Minelab Manticore - 3 or 4 tone hack. Metal detector

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  • čas přidán 20. 03. 2023
  • The Manticore doesn't have a 3 or 4 tone option until now.
  • Jak na to + styl

Komentáře • 16

  • @goldsmith001
    @goldsmith001 Před rokem +3

    good ole common sense, I like it!

  • @79glastron
    @79glastron Před 5 měsíci +1

    I wish you would post more. Enjoy your content.

    • @mowerdog
      @mowerdog  Před 5 měsíci +1

      I have a new vid I'm editing on the Nokta Score. I might have it done tomorrow night..

    • @79glastron
      @79glastron Před 5 měsíci

      @@mowerdog one question. What do you use to film with? Cam and setup. It works will.

    • @mowerdog
      @mowerdog  Před 5 měsíci +1

      @79glastron I use two gopro sessions 4 cameras. When the sessions 5 came out the 4's could be bought for under $100 down from $4-500. Now I see the 4's price has went way up.

  • @pigeonbloodruby5330
    @pigeonbloodruby5330 Před rokem +1

    Thanks! Good demonstration!
    I was experimenting with 100% Upper and Lower Ferrous Limits and I may have found an anomaly or bug in the software.
    Non-ferrous artifacts are producing a non-ferrous tone, I was expecting 100% ferrous volume/pitch tone.
    Some how the non-ferrous tones are sneaking by the ferrous limits.
    I think there was some issue with the ferrous tone as well, I don't recall.
    When I'm in the mood for testing it again I'll take notes.
    It might be something that Minelab should be aware of, but I'm unsure at this time. I may have missed setting a a parameter or not understood one of the SMF Search Modes.
    Take a look at it if it interest you.
    My understanding is that Garrett calls iron tones grunts, I learned that Minelab doesn't like it being called that. I was not told what terms Minelab uses for iron grunts, do you know?
    GL👨‍🦯HH

    • @mowerdog
      @mowerdog  Před rokem

      Yikes.

    • @mowerdog
      @mowerdog  Před rokem

      Yeah. To be honest I'm thinking of doing a 100 hour review. I have my own issues with the iron limits but it's the lower one. I may post a video just on that issue?

    • @pigeonbloodruby5330
      @pigeonbloodruby5330 Před rokem

      @@mowerdog I'm keen on listening to your ideas.

    • @pigeonbloodruby5330
      @pigeonbloodruby5330 Před rokem

      @@mowerdog I just retested 100% Ferrous limits, with the following parameters:
      I was using Audio Theme Normal Simple, 1-Region All tones, Search Mode Beach Deep, Ground Balance '0', Recovery Speed '0', Ferrous Upper and Lower Limits 100% grayed out, Ferrous Volume '16', Ferrous Pitch '1', All Metal 'ON''.
      When I pass a 2"x2" aluminum heavy duty cooking foil close to the coil surface, I notice that I get a high pitch sound when the aluminum foil passes by the outer coil, 'Audio smear'? And only an iron grunt at the center of the coil.
      When the foil is elevated high above the coil, I get a lot more high pitch tones, along with the iron grunt. 50% of each.
      I tested a zinc die cast, no plating, Harley Davidson handle bar clamp and the tone changed (different from the aluminum foil) as you would expect, but a tone is not expected with 100% Ferrous Limits.
      I then tested All Metal 'OFF':
      No ferrous grunts as expected. But the audio was letting through the non-ferrous tones. The non-ferrous tones sounded awful. Like they didn't want to make an appearance but were forced too. I suspect something is not correct with the filtering software. It’s not meeting my expectations. But it did give me an idea to improve filtering ‘IN’ non-ferrous artifacts.
      Commentary:
      Is the software highly biased towards the non-ferrous metals? Answer, maybe because we can have zero iron limits, ie 100% non-ferrous Target Trace.
      Or more likely, the software can't decide what to do with 100% ferrous Limits and a 100% non-ferrous artifact.
      GL👨‍🦯HH

    • @pigeonbloodruby5330
      @pigeonbloodruby5330 Před rokem +1

      @@mowerdog New Topic Non-Ferrous Upper and Lower Limits:
      Product enhancement idea that I want to pass on to Minelab to improve our odds of digging non-ferrous or ferrous.
      Do you recall your lead civil war bullet not plotting on the non ferrous like you expected, and it was in a different location than your other detector? I want to capture that type of scenario by creating non-ferrous region around an understood well defined artifact like your civil war bullet and with statistical weighting of the form of the trace, generate an audio tone.
      I don't know if I told you or maybe you have read my comments about adding a Non-Ferrous Limits. The concept is similar to the Ferrous limits other than it begins at or near the zero line. A region is cleared for only non-ferrous target traces, but with a caveat. If a predetermined amount of the non-ferrous trace moves outside the region of 'Accept' an audio response is generated, similar to the iron grunt, but for non-ferrous artifacts. It's a statistical and geometry drive filter. I have several manifestations of the same idea.
      To date the few people that have read my idea, don’t understand it. I think I need to speak to someone and have the ability to share drawings to help with the concept. It’s actually a simple feature.
      I have a huge list of ideas that I want to bring to Minelabs attention. I just need some time to clean it up.
      GL👨‍🦯HH