Blender's Most Requested Feature Is FINALLY HERE!

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  • čas přidán 28. 04. 2023
  • Yes, it's true. Lighting linking is finally coming to Blender!
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Komentáře • 207

  • @DECODEDVFX
    @DECODEDVFX  Před rokem +80

    You can leave poor Pablo alone now and stop bugging him about light linking!

    • @Filokalee999
      @Filokalee999 Před rokem +2

      Light linking is adding super powers to 3D environments... I wish I could do the same on photography / video / cinema. Wondering if for the time being, photography / cinema tricks could be implemented on 3D scenes.

    • @TR-707
      @TR-707 Před rokem

      i was wondering today what do we annoy him about for the next 4 years

    • @PabloVazquez
      @PabloVazquez Před rokem +8

      🫠

    • @tobalgiger
      @tobalgiger Před rokem

      It's JUST the most important feature of you want to use Blender in production 😅

  • @R_FangZ
    @R_FangZ Před rokem +72

    I've been using Blender for almost 2 years and somehow the fact that this was such a requested feature escaped me. But now that I think about it, I've had a few projects where this would have definitely come in handy, so it's amazing to hear this is actually being implemented 🖤

    • @Mynkkk1717
      @Mynkkk1717 Před rokem

      Where can I download the light linking addon?

    • @Al1987ac
      @Al1987ac Před rokem

      @@Mynkkk1717 czcams.com/video/bGdLqMGljlU/video.html

    • @DThorn619
      @DThorn619 Před rokem +1

      @@Mynkkk1717 It's not an addon, it's included in the experimental branch of Blender that you can download.

  • @davebrainvfx
    @davebrainvfx Před rokem +64

    I can’t wait to use this for rim-lighting characters without affecting the rest of the scene. Been driving me mad for years!

    • @WaterShowsProd
      @WaterShowsProd Před rokem +3

      This was the first thing that came to mind.

    • @niemanickurwa
      @niemanickurwa Před rokem +1

      Ikr. God this will make life easier.

    • @davebrainvfx
      @davebrainvfx Před rokem

      ​@@ChaosOver Yeah but also - Link area light to character = Rim light. Job done 😁

    • @ChaosOver
      @ChaosOver Před rokem

      @@davebrainvfx Still you need at least passes or proper light linking / light sets. Else your rim light also influences the rest of your scene. ;)

    • @EyeMCreative
      @EyeMCreative Před rokem +1

      This definitely seems useful for that, although I just always think of it how a film/photography studio would do it in real life. Use spot lights to focus the light on only the character, and/or put flags (black planes in this case) to block the light from hitting other objects.

  • @TR-707
    @TR-707 Před rokem +40

    This stuff is so good for adding MORE keylights to your flat scene without sloshing light all over the environment. You see this like crazy in all big animation films. They throw "realism" and "logic" of light physics out in Lew of better readability and of course cheaper rendering

    • @PrefoX
      @PrefoX Před rokem +2

      just in unrealistic e.g. pixar movies... but not in all normal movies which make 95% of all CGI effects

    • @TR-707
      @TR-707 Před rokem +6

      @@PrefoX yeah sure because lighting in film is realistic 🙉

    • @WaterShowsProd
      @WaterShowsProd Před rokem +6

      Considering how much work is done on film sets to control lights, hitting certain things, missing others, being hidden out-of-sight, etc., using a variety of devices, just being able to say, "OK, light, illuminate this and don't do a thing to that!" would be the dream of any grip, gaffer, and D.P.

  • @Myzelfa
    @Myzelfa Před rokem +10

    I've vaguely wished I could do this many times, but didn't realize there was a term for it. Looking forward to it being in an official release.

  • @DileepNow
    @DileepNow Před rokem +14

    This is unbelievable! This is like Inkscape getting CMYK support.

  • @21EC
    @21EC Před rokem +1

    ROFL at the "light linking" whole part at the beginning hahaha good one

  • @GrandxB
    @GrandxB Před rokem

    Thank you for this amazing update. I would have liked to see light linking come sooner to Blender but yes it is finally here!

  • @m128jg
    @m128jg Před rokem +16

    When I experimented with Lightwave 20 years ago, I remember it had that feature for lights and shadows. You could also specify whether a light would affect only specular or diffuse, allowing for custom light setups for the environment and each individual character.

  • @melwasthis
    @melwasthis Před rokem +5

    Finally we can get these Redshift/Octane product renders with strong shadows yet good background bounce lighting going properly! Good times :D

  • @povilaslondon
    @povilaslondon Před rokem +1

    Can't believe it took SO LONG for such a basic feature to arrive :D

  • @xanzuls
    @xanzuls Před rokem +1

    Thanks for adding me in the video 00:38 🤣🤣

  • @chicao.do.blender
    @chicao.do.blender Před rokem

    dude what an explanation i'm a novice blender enthusiast and loved the editing showcasing how much was it requested

  • @vectorr6651
    @vectorr6651 Před rokem +2

    You don’t realize how much you use it until you do. C4D has this and it’s nice.

  • @Deva-Jufan
    @Deva-Jufan Před rokem +3

    I made a workaround for this in an animation I posted as a contribution to the 3D Space Challenge. Of course it was just a few second long animation, so I guess it wasn't really considered (seeing the other entries afterwards).
    But what I did was two separate videos. One with the moon and the text warping around it with no "text light" and one where I didn't render the moon, but lighting up the text. Then using the latter as a layer above the other.
    Anyway it was a textbook example for this feature being very handy.

    • @Lattamonsteri
      @Lattamonsteri Před rokem

      You could have done it with light groups as well, I think :D Sounds like it, at least.

  • @Han3D
    @Han3D Před rokem

    Very useful video! good to know of light linking! thanks!

  • @JRHainsworth
    @JRHainsworth Před rokem +3

    This means that I can finally mask off JUST reflected light from a shadow catcher to an object.

  • @Yacine3Dz
    @Yacine3Dz Před rokem +7

    Greate video, I hope we will get it in 3.6.
    I just wanna mention that you can exclude shadows as well. I made a video on my channel covering it.

  • @zinAab79
    @zinAab79 Před rokem +3

    This missing feature among others were the reason why I stopped using blender some years ago, and now that they are implementing it I'm returning

    • @paddywwoof
      @paddywwoof Před rokem

      @dirk, if you check through the comments you will see that you could have done this with Blender all along. Google: compositor, view layers, collections

  • @josephvanwyk2088
    @josephvanwyk2088 Před rokem

    WOW - I can see why everyone is asking for this. Game changer.

  • @thehighhnotes
    @thehighhnotes Před rokem

    This is amazing!!

  • @sk810av
    @sk810av Před rokem

    I just started using blender. Used Lightwave years ago and remember that feature was in LW like 20 years ago from what I remember. Glad it will be available in B3D.

  • @fuglsnef
    @fuglsnef Před rokem +1

    If you're going to use background music, using sidechain compression can help to keep your voice more legible by ducking the music volume when you're speaking.

  • @daleanderson1727
    @daleanderson1727 Před rokem

    Love this. I came to Blender from years of Cinema 4D and am chomping at the bit to get this functionality. Thanks again for sharing.

  • @fabbrobbaf
    @fabbrobbaf Před rokem

    Pablo must be really relieved

  • @LordRavenscraft
    @LordRavenscraft Před rokem

    Oh my god, I have been needing something like this for FOREVER. I design a lot of title cards and elements in Blender that don't need every light source to be motivated, and this could make my entire workflow so much easier. Thank you for highlighting this!!

  • @Gettutorials123
    @Gettutorials123 Před rokem +1

    Insane feature

  • @sebastianodibusti
    @sebastianodibusti Před rokem

    Amazing bro!👏🏻

  • @bigboss9150
    @bigboss9150 Před rokem +1

    Can't wait!

  • @MelvilleG
    @MelvilleG Před rokem +1

    Yeah, we desperately need this feature. But like with any other feature missing in Blender - you find a workaround since there are so many ways to do things in Blender. Looking forward to implementation of this one and thank you for the video

  • @jonathansgarden9128
    @jonathansgarden9128 Před rokem +1

    I never even knew this could be a thing, but I can easily see this helping me now

  • @StephGV2
    @StephGV2 Před rokem +17

    Absolutely the only thing I miss from my Maya days. Really helps when you want to paint with light.

  • @FuzzballStudios
    @FuzzballStudios Před rokem

    Great success!

  • @user-yj2he5tm1j
    @user-yj2he5tm1j Před rokem

    Wow its my frist time hearing about light linking and it amaaazing i love it 🔥

  • @os0
    @os0 Před rokem +1

    That's amazing

  • @3dlover650
    @3dlover650 Před rokem +3

    Whaaaat?? God damn i waited for this so long 😱😱

  • @blenderblender792
    @blenderblender792 Před rokem +3

    I want to utilize cartoon shading with light linking, the toon character might be on the lake but I don't want the sun to reflect the same on the lake as the shading for the the toon character. Maybe even make a faux shadow just for the character. It would make faux 2D animation look really interesting.

    • @glenn_r_frank_author
      @glenn_r_frank_author Před rokem +1

      I think maybe this kind of cartoon style is hte best case use for something like this.

    • @blenderblender792
      @blenderblender792 Před rokem +2

      @@glenn_r_frank_author @Lightning Boy Studio
      10 days ago "We are excited to see how it works and how we can use this too!" These guys are serious about toon shading but didn't have the sophisticated shaders to fill a scene without using compositing.

  • @FranklyPeetoons
    @FranklyPeetoons Před rokem +20

    As an entry-level Blender user, I've certainly wondered about it. Since 1998 I've used Lightwave professionally, and it had that light-specific feature DECADES ago. When I couldn't find the feature in Blender, I thought I must be overlooking it. This is often the story with Blender, which is 95% amazing, and the other 5% is HOW COULD YOU AVOID IMPLEMENTING ?!?

  • @tapanjoshi7710
    @tapanjoshi7710 Před rokem

    Now its perfect!

  • @lewistaylorFX
    @lewistaylorFX Před rokem

    Wow, that's insane. Most DCCs have had this for 20yrs+, I'm speechless.

  • @bosneb
    @bosneb Před rokem

    Damn I assumed this must already be in Blender, it seems like such a useful feature.

  • @slowlymakingsmoke
    @slowlymakingsmoke Před rokem +1

    Great to see this is being worked on. These are ciritial features for motion graphics where reality is not really necessary

  • @TR-707
    @TR-707 Před rokem +1

    I have a feeling...lightlinking will be inside live compositor with layers.. man it's gonna be great

  • @metarender
    @metarender Před rokem +3

    next, I wish, realistic bloom & glare, and displacement shader imrpove

  • @trade5374
    @trade5374 Před rokem

    OMG i thought it was just me trying to figure out if this was possible. I couldnt figure it out but to see I wasnt alone makes it all make sense now.

  • @marconwps
    @marconwps Před rokem

    Alleluia!!

  • @fracnis6309
    @fracnis6309 Před rokem

    I needed this feature three years ago already. Those horrible shader node hacks, the multiple scenes with block outs and then and kludging them using composite nodes... oh the pain...

  • @amiosarker1576
    @amiosarker1576 Před rokem +1

    LETS GOOOOOOOOOOOO!!!!

  • @techngarden7904
    @techngarden7904 Před rokem +1

    please bring more videos on fixing topology

  • @swordofkings128
    @swordofkings128 Před rokem

    Got my hopes up for the bone select pipette

  • @Ryans_3D
    @Ryans_3D Před rokem +4

    Haha Pablo Saved

  • @karpai5427
    @karpai5427 Před rokem

    sounds useful

  • @Kalyptic
    @Kalyptic Před rokem +2

    This feature is sooo overdue!😅 Time to let your shiny models shine!...or not

  • @yannterrer
    @yannterrer Před rokem

    Tx Rob, one small step for 3d man, one giant leap for BlenderMainkind;)

  • @Semi-Cyclops
    @Semi-Cyclops Před rokem

    they should also add a weight slider 0-1 unstead of a boolian. some time you just want less influance of the light and not completely turn it off on an object

  • @denniswallenta8575
    @denniswallenta8575 Před rokem +1

    Missed this feature since i switched from cinema4d to blender now there is some progress 😭

  • @pile333
    @pile333 Před rokem

    Nice.

  • @OscarTorresWork
    @OscarTorresWork Před rokem

    Glad it's there finally Maya has had this since early versions.

  • @krackbacka
    @krackbacka Před rokem +2

    Yes finally! Dos seem limited, but hey, it's a start.
    Also distracting music in this video, thought my computers cooling fan was going berserk at a point XD

  • @maxsaltin1001
    @maxsaltin1001 Před rokem

    Finally !

  • @afjer
    @afjer Před rokem

    Nice. You can kind of do this already but it's a pain to set up in the compositor and can sometimes require multiple view layers. You can exclude a light using material nodes as well to an extent. But this light linking approach is much simpler.

  • @veruzzzz
    @veruzzzz Před rokem

    Every single project I've been working on I've been missing light linking. Had to use E-cycles for couple of times just because of this. Can't bleieve it's finally happening oficially!

  • @molo256
    @molo256 Před rokem

    I was learning redshift just for this feature cuz i do product rendering

  • @AtPeacePiece
    @AtPeacePiece Před rokem +1

    I was just working on a scene and wishing I had this

  • @MrShkiperov
    @MrShkiperov Před rokem

    bytheway, now it's in mainline since Blender-4.0 cycle

  • @HK_Aimations
    @HK_Aimations Před rokem +1

    i have wanted this for so long without even knowing what it was called, I thought you could already do it but i was just to lazy to google how.

  • @MangaGamified
    @MangaGamified Před rokem +1

    Adobe Autodesk decision-makers: Emergency Meeting right now!

  • @mixchief
    @mixchief Před rokem +1

    I know. This has been my number one single and pretty much only feature I miss from Maya. (Ok, its pivot tools and selection tools also but nothing else).

  • @iliasiosifidis4532
    @iliasiosifidis4532 Před rokem

    About the mirror at 2:20, turn off multiple importance
    Similar to light linking is some technics that film industry is using to shine a face more than the background etc, or use black covers to cover the reflections of the other side of the said face, to use hard light
    Also light linking can be found in compositor, but it takes time to learn and do it over there

    • @DECODEDVFX
      @DECODEDVFX  Před rokem +3

      yeah turning off MI is my current workaround.

  • @waelbeji
    @waelbeji Před rokem

    ooooh the amount of times i had to fake this~! finally a one click solution!

  • @BrendanHenry
    @BrendanHenry Před rokem

    Usually I just do render passes? Or switch the light from affecting specific things.
    I wish they had kept their mix node in the experimental branch 😂

  • @Outmind01
    @Outmind01 Před rokem

    Cool. Now add layers xD.

  • @jeremiahMndy
    @jeremiahMndy Před rokem +1

    Sadly we don't have EEVEE implementation. I have found a way around light linking in older builds of Blender.

  • @coddy212thcommanderorang8

    I mean baking metallic maps option would helpful too

  • @mariarzyt_3D
    @mariarzyt_3D Před rokem

    I've been doing this by using multiple View Layers and combining them in Compositor later, but I've always wished for an easier way to do this

  • @vertigo6982
    @vertigo6982 Před rokem +7

    Was that hard Blender? I’ve been waiting on this since the release of the great Blender 2.0.

    • @standingpad
      @standingpad Před rokem

      As far as I can tell, it seems to more have been an issue of priorities and the amount of Cycles devs

    • @Arjjacks
      @Arjjacks Před rokem

      @@standingpad It's more a reflection of how development practices have changed at Blender over the last decade or so. These days, the devs won't deprecate features on their way out before the new versions have reached feature parity with them. Not so with Cycles and Blender Internal, which did have light linking before it was deprecated in favour of Cycles some 12 years ago. Complete feature parity wasn't a priority back then, so it just kept getting kicked down the road ever since. Until now.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Před rokem

      Blender already had it in the BI renderer.

  • @キラキラくりくり頭

    I remember how great this was making an animation in 2001 (in 3DS Max) and it's ALWAYS bothered me that blender didn't have it.

  • @noother964
    @noother964 Před rokem

    At last!

  • @Guitartube25
    @Guitartube25 Před rokem

    When I saw the video title I first thought "great! Now, when I have a long a$$ street with 20 street lamps I can finally link their brightness to control them all at once!"
    Now I have to bug Pablo with this...

    • @hornsolo_official
      @hornsolo_official Před rokem

      You can't instance lights in blender?

    • @Guitartube25
      @Guitartube25 Před rokem

      @@hornsolo_official maybe I've been stupid enough to miss that one.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Před rokem

      There is more than one easy way to do this.
      * Duplicate the lights with Alt-D (not Shift-D), so they share a common light definition.
      * Geometry nodes, instancing lights.

  • @blackswan6386
    @blackswan6386 Před rokem

    i waiting partcile system is working correct with weightpaint since blender started 1990

  • @marcfuchs6938
    @marcfuchs6938 Před rokem +1

    Oh I dearly hope, this makes it into Eevee, and I don't see a reason, why it shouldn't. Since Eevee's light calculations are way simpler than Cycles.
    I have quite the desire for it. Since all my projects are stylized, foreground/background/characters often use different shading techniques, for example, while the background is supposed to be semi-realistic and have soft shadows with colored lights, characters are cell shaded and should not react to every light there is. Also characters are not supposed to have soft shadows and only a single ground shadow. If I want to achieve this right now, I need really annoying workarounds.

  • @SJ98296
    @SJ98296 Před rokem

    Coming from Cinema 4d (and then eventually Modo, back in the day, been a blender convert for well over 5 years now), there were a ton of tutorials on lighting and look dev that talked about how you could craft (and fully control) your lighting with the use of light linking (every other 3d tool implements it!!)...I was so exciting when I heard about light groups coming to blender, because I assumed they meant light linking as well, it was sad days when I realized that it was not at all related to light linking...I would say that this is one of those LONG overdue features that is bringing blender more and more into the game when it comes to production viable tools! If they could improve the setup / approach to render passes and distributed rendering (perhaps taking a note from cinema with their render UI), then I truly believe that blender could go toe to toe with any of the other software packages in the industry.

    • @pshethia01
      @pshethia01 Před rokem

      Toe to toe.. uhh.. then y not copy from other softwares what they are best at... but blender needs to do a thing or two that is innovative and better than others

  • @gordonbrinkmann
    @gordonbrinkmann Před rokem

    I wouldn't say nobody has made a video about the new light linking feature yet, at least ChrisP uploaded one already on April 1st. And I don't know if others did too and I just haven't seen them.

    • @DECODEDVFX
      @DECODEDVFX  Před rokem

      yeah I did a quick search before posting and Chris' video was the only one I saw. surprising how little people are talking about such a big update.

    • @gordonbrinkmann
      @gordonbrinkmann Před rokem

      @@DECODEDVFX Yeah right, maybe because it's just in a branch build.

  • @M1ndblast
    @M1ndblast Před rokem

    this is going to shine like crazy with toon shaders.
    You could already enslave isolated colors to rim, key and filler lighting but it meant that literally everything else had to be lit with the same lights and the exact same shader setup. No longer, I guess.
    E: I should've waited until the end. Only for cycles, at the current moment.

  • @toresubas7778
    @toresubas7778 Před rokem

    I'm still waiting for soecial "unselect object" button.
    K-cycles solved this problem long ago.

  • @theflabergaster7394
    @theflabergaster7394 Před rokem

    Thanks god.

  • @radicant7283
    @radicant7283 Před rokem

    Oh this is just light groups all over again

  • @hulpesergiu
    @hulpesergiu Před rokem

    So sad this didn't make it in 3.6 :(

  • @JB-vg8pm
    @JB-vg8pm Před 10 měsíci

    For some reason I don't get the little car icons in my light linking panel, just a light bulb. Am I missing something, folks?

  • @natejolly1408
    @natejolly1408 Před rokem

    What’s the music in the background?

  • @toquita3d
    @toquita3d Před rokem +2

    Good addition, but still subpar compared to Maya as you still get the shadows somehow.
    Hopefully in the future Blender will also have LightLinking not only for meshes, but for Materials, particles, etc, the same as Maya.

    • @PrefoX
      @PrefoX Před rokem

      or a better UV algorythm like the one from max which also can retopo and keep the uv maps. blender is still far behind sadly

  • @Concartia
    @Concartia Před rokem

    I can't seem to get Light linking to work when using Instanced Collection Objects.. Imagine a collection with just one object inside, I then normally instance that collection, so I can duplicate the object many times without increasing the file size. However, these instances don't seem to work when I try and turn them on and off in the light linking panel.. Does anyone know if this supported yet? Or am I just doing something wrong?

    • @Concartia
      @Concartia Před rokem

      Figured it out.. you have to add the original object from the collection that you instanced instead.. would be nice if they allowed you to have separate control for the instanced collection objects in later updates tho :0

  • @omma911
    @omma911 Před rokem

    Soon there won't be a reason to pirate Arnold anymore. 🤣😇

  • @21stcenturyscots
    @21stcenturyscots Před rokem

    How did you put the light linking feature into Blender?
    Is it pythonbased or C++?

    • @DECODEDVFX
      @DECODEDVFX  Před rokem

      Most core blender features are written in C++

    • @21stcenturyscots
      @21stcenturyscots Před rokem

      @@DECODEDVFX Ah! Then thank you for coding this feature!

  • @Wyntrfang
    @Wyntrfang Před rokem

    2:10 Sorta curious; Would the objects reflected in an unlinked "mirror" show the lighting on the light-linked objects in the reflection? It's a weird, specific question, mainly wondering because there might be issues with it not being linked, and with it's still experimental, they might catch that sort of potential snafu

    • @WaterShowsProd
      @WaterShowsProd Před rokem +1

      My guess is that it would, because the lightpath is traced from the camera to the light. The first path would go from the camera to the mirror, then from the mirror to the object that's being reflected and picking up that data which would have influence from the light. After that, the ray would bounce off depending on the angle of the normals, and if it happens to hit the light then it would be unlinked and so pass right through it. This is only a guess on my part, based on what I understand about ray tracing, which admittedly isn't a tremendous amount. It's a good question.

    • @DECODEDVFX
      @DECODEDVFX  Před rokem +2

      I haven't tested this yet, but my gut reaction would be the same.

    • @Wyntrfang
      @Wyntrfang Před rokem

      @@WaterShowsProd For sure, and thanks kindly for the information, I definitely picked up something from it on a more technical aspect and totally appreciate it
      I guess I'm just hoping that whatever issue presented in the video is doesn't compound in on itself as they address it, with the mirrored image having issues already, it might bleed into intricacies like secondary bounces and what follows; it's more about how Cycles deals with it rather than the process itself since I'm guessing it's running processes on it's own unique code, right? (hopefully my spitballing is making sense, sorry in advance cuz I wish I could explain it better lol)

    • @Wyntrfang
      @Wyntrfang Před rokem

      @@DECODEDVFX For sure, and really appreciate your insight and research dude, you're an inspirational godsend

  • @ragnarhrodgarson1952
    @ragnarhrodgarson1952 Před rokem

    2:20 I think your first example here is not really fitting the point because the case you have descriped was possible since years, with just deactivate that things are visible in the camera or in reflections, it is just in the Object Properties, where it is since years, ^^ and there are also already ways how to make it work with nodes, ^^ but I understand what you wanted to say with the example ^^

  • @CMak3r
    @CMak3r Před rokem

    Can blender be linked to external RGB lights in a room

  • @jamesgreen2495
    @jamesgreen2495 Před rokem

    I wonder if this is the cause of the round white circle I see in reflections in all my architecture interior windows at certain camera angles. Is really annoying.

  • @paddywwoof
    @paddywwoof Před rokem

    Rob, is this purely a "quality of life", available-in-the-3D-viewport kind of feature? I'm pretty sure I could do this with a couple of extra collections and two view layers composited back together - scanning through the comments it seems most people don't. Maybe you should do a video showing how to do this.. don't tell me, you already did that years ago!!

    • @DECODEDVFX
      @DECODEDVFX  Před rokem

      Some compositing workarounds were possible to fake light linking previously, depending on the scenario. But it wasn't really practical in a lot of cases. For instance volumes.

    • @paddywwoof
      @paddywwoof Před rokem

      @@DECODEDVFX OK thanks. Plus the mental strain of working out the right combinations of objects with the right holdouts on whichever layer in the current compositor, is *very* high. This light linking feature looks simple to use. Thanks again for info.

  • @mikealbert728
    @mikealbert728 Před rokem

    I think Blender internal render had this over a decade ago.

    • @DECODEDVFX
      @DECODEDVFX  Před rokem

      It did.

    • @luciox2919
      @luciox2919 Před rokem

      yes

    • @luciox2919
      @luciox2919 Před rokem

      i freaked out when they took out the internal render.. for product advertising it was very good