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Helldivers 2 is a fun game with some bugs and issues...
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- Äas pĆidĂĄn 25. 05. 2024
- Please fix and buff sentries Arrowhead đ
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- Bach: Cello Suite No. 1 in G Major, Prélude
- Coconut Mall - Mario Kart Wii OST
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This is a great example of constructive feedback.
Appreciate your comment and thanks for checking out the video!
1. These are npcs, so it is understandable
2. Well, they shouldn't target enemy structures, other than that... sentries do deserve a rework in their targeting priority
3. Shock absorption... well, they do multiply explosion resistance by 1.5 succesfully... problem is its 0 by default
4. 2:08 Looks like either z fighting (or however it was called when 2 textures are fighting for priority) or textures despawning while still in field of view.
3. Automaton explosive weapons are mostly doing impact damage on hit too so even if it work, the benefit still not great. Meanwhile, could you believe that Terminids acid attack count as explosive? The 50% explosive dmg reduction trait work better against Terminids.
Bot dropships when shot down dont kill a single bot ever and it defeats the point, also the bots can still shoot through the wreckage and you cant so it's actively detrimental to shoot them down because it gives them invincible armor
Yeah, 90% of the time they won't die and just stuck in dropping animation but they can still shoot. Can be useful tho if the stuck units are chainsaws or flame hulks
Honestly..with all the deep dives I've gotten from here, I'm willing to give a listen to more
I wish they would completely revamp the explosive resistance module into just giving them a bubble shield.
0:36 mortars also do that, but rarely
Mortars need line of sight to the fab to target it...
Yes, but they usualy don't have that
The thing with shock absorption is that devastators rockets deal majority non-explosive damage. For some ungodly reason.
However testing it via grenade pistol with just aoe, it still doesn't seem to work.
Reason is it's a 5-10kg rocket propelled projectile moving at the half of bullet speed. Getting hit by it directly kinda deals a lot of damage.
The character randomly stops stops running while it has stamina, causing you to close the map. If you have an explosive weapon and are trying to ping something on the map when this happens, you might kill yourself (happened to me once, I killed a teammate once as well because of this), not to mention, y'know, not running and getting caught by the bugs.
Hey...happy diving friend
You too! Thanks for checking out the video!
oh didnt know about the rocket sentry ammo and 50% dmg reduce from explosives
Who Tf uses the rocket sentry? It should be tunred into a mini SAM or a mini SPEAR
The most atrocious in my opinion is Blocked Players issue. Before they fixed list (and only it) I accidentally blocked my friend and canât play with him ever since without 3rd person.. and it was during time that only clicking blocked player - without holding the button
Itâs gets boring. Fast!
I donât think you understand the weapons methodology. Itâs not for the weapons on the ground itâs for the weapons you call down
I would think that too, but when I have any weapon that comes with a backpack, say the autocannon for the example, holding a weapon I found on the map while keeping the backpack on only gives me half the resupply instead of the full resupply and the autocannon was something I called in. If it was the intention that only support weapons brought in with you would get the effect I feel that it should be at least more descriptive of it in the ship's description of the upgrade. Appreciate you checking out the video!
Well the description states that its the supply boxes that have more supplies, so it should apply to any weapon that gets resupplied