RimWorld: A New Hope [Anomaly DLC!] - Ep 30
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- čas přidán 19. 05. 2024
- Hope's story continues/re-starts with the Anomaly DLC - we'll be playing on the Losing is Fun (Max!) difficulty level and will be looking to explore the strange new weirdness from the expansion!
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one day Quill will learn his doctors can carry medicine and tend fallen pawns while drafted
also, did he forget he wanted to change the anomalies room door?
Hope he realizes he indeed to build a security door…
Ouch at the tribal raid.
The "don't roof me bro" joke got me. it was so bad but funny.
in thinking about why the killbox failed during that tribal raid, the main reason was that they didn't have collision turned on. If you watch the raid, they're pouring through in large clumps. I know the unpowered turret at the entrance is supposed to cause collision, but in watching other streams, I've heard it mentioned that if certain kinds of raids are able to path to a powered turret, there's no way to force them to have collision. That's the only explanation I can see for how that raid went the way it did.
I feel like the collision mechanic is too important to designing defensive structures compared to how hard it is to learn without a guide. Like, Quill knows it exists and attempted to incorporate it, and still got tripped up because of a technicality that doesn't make any intuitive sense.
@@imperiallarch7610 strong agree. even if you're a filthy casual like me and you're playing on a lower difficulty, you do eventually hit the raid cap and get these huge tribal raids, and without a deep understanding of this one mechanic, 35 guys hop on top of each of your pawns and where does that leave you?
That raid was intense!
I don't know if it is for a purpose. but Quill still got the hand sewing table, and not the electrical one. Is there an advantage ( like longer time to craft = more training?) to it?
No he just hasn't noticed yet. I know he tends to record WAY ahead of time so there could be a huge lag between people noticing it and Quill reading about it.
Lol technically you are right, since it takes twice as long to craft (vs electric bench) you do get more training out of each piece with it. Only useful if you are resource constrained, and I doubt Quill as noticed, but he does have some bills for training people so not the worst thing in the world lol
every time I see Quill pollute tribals I think about how his wealth is much higher than he realizes and high point tribal raids are brutal... luck not breach
What does the unpowered turret inside the doors do? Influence the AI somehow?
Yes apparently it aggroes enemies and helps drive them towards the trap tunnel, something like that
this episode was short and depressing.
here we be commenting