10 Things That NEVER FAIL to Kick In Our Gamer Instinct

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  • čas přidán 25. 06. 2024
  • There some moments in many games where you just KNOW exactly what to do without being told. Play enough games and you get this instinct.
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Komentáře • 1,2K

  • @TheLudiance
    @TheLudiance Před 2 lety +1549

    For me it's waterfalls. In *any* game, I'm going to attempt to check behind the waterfall. It's just burned into my brain: "Waterfall = hidden room"

    • @trvnquillityvii6418
      @trvnquillityvii6418 Před 2 lety +68

      Same. Even if it's guaranteed that there's nothing there, that instinct that there might is seared in my brain.

    • @dominicvega9267
      @dominicvega9267 Před 2 lety

      Like your mom

    • @darkdusty1937
      @darkdusty1937 Před 2 lety +9

      Eh its not really a gamer instinct, more like a nerd instincts

    • @geesysbradbury3211
      @geesysbradbury3211 Před 2 lety +14

      Supraland has an achievment behind a waterfall: Obvious Area - No one ever hides anything behind a waterfall.
      I actually lol'd when I got that :D

    • @TheInfiniteBanana
      @TheInfiniteBanana Před 2 lety +15

      99.9% disappointed by the lack of anything to find.

  • @FranTic3124
    @FranTic3124 Před 2 lety +1558

    The most common thing that's missing in this list is when the game suspiciously gives you obscene amounts of ammo, then you know there is definitely a boss fight coming

    • @notproductiveproductions3504
      @notproductiveproductions3504 Před 2 lety +112

      Or in FromSoftware’s case when you see a spacious area outside of a safe zone with a suspicious lack of enemies

    • @jimmyschwarz9075
      @jimmyschwarz9075 Před 2 lety +49

      @@notproductiveproductions3504 or borderlands obvious small shelter with a drop and a Health and ammo vendingmachine

    • @skimmyguy
      @skimmyguy Před 2 lety +27

      yeah or like a bunch of healing supplies.

    • @w4976.
      @w4976. Před 2 lety +28

      Or in a horror game when it shows you how to sprint, you know something’s about to happen.

    • @MindOfACouch
      @MindOfACouch Před 2 lety +21

      Just played The Last of Us for the 1st time (yes I know im late) and I always panicked when I saw a bunch of cover with bricks and bottles everywhere

  • @kaecatlady
    @kaecatlady Před 2 lety +71

    You all forgot to mention sudden changes in the music, especially in games that require stealth or have horror elements. If I become aware of a sudden change in the soundtrack as I'm trooping (or sneaking) along, especially to something ominous, I know I'm soon either going to be in a fight--or running for safety. Or in a fight, followed by running for my life.

    • @Zenrikku77
      @Zenrikku77 Před 2 lety +2

      Subnautica when the music goes silence when you reach the Dead Zone.

    • @Saihamaru
      @Saihamaru Před rokem +4

      haha, yes this
      or the opposite
      you beat a boss but the boss music is still playing?
      it's not even their final form yet then

  • @LucieOne
    @LucieOne Před 2 lety +538

    The one about red things being explosives is brilliant. I knew that, but didn't even realize I did. I'd also add that if you're playing like any adventure game, if you enter an area that is loaded with loot.... there's either a boss or a big fight coming pretty soon and the game is trying to simultaneously load you up for it and warn you.

    • @shawnwolf5961
      @shawnwolf5961 Před 2 lety +36

      LMAO!! That last one, so much yes. You start getting paranoid too, like "wait, why is the game suddenly being so generous??" And it's even funnier when you just happened to find an area that is better stocked then what you've seen so far, so there wasn't a fight coming, and it's that rare 2% of the time sudden loot DOESN'T equal a boss or huge battle.
      Man I love games

    • @LucieOne
      @LucieOne Před 2 lety +17

      @@shawnwolf5961 Oh yes! When you stumble across a lot of loot and there is no fight right behind it, depending on the game, you can spend a good hour paranoid as hell walking around thinking something is about to happen!

    • @comatose8459
      @comatose8459 Před 2 lety +7

      "gore-shadowing"

    • @shodan1565
      @shodan1565 Před 2 lety +5

      @@LucieOne it's RE2 Remake for me. i've played it on Hardcore, and boy do i get paranoid when i find more Ammo and stuff

    • @johncontralis4658
      @johncontralis4658 Před 2 lety +2

      Thats why Halo drives me crazy with their explosives!

  • @Bailer86
    @Bailer86 Před 2 lety +58

    When a games gives you a crap ton of ammo and health/armor pickups, you know you're about to fight a boss.
    When you enter a big open room that's vastly bigger than any room you have been into, you know you're either about to fight a boss, or fight waves of enemies

    • @aircraftcarrierwo-class
      @aircraftcarrierwo-class Před 2 lety +3

      "Lots of health pickups... Plenty of ammo lying around... Game just saved... Something is about to go down."

    • @Bailer86
      @Bailer86 Před 2 lety +3

      @@aircraftcarrierwo-class this must be how Skyrim NPCs feel.

    • @asparagusrl2909
      @asparagusrl2909 Před rokem

      *cries in Deep Rock Galactic*

  • @paradsecar
    @paradsecar Před 2 lety +504

    I would add saving…incessantly. Especially if you think a major decision, boss fight, or story progression moment is coming.
    I know gameranx has talked about this before, but you don’t just save once. You save, then you save again, just in case you THOUGHT you saved, but didn’t. And it’s not just one save file; you have like a hundred of them, just in case you want to go back and do something differently (you won’t), because there was that one time in that one game a long time ago that you overwrote a previous save 40 hours into the game and you had to start the whole thing over again.

    • @spnsman1
      @spnsman1 Před 2 lety +15

      In any game that has a save point, new or old, I always save whenever I get to it

    • @NyneIX9
      @NyneIX9 Před 2 lety +9

      Jesus Christ this was painfully accurate lol

    • @madalice5134
      @madalice5134 Před 2 lety +7

      My "that one time" was when my sister started a new KH game and saved saved over my 1 save file with my 40+ hrs of progress on it. Never again!

    • @nightrunnerxm393
      @nightrunnerxm393 Před 2 lety +7

      On one hand...yes. Saving. On the other...I kinda think the repetition happens more because the game isn't clear about when a save happened. it just kinda goes "ding" but no dialogue box shows up to say "save successful" or something, or it just kicks you back into the game proper...yeah, _those_ are the times I find myself repeatedly saving the game.

    • @vinniamsterdam700
      @vinniamsterdam700 Před 2 lety +3

      There is a whole system behind saving a game, non gamers wouldn't understand.

  • @ddampac
    @ddampac Před 2 lety +47

    Play games long enough and you'll recognize instantly a boss arena before even entering it. That's how I avoided fighting Father Gascoine in Bloodborne when I was not ready. Just a quick look from the stairs to the rounded yard and I could tell for sure: yeah, there's a boss right there waiting for me.

    • @njmfff
      @njmfff Před rokem

      Play Souls games long enough and you know that bridge + dragon in the game means only one thing.

  • @TallowTheQuoll
    @TallowTheQuoll Před 2 lety +340

    I feel like an indie developer needs to make a game that goes against all of these ingrained tropes.
    I feel like one could make quite an intense psychological horror that basically bites you anytime you lean into common methods of game design.
    *Light queues leading to nothing but detriment and hardship.*
    Bosses having an "enrage" spot that replaces weak points, that when accidentally hit will just make the boss harder.
    *Explosive stuff never being red, and red things holding instead health or helpful materials*
    Backtracking always making it harder for the player, so anytime you miss something and have to go back you are punished for it.
    *Stealth is so sensitive and hard to perform that it is no longer a viable cheese in any capacity*
    Breaking random stuff in the world never gives anything interesting and will only lead to NPCs asking what's wrong with you or alerting enemies for a large radius.
    *Places that look like escape points or could be hidden rooms never leading to anything interesting and if they are hidden rooms it's only ever something to make your experience harder*
    Tools or items required for the game will never be found in or near the location you need it, so if you miss it you have to as above be punished for back tracking.
    *Clues and hints can either be a helpful hint or a detrimental trap and it randomly switches between either for every NPC or context clues each replay of the game.*
    Bosses have 100% random attack patterns and movesets that change each replay game
    *Any weapon you find, you are useless at wielding it and any enemy can have a chance to disarm you of said weapon*

    • @jacksmith8479
      @jacksmith8479 Před 2 lety +104

      There's "psychological horror" and pure evil/masochism. I mean cmon, this is borderline psychotic. 10/10 I'd play this

    • @AtlantiaHunter
      @AtlantiaHunter Před 2 lety +35

      Just sounds like a Darksouls game turned up to an 11.

    • @angelganon8213
      @angelganon8213 Před 2 lety +17

      They already did. It's called souls games

    • @deaankoekemoer5471
      @deaankoekemoer5471 Před 2 lety +16

      The thing that stuck out for me was the "cheesing the game via stealth" bit. I love stealth games but once you know the game well enough we all abuse mechanics. I'd love to see something that shows a huge middle finger to us all when we inevitably abuse the mwchanics.

    • @ushasamc
      @ushasamc Před 2 lety

      You’re a monster.
      Life’s hard enough already

  • @erikfurseth1775
    @erikfurseth1775 Před 2 lety +84

    Didn’t even realize how “ingrained” this stuff is I til I played It Takes Two with my fiancé who is absolutely NOT a gamer and she would ask me “how’d you know to do that!?” and it all just seemed so instinctual

    • @HuslWusl
      @HuslWusl Před 2 lety +7

      Yeah, similar to me, but I've played it with my brother, who's also a gamer, but plays much less than me, and he just couldn't figure out some things that I thought were totally obvious

    • @zenaraiuk7963
      @zenaraiuk7963 Před rokem +1

      Had the same problem with my Fiancé, the exact same problem

    • @ChemySh
      @ChemySh Před rokem +13

      there's a youtube channel named "Razbuten" that records his non-gamer fiancee playing various game genres. He meant to document how games are enjoyed by a non-gamer, but in the process he ended up discovering these hidden design conventions that're known only to existing gamers.
      It's also quite interesting to see how his fiancee starts to develop 'gamer instincts' over several videos

    • @colenichols9714
      @colenichols9714 Před rokem +2

      Yes! I've been having the same experience with my wife playing A Way Out, she thought that I had played before because I was figuring things out faster, we are going to play It Takes Two next!

    • @erikfurseth1775
      @erikfurseth1775 Před rokem +1

      @@colenichols9714 absolutely amazing game

  • @Verrill82
    @Verrill82 Před 2 lety +285

    "When a game tells you to go left, you go right"
    This is what bugged me about Ready Player One. There is no way in hell that the secret to the race would of went unsolved for so long!
    I think everyone who has ever played a racing game and struggled to beat the track has driven the wrong way or reversed at the start
    That secret would of been cracked in the first week by some noob who kept wiping out early!

    • @CrabSully
      @CrabSully Před 2 lety +47

      Ready Player One is by someone from the early age of gaming that doesn't seem to have played modern games. It felt very boomer in terms of their depiction of gaming.

    • @KainYusanagi
      @KainYusanagi Před 2 lety +24

      @@CrabSully Mate, those instincts were ingrained in us from the early age of gaming, lmao. Ernest Cline was born in 1972; Pac-Man, Donkey Kong, Gauntlet, Ghouls n' Ghosts, Bubble Bobble, Contra, Robotron, King's Quest, Final Fantasy, Legend of Zelda, Dragon Quest, Ultima, Wizardry; those are just some of the arcade and home console games that he'd have been able to play in the 80's. Hell, most kids born in the 1980's also played those, lol.

    • @shinichiizumi2242
      @shinichiizumi2242 Před 2 lety +5

      that's so true 😅

    • @Verrill82
      @Verrill82 Před 2 lety +16

      @@KainYusanagi I was born 82 (older brother born 75) and we had an Acorn Electron from around 86 before moving on to Amiga and Megadrive/Genesis and so on. So know all the games you listed and many more from that era.
      My dad was in his mid 40s in the mid/late 80s and not an avid gamer but he would fully explore maps and sketch them out. Even he knew not to follow the games linear directions!

    • @cenciende9401
      @cenciende9401 Před 2 lety +5

      *have

  • @LobsterPuncher
    @LobsterPuncher Před 2 lety +14

    I always imagined that "relocating red barrels" was the most dangerous video game job. At any minute the protagonist could be sneaking around just ready to blow you to hell while you're just trying to feed your family.

    • @madalice5134
      @madalice5134 Před 2 lety +3

      It would be great if a game added a little Easter egg reference lime that. It's like the universal joke about the dude who lights the torches and candles in the cave or ruin that the player is supposed to be the first to traverse it in years.

  • @rufust.firefly288
    @rufust.firefly288 Před 2 lety +144

    Been gaming since the pong home console and I can honestly say, I do all this stuff without it really being a conscious decision at this point 🤣

    • @gameranxTV
      @gameranxTV  Před 2 lety +26

      🤝

    • @nikolaipersad4098
      @nikolaipersad4098 Před 2 lety +4

      Yup!!

    • @vinniamsterdam700
      @vinniamsterdam700 Před 2 lety +2

      It started with PACMAN for me, you eat the big dots.

    • @Vik1919
      @Vik1919 Před 2 lety

      Yeah, I didn't even realise I have been doing this. Seemed pretty normal and came naturally.

    • @greod1006
      @greod1006 Před rokem

      Would you say....that could be called an instinct?...

  • @predator9659
    @predator9659 Před 2 lety +23

    As a gamer i can tell u each and every one of them were relatable
    Tnx for reminding me gamers are just build different

  • @Just4Fun-Zocker
    @Just4Fun-Zocker Před 2 lety +9

    About the route to the objective and alternative or optional routes:
    I hate it when a game offers you different direction to go without telling you which one progresses the story. So often I decided for one direction and was instantly cut off from all optional exploring.

  • @xyoungmalox
    @xyoungmalox Před 2 lety +33

    I like how he mentions there’s pots you can break in Souls games that give you things. That’s true like once across the 7 games

    • @moontoon28
      @moontoon28 Před 2 lety +1

      I remember 2 things hidden behind junk in blood borne and that’s it off the top of my head haha

    • @Hack_The_Planet_
      @Hack_The_Planet_ Před 2 lety +2

      Yeah it’s almost non existent

    • @aircraftcarrierwo-class
      @aircraftcarrierwo-class Před 2 lety +11

      But you still break everything you find in every Souls game, don't you?
      Just in case, _this_ time, it's different.

    • @ledumpsterfire6474
      @ledumpsterfire6474 Před 2 lety +3

      @@aircraftcarrierwo-class Same with Enter the Gungeon. It's not that satisfying anymore after 10+ hours, they've never given you anything in that time, but you break everything almost compulsively JUST IN CASE.

    • @CptJumper
      @CptJumper Před 2 lety +1

      I started Elden Ring yesterday and spent lots of time breaking pots and shit... Lamenting about no items... Knowing the lack of items in breakable shit from DS3 and BB Lmaooo. You just don't wanna miss anything that could POTENTIALLY be there

  • @12Prophet
    @12Prophet Před 2 lety +10

    One of the most fascinating things I've experienced was watching someone who'd never played video games before, tried playing not only a space game, but a flight simulation type game. Elite Dangerous. And for me, using a hotas (flight stick and throttle) is second nature. Not just from the game experience, but from life experience at flying. But I thought it was a general knowledge thing. But, this poor girl struggled quite a bit coming to grips with pulling the flight stick back to look up, doing spins and managing throttle speed while flying. It was fascinating because it took a great effort to go back to my very basics to teach her rather than just play it for her. I wasn't expecting an ace pilot or anything, just... It caught me off guard the little details I'd taken for granted. The "How much do I actually know?" kind of feeling.

    • @zunaidparker
      @zunaidparker Před 2 lety +2

      You should watch "Gaming for a Non-Gamer" series on CZcams by one of the popular game design channels (I forget which one). It's a fascinating look at how game design really isn't set up for absolute beginners these days.

  • @SolarNawr
    @SolarNawr Před 2 lety +9

    Gotta thanks the guy in every Far Cry game who decides to put a blue tarp where you can climb they sure are brave exploring the maps across multiple dangerous locations just to make sure people who adventure after them know where to climb

  • @andybrown4284
    @andybrown4284 Před 2 lety +3

    Folk who grew up on the original doom will be the ones that shoots ANY barrel just to make sure, they'll also try and loot anything whether its nailed down or not and make sure to save potions just in case they need them later even when later ends up being after the final boss has expired.
    And jump off a cliff at least once to check for fall damage.
    Metroidvanias usually hint about the next item by the obstacles you're encoutering

    • @ericb3157
      @ericb3157 Před 2 lety

      i have a habit of walking up to the edge of cliffs and looking down, just in case i can spot a hidden ledge below.

  • @rickitynick4463
    @rickitynick4463 Před 2 lety +18

    The dev talk about Left 4 Dead gives you a lot of insights on how they developed the player experience. Definitely worth a watch.

    • @ericb3157
      @ericb3157 Před 2 lety

      reminds me of some "developer commentary" in the first Portal:
      lots of players got confused about how the portals worked, thinking they went into another dimension, or a different room far away, so they intentionally set up the very first room so you will see your character from the side when looking at the first portal.

  • @rondgratejr5794
    @rondgratejr5794 Před 2 lety +287

    You guys never disappoint me with new ideas. I got a suggestion top 10 funny over the top video games that will keep you laughing without fail

  • @moon_and_water
    @moon_and_water Před 2 lety +5

    I can relate to the "game tells you to go left you go right" point on a spiritual level

  • @marystone860
    @marystone860 Před 2 lety +6

    Another one, if you are going down a certain direction or path, and you run into enemies, you're going in the right direction!

    • @ericb3157
      @ericb3157 Před 2 lety

      oh, yes!
      in the old SNES game "spider-man and the X-men Arcade's Revenge", i used this to GREAT advantage in the second Gambit level!

  • @timothyoswald8618
    @timothyoswald8618 Před 2 lety +6

    Always turn around when you load into an area. That's where the easter eggs and whatnot live!

  • @isaacmclean6259
    @isaacmclean6259 Před 2 lety +12

    It’s weird realizing these are programmed instincts after playing games for so long. To think someone new to games wouldn’t know all of these things is strange, although it makes sense. Love the vids🙏

  • @worngspelling6231
    @worngspelling6231 Před 2 lety +7

    in most rpgs, when you see a dead end in your mini map in the dungeon where you’re in, you go there knowing there’s probably a treasure chest waiting for you or a secret boss/strong enemy thats guarding a chest

    • @defiantreaper2314
      @defiantreaper2314 Před 2 lety

      Thanks to dark souls every time i get to a dead end i instinctively look for a hidden lever or i hit the end walls "just in case".

  • @laviesergeenko8306
    @laviesergeenko8306 Před 2 lety +16

    Not exactly recurring or a universal phenomenon, but I think the three "stairs" made of crates or overturned carts in assassins creed at least deserve a mention (those that are on the ground to indicate where the fun begins)

  • @MrThankman360
    @MrThankman360 Před 2 lety +2

    12:40
    “Will you have to dodge the shock wave? Quite possibly....”
    The way Falcon says this. 😂😂😂

  • @sinofsanity6593
    @sinofsanity6593 Před 2 lety +11

    the "you're gonna need this" room. lots of health items, magic items, ammo refills and whatnot. how about a save point? some kind of shortcut to the merchants? guess what that's right in front of a boss fight the devs expect to be difficult. nearly any game under the sun has them, one coming to mind is one of the shantae games, perhaps I'm more thinking about half genie hero where you get rooms that have nothing but a big ol' health refill in them
    I would also say the stealth one is a bit of a missed opportunity to expand on more. quite a lot of what we expect from stealth mechanics now comes from metal gear solid where you're encouraged to break line of sight pretty much everywhere apart from boss fights. hiding behind couches, in lockers and peering around corners doesn't keep you that well hidden in reality but in games as long as it's not an obvious line of sight enemies just continue their average patrol

    • @ericb3157
      @ericb3157 Před 2 lety

      oh, in at least one of the "resident Evil" games, every time you find a new weapon, you MUST save it for the next boss a few rooms later, or you will be screwed.

  • @deathwithbenefits4002
    @deathwithbenefits4002 Před 2 lety +12

    The cave in a waterfall is a good one too, so much so I’m personally offended if there’s no cave behind the big waterfall

  • @lilpenguiy8879
    @lilpenguiy8879 Před 2 lety +18

    You’re the only channel I’ve reliably watched over the years, keep at it please

  • @BigMobe
    @BigMobe Před 2 lety +2

    Going off path through breakable objects, finding a red barrel near a wall with slight crack and white X painted on it, to discover a secret boss behind it with multiple glowing body parts that drops a secret weapon... Satisfaction achieved.

  • @ameliahamilton3647
    @ameliahamilton3647 Před 2 lety +31

    I usually shoot the red stuff and end up killing my self along with the enemies. Even though I lose but I feel happy that I took them with me.

    • @gameranxTV
      @gameranxTV  Před 2 lety +3

      😄

    • @mahesh84
      @mahesh84 Před 2 lety +3

      lol same 😂😂 most of the times

    • @unavezms8167
      @unavezms8167 Před 2 lety +3

      My favourite way of dying is jumping from high cliff because I didn't bother looking for the other way around. LOL.

    • @YuniorGamboa
      @YuniorGamboa Před 2 lety +1

      True story😆

  • @jaysanj152
    @jaysanj152 Před 2 lety +3

    The room with lots of ammo and health picks up neatly lined up before a boss fight is one instinct that will never go away.

  • @valetboy21
    @valetboy21 Před 2 lety +16

    Before RPGs had in-game maps and my friends and I would come to a fork in a dungeon, we would always choose left first. We rationalized that most people being right handed, designed so that right was the correct way to go. So, to find the hidden stuff go left first. We called it Dungeon Logic.

    • @pateris
      @pateris Před 2 lety +1

      Makes sense, thanks for the trick !

    • @skillaxxx
      @skillaxxx Před 2 lety +3

      Imho the logic behind that is that most people read from left to right, and follow clockwise, nothing to do with right-handed.

    • @dirpyturtle69
      @dirpyturtle69 Před 2 lety +1

      @@skillaxxx People inherently favor the right side if they are right handed. This is something that has been documented, left handed people favor things on the left.

    • @skillaxxx
      @skillaxxx Před 2 lety

      @@dirpyturtle69 I don't think that's the dominant motivator when we talk about order, i.e. when you can go both ways, most will pick a structured approach, only when it's a mutually exclusive choice it's about the favourite/dominant side.

    • @flamebreaker7318
      @flamebreaker7318 Před 2 lety

      @@skillaxxx nobody cares what you think know it all

  • @_WhiteJames
    @_WhiteJames Před 2 lety +2

    "Illusory wall ahead."
    "Try attacking."
    Me seeing the same message for the 4th time: Attacks.

  • @mikespike2099
    @mikespike2099 Před 2 lety +5

    As a psychologist this is a great psychoanalysis of the gamers mind 👍🏻 note: psychs are involved in game creation

    • @marystone860
      @marystone860 Před 2 lety +1

      Really? Maybe, that's why for some people, like myself, gaming is a part of one's therapy, like, certain parts can, over time, can help you work through things, or at least start to understand them better!

    • @madalice5134
      @madalice5134 Před 2 lety +1

      Have you seen the channels Daryl Talks Games and AsuraPsych? Both have really great videos about the psychology of gamers and gaming.

  • @jaughnekow
    @jaughnekow Před 2 lety +3

    It's so fun to hear Falcon and Jake talk about anything video game.

  • @crispylineslim5041
    @crispylineslim5041 Před 2 lety +3

    I love what this channel does for the culture. This is a great place for the community to gather. ✊🏿✊🏿✊🏿

  • @markdriver1931
    @markdriver1931 Před rokem +1

    This video kicked in some self-reflection. Watching someone with far less gaming experience play and getting a bit frustrated when they don’t “just bomb that wall!” They simply don’t have those gamer instincts yet.

  • @Silver2909
    @Silver2909 Před rokem +3

    When you see a big open area, preferably circular, it's probably a boss fight.

  • @bensmith7314
    @bensmith7314 Před 2 lety +3

    The double jump. Instinctively, whenever I first start a game where jumping is a thing I gotta know if I can double jump. If I can, or if it's more like a jump and glide feature, this tells me a lot about what to expect and what to look for throughout the game. I'll bet every gamer does it.

    • @ericb3157
      @ericb3157 Před 2 lety

      quite a few games have deadly pits AND smaller pits to need to drop into to find hidden areas...
      so i have a habit of walking up to the edge of every pit and looking down to see if there's anything down there.
      if it's too deep to SEE a bottom, then it's probably a deadly fall.

    • @grippygecko6843
      @grippygecko6843 Před 2 lety

      imagine my surprise and confusion when I started up Obduction and discovered that space wasn't jump, it was "take a photo". I tried to see what jump was bound to and there's no jump. You can't even single jump in that game.

  • @VongolaXZax
    @VongolaXZax Před 2 lety +38

    Videos like these never get old, always coming up with stuff, that I imagine you guys actually doing!
    No hate to other guys, you guys and gals are a cut above the rest!

  • @DaCoolCrushIceKillah
    @DaCoolCrushIceKillah Před 2 lety +1

    For number 2, It felt like a vacation playing AC after playing Dark Souls for awhile. Sometimes I like a challenge, sometimes a walk in the park when it comes to guidance.

  • @sorenkazaren4659
    @sorenkazaren4659 Před 2 lety +1

    I have pointed out to many people that I take it for granted that when I see a game I know what to do. I’ve been gaming my whole life so when I see a game I practically instinctively know what it wants me to do and where.
    But people who are new to gaming, like /really/ new, they don’t have that ingrained into them and gaming is sort of… confusing to them. Sometimes intimidating with all they have to do, getting used to the control scheme, figuring out what they can/can’t do. And so on.

  • @Pr0digyZRX
    @Pr0digyZRX Před 2 lety +21

    People should remember that if you're a very experienced gamer and you feel the devs make things way too obvious... just remember not every person playing that game is as experienced... some might be their first game like that. But I do think they should have a way to disable things to make it more of a challenge for very high skilled gamers with a lot of experience

    • @oddissy
      @oddissy Před 2 lety

      I just play on the hardest difficulty, remove tips and remove the HUD or limit the HUD especially in Ubisoft games i.e Watchdogs Legion

    • @unavezms8167
      @unavezms8167 Před 2 lety +5

      I liked how they implemented it in shadow of the tomb raider. You can choose difficulty separately for combat, exploration and puzzles. Puzzle difficulty defines whether interactable stuff glows and whether Lara gives hints. Exploration difficulty defines whether climbable walls are colored and stuff like that.

    • @Pr0digyZRX
      @Pr0digyZRX Před 2 lety +1

      @@unavezms8167 yeah if more games would do that I think games will fit way more players so much better. Cause I feel like everybody should be gamers lol

    • @Pr0digyZRX
      @Pr0digyZRX Před 2 lety +1

      @@oddissy yeah that definitely works. But like the boss fight glowing weak points usually are always glowing. I was mainly talking about that but yeah I usually play through twice. Normal difficulty the first time to enjoy the story and harder/hardest difficulty to enjoy the gameplay and challenge myself

    • @KainYusanagi
      @KainYusanagi Před 2 lety +1

      It may be their first game like that, but to that I say: "There are other games if you can't handle the difficulty", or, "Learn the hard way like we all did"; everybody can game, but not everyone wants to be or is suited to be a gamer, most often lacking patience and an inability to deal with failure of any sort (that doesn't mean we don't get angry when we keep failing, but we'll come back to it over and over again anyways, even if we need a break between attempts; non-gamers just go "nah" and stop, from my experience). There's hundreds of thousands of games out there, and the vast majority cater to the lowest common denominators. It's a breath of fresh air when a game doesn't.
      Selectable difficulties that are more granular are nice and all, but it also means that they need to come up with a structure that supports those changes, and then those changes; sometimes, like with Silent Hill, it can be as simple as cutting parts out of a puzzle to make it simpler, so has no effect on the gameplay at large, while others it might mean losing entire portions of gameplay entirely because of having to force it into that narrower focus to allow for those changes. The above-mentioned Shadow of the Tomb Raider setup is a good example of it done right. So would be the accessibility options from Last of Us II, as much as I harp on the narrative decisions of that game those were absolutely amazingly well-done, allowing people to play that couldn't without just going "here, you're invincible, the world is a sandbox for you to be a god in" like other games have; Super Mario 3D World immediately comes to mind with that golden tanuki leaf at the start of the level.

  • @AnimusPrime87
    @AnimusPrime87 Před 2 lety +5

    I love how you use the Zelda example of finding an item in a dungeon where you need the item but show Link opening a chest with a dungeon map instead of the dungeon item.

    • @vickycaruana9261
      @vickycaruana9261 Před 2 lety +2

      What I expected:
      the boomerang
      What I saw:
      dungeon map
      He got me there!

  • @blitzcrank4840
    @blitzcrank4840 Před 2 lety +2

    My gamer instinct is #9 and #2 when mixed. I grew up playing a ton of RPG games especially Pokemon and I open every single door that could be opened, check every cabinet and shelves, interact every item, and talk to every single NPC cuz they might give you loot, quests or even worse, key items that are important or necessary for you to go to the next area.

  • @fighterphoenix5789
    @fighterphoenix5789 Před rokem

    It is always refreshing to see a boss or mini bosses where you instinct is challenged. No obvious weak spot, short or hazy attack telegraph and no item exploits ( glitches not counted). That stuff that really requires skill.

  • @nobodx
    @nobodx Před 2 lety +5

    Can't remember where i've heard it, but basically, the gaming community has an own (visual) language, non-gamers have to learn first

  • @MrNickcarter194
    @MrNickcarter194 Před 2 lety +5

    Also, another gamer instinct is that when you randomly find a lot of ammo you’re probably about to get into a serious fight.

  • @EverClear0
    @EverClear0 Před 2 lety +1

    I'd love to see a dev put a bunch of health and armor and upgrades just outside of giant double doors. Then when you open the giant double doors, its a huge arena but with one treasure chest in the middle. And thats it. Just treasure, no bosses, no fights, just making the player paranoid for a couple minutes :D

    • @ericb3157
      @ericb3157 Před 2 lety +1

      reminds me of an obscure old SNES game, "Armorines".
      at the end of the first level, i was REALLY expecting a big group of big enemies to pop out of the final elevator...
      i got ONE SMALL enemy!
      a nice joke!
      oh, and in one of the early Doom games, i saw an item in a small alcove with no enemies around it.
      it was suspicious, and expected a hidden door to open behind it and some monster to pop out and attack, so i grabbed it and sprinted away...
      no monsters appeared, BUT the CEILING of the alcove tried to crush me!
      so it WAS a trap , btu a different KIND of trap from what i expected!

  • @blaarghwee
    @blaarghwee Před 2 lety +4

    The discoloured bricks even get me outside of games. I wonder what it activates...
    It's especially bad when that shortcut really would be perfect right here.
    From this direction I could not only bypass the multiplayer, but even stealth in through the backyard!

  • @JohnWick-mi4hy
    @JohnWick-mi4hy Před 2 lety +3

    This is absolutely accurate. Falcon, youre the best

  • @diegocarmona6970
    @diegocarmona6970 Před 2 lety +4

    Also, when you get a lot of medicine, you know you’re about to fight. (Like the old resident evils putting a lot of herbs in front of the boss door)

  • @its_roggy
    @its_roggy Před 2 lety +2

    "Red barrels = Explosion"
    "Long grass = Hiding"
    "Big open room = Boss fight"
    I feel exposed...

  • @sollymadeit
    @sollymadeit Před 2 lety +12

    Dark Souls gave me PTSD for loot hunting in chests for a while till I found out about the chain thing. I actually inadvertently carried over the PTSD to other games 😅
    That was not fun time

  • @ANDYWOUNDSABRXS
    @ANDYWOUNDSABRXS Před 2 lety +3

    one i thought you might have done was in the Fighter genre.
    After playing Street Fighter 2
    From then on, EVERY Fighting game EVER I play I will try with any character - RYU/KEN special moves.
    After MK1/2 came out, now I have to use - RYU/KEN, SUBZERO/SCORPIAN and LIU KANG/RAIDEN.
    works in EVERY fighter game since and youll figure out most moves before needing the tutorial lessons things.

  • @puckelberry
    @puckelberry Před 2 lety +5

    My favourite is seeing a waterfall and knowing there's treasure or a cave behind it, shame its not true in real life

    • @gameranxTV
      @gameranxTV  Před 2 lety

      👆🏻

    • @shawnr6117
      @shawnr6117 Před 2 lety +1

      That's because someone else got there first and it hasn't respawned yet 😁

    • @maddening15
      @maddening15 Před 2 lety

      Always pissed me off wasting time checking when there isn't shit though.

  • @xcomamor
    @xcomamor Před 2 lety +1

    Damn, I never realized. The Zelda's series is really the compendium of the video game's tropes. It is easy now to understand what makes OOT the perfect one.

  • @KainYusanagi
    @KainYusanagi Před 2 lety +3

    10:41 "Elden game" Wut? XD
    Also, one you forgot: Saving constantly, and in multiple separate save slots. Either to explore different dialogue or quest results, especially for bosses or major decisions or progression moments (especially ones that lock you out of backtracking), or just to avoid save corruption issues/bugs causing uncompletable situations (though Sphinx's bug is infamous for you saving after opening that one door and then dying, screwing you out of being able to continue, permanently).

    • @ericb3157
      @ericb3157 Před 2 lety

      oh, if you're playing a game where you can only save at visible checkpoints, and you see one right in front of a big door...
      yeah, definitely a boss there!

  • @arthurmorgan8794
    @arthurmorgan8794 Před 2 lety +6

    I love this channel a LOT like the videos the idea maann so much fun , love u guys and keep up the good work ! much love from middle east 🖤

  • @vincenth.8793
    @vincenth.8793 Před 2 lety +5

    The real question is… that is it really “gamer’s instinct” or what we have been trained to do over the years by game developers.

    • @dirpyturtle69
      @dirpyturtle69 Před 2 lety

      That’s literally how we develop an Instinct is by it being subconsciously trained into us by life circumstances

    • @grippygecko6843
      @grippygecko6843 Před 2 lety

      ​@@dirpyturtle69 I beg to disagree. instincts are what is hard wired into our brains and requires no training. Such as the mammalian instinct to hold your breath if submerged in water, or the instinct to return to the spawning grounds in salmon.

  • @madalice5134
    @madalice5134 Před 2 lety +1

    I love these kind if videos and the comments in them because they highlight these universal experiences in games that all of us relate to.

  • @ItsNotFate
    @ItsNotFate Před 2 lety +1

    Resident evil 4 played with the idea of shooting a “weak” spot, making the game harder and I loved that because I would see myself making the mistake over and over again despite knowing it’s bad.

  • @generaldurandal3568
    @generaldurandal3568 Před 2 lety +5

    2:10 The breakable in Dark Souls 1, 2, and 3 do not drop things.
    There are a couple item drops that are hidden under a breakable,
    but they are always there, it's not a random loot like in Zelda games.

  • @chrislaws4785
    @chrislaws4785 Před 2 lety +4

    Ok, the hiding in tall grass TOTALLY works in real life, I've successfully done it myself hiding from someone trying to find me at night with a flash light and I was NOT found....just saying. SOME gamer instincts even kick in during real life stuff and totally work....Lol.

    • @ericb3157
      @ericb3157 Před 2 lety

      this reminds me of an "iron fist" comic book:
      he tried to avoid some enemies by going through tall grass, BUT it backfired because HE COULD NOT SEE THEM EITHER!

    • @chrislaws4785
      @chrislaws4785 Před 2 lety +1

      @@ericb3157 Well, it wasn't wrong, cause although the people I was hiding from couldn't see me, I couldn't see them either. If it hadn't been for their flash lights I wouldn't have had a clue where they were.

  • @mattyoung3691
    @mattyoung3691 Před rokem

    Another spot on collection of Gamer mindsets. Love your channel, and the personalities at work here!

  • @geesysbradbury3211
    @geesysbradbury3211 Před 2 lety +1

    I can't believe that you overlooked one of the most classic triggers for gamer brain: When you find a room or section full of ammunition and/or health potions, you just KNOW there's gonna be trouble in the next one XD

  • @englishdragon4198
    @englishdragon4198 Před 2 lety +3

    When gamers turn right instead of left…
    That’s our version of anarchy, power to the gamers!

  • @judyh3707
    @judyh3707 Před 2 lety +3

    Razbuten had an interesting video about non-gamer logic when playing video games. It was pretty similar, except the other way around: reality vs video game logic. Always such a fun topic.

  • @bahamutbbob
    @bahamutbbob Před rokem +2

    I replayed Dead Space a couple months ago, and you get so much ammo if you stomp every enemy. I didn't run from anything, and had tons of spare ammo and even sold a lot of it so I could buy more nodes.

  • @TheCatzilla1
    @TheCatzilla1 Před 2 lety +1

    Shaggy powering up like a super sayien bit made my night thank you gameranx.

  • @geribaldi2
    @geribaldi2 Před 2 lety +5

    I am surprised you didn't mention the red circle. Such as when a boss is about to launch an AOE attack and you got that red circle which appears and your standing dead center of it usually (or multiple red circles appearing in your general area). You get out of them as quickly as possible / avoid them.

    • @b.3713
      @b.3713 Před rokem

      that's called telegraphing and it's a mechanic not something you need "gamer instinct" for

  • @codywarren9085
    @codywarren9085 Před 2 lety +10

    I mostly plan my lunches around your videos…sometimes it’s 30 minutes sometimes it’s 2 hours but as soon as that notification hits…I’m gone

  • @cmdrlightwalker_9877
    @cmdrlightwalker_9877 Před 2 lety +1

    Oh my god that little girl going super saiyan meme has got me in stitches!!🤣🤣🤣🤣🤣

  • @Aristowi
    @Aristowi Před 2 lety

    All these elements are in fact staples of good game design. The fact that our brains instantly know what to do means the game will be fun to play. If a game throws you a ton of things but you have no idea how to interact with them, or even if you can interact at all then the fun is gone and the frustration kicks in, and then it comes to text boxes telling you what to do, and that's bad design. The secret is to incorporate these elements into the level and the lore in a way that you know what they do but it's not too obvious, you can see them but they blend nicely into the environment.

  • @FingerlessTyr
    @FingerlessTyr Před 2 lety +3

    When I have two paths in a game I have fear of choosing the one that progresses because I have I really don’t want to miss out

  • @blakcharazard213
    @blakcharazard213 Před 2 lety +30

    NOTIFICATION GANG!!

  • @Panda-iu4pn
    @Panda-iu4pn Před 2 lety

    My go to/only channel for any and everything related to games. Love the content and y'all are just brilliant

  • @shaalil
    @shaalil Před rokem +1

    I've been gaming most of my life and its just recently I've been starting to pick up on some of these as most of my games played has been multiplayer either FPS or MMORPGs but last 4 months I've been only playing single players and catching up on alot of games that I've missed from being too busy playing world of warcraft mostly
    FYI really enjoying all of the videos on the channel, keep it up guys.

  • @aircraftcarrierwo-class
    @aircraftcarrierwo-class Před 2 lety +12

    The original Doom is a masterclass in signposting secrets with different wall textures or different lighting, they did a lot of that in Doom and Doom 2 to the degree that it's really offputting when modern mapmakers *don't* signpost their secrets.

  • @jad43701
    @jad43701 Před 2 lety +3

    Playing the original Deus Ex got me started on looking absolutely everywhere ! I unknowingly took that behavior to all games since. Sometimes you find bupkis, other times, sometimes a nice reward. Either way, it makes games more interesting for me. Anybody else ??

    • @carlos66965
      @carlos66965 Před 2 lety +1

      Yup i literally search everywhere. Bit obsessively really lol.

  • @divyagupta6854
    @divyagupta6854 Před 2 lety +1

    Sometimes a boss battle is too strong that alongwith boss beating you up, the environmental traps are also in favor of him. Like in Hard mode of Shank 2, when you fight Magnus, he suddenly becomes overpowered with taking little damage than normal mode, and charging you with attacks more brutally, and gives more damage to you. Also the machine gun traps also predict when to hit you, so when you die multiple times, game actually hints you to destroy those machine guns while aiming them whenever you get some time, that way fight becomes a lot easier. You have to worry about only Magnus's moves, and not also about when machine guns are gonna shoot the hell out of you.

  • @anthonyzullo
    @anthonyzullo Před 2 lety +2

    Not a minute in and I've already thought of a couple dozen things I do now like muscle memory in video games from playing them for decades. Like, there are almost zero truly empty hallways in Hames especially any that are peer linear or pure linear. When I watch like TheRadBrad play games I'm always like "BRAD! CHECK THAT CORNE....OMG BRAD! WHAT ARE YA DOIN FAM?!" LMAO

  • @mt_baldwin
    @mt_baldwin Před 2 lety +6

    A goodie in the middle of big empty room is probably a trap. A hard platforming section probably has good loot at the end of it. Getting larger than normal amounts or clustered items, potions, ammo, upgrade mats etc. probably means a boss is near and getting an unusual item like anti sleep or whatever probably means the boss uses sleep attacks. Elemental opposites, like a water based enemy is probably weak to electrical/lightning or darkness is weak to light/holy etc.

  • @john1995
    @john1995 Před 2 lety +6

    Love your videos, very creative and enjoyable channel!

  • @YuniorGamboa
    @YuniorGamboa Před 2 lety +1

    This is so true. For some of these, you don't even have to think twice because the formula has always been there just varied enough to look apart.

  • @chrisdaughters
    @chrisdaughters Před 2 lety

    That four square shot with the door framing into the God of War clip was *chef’s kiss*

  • @srihariharan2331
    @srihariharan2331 Před 2 lety +3

    If you find any checkpoint or revival area outta nowhere you can confirm that you're going to face a boss like statue of marika in elden ring

  • @TheInfiniteBanana
    @TheInfiniteBanana Před 2 lety +4

    On topic of the red barrels. Does anyone else reactively shoot them even if there's nothing nearby to damage with it?
    I just shoot "because it's there"

    • @bruhhh3018
      @bruhhh3018 Před rokem

      I shoot it because of explosion

  • @shinyagami8843
    @shinyagami8843 Před 2 lety +2

    “I will follow the waypoint & will NOT deviate the slightest!” - No gamer ever 😂

    • @ericb3157
      @ericb3157 Před 2 lety

      oh, some speedrunners might do that...unless they know of shortcuts!

  • @SomethingRandom781
    @SomethingRandom781 Před 5 dny

    One thing that is there is when a mechanic that is not available in general exploration but is in a combat situation (e.g. running faster in TLOU when sprinting) suddenly is available or when an area is laid out for a fight, you know a combat sequence is gonna happen.

  • @teachersama
    @teachersama Před 2 lety +3

    When you start getting lots of ammo or health/mana it means a boss fight is about to happen.

  • @stephenphillips7699
    @stephenphillips7699 Před 2 lety +11

    The universal button lay out for fps games. L2 aim down sights and R2 to fire a weapon. Square to reload, X to jump or action and circle to change stance but then a new game comes out or a sequel to your favourite game and the new devs change the lay out that you've been using for 3 years to something different.

    • @dewdew66hy
      @dewdew66hy Před 2 lety +4

      Don't forget r1 to throw a lethal and l1 to throw a tactical, triangle to switch weapons, and select/touchpad for the scoreboard

    • @stephenphillips7699
      @stephenphillips7699 Před 2 lety +3

      @@dewdew66hy it's so nice when it's a new game and we can just pick it up and play without having to learn a new lay out.

    • @Friendly_Neighborhood_Dozer
      @Friendly_Neighborhood_Dozer Před 2 lety

      the pure Universal FPS Layout (not just PlayStation specific) is:
      Right Trigger=Shoot
      Left Trigger=Aim
      there is nothing else i haven’t seen differences between games and/or consoles (like jump, where it’s the bottom symbol(X) for PlayStation but sometimes right symbol(A) for Switch)
      i’ve even seen games where it’s the right bumper(R1) to reload
      btw, i can’t name specific games where these differences exist.

    • @MrFox101
      @MrFox101 Před 2 lety

      Universal yes, but every pro-gamer uses bumper jumper tactical. 😎

    • @crazychainsaw007
      @crazychainsaw007 Před 2 lety +1

      It was so annoying on PS3 where the default what R1 and L1 for a shoot and aim and a bunch of games wouldn't let you change it.

  • @Pixelhoarder4life
    @Pixelhoarder4life Před rokem

    Far lone sails I think did an amazing job with the color scheme. It really hits that red color gamer brain trigger hard. Everything that's important to pay attention to is bright red. The fuel, the buttons, even the buttons for the various puzzles are red so you know exactly what needs to be done.

  • @dustinjacobson1598
    @dustinjacobson1598 Před 2 lety +2

    One of my favorite list channels love you guys . Got a suggestion . Best game series where you can carry your character or choices carry over to the rest of the series.

  • @Mustafa_9628
    @Mustafa_9628 Před 2 lety +3

    FYI: shadow of the tomb raider disables the highlighted jump marker completely
    You can tweak your survival instinct as well so nothing can be illuminated and you have to search all by yourself
    The game isn’t that great
    Better than rise imo but the feature alone worth highlighting bc its sooooo different than everything else on the market and I had to comment that for mr falcon

    • @cenciende9401
      @cenciende9401 Před 2 lety

      Wrong. The first was the best, Rise is second best, and Shadow just really dragged on, I expected more than Rise but didn't receive it.

  • @moontoon28
    @moontoon28 Před 2 lety +5

    I can count on one hand how many “rewards” I’ve gotten for rolling through 10s of thousands of things in eldensoulsborne games

    • @shawnwolf5961
      @shawnwolf5961 Před 2 lety +2

      But you know damn well when you pick up a new game in that genera, you still roll into anything remotely breakable "just in case" :D

    • @ShinigamiNoLuffy
      @ShinigamiNoLuffy Před 2 lety

      Something like that i can only remember from Dark Souls 1. The hollows in a pot, who drop an item when pot is broken.

    • @KainYusanagi
      @KainYusanagi Před 2 lety

      There's a number of items hidden by breakables, though. Including hidden passageways.

    • @moontoon28
      @moontoon28 Před 2 lety

      @@shawnwolf5961 every time, every pot lol

  • @lawfulhamster8724
    @lawfulhamster8724 Před 2 lety +2

    If you start a new level from a cutscene, immediately turn around to see if they hid loot there.
    Waterfalls have loot.
    Always check under stairs to find hidden loot.

    • @bensmith7314
      @bensmith7314 Před 2 lety

      Yep. I think most of us turn around at the very beginning of a stage just to see if some devious dev hid loot there. Well said.

  • @whyarewealwaysyelling
    @whyarewealwaysyelling Před 2 lety +2

    As a non-gamer I'm jealous of your gamer instinct