Source SDK - Half-Life: Alyx Soundscapes

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  • čas přidán 29. 08. 2024
  • To those of you who are building maps for Half-Life: Alyx, you may need some background sounds to your levels aka. soundscapes. I have made this video it make it easier to hear a small preview of how they all sound and in which environment they are used.
    - Soundscapes with type "position" use sounds setup to play at specific locations in the world.
    - Soundscapes with type "direction" use some sort of direction specific sounds, which are sounds shifting direction based on the player's angle to the environment.
    - OpVar is used with the entity 'snd_opvar_set_obb' for the name of the operator variable used within the stack 'hlvr_global_opvars' and operator 'opvars', which describes the type of environment the player is located within (like skylight for outside environments).
    Some soundscapes may be excluded because they are either too quiet, may not work correctly or something else, those are are listed below.
    Listen with headphones for clearer details, for more information about soundscapes:
    developer.valv...
    developer.valv...
    developer.valv...
    ────────────────────────────────────────­­─────────────────
    Social media:
    Subscribe: bit.ly/30ex9Nl
    Website: bit.ly/2tMXi9H
    Discord: bit.ly/2NiUGYe
    Steam: bit.ly/30bw6gS
    ────────────────────────────────────────­­─────────────────
    Soundscape sections in order:
    00:00:05 - a0
    00:00:19 - a1
    00:10:13 - a2
    00:26:25 - a3
    00:51:36 - a4
    00:58:08 - a5
    01:03:05 - hlvr
    01:05:34 - vort puzzle
    ────────────────────────────────────────­­─────────────────
    Excluded soundscapes:
    // soundscapes_a1.txt
    a1_intro_vents_lights
    a1_intro_02_point_source
    // soundscapes_a2.txt
    a2_hideout_point_source
    a2_quarantine_vents_and_lights
    a2_pistol_steam_pipes
    a2_pistol_vents_and_lights
    a2_pistol_chainlink
    a2_pistol_skylight_debris
    a2_headcrabs_tunnel_vents_and_lights
    // soundscapes_a3.txt
    a3_tenements_lobby_lights_steam
    a3_tenements_basement_lights_vents
    a3_tenements_interior_rooftop_lights
    a3_station_street_vents
    a3_station_street_lights
    a3_underground_pit_lights
    a3_hotel_street_lights_vents
    // soundscapes_a4.txt
    a4_c17_antlions_lights_and_vents
    // soundscapes_a5.txt
    a5_strider_lights_and_vents
    a5_strider_building_02_lights_and_vents
    a5_strider_building_interior_01
    a5_strider_building_interior_02
    a5_strider_building_interior_03
    a5_strider_building_interior_04
    a5_strider_building_interior_05
    a5_strider_falling_debris
    a5_ending_start
    a5_ending_garage
    a5_ending_space
    // soundscapes_hlvr.txt
    train_yard_combat
    warehouse_alarm
    peeling_paint_main
    cavern_creepy_sizzle_lp
    creepy_amb_lp_01
    a2_pistol_traincar
    a1m1_intro_intro
    a1m1_follow_scanner_intro
    generator_puzzle_01
    a3_tenements_falling_debris
    // soundscapes_vort_puzzle.txt
    vort_puzzle_chimes_first_room
    ────────────────────────────────────────­­─────────────────
    I do not claim to own any of the copyrighted material used in this video.

Komentáře • 14

  • @soer4769
    @soer4769  Před rokem +9

    Happy New Year 2023 Everyone!

    • @soer4769
      @soer4769  Před rokem

      *soundscapes_a0.txt*
      00:05 - a0_startup_main

    • @soer4769
      @soer4769  Před rokem

      *soundscapes_a1.txt*
      00:19 - distant_construction_int
      00:33 - distant_construction_ext
      00:46 - distant_hl_activity_int
      00:59 - distant_hl_activity_ext
      01:13 - a1_futuretrain_passby_01
      01:26 - a1_brick_warehouse_int
      01:40 - a1_lab_train_car_int
      01:54 - a1_intro_boxcar_passbys
      02:07 - a1_intro_boxcar_start
      02:20 - a1_intro_boxcar_stopping
      02:34 - a1_intro_boxcar_arrive
      02:47 - a1_intro_boxcar_ext
      03:01 - a1_intro_sscape0
      03:14 - a1_intro_int1
      03:28 - a1_intro_int_hahn
      03:42 - a1_intro_ext1
      a1_intro_rooftop_main
      03:54 - none
      04:08 - skylight
      04:22 - large room
      04:35 - small room
      a1_intro_street_level_main
      04:49 - none
      05:03 - skylight
      05:16 - large room
      05:30 - small room
      a1_intro_street_level_main_02
      05:43 - none
      05:56 - skylight
      06:10 - large room
      06:23 - small room
      a1_intro_02_main
      06:37 - none
      06:51 - skylight
      07:04 - small room
      a1_intro_02_bad_side_of_town
      07:18 - none
      07:31 - skylight
      07:44 - small room
      a1_intro_02_lab
      07:58 - none
      08:12 - skylight
      08:25 - large room
      08:38 - small room
      08:52 - a1_intro_m1
      09:05 - a1_intro_ext_rooftop
      09:19 - a1_lab_ext
      09:32 - a1_intro_citadel_reveal
      a1_test
      09:46 - none
      10:00 - small room

    • @soer4769
      @soer4769  Před rokem

      *soundscapes_a2.txt*
      10:13 - a2_pistol_basement
      10:27 - a2_pistol_traincar
      a2_pistol_main_base
      10:40 - none
      10:54 - skylight
      11:07 - small room
      a2_pistol_main
      11:20 - none
      11:34 - skylight
      11:47 - small room
      a2_pistol_main_traincar
      12:01 - none
      12:14 - skylight
      12:28 - small room
      12:42 - a2_hideout_basement
      a2_hideout_main_base
      12:55 - none
      13:09 - skylight
      13:22 - small room
      13:35 - a2_puzzle_room_base
      a2_hideout_main
      13:49 - none
      14:02 - skylight
      14:16 - small room
      a2_hideout_puzzle_room
      14:29 - none
      14:43 - skylight
      14:57 - small room
      a2_hideout_puzzle_sanctum
      15:10 - none
      15:23 - skylight
      15:37 - small room
      15:50 - quarantine_outside_base
      16:04 - quarantine_chimes_int
      quarantine_outside
      16:18 - none
      16:31- skylight
      16:44 - small room
      quarantine_basement
      16:58 - none
      17:11 - skylight
      17:25 - small room
      quarantine_transistion_basement
      17:38 - none
      17:52 - skylight
      18:06 - small room
      quarantine_basement_transition
      18:19 - none
      18:33 - skylight
      18:46 - small room
      quarantine_entrance_ext_wood_building
      18:59 - skylight
      19:12 - small room
      19:26 - train_yard_traincar_int
      train_yard_ext_base
      19:39 - none
      19:53 - small room
      20:06 - train_yard_ext_addins
      20:20 - train_yard_subterranean_base
      a2_trainyard_underground_main
      20:34 - none
      20:47 - skylight
      21:00 - small room
      a2_trainyard_underground_transition
      21:14 - none
      21:27 - skylight
      21:41 - small room
      a2_trainyard_exterior
      21:55 - none
      22:08 - skylight
      22:21 - small room
      a2_trainyard_exterior_deep
      22:35 - none
      22:48 - skylight
      23:02 - small room
      a2_trainyard_exterior_deep_transition
      23:16 - none
      23:29 - skylight
      23:42 - small room
      a2_headcrabs_tunnel_main
      23:56 - none
      24:09 - small room
      a2_drainage_main
      24:23 - none
      24:37 - skylight
      24:50 - small room
      a2_train_yard_main
      25:03 - none
      25:17 - skylight
      25:31 - small room
      a2_train_yard_post_crash
      25:44 - skylight
      25:57 - large room
      26:11 - small room

    • @soer4769
      @soer4769  Před rokem

      *soundscapes_a3.txt*
      26:25 - tenement_block_01
      26:38 - a3_tenements_small_room
      26:52 - a3_tenements_banging
      a3_tenements_interior_base
      27:05 - none
      27:18 - small room
      a3_tenements_interior_01
      27:32 - none
      27:46 - small room
      a3_tenements_interior_02
      27:59 - none
      28:12 - small room
      28:26 - a3_tenements_basement
      a3_tenements_subbasement
      28:39 - none
      28:53 - sub basement
      29:06 - a3_tenements_small_room_xen
      29:20 - a3_tenements_basement_xen
      a3_tenements_basement_hall
      29:33 - none
      29:47 - sub basement
      30:00 - a3_tenements_bathroom
      a3_tenements_interior_small_room_transition
      30:14 - none
      30:27 - small room
      a3_tenements_interior_test
      30:41 - none
      30:54 - small room
      a3_tenements_mixed_01
      31:08 - none
      31:22 - small room
      a3_tenements_interior_03
      31:35 - none
      31:48 - small room
      a3_tenements_interior_04
      32:02 - none
      32:15 - small room
      32:29 - a3_c17_processing_plant_base
      32:42 - a3_c17_processing_plant_exterior
      a3_c17_processing_plant_start
      32:56 - none
      33:10 - skylight
      33:23 - small room
      a3_c17_processing_plant_construction
      33:36 - none
      33:50 - skylight
      34:03 - small room
      a3_c17_processing_plant_post_construction
      34:17 - none
      34:30 - skylight
      34:44 - small room
      34:57 - a3_tenements_interior_base_quiet
      a3_tenements_interior_rooftop_base_01
      35:11 - none
      35:24 - small room
      35:38 - a3_tenements_interior_rooftop_scary_01
      a3_tenements_interior_rooftop_open_area_01
      35:51 - none
      36:05 - skylight
      36:18 - small room
      a3_tenements_interior_rooftop_scary_hallway
      36:32 - none
      36:46 - small room
      a3_hotel_rooftop_attic
      36:59 - none
      37:12 - small room
      a3_tenements_interior_rooftop_scary_multilevel_room
      37:26 - none
      37:40 - skylight
      37:52 - small room
      a3_tenements_interior_rooftop_scary_puzzle_room
      38:06 - none
      38:20 - skylight
      38:34 - small room
      a3_tenements_exterior_combine_bridge
      38:47 - none
      39:01 - skylight
      39:14 - small room
      a3_tenements_warehouse
      39:28 - none
      39:41 - skylight
      39:54 - small room
      a3_tenements_subterranean_01
      40:08 - none
      40:21 - sub basement
      40:35 - small room
      a3_station_street_greenhouse
      40:48 - none
      41:02 - small room
      a3_tenements_subterranean_tall_room
      41:15 - none
      41:28 - sub basement
      41:43 - small room
      a3_station_street_sub_basement
      41:56 - none
      42:09 - sub basement
      42:23 - small room
      42:37 - a3_station_street_ext_base
      42:50 - a3_station_street_ext
      a3_station_street_int_ext_transition
      43:03 - none
      43:17 - skylight
      43:30 - sub basement
      43:44 - small room
      a3_underground_pit_basement
      43:57 - none
      44:11 - small room
      a3_underground_pit_subbasement_base
      44:24 - none
      44:38 - small room
      a3_underground_pit_subbasement
      44:52 - none
      45:05 - skylight
      45:19 - small room
      45:32 - a3_underground_pit_ext_base
      45:45 - a3_underground_pit_ext
      a3_underground_pit_int_ext_transition
      45:59 - none
      46:12 - skylight
      46:26 - large room
      46:39 - small room
      a3_underground_pit_hotel_int
      46:53 - none
      47:06 - skylight
      47:20 - small room
      a3_tenements_warehouse_int_base
      47:33 - none
      47:47 - small room
      48:00 - a3_tenements_warehouse_hall_base
      48:14 - a3_tenements_c17_skylight_base
      a3_tenements_warehouse_int
      48:27 - none
      48:41 - skylight
      48:55 - small room
      49:08 - a3_hotel_street_exterior
      a3_hotel_street_main
      49:21 - none
      49:35 - skylight
      49:48 - large room
      50:02 - small room
      50:15 - a3_distillery_exterior
      a3_distillery_main
      50:29 - none
      50:42 - skylight
      50:56 - small room
      a3_distillery_tunnels
      51:10 - none
      51:23 - small room

    • @soer4769
      @soer4769  Před rokem

      *soundscapes_a4.txt*
      51:36 - antlion_caves_main
      51:50 - a4_c17_antlions_start
      a4_c17_antlions_main_01
      52:03 - none
      52:17 - skylight
      52:30 - small room
      52:44 - a4_c17_antlions_spillway_ext
      a4_c17_antlions_int_ext_transition
      52:58 - none
      53:11 - skylight
      53:24 - a4_c17_ext_base
      53:38 - a4_c17_antlions_ext_city
      a4_tanker_yard_main
      53:51 - none
      54:05 - skylight
      54:18 - small room
      a4_c17_antlions_main_02
      54:32 - none
      54:46 - xen
      54:59 - skylight
      55:13 - small room
      a4_water_tower_main
      55:26 - none
      55:40 - skylight
      55:53 - small room
      a4_water_tower_exterior_tower
      56:06 - none
      56:20 - skylight
      56:34 - small room
      a4_water_tower_end_building
      56:47 - none
      57:01 - skylight
      57:14 - small room
      a4_water_tower_post_collapse
      57:27 - none
      57:41 - skylight
      57:54 - small room

  • @JeeJeez1
    @JeeJeez1 Před 5 měsíci

    You are appreciated

  • @that_one_guy1002
    @that_one_guy1002 Před 5 měsíci

    How does this only have 31 likes? This man is a savior for Map makers

  • @SmolBloof
    @SmolBloof Před rokem +1

    Wonderful stuff, the best soundscape references around. Belated Happy New Year!

  • @freemanoid374
    @freemanoid374 Před rokem +2

    incredible, thank you

  • @getout0_______0
    @getout0_______0 Před rokem +5

    You put to much effort into your videos