Warcry - Vermintide
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- čas přidán 30. 07. 2024
- For this video, we're going to make the Warcry version of the Vermintide computer game. So a solo variant where you take a small group of heroes up against wave after wave of Skaven. For this, we're going to use the standard Warcry rules, but we're going to play the game on the Warhammer Underworlds boards.
Mission Pack - / warcry-104723424
00:00 Intro
01:09 Hex Boards
04:08 Movement
06:38 Melee and Reach
08:07 Ranged Weapons
08:50 Playing Games
09:42 Vermintide! AI
11:35 Initiative
14:17 Hero Phase
15:01 Hero Warbands
16:34 Making Missions
22:26 Campaign Play?
23:18 Summary
the movement rounding at 6:30 is actually awesome to me... its thematic like they are picking up speed as they run.
Thanks for giving me an excuse to buy the underworlds starter box 😂
Well, this definitely makes a case for collecting heroscape tiles again. Just in time for its most recent iteration release after over a decade OOP. This way you could feasibly use elevation.
You gotta share if you do this. I really like messing around with hex games (UW, Fireteam, Bladeborne, etc) and have always thought to get Heroscape pieces but never pulled the trigger.
@@shorelessskies Honestly, dont.
The reason being is that the old heroscape tiles are beginning to deteriorate, and those that tell you that they aren't, are trying to sell you their tiles that are rotting. This isnt even remotely hyperbole.
They have become brittle, and even with kid gloves handling tiles are now beginning to shatter.
So if you buy heroscape tiles, but the new stuff coming out soon so they will at least last two more decades. Because the old stuff is literally falling apart, and is effectively worthless with this countdown to their imminent self destruction.
So cool! I just thought about a Vermintide version of the Darktide boardgame and if GW will release something like this. Awesome, that you planing on some more Missions! I´m curious
Gran trabajo!
Very thought out. Thanks
On the spears, why not say 1"> Adjacent Hex, 2" 1 Hex Range. Since a hex is meant to be roughly 2"
Yeah it's a weird one. I ended up making it an exception as I wanted the movement and range rounding to be relatively consistent.