"I mean they'll kill off a test subject in any manner possible, but a splinter is a step too farappearently" Weel, I mean a dead test subject can not sue. A surviving one with an injury because of an unprotected edge... That Cave Johnson was not just a handsome devil, but a smart one as well.
i never though about it that way, if they're just dead then the issue takes care of itself, but now i'm thinking Aperture would have some kind of Mandatory Employee Wellness tetanus vaccination administered by a robotic arm that jabs you every time you step into a rusty test chamber :) Thank you for watching and for commenting too!
i've been adding more of those little text notes to videos lately, i keep hearing me say things that really need a note or in this case making very strange noises lol I quite like the vintage cubes too, just because they fit the style so well and i like the idea that someone actually makes them instead of the automated production lines making the newer versions. Thank you for watching!
i do quite like the idea that there's some guy somewhere in old aperture whose job it was to just keep making these cubes by hand all day, you know before all the fancy automated production lines where introduced :D Thanks for watching!
LazyExcuse/WhyToExist did a really nice job with this, especially considering this was their first published Hammer map, also I do have the Minecraft in Portal map series on my to-do list, i keep meaning to give it a go when i have some more time to get back into do the bigger map mods like that. it looks really good. Thank you for watching and for commenting too!
no that's true they didn't intend GLaDOS to turn out like that, but to be fair the entire history of AI themed science fiction probably should of given them a hint ;) and crap! i forgot about the asbestos! i don't even notice the itchy rashes anymore! Thank you for watching and for commenting too!
i may or may not have decided to put/hide a box or two in all future bits of video behind the ratings screen ;) Thank you for still watching and thank you for actually spotting that! :D
After watching a bunch... (Have a long time was catching up) this i was rewatching. And the first time i noticed that his portal guns had his paw on it...
The custom portal gun skin was very kindly made for me by Pergagreen, i'v been using it since #186, i have been thinking of updating it lately though to add the orange aperture logo behind the paw :) Thank you for watching and for commenting too!
@@ngeruma Oh my. Im very blind then. Your paw is the best paw ever! And that would be nice it seams. Brings more color into Aperture unlike the normal white, black, and gray. Nice talking with ya! ^^
It is not rubber on the corners of the cubes. It is sheets of tin nailed there to keep the cube together. The cube is made of plywood on a small timber frame.
Very cool use of custom assets. Loved that look/setting. Too bad the elevators weren't the rickety old ones from the science spheres with extra groaning to make them a bit more forboding. As far the the old plywood cubes go, don't forget the added dangers of those staples that hold the edging on! Those things will give you a nasty gouge ;)
LazyExcuse/WhyToExist did a really good job with this one, it looked great and yeah using parts from the science sphere elevators would of been a really nice detail, they wouldn't have to be the whole thing but the rusted metals grates for the walls and doors with the rock walls visible through them as you went down would be really nice. The staples! i forgot about the staples! picture a big robotic Aperture arm coming at you with your mandatory employee wellness protocol tetanus jab :D
Hello, I’m probably sure you wont notice this comment since this is already 4 months ago, But i am one of WhyToExist’s friends. I may know this game, but I enjoy youtubers featuring maps and doing gameplays on it. Thanks for featuring my friend’s game man. Keep up the work!
Thank you for watching and commenting, cool to see WhyToExist's friends enjoyed seeing this too, they did a really nice job on the mine design for this one. Sorry for the really late reply, i do always try to reply to every comment, just sometimes it takes me a while, like this time :) Thanks again!
Yeah that would be like the perfect rough plot for a whole series of maps like this, you could work through puzzles deeper into the mine until you get all the way back to parts that still look like the salt mines from before Cave bought it. Thank you for watching and for commenting too :)
A splinter causing cube/any other aperture science material that employee is required to use to solve the puzzle would be a DIRECT OSHA violation on Aperture's side. GLaDOS is smart enough that she won't allow this. All other ways to die involve you being stupid which probably protects Aperture in some law. As someone who HAS been to a few mines, this map is absolutely spot on ! Very well detailed. If this does start a whole series of underground maps where Aperture is collaborating with various different mining companies around the world, I'm all for it. These mining maps could use aperture elements to break open certain aspects of the mine etc. to get you through multiple chambers. So many possibilities, really excited and really hope that this becomes a whole new map style. BTW I also suggested an annoying but small little puzzle called "The impossibly inaccessible cube" ages ago. Can you please check that once as well ?
Aperture would work out some way around the OSHA though, imagine if before entering a rusty test chamber you where greeted by the Automated Employee Wellness Representative in the form of a bloody great mechanical arm coming at you with a tetanus jab :D It would be cool if LazyExcuse/WhyToExist did do more with this map style and develop it more like you say about having to break through to more bits of the mine or move fallen rock and stuff like that, you could take the player deeper and deeper and even have bits abandoned from when it was a salt mine before Cave bought it. I'll make a note to do the impossibly inaccessible cube soon, it has been ages sorry about that. As always, thank you for watching and for the great comments too!
Agreed, it would be really cool to get to go deeper into the mines, past where aperture might have been mining for resources and even further back to bits that are abandoned from when it was a working salt mine before Cave bought it. As always, thank you for watching!
Its true and I wish I could make cool maps like these so I’ve got my friend working on a mod that add pipes that transport anything conveyors that can have stuff turret spawners and more
true, it's not. it would be nice to see a whole lot more of them too, you could go way back to bits abandoned from when it was an actual salt mine from before Cave bought it. Thank you for watching and for commenting too :)
1:04 - Murphy's Law carries across the multiverse it seems ;) 1:24 - No amount of "Caution" signs are enough it seems :P 1:47 - Yes, but with staples, which can get loose and prick you, or straight up rusty and infect you 6:44 - How you didn't die is a huge mystery for me 9:12 - What do you mean? Does _yours_ go straight every time??? Great video as per usual!
1:04 weird coincidence, i was expecting it to be like a fictional company in a roblox game or something like that. 1:24 i'm still suing! my incompetence putting myself at risk should not be my own fault! (i think that's how it works in america anyway) 1:47 Aperture would just have some kind of Automated Employee Wellness Representative in the form of mechanical arm come at you with a tetanus jab every time you got near a rusty looking chamber 6:44 no i just made an extremely manly noise instead apparently :D 9:12 ..... to be honest ..it's been a while As always, Thanks dude!
oh wow, has it really been like 3 months since i've been killed in a map?? that's really weird, i'll have to find a really deadly one to balance it out :D Thank you for watching!
i saw the pic you put on the discord (yes i occasionally lurk there ;) ) and saw the logo you made for that wooden wall piece, weird it didn't show, i guess it might have not packaged properly or something like that
it would be cool to see more maps that go deeper into the old mine parts of aperture, you could go all the way back to where they were still mining salt before cave bough it, LazyExcuse/WhyToExist did a great job with the look of the place. Thank you for watching!
I do have that series on the list, i keep meaning to do it when i have time to get back into the bigger mods and map collections like that, it looks really cool :) Thanks for watching
Aperture likes to kill its subjects "fast", a plywood splinter would 1. don't kill you and 2. In case it would it would be too horrifyingly slow..... .....Even for GLaDOS
plus it would give test subject an excuse to complain about "DanGEroUS woRkINg COndiTioNs" and they'd be too distracted from testing :D Thank you for watching!
Hey dude, sorry for taking so long to reply here, i'm just catching up now. Thank you for making and recommending this, really nice work and very impressive for your first hammer map too. That is weird about the mining company name, i thought i must be like a reference to another game that you play so that's why i looked it up, and there being a real company with an ever so slightly different name was just a weird coincidence then lol Thanks again, and thank you for watching and making maps!
@@ngeruma Let me clear up for you. If you didn't pay attention to the thumbnail, it said first map in hammer++, my first map was well, it wasn't BAD, it was way way better than this, it was some funnel thing, somewhat looking like desolation (without the custom red lights). Well, custom assets in textures, I just figured out how to import them. You may be asking too, So lazy, where is the map? Well, ever since my portal 2 got corrupted and I cannot access the BSP AND i've taken off the workshop, you can have all rights to say that is my first map i've published (from now)
To be honest, if you guys didn't know, I didn't draw this off minecraft, infact, this WHOLE map was made cause I was watching someone on youtube making a realistic mineshaft out of clay with a giant spider in it. I forgot their name but huge shoutouts to them.
Cube have safety rubber because they were made before killer ai yet ngeruma compering them to the ai is dumb but funny (ngeruma I’m not trying to offend you I’m just pointing out your funny mistake)
i was more just listing various deadly things we know about aperture, but your right there was the threat of an AI pumping neurotoxin through the facility at the time test subjects would of been working with the plywood cubes :) Thank you for watching and for commenting too :)
Congratulations! As the first comment on this video and because it has taken so long for the congratulatory points rewarding associate to reply, you have been granted permission to pick your own quantity of ngeruma points! please select between 4 and 6.
"I mean they'll kill off a test subject in any manner possible, but a splinter is a step too farappearently"
Weel, I mean a dead test subject can not sue. A surviving one with an injury because of an unprotected edge...
That Cave Johnson was not just a handsome devil, but a smart one as well.
i never though about it that way, if they're just dead then the issue takes care of itself, but now i'm thinking Aperture would have some kind of Mandatory Employee Wellness tetanus vaccination administered by a robotic arm that jabs you every time you step into a rusty test chamber :)
Thank you for watching and for commenting too!
Short and snappy, paired with your great sense of humour = Great video. Well done!
Thank you so much! Glad you enjoyed it and thank you for watching and commenting! :D
Love this little "editors notes" at the left corner
Short, but.very good video
Also, I think old aperture cubes is the cutest ones
i've been adding more of those little text notes to videos lately, i keep hearing me say things that really need a note or in this case making very strange noises lol
I quite like the vintage cubes too, just because they fit the style so well and i like the idea that someone actually makes them instead of the automated production lines making the newer versions.
Thank you for watching!
The antique cubes are so much nicer looking than the modern ones imo
I like to call them the Cubic meter of perfection as a joke.
i do quite like the idea that there's some guy somewhere in old aperture whose job it was to just keep making these cubes by hand all day, you know before all the fancy automated production lines where introduced :D
Thanks for watching!
"Better and better!" - Father Gregori
oh i remember him, i wonder how he's doing these days ;)
Amazing map, I love custom asset maps ever since I played the Minecraft in Portal map back in the day.
LazyExcuse/WhyToExist did a really nice job with this, especially considering this was their first published Hammer map, also I do have the Minecraft in Portal map series on my to-do list, i keep meaning to give it a go when i have some more time to get back into do the bigger map mods like that. it looks really good.
Thank you for watching and for commenting too!
They didn't mean for the AI to become homicidal.
Coating everything in asbestos would be a better comparison.
no that's true they didn't intend GLaDOS to turn out like that, but to be fair the entire history of AI themed science fiction probably should of given them a hint ;)
and crap! i forgot about the asbestos! i don't even notice the itchy rashes anymore!
Thank you for watching and for commenting too!
Hold on, did I see that right?
Wheatley O's in the outro?
Very sneakily placed :)
i may or may not have decided to put/hide a box or two in all future bits of video behind the ratings screen ;)
Thank you for still watching and thank you for actually spotting that! :D
After watching a bunch... (Have a long time was catching up) this i was rewatching. And the first time i noticed that his portal guns had his paw on it...
The custom portal gun skin was very kindly made for me by Pergagreen, i'v been using it since #186, i have been thinking of updating it lately though to add the orange aperture logo behind the paw :)
Thank you for watching and for commenting too!
@@ngeruma Oh my. Im very blind then. Your paw is the best paw ever! And that would be nice it seams. Brings more color into Aperture unlike the normal white, black, and gray.
Nice talking with ya! ^^
much appreciated!
@@ngeruma Your welcome! Any time Ngeruma!
It is not rubber on the corners of the cubes. It is sheets of tin nailed there to keep the cube together. The cube is made of plywood on a small timber frame.
texture wise they really look like stamp cut out rubber to me, aperture would likely make these as cheaply as possible :)
Thank you for watching!
Very cool use of custom assets. Loved that look/setting. Too bad the elevators weren't the rickety old ones from the science spheres with extra groaning to make them a bit more forboding. As far the the old plywood cubes go, don't forget the added dangers of those staples that hold the edging on! Those things will give you a nasty gouge ;)
LazyExcuse/WhyToExist did a really good job with this one, it looked great and yeah using parts from the science sphere elevators would of been a really nice detail, they wouldn't have to be the whole thing but the rusted metals grates for the walls and doors with the rock walls visible through them as you went down would be really nice.
The staples! i forgot about the staples! picture a big robotic Aperture arm coming at you with your mandatory employee wellness protocol tetanus jab :D
Hello, I’m probably sure you wont notice this comment since this is already 4 months ago,
But i am one of WhyToExist’s friends. I may know this game, but I enjoy youtubers featuring maps and doing gameplays on it.
Thanks for featuring my friend’s game man. Keep up the work!
Thank you for watching and commenting, cool to see WhyToExist's friends enjoyed seeing this too, they did a really nice job on the mine design for this one.
Sorry for the really late reply, i do always try to reply to every comment, just sometimes it takes me a while, like this time :)
Thanks again!
@@ngerumaits alright man, you’re very welcome!
and yes, I did spend minutes trying to uh line up that aperture logo
i'm glad you did, i always appreciate attention to detail like that :D
This is where Aperture gets materials
Yeah that would be like the perfect rough plot for a whole series of maps like this, you could work through puzzles deeper into the mine until you get all the way back to parts that still look like the salt mines from before Cave bought it.
Thank you for watching and for commenting too :)
Nice Playthrough! i like ur vids keep up the good work!
Thank you, much appreciated! and thank you for watching too :D
They don't want them to die to something they're not supposed to
but if a test subject dies, that's $60 less that Aperture has to pay out :)
A splinter causing cube/any other aperture science material that employee is required to use to solve the puzzle would be a DIRECT OSHA violation on Aperture's side. GLaDOS is smart enough that she won't allow this. All other ways to die involve you being stupid which probably protects Aperture in some law.
As someone who HAS been to a few mines, this map is absolutely spot on ! Very well detailed. If this does start a whole series of underground maps where Aperture is collaborating with various different mining companies around the world, I'm all for it. These mining maps could use aperture elements to break open certain aspects of the mine etc. to get you through multiple chambers. So many possibilities, really excited and really hope that this becomes a whole new map style.
BTW I also suggested an annoying but small little puzzle called "The impossibly inaccessible cube" ages ago. Can you please check that once as well ?
Aperture would work out some way around the OSHA though, imagine if before entering a rusty test chamber you where greeted by the Automated Employee Wellness Representative in the form of a bloody great mechanical arm coming at you with a tetanus jab :D
It would be cool if LazyExcuse/WhyToExist did do more with this map style and develop it more like you say about having to break through to more bits of the mine or move fallen rock and stuff like that, you could take the player deeper and deeper and even have bits abandoned from when it was a salt mine before Cave bought it.
I'll make a note to do the impossibly inaccessible cube soon, it has been ages sorry about that.
As always, thank you for watching and for the great comments too!
Just wait till i make a parody off this map.
Nice concept that needs to be continued.
Agreed, it would be really cool to get to go deeper into the mines, past where aperture might have been mining for resources and even further back to bits that are abandoned from when it was a working salt mine before Cave bought it.
As always, thank you for watching!
Like Portal 3, thats probably not going to happen (unless i feel like making a parody off it)
Woooooooooooo more video’s from ngeruma the best youtuber I’ve seen
Thanks dude! lol much appreciated! :D
Its true and I wish I could make cool maps like these so I’ve got my friend working on a mod that add pipes that transport anything conveyors that can have stuff turret spawners and more
It's not the first time we've seen mineshafts in Portal.
true, it's not. it would be nice to see a whole lot more of them too, you could go way back to bits abandoned from when it was an actual salt mine from before Cave bought it.
Thank you for watching and for commenting too :)
1:04 - Murphy's Law carries across the multiverse it seems ;)
1:24 - No amount of "Caution" signs are enough it seems :P
1:47 - Yes, but with staples, which can get loose and prick you, or straight up rusty and infect you
6:44 - How you didn't die is a huge mystery for me
9:12 - What do you mean? Does _yours_ go straight every time???
Great video as per usual!
if you die you would get a awkward death screen.
1:04 weird coincidence, i was expecting it to be like a fictional company in a roblox game or something like that.
1:24 i'm still suing! my incompetence putting myself at risk should not be my own fault! (i think that's how it works in america anyway)
1:47 Aperture would just have some kind of Automated Employee Wellness Representative in the form of mechanical arm come at you with a tetanus jab every time you got near a rusty looking chamber
6:44 no i just made an extremely manly noise instead apparently :D
9:12 ..... to be honest ..it's been a while
As always, Thanks dude!
@WhyToExist oh cool, you added a custom death screen?
@@ngeruma No, its just very very awkward when you die. (you fall out of the map lol, too lazy to finish)
well, actually, you drown then you fall out
Congratulations on not dying for about 3 months 🎉🎉🎉
oh wow, has it really been like 3 months since i've been killed in a map?? that's really weird, i'll have to find a really deadly one to balance it out :D
Thank you for watching!
So we back in the mine
yes there was a mishap at the end of the time jump map we played before this one and ended up down here it seems :D
Thank you for watching!
Love your videos man, you are hilarious and your content is great!
Thank you for watching so many so often, i do appreciate it a lot!
@@ngeruma No problem man, you trying to figure out the puzzles while making bad jokes and puns just makes my day.
i love your ending jokes XD
Thank you for watching long enough to hear those! lol :D
oh and if you were wondering where on earth was custom assets, they uh glitched?
i saw the pic you put on the discord (yes i occasionally lurk there ;) ) and saw the logo you made for that wooden wall piece, weird it didn't show, i guess it might have not packaged properly or something like that
@@ngeruma I forgot to package it. my bad.
I love old test chambers
it would be cool to see more maps that go deeper into the old mine parts of aperture, you could go all the way back to where they were still mining salt before cave bough it, LazyExcuse/WhyToExist did a great job with the look of the place.
Thank you for watching!
@@ngeruma you are also welcome
seriously, what the HELL WAS THAT SOUND
..... i ...i don't know, it just came out lol
Please do the Minecraft in Portal 2 Map series they are really nostalgic to me and have some uniqe gimmick’s
I do have that series on the list, i keep meaning to do it when i have time to get back into the bigger mods and map collections like that, it looks really cool :)
Thanks for watching
The name reminds me of a certain block game…
i know right, i think i know the one you mean, but just can't quite recall the name :D
Thank you for watching!
Aperture likes to kill its subjects "fast", a plywood splinter would 1. don't kill you and 2. In case it would it would be too horrifyingly slow.....
.....Even for GLaDOS
plus it would give test subject an excuse to complain about "DanGEroUS woRkINg COndiTioNs" and they'd be too distracted from testing :D
Thank you for watching!
portal
the portaliest of portal in fact :D
Thank you for watching!
wait what. i made that for lore. I had no idea that existed.
whoops
well not really custom assets, just custom textures that sadly didn't load. oh well
I SWEAR I wasn't expecting this vdeo
Hey dude, sorry for taking so long to reply here, i'm just catching up now.
Thank you for making and recommending this, really nice work and very impressive for your first hammer map too.
That is weird about the mining company name, i thought i must be like a reference to another game that you play so that's why i looked it up, and there being a real company with an ever so slightly different name was just a weird coincidence then lol
Thanks again, and thank you for watching and making maps!
@@ngeruma Let me clear up for you. If you didn't pay attention to the thumbnail, it said first map in hammer++, my first map was well, it wasn't BAD, it was way way better than this, it was some funnel thing, somewhat looking like desolation (without the custom red lights).
Well, custom assets in textures, I just figured out how to import them.
You may be asking too, So lazy, where is the map? Well, ever since my portal 2 got corrupted and I cannot access the BSP AND i've taken off the workshop, you can have all rights to say that is my first map i've published (from now)
It’s a fancy looking map 👍
It is, WhyToExist/LazyExcuse did a great job with this one, really impressive for a first Hammer made map too.
Thank you for watching :D
@@ngeruma you’re welcome
To be honest, if you guys didn't know, I didn't draw this off minecraft, infact, this WHOLE map was made cause I was watching someone on youtube making a realistic mineshaft out of clay with a giant spider in it. I forgot their name but huge shoutouts to them.
@@whytoexist9954 Cool
Cube have safety rubber because they were made before killer ai yet ngeruma compering them to the ai is dumb but funny (ngeruma I’m not trying to offend you I’m just pointing out your funny mistake)
i was more just listing various deadly things we know about aperture, but your right there was the threat of an AI pumping neurotoxin through the facility at the time test subjects would of been working with the plywood cubes :)
Thank you for watching and for commenting too :)
Cubes have safety rubber so they can trick the OSHA incorporation to thinking all tests are perfectly safe (when they're not)
earlly comment
Thank you for watching and for early commenting :D
First
Congratulations! As the first comment on this video and because it has taken so long for the congratulatory points rewarding associate to reply, you have been granted permission to pick your own quantity of ngeruma points! please select between 4 and 6.
@@ngeruma 5
you have selected option 5, option 5 has awarded you account 3 points.