STOP USING THESE UNITS! StarCraft 2 Unit Tier List (Guide)

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  • čas přidán 19. 08. 2022
  • StarCraft 2 2022 Unit Tier List - Winter guide ranks all the units best for Low APM players like himself and anyone who isn't Serral or Maru. Completely objective and should be taken very literally and with absolutely no extra information like when units should be build or what counters them.
    Terran Low APM Playlist: • Terran - LOW APM Chall...
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  • Hry

Komentáře • 437

  • @StriKe_jk
    @StriKe_jk Před rokem +1167

    Finally a video for me, the average user, who wants to watch a tierlist for a game I don't even play. Thank you Harstem!

    • @johnnyMcSheep
      @johnnyMcSheep Před rokem +150

      bro are you for real? This is Lowko right here man, get yourself checked and get real

    • @tolo9664
      @tolo9664 Před rokem +4

      Lmao

    • @silent7152
      @silent7152 Před rokem +29

      guys.... he's serral what are you talking about?

    • @felipevasconcello8164
      @felipevasconcello8164 Před rokem +3

      nice! Laughed hard

    • @gamer64691
      @gamer64691 Před rokem +17

      Bruh I could've sworn I was watching Husky.

  • @WintergamingTV
    @WintergamingTV Před rokem +147

    Wow this guy doesn't know what he's talking about. All he does is complain about Ghosts on stream all day and then pretends they aren't top tier. What a Terran apologist.

  • @oeuaigh
    @oeuaigh Před rokem +45

    28:48 "why is mothership so low I always lose to it"
    losing to motherships probably doesn't have anything to do with their strength, it's just that usually when your opponent makes a mothership they are so friggin ahead they can just do whatever they want.

    • @jimflagg4009
      @jimflagg4009 Před rokem +1

      I think he made this list for Sub Masters and some of these items are very hard to use by them selves and coast a lot of money like the Mother Ship.

    • @ReallyGnashty626
      @ReallyGnashty626 Před rokem

      @@jimflagg4009 Lol no he made them for plat players. Diamond one players are actually good at the game.

    • @tiget601
      @tiget601 Před měsícem

      trueee

  • @teenspirit1
    @teenspirit1 Před rokem +101

    You can't play PvP without disruptors. I know, because I quit playing 10+ years ago and watched Harstem use them all the time.

    • @lewiswood1693
      @lewiswood1693 Před rokem +3

      You also cannot win alot of PvZ or PvT without disruptors.
      Once their air is out disruptors become essential units as they are not as vulnerable as colossus but provide devastating splash damage.

    • @Kilesfactor
      @Kilesfactor Před rokem

      Says you! *warps 16 zealots right in front of your second base*

    • @user-up9fd9bm6h
      @user-up9fd9bm6h Před rokem

      Disruptors in pvp is optional, stalkers can blink out, archons and immortals dont take a lot of damage from them

  • @Alloran
    @Alloran Před rokem +36

    It's a pretty good line up. As somebody who has failed to use liberators correctly for many years it pains me to admit that they aren't A tier. Ranged Liberators are one of the most despair inducing things you can inflict on your opponent but watching 6 of them in the wrong place do literally nothing while your army disappears to archon chargelot and then a few stalkers just blink behind them to destroy them for free is also despair inducing.

  • @d7ffab979
    @d7ffab979 Před rokem +111

    Disruptors are SUPPOSED to miss, aren't they?
    The way I understand them is as mobile GROUND CONTROL unit creating an area of "untouchable" around your army.
    By introducing it, they made toss less deathbally.
    So I see the value of the disruptor not in HITTING, but in the fact you COULD hit, which gives you control over space, like the WidowMine, Tank, Lurker etc.

    • @SnkobArts
      @SnkobArts Před rokem +60

      You are absolutely correct, but that's for GM players. Not for Plat tosses such as myself who can barely handle 1 army control group. Remember if you're F2ing at all while using disrupters and fire the ball, the F2 UI will select the ball WITH your army; which is a great way to help your opponent. If you're in platinuum/lowdiamond, let alone silver, gold, and you're thinking about "ground control", STOP! You havent warped in units in 2 minutes! YOU ARENT MAKING PROBES! STOP DIDDLING YOUR STALKERS!!

    • @Broockle
      @Broockle Před rokem +13

      ye u do need to babysit them.
      Units lose a lot of points in platinum when they distract players from Macroing 😆

    • @DustinHorvath1987
      @DustinHorvath1987 Před rokem +6

      @@Broockle I only spectate SC2, but I've noticed that the high level players are always super impressive at sneaking in bits of macro the instant after they tell their army to move back like 10 tiles. Since you can't really be attacked by a pursuing army that's moving about the same speed as you.

    • @Leonhart_93
      @Leonhart_93 Před rokem +11

      They are also the hardest unit to control in the game. No other unit is so clunky and full of asterisks. And there is no other unit in the game that can casually and regularly kill part of your own army with a single mistake. And even without mistakes your own chargelots run into the balls a lot. Sure you can fix that by not building chargelots, but then you will HAVE to have the stalker which is very costly for that it does.

    • @jerubaal101
      @jerubaal101 Před rokem +2

      Crucially, it's much easier to be on the 'defenders' side against Disruptors than it is to learn to make the complex micro to realize the kind of benefit you're describing.

  • @Niub221
    @Niub221 Před rokem +31

    I'd be interested in a series of videos "what counters what"
    Example 1st video you take Terran and imagine enemy is Zerg with banes, what do you do?
    What do you do to counter each unit enemy can make from a point of certain race.

    • @user-mv2nn6rw2w
      @user-mv2nn6rw2w Před rokem +1

      Inb4 every episode ends with "just kill them before they do that"
      Then the last episode is about what counters drone rush...

    • @Kilesfactor
      @Kilesfactor Před rokem +1

      More stuff counters less stuff c:

    • @soleo2783
      @soleo2783 Před rokem

      @@Kilesfactor funnily enough, not always

  • @mordeth999
    @mordeth999 Před rokem +121

    Winter is an S-tier caster and smartass! Keep it coming dude, love this list

    • @Herodotus888
      @Herodotus888 Před rokem +10

      His jokes about his viewers getting the information/coaching and then continuing to not play SC2 crack me up every time. I haven't played since like season 2.

    • @EdBoBBy
      @EdBoBBy Před rokem +6

      i would say he is a BRENDA-tier caster

    • @Vikt0rian
      @Vikt0rian Před rokem +1

      Tickleballs sums it up.

  • @gamezoid1234
    @gamezoid1234 Před rokem +5

    If you rate the units by "how likely am I shit myself when I see this unit on my side of the map" probe get it's own tier above S.

  • @fenixiliusstrife1253
    @fenixiliusstrife1253 Před rokem +14

    All I gotta say is, "Power Overwhelming". It literally makes you invincible. Therefore Archons IMBA.

  • @You-ul8qw
    @You-ul8qw Před rokem +6

    A note with adepts... In PvP just make double adept at the start of the game if you're below 4k, and you will win for free after the first shade into your opponents base even with mediocre micro as long as you target fire the probes.

  • @SteffanBoodhoo
    @SteffanBoodhoo Před rokem +8

    BC > Carrier, a single BC can have so much more impact than a single carrier, then getting to BCs vs getting to carriers, since carriers only work in mass and requires such a large investment if you don't get to that point of mass carriers it's almost useless

    • @yuchikang4305
      @yuchikang4305 Před rokem

      True

    • @user-mv2nn6rw2w
      @user-mv2nn6rw2w Před rokem +2

      You forget that BC is a massive attention drain.
      You build BC, you're either going to mess up your macro AND the rest of your micro, or you're going to lose them for free.

    • @rexmagi4606
      @rexmagi4606 Před rokem

      @@user-mv2nn6rw2w Uh, what? How does building BCs mess up your micro lol? Just hotkey them.

    • @user-mv2nn6rw2w
      @user-mv2nn6rw2w Před rokem

      @@rexmagi4606 Yes, hotkey them. That way they will chase after probes while ignoring the stalkers shooting at them automatically while you are looking at your base.

  • @FlavarOlonar
    @FlavarOlonar Před rokem +7

    i havent played in years but i still have fun watching your vids

  • @thorveim1174
    @thorveim1174 Před rokem +24

    Mutas are weird. They can be devastating, but like dark templars, once your enemy knows you are going for them, their effectiveness drops massively. They are complete terrors for map control however IF microed.

    • @user-mv2nn6rw2w
      @user-mv2nn6rw2w Před rokem +5

      You should try team games. As long as there isn't someone going phoenix, mutas win the game on their own. Map is huge, lots of mineral lines to hit, and unless they want to keep 300 supply spread out throught the base to defend 100 supply of mutas, you're going to kill their eco.

    • @TheRogueminator
      @TheRogueminator Před rokem +1

      @@user-mv2nn6rw2w enough turrets, and strategically placed Widow Mines or Archons can help against that.

  • @TheFeed816
    @TheFeed816 Před rokem +2

    Thank you, this will help me beat up on easy comp when I'm brave enough to play sc2

    • @joethestrat
      @joethestrat Před rokem +1

      Whoa whoa, let's not get crazy here....

  • @LounoirRecords
    @LounoirRecords Před rokem +12

    everyone knows the super s tier unit is the minimap, but you gotta pay for that dlc unit

    • @Broockle
      @Broockle Před rokem +7

      remember in RA or C&C where you only gain the minimap if you build a Radar Building, and you still gotta supply it with power, so if one of your powerplants blows up the first thing that goes is the minimap? Those were days 😆

    • @LounoirRecords
      @LounoirRecords Před rokem +2

      @@Broockle sure, i played that game a lot. in a way it actually made quite a bit of sense logically

  • @hamburgers7817
    @hamburgers7817 Před rokem +3

    Nice job Winter, pretty fair list. It is hard to make a list that simple. Like some of the B tier units, when microed by pros can be S. Like Byun's reapers, Hero's stalkers, or just pro's with Disruptors. But as you said for mortals like me B tier.

  • @sinressfyodie4124
    @sinressfyodie4124 Před rokem +5

    Zerg campaign: so here is a wide variety of units, all with unique strengths and weaknesses that you can choose to make the perfect army for any situation
    Me: mass queen 98% of the campaign, gotcha

  • @TheRogueminator
    @TheRogueminator Před rokem +1

    I would personally put BCs on the S-tier too, due to them being able to not just Yamato, but also fire on the move AND warp in everywhere on the map. Can make for some nasty surprises, and come directly on top of those otherwise long-range Tempests.

  • @PaleGhost69
    @PaleGhost69 Před rokem +11

    Stop using these units: Anything but probes, which are S+ tier, obviously.

    • @PJOZeus
      @PJOZeus Před rokem +3

      *Probius smiling in the back*

    • @enderofbarts
      @enderofbarts Před rokem +1

      Actual worst unit, only does 5 damage with no armor, do not build them ever.

    • @Broockle
      @Broockle Před rokem

      Brenda Tier Probes 👵

  • @Daniel-rd6st
    @Daniel-rd6st Před rokem +5

    I might argue about the drone. Sure you lose one when you use it for a building but thats why zerg buildings tend to be cheaper. But you cant stop a zerg building by killing the worker, like with terran. Also drones regen health , so if they survive that baneling hit or oracle attack, they will be quickly at full health again, while damaged SUVs and probes (if they got hull damage) will be easy pickings for a follow up attack. Also with research they can burrow, which might occasionally save you a mineral line.

    • @user-mv2nn6rw2w
      @user-mv2nn6rw2w Před rokem

      Eh, it's less that the buildings cost less (spawning pool costs 200, remember?), it's more that you have built in production in the hatcheries, so you don't need to build 5 spawning pools to make mass lings.

    • @Daniel-rd6st
      @Daniel-rd6st Před rokem

      @@user-mv2nn6rw2w Well the hatch is the cheapest of the base buildings (300 to the 400 of the other races) and i think thats because of the drone loss and because you need to build a couple of them quickly to get your production up.

    • @user-mv2nn6rw2w
      @user-mv2nn6rw2w Před rokem

      @@Daniel-rd6st Its down about 1 supply deopt/overlord worth of supply, which costs 100, which means its worth 100 less.
      It should be 300 to be in line with the other bases, but it costs 300+ a drone (or as I like to think, 350 + a larvae), aka it's more expensive instead of cheaper.
      Only good thing is that once you made enough workers you don't need to make extra production facility when you start massing units.

    • @Daniel-rd6st
      @Daniel-rd6st Před rokem +1

      @@user-mv2nn6rw2w Ah okay, I didnt actually know that a hatch dosent supply, well, supply 🙂

    • @user-mv2nn6rw2w
      @user-mv2nn6rw2w Před rokem +1

      @@Daniel-rd6st It does, just that it gives 8 instead of the 15 of nexus and CC.

  • @WolfGangDealers
    @WolfGangDealers Před rokem +10

    Time to watch this tierlist video and write a comment that completely disagrees and explains why my tierlist is right and yours is wrong. Excellent video!

  • @roystalenhoef8468
    @roystalenhoef8468 Před 3 měsíci

    only strategy where i lose from is mas carrier thempest (i play zerg) what can i do the best against it. make corruptors?

  • @juny9445
    @juny9445 Před rokem +16

    Even serral and maru couldn't click this vid so fast

  • @metalpunk8244
    @metalpunk8244 Před 2 měsíci

    Thanks for the list, great explanations. btw what program are you using in the background to show the list?

  • @jacksonframpton7751
    @jacksonframpton7751 Před rokem +1

    Now we need a tier list of all sc2 content creators please and thank you

  • @KickAssets
    @KickAssets Před rokem +3

    Marines honestly seem OP at times, especially vs air.

  • @Elgar7022
    @Elgar7022 Před rokem +4

    @WinterStarcraft Hope this comment finds you well :)
    What if, to reduce the Queen's roles, they make Hydralisk Den not-Lair tech? Allows Zerg to build them before going for Lair and have some semblance of squishy AA DPS. Would give room for combat-nerfs to the Queen's early game perhaps?
    I'm not an expert, I'm only curious as to what other unforeseen by me catastrophic failures would come with it.

    • @lukiv3
      @lukiv3 Před rokem

      with that most zergs will just die to BC opener as Hydra is very weak to BC's and only early counter is Queen, with that they should also drop Spire building time.

    • @PaleGhost69
      @PaleGhost69 Před rokem +2

      What if winter has absolutely no control over balances and mentioning specific changes to him annoys him? Idk just throwing that idea out there.

    • @PJOZeus
      @PJOZeus Před rokem

      Ignoring any nerf to queens which would just be stupid in so so many ways - 1) hydra gas cost, couldn't really use them anyway - 2) insane ground dps as ling hydra, would utterly shred protoss no matter what they do, just wouldn't have time to get any tech or unit mass to contest it - widow mine bio? set. banelings? no issue. Collosi, Templar, Carriers or 8 gate charge? not happening.

    • @Leonhart_93
      @Leonhart_93 Před rokem +1

      They will still build queens. They are cheaper and WAY tankier than hydras and can even regenerate. Why would you build hydras if you are planning to stay on creep? Hydras only have a role off creep, basically.

    • @MPostma72
      @MPostma72 Před rokem +5

      @@Leonhart_93 Hydras? You mean lurker eggs.

  • @lucabeavis
    @lucabeavis Před rokem +1

    Awesome video! Love you, Winter!

  • @d7ffab979
    @d7ffab979 Před rokem +11

    Can you rate upgrades next, please ? :)

    • @MPostma72
      @MPostma72 Před rokem +4

      Attack upgrades are better than defense upgrades, every zerg speed upgrade except overlord, combat shield is the best marine upgrade.

  • @asddasdasdasdadsa
    @asddasdasdasdadsa Před rokem

    26:03 aren't Ultras still core to counter carrier archon protoss??? Also really good vs marine

  • @goalieguy55
    @goalieguy55 Před rokem

    wondering which of the units no longer in the game could be added back in and how would they rate with these.

  • @matthewlarue1883
    @matthewlarue1883 Před rokem +2

    Dude, how cool would it be if they added 2 more races to a new starcraft game. Like space orcs, and perhaps either Eldar/Elves or maybe an out of control AI android robot race. The storyline could be that the orcs or Elves are trying to escape from a super AI that killed its original creator race and is spreading across the galaxy chasing all living beings down for extinction and first encounter of the Orcs with Terran is capturing a small scouting party. Interrogating them and finding out its part of a larger armada that is fleeing from an AI that destroyed their homeplanet, their colonized planets, and space ports. Then the Terran command wants to validate the information and sends scouts to verify where the larger armada is and comes upon part of a smaller fleet of orcs engaged with a small AI fleet of drones that begin engaging the Terran scouting squadron. The then drones end up disengaging as they have witnessed new info to report back to AI this new information as they are too far out to send direct signals. The then Orcs begin to try communicating with the Terran scouting party and try thanking them, the sqaud leader welcomes them, but has to leave them to report back to command. Introducing one of the main Terran characters and one of the main Orc characters. Once this is established back at command briefing it causes uproar over not only possible new threat from unknown Orcs, but an AI as well that is still in its infancy of learning. Meanwhile across the Galaxy the Protos discover either another race fleeing from the AI, which are the Eldar or discover a lost civilian ship of Orcs on a small inhabital moon that comes under seige by a larger fleet of AI ships and drones and do nothing but watch as the AI obliterates the entire population. As this takes place the AI detect the Protos and attack them, but the Protos have a fleet nearby that annihilate them. Thus setting up the story Architecture.
    Also you could add that the Zeg come across the AI as well somehow. I think it could be an awesome campaign mode and story of how all the races had to team up together to take down this giant threat of the AI killing all sentient lifeforms. That might be cool to do, adding 3 more races to play as and in the end either destroying the AI completely or it changes for the better or something.
    One small edit, also to make the Orcs smart and not dumb would be interesting.

  • @whatthefuck519
    @whatthefuck519 Před rokem

    this will be quite handy when i play sc2 again in a few months

  • @maxstepaniuk4355
    @maxstepaniuk4355 Před rokem +6

    You cant win games in grandmaster league with D tier units. Uthermal:"Hold my beer"

    • @bovinepro8075
      @bovinepro8075 Před rokem +1

      you can win grandmaster games with anything technically you can win with no units at all if you roll the legendary disconncet win or worker rush win

  • @xzeeno3712
    @xzeeno3712 Před rokem +1

    I heavily disagree about the mothership, when I get the mothership I use it for a frontal attack using it's T ability to minimize damage and also I use it as a temporary shield to cause more damage and less losses.

  • @K3rriganZerg
    @K3rriganZerg Před rokem

    Who started calling queens Brenda first was it Winter or Lowko?? 🤔 I need to know 😅

  • @riklaunim
    @riklaunim Před rokem

    In 3vs3 or 4vs4 a lurker will likely kill like 100 supply, especially when placed on the rally route. uThermal ghosts kill 40 workers on average (and all 15 observers).

  • @Alex06CoSonic
    @Alex06CoSonic Před rokem +1

    I was gonna say before you put any units in any tier - Archons, Carrier and Marines (with medivacs).
    Glad to see I was spot on xD

  • @drewpaiva93
    @drewpaiva93 Před rokem

    It all depends on the commander behind the units, right?

  • @brianball2176
    @brianball2176 Před rokem +2

    Marine/Medivac was guaranteed S tier. Base army unit that is viable all game, good for offense and defense, cheap, heals quickly with medivacs so it has longevity, and Stim makes them an absolute nightmare without any crowd control or splash damage. FUCK M/M.
    And Widow Mines. And Ghosts. And Carriers for that matter.

  • @Jousef9
    @Jousef9 Před rokem

    Ive been waiting for this video since the last time I played starcraft 2 in 2020

  • @wjrHomie
    @wjrHomie Před rokem

    thanks winter for no ads!!!

  • @siege275
    @siege275 Před rokem

    I feel like this is a tier list based on ranked as in the e tier is best at bronze and the s tier is best at higher tier lol great vid winter 👌

  • @danieljones3291
    @danieljones3291 Před rokem +12

    I'm a casual Zerg player. That said, it's sad to see the units that make up the core of nearly any combat composition are A tier or below while Protoss and Terran have much better S tier options.

    • @cpMetis
      @cpMetis Před rokem +3

      True, but
      You have queens.

    • @havel6060
      @havel6060 Před rokem +2

      zerg have high adaptability and bank, you can rebuild your army much faster than the other 2 races, and then you have broodlords which is rlly hard to counter at end game

    • @CorwinTheOneAndOnly
      @CorwinTheOneAndOnly Před rokem +4

      @@cpMetis We have queens BECAUSE our race is trash. All of us would be in favor of nerfing queens (and nerfing our spellcasters) if our other units got better.
      Example: You get to nerf the shit out of queens if you allow Hydras to be a T1 unit (upgrades stay T2). You dirty terrans should also be in favor of this because it means you get to buff the shit out of banshees.
      You get to nerf the hell out of infestors and vipers if you buff broodlords and ultras. Broodlords get a speed buff and ultras get to attack while moving.
      And most importantly: remove a ghost's ability to snipe massive units, but lower the energy cost of snip. All problems have been solved.

    • @DomenG33K
      @DomenG33K Před rokem +1

      @@CorwinTheOneAndOnly Your highest winrate race in pro play is bad? Jokes aside, zerg have the fastest growing economy and the ability to produce units at bulk. Meaning that 200 minerals worth of units SHOULNDT be equal to the other races.
      It's a weakness and a strength. And i say that as someone who plays all three races mostly zerg/toss. Honestly yeah 10 zelots are stronger then like 20 zerg units. But i kill 20 zerg he kill 8 zelots. I remake 6 zelots, zerg remakes 40 roaches gg zerg won xD

    • @CorwinTheOneAndOnly
      @CorwinTheOneAndOnly Před rokem

      @@DomenG33K Survive til lategame and you win tho. With literally ANY harassment of our economy (TERRANS), zerg is screwed

  • @ashra8281
    @ashra8281 Před rokem +1

    Disruptors are good vs opponents in lower leagues cos they can't play.
    But the key thing is they allow you to dance. As protoss you wanna be hitting and backing off. Shields regen enegery comes back. Which high templaf let you do as well but the need energy and are less deadly

    • @Leonhart_93
      @Leonhart_93 Před rokem +2

      Guess what, the people in lower leagues also can't control Disruptors. Even I am not confident that I won't kill a lot of my units in a tight moment with them. I would much rather have lurkers or mines instead.

    • @ashra8281
      @ashra8281 Před rokem

      @@Leonhart_93 oh yeah lurkers and mines are good. But if you're low diamond a few disruptors will take out an entire enemy force while they're trying to macro

    • @Leonhart_93
      @Leonhart_93 Před rokem

      @@ashra8281 That's because they expect to counter everything with the same basic composition, like they always do. Especially terrans with their MMM compositions.
      In my experience disruptors are quite bad vs liberators, siege tanks, lurkers and vipers but of course they don't get countered as hard as colosi and archons do, that's why they exist.

    • @ashra8281
      @ashra8281 Před rokem

      @@Leonhart_93 disruptors are considered good vs seige tanks and lurkers. The inablitity to move is huge.
      With MMM you can normally stim in but yeah they are generally vs that.
      They do suck balls vs libs

    • @Leonhart_93
      @Leonhart_93 Před rokem

      @@ashra8281 In my experience the lurkers play similarly with libs and kinda zone out the disruptors. They can also dodge the novas and close in. Of course it's only dangerous where there aren't just lurkers and can't afford to take your time to pick them off.
      Also tanks have the same range as the disruptors and it's really hard to fire a nova from perfect range. 2-3 tanks usually means you will lose some disruptors.

  • @HenriqueRJchiki
    @HenriqueRJchiki Před rokem

    In metal leagues you definitely can hit disruptors if you micro the ball

  • @snakyYT
    @snakyYT Před rokem

    best protoss units if there is a 4 minute grace period?

  • @reecedabeast5273
    @reecedabeast5273 Před rokem

    Arnt like all early builds, block the entry into the base because of zerglings, like if you failed to block it either with a unit mistep or something else you lost the game to zerglings? I mean i know that you want to make sure most units dont make it to your mineral line, but the zergling is the poster child of that idea.

  • @magusmaximus670
    @magusmaximus670 Před rokem

    Keep it up, buddy!

  • @Hotshotben
    @Hotshotben Před rokem

    Great content

  • @halqthedarktemplar
    @halqthedarktemplar Před rokem

    5:45 isn't the colossus relatively common vs zerg in the stalker colossus composition?
    Admittedly it is pretty hard to micro so not ideal in the metal leagues so I guess "eh" Tier is deserved

    • @PJOZeus
      @PJOZeus Před rokem

      does it get built often? sure
      is it good, does it last and is it the primary back bone of the army? at the ranks mentioned, no not really.. just falls over (speaking as a zerg)

    • @matteofontana_
      @matteofontana_ Před rokem

      dark templars aren't s lol

    • @MPostma72
      @MPostma72 Před rokem

      @@matteofontana_ That's because they haven't embraced and become archons yet.

  • @marcomarin1196
    @marcomarin1196 Před rokem

    Viper is micro intensive A or B

  • @gagnong4738
    @gagnong4738 Před rokem

    Love these Lowko tier lists, excellent sleeping music

  • @andrewpeterson3302
    @andrewpeterson3302 Před rokem +1

    Disruptor based army's control the ground. Point blank, period. Use it to zone. Keep their army away from you ever 2 seconds. Then when they do hit, it's gg. Disruptors are king of the ground. Don't get it twisted.

    • @Leonhart_93
      @Leonhart_93 Před rokem

      Disruptors are there just to fill the role of the high tier ground unit in the protoss army that doesn't get hard countered. Like for example in PvT, colossus gets hard countered by vikings and templar/archon by ghosts. Then the bio ball would effortlessly DPS whatever chargelot/stalkers you may have. They do have regular counters though, they quite bad vs liberators, siege tanks, lurkers and vipers.
      Without the disruptor, a ground based protoss army is not truly viable in the end game so all protoss players would eventually be forced into skytoss even if they don't like the playstyle.

  • @sockpuppermcgee7920
    @sockpuppermcgee7920 Před 7 měsíci

    For a game as complex as this, I don't think it's possible for 1 tierlist to do any unit justice. You have different elos, matchups, map designs, timing attacks, mindgames, etc.
    DT can hit like a truck, it can blink, it's perma cloaked, can morph into an Archon, in general it harasses really well. For 35 seconds. Then detection exists, and you can't use it properly anymore. BUT, it forces a reaction out of your enemy, it forces them to do something predictable or change their build a lil bit since they don't know what you're doing. That last part can be extremely powerful, more powerful even than killing a whole mineral line sometimes. This is against Terran.
    Now you have Zerg, completely different.
    Then Protoss, completely different again.
    Units don't retain their consistency nor their strengths in different matchups. In TvT, ghosts are useless compared to TvZ or TvP.
    TvZ, it locks your opponent out of building Ultras completely, it counters all spellcasters, it can 1 shot infestors, it can punish retreats, very powerful. It's cheap enough that killing a ghost with banelings only is considered inefficient.
    TvP, the ghost is so powerful that it's considered a mistake not to have ghosts. EMP counters every unit in their roster except Interceptors. That's massive. Stupid almost.
    In any matchup, the ghost can cloak, piss off to one side of the map, and call down a nuke in a deadzone. It will miss completely, 0 damage, and your opponent will still be clicking on all their bases; no macro, no micro, while that useless nuke lands somewhere in the void. That's how powerful it is if you use it incorrectly.
    These tierlists are largely based on opinions, rather than the objective strengths/weaknesses of the units, but I still like them, especially when they're rated based on the rank they're used in. Carriers in Bronze, yeah S+++ tier, it's so high in the tierlist that it goes off the screen. In GM 8k MMR, it's a unit that gets one shot just by right clicking with vikings. To make a tierlist that takes all of this into account would be insanely time consuming, but also really interesting. Idk who'd stick around for a 2h video tho. 2h with no tangents or examples*.

  • @KickAssets
    @KickAssets Před rokem

    You should do this same thing for 3vs3 or 4v4.

  • @jacobmarkin1371
    @jacobmarkin1371 Před rokem

    When do we get the critical building tier list???

  • @xitaris5981
    @xitaris5981 Před rokem

    Wait Carrier is S tier, but Corruptor is B tier? Are you suggesting that Plat/Diamond players build hydra vs carrier? Or is that the situational?

  • @Heartly07
    @Heartly07 Před rokem

    if you need lings added on to every army comp to round it out, that means that they are good not a reason to demote them. its like saying im going to run immortal but lets add on some zealots to round it out. im going to run roach but lets add on some lings to round it out. same logic but flawed because zerg?? or is this just protoss bias.

  • @Merkaba85
    @Merkaba85 Před rokem

    Units Winter underrate:
    Banshees are great in TvT for harrassing SCVs, forcing turrets, cyclones, scans, ravens, great for sniping tanks and early marines and cyclones (2 banshee 3 shot), SCVs building, and they work great vs tanks if you keep making them, easier to use than libs imo. In TvZ they are also great at harrassing drones, forcing spores, overseers. And they are great support for an early push, and they snipe spires and bases pretty good too, 2 port ftw! Okay.
    Swarmhost are pretty good vs meching terrans, especially in lower eco scenarios, if they have helbats protecting their army, just go for the production.
    Ravens are amazing, easily A tier, you can mass ravens in all matchups. Fairly easy to use too.
    Disruptors easily A tier, if not S amazing in all matchups. Disruptor/Tempest + support, probably best PvT unit comp.
    Tanks 100% S tier,
    Ghost S tier, just practice, but only B tier vs terran.
    Units Winter overrate:
    Reapers are very meh. Good for scouting, reapers cheese is weak if you can play. Very situational unit.
    Zerglings very situational, not solid.
    DT also quite situational.
    Carriers and Archons, very good, especially together, but not always. Ghost, mine, viking melt them with good control, for instance. Only A tier for those two.

  • @kian4508
    @kian4508 Před rokem

    Wait queen does have the same DPS as hydras???

  • @georgeclark2868
    @georgeclark2868 Před 3 měsíci +1

    Funny how barely any Zerg attacking units are considered really good

  • @justinzhou
    @justinzhou Před rokem

    yeah this is much more aligned to my experience

  • @sargentchef8092
    @sargentchef8092 Před rokem +1

    i used to not build anything until i got battlecruiser's and not expand my base yeah i lost a bunch lol

  • @darkbut8864
    @darkbut8864 Před rokem

    i dont think the zelots are s ,and distruptor ,oracal are e for sure if you are not a high elo player ,the ovi ,riper ,sentry are b for sure ,and the libs are a eazy

  • @justincase5002
    @justincase5002 Před rokem +2

    Drones? Eh, situational. Only build them when you are playing as a Zerg and you plan to mine more minerals or Vespen.

    • @DaimothCL
      @DaimothCL Před rokem

      are you the guyjustin guy in the chat?

  • @knightofvirtue613
    @knightofvirtue613 Před rokem

    This video is interesting after watching thermals' ravens to GM series

  • @arcturus64
    @arcturus64 Před rokem +1

    Never lost to a B or E tier unit because I never played.

  • @elliottwitt786
    @elliottwitt786 Před rokem

    Now you should do upgrades tier list

  • @thanhnguyenquoc9523
    @thanhnguyenquoc9523 Před rokem

    I think Oracle + Carrier is the best because of the Oracle scout ability.

  • @rumls4drinkin
    @rumls4drinkin Před rokem

    I'm a terran master, aka retired diamond leaguer. Liberators are too hard to use to incorporate. Banshee however I can split into pairs, cloak and attack move and pray without ever looking back at them....

  • @cpypcy
    @cpypcy Před rokem +5

    The design is very human, very easy to use!

  • @LoneAidenPryde
    @LoneAidenPryde Před rokem +1

    I agree with much of this, but I will never agree that ghosts are not S tier. a silver player could still get one of these out, devote 5 of his apm to emp the silver toss and it will help more than any other unit at that time lol.

  • @mrperson6963
    @mrperson6963 Před rokem +1

    when your siege tanks get to choose to fight probes, immortals, or banshees. pick banshees . been screwing up this whole time trying to fight those probes

  • @sergejsfedorivs4219
    @sergejsfedorivs4219 Před rokem

    So why Lurker is not included?

  • @CrAzY799999
    @CrAzY799999 Před rokem

    wait were swarm hosts nerfed to hell? Haven't played in years cause my game doesn't wanna start properly, I just gave up on it lol

  • @alicrastd3095
    @alicrastd3095 Před rokem +3

    I’m surprised you put hydra at A. I thought B, because it’s just a lurker egg!

    • @petrusv8752
      @petrusv8752 Před rokem

      if hydras actually get to hit things they deal some great dps. the problem is that zerg isnt a sturdy race so any front line the hydras have melts always before they can do much; but if you pair hydras with immortals or use microbial shroud against skytoss, suddenly the baby lurkers earn their vespene.

  • @mclow094
    @mclow094 Před rokem

    Me I don't use battle cruisers or Thor's or even tanks I just use hair like vikings and banshees but ground units I don't use I do use liberators for defense and tanks for defense but for assault I don't use

  • @Actio83
    @Actio83 Před rokem

    SCV is A? It can be killed while building, and repair??? All Zerg units heal automatically and same with the photos shield…

  • @moneygrab610
    @moneygrab610 Před rokem +2

    So what you are saying is Zerg has no good units and that is the sole reason I am losing all my games. Glad to hear it!

    • @PaleGhost69
      @PaleGhost69 Před rokem +2

      Quantity over quality. Just throw more units at them. You are the swarm.

    • @MPostma72
      @MPostma72 Před rokem

      You have to kill them before they can get the good units.

  • @learn2farm509
    @learn2farm509 Před rokem

    Ive won many games.. not early wins either with only zerglings hahaha.. not in 1v1 tho.. always free for all.. if you dont get harrassed as much as the others early.. then by mid game you have a kill ball regardless of their composition as you dont have to attack the enemy army at all if you have good map vision burrow and patience. In fact I bought my 2v2 back from certain death by design.. my teammate role was hold out as long as possible terran.. fortifying the entrance with enough room to pop zerglings thru.. an backed by like a handful of my spine structures. Only goal was to allow me to get a few hundred zergling with attack increase and speed research. Then I laid them burrowed 3/4 of the way to the other teams bases then off to the side so an army on the march wouldnt notice them.. but put 2 zerglings in that path.. who were just for early warning.. they were meant to die.. When his army hit the second early warning system.. which was slightly close to us than halfway.. I unburrowed an enormous army of zerglings sent what i was still building to in front and to the side of our defensive line.. these were to harass and weaken should they decided to retreat and defend when they realized what was happening. They didnt tho.. so just served to divide the attention of the enemy away from our stationary defense. bunkers siege.. missile turrest and spine structures. Before they even got fully thru our defense they had nothing in there base that was still being poured into with more and more zerglings.. My partner was fairly new so I knew a direct confrontation would be a loss as they are not good at micro and macro simulatneously.. and would lose a ton of expenisive units to just inattention.. So I focused his attention strictly on defense at all cost.. while i went in kamikaze do or die hoping the speed and sheer numbers could overwhelm their base before they did ours.. risky as it was splitting forces but... an undefended base falls fast to an ocean of zerglings.. much faster than the terrans pushing their seige tanks and marines thru a base.. as their quicker.. there are more of them and no need to toggle to siege mode hahaha! squishy as can be but that doesnt matter if their are only scv for defense.. took that game in ehh somewhere between 10-15minutes and dominated.. zerglings with a plan... hahaha.. i dont like late game zerg... used to favor a zergling.. baneling.. zergling softening wave trio.. then a combination of ultralisk.. roaches and zergling push.. with zerglings up front to distract as the ultralisk hit the wall.. and then roach zergling to reinforce the pesky large quantity units wreaking havoc beside biological bulldozers of the ultralisk. But these days if i play zerg.. i play sneaky and wait for my shot and go all in.. I avoid direct battles as much as possible.. the only exception is ambush.. either unburrow while an army is on top... so their surrounded and confused.. or if their detectors.. ill hit from the front.. a second or two before i routed another small army from behind.. the last thing you want with zerg on terran or even protoss.. is a cluster of them.. just like the cinematics.. when zerg hit.. it needs to be a surprise and have them surrounded before firelines melt your squishy troops.

  • @krystofmares8857
    @krystofmares8857 Před rokem

    upwards from S you should had add Protoss category

  • @VVeremoose
    @VVeremoose Před rokem

    Proxy Thor cheese is my second favorite behind PF rush. But PF rush is so hard to pull off.

  • @reallordfluffybutt5636
    @reallordfluffybutt5636 Před rokem +1

    Tier A went through so many patches during that video...

  • @toast_recon
    @toast_recon Před rokem +4

    I would swap zealot and zergling, as much as my protoss self loves zealots. Zerglings have a constant solid impact on every game start to finish, and you always mix them into any comp without fail.

    • @brianball2176
      @brianball2176 Před rokem +2

      Then when you get them through their upgrades to Shredlings at the end game.......goddamn they can make bases disappear.

  • @AnonJuggerbot
    @AnonJuggerbot Před rokem +5

    I would say Ghosts are still S tier solely because they are still really solid combat units. Unlike other casters you can A move them and they will still get work done. Then if you remember to do it you can cloak them and they become a nightmare to deal with, and if you want to get REALLY fancy, shooting a couple EMPs at a Protoss army will usually win the game instantly. Same with just a couple snipes on Zerg units. As far as casters go, Ghosts are probably one of the least micro intensive, just because they can be left to their own devices as part of your army and be fine. In short, they have game-changing abilities, but even if you forget to use them half the time, Ghosts are still just really solid combat units and will still get their money's worth. I also find it odd you rated Vipers S and Ghosts A... Despite Vipers having the same issues you talk about with Ghosts, namely that they are very micro heavy, while having none of the actual combat potential Ghosts have. Vipers are not easier to use than ghosts, and their abilities are roughly similar in utility (IE a few well placed uses of their spells can instantly win a fight).
    As for the Phoenix rating: Any Protoss that doesn't build a handful of Phoenixes against Terran is actively trying to lose. So much of what makes the Terran army work relies on air superiority. Ravens hiding at the corner to drop turrets in your mineral line, medivac drops, vikings shooting your colossi, all of this is shut down by 3-4 phoenixes that are just there to repel airborne harass from Terran units trying to pick away at you. 3-4 phoenixes won't win the game, but they limit the number of strategies the Terran can execute dramatically. This makes you a much harder target to crack, which is exactly what you want against hyper-efficient Terran units.

    • @kaiser2261
      @kaiser2261 Před rokem

      You clearly don’t play Terran. Not only are they very micro intensive, they also make microing the rest of your army more difficult because you need to tab through to stim.

    • @AnonJuggerbot
      @AnonJuggerbot Před rokem +1

      @@kaiser2261 Do yourself a favor and unbind F2, then learn how to hotkey units

    • @kaiser2261
      @kaiser2261 Před rokem +1

      @@AnonJuggerbot so which is it? Can they be “left to their own devices” and “a moved” as “part of your army” or do you need to hotkey them and carefully control them?

    • @restlessfrager
      @restlessfrager Před rokem

      @@AnonJuggerbot You forgot the part where this is aimed at plat/diamond players, which won't always have that skillset.
      Do yourself a favor and don't make yourself look like a fool.

    • @AnonJuggerbot
      @AnonJuggerbot Před rokem +1

      @@kaiser2261 Both. My point was you don't NEED to do intense micro to get a lot of value out of them, because with even a very small amount of micro (One hotkey is not an overwhelming amount of micro, lets be real) they become godlike.
      ​ @restlessfrager If you can't manage 2 army hotkeys, you aren't platinum or diamond. If you manage to climb out of gold with F2 only, you're a Florencio tier mind game specialist who would easily be Masters with some basic hotkey management abilities.

  • @Zandonus
    @Zandonus Před rokem +2

    "Continue not to play starcraft 2" Oh yeah. That's me. I failed for 2 weeks to get placed into the AI skill bracket.

  • @richardbutton1179
    @richardbutton1179 Před rokem +1

    MS was good when game first came out but when they took all it's abilities away it became worthless

  • @lecorbeauanonyme8458
    @lecorbeauanonyme8458 Před rokem

    Brood lords are decent honestly, I make a combo of corruptor + brood lords sometimes and I destroy with it.

  • @user-mv2nn6rw2w
    @user-mv2nn6rw2w Před rokem +2

    "A queen has similar dps to a hydra"
    Actually, about half.

    • @widowmines231
      @widowmines231 Před rokem

      against air unit

    • @user-mv2nn6rw2w
      @user-mv2nn6rw2w Před rokem +1

      ​@@widowmines231 Queen: 11.2 anti ground dps, 12.6 anti air dps. AND it gets blocked harder by armor, percentage wise.
      Hydra does over 20 dps.

    • @widowmines231
      @widowmines231 Před rokem

      @@user-mv2nn6rw2w oh, my memories is a bit messed up, have not touchedd my off race for a while, well that make them even better, 4 queen with transfuse beats 4 void rays easily, while 5 hydras can not, despite having much higher dps.

    • @gustru2078
      @gustru2078 Před rokem

      @@widowmines231 You would have to suck to come up with the reasoning that using void rays to kill queens is a good idea. Since transfuse can only be used while on creep, it only works defensively but if you also have hydras in the lot to receive transfusions, then the voids will go down much faster than with just queens. Despite what Winter says, imo the hydra is no longer a core unit in Starcraft 2. More expensive, 2 supply instead of 1, slow and frail for its cost. In other words, built as a glass cannon so it should be used as such. In Starcraft 1, hydras were 75minerals/25gas/1supply/80HP vs 100/50/2/90HP for SC2 hydras. Much more expensive for 10 more HP, being faster than SC1 Hydras without the speed upgrade but much slower with it unless on creep and a higher DPS (20.4 for SC2 vs 15.9 for BW)

    • @widowmines231
      @widowmines231 Před rokem +1

      @@gustru2078 your reading skills are remarkable, i said queen do better same supply/resource wise against air units than hydra despite having lower dps, when did i said anything about killing queens with void rays. yes, queen plus hydra against air is better than pure queen, so is queen+viper, queen +corruptor, even queen and muta do better against mass void ray than queen hydra, hydra just sucks, that's all

  • @adrianlastname4864
    @adrianlastname4864 Před rokem

    I'm up about 800mmr after building ghosts way more often.

  • @Joe.D.780
    @Joe.D.780 Před rokem

    I like how you acknowledged that not all of us are grandmaster lol

  • @futairimasu
    @futairimasu Před rokem

    Your voice sounds like the old guy from Family Guy
    Keep up the good videos man, I loved this one!

  • @TheHalogen131
    @TheHalogen131 Před rokem

    20:46 poor Grubby. He streams HotS and WC3 and he still can't get a break

  • @mixitra8320
    @mixitra8320 Před rokem +1

    A tier list was made but a questions remains: At what cost?

  • @cstrange8101
    @cstrange8101 Před rokem

    I've seen winter give strikes for Terrans simply making a Raven

  • @darkranger116
    @darkranger116 Před rokem

    Reapers are an incredible unit. A squad of 6-10 can do so many things, but only if you're willing to put in the effort, which i am, almost every single time

  • @Zeratul723
    @Zeratul723 Před rokem

    uhhhh you put Carriers where now?

  • @thecollectiverisk
    @thecollectiverisk Před rokem

    I was personally attacked within the first min of this video lmfao 🤣