The Rise Of AA Games

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  • čas přidán 20. 04. 2024
  • AA is the new AAA.
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Komentáře • 324

  • @danielleutenegger2801
    @danielleutenegger2801 Před 13 dny +155

    The rise of AA is mainly due to the fall in AAA.
    Big companies prioritise money over everything. This means that, creatively, they play it safe and dont take risks with any new ideas and trend chasing whatever is popular (for example battle royale).
    Couple that with oncreased prices, a million mtx per game to funnel even more out of people, pushing those mtx as close to the border of pay to play as they can.
    And for the icing on the cake, releasing them completely unfinished and telling people theyll fix it later (if its worth it to them).
    And people are over it...

    • @henrywyckoff4301
      @henrywyckoff4301 Před 13 dny

      It's worse than that. The managers push developers to rush to press, burning them out, and forcing them to release buggy dumpster fires.

    • @lolmao500
      @lolmao500 Před 13 dny

      AAA companies have their heads up their asses and keep inciting on trying to sell us garbage live service games full of microtransactions nobody wants. The good old PROFITS NO MATTER WHAT garbage mentality from the CEOs... Seems like video games companies should be kicked off the stock market maybe then we could get real gamers in charge again instead of trash boomers in suits who never played a game in their entire life.

    • @kitemaywilder1792
      @kitemaywilder1792 Před 12 dny +3

      i completely agree dood also AA listens to folks (like NIS did when disgaea 6 bombed and disgaea 7 is debatably the best in the series) while fff games ignores our wants completely

    • @rmdmariscal1899
      @rmdmariscal1899 Před 11 dny +1

      I would add that AAA suffer from the Bigger the better. Im not leaning try to do many as possible but lack the focusbthey need to drives those ideas home

    • @danielleutenegger2801
      @danielleutenegger2801 Před 11 dny +2

      @rmdmariscal1899 yeah I agree there, Starfield is a prime example "hundreds of planets" etc but in reality only a few really populated ones with missions...

  • @baileyjordan5754
    @baileyjordan5754 Před 13 dny +116

    AA just seems like they put more passion in creating the games vs aaa companies for sure

  • @Belligerent_Herald
    @Belligerent_Herald Před 13 dny +42

    There’s also the “it’ll be ready when it’s ready” aspect to consider. I can usually feel pretty confident a AA is going to work when I buy it. When is the last time a AAA didn’t feel rushed out the door by the needs of marketing. When is the last time anyone felt good about a AAA pre-order.

    • @Torr3697
      @Torr3697 Před 12 dny +5

      Well Alan Wake 2 honestly, but it feels more like an AA game with a triple a budget. Probably because Remedy owns themselves as opposed to being controlled by stockholders.

    • @mattyb4177
      @mattyb4177 Před 12 dny +4

      Elden Ring

    • @mischarowe
      @mischarowe Před 10 dny +2

      @@Torr3697 We should totally get rid of stockholders.

  • @Adam-M-
    @Adam-M- Před 13 dny +71

    There needs to be more AA games. I don't need a huge epic, just make something fun.

  • @AndymionD
    @AndymionD Před 13 dny +50

    I honestly cant think of the last AAA game I've been excited for. Every one I can think of is probably categorized as AA.

    • @StaryDziadzio
      @StaryDziadzio Před 13 dny +2

      Same

    • @zachtwilightwindwaker596
      @zachtwilightwindwaker596 Před 13 dny +1

      Really? Not even Tears of the Kingdom? That's a good game.

    • @anonymousperson8903
      @anonymousperson8903 Před 13 dny +6

      Tears of the Kingdom? Alan Wake 2? Spiderman 2? Armored Core 6? Like a Dragon Infinite Wealth? Tekken 8? Street Fighter 6? FF7 Rebirth? Dragon's Dogma 2? Elden Ring Shadow of the Erdtree? Jedi Survivor?

    • @daniellesiak6209
      @daniellesiak6209 Před 13 dny

      ​@@anonymousperson8903 Excited for TOTK yes, anything else no regardless if they was good or not

    • @StaryDziadzio
      @StaryDziadzio Před 13 dny +5

      @@anonymousperson8903 you got your point, there are some titles but these are few compared How many bullshit aaa was released

  • @ryananggara01
    @ryananggara01 Před 12 dny +5

    AA games now are basically AAA games that once we know back in the ps1-ps2 era of gaming, where creativity and experimentation are the core of the experience, the sheer amount of variety of games back then by big publishers are outstanding, it almost had everything for everyone, the 2 example was game like a way out and it takes two bring back the good old splitscreen multiplayer when today AAA is everything online-only fill with microtransactions

  • @WrathOfGrapesN7
    @WrathOfGrapesN7 Před 13 dny +37

    I think it's funny that game studios are pushing for AAAA games, and gamers are going for AA more and more.

    • @yt_Ajay_
      @yt_Ajay_ Před 13 dny +5

      But.. But AAAA is twice as many as AA...

    • @trenchcoatdoggo5185
      @trenchcoatdoggo5185 Před 12 dny +3

      Mitosis: AAAA
      AA AA
      A A A A

    • @JunkHam04
      @JunkHam04 Před 12 dny +1

      ​@@trenchcoatdoggo5185 and the A games become AAAA in the end of the cycle because of the number of players and the full cycle repeats itself.

  • @moeresse8812
    @moeresse8812 Před 13 dny +28

    AA games give me the same awesome feeling I had back in the 16 but era. Even when everything switched to disc, games were still fun back than. Not too many fun AAA games nowadays.

  • @robbieburns3564
    @robbieburns3564 Před 13 dny +15

    Time and developer size and budget seem to be the defining factors here. It's easy to align "Indies" as what we used to play as 8-bit, 16-bit, 32-bit gaming. "Double-A" are what we used to play as PS2/Xbox and PS3/360 games.

  • @EastyyBlogspot
    @EastyyBlogspot Před 13 dny +25

    I just have a feeling the reason budgets are ballooning is poor management and no firm hand on the rudder, the phrase time is money and the amount of games where i heard stories of so much time being waster where a 6 year plus development time when less than half of that was productive -

  • @andysauro1500
    @andysauro1500 Před 13 dny +10

    Not discussed is the relationship between AAA Developer studios and Publishers in regards to meeting Invester standards. Most of these games require large funding in the form of loans or corporate investors, and must adhere to company policies in order to get funding. Policies which don't always reflect the intent of the studios. Whether this be monetization practices, paywalling, witholding content for DLC, or even Social Quotas, this is all contributing to the soullessness of modern day games, or cut corners in development to meet release windows for Investors. This wasn't as big of an issue when these game companies weren't so massive and didn't need to leverage debt to make their games.

    • @the_pbx99
      @the_pbx99 Před 9 dny

      To enforce your point if I remember correctly larian declared that they are a self financed studio and that's why they had the time to implement everything they wanted in to bg3 without the pressure of a corporate parent. I might be wrong but I think it was larian that declared this

  • @skyfiredraco
    @skyfiredraco Před 13 dny +7

    The fact that we got helldivers 2, palworld and last epoch, all in the same timespan, is mind-blowing.
    The AA space is flexing its muscles this year.

  • @rikkubeans
    @rikkubeans Před 13 dny +9

    When Hi-Fi Rush dropped unannounced on Gamepass last year, I was intrigued. Downloaded, started playing and blew through it. Was such great fun. It's unbelievable that there are still people out there who focus so much on amazing graphics and photo realism that they're missing out on so many games with amazing mechanics. Even the 'indie' sides of big studios making games like No Way Out or It Takes Two are probably doing better than some of their AAA counterparts.

  • @darrenhatfield4578
    @darrenhatfield4578 Před 13 dny +108

    AAA gaming is an out of idea and under performing cash grab

    • @vicmo25
      @vicmo25 Před 13 dny +8

      It's not even that they are out of ideas....is that they designs games with microtransactions at the forefront and to top it off, the games aren't finished or polished before they are released. They prioritize how much money they are going to drain from their community, rather than how much fun the game will be.

    • @itsRiske11
      @itsRiske11 Před 13 dny +1

      BG3, Elden Ring, Alan Wake 2, etc. beg to differ.

    • @matrixguardian4539
      @matrixguardian4539 Před 13 dny +3

      AAA game haters be like: HAHAHA! LOOK AT THE STATE OF THE AAA SIDE OF GAMING! IT’S A DUMPSTER FIRE!😈 AAs AND INDIES ARE RISING BECAUSE OF THIS!

    • @caczech
      @caczech Před 13 dny +1

      ​@@itsRiske11... Jedi Survivor is also worth mentioning (well, post release bugs that is)

    • @joels5150
      @joels5150 Před 12 dny +5

      Like most things in America, AAA gaming is being ruined by corporate greed and executive cowardice.
      It’s not that game devs and studios are no longer creative; the problem is they are being given unrealistic demands by people who don’t understand the gaming market to generate ever greater profits with less time and resources being provided.
      Make no mistake, it’s executives who are forcing terrible cash grab ideas into games, and then being angry and laying off/shutting down studios because consumers didn’t feel like rewarding their greed by buying shitty products.

  • @camma12
    @camma12 Před 13 dny +18

    I love it, AA games were some of my favourite games back in the PS2 era, glad they are making a comeback!

  • @142doddy
    @142doddy Před 13 dny +18

    Can't wait for Outer Worlds 2 to compare with Starfield.

    • @StaryDziadzio
      @StaryDziadzio Před 13 dny +5

      Will there be milion empty planets? 😂

    • @Silux_Ray
      @Silux_Ray Před 13 dny +4

      Funny that people still dunked on the game yet when starfield comes out tries to swear it’s the best thing since sliced bread. Thank god Baldurs won goty last year

    • @Megablueliner1
      @Megablueliner1 Před 13 dny

      @@Silux_RayRent free.

    • @steveperry2321
      @steveperry2321 Před 13 dny +1

      ​@@StaryDziadzio loading screen simulator

    • @mattshark7665
      @mattshark7665 Před 12 dny

      @@Silux_RayI found Outer Worlds to be boring and lifeless. It just wasn’t engaging at all.

  • @paultwarowski5241
    @paultwarowski5241 Před 12 dny +1

    Really like these videos that are still “lists” but the commentary is more like a full essay/conversation. Whoever is writing scripts, keep up that good work!

  • @slasher3336
    @slasher3336 Před 11 dny +1

    The small experiences that some AA and indie games give is just so much more convenient and pleasant for adult gamers who also have to deal with stuff like jobs and don't always have the time to put into a 100+ hour sandbox game. It's nice being able to start a game and actually _finish_ it in less than 2 or 3 months.

  • @TheBHAitken
    @TheBHAitken Před 13 dny +4

    So.... If Fallout 4 was a "Triple-A" game, what does that make Fallout London? What I have noticed is that the "Double-A" games of today are of the same standard that "Triple-A" was at merely a decade ago. To repeat: small groups of programmers are now putting out quality that used to require teams of programmers a mere decade ago. In a world where Triple-A is trying to win us over with the latest extravaganza, Double-A can easily provide us with the core of what we are looking for with room for extra at affordable prices.
    I've always equated games & software with other types of media. We've all seen the overhyped concert for the tired singer vs finding that sensation doing a Wednesday jam at that backalley jazz place, we know the differences why we would buy hardcover vs softcover books even though the contents are the same in both of them, and we can all agree that we can be here all day debating the pros and cons of each type of cinema. Games are no different. Starfield was a "Minimal Contractual Obligation", Suicide Squad was an overhyped empty playroom with too many lights and Helldivers showed you can make a kick-ass generic combat arena at low cost. If it was a book it would be a softcover half as thick as these AAA titles, sitting under the "New Author" sign, and yet the writing brought them in droves. Go figure.
    The gaming industry will be facing the same thing that all other forms of media have received: democratization. Just as you no longer need ten-thousand dollar camera to record quality video our own discussions should have clued you in to the fact that you no longer need to hire teams of programmers to make a game.
    As a modder I very much understand that the game of the future is when I tell the computer "I want THIS type of game, set in THAT time period, with THESE types of characters and... begin!" What "standard" will they be then?

  • @TheSurefireGamer
    @TheSurefireGamer Před 13 dny +2

    I love these videos from you, Jules. They give insight to the operations of the gaming business, and tho some may just ignore it, others gain an understanding of it that's sorely needed.

  • @berrlett
    @berrlett Před 13 dny +6

    Actually here in Western Europe they might go on sale faster and could be bit cheaper than AAA but not by a huge margin.

  • @georgemcdaniel4654
    @georgemcdaniel4654 Před 12 dny +2

    Helldivers 2 is still technically a live service but there are ones that are not.

  • @Roland_Deschain_of_Gilead19

    I do want to mention that A Plague Tale Requiem is used in a lot of GPU reviews, right alongside games like Cyberpunk 2077 and Alan Wake 2. Just shows that you don't need a massive dev to make a stunning game

  • @thedude7319
    @thedude7319 Před 12 dny +2

    09:30 you are forgetting the point of optimisation is a lost art in AAA mainly because it is seen as a 'cost' with no benefits (a big reason a sale rep can out earn lower level ceo's)

  • @SomewhatSlightlyBored
    @SomewhatSlightlyBored Před 13 dny +2

    At the end of the day, I'm here for the art. While there are plenty of AAA games that still provide that (Horizon, Witcher, BG3, etc) I miss the days when I knew I could take the same amount of time finishing a game as I could binging a season of a tv show. If I'm going to spend a week or a month on a single game, I want there to be a week or a month worth of story. A lot of the time now, it's that single season worth of story, dragged across 7 seasons worth of procedural busywork (not even getting into the predatory nature of microtransactions). I still want the massive open world games to have their place, but forcing a game into that when it doesn't require it is doing more harm to the industry than good. Bigger budgets are wasted if they don't have budget efficiency, and trying to make the money back with microtransactions is pointless if no one likes the experience it's meant to "enhance" to begin with. I'm more likely to enjoy (and more importantly BUY) 3 mid priced, mid length games that give me what I'm looking for than one expensive game that is 1/3 of what i want, 2/3 what i don't, and takes the same amount of time or longer to complete as the 3 shorter games.

  • @zethrenbeltran4071
    @zethrenbeltran4071 Před 8 dny

    What a great video article and industry analysis that i hope publishers, devs, and even players can take notes from

  • @jneff6456
    @jneff6456 Před 13 dny +1

    Double A games are doing well because they are generally complete games that are being sold are reasonable prices ($60 or less) without 'live services', microtransactions, season passes or other bollocks. Its not a mystery.

  • @KevinCruz-pu2ue
    @KevinCruz-pu2ue Před 12 dny +1

    Triple-A titles cost so much because every studio making them thinks that the only way to justify a $70 price tag is to basically design four or five games into one title. You'll have shooting segments, driving segments, stealth segments, RPG character-building and so on, and 200 hours of content. I ain't about that life no more; I'm an adult with family, friends and responsibilities. I'm too damn old to be committing myself to the endless well of an MMO or a 100 hour story playthrough of a sandbox game.

  • @DerektheDalek
    @DerektheDalek Před 13 dny +2

    I think after Jurassic Park Survival and Star Wars Outlaws my dream game is definitely a AA Doctor Who open world or Metroidvania game with numerous locations and monsters to battle.

  • @svartrbrisingr6141
    @svartrbrisingr6141 Před 13 dny +8

    AA games actually have passion behind them. actually are made to be good games because the people making them know thats how you get the most money out of it. you make something good.
    AAA games have forgotten this. they are pushed out quickly, have little passion put into them all because Shareholders refuse to accept making a game is not as easy or quick as it was a decade ago. and its causing the fall of AAA companies.
    i fully expect the current AAA giants to start falling within the next few years as their stored up profits start to dwindle and more and more people realize that they are no longer doing what they should. and in their place AA devs will stand up, show the community what devs should actually be doing.

  • @dominicspizzirri4399
    @dominicspizzirri4399 Před 13 dny +3

    I’ve been saying this exact same thing for the last few years. The only problem is I still see way too many people saying, “I’m not spending money on a game that only lasts 10 hours.” I think we just have this wealth of gamers that just want to spend $70 on something big.

    • @toongrowner1
      @toongrowner1 Před 13 dny +1

      or only care about hyper realistic graphics. I have a coworker who can't comprehend people playing games that don't look even slightly reaslitic. Like I showed him pizza tower and he was almost shocked. Another eample is the FF7 remake, which in my opinion is an absolute mess but square managed to gaslight a lot of players to think thats the game they wanted, simply with it's pretty graphics.

    • @andrewcarter9649
      @andrewcarter9649 Před 13 dny

      @@toongrowner1 I find this an incredibly arrogant take. Jules made a good point about art direction and style, and that should very much be considered separate from graphical fidelity, using Cyberpunk 2077 definitely hit that home as that game is widely, and rightly, praised for nailing the look and feel of Night City, regardless of the technical stability of the game on launch.
      Personally I find Pizza Tower fugly as hell and will not play it for that reason, but that doesn't mean you liking it is wrong, or that your coworker is wrong for disliking it.

    • @andrewcarter9649
      @andrewcarter9649 Před 13 dny

      I'm sort of in that group, I don't have huge amounts of money to spend on loads of games and I still very much remember the late 90's/early 2000's when a story driven game of any genre could end up being under 10 hours long and feeling like I hadn't got my money's worth.

    • @tubensalat1453
      @tubensalat1453 Před 12 dny

      Let's not forget the whales, either through being addicted can't help it or by enjoying their power trip don't mind spending thousands.

    • @halfricansaint7727
      @halfricansaint7727 Před 12 dny

      $70 is a lot of money. However, 20 years ago, it was still $50 for a new game on PS2. However, there was little focus on bloating games back then, so it’s probably more of a consumer paradigm shift.

  • @pavlotverdokhlib7627
    @pavlotverdokhlib7627 Před 11 dny

    AA is a wellspring of creativity, and tools like Unreal and Unity becoming more accessible means small teams can now make games that look as good as "AAA" looked 1 or 2 gens ago.
    That being said, not all of them are success stories, and the big problem is discoverabilty and marketing, which is something that kills a lot of really cool creative projects.
    But if you are looking for fresh ideas, or cool ways in which old ideas are reshufffled (like unique settings, for instance), AA is absolutely the place to look.

  • @michaelaldridge9511
    @michaelaldridge9511 Před 13 dny +1

    Thank you for the non clickbaity non tabloid esque video. It was nice

  • @orderd29
    @orderd29 Před 12 dny

    I absolutely love the segues. Great work from all involved.

  • @CatsOverdrive
    @CatsOverdrive Před 12 dny

    It's just that weird spot where, alot of AAA games made aren't simply for me. Meanwhile, there are so many AA (and indie) games that absolutely nails my specific preference;
    Ground Branch, Sniper Elite games, Torchlight 1 & 2, Ghost Warrior Contract 1 & 2, The Surge 2, Dying Light 1, Aragami 2, Rebel Galaxy 1, Blood West, X3 space sim...also, the lot of eastern-european RPGs and strategy games, and the mountains of "boomer shooters" that is available today.
    It's why I am genuinely baffled every time I stumble on a video or an article lamenting "the absolute state of the videogame industry!!1!". If anything, I hope the industry absolutely implodes, and goes back to when it wasn't an industry on par with hollywood. So big companies aren't stupid with their money, developers aren't stupid in running with their ego, and the audience are not suffering on footing the bill for their foolishness.

  • @richardkim9952
    @richardkim9952 Před 12 dny +1

    The PS2 era was really the last time we've had a plethora of AA games and IMO was why it has the highest sales of any console ever.

  • @thedudeabides3138
    @thedudeabides3138 Před 13 dny

    Great essay Jools, well done and thank you.

  • @mj.ray0898
    @mj.ray0898 Před 13 dny +1

    I firmly believe that giant budget games have been so unoriginal overall is due to not having to solve problems arising from limitations. Some of the greatest innovations in gaming were borne out of necessity, to either work around hardware limitations or budget/dev team restraints (clever use of textures/polygons, fog to obscure draw distance, animations to hide loading screens, etc).
    Now the tools exist to make it more accessible than ever, specs are practically a nonissue, and big titles have hundreds or thousands of people involved in development. Resources aren't so limited, but now they need to play it safe to recoup the massive costs associated with hiring so many people.
    They'd be better off letting a dozen small teams come up with something original and sell it cheaper than the $70 price point we've somehow collectively accepted. Even if the majority don't resonate, at least a few might, and they'd probably be more creative than the same Call of Duty every year.
    Just my take, sorry for the essay, it's just sad seeing where we are now compared to what it was like 20 years ago (in general, obviously it's not all bad).

  • @jimhutchins4426
    @jimhutchins4426 Před 11 dny

    Play games like Project Wingman and realize how small the team was that built it. It's an amazing game and it doesn't break the bank.

  • @guineapiggins
    @guineapiggins Před 13 dny +1

    The fact that Lies Of P was my GOTY last year, speaks volumes.

  • @julesdouglas2372
    @julesdouglas2372 Před 12 dny +1

    Could this be the return of the PS2 era of gaming? Where the games were heavily diversed? I can’t wait for this.

  • @stepheneddington1667
    @stepheneddington1667 Před 13 dny

    It doesn't matter what kind of business you have, when you stop caring about your core business and just start chasing profit and ideas that have no place in your business, you are going to fail. Years ago McDonalds started severing fancy and gourmet style burgers because they saw how others fast food places were doing it. The thing is that had always been the other places business model, it's what they did from the beginning. When the next quarterly report came out it showed that Mcdonalds lost more money trying to do what the others did than if they had just stayed with their same menu choices. They went chasing after something else they didn't need to and lost.

  • @DonkThikkness
    @DonkThikkness Před 13 dny +1

    The two AAA games I played last year were BG3 and TotK. Though I enjoyed them, the AAA felt like they were being held back. For BG3 it was the graphics and production values. TotK, the open world sameness seen in almost every open world game.

    • @SergeyBondar-mx6fe
      @SergeyBondar-mx6fe Před 12 dny

      BG3 is not even a full AAA by today's standards - both in the price and the development cost. And is infinitely better than AAA Starfailed.

    • @DonkThikkness
      @DonkThikkness Před 12 dny

      @@SergeyBondar-mx6fe, the game still had an estimated $100M budget. Putting more AAA than not. It was because of its differences from average AAA, as with TotK, that I played in the first place. I didn’t purchase any other AAA title last year, as they all looked like “been there done that” games.

  • @joepwrsurge
    @joepwrsurge Před 10 dny

    Yup, I'm playin' Warhammer 40K Dakka Squadron, right now (and still feel the pain from 2007 when Sony dissolved Factor 5).

  • @TheMerodrig
    @TheMerodrig Před 12 dny

    I am playing mostly AA and old AAA titles at very discounted prices. I recommend, when possible, GOG for game preservation.

  • @alexanderwolfe2962
    @alexanderwolfe2962 Před 13 dny +1

    I have to say, Indie and AA are where I put my money. I literally can't afford the AAA games, even if I was interested. Spending $60+ on a game only for it to end up a mess or not my jam just isn't feasable, since I'm on a very tight budget. Besides, I can play Stardew Valley for the rest of my life without getting tired of it. I'm surprised that AAA games are still being coughed out if they're just not making the money back. If the model isn't working anymore, you'd think they'd realize changing how they do things is a better idea than laying people off or firing them.

  • @BaxterAndLunala
    @BaxterAndLunala Před 13 dny +1

    Except I can name multiple AAA games that weren't in development for five to ten years, such as Halo Infinite, which was in development for four years, and Pokemon Scarlet and Violet, which followed the typical development period of a core series Pokemon game of three to four years, both of which launched with numerous technical issues.

  • @DavidPruitt
    @DavidPruitt Před 10 dny

    The stack has just moved, today's AAA game was yesterday's AAAA game. The problems were all there uninspired games, the sequels/reskins over and over, high prices. The difference is that the budgets are so much higher and they need many more sales to break even.

  • @deadcatthinks6725
    @deadcatthinks6725 Před 12 dny

    AAA are now 70 quid upwards mainly, 60 quid is now wishful thinking.
    I got Pacific Drive & Robocop:Rogue City for 25 & 35 quid each (lucky timing) - loads of hours & enjoyment in both.

  • @natmarelnam4871
    @natmarelnam4871 Před 12 dny

    Fun Fact - F.E.A.R. (PS2-Era) looks pretty good in 1080P, because games can be made with better graphics than a computer can actually handle and it helps them AGE BETTER - Ripping games for having unachievable graphics settings (AT THE TIME) doesn't really make sense. No one is making people play CyberPunk @ 8K with max settings.

  • @JackinaBox904
    @JackinaBox904 Před 12 dny

    I think this is your best video.
    Thank you

  • @mhaster87
    @mhaster87 Před 13 dny

    this video makes amazing and informative points. fully makes sense

  • @vaday7571
    @vaday7571 Před 13 dny +2

    I honestly think that AAA games have become so large that it started caving under its own weight... I think AA games are the sweet spot for making money and giving the gamers what they want... and honestly I think that politics have also clipped our optimistic view of big franchises (at least for me)

  • @TheMaxMD
    @TheMaxMD Před 12 dny

    Driver 3 mention had me rolling, i remember it too ;D

  • @johnlogan3753
    @johnlogan3753 Před 13 dny

    Triple A Fatigue, awesome comment, need that on a t-shirt.

  • @Gimmer19861
    @Gimmer19861 Před 7 dny

    In all honesty. The slow death of split screen co-op hurts most. I am always surprised COD still has this available

  • @masonrock
    @masonrock Před 13 dny

    What is the threshold for A, AA, and AAA? I’d love to know where those lines are.
    Also… as someone who’s been consuming these videos for over a decade now, I miss my affirmations from Jules. Not asking for him to force it, just want him to know it was truly appreciated.

  • @mischarowe
    @mischarowe Před 10 dny

    60 quid for a AAA game? In Australia that's closer to (and sometimes over) $100.
    A twitch streamer made fun of me for not wanting to shell out for a AAA game just because it was goty.
    Like wtf? Not everyone can do that or is so easy to canoodle.
    I hope AA companies roll right over the AAA ones.

  • @gearardlefore
    @gearardlefore Před 13 dny +1

    Great video I can't stand when studios think more content is better. The newest final fantasy (which I love) comes to mind. There is so much filler and busy work that it became off putting to be 25-30 hours into a game and the story is progressing at a snails pace.

  • @danielm2808
    @danielm2808 Před 11 dny

    Im actively looking out for shorter games, after recently playing FF7 Remake & Rebirth, FFXV and now Tales of Arise, I’m burned on long games. I was already getting fed up with Open Worlds and there fluff (Rebirth finished me off with that). This has led to me finding more AA games. I did play Terminator Resistance in between Rebirth and FFXV and I really enjoyed it, especially as it didn’t overstay its welcome.

  • @nougan_gamer
    @nougan_gamer Před 13 dny +1

    Great analysis & thank you for bringing this up. The industry needs to watch this & wake up. BTW, what is the definition of AAA vs. AA (vs. A... & B...) etc?

    • @mandisaw
      @mandisaw Před 13 dny +2

      No hard definition, but it's usually down to the team-size & budget, how big the company is, etc. Opinions differ on where the "line" is. Personally I say anything with a US $100M budget or more is solidly AAA, but then AA could be anything over $1M, but under $100M, which is a very broad range. Small side projects from large companies get harder to quantify - Pentiment had a small-ish project budget, but it came from Obsidian under XBox Games/Microsoft. Same with Ubisoft's Prince of Persia 2d metroidvania game, or Dave the Diver from one of Nexon's in-house studios. Larian definitely spent more than $100M on Baldur's Gate 3, but ppl still think of them as an ascended indie. It's all quite subjective, in practice.

  • @chromigula
    @chromigula Před 12 dny

    I saw an EA one keep popping up in this video that looked interesting. Now I’m adding Lost in Random to my steam wishlist

  • @darthralin
    @darthralin Před 13 dny

    Being more hardware-accessible while feeling AAA is a big combo. Like, I can upgrade my aging PC to be able to run the newest AAA titles, or I can just go for AA titles that provide the same degree of entertainment without having to make any major financial decisions.

  • @ariabramovsky1235
    @ariabramovsky1235 Před 13 dny +1

    alot of my favorite game series are jrpgs that have a new release every 2 years or so because of their tight budgets. Its why there are 8 yakuza games and they are all awesome lol

  • @VillageFlowerno1
    @VillageFlowerno1 Před 13 dny

    There is a big space for AA game I just hope some of these game adjusted their prices dependong on the game. A €50 game is more likely to be bought by 2 people than 1 person buying an €80 game.
    Look at helldivers and Prince of Persia: The lost crown. They were priced correctly

  • @quizman5
    @quizman5 Před 13 dny

    I'm 35 and pretty sure I've bought my last console. I haven't even gotten an 8k tv yet to get the most out of the current Gen and there's a strong possibility that I'll be 50 before GTA 7 comes out 🤯

  • @marklevy1785
    @marklevy1785 Před dnem

    AA games offer what old gamers mostly want, single player story driven campaigns. They play like PS2 era games where online playing wasn´t available. AAA now focus on multiplayer service games.

  • @rjgraylight
    @rjgraylight Před 13 dny

    I've always had a 3 hard and fast rules regarding purchasing games.
    1. Never buy games within the first month of release.
    2. Never pay more than $35 for a game.
    3. Don't trust AAA publishers to make something complete or enjoyable.
    Also, on a more personal note, I have never really enjoyed the "safe" AAA genres, or for that matter any top-down games.
    BRs, MMOs, MOBAs, Open World RPGs with 50+ hours of "content", Non-stop and Over-the-top action, Rampant Shooting/Killing, War games, etc. I can never really get into any of them.
    To this day, I've always had a thing for story-focused single-player games with between 10 and 40 hours of content, that include functional item customisation if you're willing to do a bit of grinding or side quests, that have a relatively steep difficulty curve that you can never really get ahead of, and that naturally lead towards the main story in order for you to unlock more content but don't lock you out of previous areas of the game the moment you pass it. Games that, when you take your time with it, can be enjoyed for twice as long, potentially three times as long for completionists. Bonus points if it's in First Person or Over-the-Shoulder perspective too. And I don't believe that many, if any, AAA publishers make games that fit all of those requirements for me to enjoy their content.
    Also, I really don't care about how a game looks. Make everyone chibi with sharp angles or use PS2 era graphics, and I'll often enjoy it as much as, if not more than those games that are photo-realistic. In fact, I often find myself intentionally turning down the graphics on newer games because I don't enjoy photo-realism all that much. Sure, I like the higher fidelity, but I'm not exactly playing a game for pretty pictures. I'll gladly take PS2, PS3, or XBox360 era graphics without issue or question anyday, and will often enjoy it more than modern photo-realism graphics. (PS1 era graphics are a bit too blocky for my tastes to be fair)
    God of War, Spider-Man 1, Lords of the Fallen 1, The Evil Within 2, White Knight Chronicles 2, Thief 1, Bound By Flame, The Surge 2, Last Hero of Nostalgaia, Risen, and similar are all great examples of games that fit my personal tastes.

  • @NathanielWebbNoggin
    @NathanielWebbNoggin Před 13 dny

    The problem with AAA is that the staffs are massive on these games and it seems like there is no effective planning- hence the crunch and incomplete/buggy output.

  • @chorzan259
    @chorzan259 Před 12 dny

    This video made me realize that I can not tell the difference between AA and AAA games. A lot of games I thought were well developed AAA games turned out to be considered AA games by the industry. With out even realizing it I had already been transferring over from AAA to AA games due to a lot of the reasons mentioned in this video.

  • @Starless85
    @Starless85 Před 13 dny

    I’m here for it. The tools are better and making game making more accessible, and with the increased bloat and extended dev times of AAA, I think we’re going to enter a golden era of indies and AA.

  • @shnydtayne
    @shnydtayne Před 4 dny

    FINALLY someone says what I've been saying all the time! Great video, man! 👏

  • @Pecisk
    @Pecisk Před 12 dny

    Very good video. I think overall AA devs are stepping in place abandoned by big publishers and those expecting big returns. And to be honest, that is healthiest thing industry could have.

  • @ChaseSchleich
    @ChaseSchleich Před 13 dny

    The one huge benefit of A.I. is that it's eventually going to put AA studios on a level playing field with the big AAA studios and publishers. Hopefully the increased competition changes the way the multi-billion dollar companies handle their gaming business.

  • @rex-1141
    @rex-1141 Před 12 dny

    4:01 *cries in Silksong*

  • @DarthCrow
    @DarthCrow Před 12 dny

    Didn't know there was such a term as double A, as obvious as it should be. But yes, sounds like a fine idea. These triple A games are too constricted by pleasing the masses that don't even consume them in the first place...

  • @andrewneal6076
    @andrewneal6076 Před 13 dny

    5:00 ngl i thought tlou2 was a perfect length. it covered the unease of ellie and def allowed you meet, know and sympathize with most of the new characters just enough that you could be conflicted by the ending

  • @Warrentheo
    @Warrentheo Před 13 dny

    Speaking of sameiness, I asked myself if that was a new map for R6 Siege like 12 times during this video...

  • @elwincarstens192
    @elwincarstens192 Před 12 dny

    I'm still a big AAA game fan. I'm a bit behind on most newer titles, so I get the older ones on special.

  • @simplysinclair3626
    @simplysinclair3626 Před 3 dny

    For $10, Order 1886 was amazing

  • @Arrowthorne
    @Arrowthorne Před 13 dny

    A quote I heard somewhere:
    Gaming isn't a Passion anymore, just a Paycheque.

  • @da5is
    @da5is Před 13 dny

    I wish there was a list of all the games shown in this.

  • @Starless85
    @Starless85 Před 13 dny

    I really wish that cell shading was more common. Can still be beautiful and seems like it leaves more headroom to have better performance. I’ll take an artistic style with good performance over “photorealistic” with massive frame drops every day of the week.

  • @DavidC-fk2wg
    @DavidC-fk2wg Před 13 dny +2

    Is Baldur’s gate a AA game?
    I know it doesn’t fit the mould of a usual AAA Ubisoft style release but it was a full price game.
    (I love BG3 btw but really not sure it counts as a AA game)

    • @mandisaw
      @mandisaw Před 13 dny

      It also definitely cost more than US$100M to make, regardless of their self-published status. I think people like to think of games they like as AA or indie no matter how big the budget, or what giant company made it. It's all more complex & nuanced than "AAA is bad/basic", although I dig the underlying idea of the video.

    • @jazzyb9488
      @jazzyb9488 Před 12 dny

      The term Triple-I fits this better. AAA production minus the baggage of out of touch publishers and shareholder driven decisions

  • @georgeghobrial6057
    @georgeghobrial6057 Před 13 dny

    Was really hoping to see Sifu on this list

  • @SergeyBondar-mx6fe
    @SergeyBondar-mx6fe Před 12 dny

    There is one main reason for the current AA supremacy or rather the AAA downfall - the corporate designs by committee. With rare exceptions the modern AAA games are made as neutral and inoffensive as possible, to the point of using exactly the same checklists. That is why every new project from the likes of EA or Ubisoft feels like a slop.
    I remember having the same feeling towards the blockbuster movies around 8 years ago and now we have finally arrived at the total crash for those Hollywood studios. Hopefully we will see a similar crash for the AAA games soon - there is no other way to clean the corporate rot.

  • @SilentWarrior88
    @SilentWarrior88 Před 13 dny

    Great Video Jules!

  • @Nerd44442
    @Nerd44442 Před 12 dny

    I think ready or not is an excellent example. It feels very close to a AAA but better

  • @Nosferatu755
    @Nosferatu755 Před 13 dny

    This was a wise and well-crafted argument. Many applause

  • @NOTOUTGAMERSWORLD
    @NOTOUTGAMERSWORLD Před 6 dny +1

    Next year A games will rise.

  • @tourmalino3205
    @tourmalino3205 Před 13 dny

    The main problem with the gaming sphere is that they list a title as "double A" or "triple A" based solely on who made it and how much they spent making it, and not on the quality or enjoyment by the end user. A game should not be listed as "Triple A" unless it's listed so by the player, not the developer.

  • @FagatronUchiha
    @FagatronUchiha Před dnem

    Can we bring Bayonetta or ninjas gaiden sized games? Like one game I am excited for and I hope it gets released this year is lost soul aside. It feels like I has the scale of a AA game similar to devil may cry or Bayonetta. basically I’m saying games that don’t sell much but are great

  • @snakefriesia6808
    @snakefriesia6808 Před 13 dny

    a perfect thesis about a subject close to gamers' hearts.

  • @fredv7349
    @fredv7349 Před 13 dny

    I have liked all my AA games so much more than AAA recently

  • @RukileinchenChan
    @RukileinchenChan Před 12 dny

    Aside from Nintendo whose games I enjoy almost always I had much more fun with AA or indie games for a while by now, especially Psychonauts 2 or both Plague Tale games were awesome!

  • @MeriniMohamedAmine
    @MeriniMohamedAmine Před 6 dny

    Man im enjoying sandland and lords of the fallen ❤

  • @chillgentleman
    @chillgentleman Před 13 dny

    The last game i paid over $40 for was Borderlands 3. Any AAA o want to play I wait for it to go on sale.

  • @bravoalley228
    @bravoalley228 Před 13 dny

    what are the differences between AAA and AA games?

  • @joelavery3235
    @joelavery3235 Před 13 dny

    Get out of my head Jules. I’ve been thinking the exact same. All I’ve played recently have been single player AA games and Helldivers.

  • @tendaishechidakwa
    @tendaishechidakwa Před 13 dny

    Games should be made in a way that makes them more enjoyable to players not just in a way that targets more revenue. A good game will ultimately sell well even without astronomical marketing budgets because you get free publicity from word-of-mouth marketing. Also, there are too many games occupying the same space, vying for the same group of players. Very few people can play many huge games in one year.