10 Tips to play the Vampire Coast Better! TW3
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- čas přidán 19. 06. 2024
- Quick 10 tips guide to the Vampire Coast for those who want to get better but not watch a long guide!
Tips:
1. Legendary lords and the tech lords are immortal
2. Use coves, treasure quests and battles to make money
3. Terrible on defense, needs vampiric corruption asap
4. Use instant recruitment to defend and attack from odd angles
5. Ranged guns are tricky, make sure you know the lines of fire
6. Melee units are to slow down enemies, ranged and artillery kill
7. Flaming weapons or superior melee are problems
8. Use healing to keep monster units alive as long as possible
9. Some spells boost your ranged units to amazing levels
10. Get artillery early and use all game!
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Comments are appreciated! - Hry
The improved vampire coast rites mods really doubles down on the defense of what settlements you own being attrition manipulation. The Curse of the Sea Mist combined with vampiric corruption can chunk a stack fairly well.
Yeah corruption is key, sadly the garrison suck still. But hey they are buffing them a bit this next patch!
@@LordForwind Not saying they don't suck but it help.
Also neat. Didn't know that.
Insanely helpful. Thank you.
You're very welcome!
What should I be focusing on in the tech tree?
Lords and then units!
From a scale from 1 to 10 how American is count noctilus?
No idea!
12.
I remember when Vampire Coast was fun and good. Then they nerfed them into the ground only to release Clan Skryre later. Now we have Malakai and Elspeth with Grapeshot cannons. I hate this game.
I never found them particularly great myself but yeah they need a rework soon!
@@LordForwind I dunno. They were amazing on launch. And if you glance through the patch notes throughout Warhammer II, they received nothing but nerfs to their best units (the only units buffed were ones that were absolutely terrible on release). Their Zombie Mobs had insane power and high leadership and HP, allowing them to murder other gun units through sheer numbers and health pools, with incredibly powerful volleys. Similarly so for the Deck droppers. But their health, AP, leadership all were tanked, meaning they crumble extremely fast, do barely any damage, and are stupid inaccurate due to further nerfs (especially the flying Deck boyz). They were legitimately outrageously strong and able to field all zombie units and win (outside of sieges).
They literally nerfed them the same patch Skryre released. Until they're walking tissue papers that barely do damage, and don't have the numbers they once did.