The Isle video essay - Experimenting with the survival formula
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- čas přidán 1. 06. 2024
- An analytical dive into the mechanically simple, but comparatively innovative gameplay of The Isle.
Chapters:
0:00 - Introduction
8:21 - The Isle
9:43 - Twist A
11:43 - Isle specific good ideas
14:01 - Twist B
23:15 - Roleplaying servers
30:37 - Have the competitors noticed Twist B?
37:54 - Conclusions
Special thank you to ZF Bavon for the Gallimimus dancing song and TwistieZ for the cartoon Soviet opening up the AAA game.
Music:
Force of Nature soundtrack #1
Oddworld Munch's Oddysee - Fluoride Tanks 2 & Fluoride Tanks Battle
Oddworld Abe's Oddysee - Paramonian Temple & Paramonian Slig Action
Nier - Fortress of Lies (non vocal version)
Oddworld Abe's Exodus - Necrum Burial & Necrum Burial Slig Action
The Isle - Dinosaur Island
The Isle - The Day Ends
The Isle - Day
Summoner 2 - Meridian Pass
Beasts of Bermuda - Hidden World
Deus Ex Invisible War - Black Gate - Hry
"Why hasn't Womble made a video in a while"
Womble: I've been roleplaying as a dinosaur.
Ah so he was a scalie all along
@@Vexin980 If roleplaying as a dinosaur makes you a scalie then we're all scalies, bro. That's just how it is.
@@SillyPillow No young male has reached puberty without at one point being completely obsessed about dinosaurs, trains, outer space, or fantasy medieval worlds.
Or outer space fantasy trains run by and carrying dinosaurs.
@@Vexin980 Because some dinosaurs have feathers, does it make him also a... Feathery?
This game is literally:
"I do not need to be faster than the predator, i just need to be faster than you!"
nice
this makes me remember of the image that says beware of bears always leave with a slower coworker (the slower was added by someone using a sharpie for those who dont know the image)
ostriches are the epitome of that concept
@@alecmajoni1755 i tried googling for it but couldnt find the image. can you somehow try looking for it again?
quick, this is totally meme material. you could get internet-famous!
@@alecmajoni1755 I remember seeing something like that, but it went
"Don't make fun of fat people, they could save your life!"
with the image of a bear chasing a running stick figure and a fatter one that had tripped and fallen down
"Don't run in a straight line"
"We're on an island!!'
This is unexpected hilarity, random dinosaur voice acting...actual digestible information. It's got it all.
Hah "Digestible". I saw what you did there.
see the context of knowing what each of those dinosaurs can do ingame makes it that much funnier, essentially the predator that attacked them is one of the fastest predators in the game, but only in a straight line. truly a merger of hilarity and knowing/using mechanics
I remember playing as a young raptor and I was trying to take out a slightly smaller Dino (don't remember what kind) in the middle of the night when we both heard thumping footsteps from something much bigger than either of us approaching. I immediately hunkered down in a bush while the other guy scarpered, and I saw the big dude come thundering after him, running right past me without noticing with a roar. Idk if he caught the other small dude or not, but I could still hear him walking around and making the occasional sound for a good 15 minutes afterwards. I'd luckily just eaten recently so I could wait for quite some time, and after a while, everything went quiet again. I thought the big dude had finally left so I stood up and started heading to the nearby stream because I needed some water (otherwise I'd just wait out the night). Well as soon as I started moving the big dino burst out of the bushes next to me and killed me in one bite, scaring the living shit out of me in the process. He'd somehow guessed that I hadn't left, hunkered down, and out-waited me, that clever son of a bitch. The entire scenario had my pulse racing from start to finish. There is absolutely a market to be had in immersive non human sim style survival games with a food chain implemented, and I'd love to see more like it.
Clever girl
Been there, done that. ^^ I have never experienced a game except isle that REALLY gave me that feeling of being a hunter or prey. You actually feel and behave like an animal. Picking up sound cues and scent, closing in on your target, wait "hours" for the right moment to lunge, only to be sidelined by a ducking apex coming out of nowhere.
Mother fucker did the “cleaver girl” trick on another Dino
Really makes you FEEL like a dinosaur in an ecosystem
Putting the player into a wild animal's shoes and having them fend for themselves is a great concept. They let you experience that brutality and unfairness firsthand. It reminds me of Ancestors: The Human Kind Oddysey.
For someone who doesn't recommend me to buy "The Isle", you're really tempting me to buy "The Isle".
The game is incredible, but sometimes I feel like it is only through pure luck. As he noted in the beginning of the video, the dev team, and especially the creative director, are really unprofessional, and the latter is just honestly waiting to be cancelled on Twitter, he's a venoumous piece of shit. I've been following this game's development for five or six years now (that's how long it's been out), and, for how much I love it, it's really been just one disappointment after another.
@@telegnazatlqm3972 the isles concepts and ideas might be incredible. But the game itself is not.
Yeah while it might look good the combat is wonky and you’ll spend 99% of your time doing nothing, half of that you’ll be blind cause it’s night time
The developers are jerks, don't support them
@@raphi____6735 that's a fair point, but you also can't deny that the playerbase has been steadily growing and many people have been entertained by it for a really long time, both in absolute time and in time spent in-game. I have 2,5k hours put into TI and that's absolutely mental, considering that my interests are usually short-lived and don't last more than half a year :[ There's something very addictive about this dinosaur PVP chatroom.
Womble: "don't buy the isle"
Also womble: "you play as a dinosaur"
I'm getting mixed messages
Ngl I've spent FAR too long playing this game. However the game is getting a complete overhaul and currently they are really trying to push their "horror" aspect and are changing stuff to better fit it. Like removing global chat and shrinking it to local species. However if you wanna play this legacy version the vast majority of these servers do have rules.... Some of which pages of rules. While he kinda glorifies this in the video it can be an absolute pain in practice. You screw up a little bit or can't remember certain rules and admins can kick you or ban you for petty stuff.
@@purpledragon0828 is the game worth getting then,i always wanted this type of game and only now heard about it would be a shame if its gone before i got to try it
@@MasterScar You can if you want to, I'm just upset with some of the changes they are making but that's because I liked the game as was already. He also wasn't wrong about the devs drama either. Dondi (game creator) isn't the nicest guy from what I've seen. If you are willing to deal with that then go for it! This game is fun to play with friends in a pack or herd. If you want any tips on the gameplay lemme know.
@@MasterScar get it in like, a couple months. once envrima is complete then the game will definitely be worth it
@@MasterScar if you want to play the legacy version that badly you should get it now because it will eventually go away
I absolutely believe that The Isle’s developers have not noticed Twist B (or Twist A honestly) considering they still plan to add humans to the game.
EDIT: They didn't get it. Humans are currently playable in The Isle.
Damn, no humans
I'd love to say that this video changes their minds, but Idk. PvP environments always have humans whether we like it or not. It's for devs to add easily infused industry standards like loot boxes and bonuses to harvest from pay-to-win. It'd definitely be great if the devs for this game could invent environment-based incentives for the animals to thrive, but that's only hope.
Welp, there goes my interest.
I personally hate the addition but the devs did say that humans will be toggleable per server. The role play and vast majority of unofficial servers will for sure not include humans. No The Isle player wants to lose hours of growth to a PUBG aim hog.
@@bobgate2017 Well it's good that it's just an option then.
"A terrifying wasteland known only as Montana. Sounds positively dreadful."
As a person from the terrifying wasteland known only as Montana, I concur.
You're both scrubs. Brother... I live in Ohio...
MT gang! 👍
Womble losing his shit over the "curious looking herbivore" is so wholesome
I lost it at that part as well. 26:00
I couldn't help but laugh too! It's soo dumb looking!!!
What dino is that?
@@bota6575 It's a Camarasaurus.
@@snowsoldier7779 thanks
I feel like you’ve brought up a much bigger problem of how scared most developers are to push the boat out
I mean, it makes sense. Who wants to bust ass making a game that's creative and ingenious when nobody will buy it?
Yeah, the problem isnt with developers, its with customers not wanting to expand their horizons outside what they know to entertain the ideas of adventurous devs
Also there's the big risk of it being a bad idea. Producing a videogame is expensive and if it doesn't work out you can just go broke.
Furthermore there's the issue of coming up with the ideas. Yes when we see it we think "ohh it was so obvious why didn't anyone think of it before" but beforehand nobody thought of it
@@michealvalois4463 it's both. It's really just both.
@@michealvalois4463 it come from both, and usually that indie dev that will try new stuff, but fail to have a viable product or enought public, for instance undertale "killing everyone isn t a solution" isnt something a AAA would usually do ( well dishonored still do a little like that it is true)? some player just want easy fun too. and lastly ( yes that post is confusing i m sorry) big publisher don t even do inovative stuff but follow or try to creat trend because those who decide aren t game but people who just run an industry for money.
I love how soviet can be so professional and passionate about these games, and then at 26:30 just loses his shit to a derp dinosaur lmao
Dude.... Do you have any snacks?
its funny tho.. cus that dino is one of the most op herbs, as it can one shot rexes if done right from what i remember.
@@murica7977 What's it called?
@@amp8295 cant fully remembered the full name or how its written but i thinknits the Camera or how i usually call it Cama, tho the only way you can play it is either on a sandbox server or you have it injected/nest it in
* 26:00 for full effect and understanding*
As a biologist, I would LOVE to finally have a game where you played fairly accurately as an animal. It would give people insight into how animals behave and could even give researchers an interesting project into how behavior evolved overtime as you play.
Would be a pretty fun activity for biology classes too.
There's a game called Ancestors: The Humankind Odyssey that doesn't exactly fit your decription, but the core mechanism is still pretty interesting, as the progress there is evolution itself. You still have to actually play and take care of your tribe and sharpen those sticks for self-defense, etc. I'm no expert, I'm sure it isn't completely scientifically accurate, but it is still a uniqe experience.
@@boginoid well, evolution and information gathering and sharing doesn't happen as quickly as it does in the game but everything else is pretty spot on.
@@aymuhspunj I figure that wouldn't make much of an interesting gameplay. Thanks for the info, good to know!
That's kinda what Saurian is. Unfortunately development is relatively slow, and the gameplay isn't that refined. It's definitely a very cool game and a diamond in the rough.
Dayz: Go find the snickers bar
The Isle: You are the snickers bar.
Objective: _survive_
What
sound like a russian meme to me
Especially if your a little guy?
Hey there folks, I hope you're all well. Apologies for being away for so long. I thought this would be a relatively short edit. Spoilers - it wasn't.
**Edit** - Also, I've promised my Patrons I'd do some bullshitteries next. Therefore I shall. First though - a nap!
Why is my pee white
Fuck yes finally
No worries mate
it's okay i love you
Soviet I miss you
Unless he mentions it later, I think it should also be noted how much influence minecraft hunger games and survival games had on the battle royale scene. The whole forcefield slowly forcing you to the center, along with periodic random high tier loot dropping at spots throughout the match, forcing fights in focused areas, was very common here.
I feel like I didn't see the "storm" in Survival Games until PUBG and Fortnite blew up. Back in the day everyone'd just get teleported to the center eventually.
“Oh no I have a bacterial infection,” is like the most British thing you can say in a survival game.
Assuming something textbook / proper sounds British is one of the more American things you can say in a comment.
I guess the BBC are still working hard to hide the fact that most of the UK is a clusterfuck of regional dialects most outsiders would struggle to understand.
@@SotiCoto ah yes, the massive regional dialects of UK: Regular, Wales, Scots, and Irish.
@@sponge1234ify: There are more separate languages in the UK than that, without even touching on dialects or separate accents.
@@sponge1234ify You mean:
BBC (Normal)
London
Americanised London
Posh Wanker
Essex
Farmer
Midlands
Scouser
Birmingham
Geordie
Yorkie and Lancastrian (Both could be classified as Northern)
Scot
*Very Scot*
Welsh (Elvish)
Irish
Irish but from the south bit
Bloody Yank
And I'm sure I missed a few.
@@randombrit4504 yeah it tends to be a bit of a mixing pot in big cities (in part colonialism but also, I'd say mostly, conscious immigration to the big cities like London. It's the only reason why I eat good food despite being raised in Bangers and Mash land
Womble’s “professional” voice is something I don’t mind getting used to
Seems weird when it's not cracking in every conceivable way while simultaneously being riddled with mild panic lmao
It’s gonna take some getting used to because he’s always so frantic
@@brodyhehe hes reading a script it sounds like
Agreed, s
It's odd seeing this excitable, easily irritated lunatics, be so thoughtful and concise on a subject matter that clearly means a lot.
I love both.
Wait till minute 26:00 can't help but giggle me self
The fact that "Hey, maybe don't buy this game" immediately preceded "So anyways, you play as a dinosaur" makes me so irrationally sad
I would say its not irrational. However, perhaps a bit of perspective may help. Womble has Millions of people subscribed to him, and he is about to really sell the cool aspects of the game; this will undeniably cause a jump in activity for the game. However he has noticed that there may be trends upcoming that will drastically, and negatively impact the user experience. Fickle as the internet is, if things do go very badly in the near future for that game, people would incorrectly associate that negative experience with Womble for selling the idea of the experience to them. He simply gave that disclaimer in the hope to educate people to not just impulse buy the game without considering the potential risks of the future prospects therein.
@@1ben994 This
the isle has been around for years and hasnt really made a load of progress, i wouldnt recommend getting excited for it.
I wanted to know more about point 1, the fact that legacy version might soon no longer exist. What are the fundamental differences between that version and the current one? The game seems really fun, as simple as it may be
@@marcelomena113 I don't know, as I haven't heard of this game (much less played it) prior to thia video, but this new version could lessen twist B. Make too much available food that isn't players and stuff. Things that will mess with what this video is praising.
I find it interesting that the Isle is basically a survival-driven dino chat room. You just dump a load of people into a space, give them something to do, and by extention something to talk about.
Saurian could be a genuinely brilliant game if they pivoted towards this. Their art design is unmatched, but they seem to be struggling to find an interesting gameplay loop.
Yeah I agree. Feels like they started with "let's make the absolute best dinosaurs in any game" and have been working really hard to achieve that, which they are, but without really having much to actually do with those awesome dinosaurs
Fun fact: The Day of Dragons developer has basically gone a bit mad.
He has *hard-coded individual Steam IDs* into the game's code that make the game close on start-up, specifically for individuals who have criticized the game. It's wild.
Imagine being this powerfully butthurt, ever.
I'm sure you could get a refund for not violating the rules and being unfairly banned.
holy shit that is one of the most petty things I've ever heard
It's an asset flip made by asset flippers. Just ask CZcamsr Jim Sterling, the guy who invented the phrase. They're lunatics who create lazy trash and yet are somehow so incredibly proud of their work that they see any criticism as a personal insult.
In a scale of 1 to 10, hard-coding the game to crash for certain players doesn't even rank in the middle of the shit such people have pulled.
@@InfernalLawyer Yeah, I know it's an asset flip, but it's when the devs do truly baffling things that they get... to put it kindly, "interesting."
As a frequent watcher of the likes of Jim, Sid, and Yong? Yeah, the Day of Dragons guy is definitely up there.
Clicked on this faster than Soviet running away in horror games
This
It' fine
Golden comment 😂
That is impossible 😳😲
Soviet runs? In my experience, he just screams, soils himself and dies. XD
19:53 I have combed over this moment countless times and I STILL cannot figure out how you realized there was a carnivore nearby.
If you slow it down you can spot the predators name over in the bushes.
@@petermartinez4399 I still don't see it. Cause like. He looked left. And then said oh crap and looked back as if he saw something behind him. I assumed at first he saw it as he turned left and realized about a second later while looking back to check but. I still don't see the enemy dino anywhere. I thought you might be talking about the barely visible name by the river. But he came from the bushes so that's just not possible.
Maybe a late reply but on the isle you need to play with your audio high, it is necessary to survive. In this case soviet had it high as you can hear in the video the thud of a decent sized dino.
In another part of the video he mentioned how you could tell the dinos apart with their calls, the same is somewhat true with their footsteps. In general, the heavier the footstep and the location of where it is (in the trees for example) is a major indicator that you should run, even if it is a herbivore as you don't want to take that chance for it to be a carnivore.
In any case, replay it again. You can hear the thud and soviet actually had very quick reactions to get out of there.
@@TrojanIsLive i kinda figured that might be the case, but I had the volume as high as I could and didn't hear anything distinct. But ive never been good at that sort of thing.
There is indeed a loud THUD and mere moments afterwards Soviet responds to it. Dude must be playing with his sound cranked super high.
These roleplaying rules can actually be incorporated into the mechanics of the game.
Example:
Rule 42: A herd has buffs and debuffs where a herd of herbivores gets a buff when they are on the defense but then gets a debuff once one of them is caught while, for carnivores, a debuff is given once they exceed the logical amount of members in their herd. herds can also be "parties" (they can add interesting immersion stuff here as you can only join their "party" or herd by roaring a few times and if enough members roar back you can add into the herd/party.)
Rule 43: Aquatic Dinosaur damage increases in water by a lot.
Rule 36: defensive calls can have a meter that is when filled up, allows the player to attack.
The game could have this simple meter. A sort of morale meter that allows players to attack, defend, and socialize which will basicallyaffect everything you do in-game.
Anyway, what a very very interesting video!
These are some solid starting points for implanting the rules in the game rather than having them be extensive rules enforced by admins.
Rule 34:
@@LighterST bonk
Most of these roleplaying rules could indeed with ease be implented as game mechanics.
@@LighterST Goddamit, you are going to attract some scalies here. >:(
19:59 "Don't run in a straight line!" "Why?!" "We're on an Island!!"
That was some Madagascar Animation movie comedy right there.
Yea lol XD
Womble is that kind of guy you forget exists, but the minute you see him, you remember all the good shit he posted in a heartbeat
No, he really isn't actually. There are probably about a million people that fervently wait for his uploads every century. You can see it in many of the other comments around here, if you'd bothered reading some.
@@SnorrioK For million of those,theres two millions of those who do forget he exists
unless you watch all his twitch streams
@@SnorrioK r/wooosh
@@Captain_FAIL - you miss the point, there are still a MILLION people waiting for some dude from Brighton to upload a video.
To this day, this video still stands as one of, if not simply the best Isle video essays I have ever seen.
I would love to see you cover the game again after it proceeds further in development.
Yes
Yes
Yes
How did an Isle video as good as this one go under my CZcams recommendations radar for 2 years, having me stumble upon it while browsing your content. What a well crafted video.
I love when Soviet talks to me like he's trying to lure me into his Kiddy van with candy.
I thought it was just me lol
I might have missread that
What makes you think he isn't?
@@chrisko-pelago8753 discord kitten speedrun any%
With his CZcams revenue he probably has one... which explains his upload schedule tbh. Too busy hunting 🤔
"The developers lack professionalism"
I love classic british understatements.
I’m out of the loop on the controversy around The Isle and it’s developers. Could you elaborate on it for me?
@@Leon-169 SidAlpha has a nice video on it, but I think the best way is to ask someone from the community as a lot of Isle players who don't simp over him has had direct or indirect bad interactions with him. While I have not personally been in the head dev's line of fire (Dondi), I've watched him belittle and insult close friends of mine in VC on The Isle discord, making a huge show of proving them wrong. When people were leaving negative reviews on The Isle, he did a twitch stream and berated people who left them, basically sending his fanboys after them. I had to delete my negative review because I was scared that he was going to crucify me. The lead dev is best boiled down to an incredibly emotionally immature manchild.
And the rest
@@Earthtail25 really? I thought it was just day of dragons that had all this bullshit going on and maybe the isle's had a touch of it but damn...
@@traceyjacobsen8544 I mean it has that too. Womble compared other dino games to The Isle, but something he forgot to take into account is the fact that the isle has been in development for ***six fucking years***. That's two tears longer than Saurian, 3 years longer than Beasts of Bermuda, and four years longer than Path of Titans. Then they went radiosilent on an overpromised recode and update for a year and when it finally dropped it was almost unplayable with two (TWO) whole dinosaurs. So they've got that going for it too.
This is my third time watching through this and I remember the first two times thinking that Twist A felt overdone and already fleshed out the first two times i watched, though I had no idea why as I could barely name any games that really make use of the concept of survival as a non-human.
Third time's a charm, the reason it seems so familiar to me is because of my middle school years, playing wolf sim/survival/roleplay games on Roblox. Cheers to my cringe past!
The base idea of "survive as a non-human" actually reminds me of an old Warcraft 3 mod that had you surviving as wolves. One player would be the wolf mother and the rest would be her pups, and the wolf mother basically had to help her cubs survive until they were strong enough to hunt on their own.
"Dude, do you have any snacks?" Dude, you are my snack. "Aw.... how kind of yo- you are a carno aren't you? Aaaaahhhh!"
Well done, you've written down something that's said in the video. Here's your "age 10 and below with development issues trying their best" award.
It's scary and says a lot about the age and/or intelligence level that most comments on videos like these are mostly exactly like yours, and are liked. One can only imagine a group of drooling dimwits hearing a joke, then the just repeat that joke and laugh at themselves and the other brainless shits that does the same.
Just why? How do you not comprehend how deeply stupid it is? It's literally only repeating exactly whats right there in the video and often mainly doing it for likes. And that's even more depressing. Some illogically idiotic twat sits with a group with strangers and repeats what's just been said, and think "yay, they like me now, I funny" because a few of the others are just as dumb and enjoy identical things repeated because their brains are so fucked.
@@MuscarV2 that guy literally just write a quote
@@MuscarV2 I didnt get why you write a 26362836 paragraphs about why he shouldnt write quotes just let the man do what he wants
@@MuscarV2 It's scary and says a lot about someone's quality of life when they're able to write a thesis over something extremely trivial without being paid to do so, directed towards a complete stranger no less.
Snackrifice.
"Sorry this youtube thing takes a while"
Honestly, if it's always this high quality then I can afford waiting
I watch Mauler for the same reason. High quality is always worth the wait.
You could watch Kraut as well.
Welcome to the party pal
And that too without ads.
Love the foreshadowing where one of the dots named "Grobasaurus" chases the other, I just noticed that after my 4th rewatch lol.
Honestly I saw it on there, but Hunt: Showdown is definitely taking the battle arena genre in an interesting direction, as it doesn't have the same "decreasing arena size" take on it, combined with slower civil-war-era guns, it definitely feels like it's going in an interesting direction
110% agree. Hunt is a truly underrated evolution of the BR genre. It's just too unforgiving and hard for casuals I guess. You actually gotta aim and not spray and pray (with few exceptions like fanning and avtomat)
next dayz patch notes..
* Can now lay eggs for other players to spawn in.
* Added "egg laying" sound effect.
* Added small baby model
* Added ageing mechanics where you now have to babysit your friend until they grow up.
hahaha imagine the isle type of game but without meeting soviets criteria 1. So it's a cannibal game, would be pretty interesting...
"egg laying in dayz"
now that's some cursed shit right there.
@@Aeraleach a game with 2 factions, engineers and scavengers.
Engineers are weak but have large brains and can craft shit and build structures, scavengers are strong but only "smart" enaugh to use whatever the engineers have created. Engineers have a tech tree so they cant pull a 44 magnum outa thier ass. If an engineer has a steel sword and 2 scavs jump him with sticks and stones that the engineer has threw away an hour ago then he looses and scavs now have a sword. Next time they will team up on a guy with a black powder pistol or a bow etc. If engineers get out of hand they will run around with ar-15 and killing the savage scavs. But if scavs keep up and take away stuff from the engies then they will flurish due to thier stronger bodies.
@@HalIOfFamer duuude yes and once one faction is more successful they'll start infighting until the other faction kills them again. Maybe i'm too much brainstorming here but imagine if you had different loyalities and the ultimate goal was to be the king or so, so first you'll betray your faction then your people then your tribe and then rule with your closest friends and while you do that you weaken your faction with infighting while the other faction would be one unit against your domination.
Then you'll have regions dominated by engineers, regions dominated by scavs and raids would go over the borders from one side to the other - enlarging an empire, making it more instable for usurpers. Scav rulers could have the options to make out deals with the engineer rulers for protection and trade of their technology.
There could be the enslavement engineers or scavs, rebellion and loyalities and the ressources are player based by the technology of the engineers and the soldier-strength of the scavs.
...or something like that lol
@@HalIOfFamer i can only imagine how a nuclear bomb would work in that game... xd
"Don't run in a straight line"
" WE ARE ON A ISLAND"
I think im the only one who dont get the joke....
@@rolandooses6669 it wasn't a joke really. They were in a swamp area where there are small bits of land you can swim to and find food. Swimming can be a dangerous thing in this game as it slows you down hence why he said we are on an island, meaning they were boxed in
@@surimonizarro9791 ohhh now that make a lot of sense, thanks
@@rolandooses6669 also running in a straight line makes you easier to catch
@@GloomGaiGar ohhh no i know, was the "we are on a island" part that confused me
The unique sounds of the dinosaurs is cool, but I wish you would have mentioned footsteps as well. They’re probably the most effective use of sound in the game. I’ve played a whole lot of horror games and have experienced very few things more unsettling than walking around in the dark and hearing large footsteps in the distance that seem to be getting closer and closer. Especially when you know you wouldn’t stand a chance against anything even slightly bigger than you. They were absolutely terrifying experiences that scared me more than possibly any other game has. It was incredible. It brought me right back to when I was a little kid playing Dino Crisis for the first time and feeling helpless against the raptors. I haven’t played the game in years but I wish more games would take advantage of how cool dinosaurs can be.
i love how you add project zomboid into the chart, so nice that such a good game is finally getting the recognition it deserves
In short:
"TierZoo, stop pretending, make a real game!"
Yoo, imagine if Tierzoo did a dino realted video and used The isle footage for like the dinosaurs and stuff? Maybe some sort of private servers with friends or patrons to help get the footage?
Idk im just rambling here.
Make this happen!!!
Put this comment thread in his discord or whatever idk
Ikr? I was so hyped when I saw his first video, a game that was basically just real life from the perspective of animals would be dope.
The duality of Womble:
1. Some of the best-edited and crafted shitposting to ever exist on CZcams.
2. Amazingly well-crafted and insightful video essays.
Your talents never cease to amaze!
This. 100x this. It's truly amazing. The downright funniest shitpost content on the platform, literally called "Bullshittery", and these very unique, thoughtful, insightful video Essays that bring something entirely new to the channel, made by the same individual all by himself, without any external help apart from the bunch of trolls that are his mates when it comes to game content. Wow.
Who said they are exclusive to each other lol
womble is someone how hides a serious and intelligent person under a fuckton of shit n giggles.
God I wish Womble made more video essays, they're so good
*proceeds to dump a three hour video essay on everyone's lap
@@jeremywerner9489 a very good 3 hour video essay as well
Honestly I've watched this like 3-4 times and i have this crazy idea for a 'survival' type game. . but honestly i don't know how many people would even pay attention to it. Basically it incorporates a ruined alien world with scattered ruins, and 3 types of players, beasts, robots, and survivors. the 3 groups have a vary interesting relation, the robots don't have the means to repair themselves, but are solar powered relying on survivors for repairs, survivors need food and water from ruins, Beasts need fresh organic meat. The robots basically rely on survivors to repair them but only spawn in a few select places away from the ruins that have respawning loot (where survivors will nomadicly have to travel to), making them brave the harsh jungle causing environmental wear, thus making their need for survivors ever more apparent. The beasts come in various shapes sizes, with a wide range of abilities, but all want the survivors as food, and when night falls the robots only have so much battery life to sustain themselves to protect the survivors. Survivors have weapons but some of the beasts are so utterly overwhelming simple firearms don't do much, needing the heavy metal fists, saws, or blades of the robots to truly be safe. Making this semi horrific ecosystem of players amassing as survivors around a few robots for when night falls hastily attempting to board up windows, while the beasts come out in hordes to sate their hunger.
TL;DR having an ecosystem where the players divided into groups have to interact in ways that combine classic DAYZ, and The Isle styles trying to find a harmony of both. Basically letting the players be the 'zombies' of dayz, alongside the survivors.
But honestly don't know anyone who would help me make this game, or if their'd be an interest for it, and i sadly can only make ideas not do art or code.
Not a bad idea.
Interesting idea, but there won't be much incentive to be a beast - players have incentive to be a robot or a human, but why be a beast?
Rather than making robots solar powered, make them powered by a resource found in areas where Beasts spawn. In turn beast health should slowly restore when other needs are met, but could be healed by robots(a survivor wouldn't heal a beast for obvious reasons). So robots become a wildcard.
Instead of making beasts just help humans, why not make what some fellow commentator suggested. Humans wouldn't need anyone to survive, beasts would need to eat humans to survive, but robots would both humans and beasts to live. Let's say only humans can repair robots, and they need beasts because their poop serves as a biofuel for robots. Or something like that. Then in order for humans and beasts to help robots you might make so that only robots have access to some advanced alien technology (doors to secret areas, crates, whatever) of which both humans and beasts could take advantage of. So the humans and beasts thing would be quite similar as to predators/prey of The Isle, but there would also be the third type which would need to periodically contact with both of them, and both of them also might seek contact with robots because only they can help them with alien technologies.
Sounds kinda like L4D2 co-op honestly
damn now I really wanna play the isle
but like, not the isle
Imagine a Triceratops SMITEing some massive T-Rex
Soviet the type of guy to start a video telling you not to buy a game, then make you wanna buy the game for the next 40 mins lol
_Bullshit-you just want to experience being a stegosaurus because they have long floppy necks too._
Jocat my man I would love to see you play the isle or Evrima.
You like dinosaurs, you like the big ones, you like the little ones. You like the carnivores, and the herbivores. The T-rex and the stegosaurs. Feathers and scales, and all sorts of tails. With flappy wings and slappy fins. You like Dinosaurs.
I’ve always liked the idea of wanting to turn infected after a bite, then having to live off of human flesh to stay alive
That's actually really cool! If done well, I'd totally play that
That would be cool like it affects the gameplay saying you're the reason why your group or base got destroyed.
I agree plus if you joined with friends you could team up as zombies and scare the shit out of people would be fun
Thats H1Z1 for you
@@WeeDZart I'm more so thinking of like dayz having it i never really found h1z1 fun but thats just my opinion
I'd love to see a Dark World type version of this, with humans and monsters, where the monsters literally have to attack the humans to survive, i.e. blood/meat/souls/etc. Humans could build and equip themselves and get the fun of weapons and gear, while monsters would get to play around with supernatural powers.
Monsters are stronger than humans, and have supernatural powers, but humans have more numbers. The settling should be the middle ages, or the Ancient ages.
Could be done in a village,and you got your roles there:
The villagers- Peasants and soldiers. Peasants do food, weapons and commerce. Guards know how to fight and protect the village. They can prepare incursions to hunt and kill monsters.
The monsters- they have variety and diferent characteristics, but their needs are same-Hunting and eating down humans. They can go get humans at the village or their resource-collecting area, or those wandering outside the safety of the village.
Resource-collecting area: the place where the villagers have to go to gather resources, is an obligation to go and collect these resources(the wheat of the farmfield, the woods of the forest, or the mines from a mountain cave, etc) Otherwise, you don't get food, weapons or equipment.
They could implement sleep mechanics, forcing villager players to organize who sleeps at which time. Lack of food, sleep or water could traduce in debuff for the afflicted villager.
@@MrTigracho here to add on: monsters are dramatically improved in the night, forcing peasants to stay in their homes while the guards protect them. monsters get to stalk guards and try to get into the peasant homes, while the guards can buff and improve their and the peasant’s stats the next day if they’re successful.
To add: monsters could be nerfed by light such as torches and sconces but the torches have a limited burn time meaning they need to be maintained during the night.
There was "Nether" when it got the playable monster update.
Buuuut, it flopped hard...
It was such a neat concept too.
So, a vampire survival game? Vampires can only hunt at night while humans get to build bases and weapons to defend. Too many vampire players will lead them to extinction due to internal competition but playing entirely as human deprive you from better loot at night. And with infection mechanics, this can be quite enjoyable as a game/social experiment.
Could work for werewolves too
Essentially the Isle's twist 2, but with social deduction mechanics involved as well?
Nah, too easy as humans. Since vamps can't enter a dwelling without permission all humans can just go inside when it gets dark and just not open the door until morning.
@@Shenaldrac That would ONLY be the case if you turned on "Stoker mode" for the vamps. Otherwise standard rules would apply, whatever those are. 🤔
@@victoralexandervinkenes9193 Ahhhh. East-Asian optional server rule: If something is spilled, vampires must stop to count them.
Womble is in the very small group of artists whose entire body of work is of such quality that I enjoy every piece unhesitatingly.
Him and Ahoy
@@drone6675 absolutely. don't give a shit about guns, watch his gun videos anyway
@@drone6675 also SsethTzeentach and MandaloreGaming
I like your funny words magic man
I couldn’t agree more
That baby being the bait for the mum's attack was absolutely genius
I wish there was an actual good game that functioned on a similar setup to The Isle
Clever girl...
by actual good game, do you mean like a triple AAA or just finished game, or do you not like the isle?
@@noahosborne6454 A finished game, rather than what seems to be just a bunch of Early Access Limbo
I think what's more interesting is if Womble was playing on an official or 'roleplaying' server, it wasn't at all planned. The baby is a Tyranno, the 'mum' is a Giga. It's probably more likely the Giga heard the commotion and snuck up on both.
@@ghidorah4695 that's probably true, I haven't played enough of the game to really know the difference between the dinos.
Beasts of bermuda has changed a decent bit since the footage you have shown, a few dinos have even had remodels and reworks. Hell they even now incentive u to hunt with the gauntlet game mode making food drain actually matter very quickly, I just hope more ppl would play it
It’s been a year, I’d love to see a follow up to this.
Man, the twist a with the isle is so unexpected. I thought soviet described the characters as humans, not expecting it to be dinosaurs
Same bro, I was shocked
reminds me a bit of Tokyo Jungle, although that's not exactly a survival game
I've been following the Isle since it's inception, so I'm not surprised.
@@DakotaofRaptors I had never seen or heard of the game before. Which was why I was blown away by it.
I can just imagine the whole zf clan being a snail if an insect update comes out
Just one snail?
@@BinToss._. a HERD of snails lol
@@VashdaCrash technically that’s a cornucopia
That's an insult to snails
26:05 you might make fun of the camarasaurus but they are so OP they could easily kill a T-rex or giga
He's not making fun of them, he just can't take them seriously. Not the same, although both can have devastating effects on one's health.
nah, as Giga u fuck them up pretty bad
Id love to see you review beasts of Bermuda, since the titania update many of the visual issues have been resolved with remodels and the new map, and the gauntlet makes it so you're forced to kill more players as the hunger drain gets worse and worse
Womble around the start: "Maybe don't buy The Isle"
Me at the end: "Man, I really want to buy The Isle!"
I mean, you could. Would just have to wait 500 years for the devs to finish the damn game lol.
Yeah, I wouldn't though. The devs are super toxic.
@@TheCopyblogger Yeah, though Don was largely the toxic one and has taken a pretty long break from talking on the discord and kissen/punch are very nice :)
@@FireTurkey There’s also the pedophile accusations that the devs handled about as poorly as possible
@@chrisknuckles Yeah, thankfully that turned out to be nothing. Like I understand why it was handled poorly like I'd be pissed too, but come on guys your meant to be somewhat professional.
"have you tamed anything yet?"
"no i dont know how to"
my whole Ark Experience
Me when my brother introduced me
Wait what? When i started i tamed something in the first 5 min xD
@@TheCharkan dont you need a bunch of barries and shit?
@@L0xi3 i think only a handful of berries are enough for your first dodo
@@L0xi3 not a bunch.. Just a few... First you attack a dino with a club until he is down... After that just feed mejoberries and the black berries. Easy if youre collecting them around.
Love these video essay's man. It's awesome to see you're not just a funny British dude, but also a talented writer and analyst! Keep up all the amazing content!
Games need to start experimenting with the fundamentals. This is why subnautica felt so fun and fresh to play, the change in setting wasn't just visual, it also affected how you played the game.
I actually watched a grown man explain why dinosaur eco system games are fire for 40 minutes.... Bruh
its a persuasive argument
AND I'VE ENJOYED DOING SO
Well, they kinda are. If someone would do them right anyway
I know your video essays don't get nearly as many views as the 'bullshittery' videos, but the video essays are so astonishingly well done that you've attracted a separate audience altogether who are also willing to watch. Love the work man!
I get more excited for these by this point
Yeah i agree. It's some of the best content i've ever had the plesure to watch.
Completely agree. While the bullshittery videos are fun, this is a drastically different type of content that is just as entertaining for entirely different reasons
I honestly wonder which type of video takes longer to make. The research on this one is blatant in its depth, yet the bullshitery's have him tracking every bullet frame by frame. Though I'm safe in the knowledge that both will be incredible. This is the first video essay ive seen of his and what a fucking great video. My man literally just destroyed any fears i had of him being pigeonholed on his first attempt. Props
@@Tmaster247 Also, he's not used to making this kind of video and he'll likely only improve from this
I gotta admit sovietwomble does really good video essays, they have a very unique feel to them and I really dig it. Top notch
Soviet needs to make a follow up video. A lot of the games he mentioned (namely the isle and day of dragons) have had a lot of progress since the making of this video
One of those is correct.
The isle did progress, if by progress you mean down the toilet's pipes.
"Dude, do you have any snacks?"
Now we know the real reason this video took so long.
Add in some helpless giggling and it's a pretty sure thing. 😏
Ikr bad acting can set you back far away... Aparently.
@@ddable. that’s not the point
“Don`t run in a straight line, we`re ON A ISLAND!” 😂
That was the last time I stepped foot on an island in the game.
I’m glad that I didn’t know about The Isle before watching this.
The reveal that it was a game about dinosaurs was very nice.
Thank you for this essay. Take your time. These are amazing. I would've never learned this much about Survival games, were it not for you. They are incredibly detailed, interesting and show a genuine compassion for the subject matter.
Don't let the parts of this video about the cool dinosaurs distract you from the fact that Womble just stickbugged all of us.
We've been had...
quite the equivalent of the famous "Rick roll"
Never gonna give you up,
Never gonna let you down,
Never gonna run around and desert you,
Never gonna make you cry,
Never gonna say good bye,
Never gonna tell a lie and hurt you,
40 minutes, just to get stickbugged.
Stickbugged?
wait what when
honestly the fact he can do months between uploads and rack up views is a testament to wombles work.
One of my favourite youtubers by far.
It's the craft and personality, both of which are amazing when it comes to Womble
I think this type of youtube formula is under used. Though for people like him thats a good thing. Making a video of much higher quality that will be more enjoyable is obviously a good thing but I think that massive breaks between uploads also help a lot. You don't get tried of the content as quickly as you would other stuff and because it's so good you are likely to watch his other videos while waiting for a new one to come out. It's a formula that I think maximises the amount of views you can get per video. I think a lot of other people could do this but they either don't put enough hours into making the video or they upload too often, burning out the youtuber and the audience. Honestly I would love to replicate this formula but I'm in highschool, I'm super lazy, and my laptop has all the power of a AA battery taped too a calculator.
Nice miata
Premium
@Gabby You make a good point there. However I have seen 1 other channel pull it off but asking for support on patreon. (With a more dedicated and mature audience, people are more likely to donate.) However people leave there channel after a while because they started uploading weekly and just got boring. I think it can succeed and succeed well when done properly, also making sure that people are there for your personality and not just your content.
Idk how tf CZcams burried this video for me, but holy shit. This is actually incredible. I can see so many games taking twist B and making it even more diverse. Doesn't even have to be animals, all you need is that core system of a player driven eco system. Could be morphed into so many different concepts. I really genuinely hope that some indie Dev makes a big break with this. Thank you for opening my eyes Womble.
I'd love to play a game like The Isle, I'm surprised one hasn't been made sooner. I feel like I've been looking for games like this since I was a kid with my parent's tablet.
Soviet has such a reputation for high quality content that even when the video is 40 minutes long, you know you'll love sticking through it... please make more essays soviet... don't care how long it takes, the content is worth it... top tier EVERYTIME
Wait, it was 40 minutes long? I legitimately didn’t even realise.
He even popped in half a "the isle" bullshittery in there
I don't dare to think how long this video took the Womble to make.
“Maybe don’t play The Isle.”
Proceeds to explain all the amazing reasons TO play The Isle
Yeah but you should wait. The recode isnt done, so there is not much content. But on the legacy side you have some really annoying problems
not to mention all the shit I heard about the community and how the Devs favour influencers over the playerbase
@@DozenthTurmoil they definitely used to be like that but the past few months they have new people join the dev team and some old people leave and they’ve gotten a LOT better now, much more professional, though they still do have some issues but it’s defiantly not as bad now.
Well, the game USED to be this good.
@@DozenthTurmoil yea because somehow people who bring views and players (like womble) arnt part of the playerbase.
I feel like these essays show a great example of why, critical thinking, is so important. I think I need to share these videos to some people just so we can see how asking 'why' or 'how' is such a deeper question than it really seems.
Good stuff Womble.
More essays please.
"Well, let's be fair, dinosaurs are cool."
Amen to that.
“Unreasonably underratedly awesome” is more accurate
Honestly Womble is shockingly good at making video essays.
Well worth the wait for a 40 minute documentary
it always amazes me how Womble can simultaneously do the stupidest shit in his Bullshittery videos, then go on to have detailed and intricated discussions of game evolution and psychology.
25:00 actually the rule with sitting in water only exists bc you cant eat body that has fallen in the water (legacy version) in Evirma it is possible to drag bodies so there may not be such rule in futher updates.
You can really see Soviets love for gaming with each of these video essays, he doesn't base the video around complaining about what a game doesn't offer and try to "fix" it. He comments on what he likes and dislikes and how he has observed the world of gaming has changed to meet industry trend. Its so refreshing to see someone I went through college watching talk about the "why" behind their favorite genre.
The Isle is about to see a massive spike in traffic.
Hopefully not
I hope so
I literally just started my download. This is the coolest shit I've seen for a while and might get me back into PC gaming.
We are about to enter post-soviet The Isle
@@definitelynotashark1799 tbh the new evimar thing is really fun tho it has way less Dino's to play, it is fun
I must say, I'm loving these video essays as they're primarily focused on games I've never played myself and only really experienced through other people's videos, but it's really interesting to see the way they've all developed and what potential there is for more. The Isle sounds like a lot of fun, despite its issues, and I really hope we see more games in the future that take note of its plus points.
(side note, I lost my shit when the 'mum' dino emerged from the trees XD)
Awesome analysis! I love the ideas in The Isle and it's recode, as well as Day Z.
At roughly the 38 minute mark you mention that the concepts found in the Isle could be used in an insect game- that is something I have always wanted, and would be really cool if made well.
16:45 Oscar worthy perfomance.
uhhh friendly? XD
@@littleweeb128 one minute later: "AAAHHHHHHHHHHH!" XD
@@dieseljester3466 best actor XD
Hellooo P.Mick~ P.Max~
I really want to see Womble got job doing voice acting as typical British stereotype
Soviet Womble is just a person who should never stop because everything which is created by this person is an artwork
I mean, he's good, and I enjoy his videos a lot, but Jesus dude. That's a lot to put on a person. "Hey, you. You don't know me, but never stop doing what you're doing, because you're always perfect." Fucking hell man.
@@Hexen_Wulf www.amazon.com/Ointment-Haemorrhoids-Treatment-Fissure-Discomfort/dp/B07QCQ246X
@@Hexen_Wulf Chill, it's a compliment. You just over-complicated thing.
Also get this one if the other doesn't ship to your country: www.amazon.com/Ebanel-Hemorrhoid-Anesthetic-Phenylephrine-Hydrocortisone/dp/B089TT6YST/ref=sr_1_2?dchild=1&keywords=anal+treatment&qid=1621477705&sr=8-2
faxs i remember watching a video years ago, about WHY soviet womble is so GOOD, and its because hes the reincarnation of hitler
It's ass-kissin' time!
Womble said not to buy it, but I did. The game is hard and some people take it too seriously
Love that you used Abes Music. Can remember the good times from it and made me really exited. Good Video too! Informal and really well made
I never knew Womble had such a calming voice..
I want him to read me bedtime stories
I read that as "bathtime stories" at first and, because internet, I genuinely didnt question it
@@jatomeer9605 Wombles bathtime stories are also his own nightmares
This dude went full Internet Historian video lenght with us
Can’t believe it’s been 2 yrs since this video but god damn this video puts me to bed most nights great video womble
Love these video essays, looking forward to the next one!
"Hello, I'm a Parasaur. I have a trumpet for a face."
**inception foghorn**
SovietWomble's videos: when you take quality over quantity to the extreme
I can think of a few others but yeah
Love your video essay, really great job. Can't wait for the next!
You know, I was thinking about how to implement the rp rules that teutonic set in their servers organically within the game world itself, and I think I got some ideas, not perfect but its just some ideas.
aquatic dinos: any aquatic dinos submerged in water have increased defense and attack, greatly discouraging non-aquatics from trying to dive in, this works for both carnivores and herbivores so if they both end up in the water its a fair fight.
Group pairings: if groups get too large and consist of too many various species they read as a strong scent for carnivore/omnivore players creating disadvantage for being in a massive pile, the same goes for large groups of the same species, the numbers for which i haven't come up with but the strong scent will fade both due to distance and if the group plans to separate.
apex predators: because they are apex they don't work with other dinos as soviet said so i thought of incorporating a system called "pride" that if alone an apex has greater attack damge as they stand unopposed but if another apex comes into their territory (which isn't set parameters but merely a radius around the apex itself) they enter a challenge state where both are stripped of their high damage output so they can duke it out for dominance, winner is the last one alive, this could also create unlikely alliances with smaller predators who want a certain apex taken down.
i couldn't think of how to logistically encourage predators to only hunt when necessary because any idea i thought of had holes that could be looped around so instead ill add an extra to and already existing function of the game
reproduction: reproduction in the current game is merely a way to get your friends to play with you but i think we can add a layer of depth with this, when your dinosaur is born you are randomly assigned a gender and stats for your dinosaur these stats don't tend to divert all that much but they are important to your long term survival as well as mating partners. Within your own species, you can see the stats and gender of those around you so one T-rex can see the stats of another t-rex this is important because if you were to chose to you -through "presentations"- (which some species do to show their fitness as like a little "i would like to do x" and the recipient and say yes or decline) you both can mate and create eggs, your former dinos are now npcs and you return to the egg but this time you can change your stats in accordance to each parent's stats, the gender is still randomized tho.
Large herd size could also cause hunger levels to increase more rapidly, simulating the idea of less resources spread among more mouths.
the 4th thing could be done by giving predator some penalty(like dmg or movespeed) when hungry and near a dead dino+ some automatic indiction of a kill
something like an automatic vocalisation on a kill for pack hunters or something that would indicate a smell
The way to do the body down rule could be done by having a stamina bar. The one for carnivors goes down quick and recovers slow, making them good for short hunts but not long engagements. Herbivors probably have a longer stamina bar but a lower max speed.
For those who're tempted to buy the Isle after watching this, remember that they're undergoing rebuilding the whole game logic. One simple change could turn the game 180 degree into different gameplay and lose that twist B.
Have they said anything about their vision of this rebuild?
@@doisel971 Yeah they have. And they have quite a lot of visions. But considering that they had a lot of those to this legacy (old version which is shown in video) but still ended up abandoning it. Although they have a road map for upcoming updates. Something that i have heard is that they are developing the game more to PVE rather than PVP. Also there is some mentions i have heard from main dev to talk about weather change and possibly flood, animations among players like triceratops rubbing horns each others or to tree, something about developing AI to quite good and intelligent, they are also trying to improve growing out of afk growing to mechanic that allows you to grow faster if you treat you dinosaur right way like feed, drink and keep it healthy. But these are unofficial and the main dev is not known to keep his visions in the legacy either. The EVRIMA, new version has been there from last summer, they released it really badly unfinished and it was barely playable then. They have added 3 major updates since then and at the moment it is somehow playable, its still really unfinished and there is so much more at the moment in legacy in my opinion than in the rebuild apart from a few new mechanics. They have long way to go but the devs have been really unpredictable and not so trustworthy in the past. The progress itself is also quite a slow phased.
Also sorry for my english, its not my first language :)
@@bloodhound989
Heyhey, just wanted to get into this discussion. I normally dont comment on YT Videos, but Sovietwomble talking about the Isle made me very happy, so here I am :D
And I gotta say, look up a few videos on EVRIMA gameplay and make your own decision. Yes the progress is slow, absoluletly right, but wirth the Inclusion of the Deinosuchus and the Pteranodon, it is reall fun to play. Also it just looks stunning and the dread you feel when you are hunted is really crazy.
Although waiting for 1 or 2 more updates, so the nesting feature and the day and night cycle are in would maybe be a wise move.
Overall just wanted to say that I really like Evrima and so far the developers updates are true to their roadmap, which is nice :)
Don't know about the PVE thing tho. While the Deino can eat fish, it is still much more rewarding to eat other players, once you are a certain size. And every other Carnivore (except Ptera, but he really is a main Fish eater ) still needs to eat other players.
So yeah, just my 2 Cents
Keep it cool everyone :D
If anything, EVRIMA is making twist B even more prevalent, by slowly adding more and more mechanics and playables, increasing the rate at which players interact. Especially now with update 3: now players have to interact with players when drinking water - deinosuchus players
not gonna lie, hearing the raptors call out at night like that is giving me childhood ptsd to jurassic park 3
I remember wanting to buy a bunch of speakers to play those calls in the middle of the night around my area lol
Maybe someday...
Imagine if dinosaurs never evolved to birds and birdsong were replaced by the raptor calls and instead of pheasant calls there would be just random Godzilla screams in the neighborhood
@@piippiz You'd need some military base neighborhood if you want to survive that
I just wanted to leave a comment saying I love your name. That is all
This comment alone brought back my own childhood ptsd of that movie
I love this kinda content, keep it up! I really appreciate you as a creator!
Actually amazing to watch. I'm only halfway in the video and I actually want to play this game. Furthermore, you explain WHY it's good compared to other games in a similar genre. I'm constantly immersed in this video essay. I never watch these cause most video essays are boring, but damn the visuals and the build up to get to the main point of a section just astounds me.
And also, derp dinosaur.