Easy 2D Anime Eyes Rig with Procedural Irises | Blender 3.3 Tutorial
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- čas přidán 4. 07. 2024
- How to make a powerful & easy 2D anime / cartoon eyes rig with procedural textures for the irises, size changing pupils & closing bone - Blender 3.3 tutorial
Get the file from Gumroad :
mumumundo.gumroad.com/l/2DEyes
How to join this rig to your character : • Merge This Smooth Blen...
More 2D eye shapes : • Make Procedurally & An...
2D mouth rig : • Make a 2D Mouth Rig wi...
00:00 overview
01:11 modeling low poly eyes
03:12 make shape keys to close eyes
05:08 create eyes armature
07:52 parenting bones
08:31 create copy location bone constraint
10:34 make & assign vertex groups
11:19 create procedural anime texture for eyes
17:09 shading the right eye
18:06 adjust & parent empties to the rig
19:10 add drivers to bones
21:22 add drivers for pupils
23:45 final rig testing & fixing
24:43 shrink wrap eyes around a sphere
Have you seen the 2D mouth tutorial ? czcams.com/video/jvNoQWhAoDk/video.html
How to join this rig to your character : czcams.com/video/kLrfpz0RY7M/video.html
and here are more eye shapes : czcams.com/video/W4oq9LKyEp4/video.html
Thanks.
This actually saves my ass. Can't draw even if my life depends on it.
Now i can have some 2d eyes like i want em.
Even make pngs of em, if i want to use them in a game without a rig. Just by going through the pngs.
This is very versatile.
Just took me 3 hours to follow along. Haven't done much rigging or shadeing yet.
So i went over everything slowly ^^.
The blender tutorial community is the most extreme example of giving a man a fish I've ever run into on the internet. It's actually kind of fascinating.
What do you mean?
@@MistahX99we are not really learning techniques here, we are being given the whole process while never thinkng about it, competent 3d artists should be able to create this whole process from their inherent knowlage of the software they use where as here it is given without us even thinking a bit, our homework has been done for us.
Hahaha that's brutal man
@@lelagrangeeffectphysics4120 Just noticed your comment. I've been learning Blender for a month now and at first, I just follow tutorials like this. By the way, I have no experience in character development or any 3d software's. I just followed all tutorials about character development and you are right about "doing the process without thinking". It's boring but I keep on doing it and repeating it until all them hot keys flows naturally and I have created 9 characters now on my own without copying anymore. Now I'm working on rigging and it's get easier to understand now that I am familiar with the software. Tutorials like this might not be for you and I do understand your point. But for someone like me who just starting, this is gold.
@@laughingman_confusedId say the main problem is workflow, 99% of blender vids are "how to do this" but most dont really teach you the workflow, just how to do something.
This is literally the best tutorial I've found... I've been 3 days looking at tutorials, and none of them tought me all the things you did (separately, yes, they technically did, but you managed to cram everything in a single video)
Dude you are a godsend! This has helped me out so much with my character planning, thank you SO much! Hope these videos get more recognition. Gonna check the mouth rig soon :)
This is amazing so glad I found this channel
nice one !!!!
when i use grease pencil i always use a subdivide so i can just use 4 pints to get a circle , just like vectorlines and it is way easier to bind it to bones . no weighting stress just 6 ore 8 points to draw a limb
Thank you so much, this will work great for my Robin model!
thank you . very goooood
it is a life saving tutorial ... thanks a lot ... what is the best way to parent this rig to a car rig ? I really appreciate your help ;)
this is gonna be such a big help :D
show me what u do with it ^^
@@MumuMundo will do!
@@PallysCafeand OP never delivers...
@@lelagrangeeffectphysics4120 i sadly had to scrap the use of the technuqe...i am sorry
@@PallysCafethen what did you use?
Great tutorial!
I am stuck with the parenting. I use parent with empty groups starting with the circle and the bones but is no creating the vertex groups.
Same, did you figure out how to fix it?
When I did the mouth exercise the packaging works perfectly but it doesn't work with my eyes.
why the eye left the head when im adding animation like walking??
how do you make the pupils cut out when they go out of the eye automatically?
Fantastic tutorial. But do you know how to duplicate this rig without breaking the texture rigging?
just like we did with 2nd eye. Duplicate the materials and attach to the new empties
can i transfer this setup to unreal ?
Thank you for this! Is there a way to reshape the pupil into a cat's pupil and other unusual shapes?
I think I'll have to do a video about a few pupil shapes ^^
Here you go : czcams.com/video/W4oq9LKyEp4/video.html
@@MumuMundo Thank you!
Does anyone know how to fix the vertices not mirroring when doing the shape keys? I've tried everything, Applying the transforms, please help as soon as possible.
You may have edited the vertices by mistake and the mirrors are no longer exact replicas, maybe try to delete the mirrored eye and mirror it again
not necessarily the prettiest eyes, but it sure is helpful as a tutorial on itself
add eyebrow also bro..❤❤
Sorry, mate.
Bound it without specifying a parent, just bound it like a bone. It worked, a little awkward, but no big deal.
If you can combine the unbound bones into a single layer, that would be great. (is it possible to do that?)
just find another way to use it, a different parenting method for example. A lot of things can go wrong, keep trying till it works. If you are willing to send me the rig I may fix it and use it in a tutorial to help everyone ^^
hi the vid is great but i cant find the keep offset for parenting and only have keep transforms is that the same or what else should I click? Please help as this the the furthest ive gotten with eyes.
I guess you are doing it in Pose mode ? It should be in Edit mode.
@@MumuMundo hi tried in edit but it just has connected did I maybe do something wrong in my settings or something cause its same issue when im making the mouth from your other tutorial?
@@blondiechuu if you select parent & keep offset (in Edit mode) they shouldn't connect. If you are still stuck tell me the the exact part in the tutorial (time) in which you are stuck and maybe upload a screen recording and/or blend file.
hi,Why does it not disappear when I press Symetrize and does not appear the same left part 3:02?
have you figured this out or nah? i am having the same issue
Hello great tutorial by the way, I have a question, can this model and all the rig and textures, be exported to unity, and if so could you maybe make a tutorial on how to do this or could you point me in the right direction :):):)
I don't make rigs for game engines but I guess it could be done with some adjustments. Surely there are tutorials on CZcams for exporting from Blender to Unity
@@MumuMundo hello, yes there is tutorials on this matter, but when exporting nodes, it seems to be a massive issue, and again this tutorial is amazing and I will find a solution for my problem, also your mouth tutorial is great to , so thanks for sharing:):):)
@@sweetsfromcandys2847 I guess you can't export procedural textures unless they are baked?
I find it impossible to make the driver animation work in Unity or Unreal. It is better to use another method to rig eyes that does not involve using drivers.
Wonderful tutorial, I watched the face rig as well. Thank you.
Just one problem. When I try to move the whole rig all the procedural textures don't move along with it, even though the bones and empty layers move with it too. Is there something I'm doing wrong?
maybe the problem is in the material? check that you used 'object' in 'texture coordinate' and entered your empty there.
@@MumuMundo Thank you. I made sure to properly pair them, but now whenever I rotate the head, the eyes and lids don't move along now. I made sure they were connected by OBJECT and everything. Do you think it has to do withthe empty layers? Do I need to join them in a special way to the armature?
The empty s are paired withthe rig but when I move the rig the pupils and lid don't move along.
maybe because you didn't parent the eyes rig to the head?
@@MumuMundo I put it as an offset to the head bone. Sorry for all the questions back to back.
Hi dear, I had already sent you a message here, I managed to do the whole procedure until the end and it was great, but I noticed an error that I don't know how to fix. The eye.out.L bone when I pull it, it deforms the stroke and I noticed that it also deforms the white ball. How do I fix? Thank you very much 🌹🌹🌹🌹
the thickness of the stroke won't be even but it shouldn't look bad. maybe there's a problem with your weight paint?
@@MumuMundo I fixed it!!!! It really was the weight paint. Thank you very much!! you are amazing!!!!
im having trouble at 3:00 when i click symmetrize it doesn't disappear it just folds half of it? could someone please help
I guess your eye is in the world center? If so move it to one side.
Could anyone please help me? Im stuck at 10:41. When I try to parent to empty groups it does nothing. Im in the right mode and following the proper order. Could anyone help me please?
maybe bones deform is disabled? 7:40
One thing that I've just found out because I started experimenting with lightning. These eyes get waaaaaaay to dark when they are not struck by direct lights. Is there a way to fix that? they get almost black. Also, is it possible to make the pupils glow?
Ok, so I think I just solved my own problem. In order to make the eyes not be directly affected by the lights, I replaced the BSDF node with an emission node. And thanks to that, I was also able to add a driver to the emission node to change the emission levels with a bone. With that, and Bloom enabled, I am able to make the eyes glow and stop them from getting dark when there is no light. Hope it was useful for someone
The bad side of this, is that you have to manually change it's emission levels when you want the eyes to be darker, but I find that better than having to add small light sources or just not being able to use experimental lightning styles.
yes for cartoon eyes it's acceptable, in cartoons even in total darkness we can see eyes 👀
is it possible to use an image texture for the iris instead of it being procedural?
yes, use the image node ^^
@@MumuMundo i replaced the first colorramp node with an image texture but it just looked like a ring, and my image was a simple black oval over a white background
@@MumuMundo please make the tutorial for image texture
hi,
When I connect the eye bones to the head bone and move the head, the shape of the eyes is wrong, how can I fix this? I can't animate head and eyes correctly
you only need to parent the eye root bone to the head bone and all the others will follow
@@MumuMundo ok I'll try
can i use this as mouth too ?
Yes and there's actually a mouth tutorial on this channel ^^
Hi, I can't make the bones symmetry. What am I doing wrong? On time: 10:22. Thanks
check the last operation menu (bottom left) after doing symmetrize, you may need to change something there. Or maybe the bone names are wrong?
@@MumuMundo I'll try again with more attention, for me it's difficult because I'm not fluent in English but I'm persistent and I won't give up. Thank you very much for answering me.
Cool tutorial, but when you attach it to your finished rig with ctrl + j, the face breaks. And ctrl + and scale doesn't work
I guess there are other ways to attach the rig (I think for example that parenting it to a bone in your body rig is possible) also it's possible to integrate it directly when building your main rig
2:35 how did you make that white part become circle ?
He added another inset
12:16 how can i make a square instead of a circle?
this may help, it's a diamond but you may find a way to rotate it ^^ czcams.com/video/Uvc2P911rZk/video.html
@@MumuMundo Thank you! :)
Here's a finally square eye tutorial czcams.com/video/W4oq9LKyEp4/video.html
I’m the beggining when I press symmetrize it cuts a line between the eye instead of mirroring it
you should draw it to the left or the right of world center not in the center. just move it to one side before hitting symmetrize.
@@MumuMundo sorry I actually ended up buying your pack. I just don’t know how to save it so I can import it to a project Anytime I want. All I can do is open it up as a new project
@@MumuMundo and thank you for the solution btw
@@Prod.jtsuki 1st put anything you want to use in a collection, then in your project go to File > Append.
Look for the eyes blend file,
double click it to see a list of folders and look for Collection folder
open it to find your collection and append it.
When I go to symitrise mine won't do it 😭 some please tell me what I'm doing wrong
which part of the video exactly ?
With your object to the right of world origin, in object mode apply location and rotation with ctrl+a. Then symmetrise. Make sure in the symmetrise popup down the bottom you change the direction drop down value as he did in the video to +X to -X.
@@flynsarmy tyyy
I’m having a problem I can’t get the right eye closing at 5:07
hey! maybe you missed a step when mirroring the shapekey? For example the 1st shapekey value should be 1 before doing "new shape from mix"
@@MumuMundo it didn’t work I’m going to start over.
good luck! maybe you edited one of the eyes and lost the symmetry with the other one. if blender thinks they are different it can't mirror the shape
@@MumuMundo same issue, now in blender 4. followed step by step and its not equating to what is shown in the video
Hi, I would like to buy the full face but before that I would like to talk with you in private. How can we talk in private ? Thank you
Hey, send a msg on reddit www.reddit.com/u/MumuMundo
I texted you
@@MumuMundo
how do you apply this to a rig?
dude you said this was free i can get the eyes with out paying
what gives?
the tutorial is free and every step to make the eyes is explained
@@MumuMundo oh...nevermind im sorry
trash