VR with Andrew
VR with Andrew
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My new Favorite way to use Shadergraph
In today's video, we look at how to make your interface look better using Unity's Shadergraph Canvas Template.
Chapters,
0:00 Intro
1:00 Rounded Corners
1:50 Gradient
2:30 Panning
3:35 Outro
Subscribe for more,
czcams.com/users/vrwithandrew
Support my work,
www.patreon.com/VRwithAndrew
Discord for stuff,
discord.com/invite/GvcPPKd
Use this referral if you'd like to support me via the Unity Asset Store!
assetstore.unity.com/top-assets/top-paid?aid=1011liPDg
zhlédnutí: 3 652

Video

A Different way to Make a Map in Unity
zhlédnutí 3,7KPřed rokem
In today's video, we look at how to create a map in Unity without using a Camera or Render Texture. Subscribe for more, czcams.com/users/vrwithandrew Support my work, www.patreon.com/VRwithAndrew Discord for stuff, discord.com/invite/GvcPPKd Use this referral if you'd like to support me via the Unity Asset Store! assetstore.unity.com/top-assets/top-paid?aid=1011liPDg
A New Beginning | Cozy Game Devlog #1
zhlédnutí 2,8KPřed rokem
Hello! It's a cozy game development log for a casual building game. Games Shown: Coffee Talk Firewatch Stray Dorfromantik Townscaper Subscribe for more, czcams.com/users/vrwithandrew Support my work, www.patreon.com/VRwithAndrew Discord for stuff, discord.com/invite/GvcPPKd Use this referral if you'd like to support me via the Unity Asset Store! assetstore.unity.com/top-assets/top-paid?aid=1011...
A Secret way to Display Models in Unity
zhlédnutí 6KPřed rokem
In today's video, we look into harnessing the power of Unity's Graphics class. Documentation: docs.unity3d.com/ScriptReference/Graphics.html Games Shown: Deep Rock Galactic Half-Life: Alyx Starcraft 2 Overwatch 2 Subscribe for more, czcams.com/users/vrwithandrew Support my work, www.patreon.com/VRwithAndrew Discord for stuff, discord.com/invite/GvcPPKd Use this referral if you'd like to support...
XR Toolkit - Custom Interactor [03]
zhlédnutí 2,6KPřed rokem
Greetings! Today, we're continuing our XR Toolkit journey by creating our own custom sockets that utilize tags and can automatically select nearby interactables. Github: github.com/VRwithAndrew/XR-Programming Playlist: czcams.com/play/PLmc6GPFDyfw-N8P5hKubXnOuU2A196_ux.html Other Videos: XR Toolkit 2.0 Crash Course using Unity 2021 - czcams.com/video/5ZBkEYUyBWQ/video.html Subscribe for future ...
XR Toolkit - Custom Interactable [02]
zhlédnutí 2,9KPřed rokem
Greetings! Today, we're continuing our XR Toolkit journey by figuring out how to use the controller's trigger value while activating an Interactable. Github: github.com/VRwithAndrew/XR-Programming Playlist: czcams.com/play/PLmc6GPFDyfw-N8P5hKubXnOuU2A196_ux.html Other Videos: XR Toolkit 2.0 Crash Course using Unity 2021 - czcams.com/video/5ZBkEYUyBWQ/video.html Subscribe for future projects: cz...
XR Toolkit - Basic Programming [01]
zhlédnutí 5KPřed rokem
Hello! Today we're starting a series of videos for programming in XR Toolkit. I hope this series of videos will produce more conceptual projects to help answer questions and teach VR development to new developers. Github: github.com/VRwithAndrew/XR-Programming Other Videos: XR Toolkit 2.0 Crash Course using Unity 2021 - czcams.com/video/5ZBkEYUyBWQ/video.html Subscribe for future projects: czca...
XR Toolkit 2.3 - New Features & Updates!
zhlédnutí 10KPřed rokem
Hello! Today we're going to be looking at all of the cool features added post XR Toolkit 2.0. Chapters: 0:00 Intro 0:33 Setup 6:38 My project 9:01 2.1 Documentation 11:21 Dynamic Attach 12:14 Intention Filtering 15:06 Comfort Vignette 17:47 2.2 Documentation 19:35 Multi-Grab 22:11 Starter Prefabs 23:46 Grab Locomotion 27:29 2.3 Documentation 30:13 Poke Interactor 36:18 Interactor Group 37:47 Af...
A Steering Wheel for XR Toolkit
zhlédnutí 8KPřed rokem
Hellooo! I put this Steering Wheel project together a while back, and I've got quite a few requests to share it. So, here it is! Subscribe for future projects: czcams.com/users/vrwithandrew Support my work, and get access to other projects! www.patreon.com/VRwithAndrew ko-fi.com/vrwithandrew Github Gist: gist.github.com/VRwithAndrew/ef21b23151c7efdace45efcc0341b005 Use this referral if you'd li...
How to Start Prototyping
zhlédnutí 5KPřed rokem
Hello! I have something a bit different this time around. Today, we'll be going over the basics of prototyping your game idea. Articles: 7 Tips For Successful Video Game Prototyping departmentofplay.net/7-tips-for-successful-video-game-prototyping/ What is a game prototype? ppolsinelli.medium.com/what-is-a-game-prototype-506472ec67ad The Importance of Prototyping in the Indie Game Development P...
My Favorite way to Click on GameObjects
zhlédnutí 44KPřed rokem
Howdy, Howdy, Howdy! It's time for a quick video on Clicking GameObjects. This is a common but sometimes difficult thing to do in your Unity Project. Documentation: docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/EventSystem.html Resources: www.vecteezy.com/free-vector/mouse Subscribe for future projects: czcams.com/users/vrwithandrew Support my work, and get access to other projects! www.p...
VR Vision Follower for Unity
zhlédnutí 4,9KPřed 2 lety
Hey Everyone! Here's a script to help you move an object into the player's vision for providing information, or instructions. Subscribe for future projects: czcams.com/users/vrwithandrew Support my work, and get access to other projects! www.patreon.com/VRwithAndrew Github Gist: gist.github.com/C-Through/efebe45f55953e16b4636a3b857ccee4 Use this referral if you'd like to support me via the Unit...
A Custom Prefab Hierarchy Menu in Unity
zhlédnutí 4,5KPřed 2 lety
Hey Everyone! Here's a script for helping you create your own Hierarchy Menu options to increase your productivity. Subscribe for future projects: czcams.com/users/vrwithandrew Support my work, and get access to other projects! www.patreon.com/VRwithAndrew Github Gist: gist.github.com/VRwithAndrew/bd35c4679baa2d34ea336013af237678 Use this referral if you'd like to support me via the Unity Asset...
Vive Tracker Implementation using OpenXR in Unity
zhlédnutí 20KPřed 2 lety
A bit of a special video! Today, we'll be taking some time to get HTC's Vive Tracker working with OpenXR, and Input System. Vive Tracker Profile Script: forum.unity.com/threads/openxr-and-openvr-together.1113136/#post-7803057 Subscribe for future projects: czcams.com/users/vrwithandrew Support my work, and get access to source code! www.patreon.com/VRwithAndrew Use this referral if you'd like t...
XR Toolkit 2.0 Crash Course using Unity 2021
zhlédnutí 78KPřed 2 lety
It's time for an update! Today, we're going to do a rough overview of XR Toolkit 2.0 and how to set it up with Unity 2021, and OpenXR. I hope that sounds good, let's get started! Chapters: 0:00 Intro 0:30 OpenXR 6:00 XR Toolkit 09:00 XR Rig 12:30 Controllers 19:00 Interactions 32:00 Teleporting 40:00 Smooth Locomotion 45:00 User Interface 49:00 Patrons Other Videos: Custom Input Actions for Uni...
Putting Portal's Faith Plate in VR
zhlédnutí 3,6KPřed 2 lety
Putting Portal's Faith Plate in VR
A Main Menu Inspired by Firewatch
zhlédnutí 3,5KPřed 2 lety
A Main Menu Inspired by Firewatch
Two Handed Interactables in XR Toolkit
zhlédnutí 12KPřed 2 lety
Two Handed Interactables in XR Toolkit
Adding an Automatic Build Version in Unity
zhlédnutí 8KPřed 2 lety
Adding an Automatic Build Version in Unity
How to use Controller Velocity in Unity XR
zhlédnutí 10KPřed 3 lety
How to use Controller Velocity in Unity XR
Custom Input Actions for Unity XR
zhlédnutí 45KPřed 3 lety
Custom Input Actions for Unity XR
VR Optimization and Performance Tips for Unity
zhlédnutí 50KPřed 3 lety
VR Optimization and Performance Tips for Unity
Socket with Tag Check for Unity XR
zhlédnutí 11KPřed 3 lety
Socket with Tag Check for Unity XR
Bow and Arrow for Unity XR (Update)
zhlédnutí 19KPřed 3 lety
Bow and Arrow for Unity XR (Update)
Setting up OpenXR in Unity XR (Vive & Index Support)
zhlédnutí 48KPřed 3 lety
Setting up OpenXR in Unity XR (Vive & Index Support)
Building a Hand Poser for Unity XR
zhlédnutí 24KPřed 3 lety
Building a Hand Poser for Unity XR
How to Setup XR Toolkit's Action-Based Input in Unity
zhlédnutí 53KPřed 3 lety
How to Setup XR Toolkit's Action-Based Input in Unity
[07] VR for Beginners using Unity (Extras)
zhlédnutí 3,9KPřed 3 lety
[07] VR for Beginners using Unity (Extras)
[06] VR for Beginners using Unity (Assets Cont.)
zhlédnutí 4KPřed 3 lety
[06] VR for Beginners using Unity (Assets Cont.)
[05] VR for Beginners using Unity (Assets)
zhlédnutí 7KPřed 3 lety
[05] VR for Beginners using Unity (Assets)

Komentáře

  • @bharanidharan8716
    @bharanidharan8716 Před 6 dny

    Hi bro i am new to vive tracker.I am using vive tracker 3.0 . I want to perform trigger,grip,menu in unity,if i put that wire on pogo pins in unity console i want show trigger presses like that.can you tell how to i perfrom that and also bindings

  • @martinjacobsen5974
    @martinjacobsen5974 Před 8 dny

    Yeah sorry. It's a super sweet video and very to the point. But as a beginner I have no idea what I'm looking at what is from unity and what you wrote ahead of time. I can see that it's a super straight forward system once it's set up but I needed the "setting it up from zero" Thanks for the video though.

  • @rabbitskillz9826
    @rabbitskillz9826 Před 9 dny

    agreed straight to the point and supper useful thank you

  • @srushtimande2226
    @srushtimande2226 Před 15 dny

    hi, i tried this, but for some reason the liquid is flying around in the cup. if you can suggest anything which i should check?

    • @VRwithAndrew
      @VRwithAndrew Před 14 dny

      I'd check to see if the pivot point of your separate liquid mesh is centered.

    • @srushtimande2226
      @srushtimande2226 Před 14 dny

      @@VRwithAndrew Hi, the pivot point of the liquid mesh and its parent, both are centered.

  • @srushtimande2226
    @srushtimande2226 Před 15 dny

    Love this, it has helped me with a project in university. Thank you so much! ❤ Could you also do an interaction where this liquid is being poured in a transparent glass, and how we can fill the glass and the liquid inside the glass could also have the liquid physics 🙈

    • @VRwithAndrew
      @VRwithAndrew Před 15 dny

      Happy to help! For your question, you could look into a solution using a shader. MinionArt has a few examples.

  • @froggothecommentator8036

    sorry but im having some problem with the clicking system rn. It keeps telling me that im having the error "CS0246:the type of namespace name... could not be found". Could you help me with this please?

  • @tomcruise1387
    @tomcruise1387 Před 28 dny

    this method return a laggy wheel when grabbed, and return the position of the hand when grabbing not the actual rotating position of the wheel

  • @jyun3102
    @jyun3102 Před měsícem

    not working, all zeros from vive tracker, didnt even clear the first step.... followed exactly the same steps lol smh

  • @ShahabAhmed-sj2ip
    @ShahabAhmed-sj2ip Před měsícem

    Unity bug is terrifying.

  • @castlecodersltd
    @castlecodersltd Před měsícem

    Very helpful, thank you 🙂

  • @marcoballan4067
    @marcoballan4067 Před měsícem

    is there any way of implementig this with right clicks or does it only works with left clicks?

    • @VRwithAndrew
      @VRwithAndrew Před měsícem

      Yeah, you can use the PointerEventData with some code like this. public override void OnPointerClick(PointerEventData eventData) { if (eventData.button == PointerEventData.InputButton.Right) { // Your code } }

  • @coreyholt8522
    @coreyholt8522 Před měsícem

    What components are on your primitive shapes? Are they each XR grab interactables?

    • @VRwithAndrew
      @VRwithAndrew Před měsícem

      They're just primitives, the only interactable used is the Steering Wheel interactable itself.

  • @adambenk0
    @adambenk0 Před měsícem

    But what if the model is complex and I want to check for collision ? In that case, the old method would work the best imo (or second separate preview prefab with RB and collider). Right ?

  • @joshuadrewlow
    @joshuadrewlow Před měsícem

    Very cool!

  • @fejza
    @fejza Před měsícem

    Thanks man. Straight to the point and useful.

  • @olivername
    @olivername Před měsícem

    hi could you make an updated video please sometings in code are not working in unity 2023

  • @hiteshkaplesh813
    @hiteshkaplesh813 Před měsícem

    When using the tracker role as chest and controlling the virtual object using SteamVR tracked object using SteamVR , it looks more realistic when 3d object is in hand . But when I tried to do the same thing using Tracked Pose Driver (Input System) The position of tracker does not match the real world position , Could you tell what could be the problem?

  • @olivername
    @olivername Před měsícem

    hi @andrew will this still work and can i use any bow and arrow thanks

  • @user-gb2vi9bp5i
    @user-gb2vi9bp5i Před měsícem

    what is tool for using Tween.ShaderFloat? Tks

  • @marietomarciano8595
    @marietomarciano8595 Před měsícem

    Does someone kmows ,is this works with the Kinect 360 first version ?

  • @marietomarciano8595
    @marietomarciano8595 Před měsícem

    is it only works on Unity pro ?

  • @ImKyleConway
    @ImKyleConway Před měsícem

    I've set up the script and it works great, however I am trying to use this to inspect items but when I adjusted the main camera's near clipping plane, it no longer worked. Anyone know why?

  • @abial109
    @abial109 Před měsícem

    For developing desktop app, which framework is better Ar Foundation or something else?

  • @abial109
    @abial109 Před měsícem

    From where can I learn basics so that I would be able to make virtual Try-room using kinect in unity?

  • @abial109
    @abial109 Před 2 měsíci

    hi Andrew! I am working on AR Based virtual fitting room using kinect v2. Can you guide me?

  • @danielhasi6974
    @danielhasi6974 Před 2 měsíci

    greate video. by the way. which font are you using?

    • @VRwithAndrew
      @VRwithAndrew Před 2 měsíci

      I believe it's "The Next" or "Next" font

  • @Hari983
    @Hari983 Před 2 měsíci

    Great video. Thank you Andrew!

  • @olivername
    @olivername Před 2 měsíci

    on my bow I can,t get arrow to return back after pull

  • @olivername
    @olivername Před 2 měsíci

    Hi should I used fixed update because one guy took it out

  • @eduardorocadas9968
    @eduardorocadas9968 Před 2 měsíci

    Did u ever run into problems with kinect turning off and on when changing scenes?? do you know how to fix that?????

    • @VRwithAndrew
      @VRwithAndrew Před 2 měsíci

      Yeah, I had this issue working on a project and didn't know what caused it. I ended up moving everything into once scene to solve it.

  • @RiverExplorerGames
    @RiverExplorerGames Před 3 měsíci

    Thanks, but it only works up to build 0.99. Example if the build is 0.111, the next build is 0.121 and not 0.112. ! Minor tweak to fix.

  • @GameAndJokes
    @GameAndJokes Před 3 měsíci

    Does it work on Kinect 360?

  • @sakeb1
    @sakeb1 Před 3 měsíci

    3:47: go to definition, best thing I learned here woah

  • @lucutes2936
    @lucutes2936 Před 3 měsíci

    thx

  • @Vxmpy0
    @Vxmpy0 Před 3 měsíci

    how would I be able to add my own models and use those?

  • @lucutes2936
    @lucutes2936 Před 3 měsíci

    What about lighting

  • @georgegonzalez5322
    @georgegonzalez5322 Před 3 měsíci

    These videos are gold! Thanks for doing these. There is no video out there with these type of examples.

  • @josemartins-game
    @josemartins-game Před 4 měsíci

    Interesting. But how do we actually read the controller buttons ? Example A and B buttons on a meta quest controller ?

  • @vvsgucci8212
    @vvsgucci8212 Před 4 měsíci

    Hey Andrew, thank you so much for this video. It is incredibly helpful. I have a hypothetical question based on your method of getting the xrController value. If you wanted to specifically know if the firstInteractorSelecting is the left or right hand controller, how would you go about doing that?

  • @NeroForte_
    @NeroForte_ Před 4 měsíci

    my scene has no ojects only large landscape. but when i run it in quest 2 i only hear voice, and it is showing passthrough if i remove the headset proximity sensor i see the enviroment shows. i tried to lower resolution no luck

  • @evelyconfused
    @evelyconfused Před 4 měsíci

    This is soooo helpful, thank you so much!!

  • @lucashorta4272
    @lucashorta4272 Před 4 měsíci

    nice I really want to figure out how I can use a custom pose using xr hands to trigger a custom input action for things like this

  • @JamesArndt
    @JamesArndt Před 5 měsíci

    The loop you've described really resonates with me. I thought it was burnout and I've been considering a career change. I know these aren't solutions to the core problem.

    • @VRwithAndrew
      @VRwithAndrew Před 4 měsíci

      I've been attempting to change careers for awhile now. And, it's already been quite a journey, been tough trying to balance everything.

    • @JamesArndt
      @JamesArndt Před 4 měsíci

      I'm glad you've made this video and that you're comfortable enough with talking about how these things can feel. I've told my wife many times that I wish for a line of work that is more straightforward, like a carpenter or perhaps someone who builds homes. I've said this in a joking manner, but at times I know she knew there was a seriousness underpinning my words. She usually responds with the idea of sunk cost. I've spent 16 years doing this and have built up a wide array of skills and knowledge. Even with that accumulation of institutional knowledge if I feel I have creative block or I'm not feeling the joy in what I'm doing, it's all for naught. I always fall back on game development because I do love creating things and telling stories. I'm at a point where I wonder if filmmaking would bring me more creative fulfillment, but I'm hesitant to enter another industry that is rife with instability. Anyways I'm glad you're here and I'm glad you're talking about these things and facing them. I'm trying to do the same. Listening to your struggles and visualizing that in the day to day was like looking into a mirror.

    • @VRwithAndrew
      @VRwithAndrew Před 4 měsíci

      @@JamesArndt It's taken me a long time to "be myself/authentic," and I'm still trying to improve at it. Like, I eventually want to be able to turn on the camera and talk as if it's with a close friend. I also consider a different career entirely, but I really enjoy this line of work and the conveniences it offers. However, the creative block or lack of joy sometimes has driven me to try other things, as you've described. My current solution is to try other hobbies and weave them into videos. I want to show my life and the creative things I want to do, including game development. That said, my biggest obstacle has been my mental health, which is something I'm still figuring out. But thanks for taking the time to write this. As you can imagine, I was pretty apprehensive about making a video/series like this. So, words like this make it worthwhile.

  • @lucutes2936
    @lucutes2936 Před 5 měsíci

    it works only for once and it doesnt follow anymore

  • @lucutes2936
    @lucutes2936 Před 5 měsíci

    redo?

  • @mr.oblino6187
    @mr.oblino6187 Před 5 měsíci

    at 14:02 where you drag the text for the output, mine doesn't accept it.

    • @VRwithAndrew
      @VRwithAndrew Před 5 měsíci

      Double-check that the variable is the right type of "Text", and that its also "Public". Then, ensure you're using Legacy UI Text and not Text Mesh Pro. You can check this by looking at the components on the Text GameObject.

  • @chomnansaedan4788
    @chomnansaedan4788 Před 5 měsíci

    GDC Got NOTHING on this prototyping video.

  • @nitishchopra2075
    @nitishchopra2075 Před 6 měsíci

    Hi. thanks for the tutorial. :) I am trying the simplest part till 8:27 to display kinect camera on canvas but getting a compile error ObjectDisposedException: SerializedProperty m_Enabled has disappeared! UnityEditor.SerializedProperty.get_isArray () (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.PropertyHandler.IsNonStringArray (UnityEditor.SerializedProperty property) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.PropertyHandler.UseReorderabelListControl (UnityEditor.SerializedProperty property) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.EditorGUI.PropertyField (UnityEngine.Rect position, UnityEditor.SerializedProperty property, UnityEngine.GUIContent label) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.EditorGUI.DoInspectorTitlebar (UnityEngine.Rect position, System.Int32 id, System.Boolean foldout, UnityEngine.Object[] targetObjs, UnityEditor.SerializedProperty enabledProperty, UnityEngine.GUIStyle baseStyle) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.EditorGUI.InspectorTitlebar (UnityEngine.Rect position, System.Boolean foldout, UnityEditor.Editor editor) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.EditorGUILayout.InspectorTitlebar (System.Boolean foldout, UnityEditor.Editor editor) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.UIElements.EditorElement.DrawEditorSmallHeader (UnityEditor.Editor[] editors, UnityEngine.Object target, System.Boolean wasVisible) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.UIElements.EditorElement.DrawEditorHeader (UnityEditor.Editor[] editors, UnityEngine.Object target, System.Boolean& wasVisible) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.UIElements.EditorElement.HeaderOnGUI () (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at <04f1505bad564e529b2e83d20a2bc40e>:0) Rethrow as ImmediateModeException UnityEngine.UIElements.UIR.RenderChain.Render () (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.Panel.UpdateForRepaint () (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <ab44249028d84f2c9a6418aa2258b335>:0)

  • @user-xc4dj2kc1w
    @user-xc4dj2kc1w Před 6 měsíci

    Now I have 2 Kinects, I want to know if I can use 2 Kinects to increase the range.