Source SDK - Half-Life: Alyx Soundscapes
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- čas přidán 29. 08. 2024
- To those of you who are building maps for Half-Life: Alyx, you may need some background sounds to your levels aka. soundscapes. I have made this video it make it easier to hear a small preview of how they all sound and in which environment they are used.
- Soundscapes with type "position" use sounds setup to play at specific locations in the world.
- Soundscapes with type "direction" use some sort of direction specific sounds, which are sounds shifting direction based on the player's angle to the environment.
- OpVar is used with the entity 'snd_opvar_set_obb' for the name of the operator variable used within the stack 'hlvr_global_opvars' and operator 'opvars', which describes the type of environment the player is located within (like skylight for outside environments).
Some soundscapes may be excluded because they are either too quiet, may not work correctly or something else, those are are listed below.
Listen with headphones for clearer details, for more information about soundscapes:
developer.valv...
developer.valv...
developer.valv...
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Social media:
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Website: bit.ly/2tMXi9H
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Steam: bit.ly/30bw6gS
─────────────────────────────────────────────────────────
Soundscape sections in order:
00:00:05 - a0
00:00:19 - a1
00:10:13 - a2
00:26:25 - a3
00:51:36 - a4
00:58:08 - a5
01:03:05 - hlvr
01:05:34 - vort puzzle
─────────────────────────────────────────────────────────
Excluded soundscapes:
// soundscapes_a1.txt
a1_intro_vents_lights
a1_intro_02_point_source
// soundscapes_a2.txt
a2_hideout_point_source
a2_quarantine_vents_and_lights
a2_pistol_steam_pipes
a2_pistol_vents_and_lights
a2_pistol_chainlink
a2_pistol_skylight_debris
a2_headcrabs_tunnel_vents_and_lights
// soundscapes_a3.txt
a3_tenements_lobby_lights_steam
a3_tenements_basement_lights_vents
a3_tenements_interior_rooftop_lights
a3_station_street_vents
a3_station_street_lights
a3_underground_pit_lights
a3_hotel_street_lights_vents
// soundscapes_a4.txt
a4_c17_antlions_lights_and_vents
// soundscapes_a5.txt
a5_strider_lights_and_vents
a5_strider_building_02_lights_and_vents
a5_strider_building_interior_01
a5_strider_building_interior_02
a5_strider_building_interior_03
a5_strider_building_interior_04
a5_strider_building_interior_05
a5_strider_falling_debris
a5_ending_start
a5_ending_garage
a5_ending_space
// soundscapes_hlvr.txt
train_yard_combat
warehouse_alarm
peeling_paint_main
cavern_creepy_sizzle_lp
creepy_amb_lp_01
a2_pistol_traincar
a1m1_intro_intro
a1m1_follow_scanner_intro
generator_puzzle_01
a3_tenements_falling_debris
// soundscapes_vort_puzzle.txt
vort_puzzle_chimes_first_room
─────────────────────────────────────────────────────────
I do not claim to own any of the copyrighted material used in this video.
Happy New Year 2023 Everyone!
*soundscapes_a0.txt*
00:05 - a0_startup_main
*soundscapes_a1.txt*
00:19 - distant_construction_int
00:33 - distant_construction_ext
00:46 - distant_hl_activity_int
00:59 - distant_hl_activity_ext
01:13 - a1_futuretrain_passby_01
01:26 - a1_brick_warehouse_int
01:40 - a1_lab_train_car_int
01:54 - a1_intro_boxcar_passbys
02:07 - a1_intro_boxcar_start
02:20 - a1_intro_boxcar_stopping
02:34 - a1_intro_boxcar_arrive
02:47 - a1_intro_boxcar_ext
03:01 - a1_intro_sscape0
03:14 - a1_intro_int1
03:28 - a1_intro_int_hahn
03:42 - a1_intro_ext1
a1_intro_rooftop_main
03:54 - none
04:08 - skylight
04:22 - large room
04:35 - small room
a1_intro_street_level_main
04:49 - none
05:03 - skylight
05:16 - large room
05:30 - small room
a1_intro_street_level_main_02
05:43 - none
05:56 - skylight
06:10 - large room
06:23 - small room
a1_intro_02_main
06:37 - none
06:51 - skylight
07:04 - small room
a1_intro_02_bad_side_of_town
07:18 - none
07:31 - skylight
07:44 - small room
a1_intro_02_lab
07:58 - none
08:12 - skylight
08:25 - large room
08:38 - small room
08:52 - a1_intro_m1
09:05 - a1_intro_ext_rooftop
09:19 - a1_lab_ext
09:32 - a1_intro_citadel_reveal
a1_test
09:46 - none
10:00 - small room
*soundscapes_a2.txt*
10:13 - a2_pistol_basement
10:27 - a2_pistol_traincar
a2_pistol_main_base
10:40 - none
10:54 - skylight
11:07 - small room
a2_pistol_main
11:20 - none
11:34 - skylight
11:47 - small room
a2_pistol_main_traincar
12:01 - none
12:14 - skylight
12:28 - small room
12:42 - a2_hideout_basement
a2_hideout_main_base
12:55 - none
13:09 - skylight
13:22 - small room
13:35 - a2_puzzle_room_base
a2_hideout_main
13:49 - none
14:02 - skylight
14:16 - small room
a2_hideout_puzzle_room
14:29 - none
14:43 - skylight
14:57 - small room
a2_hideout_puzzle_sanctum
15:10 - none
15:23 - skylight
15:37 - small room
15:50 - quarantine_outside_base
16:04 - quarantine_chimes_int
quarantine_outside
16:18 - none
16:31- skylight
16:44 - small room
quarantine_basement
16:58 - none
17:11 - skylight
17:25 - small room
quarantine_transistion_basement
17:38 - none
17:52 - skylight
18:06 - small room
quarantine_basement_transition
18:19 - none
18:33 - skylight
18:46 - small room
quarantine_entrance_ext_wood_building
18:59 - skylight
19:12 - small room
19:26 - train_yard_traincar_int
train_yard_ext_base
19:39 - none
19:53 - small room
20:06 - train_yard_ext_addins
20:20 - train_yard_subterranean_base
a2_trainyard_underground_main
20:34 - none
20:47 - skylight
21:00 - small room
a2_trainyard_underground_transition
21:14 - none
21:27 - skylight
21:41 - small room
a2_trainyard_exterior
21:55 - none
22:08 - skylight
22:21 - small room
a2_trainyard_exterior_deep
22:35 - none
22:48 - skylight
23:02 - small room
a2_trainyard_exterior_deep_transition
23:16 - none
23:29 - skylight
23:42 - small room
a2_headcrabs_tunnel_main
23:56 - none
24:09 - small room
a2_drainage_main
24:23 - none
24:37 - skylight
24:50 - small room
a2_train_yard_main
25:03 - none
25:17 - skylight
25:31 - small room
a2_train_yard_post_crash
25:44 - skylight
25:57 - large room
26:11 - small room
*soundscapes_a3.txt*
26:25 - tenement_block_01
26:38 - a3_tenements_small_room
26:52 - a3_tenements_banging
a3_tenements_interior_base
27:05 - none
27:18 - small room
a3_tenements_interior_01
27:32 - none
27:46 - small room
a3_tenements_interior_02
27:59 - none
28:12 - small room
28:26 - a3_tenements_basement
a3_tenements_subbasement
28:39 - none
28:53 - sub basement
29:06 - a3_tenements_small_room_xen
29:20 - a3_tenements_basement_xen
a3_tenements_basement_hall
29:33 - none
29:47 - sub basement
30:00 - a3_tenements_bathroom
a3_tenements_interior_small_room_transition
30:14 - none
30:27 - small room
a3_tenements_interior_test
30:41 - none
30:54 - small room
a3_tenements_mixed_01
31:08 - none
31:22 - small room
a3_tenements_interior_03
31:35 - none
31:48 - small room
a3_tenements_interior_04
32:02 - none
32:15 - small room
32:29 - a3_c17_processing_plant_base
32:42 - a3_c17_processing_plant_exterior
a3_c17_processing_plant_start
32:56 - none
33:10 - skylight
33:23 - small room
a3_c17_processing_plant_construction
33:36 - none
33:50 - skylight
34:03 - small room
a3_c17_processing_plant_post_construction
34:17 - none
34:30 - skylight
34:44 - small room
34:57 - a3_tenements_interior_base_quiet
a3_tenements_interior_rooftop_base_01
35:11 - none
35:24 - small room
35:38 - a3_tenements_interior_rooftop_scary_01
a3_tenements_interior_rooftop_open_area_01
35:51 - none
36:05 - skylight
36:18 - small room
a3_tenements_interior_rooftop_scary_hallway
36:32 - none
36:46 - small room
a3_hotel_rooftop_attic
36:59 - none
37:12 - small room
a3_tenements_interior_rooftop_scary_multilevel_room
37:26 - none
37:40 - skylight
37:52 - small room
a3_tenements_interior_rooftop_scary_puzzle_room
38:06 - none
38:20 - skylight
38:34 - small room
a3_tenements_exterior_combine_bridge
38:47 - none
39:01 - skylight
39:14 - small room
a3_tenements_warehouse
39:28 - none
39:41 - skylight
39:54 - small room
a3_tenements_subterranean_01
40:08 - none
40:21 - sub basement
40:35 - small room
a3_station_street_greenhouse
40:48 - none
41:02 - small room
a3_tenements_subterranean_tall_room
41:15 - none
41:28 - sub basement
41:43 - small room
a3_station_street_sub_basement
41:56 - none
42:09 - sub basement
42:23 - small room
42:37 - a3_station_street_ext_base
42:50 - a3_station_street_ext
a3_station_street_int_ext_transition
43:03 - none
43:17 - skylight
43:30 - sub basement
43:44 - small room
a3_underground_pit_basement
43:57 - none
44:11 - small room
a3_underground_pit_subbasement_base
44:24 - none
44:38 - small room
a3_underground_pit_subbasement
44:52 - none
45:05 - skylight
45:19 - small room
45:32 - a3_underground_pit_ext_base
45:45 - a3_underground_pit_ext
a3_underground_pit_int_ext_transition
45:59 - none
46:12 - skylight
46:26 - large room
46:39 - small room
a3_underground_pit_hotel_int
46:53 - none
47:06 - skylight
47:20 - small room
a3_tenements_warehouse_int_base
47:33 - none
47:47 - small room
48:00 - a3_tenements_warehouse_hall_base
48:14 - a3_tenements_c17_skylight_base
a3_tenements_warehouse_int
48:27 - none
48:41 - skylight
48:55 - small room
49:08 - a3_hotel_street_exterior
a3_hotel_street_main
49:21 - none
49:35 - skylight
49:48 - large room
50:02 - small room
50:15 - a3_distillery_exterior
a3_distillery_main
50:29 - none
50:42 - skylight
50:56 - small room
a3_distillery_tunnels
51:10 - none
51:23 - small room
*soundscapes_a4.txt*
51:36 - antlion_caves_main
51:50 - a4_c17_antlions_start
a4_c17_antlions_main_01
52:03 - none
52:17 - skylight
52:30 - small room
52:44 - a4_c17_antlions_spillway_ext
a4_c17_antlions_int_ext_transition
52:58 - none
53:11 - skylight
53:24 - a4_c17_ext_base
53:38 - a4_c17_antlions_ext_city
a4_tanker_yard_main
53:51 - none
54:05 - skylight
54:18 - small room
a4_c17_antlions_main_02
54:32 - none
54:46 - xen
54:59 - skylight
55:13 - small room
a4_water_tower_main
55:26 - none
55:40 - skylight
55:53 - small room
a4_water_tower_exterior_tower
56:06 - none
56:20 - skylight
56:34 - small room
a4_water_tower_end_building
56:47 - none
57:01 - skylight
57:14 - small room
a4_water_tower_post_collapse
57:27 - none
57:41 - skylight
57:54 - small room
You are appreciated
How does this only have 31 likes? This man is a savior for Map makers
Wonderful stuff, the best soundscape references around. Belated Happy New Year!
incredible, thank you
You put to much effort into your videos