Easy 2D Anime Eyes Rig with Procedural Irises | Blender 3.3 Tutorial

Sdílet
Vložit
  • čas přidán 4. 07. 2024
  • How to make a powerful & easy 2D anime / cartoon eyes rig with procedural textures for the irises, size changing pupils & closing bone - Blender 3.3 tutorial
    Get the file from Gumroad :
    mumumundo.gumroad.com/l/2DEyes
    How to join this rig to your character : • Merge This Smooth Blen...
    More 2D eye shapes : • Make Procedurally & An...
    2D mouth rig : • Make a 2D Mouth Rig wi...
    00:00 overview
    01:11 modeling low poly eyes
    03:12 make shape keys to close eyes
    05:08 create eyes armature
    07:52 parenting bones
    08:31 create copy location bone constraint
    10:34 make & assign vertex groups
    11:19 create procedural anime texture for eyes
    17:09 shading the right eye
    18:06 adjust & parent empties to the rig
    19:10 add drivers to bones
    21:22 add drivers for pupils
    23:45 final rig testing & fixing
    24:43 shrink wrap eyes around a sphere

Komentáře • 110

  • @MumuMundo
    @MumuMundo  Před rokem +7

    Have you seen the 2D mouth tutorial ? czcams.com/video/jvNoQWhAoDk/video.html
    How to join this rig to your character : czcams.com/video/kLrfpz0RY7M/video.html
    and here are more eye shapes : czcams.com/video/W4oq9LKyEp4/video.html

    • @greenfoxgrasstail2534
      @greenfoxgrasstail2534 Před 7 měsíci +1

      Thanks.
      This actually saves my ass. Can't draw even if my life depends on it.
      Now i can have some 2d eyes like i want em.
      Even make pngs of em, if i want to use them in a game without a rig. Just by going through the pngs.
      This is very versatile.
      Just took me 3 hours to follow along. Haven't done much rigging or shadeing yet.
      So i went over everything slowly ^^.

  • @ryderbrooks1783
    @ryderbrooks1783 Před rokem +46

    The blender tutorial community is the most extreme example of giving a man a fish I've ever run into on the internet. It's actually kind of fascinating.

    • @MistahX99
      @MistahX99 Před 4 měsíci +1

      What do you mean?

    • @lelagrangeeffectphysics4120
      @lelagrangeeffectphysics4120 Před 2 měsíci +2

      @@MistahX99we are not really learning techniques here, we are being given the whole process while never thinkng about it, competent 3d artists should be able to create this whole process from their inherent knowlage of the software they use where as here it is given without us even thinking a bit, our homework has been done for us.

    • @magmaslasher7604
      @magmaslasher7604 Před 2 měsíci

      Hahaha that's brutal man

    • @laughingman_confused
      @laughingman_confused Před 2 měsíci +2

      @@lelagrangeeffectphysics4120 Just noticed your comment. I've been learning Blender for a month now and at first, I just follow tutorials like this. By the way, I have no experience in character development or any 3d software's. I just followed all tutorials about character development and you are right about "doing the process without thinking". It's boring but I keep on doing it and repeating it until all them hot keys flows naturally and I have created 9 characters now on my own without copying anymore. Now I'm working on rigging and it's get easier to understand now that I am familiar with the software. Tutorials like this might not be for you and I do understand your point. But for someone like me who just starting, this is gold.

    • @lelagrangeeffectphysics4120
      @lelagrangeeffectphysics4120 Před 2 měsíci +1

      @@laughingman_confusedId say the main problem is workflow, 99% of blender vids are "how to do this" but most dont really teach you the workflow, just how to do something.

  • @nahnijotas3596
    @nahnijotas3596 Před rokem +8

    This is literally the best tutorial I've found... I've been 3 days looking at tutorials, and none of them tought me all the things you did (separately, yes, they technically did, but you managed to cram everything in a single video)

  • @StickyTheStickFigure
    @StickyTheStickFigure Před 6 měsíci +3

    Dude you are a godsend! This has helped me out so much with my character planning, thank you SO much! Hope these videos get more recognition. Gonna check the mouth rig soon :)

  • @billygoatea7171
    @billygoatea7171 Před rokem +1

    This is amazing so glad I found this channel

  • @quincy3d69
    @quincy3d69 Před rokem +4

    nice one !!!!
    when i use grease pencil i always use a subdivide so i can just use 4 pints to get a circle , just like vectorlines and it is way easier to bind it to bones . no weighting stress just 6 ore 8 points to draw a limb

  • @GilliganTF2
    @GilliganTF2 Před rokem +1

    Thank you so much, this will work great for my Robin model!

  • @soleyman8263
    @soleyman8263 Před rokem

    thank you . very goooood

  • @mopicks4624
    @mopicks4624 Před 9 měsíci

    it is a life saving tutorial ... thanks a lot ... what is the best way to parent this rig to a car rig ? I really appreciate your help ;)

  • @PallysCafe
    @PallysCafe Před rokem

    this is gonna be such a big help :D

  • @hthtss
    @hthtss Před 9 měsíci +1

    Great tutorial!
    I am stuck with the parenting. I use parent with empty groups starting with the circle and the bones but is no creating the vertex groups.

    • @supboi5248
      @supboi5248 Před 25 dny

      Same, did you figure out how to fix it?

  • @inteligenciafutura
    @inteligenciafutura Před měsícem

    When I did the mouth exercise the packaging works perfectly but it doesn't work with my eyes.

  • @bryancarlomiano2874
    @bryancarlomiano2874 Před rokem

    why the eye left the head when im adding animation like walking??

  • @yzhi429
    @yzhi429 Před měsícem

    how do you make the pupils cut out when they go out of the eye automatically?

  • @operationomniverse351

    Fantastic tutorial. But do you know how to duplicate this rig without breaking the texture rigging?

    • @MumuMundo
      @MumuMundo  Před rokem

      just like we did with 2nd eye. Duplicate the materials and attach to the new empties

  • @gustavomattos3850
    @gustavomattos3850 Před 10 měsíci

    can i transfer this setup to unreal ?

  • @penwrythe
    @penwrythe Před rokem +2

    Thank you for this! Is there a way to reshape the pupil into a cat's pupil and other unusual shapes?

    • @MumuMundo
      @MumuMundo  Před rokem +2

      I think I'll have to do a video about a few pupil shapes ^^

    • @MumuMundo
      @MumuMundo  Před rokem +2

      Here you go : czcams.com/video/W4oq9LKyEp4/video.html

    • @penwrythe
      @penwrythe Před rokem

      @@MumuMundo Thank you!

  • @TheCrazyOne924
    @TheCrazyOne924 Před 27 dny +1

    Does anyone know how to fix the vertices not mirroring when doing the shape keys? I've tried everything, Applying the transforms, please help as soon as possible.

    • @MumuMundo
      @MumuMundo  Před 27 dny

      You may have edited the vertices by mistake and the mirrors are no longer exact replicas, maybe try to delete the mirrored eye and mirror it again

  • @SuperTroll2003
    @SuperTroll2003 Před 9 měsíci

    not necessarily the prettiest eyes, but it sure is helpful as a tutorial on itself

  • @fluxpooltech1175
    @fluxpooltech1175 Před 4 měsíci

    add eyebrow also bro..❤❤

  • @kaisaryerdenbekov1588

    Sorry, mate.
    Bound it without specifying a parent, just bound it like a bone. It worked, a little awkward, but no big deal.
    If you can combine the unbound bones into a single layer, that would be great. (is it possible to do that?)

    • @MumuMundo
      @MumuMundo  Před rokem +1

      just find another way to use it, a different parenting method for example. A lot of things can go wrong, keep trying till it works. If you are willing to send me the rig I may fix it and use it in a tutorial to help everyone ^^

  • @blondiechuu
    @blondiechuu Před rokem

    hi the vid is great but i cant find the keep offset for parenting and only have keep transforms is that the same or what else should I click? Please help as this the the furthest ive gotten with eyes.

    • @MumuMundo
      @MumuMundo  Před rokem +1

      I guess you are doing it in Pose mode ? It should be in Edit mode.

    • @blondiechuu
      @blondiechuu Před rokem

      @@MumuMundo hi tried in edit but it just has connected did I maybe do something wrong in my settings or something cause its same issue when im making the mouth from your other tutorial?

    • @MumuMundo
      @MumuMundo  Před rokem

      @@blondiechuu if you select parent & keep offset (in Edit mode) they shouldn't connect. If you are still stuck tell me the the exact part in the tutorial (time) in which you are stuck and maybe upload a screen recording and/or blend file.

  • @user-lz5pq1qb5k
    @user-lz5pq1qb5k Před rokem +2

    hi,Why does it not disappear when I press Symetrize and does not appear the same left part 3:02?

    • @The_SupremeSage
      @The_SupremeSage Před 4 měsíci

      have you figured this out or nah? i am having the same issue

  • @sweetsfromcandys2847
    @sweetsfromcandys2847 Před rokem

    Hello great tutorial by the way, I have a question, can this model and all the rig and textures, be exported to unity, and if so could you maybe make a tutorial on how to do this or could you point me in the right direction :):):)

    • @MumuMundo
      @MumuMundo  Před rokem +2

      I don't make rigs for game engines but I guess it could be done with some adjustments. Surely there are tutorials on CZcams for exporting from Blender to Unity

    • @sweetsfromcandys2847
      @sweetsfromcandys2847 Před rokem

      @@MumuMundo hello, yes there is tutorials on this matter, but when exporting nodes, it seems to be a massive issue, and again this tutorial is amazing and I will find a solution for my problem, also your mouth tutorial is great to , so thanks for sharing:):):)

    • @MumuMundo
      @MumuMundo  Před rokem

      @@sweetsfromcandys2847 I guess you can't export procedural textures unless they are baked?

    • @kaitoren365
      @kaitoren365 Před 8 měsíci

      I find it impossible to make the driver animation work in Unity or Unreal. It is better to use another method to rig eyes that does not involve using drivers.

  • @OminousArtist
    @OminousArtist Před 7 měsíci

    Wonderful tutorial, I watched the face rig as well. Thank you.
    Just one problem. When I try to move the whole rig all the procedural textures don't move along with it, even though the bones and empty layers move with it too. Is there something I'm doing wrong?

    • @MumuMundo
      @MumuMundo  Před 7 měsíci

      maybe the problem is in the material? check that you used 'object' in 'texture coordinate' and entered your empty there.

    • @OminousArtist
      @OminousArtist Před 7 měsíci

      @@MumuMundo Thank you. I made sure to properly pair them, but now whenever I rotate the head, the eyes and lids don't move along now. I made sure they were connected by OBJECT and everything. Do you think it has to do withthe empty layers? Do I need to join them in a special way to the armature?

    • @OminousArtist
      @OminousArtist Před 7 měsíci

      The empty s are paired withthe rig but when I move the rig the pupils and lid don't move along.

    • @MumuMundo
      @MumuMundo  Před 7 měsíci

      maybe because you didn't parent the eyes rig to the head?

    • @OminousArtist
      @OminousArtist Před 7 měsíci

      @@MumuMundo I put it as an offset to the head bone. Sorry for all the questions back to back.

  • @Grazi8322
    @Grazi8322 Před rokem

    Hi dear, I had already sent you a message here, I managed to do the whole procedure until the end and it was great, but I noticed an error that I don't know how to fix. The eye.out.L bone when I pull it, it deforms the stroke and I noticed that it also deforms the white ball. How do I fix? Thank you very much 🌹🌹🌹🌹

    • @MumuMundo
      @MumuMundo  Před rokem

      the thickness of the stroke won't be even but it shouldn't look bad. maybe there's a problem with your weight paint?

    • @Grazi8322
      @Grazi8322 Před rokem

      @@MumuMundo I fixed it!!!! It really was the weight paint. Thank you very much!! you are amazing!!!!

  • @Skellyboiy
    @Skellyboiy Před 26 dny

    im having trouble at 3:00 when i click symmetrize it doesn't disappear it just folds half of it? could someone please help

    • @MumuMundo
      @MumuMundo  Před 25 dny

      I guess your eye is in the world center? If so move it to one side.

  • @supboi5248
    @supboi5248 Před 25 dny

    Could anyone please help me? Im stuck at 10:41. When I try to parent to empty groups it does nothing. Im in the right mode and following the proper order. Could anyone help me please?

    • @MumuMundo
      @MumuMundo  Před 25 dny

      maybe bones deform is disabled? 7:40

  • @nahnijotas3596
    @nahnijotas3596 Před 11 měsíci

    One thing that I've just found out because I started experimenting with lightning. These eyes get waaaaaaay to dark when they are not struck by direct lights. Is there a way to fix that? they get almost black. Also, is it possible to make the pupils glow?

    • @nahnijotas3596
      @nahnijotas3596 Před 11 měsíci +2

      Ok, so I think I just solved my own problem. In order to make the eyes not be directly affected by the lights, I replaced the BSDF node with an emission node. And thanks to that, I was also able to add a driver to the emission node to change the emission levels with a bone. With that, and Bloom enabled, I am able to make the eyes glow and stop them from getting dark when there is no light. Hope it was useful for someone

    • @nahnijotas3596
      @nahnijotas3596 Před 11 měsíci +1

      The bad side of this, is that you have to manually change it's emission levels when you want the eyes to be darker, but I find that better than having to add small light sources or just not being able to use experimental lightning styles.

    • @MumuMundo
      @MumuMundo  Před 11 měsíci +2

      yes for cartoon eyes it's acceptable, in cartoons even in total darkness we can see eyes 👀

  • @cq.cumber_offishial
    @cq.cumber_offishial Před rokem +1

    is it possible to use an image texture for the iris instead of it being procedural?

    • @MumuMundo
      @MumuMundo  Před rokem

      yes, use the image node ^^

    • @cq.cumber_offishial
      @cq.cumber_offishial Před rokem

      @@MumuMundo i replaced the first colorramp node with an image texture but it just looked like a ring, and my image was a simple black oval over a white background

    • @graw129
      @graw129 Před 9 měsíci

      @@MumuMundo please make the tutorial for image texture

  • @renderspark413
    @renderspark413 Před rokem +1

    hi,
    When I connect the eye bones to the head bone and move the head, the shape of the eyes is wrong, how can I fix this? I can't animate head and eyes correctly

    • @MumuMundo
      @MumuMundo  Před rokem

      you only need to parent the eye root bone to the head bone and all the others will follow

    • @renderspark413
      @renderspark413 Před rokem

      @@MumuMundo ok I'll try

  • @leonaluceid2388
    @leonaluceid2388 Před rokem +1

    can i use this as mouth too ?

    • @MumuMundo
      @MumuMundo  Před rokem

      Yes and there's actually a mouth tutorial on this channel ^^

  • @Grazi8322
    @Grazi8322 Před rokem

    Hi, I can't make the bones symmetry. What am I doing wrong? On time: 10:22. Thanks

    • @MumuMundo
      @MumuMundo  Před rokem

      check the last operation menu (bottom left) after doing symmetrize, you may need to change something there. Or maybe the bone names are wrong?

    • @Grazi8322
      @Grazi8322 Před rokem

      @@MumuMundo I'll try again with more attention, for me it's difficult because I'm not fluent in English but I'm persistent and I won't give up. Thank you very much for answering me.

  • @temir_erd
    @temir_erd Před 11 měsíci

    Cool tutorial, but when you attach it to your finished rig with ctrl + j, the face breaks. And ctrl + and scale doesn't work

    • @MumuMundo
      @MumuMundo  Před 11 měsíci

      I guess there are other ways to attach the rig (I think for example that parenting it to a bone in your body rig is possible) also it's possible to integrate it directly when building your main rig

  • @IamDA2799
    @IamDA2799 Před 3 měsíci

    2:35 how did you make that white part become circle ?

  • @Feeral
    @Feeral Před rokem +2

    12:16 how can i make a square instead of a circle?

    • @MumuMundo
      @MumuMundo  Před rokem

      this may help, it's a diamond but you may find a way to rotate it ^^ czcams.com/video/Uvc2P911rZk/video.html

    • @Feeral
      @Feeral Před rokem

      @@MumuMundo Thank you! :)

    • @MumuMundo
      @MumuMundo  Před rokem

      Here's a finally square eye tutorial czcams.com/video/W4oq9LKyEp4/video.html

  • @Prod.jtsuki
    @Prod.jtsuki Před rokem

    I’m the beggining when I press symmetrize it cuts a line between the eye instead of mirroring it

    • @MumuMundo
      @MumuMundo  Před rokem

      you should draw it to the left or the right of world center not in the center. just move it to one side before hitting symmetrize.

    • @Prod.jtsuki
      @Prod.jtsuki Před rokem

      @@MumuMundo sorry I actually ended up buying your pack. I just don’t know how to save it so I can import it to a project Anytime I want. All I can do is open it up as a new project

    • @Prod.jtsuki
      @Prod.jtsuki Před rokem

      @@MumuMundo and thank you for the solution btw

    • @MumuMundo
      @MumuMundo  Před rokem +1

      @@Prod.jtsuki 1st put anything you want to use in a collection, then in your project go to File > Append.
      Look for the eyes blend file,
      double click it to see a list of folders and look for Collection folder
      open it to find your collection and append it.

  • @petercase7360
    @petercase7360 Před rokem

    When I go to symitrise mine won't do it 😭 some please tell me what I'm doing wrong

    • @MumuMundo
      @MumuMundo  Před rokem

      which part of the video exactly ?

    • @flynsarmy
      @flynsarmy Před rokem +5

      With your object to the right of world origin, in object mode apply location and rotation with ctrl+a. Then symmetrise. Make sure in the symmetrise popup down the bottom you change the direction drop down value as he did in the video to +X to -X.

    • @inazuma2332
      @inazuma2332 Před rokem

      @@flynsarmy tyyy

  • @michaelrhodes3285
    @michaelrhodes3285 Před rokem

    I’m having a problem I can’t get the right eye closing at 5:07

    • @MumuMundo
      @MumuMundo  Před rokem

      hey! maybe you missed a step when mirroring the shapekey? For example the 1st shapekey value should be 1 before doing "new shape from mix"

    • @michaelrhodes3285
      @michaelrhodes3285 Před rokem

      @@MumuMundo it didn’t work I’m going to start over.

    • @MumuMundo
      @MumuMundo  Před rokem

      good luck! maybe you edited one of the eyes and lost the symmetry with the other one. if blender thinks they are different it can't mirror the shape

    • @The_SupremeSage
      @The_SupremeSage Před 4 měsíci

      @@MumuMundo same issue, now in blender 4. followed step by step and its not equating to what is shown in the video

  • @nicolaevladmoraru6049
    @nicolaevladmoraru6049 Před 5 měsíci

    Hi, I would like to buy the full face but before that I would like to talk with you in private. How can we talk in private ? Thank you

  • @Dumbassmordecai
    @Dumbassmordecai Před 5 měsíci

    how do you apply this to a rig?

  • @mrtruth200
    @mrtruth200 Před rokem

    dude you said this was free i can get the eyes with out paying
    what gives?

    • @MumuMundo
      @MumuMundo  Před rokem

      the tutorial is free and every step to make the eyes is explained

    • @mrtruth200
      @mrtruth200 Před rokem

      @@MumuMundo oh...nevermind im sorry

  • @user-hn1qk3cz7r
    @user-hn1qk3cz7r Před 4 měsíci

    trash