What's the difference between ASSAULT RIFLES in Helldivers 2?

Sdílet
Vložit
  • čas přidán 16. 06. 2024
  • A guide to Helldivers 2 Assault Rifles!
    Come fight with me for democracy! - / zerkovich
  • Hry

Komentáře • 248

  • @zerkyzerk
    @zerkyzerk  Před 2 měsíci +262

    **Update Changes:**
    - So the Concussive Liberator is in fact NOT explosive. At the time of making this video, it had 'Explosive Damage' listed in it's traits. But it was all a lie and as of a recent patch, has been removed from the tags. So don't use it for Charger Butts, etc. It's merely a tool for crowd control.
    - The Penetrator gained full auto now which is a nice option.

    • @NolsHub
      @NolsHub Před 2 měsíci +21

      I believe the reason for the name change is so that people don't think "explosive" means aoe damage, like the JAR-5 Dominator. The bullets do explode to the point of creating a concussive force on the target, but not enough to spread heat or shrapnel to anything in the vicinity. I assume people might have reported the Explosive Liberator's inability to do aoe damage as a bug, and honestly I never got the gun myself because that's what I thought they meant by Explosive Liberator.
      Went to check, apparently JAR-5 Dominator doesn't do aoe damage, and it's no longer got the explosive trait despite being in the explosive category. No idea what's going on there.

    • @PhysioMage
      @PhysioMage Před 2 měsíci +10

      The game devs seem to have made a distinction between explosive trait and explosive category. Trait deals concussive/stagger, but category deals small aoe.

    • @phylippezimmermannpaquin2062
      @phylippezimmermannpaquin2062 Před 2 měsíci +1

      It is explosive. Among the assault rifles, it takes the fewest shots to kill a charger from the back. It couldnt do that if it wasnt explosive

    • @lupvirga
      @lupvirga Před 2 měsíci +1

      @@phylippezimmermannpaquin2062 actually it takes the same amount of shots a standard lib does to the butt of a charger it was tested. Also, @NoIsHub, JAR-5 is still explosive, it destroys charger butts in like 7-10 shots. it doesn't need the explosive trait because it's in the Explosive Type Category.

    • @phylippezimmermannpaquin2062
      @phylippezimmermannpaquin2062 Před 2 měsíci

      @@lupvirga i was watching a video testing them yesterday so one of our sources is wrong

  • @flygawnebardoflight
    @flygawnebardoflight Před 2 měsíci +294

    I think what I like most about the Liberator Penetrator is that it deals full damage to lightly armored targets while the standard Liberator deals 60% damage. This means that the Liberator Penetrator has MORE damage than the liberator against enemy parts that are lightly armored, like the heads of many bugs. One Burst reliably kills small bugs, but where you most feel its lacking damage is against the unarmored and annoying Hunter bugs.

    • @TheDapperSaint
      @TheDapperSaint Před 2 měsíci +15

      It is worth mentioning though that, although it does do more damage, it typically only keeps up with shots to kill of the standard liberator and never out performs against it.
      I hope they eventually buff it as there are just better options for medium pen right now and it gets left in the dirt quite a bit

    • @zwenkwiel816
      @zwenkwiel816 Před 2 měsíci +13

      Stalkers take like 2 magazines to kill. By that time they're eating your face...

    • @AlexDenton0451
      @AlexDenton0451 Před 2 měsíci +9

      ​@@TheDapperSaintI think that's fine, when it's situationally gonna be more useful against the heavier armor guys. Weapons should be side grades, not upgrades IMO.

    • @TheDapperSaint
      @TheDapperSaint Před 2 měsíci +10

      @@AlexDenton0451 I wish that was the case but the issue though is that it isn't sadly. The penetrator specifically underperforms in every area.
      - it's the bottom of the totem pole for assault rifles.
      - it's performance is overshadowed at mid-long range by actual marksmans
      - it's the worst option as far as medium pen goes BY FAR.
      And to top it off, a lot of the theoretical boons that come with medium pen are somewhat redundant due to low damage. You don't do critical damage for piercing the chest of devastators for instance. It takes mag dumping to do anything through that armor you penetrated, when you could've just dinked them in the head with any gun and killed faster. Yeah you can shoot the legs of striders, but it's ineffective at best and alternatives like scorcher are just objectively better at taking them out.
      I think medium penetration overall needs a rework tbh, but weapons like slugger don't suffer as much because they are at there roots a good gun, while the penetrator is a liberator with the gimmick of medium pen with crippled stats to "balance" it.
      There is only one case where the penetrator shines, and that's the weak point multiplier on brood commanders specifically, but even then the slugger and dominator get the same boon

    • @D3adCl0wn
      @D3adCl0wn Před 2 měsíci +3

      @@TheDapperSaint If the penetrator has the same mag cap like the default it would've been alright. Choosing other primary guns should be about which target YOU want to prioritize. Concussion for heavy, Penetrator for medium, and default for adds.

  • @doomspud6302
    @doomspud6302 Před 2 měsíci +115

    Standard Liberator: 40%/22 damage against light armor, 0%/0 damage against medium.
    Liberator Penetrator: 100%/45 damage against light armor, 40%/18 damage against medium armor.
    That's why the Penetrator variant is much nicer than its stats suggest. Because of how armor penetration works, it actually deals twice the damage per shot than the standard Liberator against light armor. And since most enemies have light armor somewhere, that's a pretty big deal.

    • @Sexploitsful
      @Sexploitsful Před 2 měsíci +16

      It also does 4x headshot damage, which is tremendous against something like a bile spewer.

    • @thelouster5815
      @thelouster5815 Před 2 měsíci +6

      It still can use more ammo.

    • @deathninja16
      @deathninja16 Před 2 měsíci +1

      It had a bottleneck though, being the fire rate.

    • @catodes1295
      @catodes1295 Před 2 měsíci +2

      ​@@thelouster5815
      That's my biggest gripe with it

    • @thelouster5815
      @thelouster5815 Před 2 měsíci +5

      @@catodes1295 Increase its ammo to 36 and give it an extra mag or 2 and it’d be fine.

  • @OfficialMrRATpHace
    @OfficialMrRATpHace Před 2 měsíci +63

    a tip for the concussive variant, single fire is king. The stagger animations last longer than the automatic cycle time, pumping full-auto fire into one target won't continuously stagger them, waiting for the target to finish the animation before shooting them again can help conserve ammo and spread the effect more evenly throughout a fight.

    • @fubarexress6359
      @fubarexress6359 Před 2 měsíci +4

      nah, its useless, that stagger effect is its ONLY positive trait, it needs double damage, bigger magazine and actual explosive damage as it was originally advertised.

    • @centurion-gaming9334
      @centurion-gaming9334 Před 2 měsíci +3

      @@fubarexress6359 I wouldn't say useless I think as it does need a buff, but if you did give it both double damage and a bigger mag it would become OP. Though I would say messing with the mag size and ammo reserve would help alongside a slightly higher RoF, but it is fairly useful because stagger can save you on many occasions.

    • @catodes1295
      @catodes1295 Před 2 měsíci

      ​@@fubarexress6359
      It's literally called "concussive" lol

    • @diswazzi1683
      @diswazzi1683 Před 2 měsíci

      This game too fast paced for all that downtime, it's a sucky gun plain and simple

    • @OfficialMrRATpHace
      @OfficialMrRATpHace Před 2 měsíci +2

      @@diswazzi1683 Nah I just think people have the wrong game plan when going into this game. Your primary and secondary are not kill tools, they're defense tools. They aren't meant to kill everything you point them at, just keep you and your team alive long enough to call in the next stratagem or reload the support weapons that actually kill things.

  • @Heavynaut
    @Heavynaut Před 2 měsíci +63

    I’m glad that you mention the loadout slotting that the concussive has. It’s raw dps isn’t great but it has a good role- team play, make space, support weapon as a primary (stalwart like you recommend, machine gun, grenade launcher for horse control, etc). The utility of the concussive liberator, I feel, gets overlooked. I’ve been able to stop devastating bug breaches and general movement from enemies like commander charges, swarms of warriors or hunters.
    I like to use: concussive liberator, senator revolver, stun grenades, supply pack, EATs, stalwart/grenade launcher, (flex stratagem to fill out team). Fills an underrated role imo, even in Helldives: horde control/management. Stuns can stop/slow a lot of enemies, I have plenty of firepower to deal with the light-medium enemies, and 1minute intermittent supplementary damage for heavy armor.

    • @jingetsu4472
      @jingetsu4472 Před 2 měsíci +7

      Sorry to say, but Liberator Concussive is pure cock'n'ball torture to use. It's likely to see enemy die from epilepsy than from the dmg this gun provides.

    • @Magnus_Fraus
      @Magnus_Fraus Před 2 měsíci +3

      Its great that you have fun playing in this role, but most people prefer to be the damage dealer, so this weapon is antifun for the majority of the players

    • @Heavynaut
      @Heavynaut Před 2 měsíci +4

      @@jingetsu4472 haha I get the feel. When I initially started using it I wasn’t a fan, a lot of the weapons with less snappy ergonomics feel odd. I feel it benefits pretty decently from armour with the +30% accuracy when crouched/prone but it’s not necessary. I still can’t disagree that compared to other weapons it’s not “amazing” by any regards.

    • @Heavynaut
      @Heavynaut Před 2 měsíci +6

      @@Magnus_Fraus i like to think of all of my weapons as tools for certain jobs and not just dps. Maybe it’s an affliction form the -Tide games but having a utility over dps often is more valuable to me (personally) but I get the need for a standard of dps.
      I suppose regardless of any case I can make for the weapon it’s heavy context sensitive, and depends on the playstyle you’re looking for. After a few days of helldives I find filling this “support” role more enjoyable, and just as viable, after a while

    • @jingetsu4472
      @jingetsu4472 Před 2 měsíci +3

      @Heavynaut tested it last weekend, at first it seemed okay, but when a bunch of hunters, sentinels and other high tier stuff showed up, that's when its' damage starts to feel low. But it's fun to stunlock hive commanders, pushing them back for 1m each bullet hit, or stunlocking 2 stalkers at one time. It seems that this gun needs a good secondary weapon to shine. Well, we'll get some of those in future.

  • @Guntank214
    @Guntank214 Před 2 měsíci +23

    Way more helpful than a teir list. Very much looking forward to the rest of the weapon categories.

  • @discotornado94
    @discotornado94 Před 2 měsíci +52

    I love your Total War channel, and this channel is no different, keep up the vids!

    • @phylippezimmermannpaquin2062
      @phylippezimmermannpaquin2062 Před 2 měsíci +2

      I thought his voice felt familiar

    • @honorguard7616
      @honorguard7616 Před 2 měsíci

      @@phylippezimmermannpaquin2062 This the great book of grudges?

    • @Aircastegamer
      @Aircastegamer Před 2 měsíci

      No way he makes total war? 😮I recently gotten into warhammer total war and it's awesome!

    • @phylippezimmermannpaquin2062
      @phylippezimmermannpaquin2062 Před 2 měsíci +1

      @@Aircastegamer hes a great source of info on that game. helped me greatly during my vampire game

    • @Aircastegamer
      @Aircastegamer Před 2 měsíci +1

      @phylippezimmermannpaquin2062 definitely will follow, been posting my gameplay footage in this account of warhammer total war, currently huge fan of The empire, slaanesh and choas dwarf.

  • @DarkCatfish
    @DarkCatfish Před 2 měsíci +23

    The Penetrator is very nice to have on higher difficulties when you have a lot more armored targets.

    • @Kratos176
      @Kratos176 Před 2 měsíci +5

      You would think so but for some reason it just doesn’t feel good to use magazine is so small

    • @jasony8480
      @jasony8480 Před 2 měsíci +6

      I like using it on higher level bot missions, since the low-quality troops often have light armor, while pairing it with an anti-material rifle or Spear. Now if only the Diligence counter sniper could also get some medium pen action, since I would use it to reliably body one-shot light armor bots.

    • @GameFuMaster
      @GameFuMaster Před 2 měsíci +1

      lol, just use the slugger

    • @hawk9mm
      @hawk9mm Před měsícem

      @@GameFuMaster Slugger, Jar-5, Scorcher, hell even the Punisher is better at penatrating the face place of medium bots than the Liberator Pen, it doesn't have the capacity nor the damage even after Arrowhead's pathetic attempt at buffing it with full auto.

    • @GameFuMaster
      @GameFuMaster Před měsícem

      @@hawk9mm yeah, you're still requiring like a full magazine to kill most things that have medium armor.

  • @AtZeroDansGames
    @AtZeroDansGames Před 2 měsíci +9

    Amazing great tips and great work showing each weapon value

  • @jackthayer8892
    @jackthayer8892 Před 2 měsíci +2

    Glad to see you're still making videos, love your Warhammer vids!

  • @ruuwb
    @ruuwb Před 2 měsíci +3

    Hello there, great seeing you enter the Helldivers community. I've been a subscriber to your zerkovich channel from the start of total war warhammer. Always enjoy your content and I recently started playing HD2 myself, so good stuff!

  • @PkBearMan
    @PkBearMan Před 2 měsíci +1

    Great breakdown, short and informative. You gained a subscriber today dude!

  • @Jan_2000
    @Jan_2000 Před měsícem

    I really like how there is no annoying or pointless intro - just straight to the point. Refreshing!

  • @WingsofSilver_Tsuba69
    @WingsofSilver_Tsuba69 Před 2 měsíci

    Nice video dude! Getting straight to the point with examples of the good/bad parts of the weapons. Keep it up 🤗

  • @wavez8157
    @wavez8157 Před 2 měsíci

    Love the content hope there’s more to come

  • @chilversc
    @chilversc Před 2 měsíci +14

    Could also be that the concusive liberator is designed with teamwork in mind. If you have an organised squad that works together often one person could take this in a mission and be the designated person that keeps stalkers and chargers off the rest of the team to protect a rocket squad or something. Since we're often playing with random other people there's not been much chance to evaluate how some of these weapons could combine with other team members if working with pre-planned organised tactics.

    • @semisolaire5866
      @semisolaire5866 Před 2 měsíci +1

      It doesn't damage yourself so it's nice on loadout centered around crowd control

    • @yukikaze8721
      @yukikaze8721 Před 2 měsíci +4

      If the only thing you're looking for is stagger then the punisher or slugger is a better option. Doesn't need a dedicated person to run the concussive

  • @JoseAlbn
    @JoseAlbn Před 2 měsíci +13

    Not explosive. It was changed to say "concussive", which means just for crowd control.

    • @zerkyzerk
      @zerkyzerk  Před 2 měsíci +8

      It says explosive in the traits still. I wouldn't be surprised if that's wrong though. It would explain it's performance at that job. Although I don't know why they'd take that away and make a bad weapon even worse.

    • @inferno9103
      @inferno9103 Před 2 měsíci +5

      ​@@zerkyzerk it still works. Surprisingly it kills berserkers in red glow on belly much faster than dominator

  • @Fenris8800
    @Fenris8800 Před 2 měsíci

    Even saw ur shotgun conclusion too. Great way to explain and even more great are the evil badass intro of each weapon :D Funny and great!!

  • @Lowtan
    @Lowtan Před 2 měsíci

    2 videos and 2 bangers. I'm subbing to see how many good videos you can drop in a row.

  • @suoyidl2654
    @suoyidl2654 Před 2 měsíci +4

    Thats some good explanations.

  • @ozzyjames87
    @ozzyjames87 Před měsícem +1

    Answer: it is for the dumpster the moment you get literally anything else for example the basic breaker.

  • @tutompop
    @tutompop Před 2 měsíci

    Nice. Looking forward to future comparisons. I’ll be one of the three percent who subbed

  • @shilombaba
    @shilombaba Před 2 měsíci +1

    The Concussive is my favorite Liberator. Fantastic crowd control, especially of the Mid-sized. You can pair it with things which need long reload or cooldown, such as the laser cannon. You can also use it to push back the ennemy under a stratagem you've poorly thrown, such as gaz strike or big booms.

  • @R3GARnator
    @R3GARnator Před 2 měsíci +6

    There are three powerful single shot weapons available that do the same job as the concussive while dishing out more damage at the same time. Incidentally, I found my new favorite strategy is to use the Plasma shotgun combined with a Stalwart set to max fire rate. It's basically a grenade launcher without the short ammo reserves problem.

    • @doomspud6302
      @doomspud6302 Před 2 měsíci +6

      That's really the problem with all the Liberator variants. There are other primary weapons that do the same job, but better. Sustained DPS: the Defender, Breaker, and Sickle. Long range precision: the Diligence. High stagger: the Punisher. Medium armor piercing: the Slugger and Dominator. Explosive weakpoint damage: the Scorcher and Plasma Punisher.
      Its fine for the standard Liberator to be the "jack of all trades, master of none" since its the starter gun. But the others, specifically the Concussive, feel like they need something more to make them stand out more.

    • @noahthebongoer
      @noahthebongoer Před 2 měsíci

      Jack of all trades Master of none most often better then a Master of one, is a saying that only really works when the choice is be strong in one field be powerless in another and for a game where you Can have 3 weapons and some stratagems to help out with any problems specialising is best even if only specialising in a slot because you Can be a generalist by using all 3 slots rather then needing 3 generalist guns

  • @cthulhukid7131
    @cthulhukid7131 Před 2 měsíci +1

    "And Titan... balls?" Perfect delivery!

  • @comradestarbucks2726
    @comradestarbucks2726 Před 2 měsíci +1

    The most important note about the defender over assault rifles is you can (somewhat accurately) hip fire it in any direction while sprinting.

  • @zaghell
    @zaghell Před 2 měsíci

    do more of this, Good job man

  • @DanBonachon
    @DanBonachon Před 2 měsíci +2

    Nice info! Keep it coming more.videos!!!

  • @Gottaculat
    @Gottaculat Před 2 měsíci +2

    Great all-round combo I run is Sickle, machine pistol, E-AT, and shield generator backpack. Will handle pretty much any threat, but if you want non-premium, replace the Sickle with the submachinegun or standard Liberator.

  • @vitaliyred622
    @vitaliyred622 Před 2 měsíci +13

    Penetrator is amazing. I love it, the only problem is the magazine size, if it had more it would be insane. Maybe weapon customization for bigger mag?

    • @jasony8480
      @jasony8480 Před 2 měsíci +3

      longer reload in exchange for an extra 10 bullets?

  • @alabamaraptor8610
    @alabamaraptor8610 Před 2 měsíci

    i use the concussive liberator in my turret heavy loudouts, it is quite handy for keeping bugs away from you to avoid your turrets blasting you in your back, and for if the bugs start attacking your turrets this gun is really good at stopping them long enough for the turrets to shoot back.

  • @Rannos22
    @Rannos22 Před 2 měsíci

    Thanks for the guide
    I wouldve thought there would be more assault rifles

  • @JadeThambireddy
    @JadeThambireddy Před 2 měsíci +1

    I have really been enjoying using the Liberator Penetrator in combination with the stalwart on bug planets, using the stalwart as a pseudo primary to deal with the bigger hordes, then switching to the Liberator for the armoured stuff

  • @leeboyles4480
    @leeboyles4480 Před 2 měsíci +1

    Another thing for these guns is you can change the fire mode. The standard liberator can be burst, single, or full auto fire. In addition you can change the range on your scope to get accurate shots farther away.
    To do these things just hold the reload button. Remember as long as you are spreading liberty the gun is just there to help

  • @paulpeuker
    @paulpeuker Před 2 měsíci

    Very helpful ! Thx

  • @ThoughtsFew
    @ThoughtsFew Před 2 měsíci +1

    wonderful

  • @hunterfreeman2807
    @hunterfreeman2807 Před 2 měsíci

    Do more of these!!

  • @thant0s
    @thant0s Před 2 měsíci +1

    The "Concussive" Liberator would be a key component in a number of loadouts if it had a particularly large magazine to compensate for its dismal output combination of both very low damage AND low firing rate, and to accentuate its intention as a sustained assault suppression instrument that is reliable in that role while your teammates being given much needed breathing room do the killing.
    There are already a plethora of weapons, primarily Support Weapons, that not only are hard-focused on killing waves of enemies, but are even meta, and benefit greatly from having enemies kept out from lethally pointblank range, or having highly deadly targets such as Rocket Devastators locked down unable to fire their instant kill salvos.
    Having a reliably consistent suppressing weapon as a Primary would make it suddenly worthy of notice.

  • @someonestolebigboi-imbigboi
    @someonestolebigboi-imbigboi Před 2 měsíci +1

    you can tap fire the penetrator, use that tip for the small bugs as its always a one to two tap

  • @KageRyuu6
    @KageRyuu6 Před 2 měsíci +1

    Actually, after testing the Liberators the Concussive's Explosive damage only deals about 33% more to Fleshy targets. So DPS wise the Liberator still beats the Concussive even against Fleshy targets, but the Concussive is more ammo efficient and has some stagger as well.

  • @draegonspawn5361
    @draegonspawn5361 Před 2 měsíci

    I like the concussive lay less recoil to handle and hits where you aim way more often. It still 1-2 taps the tiny bugs, and stops hunter midpounce so their body does physics impact you while dead.
    Need to test in screachers.

  • @g3ar75
    @g3ar75 Před 2 měsíci

    Hi Zerk, I always loved your warhammer content but I never knew you were a loyal defender of the glorious managed democracy aswell!

  • @THEHAMMERNOOB
    @THEHAMMERNOOB Před 2 měsíci

    CZcams thought it could hide another Zerkovich channel from me, not this time!

  • @Mannydamon
    @Mannydamon Před 2 měsíci +2

    I hope you see this comment, this video was well done and viewed while drinking my libertea!

  • @jankocz3734
    @jankocz3734 Před 2 měsíci +4

    is this gonna become a series?

    • @zerkyzerk
      @zerkyzerk  Před 2 měsíci +5

      But of course. Democracy demands it!

    • @jankocz3734
      @jankocz3734 Před 2 měsíci +2

      @@zerkyzerk nice!

  • @JRGProjects
    @JRGProjects Před 2 měsíci

    Never considered the Penetrator for Bots. I will definitely have to try that next time I am on the front.

  • @fistan5447
    @fistan5447 Před měsícem

    My problem with Penetrator and other medium pen weapons is that their damage is generally so low against those types of enemies, you will run out of ammo very quickly if you try to use your primary against those enemies. Its generally far better to have a good penetrating support weapon and combine it with a primary with alot of ammo.

  • @mk1interactive944
    @mk1interactive944 Před 2 měsíci

    0:43 that hunter wanted the spotlight xD

  • @MrMacavity
    @MrMacavity Před 2 měsíci +1

    These are pretty good, would love to see more 👍

  • @romacho8467
    @romacho8467 Před 2 měsíci

    I didn't notice the push back from the concussive liberator. Even though weapon sucks, a "support" diver can use it and help the squad massively with big hordes.

  • @kshitijvmall
    @kshitijvmall Před 2 měsíci

    I feel like the Liberator would be a much more competitive pick vs the SMG if it had a larger magazine. This would allow it to really stand out as a weapon.

  • @ThePistolero010
    @ThePistolero010 Před 2 měsíci

    Love your warhammer content so excited your doing Helldivers! FOR DEMOCRACY!

  • @Thesavagesouls
    @Thesavagesouls Před 2 měsíci +1

    I'd be the designer of thoses weapons i would give up taking time making cool looking gun that will end up as lackluster pea shooters.

  • @NopeAce631
    @NopeAce631 Před 2 měsíci +4

    the concussive ar staggers, on an aoe. that will hold a line nicely for your squads flamethrower or keeping them in range of the eagles in route. it doesnt suck, it just fits a support role.

  • @Rysdad1
    @Rysdad1 Před 2 měsíci

    We really need some cybernetic or organic plasma weapons we researched from the bugs. All the weapons we use aren't really designed to fight what we fight, they are designed to fight humans

  • @Maulyr
    @Maulyr Před 10 dny

    Very much enjoyed these vids mate, it's nice to hear a fellow countryman rather than a Yank lol
    Do more plx. :P

  • @HeavyFootedMoa
    @HeavyFootedMoa Před 2 měsíci

    Is this Zerk from total war? Love your vids dude. Currently the only way I've made the lib concussive work is pairing it with turrets or a gas strike. You can keep all non heavy bugs permanently stuck in gas or away from your turrets. The problem is the punisher now does the same job but also kills things well. Maybe if it had more ammo it would be more useful.

  • @maddinkn
    @maddinkn Před 2 měsíci

    First of all.
    Good video!
    Good showcase on how and when to use a gun.
    One thing that bugs me.
    I love the liberator penetrator but it needs a higher base dmg.
    When facing a hive guard, it is good because you can just shoot them directly but most of the time you get a white hitmark which means you do reduced dmg. In the end you need a full mag.
    So running around it or shoot the gaps is a little tricky but you are better off with that.
    I think the first balance patch was bad because the devs should have buffed the other weapons instead.
    The standart issue AR is cool, sounds good, does decent dmg but feels awkward when you ads. It is loud. It is accurate. You can aim fast with it. Yet the reticle bounces all over the place and makes the gun feel light yet uncontrollable. Which brings me back to the *Liberator penetrator*.
    It should be a straight buffed version of the standart AR.
    But that's just me.
    Peace

  • @DarkEyedBlues
    @DarkEyedBlues Před 2 měsíci

    Im a Concussive user (at least vs bugs) and yeah its basiccally a support weapon. Autocannon is primary weapon, especcially if i can use the concussive to push bugs into a group, and the automatic as my side arm if i get swarmed by tiny bugs.

  • @SocialBobcat
    @SocialBobcat Před 2 měsíci

    3:40 as a shunned and shamed Concussive user, i think the stun and knockback traits don't get enough appreciation. i'm out there putting steady, spaced out rounds into hordes keeping them all back while my teammates then have the space and time to mow them down more easily.
    good also to keep targets stunned in the area of an incoming air strike

  • @russelldavis1875
    @russelldavis1875 Před měsícem

    I ran the concussive for a good while early on, largely against bugs. As you say, it's very good for keeping the annoying enemies off your face, and with a rover and/or turret support, you can make that pretty effective. However the Sickle fully replaced it just on pure utility. And then the Eruptor came along and you can do a similar playstyle, but with a gun that actually KILLS those annoying medium enemies rather than just keeping them CCed. If the concussive liberator had... I don't know, more shots, and was a little more reliable against the smaller enemies, I think it would still have a niche for turret-heavy players, as you can use it to play tower defense very effectively, but as I recall even scavengers will sometimes take a couple shots, and with the mag size and fire rate, that's pretty inconvenient.

  • @masondaniel6727
    @masondaniel6727 Před 2 měsíci

    Biggest issue of these guns is that they are entirely redundant, cause the Sickle exists. Which acts like an infinite ammo, no recoil liberator. Making it by far the strongest gun in the game. Also I think the Sickle has a faster reload to.

  • @jonathanamsberry3971
    @jonathanamsberry3971 Před 2 měsíci

    Am I wrong to guess Zerkovich and Zerk are the same? Really excited to see you branch out! (assuming I am guessing right)

  • @torch1028
    @torch1028 Před 2 měsíci

    I found you twice
    Once in warhammer and Once here
    Is this fate

  • @Limit19970
    @Limit19970 Před měsícem

    Standard liberator has the best reticule in the game. Wish other weapons had scopes with that reticule, such as the CS, and AMR.

  • @Wowaniac
    @Wowaniac Před 2 měsíci

    we really need some better primary choices.
    I would really love a full Gear and Weapon modification system where you could choose your ammo type. 556 has high fire rate while 762 has slower but penetrates more. Shotguns can have 00buck shot, incendiary, explosive, slug or Incendiary Explosive. and you can choose your optic that you want. Meanwhile you can put what ever Perk/Trait you want on any gear item. So that brand new really cool piece of gear you got doesn't have the perk you need just put it on it. While also being able to put plates in chests, Night Vision and Thermal in helm's and capes can have a new special perk that can increase currencies found in maps; and then you can Equip Tactical Carriers that have increased ammo capacity up to 14 mags like current gen carriers have. 4slots on the front that you can double stack, and a pouch under each arm.

  • @leafypalmfrond8938
    @leafypalmfrond8938 Před 2 měsíci

    I love the concussive rifle if I bring the flame thrower. I tick the DOT and keep pushing them back into the fire AOE as they tick for damage, great strategy for hive guards and the commanders

  • @houdini_9150
    @houdini_9150 Před 2 měsíci

    Liberating those bugs just like how he liberates those disgusting elves on Warhammer! Great vid Zerk!

  • @BackwardsPancake
    @BackwardsPancake Před 2 měsíci +1

    Standard - Just use the Defender SMG instead
    Concussive - Just use the Punisher shotgun of your choice instead
    Penetrator - If you want the increased accuracy and more reliable shots-to-kill on certain normal enemies, just use the Diligence DMR instead; If you really need the armor penetration, just use the Slugger instead.

  • @CharChar2121
    @CharChar2121 Před 2 měsíci +2

    How dare you not include best assault rifle - Sickle?

  • @badfoody
    @badfoody Před 2 měsíci

    I miss the Justice from Helldivers 1. stupid accurate, medium armor piercing. A super reliable weapon, in fact I didn't buy Helldivers 2 till I got confirmation that it was returning

  • @diswazzi1683
    @diswazzi1683 Před 2 měsíci

    The default one is fine, the other two make me feel ugly when I use them

  • @Techigai
    @Techigai Před 2 měsíci

    Weapons need more detailed info in my opinion.
    I would like to know if the Dominator actually does explosive so I can shoot those spewers in the squishy bits without losing 90% of the damage.
    I did find the Concussive Liberator a bit of fun though. Pushing Brood Commanders back 10 meters and stopping Spewers from.. spewing.

  • @meodrac
    @meodrac Před 2 měsíci

    I think the JAR5 Dominator should go here as it's currently sitting alone under Explosives and the form factor and firing modes are closer to rifles than to DMRs

  • @purpleblah2
    @purpleblah2 Před 2 měsíci

    The thing about the Penetrator is… the Slugger also blasts Warrior armor in 1-2 shots while the Penetrator takes like half a clip.

    • @NDFJB
      @NDFJB Před 2 měsíci

      Yep, slugger has the knockback and the medium armour penetration, and is absolutely deadly

    • @ExValeFor
      @ExValeFor Před 2 měsíci +1

      The main reason youd use the Liberator is it takes a shit ton of medals to unlock the Slugger, so its viable for like 20-30+ hours

  • @darksaiyan2006
    @darksaiyan2006 Před 2 měsíci

    I think the concussive liberator does great in teamplay. The other players can take care of the damage numbers, you can keep the enemies away.
    Granted, even so, you're probably best off using the punisher instead, unless you're really getting swarmed.

  • @brianwalsh1339
    @brianwalsh1339 Před 2 měsíci

    Huh, I was half-expecting you to talk about anti-large effects and what not ;)

  • @Proditum-dt4vz
    @Proditum-dt4vz Před 2 měsíci

    I think the concussive liberator sounds awesome and penetrator too. I need to go deal out some liberty now

    • @Magnus_Fraus
      @Magnus_Fraus Před 2 měsíci

      They suck cock, stick to the breaker and slugger, THE ONLY 2 PRIMARY WEAPONS IN THE GAME

  • @narrowgauge0727
    @narrowgauge0727 Před 2 měsíci

    Think we could get a video on the pistols?

  • @Stataze
    @Stataze Před 2 měsíci

    the punisher has knock back as well now, is that a better choice to the concussive?

  • @vincea1830
    @vincea1830 Před 2 měsíci

    The last game that I've had this much with using all the weapons within an online shooter game has to be Halo 2/3/Reach. Every other game since then has felt like there was an S-tier and then niche weapons that pad out the "look at muh variety" statistic.
    Call of Duty(online&zombies), Destiny, Battlefront, Battlefield, Tarkov, Ready or Not, CSGO - all of them have a meta defining gun/loadout that rules the game season to season or for the entire lifespan of the game.
    Every gun in this game, except the ones not functioning properly atm, can be taken to Helldive difficulty and work efficiently if you carry the right equipment loadout to play to its strengths. I find that level of balance to be very enjoyable and significantly add to the replayability of Helldivers 2

  • @darzinth
    @darzinth Před 2 měsíci

    Scorcher and Slugger both do everything the Concussive Liberator tries to do.

  • @themainman2827
    @themainman2827 Před měsícem

    At the doubt, pick the Liberator.
    A swiss army knife in form of assault rifle.

  • @Bangcat
    @Bangcat Před 2 měsíci

    I agree, my rifle bullets that go pop should be doing better...

  • @afisto6647
    @afisto6647 Před 2 měsíci +1

    Hello, I am a fan of the standard Liberator and I hope one day this weapon will have a light buff, like 50 rounds and 60 damage.
    Pls 😢

  • @CaptainGrief66
    @CaptainGrief66 Před 2 měsíci

    I still think that all the Liberators should have a 10 dmg buff applied to them, just to make them on par with the shotguns

  • @whitesnake2284
    @whitesnake2284 Před 2 měsíci

    Can you a do one with all the weapons out now please

  • @meman24
    @meman24 Před měsícem

    "Titanballs"

  • @Fearoq
    @Fearoq Před 2 měsíci

    Honestly penetrator is great overall, only issue i have is small mag size.
    The explosive weapon series is great against the bugs but dont seem to be useful to automatons.

  • @ValGuard4801
    @ValGuard4801 Před 2 měsíci

    The way I look at the concussive is this. It's essentially a stun dmr with a few extra bits of utility and enough damage and ammo to play the frontline if you have to. I used to run it solo vs bots and honestly it's not as bad as people think imo. It isn't *meta* but to say it's outright bad when things like the scythe, dagger, dominator, counter sniper (seriously who uses it and why), penetrator (bring a nade suit, railgun, mg, flamer, or the senator. They're all better), and starter pistol all exist and are considerably worse. Even the plasma gun and blitzer seem better in every way via them ignoring armor entirely, giving a far more powerful use.

  • @jordang5616
    @jordang5616 Před 2 měsíci

    I heard the voice and thought I was listening to a total war warhammer 3 video.

  • @sandman8496
    @sandman8496 Před 2 měsíci

    Honestly if they just buffed the damage of the concussive it would be viable

  • @LisleBrathwaite
    @LisleBrathwaite Před 2 měsíci

    With an intro like that, like and subscribe confirmed.

  • @igorpniak8308
    @igorpniak8308 Před 2 měsíci

    I recognise this voice, but I seriously can't remember from where.

  • @cpt.fignuts
    @cpt.fignuts Před 2 měsíci

    The concussive liberator is the best assault rifle because it has a explosive damage which causes stagger which is one of the best things in the game right now. My setup for bots is concussive liberator, senator, high explosive grenade

  • @DakkaDakka12
    @DakkaDakka12 Před 2 měsíci

    I think the Jar-5 Dominator is just as much a assault rifle as the Liberator Penetrator as both guns have burst fire instead of full auto so you should have that as part of your list.

  • @riandickson5130
    @riandickson5130 Před 2 měsíci

    Until the Penetrator got full auto, I wasn't a big fan of it. Especially having to hold the trigger for a full burst as though I had to fire it like it did have full auto was disorienting to me. I'm used to just having to tap the trigger for a full burst from other games. And it's a bit underpowered to be used in semi-auto as a marksman rifle, since the tradeoff for higher armor pen is lower per-shot damage. Having full-auto added to it made it more fun for me to use it, even though I still prefer the sickle over it due to potential for unlimited ammo, relatively fast reload, and near-nonexistent recoil making it hyper accurate at long range. Though now the Eruptor is taking the spot on my list for favorite gun to use

  • @kristopherleslie8343
    @kristopherleslie8343 Před 2 měsíci

    Wish we could have attachments on rifles

  • @suqmadique9762
    @suqmadique9762 Před 2 měsíci

    to fill my gun cabinet while i use actually worthwile weapons

  • @goreeclipsethestealer9869
    @goreeclipsethestealer9869 Před 2 měsíci

    0:03 standard liberator
    1:22 liberator penetrator
    2:55 concussive liberator