If you want to render it in cycles one solution that i find its to connect the last node to a Toon BSDF and play with the parameters on the last shader for me put the smooth to 1 look prety nice
Thank you SO much for sharing your knowledge with us! This is exactly what I needed for my project (I'm still learning 3D so I'm slow xD). I'm so happy I found your channel
Thank you so much, this tutorial was great, it was easy to follow and the trees looks perfect! Since you're also using UE, do you have any suggestions on how to export this to Unreal Engine (5)? I tried exporting the file it to an fbx file and ticking some properties on and off, but the leaf material never seemed to properly export and it just became a default-looking material in UE :( I'm just starting out on blender/UE and I'd appreciate any help :D
Hi! You will need to manually recreate the leaf material in UE. The sad thing is it's extremely hard to get the trees to look this way in UE since the engine is built for realism. I can make a video about it if you want. I'll do my best to make the tree as similar as possible!
@@lilpuffpuffstudios I would really appreciate that. I've tried recreating the material myself, but especially the shadows between the leaves really take away from the style (especially since I tried it with a pine tree ) If it isn't too much of a hassle- your knowledge would help me and probably others a lot! :)
You should be able to find it with Shift + A in the shader menu. It should be in the converter section or you can type it in search. If it doesn't show up then you may be using the wrong render engine. Make sure you are using eevee and not cycles. I hope that helps!
You may want to check to make sure you are in render view. Next you want to check to make sure your light is strong enough. I would set it to a power of ten. If you are using an area or point light the power will need to be much greater for the light to affect the model. Let me know if this helps!
This is a great tutorial, one question though, in your shadow settings, do you have "soft shadows" unchecked? I was getting a different result with the leaves until I unchecked that
I'm not sure, but most likely. I would go back and check, but my laptop had issues with an update that forced me to factory reset it. Sadly I believe that file was lost. From my anime shading research, I believe soft shadows are usually turned off.
@@lilpuffpuffstudios Oh okay cool, thanks! I thought there might be another way, if there's a need to occasionally have soft shadows on certain objects, or keep the edges more solid when they're closer to the thing creating the shadow
Double check to see if you have your leaf alpha imaged plugged into the factor input of the mix shader. You can also check to see if the material blend mode is set the alpha clip. I hope that helps!
That's odd. It may be the placement of the sliders on the color ramp. I know on certain objects adding the normal node completely changes the shading, but leaves usually don't have that issue. As long as you transfer the normals from a sphere you should get pretty much the same result.
@@lilpuffpuffstudios I just used another method to make stylized trees. Mainly because this method made the model have a shit ton of triangles XD. I appreciate the help
You may be able to try using a few spheres instead of leaves. It won't look exactly the same, but it could get a close enough look without killing your computer. You can also try bigger but fewer leaf textured planes. Sadly fancy trees are a bit tough on computers
This was a fun video, I liked the little bits of panic
Took me from weird RuneScape looking trees to beautiful stylised trees to match my grass, thank you so much, your knowledge is greatly appreciated!
xd
Out of the 3 tutorials I watched today somehow you was the most helpful and I actually ended up with a really good tree, thank you
I'm glad it helped! I feel like I watched all the tree tutorials before I figured how to make these!
That was a great little tute - nice result - thnx
If you want to render it in cycles one solution that i find its to connect the last node to a Toon BSDF and play with the parameters on the last shader for me put the smooth to 1 look prety nice
Thank you SO much for sharing your knowledge with us! This is exactly what I needed for my project (I'm still learning 3D so I'm slow xD). I'm so happy I found your channel
Jeez it looks brilliant. Thank you so much for the tutorial. You're amazing!
i really love this
The colours of the tree, the yellow and red, have a similar style to the ones from the game, The Legend of Zelda Tears of the Kingdom.
Great video. Thank you!
This is really cool. Thank you for sharing!
Can you show the tree bark shader because I dont understand it at all.
Beautiful voice ❤
damn you know obscure blender features
You are a life saver! Thanks a lot!
Thank you so much, this tutorial was great, it was easy to follow and the trees looks perfect! Since you're also using UE, do you have any suggestions on how to export this to Unreal Engine (5)? I tried exporting the file it to an fbx file and ticking some properties on and off, but the leaf material never seemed to properly export and it just became a default-looking material in UE :( I'm just starting out on blender/UE and I'd appreciate any help :D
Hi! You will need to manually recreate the leaf material in UE. The sad thing is it's extremely hard to get the trees to look this way in UE since the engine is built for realism. I can make a video about it if you want. I'll do my best to make the tree as similar as possible!
@@lilpuffpuffstudios I would really appreciate that. I've tried recreating the material myself, but especially the shadows between the leaves really take away from the style (especially since I tried it with a pine tree )
If it isn't too much of a hassle- your knowledge would help me and probably others a lot! :)
The tutorial is uploading now! I hope it helps!
Thanks bro
where do you find the Shader to Rgb node? im using Blender 4.0
You should be able to find it with Shift + A in the shader menu. It should be in the converter section or you can type it in search. If it doesn't show up then you may be using the wrong render engine. Make sure you are using eevee and not cycles. I hope that helps!
감사합니다! = thanks!
your voice is so sweet
Thank you very much !!! 😇
Hi! I followed your tutorial but when I put a light in the scene, the leaves are not afected by it. What can I do to solve this issue?
You may want to check to make sure you are in render view. Next you want to check to make sure your light is strong enough. I would set it to a power of ten. If you are using an area or point light the power will need to be much greater for the light to affect the model. Let me know if this helps!
@@lilpuffpuffstudios it helped me thank you ^^
Cool
Awesome!
Thank You!!!
amazing
This is a great tutorial, one question though, in your shadow settings, do you have "soft shadows" unchecked? I was getting a different result with the leaves until I unchecked that
I'm not sure, but most likely. I would go back and check, but my laptop had issues with an update that forced me to factory reset it. Sadly I believe that file was lost. From my anime shading research, I believe soft shadows are usually turned off.
@@lilpuffpuffstudios Oh okay cool, thanks! I thought there might be another way, if there's a need to occasionally have soft shadows on certain objects, or keep the edges more solid when they're closer to the thing creating the shadow
thank you
your voice is so cute
so goood
interesting as always
question how do i get a Leaf Object (1:00)
Hi i am from Brazil, I will help with your question.
In plant and tree Click in settings and after in leaves
Nice tutorial. You got a sub from me.
why do the plane became semi transparent😢
Double check to see if you have your leaf alpha imaged plugged into the factor input of the mix shader. You can also check to see if the material blend mode is set the alpha clip. I hope that helps!
@@lilpuffpuffstudios thank you so much! I'll try
oioioi can you please tell your age? are you really a kid or is it a voice changer? if you really are a kid, DAAAAAAMMN you got skills for your age 🔥
lol, I'm a childish adult. I would like to go into voice acting, but I would only be able to voice children lol
7:04 my leaves turn white when I add the normal, but it doesn't when I connect it to roughness
Edit : I guess it doesn't really matter
That's odd. It may be the placement of the sliders on the color ramp. I know on certain objects adding the normal node completely changes the shading, but leaves usually don't have that issue. As long as you transfer the normals from a sphere you should get pretty much the same result.
@@lilpuffpuffstudios I just used another method to make stylized trees. Mainly because this method made the model have a shit ton of triangles XD. I appreciate the help
This very interesting, but it's really heavy for my gpu ;)) is there any way to ease it?
You may be able to try using a few spheres instead of leaves. It won't look exactly the same, but it could get a close enough look without killing your computer. You can also try bigger but fewer leaf textured planes. Sadly fancy trees are a bit tough on computers
❤
Can u make a video of the green leaf texture please
The video you requested just finished uploading! I hope it helps! Let me know if there are any more tutorials you need!
I love u 🥹
with ur voice, u shud be a vtuber
is this 10 year old sounding woman or 10 year old blender prodigy?
10 year sounding prodigy women old