I'd love to see something on scaling objects to be bigger/smaller based on a single button/controller input. I'm trying that out currently and I believe that the sub-classing approach you show here will be useful since it might require overriding the processors.
Please do a tutorial on a draw and erase system in 3D VR. There are several models to write on boards or 2D, but I didn't find it in 3D. Your channel is amazing
Thank you Andrew! Was struggling trying to get trigger value from inside an interactable script (had to use cringe spaghetti-like workaround). Happy to find your video and learn how to do it properly
Hey Andrew, thank you so much for this video. It is incredibly helpful. I have a hypothetical question based on your method of getting the xrController value. If you wanted to specifically know if the firstInteractorSelecting is the left or right hand controller, how would you go about doing that?
Thanks Andrew! This content is very useful! Can you do a tutorial of the 2.3.1 version that was released some days ago? It has some cool features to show!
It's a possibility! I've written a custom socket as an example for the next video. But, I don't have much of a use case, so I'm debating how useful it'll be.
I hope you all enjoy this one! Please let me know what you'd be interested in investigating next.
Would love to see an inverse kinematics guide, I’ve been struggling to get this figured out
I'd love to see something on scaling objects to be bigger/smaller based on a single button/controller input. I'm trying that out currently and I believe that the sub-classing approach you show here will be useful since it might require overriding the processors.
Thanks Andrew, finally someone who explain XRI actually using code, can't wait to see more content for this series
Much appreciated, Fabrizio!
Thank you for this series, it's helping understand XR toolkit more than just a drag and drop solution.
Thanks, Reho! Exactly, one of XR Toolkit's biggest strengths is its extendability over one-size-fits-all plugins and assets.
Enjoying this series so far Andrew!
Thanks, Teawa!
Very nice tutorial! Thank you Andrew!
Happy to help, boogoo!
Please do a tutorial on a draw and erase system in 3D VR. There are several models to write on boards or 2D, but I didn't find it in 3D. Your channel is amazing
Thanks again Andrew, this InteractionState will refactor my code pretty nicely
You're welcome, Gonzalo!
Thank you Andrew! Was struggling trying to get trigger value from inside an interactable script (had to use cringe spaghetti-like workaround). Happy to find your video and learn how to do it properly
Happy to help, Eugene!
Hey Andrew, thank you so much for this video. It is incredibly helpful. I have a hypothetical question based on your method of getting the xrController value. If you wanted to specifically know if the firstInteractorSelecting is the left or right hand controller, how would you go about doing that?
Thanks Andrew! This content is very useful! Can you do a tutorial of the 2.3.1 version that was released some days ago? It has some cool features to show!
I'll look into it! If there's enough to make a new video, I will.
Is there ways to make custom Interactors also? and what might the use case for that be? will you go over this also in the series?
It's a possibility! I've written a custom socket as an example for the next video. But, I don't have much of a use case, so I'm debating how useful it'll be.
I love the approach you're taking with these new shares Andrew - thank you! 👍🦾