Helldivers 2 - Charger & Hulk Support Weapon Testing & Tips

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  • čas přidán 25. 06. 2024
  • Helldivers 2 - Hulks vs Chargers which is Easier to kill?
    Ekko Vision Code: ohdoughplays10 ekkovision.com/?ref=ohdough
    Creator Code: ohdough (for epic games store)
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    0:00 Many Thanks
    0:08 Auto Cannon
    0:51 Anti-Tank (quazar, recoilless, eat-17)
    1:34 Laser Cannon
    1:54 FlameThrower
    2:24 Railgun
    3:08 Arc Thrower
    3:42 Anti-Materiel Rifle
    4:02 Spear
    4:39 Heavy Machine Gun
    5:04 Grenade Launcher
    5:53 Auto Cannon Sentry
    6:05 HMG Emplacement
    6:20 Jar-5 Explosive Crossbow
    6:54 thermites
    7:30 TTK Tally
    7:42 TTK Comparison
    9:11 ohdoughplays10
  • Hry

Komentáře • 422

  • @Phillip_Viera
    @Phillip_Viera Před 2 měsíci +458

    One thing that gets me about chargers is when they magically appear from a blind spot while you’re distracted and they Goldberg spear your legs off

    • @Phuckboy
      @Phuckboy Před 2 měsíci +20

      Seen a number of times where chargers have yeeted someone and their samples out of the map or into deep water too

    • @semisolaire5866
      @semisolaire5866 Před 2 měsíci +5

      ​@Phuckboy bro I had 1 launch me 80m across the map into the last open bug hole with all the samples

    • @intercourse2397
      @intercourse2397 Před 2 měsíci

      I think it’s more like GORE😅

    • @sakamataRL
      @sakamataRL Před 2 měsíci +8

      My favorite thing about chargers is when I’m rolling up to a casual POI with maybe 2 warriors and a couple of scavengers and one just digs itself out of the ground for no reason. Just one of the small inconveniences in life that adds up

    • @Kenny-yu6gc
      @Kenny-yu6gc Před 2 měsíci +4

      Love when the charger spins on the dime, and starts speed walking to you, ragdolling you like it charged you.

  • @riven4121
    @riven4121 Před 2 měsíci +259

    "Backshots are on the menu"
    Hold up now.

    • @ChibiSamurai
      @ChibiSamurai Před 2 měsíci

      Just heard this on the last video lol

    • @Dwibter
      @Dwibter Před 2 měsíci

      leave me alone gojo

    • @cowboychamploo5021
      @cowboychamploo5021 Před měsícem

      Especially for Meek Mills. He shoulda said "No Diddy" 🤣 clearly he just forgot

  • @George_M_
    @George_M_ Před 2 měsíci +369

    Charger heads are so much bigger. And they're easy AF to dodge. You can dance around a Charger and do other things. A hulk will just blast you apart if you ignore it

    • @La4geas
      @La4geas Před 2 měsíci +43

      If it's a flamethrower one, you can run in circles around it while waiting for your Orbital Precision Strike to hit it.
      ...That is, if the other enemies will let you.

    • @jimbothegymbro7086
      @jimbothegymbro7086 Před 2 měsíci +7

      I mean hulks are more dangerous, but you can dance with a hulk in light armor if you get in its face (which is doable with a jump pack or shield if you play smart) to the point I reliably blast it's booty

    • @birddhunterr
      @birddhunterr Před 2 měsíci +5

      If you do the same to a hulk he will flame trooper the entire map in retaliation lol

    • @luckiestluck819
      @luckiestluck819 Před 2 měsíci +7

      @@La4geas unless the flamethrower bugs and one shots you at full hp with heavy armor

    • @jesspeed
      @jesspeed Před 2 měsíci

      @@birddhunterrand miss you every time since it can’t turn fast enough

  • @oOFoof-wo1vd
    @oOFoof-wo1vd Před 2 měsíci +168

    Hulks are less Tanky, but chargers are easily dodged, meanwhile hulks either burn you from 20 meters away or launch 40 rockets at you from 20 meters away

    • @jimbothegymbro7086
      @jimbothegymbro7086 Před 2 měsíci +7

      with the eruptor (I think that's the explosive sniper primary) you can shoot the ground between the hulks legs and damage it's back

    • @_Hal9000
      @_Hal9000 Před 2 měsíci +1

      Those darn rocket sniper hulks

    • @BackwardsPancake
      @BackwardsPancake Před 2 měsíci +2

      On some planets, the Hulks will also straight-up ignore walls and shoot rockets/flames through them. (But in fairness, that affects other enemies too)

    • @0xguillex054
      @0xguillex054 Před 2 měsíci

      @@jimbothegymbro7086 I destroyed a hulk with a grenade gun, shooting him in the shoulder, maybe the explosion reached his back. There were 4 bullets. I wanted to try again but I haven't had time to play

  • @Md-sd2go
    @Md-sd2go Před 2 měsíci +43

    The amount of samples being collected at the end is literally orgasmic

    • @OhDough
      @OhDough  Před 2 měsíci +9

      it gives me life and I don't know why it's so addicting to farm samples in this game

    • @altair5000
      @altair5000 Před 2 měsíci

      9:05 Yeah plus 32/30 rare samples? How??

    • @ShredTV_Gaming
      @ShredTV_Gaming Před měsícem +2

      @@altair5000 It is possible to go above the number if you collect everything from the map and find more as bunker/container loot. Those are not included in the sample numbers.

  • @soybean9098
    @soybean9098 Před 2 měsíci +88

    Fewer weapons kill the charger effectively, but what does kill it absolutely nukes it. Where as most can kill the Hulk, but only a few do it quickly or efficiently.

    • @ShiningDarknes
      @ShiningDarknes Před 2 měsíci +15

      And the ones that do it efficiently require much more precision than the charger. When a hulk is just standing still and you are not getting shot at by dozens of enemies that is easy, but when the hulk is moving and you are taking fire from it and everything else? Yeah suddenly it becomes clear why more things need to be effective against it.

    • @infectedpotato117
      @infectedpotato117 Před 2 měsíci

      they can do it quickly but it takes a higher skill floor to do so. railgun, auto, and amr can 1-2 shot the eye but only if you actually hit it

  • @Laoloafs
    @Laoloafs Před 2 měsíci +68

    Love how the weapons fill up to show the progress of the video.

    • @RoyGeebins
      @RoyGeebins Před 2 měsíci +1

      agreed as soon as i noticed that it reminded me to like the video

  • @alonfire1337
    @alonfire1337 Před 2 měsíci +115

    Dude I can dance with 3 Chargers no problemo but 1 flame thrower Hulk melts me in 0.1 secounds. For me it is not even close.

    • @frostfrost8907
      @frostfrost8907 Před 2 měsíci +1

      You can always dive and turn all that fire damage into nothing, lol.

    • @spectywecty
      @spectywecty Před 2 měsíci +18

      the initial hit damage of the flamethrower isn't even funny, I once got insta-melted with medium armor -_-

    • @agord7591
      @agord7591 Před 2 měsíci +25

      ​@frostfrost8907 Have you fought against flame hulks?
      Sometimes, no, often they one shot you.
      No burning, no diving, just vaporization. I think the flamethrower is head shooting us because it can instant kill you in heavy armor.

    • @lejenddairy
      @lejenddairy Před 2 měsíci +11

      @@frostfrost8907The fire literally insta kills. You can’t dive when you get insta killed by fire.

    • @spectywecty
      @spectywecty Před 2 měsíci +8

      @@agord7591 yeah seriously, the Automaton Hulk's height also means the flamethrower is perfectly aimed straight for your head. Absolutely ridiculous if it's doing headshot damage.

  • @CODDE117
    @CODDE117 Před 2 měsíci +9

    Your commentary was so fucking funny, all the while being pretty quick to the information without any dilly dally. I love it dude, good shit. Here's your earned engagement!

  • @aaronwandler
    @aaronwandler Před 2 měsíci +32

    Chargers showing up in more numbers makes them a hassle, but I'll still take them over the Hulks: the hulks constant advance and ranged weaponry makes them a MENACE. Not to mention the itty-bitty headshot hitbox.

    • @josh___something
      @josh___something Před 2 měsíci +1

      This testing is under ideal TTK conditions, but for field work, I'd actually suggest leg shots. Dough mentioned it briefly on the AT weapons, but a blown leg makes them almost stationary, but takes way more shots with conventional weaponry.
      ATs get the privilege of going for the double leg break, which kills the hulk immediately. But for high-medium penetration, it depends. Last I tried with the AMR, a full mag dump on the leg didn't do the job so... 🤷. But on the AC, 5 shots to the leg is the magic number.
      You'll only want to do these on the scorchers, since they're hilariously ineffective at range, bounce around a lot when charging towards you, and the bruisers(and obliterators) stand relatively still which makes them easier to land precision shots on.

    • @_Hal9000
      @_Hal9000 Před 2 měsíci +1

      With stun granade the hulks become a little bit more managable

  • @Umimugo
    @Umimugo Před 2 měsíci +59

    spear needs a severe buff, it should be one-shotting these things like nobody's business, and you trade ammo for ease of use compared to other support weapons (obviously not the case right now since targeting is so finicky)

    • @jessemccaughey4231
      @jessemccaughey4231 Před 2 měsíci +8

      Agree with the buff as it’s a massive ammo hog as is so the ammo it has need to HIT. But also saw another vid that gave a bunch of good tips that made it far more usable than I had thought. The basics were distance(it’s not made to shoot at point blank, but can take out a turret 1/2 a map away) and visibility. And hight, even if it’s a 3 foot rock just getting some hight immediately got it to start picking up targets

    • @nathandam6415
      @nathandam6415 Před 2 měsíci

      Spear definitely needs a damage boost. It is, however, very strong with assisted reload, as you can take out entire automaton bases with it if the situation allows for it.

    • @ShiningDarknes
      @ShiningDarknes Před 2 měsíci +4

      The spear should one-shot everything but fabricator walkers. It is too unwieldy to do anything less. It is the only weapon that is out of your control where exactly it hits, even the arc thrower can be reasonably manipulated to hit where you want it to as shown but the spear is a roll of the dice every shot.
      I fell like a possibly better change would be instead of being a man-portable weapon with squad load (and only 3+1 shots) it should be another manned turret that gets 6 shots (in side by side launchers that each have 3 shots and take two seconds to load the next round meaning if you alternate you can fire one every second but are completely stationary), taking two shots to kill most targets and 4 to kill a fabricator walker, meaning you can kill a walker plus an elite or up to 6 dropships/fabricators/gunships. Let it target bug holes and you have a strat that you call in when approaching objectives to target the objectives and/or any large targets. We need more manned turret strats and this would be a good change to achieve that. As it stands too many support weapons are AT launcher role with the spear just being inferior in every single way to the other options.

    • @ghoulbuster1
      @ghoulbuster1 Před 2 měsíci

      Spear needs a bigger boom.

    • @joaopedrobaker8841
      @joaopedrobaker8841 Před 2 měsíci +3

      Been playing the spear for a while now. I find that it needs a huge buff for the lock on (or a fix?), and a very small damage buff. Sometimes it can one shot a bile titan from 170 meters away. Sometimes it takes 3 shots. It cannot be this inconsistent. Problem is: if it kills bile titans consistently with one shot, it will be instantly meta and therefore nerfed right away.

  • @La4geas
    @La4geas Před 2 měsíci +92

    Charger damage is much easier to avoid, and hitting their head is a lot easier than the Hulk's eyes. Yeah, the Hulk's back requires a lot less damage than the chargers butt, but you don't really have many chances to shoot it (Having a Hulk with it's back to you means either you are sniping from far away, or that there is a Hulk chasing your teammate and he's also right next to you.

    • @armstronggaming8566
      @armstronggaming8566 Před 2 měsíci +9

      It really isn't that hard though, it's a fairly forgiving hitbox with a giant light that shows you exactly where to aim.
      They aren't very different difficulty-wise and it's all about practice

    • @jimbothegymbro7086
      @jimbothegymbro7086 Před 2 měsíci +4

      I mean I reliably get back shots by jumping over them with the jump pack, but I tend to run in there high on stims with light armor like an angry crackhead so take that with a grain of salt

    • @ezkiller93
      @ezkiller93 Před 2 měsíci +8

      @@armstronggaming8566 The real difference is, when shooting the charger, you don't have random entry grade rocket launcher automatons and rocket devastators shooting you across the map, messing up your aim and ragdolling you because they landed a rocket on the same continent you are on.

    • @armstronggaming8566
      @armstronggaming8566 Před 2 měsíci

      ​@@ezkiller93 then stay behind cover?
      If you're having that much of an issue with them, then maybe you need to pick your fights better, or start shooting the biggest threats first.
      Besides that, do you want me to bring up the fact that while you're fighting that 1 charger, there's the entire rest of the bugs you have to deal with, both melee and ranged.

    • @ghoulbuster1
      @ghoulbuster1 Před 2 měsíci

      Sounds like a SKEEL ISSUE to me

  • @benfields8044
    @benfields8044 Před 2 měsíci +36

    Most important part about ease to kill is how deadly the enemy is. Killing an AFK hulk vs an AFK charger sure the hulk is easier. Killing a flame hulk 10 meters infront of you way harder then any charger.

    • @cornlips7247
      @cornlips7247 Před 2 měsíci +2

      Facts

    • @lejenddairy
      @lejenddairy Před 2 měsíci +5

      Hulks are also a lot harder to hit especially when you’re on the receiving end of an onslaught of fire. Stun grenades make killing hulks pretty easy.

    • @josh___something
      @josh___something Před 2 měsíci +1

      While I'm not arguing the ease vs chargers & hulks, leg breaks are pretty easy to do with certain weaponry, and make scorchers so much easier... As long as they don't get to sneak up on you.

  • @ClassicMagicMan
    @ClassicMagicMan Před 2 měsíci +15

    Hulks are easier to kill, but they're also deadlier imo. With Chargers, you can learn to dance with them all day (and you have to, to kill the hunters and other chaff around it) but Hulks will obliterate you if you don't kill them quickly. I like how, despite the units being comparable, they have very different danger profiles.

  • @ConflictZv
    @ConflictZv Před 2 měsíci +6

    One thing I noticed, which I don't see many people utilizing, is that when a charger passes you and is in it's stopping animation, for some reason it's leg armor becomes weak and can be damaged by any weapon. In some cases, after damaging the legs from the back, you can continue to damage them from the front even though they appear to be armored. Using this method, literally any weapon can kill chargers relatively quickly as long as you focus on damaging the same leg.

    • @cattysplat
      @cattysplat Před 2 měsíci +2

      They die fast to leg damage too. Shooting the back is a waste of ammo in comparison.

  • @TheIvanMilky
    @TheIvanMilky Před 2 měsíci +9

    My gf walked in on me back shotting hulks and was super upset

  • @Spaceboyy95
    @Spaceboyy95 Před 2 měsíci +7

    Glad to hear hulk back shots are still on the menu

  • @TheSporkenator
    @TheSporkenator Před 2 měsíci +7

    Thanks for taking the time to test this stuff.
    Praise the algorithm

  • @fantomowka
    @fantomowka Před 2 měsíci +1

    Thanks for all of the testing!

  • @ozzyspitfire
    @ozzyspitfire Před 2 měsíci +7

    A funny thing you can do with chargers and hulks is pop a delivery stratagem on the top of a hulk or on the back of a charger and then it usually dies instantly. i would recommend the eat

    • @h4xorzist
      @h4xorzist Před 2 měsíci

      Yeah, it's super fun sadly, they bounce super often.

  • @BigJ_404
    @BigJ_404 Před 2 měsíci +1

    I really appreciate all the testing you do

  • @Examdactly
    @Examdactly Před 2 měsíci

    Ty for the chart at the end! 🙌

  • @InvisibleLotus
    @InvisibleLotus Před 2 měsíci +8

    I appreciate these tests Ohdough. Thanks for the vid.

    • @tybirous3417
      @tybirous3417 Před 2 měsíci +1

      Indeed! Also sending thanks 💛

  • @nlh1623
    @nlh1623 Před 2 měsíci +4

    And on top of the charger's rocket, there will be a hunter catapult to throw explosions and live "ammunitions" onto our democratic behind.

  • @8ballgaming468
    @8ballgaming468 Před 2 měsíci +2

    Thanks for the great content man!!

  • @UnlovedWarlock
    @UnlovedWarlock Před 2 měsíci +1

    Thanks for all of this, appreciate it.

  • @Xhaleon
    @Xhaleon Před 2 měsíci +26

    6:20 sick dance moves from that hulk.

  • @diogorocha9837
    @diogorocha9837 Před 2 měsíci +5

    Since the best support weapon to play vs Bugs is the Quasar, Chargers are easier to deal. They don't melt us like the hulks from range.

    • @victorgbs
      @victorgbs Před 2 měsíci +1

      Idk I really like the EAT vs bugs. They don't have as many armored targets as the bots, you can just keep spamming those everywhere and 1 deployment easily kills 2 chargers without having to stand still in front of it charging a shot. One deployment also kills 1 bile titan if you can do 2 accurate rocket headshots.

  • @penado8443
    @penado8443 Před 2 měsíci +2

    "Back Shots" 😮😂
    Makes me chuckle every time.

  • @Torp-N-Only
    @Torp-N-Only Před 2 měsíci +2

    Autocannon can kill chargers pretty quickly, but it's a bit tricky.
    If they charge and hit a wall, their legs will be vulnerable to the autocannon. And I think that if they just miss the charge, only the back legs are vulnerable to damage.
    And it just takes 2 shots to kill.

  • @justsomeguywithatophat6248
    @justsomeguywithatophat6248 Před 2 měsíci +2

    "Grenade launcher can be a primary at this point"
    Holy sheet

  • @QuestioningLogic
    @QuestioningLogic Před 2 měsíci +1

    I’ve been loving the flamethrower against the bugs, so much fun!

  • @Bigslay28
    @Bigslay28 Před 2 měsíci +7

    Chargers definitely. A random hulk missile can end you in one hit.

    • @Nitecookie
      @Nitecookie Před 2 měsíci +2

      run fortified medium/heavy armour and it takes anywhere from 2-4 rockets to kill you.

    • @_Hal9000
      @_Hal9000 Před 2 měsíci +1

      The ragdolling is the worst

  • @Limitbreak09
    @Limitbreak09 Před 2 měsíci

    Hello ohdough, good vid as always.. Question, how many subs did you get after uploading HD2 videos? Thanks!

  • @SocknGamers
    @SocknGamers Před 2 měsíci +2

    People getting upset about their vote not being the outcome.
    Like I said earlier, Hulks are easier to kill; but harder to survive. No one was asking which ones is more dangerous, or which you'd rather fight.

  • @pootytangluvr619
    @pootytangluvr619 Před 2 měsíci +1

    Woah woah woah, great vid and all, but what is going on a 07:59 and onwards with those rare sample spawns? I have played diff 7/8/9 near nonstop and have never had that happen.

  • @justaguypassingthrough4188
    @justaguypassingthrough4188 Před měsícem

    I never knew about the leg shot for hulks. Changes the game for me.

  • @fluff0000zz
    @fluff0000zz Před 2 měsíci +1

    Thanks for this

  • @IRMentat
    @IRMentat Před 2 měsíci +5

    charger for one basic fact, they may be less vulnerable in way more places but they have a large melon you can shoot in 1-shot with enough easy-to-carry weapons, they are also one of the few enemy types that you can HEAR approaching even with your back turned in the middle of a firefight.
    Hulk boiunces around more and while it can be 2-shot in the visor from the front by med-pen if it's got a flamer (and the usual sneak-shoes) or the rocket/plasma range weapons it can merc you as you start to ADS long before you get that second shot on target while merrily skipping along terrain that's changing in height constantly. also the hulk melee is a massive waist-high sweep with impressive range which makes it remarkably tough to avoid for such a bulky foe so you have to pick if you try and circle on the instant-death side, or the more reliable but higher chance of getting bodies by a buzz-saw side.
    Chargers will 99% of the time just run past you without the side-dash or tippy-toes turnaround if you bait them properly.

    • @johnsmith-th9jj
      @johnsmith-th9jj Před 2 měsíci +1

      not to mention they can shoot rockets back or if you miss your shots the flamethrower will just insta kill you

  • @Ahammerdown
    @Ahammerdown Před 2 měsíci

    Great video loving the tips so far, but what in the hell did you do for Joel that gives you that many samples in a bunker door? (8:04)

    • @OhDough
      @OhDough  Před 2 měsíci +1

      arrow shield missions on defense campaigns. I'm a simple sample farmer

  • @thenirow5843
    @thenirow5843 Před 2 měsíci

    If you bounce the grenades off the ground into the chargers belly you kill it with half a mag, often less.

  • @lucienmoolman8017
    @lucienmoolman8017 Před 2 měsíci +2

    Looks like backshots back on the menu boys!

  • @willframe136
    @willframe136 Před 2 měsíci +1

    Using arc thrower the other day I was able to two shot a hulk a couple times, so I know it wasn’t a fluke. It is very inconsistent just because you can’t actually aim the arc thrower, and have to hope to god and super earth you get lucky and hit the visor

  • @PhilKanish
    @PhilKanish Před 2 měsíci +1

    dope vid, just commenting to help your algorithm

  • @spyker_aileron
    @spyker_aileron Před 2 měsíci

    The strongest thing about the arc thrower is the stagger. You can just stun lock multiple hulks until they eventually die or if a teammate can get the eye or backshots without getting electrocuted.

  • @impartingsea429
    @impartingsea429 Před 2 měsíci +2

    1:34 you went through like 5 different accents so naturally, also very informative video.

  • @Marconius17
    @Marconius17 Před 2 měsíci

    I’ve warmed up so much to the railgun. Being able to delete Hulk’s with one shot is so nice .

  • @nicolascrothers
    @nicolascrothers Před 2 měsíci

    Dough can you please test that holding something on your back (i.e. shield backpack, supply pack, autocannon backpack) makes you run slower and lose stamina quicker? Because i feel it really does

  • @MrSierra116
    @MrSierra116 Před 2 měsíci +3

    Oh soon they will have Charger wilth bio cannon like the Nid from 40kek

  • @TheMARSHalMELLOW
    @TheMARSHalMELLOW Před 2 měsíci

    Grenade Launcher primary could be similar to the 8 x 40mm revolver one that exists, or like a 4 x 40mm China lake pump action.

  • @herosupport1606
    @herosupport1606 Před 2 měsíci

    thanks for the video. I think I'll use the crossbow and dominator more getting kind of tired of the JAR-R36 Eruptor too much copy and paste from the dominator, but AH is on a time crunch maybe they will make it look different someday.

  • @spyker_aileron
    @spyker_aileron Před 2 měsíci

    I think they need to add suppressors and different ammo types for stealth. Like subsonic ammo with a damage penalty.

  • @johnsmith-th9jj
    @johnsmith-th9jj Před 2 měsíci +8

    i feel like 1 shotting a charger with AT is easy but getting a 2 shot with an AC or AMR on a hulk is hard, chargers are vulnerable to only a few types of weapons, but it's easy to hit their head, hulks are vulnerable to many weapons but it's hard to hit their weakspot, which is why i find hulks harder to kill. hulks bruisers also shoot back rockets that can one shot you

    • @cattysplat
      @cattysplat Před 2 měsíci

      With the charger charge leg armor vulnerability bug, any weapon can break charger leg armor then kill them easily.

  • @LoneChipmunk
    @LoneChipmunk Před měsícem

    holy crap, flamethrower to the charger's leg is crazy.

  • @berserkerpride
    @berserkerpride Před 2 měsíci +2

    If I want to hit hulk's eye with arc thrower I find it best to just place the reticle right over its eye. Doesn't hit it everytime but most times.

    • @jimbothegymbro7086
      @jimbothegymbro7086 Před 2 měsíci +1

      personally I'd like the arc thrower aim to be like the railgun with the first target in the chain, but it has 300 degrees of chaining, meaning it can chain back to you after the second target in the chain

  • @magnetic_eye
    @magnetic_eye Před 2 měsíci

    Re: ARC thrower, I feel like they stealth changed its auto-lock, so it's a smaller cone and you can't aim above target heads without missing or misfiring a lot. In return, it feels like the circle reticle for the true aim is now more reliable, so you can kinda aim at your desired part and it's more likely to hit that part than before, so it's a little more targeting-based than it used to be. Of course, it still misfires constantly or hits the ground now that we can't aim high as reliably, and that hurts all the more with the slower fire rate...

  • @daaaah_whoosh
    @daaaah_whoosh Před 2 měsíci

    For the longest time I didn't think the Autocannon could headshot Hulks, I've been running around behind them to shoot the vents.

  • @Turnil321
    @Turnil321 Před 2 měsíci

    Tip with the grenade launcher.
    You can hit the bottum of a charge where the armour is weaker causing it to bleed.

  • @bigpapapurple
    @bigpapapurple Před 2 měsíci

    Its only happened to me a couple of times but you can 2 tap a hulk with arc thrower but from what I've seen its usually very inconsistent as ive shot a hulk 8 times with the arc thrower and still didn't kill it before

  • @Manospondylus
    @Manospondylus Před měsícem

    Where are we supposed to get the purple stuff for the ship?

  • @redcenturion88
    @redcenturion88 Před 2 měsíci +1

    OhDough you're the man. Best HD2 channel.

  • @OneArmDeadweight
    @OneArmDeadweight Před 2 měsíci

    Grenade launcher and autocannon can both kill chargers from the front fast, but you have to hit all legs with the aoe

  • @RunsaberSR
    @RunsaberSR Před 2 měsíci

    Ran spear all day yesterday, and the lock on felt much better. Still some issues though.
    However the ability to instantly delete a marked heavy for my team with almost 2 time from mark to dead is 😘👌

  • @mossblomma
    @mossblomma Před 2 měsíci +1

    The grenade launcher is a lot more reliable if you shoot the ground underneath the charger, when I tried it last IIRC it took like ~5 shots to get it into bleed-out, I've also been told that you can kill a hulk by shooting the ground behind it through the legs, but I gave up on that pretty quickly as I don't like the GL against bots.
    I'm wondering if there's something with explosive damage and direct hits, since I've been told that you can apparently one shot a charger with the eruptor if you hit the ground underneath the ass if the ass is close to the ground, but if you try to hit it directly it's at best 2 shots. Same thing with the GL really, direct hits are useless while ground shots do better.
    So the DoT bug is when you're in a group at all, not just if you're not the host?

  • @shadow-squid4872
    @shadow-squid4872 Před 2 měsíci

    Won’t the results be different considering that you’re mostly testing on a Charger Behemoth and not a regular Charger? Or do they both have the same stats and only look different?

  • @Blindcontroller
    @Blindcontroller Před 2 měsíci

    What if you throw thermites on the legs or hula and chargers?

  • @p.1083
    @p.1083 Před měsícem

    you forgot the ricochet shots of the grenade laucher. works pretty good vs chargers. I would say 4-5 shots.

  • @deanofett
    @deanofett Před 2 měsíci

    The grenade launcher is actually a 3 shot on chargers btw, you have to slide the shots under its butt and it takes it out.

  • @000Efren
    @000Efren Před 2 měsíci +2

    I have a question. How do you reduce the smoke that comes off in the dominator when you shoot it? what are your settings? Cause when I use it every time I shoot the smoke blocks all my vision for a whole second in first person.
    I have max settings

    • @victorgbs
      @victorgbs Před 2 měsíci +1

      People have said turning off your flashlight can help reduce the glare from the muzzle.

  • @krevetka9744
    @krevetka9744 Před 2 měsíci

    My go-to move to kill a charger is to use his animation vulnurability and kill in 4-5 Dominator shots.

  • @Betoni
    @Betoni Před 2 měsíci

    Most annoying thing about chragers is that weird step slide they often do. They move their legs a tiny bit and somehow slide like 30 feet

  • @achillesa5894
    @achillesa5894 Před 2 měsíci

    The HMG emplacement literally 2 shots the hulk to the eye, it's 2 Anti-Materiel Rifles duct taped together, so underrated

  • @ferdithetank7535
    @ferdithetank7535 Před 2 měsíci

    In my experience the Arc Thrower not being able to hit headshots is due to the reduced range after the nerf, coupled with existing issues with arcs not detecting enemy hitboxes due to even the slightest obscurity this drastically lowers it's DPS(since it also charges slower now)
    The arc upgrade ship module doesn't change much, Arc Thrower needs to be chargeable while sprinting in order to compete with Flamethrower(which is just better in most cases except self-ignition), or it will fall into obscurity similar to Railgun.

  • @obliviondio
    @obliviondio Před 2 měsíci

    So laser beam does nothing against the metal of the hulk or the chargers armor?

  • @GingerNinja__
    @GingerNinja__ Před 2 měsíci

    Considering the Behemoth Charger has a longer bleed out time, what do you reckon the chances are the Behemoth Charger takes more thermites than regular chargers? 6-10 sounds like more than I've done it with. I'd say 3-4.

  • @travus111
    @travus111 Před 2 měsíci +2

    1:35 your voice changes so much around hahaha 😂

  • @death-thresh9548
    @death-thresh9548 Před 2 měsíci

    What's with some chargers having different shaped heads?

  • @Ironed-Silver
    @Ironed-Silver Před 2 měsíci +1

    The damage inconsistencies in this game were the straw that broke the camel's back for me.
    That EAT shot was dead on and yet the Hulk didn't die.
    On Helldive that's unacceptable when you still have three tanks and 5 more hulks to deal with.

    • @petercottantail7850
      @petercottantail7850 Před 2 měsíci

      that's happened to me too, ive been much closer too. i think the collision is overlapping or something. either way AT weapons are so slow at firing more than once, they should definitely be more consistent

  • @45calGunslinger
    @45calGunslinger Před 2 měsíci

    You can 2-shot chargers with the Autocannon! Dodge the charge, hit the back of a rear leg. You'll see a big spray of goop. A follow up shot to any part of the same leg and it's dead.

  • @Mel_Brosky
    @Mel_Brosky Před 2 měsíci +1

    Hell Diver's should sponsor you!

  • @TheCarloCarlone
    @TheCarloCarlone Před 2 měsíci

    The spear can destroy a stratagem jammer. Beside that it has no use (that can't be replace by other support weapons)

  • @wolfshadowshy
    @wolfshadowshy Před 2 měsíci

    my thought for the grenade launcher would be to make it use whatever kind of grenade you have equipped, i think that would be neato torpedo

  • @GBK100TTD
    @GBK100TTD Před měsícem

    Can you redo this vid after the new warbond drops on the 9th tired of running the same things? New to the game I only run what I know that works autocannon sentry and orbital laser and thank you for this original vid now I can try out some stuff

  • @mrROAR104
    @mrROAR104 Před 2 měsíci +1

    feels real bad about the arc thrower nerf. Loved it back with the longer range. Probably needed *some* sort of minor change to not be as strong, but now it just fills a role that's not worth taking in the game.

  • @ValkisCalmor
    @ValkisCalmor Před 2 měsíci

    I don't know if I'd say one is really harder than the other. More weapons can handle Hulks, but Chargers are easier if you brought a weapon specifically for them. By which I mean anti-tank weapons.
    Personally my loadout for bugs is Slugger, Rover, and Quasar. Rover takes care of most of the little guys for me, Slugger makes quick work of Warriors, Brood Commanders, Hive Guards, and even Stalkers with accurate fire, and the Quasar handles Chargers and Titans. EAT works fine too, but I find that reloading the Recoilless is impractical when you need it most.
    For bots, Slugger and Autocannon pretty much handle everything on their own so that frees up more strategems. I bring medium armor with explosive resistance to make up for the lack of shield, but mostly it's just about using cover.

  • @RichSmithson
    @RichSmithson Před 2 měsíci +1

    Charges you just dome shot them and their head blows apart. Hulks I find more annoying because of the tiny little Hulk eye. Altho iv found letting the Hulks get kinda close and the leaping backwards just as they are about to flame while nailing them with AC shots usually does the trick. The Rocket Hulks can be easier to deal with if you have cover. Just let them fire off their missile volley and then peak out and nail them.

  • @kritikal3172
    @kritikal3172 Před 2 měsíci +1

    "Backshots are on the menu" ayo😂

  • @mikaeo23
    @mikaeo23 Před 2 měsíci +1

    I can consistently kill chargers up close or at range with one quasar shot. I just can't personally manage it with hulks. So chargers are way easier for me.

  • @ethandonnelly1973
    @ethandonnelly1973 Před 2 měsíci

    thermites kill chargers for me when i drop three ish on the tail, no clue why but the tail seems to be the spot for them

  • @akiross0430
    @akiross0430 Před měsícem +1

    I test flamethrower my own self from vision 1.000.103 since .203, flamethrower can not deal damage to hulk's radiator ,hope it will change in future

  • @Psion_Phoenix
    @Psion_Phoenix Před 2 měsíci +1

    Chargers are easier to deal with solo, 1 stun grenade and a single quasar shot to the face kills it. But boy do they have to nerf their manoeuvrability. A creature that weighs the same, if not more, than an adult African elephant should not be able to Tokyo drift.
    I feel like Chargers and Berserker Hulks have somehow gotten their movement swapped during development. Hulks should be slow lumbering giants in a straight line (but just as fast as a human), but should be able to turn really fast to keep track of us and to protect their weak spot on their back, requiring multiple players to focus it if they’re unable to go for the eye. Whereas Chargers should be much much faster in a straight line than a human but should not be able to turn anywhere near as fast when sprinting due to their weight.

    • @cattysplat
      @cattysplat Před 2 měsíci

      Bugs are already easy enough.

  • @TDGWarlord
    @TDGWarlord Před měsícem

    You are saying the sights are misaligned. Have you considered gravity/bullet drop?

  • @schattensonner
    @schattensonner Před měsícem

    Where does the Rocket sentry stand in comparison ?

  • @Renzin
    @Renzin Před 2 měsíci

    Thanks for confirming what i felt fighting hulks vs chargers, hulks always felt easier to kill compared to chargers!

  • @TechnoLogicPC
    @TechnoLogicPC Před 2 měsíci

    Hey Dough, do you have a video confirming that DoT/fire damage doesn't function as a party member? I've definitely had cases where the flamethrower for example does correct damage while I'm not the host, and DoT fire damage will be dealt after I cease fire. I've just heard it perpetuated so often and I don't know if anyone's sufficiently tested it like I know you can.

    • @OhDough
      @OhDough  Před 2 měsíci

      It dies function sometimes but usually to a lesser extent

  • @BrutalHamlet
    @BrutalHamlet Před 2 měsíci

    Blowing a hulk's legs off blows my mind. They're the only thing that I find frustrating with the bots, knowing that will help so much.

  • @TayelMachete
    @TayelMachete Před 2 měsíci +1

    Thank you bro, you're the cornerstone of managed Democracy

  • @lonewanzerpilot
    @lonewanzerpilot Před 2 měsíci

    08:25 Is there really that much samples all the time in Difficulty 8? Or is it rare?

    • @shadowsketch926
      @shadowsketch926 Před 2 měsíci

      specific mission type, it's the rescue civilians one that looks like a a shield with an arrow

  • @Bocaj6487
    @Bocaj6487 Před 2 měsíci

    Why wasn't the Eruptor in this test?

  • @dripwastaken7884
    @dripwastaken7884 Před 2 měsíci

    Both can be very hard to deal with but Terminids tend to absolutely swarm you making you unable to properly focus down single chargers while the Automatons usually stay on one side making it easier to focus down theyr heavy units.
    All from a solo perspective ofc.

    • @petercottantail7850
      @petercottantail7850 Před 2 měsíci

      i swear the little guys spawn right behind me when im aiming for a charger head so they can knock my crosshair off just as i fire 😅