder if it would be possible to include an emulator with the steam version so the game can be run directly from steam after generating the rom. EDIT: I hear cen64 has BSD license.

    • @thezipcreator
      @thezipcreator Před rokem +5

      I mean, you could do it with a GPL-licensed emulator too, since you're not modifying the emulator at all. you just need to provide the link to the source code somewhere
      even if you do modify the source code (so that the emulator boots directly into the rom or something), all you'd need to do is just link to the modified source. you wouldn't need to license portal 64 itself under gpl since it's a separate thing

  • @VELVETPERSON
    @VELVETPERSON Před rokem +1

    James Lambert: spent several years to release this game
    Valve: lawsuit this to take it down
    James Lamvert: "guess i die then" 🤷‍♂

  • @ItsHatlolOfficial
    @ItsHatlolOfficial Před rokem

    I've been following this project for a while now, happy to see how much progress has been made! :)

  • @valeryi3374
    @valeryi3374 Před rokem

    The quality of the video and audio is so crisp!

  • @kabanfriends5764
    @kabanfriends5764 Před rokem

    1:23 "photos of the original portal menu"
    this is the most cursed portal title menu i have ever seen

  • @memetech-
    @memetech- Před rokem +1

    0:30 MOVING PORTAL

  • @MetalJesusRocks
    @MetalJesusRocks Před rokem +1

    Amazing! 👍

  • @TechGamesAU
    @TechGamesAU Před rokem

    It would have been crazy if this actually came out in the 90s on N64. Nobody had the idea to use the hardware this way, it was purely a limitation of imagination.

  • @MrJasonodonnell
    @MrJasonodonnell Před rokem

    Having Valves blessing and a release on cartridge would be gold.

  • @octaviotastico
    @octaviotastico Před rokem

    I love your work man! I'll check the repo out, I hope I can make at least a small pr for this

  • @sonofsisyphus5742
    @sonofsisyphus5742 Před rokem +4

    Valve won't go after you for this

  • @PoshuMokona
    @PoshuMokona Před rokem +1

    Okay, this will finally make me buy an everdrive 64. Damn you and your super cool project, James!

  • @iLife64
    @iLife64 Před rokem +1

    I think turrets will be a programming challenge

  • @Pvydrow
    @Pvydrow Před rokem +1

    did yall notice MOVING portals!!

  • @DhinCardoso
    @DhinCardoso Před 11 měsíci

    Holy mother! As sad as am I with the society madness I find hapiness in being alive in such moments like this - TY ♥ James Lambert & All involved

  • @TheLastLineLive
    @TheLastLineLive Před rokem

    This is awesome. I would imagine this game would have been HUGE if it was originally an n64 game.

  • @MrGuy__
    @MrGuy__ Před rokem +3

    is the final game gonna have all the voice clips? in that high of quality?? would be pretty insane

  • @borisjake2
    @borisjake2 Před rokem

    I was listening to you say you're going to touch up the levels, literally about to comment, why don't you add some vertex lighting, and the words came from your mouth haha, that is exactly what it needs!

  • @gamevidsnstuff5805
    @gamevidsnstuff5805 Před rokem

    Just played through the available levels on emulator. Really impressive work! It feels just like the PC version.

  • @mathematicallywilling

    My next project is to code for N64, love your channel!

  • @TerabyteDragon
    @TerabyteDragon Před rokem

    If you create a portal mod using the SDK you would have the ability to read and write arbitrary files and even add console commands. So, if I haven't missed a step here, you could add the console command "create_portal64_rom [path to patch file] [path to output file]".

  • @efa666
    @efa666 Před rokem

    "Shoutout to Weston"
    People from Limerick city: Aboy the kid!

  • @Skeffles
    @Skeffles Před rokem

    Amazing! I hope the beta goes well.

  • @mjcox242
    @mjcox242 Před rokem +1

    Since mupin uses GPL2, in theory you could make a mod that effectively just launches mupin with a ROM using a default controll mapping for Xinput controllers
    That would make the steam version controller only but still

  • @2muchjpop
    @2muchjpop Před rokem

    Honestly, it'd be dope if we could get modern mods to the N64 that could use the expansion kit to add custom amounts of RAM, nothing crazy like gigs of it, but maybe we can add triple the amount for a total of quadruple amount of total system RAM? Maybe roms that are much bigger like 4x or 8x the original size?

    • @ohajohaha
      @ohajohaha Před rokem

      It would have to be sdram though, and I don't know if it would be supported

  • @ProtoPropski
    @ProtoPropski Před rokem

    Holy Crap, this is insane. I really want to play this when you fully finish it. I will have to get an everdrive for my N64 but this will be legendary

  • @supabass4003
    @supabass4003 Před rokem +1

    The power of Silicon Graphics!!!

  • @fartking2845
    @fartking2845 Před rokem +1

    Imagine if game developers back then knew what we now know today? Games back then for older consoles would look completely different and way better. This portal game is only proof of that concept.

    • @fartking2845
      @fartking2845 Před rokem

      To add more to my comment, games are still being made for the C64 that look better than the original ones did. Its quite amazing.

    • @ZCJKF13GDG4
      @ZCJKF13GDG4 Před rokem

      if i was a game developer inthe late 90s with knowledge of the future id make a bunch of money shorting airline stocks before 9/11 and retire from game development

    • @fartking2845
      @fartking2845 Před rokem +1

      @@ZCJKF13GDG4 I see.. I was leaning more toward knowledge of coding and not random future events.

  • @-LOTO-
    @-LOTO- Před rokem

    It'd be fuckin' sweet if you added the Goldeneye dual analog control scheme to this. You could plug two controllers in and use them both with modern dual analog control, it was sick.

  • @killingtime9283
    @killingtime9283 Před rokem

    If this was released on steam, I'd buy it in a heartbeat.

  • @AevilJ
    @AevilJ Před rokem +1

    What happened here: 1:23 ? Portal 2 menu with portal background and portal 2 style logo? Wha?
    But in all seriousness It's gonna be a real fun to play! Keep it up!

    • @Jun.Suzuki
      @Jun.Suzuki Před rokem +1

      and the options are from portal 1 ☠️

    • @mr.shplorb662
      @mr.shplorb662 Před rokem

      They recently added a new ui for steam deck compatibility

  • @SjoerdvanGestel
    @SjoerdvanGestel Před rokem

    🤩I'm pumped to give this a try over the weekend.

  • @_graybee
    @_graybee Před rokem +9

    W

  • @Lastofthemohaggens
    @Lastofthemohaggens Před rokem +3

    Considering valves approach to stuff like this, not only are you basically guaranteed to be fine, but you could probably even sell this on steam if you wanted to. They let Hunt Down the Freeman do it, which is much worse in myriad ways and far less respectful to the source mmaterial.

    • @banguseater
      @banguseater Před rokem

      iirc, you cant sell source engine games on steam unless you buy a license which is like $20k. so i dont think he would do that. he could release it for free as a portal mod

  • @dirtbagpoteddirt8202
    @dirtbagpoteddirt8202 Před rokem

    yaaaaas!
    also will the lighting be like your other game with virtual camera

  • @cornchipz
    @cornchipz Před rokem +2

    Did a single play test tonight after watching this video on real hardware. I had an issue, I made an issue, and will do some more testing on the issue again.
    This is seriously amazing. You have made a version of Portal that runs better than the PS3 version!

  • @ThunderStruck115
    @ThunderStruck115 Před rokem

    Imagine how cool it would be if Valve reached out to give this project an official Steam Release like they did with Black Mesa.

  • @hydro3672
    @hydro3672 Před rokem +1

    would be cool to see a premium cartridge version that actually runs on the n64 with one of those classic n64 cartriges

  • @andiisyn
    @andiisyn Před rokem +1

    Amazing work!

  • @kairon156
    @kairon156 Před rokem +1

    Making Portal 64 a mod/patch does feel like it would cover most of the bases.

  • @zord0nTV
    @zord0nTV Před rokem

    I hope that Valve will support this instead of shutting it down. GL & HF

  • @Jofoyo
    @Jofoyo Před rokem

    Will you be looking into lightmapping?
    Edit: Ah, I noticed a comment mentioning vertex lighting, which could still definitely drastically improve lighting quality.

  • @stacksmasherninja7266

    This is unbelievably good. Does this also support things like demo recording etc ? Would it even be possible on Nintendo like thing at all ? Using demos might be easier to "debug" during playtest, no ?

  • @pI4yr
    @pI4yr Před rokem

    1:25 that is the portal2 menu, with the hl2 or portal settings

  • @ocircles738
    @ocircles738 Před rokem

    My immediate thought was whether straferunning is faster.. Sure do love my unnormalized vectors lol

  • @Dane_Casperson
    @Dane_Casperson Před rokem

    yes!! I am so excited, can't wait to play through the first slice :-)

  • @gmodn
    @gmodn Před rokem +1

    I am tempted to get this printed on an actual cart

    • @gregwaugh
      @gregwaugh Před rokem

      Wouldn't you have to also deal with lockout/CIC issues to produce a playable cartridge on a retail N64?

  • @Specz187
    @Specz187 Před rokem

    Portal on the wii! Wii64 doesn't work but not64 emulator does. Very weird to control with a gamecube controller but very smooth and plays well. So amazing!

  • @FluffyPuppyKasey
    @FluffyPuppyKasey Před rokem +2

    The screenshot of the menu you used is actually the Portal 2 menu, not the Portal 1 menu!

  • @SauceBlob
    @SauceBlob Před rokem

    Looks cool! Cant wait to play it!

  • @ErdrickHero
    @ErdrickHero Před rokem

    Looking forward to the Portal 64 PC port.

  • @marcfuchs6938
    @marcfuchs6938 Před rokem

    Is the finished game would somehow be available on original cartridge, N64 purists and collectors would go nuts. And it definately looks like it deserves to be obtainable in such a form.