Warhammer Old World Battle Reports: Lizardmen, Bretonnia, Dwarves, Beastmen. Trying out Foot Knights

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  • čas přidán 24. 07. 2024
  • Timestamps
    0:00 Intro
    1:41 Battle 1
    22:56 Battle 2
    45:42 Battle 3
    57:10 Battle 4
    1:02:56 Battle 5
    1:06:04 Post Game Thoughts
    1:15:29 Foot Knights Breakdown
    Hey everyone got a hefty battle report video here!
    5 games, 2500pt for the first match (dwarves + bretonnia vs lizardmen)
    and all the other games are 1v1s with 1250pt lists. I try out the new Bretonnian foot knights (Knights of the Realm on foot) in all of my matches and will give my thoughts on them in the end of the video.
    Just a fair warning the first battle report (the big one) had to get cut short due to some family plans I had later in the day, so we only get to play out 4 of the 6 turns. The other games are all played out till the end. I still think its worth showing what happened during the game because.... the Old World is still such a new game, and any information on how units perform (I believe) is really useful and a fair amount can still be gathered from that game... Such as the performance of Slanns in this new game, a Saurus lord on a Carnosaur, and cannons!
    Anyways....
    Enjoy the battles, and if you have any feedback with the video, battles, armies, or rules please don't be shy about sharing. I actually had a few situations pop up I am quite curious about in this battle (such as what's the proper way to distribute wounds on a motely crew units with different saves) and would appreciate any feedback my fellow Old World players can give!
    Thanks for watching and keep an eye out for more Old World content coming soon :D
    If you like what I do also checkout my...
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Komentáře • 1

  • @stevenhuteson7400
    @stevenhuteson7400 Před 4 měsíci +1

    With taking saves with the Motley Crew special rule, my understanding would be that the Minotaur player would slow roll wounds against the shield one until it dies then uses the different save characteristic while allocating any remaining wounds towards the great weapons. This is because while swinging into the unit the wounds would bleed over and it’s up to the opponent to allocate who dies. Now if you specifically allocated attacks against specific models (example champion) then those wounds wouldn’t bleed over.