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This SOLO developer is about to embarrass AAA studios - Out of Action
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- čas přidán 29. 01. 2024
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Developer just launched a kickstarter! www.kickstarter.com/projects/dokugames/out-of-action
Yea, I saw this on jackfrags youtube playing with the dev and thought the same. This is gonna be really good from what it looks like. But I think it doesnt matter to aaa studios. Their target audience has shifted to 10 hours playtime, battle pass, premium skin, p2w enjoyers. Cant really blame them, it's easy money. They just seem to take it too far but that's not the worst for them. Because in the end we already have reduced the standard of a good game to such a bare minimum. But yes, this will be a great game anyway :D
Indie devs make games with passion, they make games they would want to play. AAA studios make garbage crash grabs, that the devs are forced to make.
This is absolutely true.
you'r right, and I truly believe that call of duty needs to learn from these indie devs. Orelse the next call of duty would be death of the franchise.
@@nathanzhao1133 COD died when Ghost came out, i only came back for warzone, but they ruined that one too
As well as they usually make shittier games that everyone pretends are good just because they weren’t made by a AAA studio lol
Not ALWAYS. . . Not every time.
I hope 2024 will be the "Indie devs stomping AAA studios" year
Edit: I wasn't expecting pc gamers stomping Sony on my bingo card
You mean like every year since 2020?
@@Aluja77 not to the point that a lot of us want yet
Its a matter of time, let's start the game revolution
It's like that SouthPark episode where the town riots and knocks down the Big Box store and everyone goes to the mom and pop store. So it gets bigger and becomes a Big Box. Then they riot and take that one down. Rinse. Wash. Repeat. Funny episode.
Oh it will. Take a look at Gray Zone Warfare for example
Wanna know a fun fact about Doku - The solo DEV of this game? He was originally a minecraft resource pack maker that many love - Dokucraft.
WHAT
That takes me back, holy crap!
Omg no way?! Tell me his resource packs now!!
I can't believe it 😮😮😮
@@Nothsa21. The name was Dokucraft. There were a few versions like Dokucraft Light, Dokucraft Dark, etc
In the world of realism rat race...this art style/theme feels like breath of fresh air😊😊
Yeah really
lmfao, hell naw.. its ass... unless youre a weeb ig.
I don't know if AAA studios know it or not, but I know too large a fraction of the consumer base doesn't know it: it's not about fidelity, it's about efficacy with regard to style. High fidelity _is_ the easiest way to achieve that efficacy but it's also the most expensive and imperfections are also the easiest to detect. For better or worse, palworld gave this issue a lot of attention but I will say I wouldn't want triple AAA studios doing to lower fidelity stylised graphics what mobile games did to pixelart.
These days I find myself not caring as much about 'realism' playing games like Battlefield 2 from 2005, which basically looks like a cartoon now, but it's fun as hell to me.
@@johnsober the fact that i've been more impressed by games with no realism that can run smooth on my potato pc than any realism that i turn down in settings just so your game doesnt crash my pc should set them straight but it won't. sometimes i just decide not to buy a game because i know it will not run smoothly on my potato pc. all those big teams should be focused on optimising games with good graphics so that they can run on potato pc's or better yet old consoles. i bet od console havers don't mind waiting an extra year till a game releases on their version of xbox, playstation or whatever. dev companies just don't care enough about players to realise that. they are losing out on money thanks to their negligence and thats fine enough(based on business textbooks) but now they are losing a market, and the worst business sin of all they're losing this market to hobbyist with less starting capital. goddamn this is a ray of hope in this bleak world, as a game dev and a game enjoyer
This is like a FPS of Ghost in the Shell that we never have!
we had one called first assault and it was actually dope, but the developers bailed on it
@@Sexually_Vayne I loved that game. I was bummed when it shut down
It was mega tonnes more fun than scumvision/lizzards overwoked...there was somebody trying to rebuild the data sets of GITS 1st Assault to resurrect the game from the original client.
There's a game called Neotokyo that's basically just a ghost in the shell fps, it's a little bit dead but there's still a discord with active players playing there
@@tristangrimm8274 Hay I know that one its a fan mod powered by the Source2 Engine for HL2. It was like the classic Rainbow Six, SC and Ghost In The Shell esq future mil tac PvP shooter.
That scan ability is straight out of that old FPS Blacklight Retribution, I'm glad another game has adopted it!
Had a lot of fun with Blacklight Retribution back in the day.
I immediately thought of that game when I saw the katana in the intro. Sucks it got shut down, I’d probably still be playing it today. By far my favorite fps
I know right? Not just that ability, but also the katanas, throwing mines and knives, the map design and general aesthetic. Blacklight Retribution was the only shooter I ever got into, played that nonstop before the parity patch that ruined it all :/
I still have my steam profile picture from that game, before Titanfall 2 this was the only FPS I happily sucked at lol
Blacklight retribution... what a throwback. I loved that game, had 400 hours logged on it. Sad that it shut down :(
This dude went from making a Minecraft texture pack to making his own game and its looking good so far
Literally me !1
Makes sense, they're pretty much the same thing...
And 20+ years of video game industry experience (according to his bio). 😅
@@simulacrumgames yeah I worked with him at CA
@@JevansUKWe worked with him at nasa he had a good work ethic
Really makes ya wonder where all the manpower and money poured into AAA games goes to.
marketing and analytics people.
Imbezzlment
in the industry people like this guy are called 10x, as he'll be able to accomplish the work of 10 people in a studio. and sense they are so good, they might get jobs in big studios that fund them. They then survive enough years to raise their own cash and their own knowledge on video game making. After 20 years or something like that they'll quit their jobs and make a run against the time clock of financial survivability. Some will make it, some will not, and such is the truth.
After Halo Infinite, I'm fairly sure there's some laundering going on
Comments like this really show how ignorant many gamers are about game development, what goes into it and the time intensity of different taks. It's currently a simple game with a single map and a handful of weapons. That's something a small team can produce within a month for prototyping, less if they re-use old assets as placeholder. Not seeing it for what it is leads people to having absolutely ridiculous expectations about how quickly will indie projects move forward, how fast will they fix issues or what kind of quality can be expected from the project.
Indie games are where the fun has been the last decade. People in numbers are finally waking up enough to see it.
Agreed.
Yep and EA is how you support these games through the development process. Some are flops but some have been really good investments.
@@darkstar2480since when is EA doing something positive for the industry? Did I miss something lol
@@theknight1573 Early Access is generally what that means today. So I guess you have missed something.
@@darkstar2480 ow shit duh, brain fart lol.
That sword deflect looks straight out of cyberpunk, I'm sold.
don't forget Its in overwatch as well. 🤷🏿♂
@@BIGALEX_DRDOOM Yea but the animation specifically looks more cyberpunk than cyber ninjanwith the hand placements and whatnot, not just the fact it deflects bullets.
@@BIGALEX_DRDOOMwho cares?
fuck yeah ... love cyberpunk I never played 2077 but mostly the tabletop... hopefully the new cyberpunk games and other media appear soon or later..
Even the design of the sword itself i literally saw the exact same in cyberpunk lol
0:39 Deflecting bullets with a sword is so creative and cool, never thought I would see this in shooters
Are you serious? It's been in a few games now. Overwatch and Cyberpunk...
@@poppyboiXCIXGhostrunner as well.
The art style is absolute top tier.
It's cell-shading, been used forever in games.
@@fordgtguythat’s not what he said , he said the art style is top tier. Nobody cares if they’ve done it 1000 times it’s good.
@@gizmo-_ Did I say he was wrong? I'm just telling him that it's a type of art-style that has been used quite a lot before.
@@fordgtguy you’re mad jelly bro
@@fordgtguy still doesn't make the art style any less top tier, tho
doku makes some of the best skins in planetside 2
I really want planetside 3 to come out :D it's my dream. I played so many hours of the 1st and 2nd.
Me too.. Damn Planetside Arena...@@robertcochrane2671
@@robertcochrane2671 same
@@robertcochrane2671 Has it been confirmed under development? I didn't think Daybreak was ever going to give up on 2.
Oh he's THAT Doku. He's been wasted on that game for years now.
What's really embarrassing is holding a gun sideways.
> adds optic to gun
> never looks at it
Can be useful for point shooting in real life, the sight obstructs your field of view a bit less. Dont have any purpose anywhere outside CQB tho
It combos with the lock-on bullets that you can use.
Um… point shooting? 90% of real life urban assault cqb is point shooting
tactiCOOL
It’s not a realism shooter…. It’s just a fun game so he can hold his guns anyway he wants to.
20 years of game development experience...
Gets you this
Not just that, pure motivation and love for his product. AAA studios have 100’s of years of experience collectively and still put out absolute garbage.
@@alexc9434*9991387981650187501 Bajillion Dollars worth of Resources, Most skilled quality personals at deck, and total of 100s of years total worth of experience collectively.
@@alexc9434this game won’t last against the “AAA garbage” 💀
I watched Jackfrags video about this awhile back and was blown away. My demo just finished downloading and I cannot wait to play it!
Is it only pc?
I've been following Out of Action for a very long time now and have waited for a playable build for years it feels like. When I saw that he submitted the Demo I was completely hyped. That this Demo feels better than 90% of AAA shooters nowadays. I always knew that this will be such a banger and this is just the beginning.
ubisoft talking about "quadruple a gaming" meanwhile a single dev is sending skull and bones down to davy jones locker💀💀
Im sorry to say it, but this game is going to be riddled with cheaters the moment the multiplayer drops. Its unfortunate, but its reality. Doku does not have money to throw at EAC or BattlEye to secure his game, and making an anticheat on your own against hundreds or thousands of skilled cheat developers is a battle he will not win.
Eh, games that do have anticheat are riddled with cheaters. Definitely not going to dismiss this game because of that.
@@magicflip1821 Games that are secured properly are not riddled with cheaters no. Theres the occasional cheater, which is unavoidable. A solo developer making a multiplayer game is not going to end well. If it gets popular enough, it will be unplayable due to cheaters.
@@syntaxzero1677 brother do you not play any online fps games? Name one active online fps game that doesn't have people constantly getting banned for cheating.
@@magicflip1821 Can you quote me where i say that theres a game out there where no cheaters are getting banned? Im not even sure what your point is. try to read up on what the conversation is about before replying something random
@@syntaxzero1677 "games that are secured properly are not riddled with cheaters no." And then you said "can you quote me where I say theres a game out there where no cheaters are getting banned?" So which is it? It seems you're the one that isn't reading. My point was that it doesn't matter if an anti cheat is in place or not, there will be cheaters. You said games with anti cheat aren't riddled with cheaters, which I disagree with because I play a lot of shooters with anti cheat where people are getting banned constantly. So, what point are you trying to make since you keep contradicting yourself? Does anti cheat prevent a large population of cheaters or not? If yes, we'll just have to agree to disagree. If no, then what is there to be worried about and why are we arguing?
This is what I like to see. No crunch, no "engagement" driven game design, no crossover microtransaction packs, no AI generated stuff, just pure creativity and passion. It's what that old Nexon ghost in the shell game should've been.
Maybe one day the indie devs will demand more money. It happened to some indie devs
@@user-ti6ix5tn2o
To be fair, if they maintain the quality and "purity" of the game, I'd say they deserve that money.
With the passion behind such games...
It's mostly self induced crunch...
Prove there's no AI in this pipeline.
@@tauIrrydah
Prove that there is.
Fire video Tacti! Dude, DOKU completely ACED this demo!
Hell yeah gaming is beginning to feel like gaming again. Shoutout to the indie devs who are keeping the spirit of gaming alive and treating it with love. You guys' rock.
I think that entire explanatory section starting 2:45 should've been coupled with fitting game footage to show off the corresponding ability instead of just having the viewer stare at a static png.
Especially the part about ammo... when there's no ammo display to see because we are still zoomed in on the bottom left corner of the HUD.
Man PVP would be WILD on a game like this. FUCK.
Get this guy some g-fuel
Him being the solo dev it makes me thing the game will be cheater heaven. Sturdy Anticheat software is a must for competitive games but it is a ton of work for a single dev, i doubt he makes it.
the full release will include 5v5 objective modes and ffa :) some tiers on the kick starter allow for pvp testing keys when they are available later this year
@@spicesmuggler2452 there will be some level of anticheat, but the system will be mostly from community servers, so all it takes is a getting a group together and playing cheater free, plenty of public discord servers will probably be available with a manual anti cheat team better than most games due to the smaller size of said discords compared to an entire game's playerbase
@@lilfroglette forks for Dayz servers, self moderation could be the answer
"Just like Goldeneye"
Yeah you're probably around my age. Hope the knees are holding up my man . Subbed.
Does seem to have a goldeneye feel, I was thinking that before reading this comment.
Him: "This is not a $300 million dollar game"
Everybody else: "It doesn't look like a $300 million game...."
I am so insanely excited for this game. I've been following Doku's development for what feels like the past few years and it's amazing what he's been able to do. The mechanics and gameplay look incredible.
Campaign story on this game will be 🔥
It's an arena shooter. Not an arcade shooter.
@@L00katThePFPicWell if the Developer is experienced enough they’ll know that a co-op/Single player experience is vital for game life 👍
@af2547 Do you know the difference in an arcade shooter and an arena shooter? We are not talking about call of duty here. I don't think games like Quake and UT need a campaign. History proves that. I mean, the literally definition of "arena shooter" is multiplayer. Nobody is mastering strafe jumping to juke AI.
My man's really said arena shooters need single player gameplay for a "vital life". I'm dead.
@@af2547It isn't. Like OrangeCrush is saying games like UT and Quake were successful without campaigns. Battlefield used to not have a traditional campaign either until I think Bad Company.
the artistic side is top notch, cartoon well defined an eye to high fps
The embarrassed ones should be US, THE CUSTOMER, for supporting such AAA developers. The customer dictates the market and not the other way around. If we get predatory products is because we are the ones consuming it, these big developers are just covering demand and making it profitable. If people would stop buying into the aforementioned products of the AAA's we would have more fun and creative games created by people that actually care. Stop always blaming the big A's because we are the ones always buying it over and over.
You can tell this dev played Blacklight Retribution. I've been wanting BLR back for years now, so I'm hyped for this.
I was searching comments if anyone noticed it too :D
it has alot of similarities i miss that game
It was pay to win garbage tho. The idea was really good, the execution and monetization, not so much.
@@ThunderTwat
That's exactly why I'm excited for this. It's a chance to have a game with the really cool ideas BLR had, but without the P2W nonsense that ultimately kept BLR from being what it could have been.
Brother, unfortunately we live in a time where games are only going to keep getting worse. It's been a long time since the point of games was for FUN and not a corporate business where only shareholders matter. I truly hope that a studio emerges and says "Fuck you" to all this corporate bullshit.@@damir_van_kalaz
this guy did the good thing. Just think about how many games could have been improved because of not following the stock market and trend-related actions
This looks great, lets get this guy some funding and time to figure out where to take this concept.
What do you mean
@@nonenothing4412 I mean that it looks like a nice demo and that's it.There really isnt more to it than that right now, so ima let this guy cook.
Yeah, it's been that way for awhile now, this is the closest we've come to a "finished" project but it's nowhere near it I doubt. Haven't tried it yet but once we can fight against real people I'll try it out I hate bots lol. I would definitely be patient at this point, don't wanna rush something like this especially.
That first clip doesnt make me think for a second this game cost millions of dollars... what are you on about?
right thats what i thought
over hyping the game just to mock AAA industry.
Cant they just appreciate an indie game without bringing the AAA in discussion? I mean show this game and COD to most people and barely anyone will choose this over COD.
Compare the game with games at the same level. Appreciate the game by itself. No need to overhype it or downplay other games just to show how good this game is.
@@mrbob4104yea, just AAA's have been getting shittier and shittier, and people are starting to think buying a game for 50 dollars with a bunch of microtransactions is not really what we should expect from multi million games
Oh boy, another FPS running down long, undecorated hallways.
What? Does bro want a Willy Wonka FPS?
That would be kinda cool, honestly speaking.
the design is so much better than before when you play with other youtubers, i do like the previous one since it's more simple
Finally more content about this game!!! The pre alpha was lit. Artwork is clean. Lighting and movement is fluid 🎉
A ton of obvious Cyberpunk 2077 influence in terms of weapons, artstyle, animations, and characters. But cool to see an independent dev doing all of this, even if borrowing a ton of ideas and direct asset references from existing IPs, it still shows how much one determined person can get done on his own.
As a solo game developer myself, I see that this man has a lot of skill. I can create some mechanics similar to this fps shooter but the framework and ui is next level
Big shadow run vibes, love the look of it.
I miss shadow run
While this stuff is always cool, im getting kinda tired of the whole "solo dev makes really cool game with little content or short demo of game" thing, because you get so hyped and then realize you gotta wait possibly years for meaningful progress or completion of the game. Yeah, i know how it works, games are hard to make and take time, especially modern games, but idk, im tired of being disappointed 😞
Also, multiplayer games are trash because they're full of scumbags playing them so you'll never be able to enjoy it, anyway.
plus this game looks and plays like cyberpunk 2077, you can tell it didn't only took inspiration on it but it almost copied all of the games elements, from the weapons to the abilities, even the scan where you can see where enemies are is there, the animations, the deaths, etc
thats why the whole "solo devs" thing is kind of dumb. Making a meaningfull game alone isnt viable as it would take too much time to do everything. Thats like trying to build a small village alone and then have to make it pretty with painting, then make it functionable with farms etc... but you are all alone and have to build and run the whole village.
If I was him, Ill make a good demo like he did, to show the games vision and attract publisher or fundings and then start looking for people who shares your vision to make the game together.
I mean thats the difference between your game taking 7 years to make and 2 years to make. Especially sinnce it takes 7 years for a single dev to make a short game that a team can make in a year
*kills one enemy* “THIS IS NOT A $300M GAME”
Doku used to make cosmetics for PlanetSide. He was even contracted to make player models for planetside arena before it was shelved. Hes a very talented modeler
Looks like a pvp balancing nightmare, good on this man for taking on the challenge
My first thoughts exactly. Looks like they took a bunch of cool shit they liked from Cyber Punk 2077 and put it into an arena shooter. It's going to be a nightmare to balance this shit. And it doesn't it even seem fun. Last thing I want in my arena shooter is someone with legal wallhacks and invis.
yeeeepppppp my thoughts too as I played the demo. a lotta cool shit in there that most will completely ignore for the active camo/whatever gun has the lowest TTK meta. But if he can figure out the balancing then this will be the next big shooter for sure
@@L00katThePFPicThat's what's hurting The Finals right now too. Even after multiple nerfs, Invisibility and Recon(legal wallhacks) make the game more annoying and frustrating because they are fundamentally flawed.
@@losr98 See I'm the other way on this. Even if it goes get balanced, it just seems like another blah arena shooter. We have one burst onto the indie scene every so often and they never pan out. They end up with a player base under 5k after the first month.
Everything I've seen in these clip he showed were the same mechanics we have seen in every FPS (not even specifically arena shooters) every year.
Like I love shader cell art too but a game needs more than a fresh coat of paint slapped on the same mechanics we see every day. Shit gets boring.
@@Ghostman2122 I didn't even bother with the finals. It looked like a carbon copy of that FPS that came out late 2022. It was free so it was popular for a few weeks. I forget the name but it looked like it was a mess.
Edit : It's bugging the hell out of me. I can't remember the name. It was like someone trying really hard to not look like they were copying valorant. It was a free2play FPS arena shooter. Either late 2022 or early 2023. Either way it was terrible.
Planetside 2 is where those people are made
downloaded it, made a speed shotgun build, killed bots. had a blast.
I am not so amazed by the fact he coded this game alone and designed all the textures.
What really amazes me is capability of one man to make a good map design with balanced points.
Map design is such an overlooked feature in FPS games
I just got heavy int quake Champions and I've had the most fun in the AFPS Genre, definitely gonna try this game, AFPS are a hidden gem in Gaming 👍🏼
Its essentially a more refined blacklight and I'm all for it.
"What Best Extraction FPS shooter cost?"
Indie: 40-800k or 450k ~ 4 million for high quality
Triple A: 5-20m or 70-150m for high (defective) quality
Looks absolutely amazing! Hats off to the developer and a huge thanks for sharing his vision.
Dude deserves the title of 'Count' for his efforts.
It’ll embarrass AAA devs until sales numbers and income comes in. Then they’ll say “cute game.”
This guy could sell it for $10, if even 100,000 people buy it and all the money goes directly to him he makes $1m minus the Steam commission. AAA devs don't have that luxury and need to sell millions at $60+
As a game developer myself, I have massive respect for this. Making a multiplayer game solo is itself a massive accomplishment. Making a multiplayer 3D complex shooter game with good graphics???? That's just incredible. Hats off. This man is greater than me
Stylistically, this is a gorgeous game - just goes to show you, that creativity and style is core to substance
this feels a tiny bit like perfect dark, in a good way
Legend says, an artisan level software engineer can produce more than a thousand average software engineers. You just stumbled upon one of those elusive legends. 👍 absolutely beautiful game mechanics.
yep with 20+ years of experience, i expected nothing less
People say is passion but in most cases it isnt. It is the freedom of doing whatever you want without a having all the burocracy getting in the middle.
Indie devs stay winning! Lethal Company, Palworld, now OA, loving the actual game releases we're getting lately
Not trying to be a killjoy here for any person trying to make a solo project but I do have to note something about this game dev. This one man (going off his Twitter bio) has probably been a game dev longer than CZcams has even existed! He clearly knows what he is doing and this is not just some dude deciding to make a game. What I'm trying to say is he has more game dev experience than most people. So don't be surprised if you can't make a game like this on your own, cuz he might have done this game stuff longer than you've been alive.
No, AAA's aren't embarrassed. Different scope of game, different thing entirely. This game has very simple graphics, very simple map design/gameplay, very low aesthetic. Likely some premade asset use as well. Smaller/single devs who make games in their spare time have no restrictions or burdens to worry about. They can try tons of wild, crazy things and see what sticks. And they can do it quickly because there's less people making decisions. Larger studios cannot do that. There is a budget, a timeline, and it has to have a broad market appeal. Larger wheels also turn slowly, so they take longer to develop and iterate on. A game that takes an single dev 7yrs to make, could be done by a AAA studio in 12-14mo. But the indie gets praised, while the big dev gets shat on. They are simply two different scales of the same thing. Two sides to the same coin. Indie devs have tons of creative freedom so we see a huge amount of creativity in game design there. Larger devs have bigger scopes, more features, visuals and polish. But they often lack the ability to be as creative. BOTH offer incredible gaming experiences, you can't really compare them how you think. Apples and oranges.
Cry more
The copium on this post is real when you realize that AAA studios have published:
BF2042
FO76
Starfield
CP2077 (on release, remember?)
And much more. Polish does not exist: All they want is their revenue.
You have some valid points, but I think everyone is just tired of all these triple A slop shooters that have been routine in the past few years. This genre needs a breath of fresh air and big studios do need to wake up and realize that they can't just make flashy polished boring shooters and continue keeping people interested. I think smaller and more unique projects are the future. This is a different genre but games like Lethal company prove this massively outselling larger projects. Consumers care less about the things you bring up than you think they do IMO.
@@fluid8888 depends on the consumer. I'm someone who wants both amazing graphics and gameplay. Gameplay isn't enough for me alone, graphics isn't enough for me alone (hence why I am unhappy with 99% of games out there). I'm more likely to like AAA games just because the vast majority of indie games don't deliver on the graphics portion. However, 99% of the AAA titles still fail on the gameplay for me.
@@Aerial_Dash The publishers, perhaps. But the devs do care. They're a victim of circumstances they are powerless to change. Consumers need to vote with their wallets for things to change.
"This SOLO developer is about to embarrass AAA studios"
That's very common nowadays. Tells you a lot about the mediocre videogames industry.
Very, very nice.
I really hope the final version will have FFA, Team DM, CTF and other classic gametypes to choose from.
10:17 You can really see what kind of stylization vision he is going for with that shotgun
We all want Blacklight back and this is the closest we can get
Good game, Good community, Good times ~ rip.
I wouldnt say anything like this would actually embarass AAA game devs and publishers
It took Helldivers 2 to do it
However this further demonstrates AAA productions inability to be flexible and be cost-efficient while maintaining a high standard and pro-consumer policies
Long story short all of these indie devs are teaching gamers one crucial lesson of life: follow devs and publishers focusing on intentions and results not those with big money
AAA studios won't be embarassed by this. To be embarassed you need to care and those studios stopped caring years ago. At best they will get their paid gaming-jurno shills to write a few negative articles about this game and that will be all. The only language those companies speak is money so unless this game will cause them to lose millions of dollars they probably won't even realize it exists.
I have seen so many videos that people saying AAA games should be embarrassed. the truth is these indie games will get released after that no one even give a damn. that the truth.
Indie Dev's are MIND-BLOWING Now!
Yeah, especially when they're built on proprietary AAA game engines built by thousands of industry professionals for a multi billion dollar corporation.
"Indie"
@@heroclix0rzwhich basically everyone has access to.
That’d be like calling an athlete’s work less impressive because they use a multi billion dollar track in the competitions
@@ralexcraft990 I belive the point he is making is the fact that in order for people to praise this dev, they feel the need to downplay the other AAA game dev industry. Which is stupid as he pointed out. You cant say "1 indie dev vs AAA industry" when that indie dev is actually using a tool created by that AAA industry. Also hes probably using other peoples assets he bought which means he didnt really make the them alone.
Thats the reason AAA games cost millions to make. Cause making a game engine is expensive, hiring people to make every assets in you game is expensive. Hiring people and techs to create animations or cutscenes or Special effects/VFX or doing voice acting etc... all that is expensive. And then creating enough content so you game has like 30-100 hours of gameplay IS EXPENSIVE.
So when somebody uses a tool made by AAA industry thats cost billions and also uses Assets made by other people for a cheap price or even free assets. And then make a gameplay that doesnt even last for 2 hours withuot being repetitive, I dont think its fair to look at that and then downplay other AAA industry.
Yes everyone has access to UE5, but I bet if AAA games where to use premade assets, all you guys would loose your mind. So even then, they still have to make their own assets. And make the game long enough for you to feel like its worth spending your money.
People downplay AAA games but I wonder if you guys would be happy if every game industry started making games that cost them less then 10 mil$ to make. Sure enough you wouldnt be happy getting ps3 level of graphics. Or getting games that you can finish in 5 hours and less.
Thats the problem. People clown AAA, but the fact peopel buy their games proves thats what they want. The industry only makes games people are WILLING to buy. Meanwhile lots of single indie game dev out there made games people probably tried out but didnt bother finish most of the time. Why??? Because making a good game takes time and money. Thats why doing that alone is hard and without funding even harder.
And thats why even indie goes to look for publishers to help them at the end of the day. I mean how many crowd funded indie projects where abandonned before the game got finished???
What this man did is great also it seems he has 20+ years experience as game dev. which isnt nothing, thats like a veteran. But still his game doesnt compare to AAA games. Saying other wise is just being disingenious.
@@mrbob4104 1: Several people buy triple A titles because they are console players and not a lot of indie games get made for consoles.
2: We do clown on triple A for good reason. Some buy the games out of brand loyalty, others buy it to try it out, some people just want to own every game they can. The fact that matters is player retention when it comes to “what people want”.
3: Indie devs look for publishers a lot of the time for the marketing cost, not because they need money for the project. I have seen several indie devs who resort to crowd funding as well. Marketing and licensing, and publishing are the expensive parts, if this is a passion project between a few friends payment isn’t strictly necessary even if it would be nice.
@@mrbob4104AAA games reuse their assets, engine, and mechanics of gameplay all of the time. What AAA games spend most of their money on is “marketing”. Not development costs.
If a big triple A developer made this game, you would hate on it saying it's just a generic shooter with no creativity. The hypocrisy.
Game are much more easier to make than before, and also you have millions of free assets. A superb Unreal Engine 5 that was in the making for so long. If you were making every asset , brand new engine from the ground up that would've have been another story.
Crazy that this dude started making texturepacks for minecraft
first he's making out of action, now he's making texture packs? lets goo
@@k_otey hes been making dokucraft since minecraft came out lol
He worked on Rome Total war which was released 7 years before mincraft
The fact you completely lost track of walking us through the HUD and guide, because you were having so much fun, says a lot. A professional youtuber that was grabbed even in his own scripted youtube recording is something I have passion for
This does not look AAA, it looks indie. But that doesn’t mean it looks bad.
Kind of an apples to oranges comparison though, the insane scope of singleplayer campaigns are where AAA devs burn the majority of the money and time. That and the obsession with esports players are the reason so many multiplayer shooters are typically so constrained, the most reliable way to balance a complex multiplayer environment is to sand off all the edges.
There's bots? thank God. Looking forward to playing this.
It's not hard to embarrass AAA studios they all suck these days
Lmao
No fromsoftware and nintendo dont
@@audi.6106 fuck nintendo
@@audi.6106FromSoft, sure, but Nintendo? Really?
if anything, itll just be another finals/hyperscape situation which is sad to see. People will continue to shit on the "dead" game until its truly dead and then go back to the AAA game then support it by playing, all the while complaining about AAA devs and their shitty systems
Really like the cartoon shell shaded look for this. Like modern anime. However some of it looks taken straight out of cyberpunk such as when holding a throwing knife it looks like you have gorilla arms almost exactly. But for real though to think one person made this, he is clearly multi talented.
The social media drop and calling the guy a genius is suss. This video seems sponsored but in the scummy kind of way where you pretend you are giving your "honest opinions" on the game. Also, this game looks very rough around the edges, and seems very simple and doable for a single "genius" dev.
" this is not a 300 million $ game " it doesn't look like one. but putting that aside it still looks nice.
Been keeping an eye on this one, Doku really brings us back to the Action Half-Life and the Specialist days
Dude no sh!t the game ain't build by 100 of devs with 300 million dollars behind it. We can see that. Everything about the game looks like an indie game. The game doesn't look bad in the slightest, but it ain't even 50% near AAA titles. So stop click bate titles...
Slo-mo in multiplayer? That must be funky.
That is kinda perplexing for me.
You have to slow down the timeframe for everybody, I'm afraid not everybody is going to be happy being slowed down for no reason on the other side of the map, expecially with a populated server it could become annoying.
@@ChristianIce It seems to me the only playable solution will be for everyone who isn't in slo-mo to perceive those who are as vastly quicker.
@@joyl7842
In a way, they do, but what's really happening is that they shoot normally while everybody else is slowed down.
Feels like when you are in a passive slow mo, your firing speed and your controls are affected, so you play "dumb" while the guy who activated it has normal controls and shoots "faster".
That can really piss people off, when they on the other side of the map and they get slow and dumb for no apparent reason.
Seriously it's about freaking time, there was a developer that understood that leaning and movement shooting do not have to be at odds.. you can have a full range of motion go figure in a game, and that enhances it.. I broke my back when I was 21.. Even I can lean left and right on most days, not everyday but most days.. and it's just a thing that you might want to do when you're coming around a corner.. you certainly wouldn't want to stop necessarily.. But I'm so sick and tired of contextual-based actions and gameplay restriction trying to force people into a playstyle that can fit on the 12 stupid buttons on the controller..
We've been limited by default controls and limited peripherals and a increasingly limited perspective on how games play for you pretty much at this point rather than actually doing what almost used to be a standard before it was taken away.
Everything this Dev is doing is everything that I try to mod games to do when they're in action shooter.. It just feels right! Good on them.
Indies are great for what they do and are thankfully maintaining that same passionate and wholesome spirit which has been lost in modern AAA games. However, they will never replace the same thrilling experiences that old-school AAA games have and continue to provide. For someone like me who greatly appreciates things like storytelling (which gives a sense of purpose and a reason for me to play a game in the first place), orchestral scores and other things you can really only find in high production values, this game doesn't do much to captivate me beyond its unique aesthetics. It will never reach those heights of AAA experiences of yesteryear because of the fact that it's being made by a solo dev, never mind the budget. It's overly ambitious in that sense.
Regardless of the lack of a story campaign, at least amazing classics like the Unreal Tournament franchise were able to implement somewhat of a intriguing lore through their environmental designs and their third entry introduced proper cinematics (whether people liked it or not is not the point I'm making here). Don't get me wrong, these games are welcoming and refreshing to see but I just don't see how it's going to entice people like myself who look at this and all they can think is "it's XIII or F.E.A.R. but without a plot nor the replayability". This feels like a polished tech demo for a Kickstarter campaign more than anything else. You've pretty much seen it all within 2 minutes of gameplay.
I know you were just talking about the proximity mine, but this def has a Goldeneye vibe to it. Using the features/rooms in a small map, different character abilities. I feel sorry for the ones who don’t know the struggle of trying sneak up on someone who can see your screen hahaha
Looks interesting, but I don't think it'll be an award winning game that'll break any records.
Please make a follow up! He put up the kickstarter and needs everyone’s support!
Indie dev basically, FINE, I'LL DO IT MYSELF
I swear, solo indie devs like this being compared to AAA games studios is like comparing Madara to an army.
seeing theres a bunch of solo devs making these types of cool fps like out of action, Choo choo charles and etc motivates me to be a gamedev even more
*The problem with these games is that they dont release, or they are in BETA forever. I think many of these games should just release the game and via the money they fuel in reinvest it into the game*
Seems like it was inspired by Cyberpunk 2077. HUD design, UI and the weapons are pretty similar looking.
A mix of CP2077 (sword mechanics + slowmo), powers like GitS: First Assault and wallhacking visor from Blacklight Retibution. Balancing will be a nightmare and I wonder how slowmo gotta work in multiplayer but it has great potential.
I often use my health stick to increase my vitality but.. as of late it seems to take a toll rather than invigorate as it used to... It might be broken... But I like that it's a feature.. Even better if it glows! You know like in real life!
This is why indie developers are so important. Creating games that are unique, fun, and engaging will keep the industry moving in the right direction, especially when the AAA developers are getting lackadaisical, sloppy, and only driven by monetization and keeping shareholders happy. New creatives keep the bigger guys on notice, and sometimes help facilitate change in direction that allows AAA to deliver a quality product. Just look at Ubisoft and their new Prince of Persia release. The game is amazing because it subverts fan expectations and what fans have come to loathe about these larger studios.
Thank you for sharing this is right up my alley! I was thinking I wouldnt be playing it for years but you led me to the DEMO thanks Bos,
Pvp will be sick
“This is not a 300 million dollar game” yeah no shit. It looks pretty mediocre