Why NO ONE Plays: Mii Brawler | Super Smash Bros. Ultimate
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- čas přidán 28. 09. 2023
- Conceived as a way for players to literally insert themselves into Smash, the Mii Fighters have been regarded as a non viable gimmick character in Smash 4. Smash Ultimate sought to make them more tournament capable with Mii Brawler being the best among the three. Even so, he still struggles to find a decent following despite a respectable high tier placement. So for today's episode of Why NO ONE Plays, we're gonna be discussing Mii Brawler!
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#SSBU #WhyNoOnePlays #SmashUltimate - Hry
WhyDo's betrayal really stings, as he's the one that got me into brawler in the first place. You talked about character identity, for me, the funny combos and cheese that he showed off WERE that identity. It created this mental vision of some gremlin whose sole purpose in life was to take your stocks in the most degenerate ways possible.
What betrayal?
@@unknown443-dr1qgWhyDo is a steve main now
He's a Steve main now@@unknown443-dr1qg
Its only a matter of time before someone decides to shatter the meta
mii sword and gunner need their respective whydo to become relevant
Mii's originated from Wii Sports, a game bundled with Wii systems. They're real characters! Matt exists.
Yes they are. 👏👏👏👏
I'm a Mii Brawler main and I love the Mii characters in general, especially Brawler. I always thought the "lack of personality" the Mii's have to be, while fair, something I kinda don't fully agree with. The whole part of the Mii's is that you make it yours. YOU make the character, YOU give them a personality that shines through both your mind and your gameplay. For that reason, I've always seen the Mii's having a lot of personality. Even then, I even like the designs of the 3 default Mii's, I think they're nice.
Cool.
I have to wholeheartedly agree with this! They have animations of the default Mii fighters on CZcams, and that’s amazing to me how people considered Mii Gunner a Smash girl who disappointingly dawns the Sans mask and jacket. That’s the creativity of a community speaking, a community that doesn’t deny a character, for that wouldn’t be a character! The Mii fighters aren’t blank slates!
Real
i dont really feel like you got the reasoning down. The most valid point I heard was that "It's a Mii, and people dont like playing Miis". If we're talking the reason why we dont see Mii Brawler at the top level regularly, it's because everyone is playing them in a very narrow way - Most people are often fishing for their confirms (Kameme, ESAM) and only a few are playing the rest of the game with him (Larry Lurr). If dedicated brawler players were actually interested in learning how to be a well-rounded fighter instead of prioritizing killing people out of uptilt at 60, we would see him more. But that's not what the playerbase is interested in.
Otherwise, I felt like you just called Mii Brawler a well-rounded fighter without a pronounced gameplay style, and pointed to his normals. That's a fair conclusion to come to IF you only look there, but Brawler's specials DEFINE his win condition 80% of the time. Running FMP prioritizes focusing on catching movement and shield drops, Helikick adds a ton of bite at ledge, and Thrupper can kill from anywhere with the right setup at earlier percents and raw at higher percents (Also going against what you said that he doesn't have a way to fish for kills once people leave his confirm range).
Overall I just didn't get the impression you had a real grasp on Brawler or especially his special moves. Exploding Side Kick, Onslaught, Counter Throw and Head-On Assault are all off-meta and pretty much never used by anyone good because they are too bad (or in feint jump's case, everything ELSE is too bad). Including them in your movesets demonstrated that. I don't expect you to do ten years of research per character, but it really felt like you didnt talk to any Brawlers that know what they're doing. That being said, thanks for the video
is this the goat mii brawler youtube on vars's channel i see
2:47 That kind of move, at least in Dragon Ball is called the “Double Axe Handle”, or the “Sledgehammer”. That’s what I found online anyway and for playing Xenoverse 2
I love playing as the Miis, they help me somewhat achieve my dream of one of my OCs joining Smash, and I have a handful of sets for all of them
My favorite set in particular is my 3213 Brawler, with 3 special moves dedicated to allowing her to fly around kinda like a fusion between Meta Knight and Captain Falcon, before dishing out a finishing blow with ESK (or cheesing them with SAK and/or Feint Jump)
In truth I guarantee you its largely for the fact that this is the 1st game their legality is widespread.
For rather dumb reasons, they were not allowed back in Smash 4 due to custom moves and that Small Mii was thought to be the default when a regular sized Mii was balanced and not unfair.
And even when they are unbanned they were forced to use 1111 a universally horrendous set for all miis
@@jmurray1110fr, many tournaments during the Smash 4 days handled the Miis very poorly, mostly cause of the bad taste that custom specials left in everyone's mouths at the start of 4's competitve scene
There were a number of things they could've done better, however I'm happy the Miis are tournament-legal in Ultimate, and are really fun to play!
@@jmurray1110 I don't remember who I was watching (most likely either marss, esam, or larry lurr, I know they were a high level player) but they were talking about how the mii moveset was set to 1111 in smash 4. If I remember correctly they claimed that the mii players were asked to come up with a moveset they were happy with so it could be set as the legally allowed one, but the mii players refused to cooperate because they were upset about not being able to use multiple movesets. Since the community couldn't get an answer from the mii players they ended up setting the moveset to 1111.
It was esam @@OpinionatedGamer
@@jmurray1110 that makes sense I watch him a lot, thnx for the clarification =)
We need to talk about the Head-On Assault. It's so goofy, yet it's committing war crimes. It's bad enough that it's a better Bowser Bomb spiking rivals from the ground to straight over the ledge, but the Mii Brawler turns their head into a jackhammer applying multi-hits on their opponent's head.
Fun fact: every hitbox of Head-On Assault (excluding the grounded upward kick) is a spike.
@@aesiro13 That explains the Jackhammering.
@@aesiro13 That's what I call Melee development. They seriously didn't patch it?!
its good its cool, but there's just no need to talk about it because of the budget zero suit down-b being way way way better, afaik platforms really fuck with it too
its the same with his axe kick up-b, completely broken move thats beats out almost everything due to having insane range, also shieldpokes easily, also spikes people on ledge, superb anti air and out of shield option because it will punish pretty much everything bar the most long ranged moves in the game even if the moves are spaced, but you just don't want to use it anyway because you can't afford losing out on the kill confirms
I don't really like this video, you don't see people tap into all twelve moves because some of the moves are just superior to others in pretty much all scenarios, dude even says you can use counter throw, there is literally no matchup where you wan't that shit, it's the worst counter in the game, having a third jump is always better, even on a casual level
also disagree about how he characterizes the miis as lacking personality and being forgettable, this is not the case, they are nice unique classic fighters, they just don't have dlc flair, doesn't make them boring, viewers also do appreciate seeing good mii players, capitancit0 for instance is pretty hype to watch despite playing the lamest mii fighter, people thought it was awesome when Miya brought out his swordfighter, and it was cool when Leo got beat by that awesome european brawler whose name i can't remember
The main reason I’ve found that Mii players (myself including) run only one or two movesets is because the game and tourney rules make it hard to run more than that.
You have to have every Mii you want to use made before the set starts. If you realize after game one you’d rather have X move, you can’t just go to the Mii maker mid set and make a new Mii.
If ultimate just let you pick your moves on the character select screen, there would be a lot more diversity in moves and playstyle
Yeah, sometimes when I play gunner I’ll use a more offensively oriented Up Special, but if my opponent’s character is really good at edge guards, I’d want to stick with the non-damaging one (don’t ask me to remember their names, I can’t), but by the time I realize the opponent edgeguards well, I can’t change the special to it, I’m stuck with a damaging up special that’s worse for recovery
His kill potential and kill combos are top level. Problem is most top players besides Esam who pick him up refuse to learn the combos. If a top player picked him up and learned the combos people’s opinions would change
. People keep pointing this out for every character below top 20.
@@yaboytony3028 it’s different when you’re playing a combo character without combos LMAO. Especially where there’s like five high level players who just pull out brawler without doing anything besides nair and bair
Mii brawler was my smash 4 main, I loved his kicking side B. But with ultimate having so many choices I found better ones for me
While a lot of their moves are discount versions, thrupp stands out as an amazing kill move.
I don’t think this hit like… any of the reasons that Brawler isn’t popular. The real reasons are that it’s a huge hassle having to set up your character every time, they don’t have built in appeal from a game franchise, you get judged hard by other players for using them, and the brawler archetype is probably the least popular one in the first place.
Trying to claim that Brawler doesn’t have a gameplay identity is kind of crazy imo. They feel completely distinct.
Yeah, it's like a community rule at this point, like "thou shall hate the miis" and boom everyone hates them for no good reason
Is there actually any evidence for this anti-mii culture? That's is the dumbest shit I've ever heard
I think that the Mii’s are genuinely underrated. I’ve been thinking about picking up the other two archetypes as soon as I have 2,000 hours in Smash Ultimate as Brawler. To say that there’s no character in Brawler when I’m literally coming up with storylines in my head for the silly advents of each Brawler I make, is absolutely preposterous. I do suppose that a majority of people don’t come to fighting games to create their characters, they want to play created characters and own up to that character as they improve over time, like AmSa’s iconic crimson Yoshi, or H-Box’s pink sleeping pink monster.
I argue that even if the Brawler archetype doesn’t have a presence as heavy as those beloved characters, I’ll still fight for the many self-inserts, Peter Griffins, Guy Fieri’s, skeletons, and maids practicing their wave bounced Shot Puts. They deserve a place in top-tier heaven, even if they’re the bottom of the barrel.
Push on, Brawler mains! Represent the Mii main masses.
I was not expecting to see myself in the outro lol
A lot of the points in this video aren’t actually true. Brawler easily has the fastest growing playerbase of any character. The only thing that does hold him back is that it’s a mii, which a lot of people are opposed to playing.
I just forgot they even existed.
Ya I think a lot of these points are just wrong…
First off, excellently written and edited! There was some really good info here but also some very glaring mistakes that I would like to comment on as one of the character's best solo reps, primary of which is your comments on thrupper windows, the strictness of combo execution, and direct comparisons of brawler's normals.
While yes, brawler struggles to get kills past the kill window for most of his thrupper combos, those thrupper combo windows are ABSURDLY large, spanning from as low as 0 off of landing nairs, 30 off of anything really, all the way to 70-90 depending on weights, but FMP covers that weakness by expanding those neutral kill options as well as expanding the window for kill confirms to about 130 since dthrow thrupper stops connecting typically about 80, but landing up air (-6 on shield lol) into FMP works until about 120 where landing up air thrupper begins to kill.
As for combo execution, some of this crap is so tight it makes me furious, but its FAR more consistently rewarding than anything the other brawlers have at their disposal. Mario up air ladders CAN kill but sometimes it feels so finnicky that it seems like the same combo would kill 50% of the time if repeated perfectly. The clip you used to highlight this literally displays this exact scenario. Higher execution -> MUCH higher reward.
Finally the comparisons were pretty spot on but I felt that some of the comparisons were misguided in terms of power (upgrades/downgrades). Up Smash is NOT fox up smash, that thing does not kill midweights at 90, more so 120 which IS a really big deal. Other than that, it was mostly just underplaying how different some of brawlers tools were in comparison to its inspiration. Like ftilt or up tilt. Ftilt doesnt really compare to any of the others in terms of kill power, damage, 2framing, or really anything. Up tilt is 1000000% better than mario up tilt. That thing is like half my neutral hahahaha. Point of this one is maybe do a bit more research into the differences of the move before doing 1 to 1 comparisons.
Really good video and keep up the amazing work!
- Apple Reviewer
Calling Mii Brawler a more fundies character than Palu who can’t fish just isn’t true. If they have rising uppercut they are fishing like Mario for thrupper 💀
Mii character mains are discriminated against in the community online and offline. That is imo, the most important reason less people pick them up
11:25 As a Tomadachi/Miitopia/street plaza player, maining the miis was a canon event for me
I acknowledge your argument that most players view the Miis as lacking personality. I counter that most players lack the ability or motivation to create a Mii and give it personality. Create-a-characters are always my go to if available because it's more fun to give them motivation and history rather than have it given to me, especially in a game almost devoid of narrative like SSBU. Viability and the player bases creative sterility be damned.
Though if I'm honest the ability to make characters that weren't locked into the Miis giant head and painted on facial features aesthetic it would be nice.
One thing that should be mentioned is that in smash 4, you could actually change the attributes of the miis depending on the size of the choosen mii, like size, speed, etc.
If that would be possible in ultimate, then this would allow for more personalisation and therefore more personal attachment.
Cool as it was, minimum size brawler was actually a nigh-unhittable menace who would've likely been top 5 were it not for the arbitrary 1111 moveset lock.
The attribute change was a major factor of why they weren't allowed in the first place because small + light Miis were incredibly powerful.
I think I prefer Ultimate's approach of standardizing their stats across the fighter categories.
@@psychophateEh I like smash 4 because it makes more sense.
@@psychophate let me guess: there was the option to build a Samus like Mii Gunner with the speed of fox or some shenanigans like that?
@@arkokroeger9799 It was more about tiny Mii Brawlers that could rack up damage with combos and then never get hit because they were so fast and small. The benefits also applied to swordfighter and gunner, but small brawler was a beast.
I think the miis are way more unique than they should be given their identity as archetype characters. Swordfighter is a semi zoner burst movement sword character, gunner has a lot of room for cool movement while also having a dynamic trapping game and grab pressure (thanks grenade), while brawler can be a somewhat regular combo character with bdk and thrupper, a grappler mixup character with suplex and fmp for what's basically a 50/50 on shields, or even specialize on ledge pressure with shot put and helikick. Just look at how long it took for swordfighter players to start using the shuriken, gale stab, power thrust moveset, these characters are super unexplored and it's a shame people don't give them the time of day.
this, I really disagree with the take in this video, it contains a lot of what is pretty much straight misinformation
I don't agree with this one. Despite the options in set diversity, Mii Brawler is pretty firmly a rushdown character because his frame data is more than capable of overwhelming the opponent. Yes, you CAN play Brawler defensively, but you can also play Falcon or Roy defensively; the point is rushdown is the primary, most effective playstyle the character falls under. I also disagree with the idea that his execution is tight and isn't worth the effort required to learn him as a result. Personally, I think he's one of the easiest characters in the game to get good with because his normals all link intuitively into each other and don't require that much situational awareness. This isn't even getting into his Down Throw > Thrupper which is one of the easiest kill confirms in the entire game. If someone has a bracket demon character who gets caught by that confirm at a decent percent window, then Mii Brawler is a natural choice as a low-maintenance pocket
I think it’s mostly from not being a recognisable character mixed with the hassle of needing to make a new mii whenever you sit down at a new setup, (which also robs a lot of the personality of the character if you don’t have time to properly make them how you want)
New/casual players won’t have the time or confidence to pick them up and veterans might take them as a secondary at best,but more likely secondary a better character.
As a mii brawler main, something else is that every special you pick locks away a different option
This sounds obvious, but its because each special provides something the rest of the kit doesn't.
So picking special 1 means you will be lacking what the others provide, kinda like with pokemon trainer
You never have all the tools you want, only most of them. And its difficult aside from formal matches to know which 66% of your extra tools are okay to leave behind
Makes sense became whenever I play against this character online I'm unprepared. Forget what this character is capable of.
bruh i went against ESAM in elite and got my ass handed to me in like 2 mins 😭
I’ve actually seen some mii brawler play in recent tournaments, specifically from splashy
They come from the best selling video game of all time. Wii Sports
I main Yoshi but secondary Mii Brawler (Shantae Mii ftw). Honestly Mii Brawler is a great character that needs a very slight buff overall to his frame data on a few key moves (namely Forward and Up Smash) and ever so slightly more kill power on Forward Throw, Soaring Axe Kick, and Feint Jump.
While his moves are store-branded, they're at least higher end store brand and not cheap Walmart knock-off
Oof. This one is hard to see. Cause I LOVE playing as the Mui’s casually, Mii Brawler being my favorite one. Landing that forward smash or a Shot Putt is always SO satisfying.
I even enjoy playing as the default Ultimate Mii designs cause I think they look badass on their own!
Honestly I feel like I've been seeing quite a lot of Mii Brawler lately
Finally a video regarding my main :D yes he is quite unforgiving, and needs fast game sense, but he is so fun when you get things right. personally I generally go 1 2 3 2
his combos with up b killing are crazy bro
While I do agree with a good chunk of what you said, I heavily disagree with a few other things. namely why brawlers don't mix up their movesets as much and how changing just your up B changes how the character is played. to start, mii brawler needs his recovery to be good so that he can actually live to rage percent. feint jump is the best option for this and is why counter throw and hoa are never chosen, on top of them just being really bad moves. this also extends to onslaught and esk, two really underwhelming moves that take away key parts of what make brawler good. due to this, the main choice you make concerning you brawler set is the up B, which changes your optimal combo routes, ideal stage positioning, aggro, and where you look for kills. additionally, sak is seen as a counterpick up B for swordie matchups since it takes away your main kill move in exchange for an amazing oos that has deceptively long range.
Why? Because bad things happen to good people and then they turn into Steve mains.
When talking about character identity you missed one of the most important aspects in my opinion (although you can still go over it later with the other 2). And that's the absurd limitations made to customizing the Mii. The Miis are touted as being able to put any character you want into the game, yet the customizations go out of their way to really only allow for very specific characters. For instance, let's say you wanted to make a princess with black hair. Well give them a crown... but there isn't a crown, there's only Peaches crown, or Daisy's crown, which come with the aforementioned characters' very detailed hair, despite the fact that you can already choose a Mii's hair when making them. Or what if you want to make Ado from Kirby. Good news there's a painter's outfit and a fedora. But the outfit doesn't change color to match the Mii, and you can't change the color of the fedora. And again the fedora comes with facial hair. The only painter they want you to make is the guy from Art Studio or whatever it's called. Rather than expand, the accessories actually vastly restrict what can be made from a Mii.
For that reason, none of the mii fighters I make have any headwear. Very few are ok-good, most are kind of lame or too specific for me to want them on any of my miis, and some of them are complete trash (cough meta knight cough)
Bro finally made this video. Brawler is top 20 and fun as hell to play.
Honestly, for a while I was maining mii gunner, then I switched over to Richter.
The main reason is that there's a joke between me and my friends where we refer to Richter with the phrase "Red Pikmin fear him."
And then after getting used to his moveset, I just found that it does what I wanted to do with mii gunner a bit better.
That something obviously being ledge trapping, what Richter is known for.
I'll probably keep mii gunner as a secondary though.
I've found some matchups to, unsurprisingly, be unfavorable for Richter.
Not that they'd necessarily be favorable for mii gunner, but the time I've spent on gunner will a least make them easier to play.
Also good to know that I can change move sets between games with mii gunner. Doesn't feel like I should be able to, but the fact that I can is good to know.
Iwhat set were you using? mii gunner has an extremely good ledge trap so if you weren't finding it you may have just been using the wrong set
@@deadmaniac0472 charge shot, missile, bomb, and the recovery that doesn't have a hitbox.
I'd imagine that you're probably referring to flame pillar in addition to the bomb, I've never really cared for flame pillar. The angle always seemed weird, but the lag the move has is what I've notably never liked.
As for the grenade launcher, I have used that more recently, and I know that shooting that at ledge can be effective.
It's not so much that I think that mii gunner isn't as good at ledge trapping, rather it's just that I find Richter's tools easier to use.
@steeveedragoon ah, I see. Between grenade and bomb drop you're able to cover every ledge option with the right timing, it's a very good move
I'm willing to bet that the main reason people never switch up the movesets between fights is because that can very easily throw off your groove if you've been using a certain set for a while.
I like how you brought up that there isn't a big personal attachment to the character themselves, that's definitely one of their biggest innate problems lol. They're fun to meme around with in casual play but I could never think of picking em up competitively, good for the folks that do tho
The "not top tier enough" was funny
Mii Swordfighter being bottom tier is genuinely upsetting to me
I blame smash 4 and the FUCKING mii brawler for the reason why swordfighter is in the position they are now
Smash 4 because every damn fighter has custom moves which lead to a feature for them being turned off, which led to the miis being restricted to their awful default specials, sf getting the worst of it, you cannot tell me having to spam fucking gale just to get a kill is dumb
And then we have ultimate where the mii fighters werent buffed equality with brawler getting a charade of buffs meanwhile gunner and swordfighter especially getting little to almost no buffs, NOT TO MENTION, SF's range was fucking nerfed
@@nicofire31bro…some characters are worse then others…some must fall to the bottom.
There are no better sacrifices than those stinky ass miis and you know it 😭
…I’m genuinely sorry
@@Erik-ed8ml Being a lower mid tier swordsman is ike's job
Jokes aside i see what you mean
@@nicofire31 lol I’m jk man. I like messing around with brawler sometimes dtilt helikick is the funniest thing to me 😂
I personally agree with the points you presented in the video.
The main issue with the miis (this applies to all three) is there over reliance on “identity” in both gameplay and personal attachment.
Due to how barebones their gameplay is it leaves players feeling like they’re wasting their time trying them out when they could just pick someone else in the roster who can do everything they can and more.
In the emotional front since the miis are custom characters it leaves it up to the player to give them the identity which it wouldn’t be an issue if it weren’t for the fact that smash is one of the biggest crossover in culture. Let’s say that smash was just a Mario game, the miis could have a place to shine since in this hypothetical game there would be like 10 big heavy hitters with 30 side characters, having the miis would add some extra flavor that the roster could benefit from but in smash this would not be the case.
At the end of the day the miis feel like filler in an already stacked roster of characters which like anime fans, many players simply choose to skip it.
2:44 its called sledgehammer if anyone is wondering
He still has the coolest final smash so I fw him
Noooo! Idc what this video says I just picked up mii brawler as a co main and he is the most fun I’ve ever had in a character. HES CRACKED and underrated (which you probably said)
Correction! Exploding Side Kick is considered to be a usable Falcon Punch.
Oh I can hear every Captian falcon mains screaming right now.
It's still a bad move
@@foxshinehiyaa3933 Still better than Falcon Punch and Warlock Punch.
At first I started playing Mii Brawler because I am a sucker for customization in games
But the more I played and experimented with it, the more it resonated with me, I had always been very unlucky in the most frustrating of ways, I don't risk my life every day, tragedy doesn't follow me around or anything, I just happen to live in away that makes everything harder for me than anybody else, and this extends to all the things I enjoy, I naturally gravitate towards most Niche, Mid, Bland or outdated things no one could ever share with people and not have them think you're lame for it
My whole life is me constantly fighting my terrible luck in everything, by making my lame creative decisions work, I don't care if everyone does it a certain way, or if the alternative I happened to choose turns out to be the worst possible one I live day by day taking the lame route and giving it every chance it needs until it works, and I can make at least someone out there realize that it's just as valid, that I am just as valid no matter how much I gotta fight to be heard
Mii Brawler much like me is a Jack of all traits, and I say what's stopping me, and this character from one day being a master of all? this character in the competitive space, much like me in life, loses and loses and loses and loses but that doesn't mean the're a loser, you're a loser not when you lose but when stop trying!
You're telling ME I just happened to pick one of the least respected, lamest, difficult playstyles to get the hang of? perfect, I wouldn't have it any other way...
I will never stop beating this drum; for every time the Miis got an upgrade to their costumes, they should've gotten an extra move to go with it.
your drum sounds more like a car crash
The Miis already got customization and updates to their costumes that absolutely no one else got in the game. We didn't need to increase that tension by also adding new moves each and every time.
Ooh that sounds cool, imagine being able to summon Izanagi with the P4 protagonist costume.
@@CuteRedPanda64 exactly!
@@Omnirose Skill issue
Yoooooo finally mii brawler vid my main
I love watching people get taken to Flavor Town by Guy Fieri
I have Miis of:
Big Nate
Sam Wilson
Bucky Barnes
Alexander Hamilton (Lin-Manuel Miranda)
Sunset Shimmer
Terroriser
Keefe Sencen
Percy Jackson
Isabella Garcia-Shapiro
Jamie Hyneman
In short, Miis are fun.
another episode where ESam is attacked
Tl;dw version: brawler is a jack of all trades, master of none.
its strange for a channel who almost refers to smash characters as stats or functions suddenly pointing out at a character for lacking personality or legacy.
Regarding personal attachment: I wonder how much more the Miis would see play if players didn't have to re-create them every time they played on a Switch they hadn't played on before. Of course, that's not a big deal when you're playing offline with your friends, but if I haven't played at a tournament venue before I'd likely be re-creating the same Mii on a few different Switches. And that's not taking into account on these guest Switches not having all the Mii costumes and hats unlocked.
Is WhyDo even working on part 2 of the Brawler move sets video? Like, even the script as a word doc?
I like how most of this feels like a declaration of war against WhyDo
Man i wonder what mii brawler player would influence a video like this
Imagine if instead of three Mii fighters, there was a single Mii Fighter with customizable normals as well as specials. Mixing up brawler normals with disjointed sword normals and projectile normals on a loadout by loadout basis, like how the likes of Ike or Link will sometimes punch and kick or Ganondorf will sometimes whip out his sword.
Maybe the normals would need to be linked together, like "forward normals" including a package deal of dash, forward air, forward smash, etc. or all tilts/all smashes/all aerials being taken as packages.
Mii Brawler my beloved
Still waiting for Mii Brawler moveset tier list 2...
I actually do use mi brawler and mi sword fighter. I made the mi brawler me with a tuxedo wich looks awesome in game I'll say and the mi sword fighter has a kit I enjoy.
Honestly... I find it funny that brawler of the miis is considered the best moveset wise, despite having arguably the smallest playerbase due to being even more generic than the other two. Gunner has very unique aerial moves and swordfighter has some of the most unique specials (even if they suck) of all sword fighters (tornado slash anyone?)
Also, Mii Gunner is one of the most "online" characters and has both the Sans and Doomguy costumes
I have a pocket brawler that I pretty much only use for casual purposes. 2311 plays like Smash 4 Ganon: it is a race to see who dies first
i will die on the "Mii brawler is broken" hill
"Why No One Plays Mii Brawler"
It's because WhyDo hasn't finished the Mii Brawler Moveset Tierlist.
Say do you think you will ever do a video on why no one plays pit/dark pit?
I love all 3 of the miis, it is up to the player to give them the personalities. We just need more mii mains to really push their meta.
It’s weird that people hate mii brawler even though you can give them a neutral b that does the same damage as falcon punch but faster
2:48
It's called a Sledgehammer
The ultimate reason no one plays the Miis isn't that they aren't good or have a unique play style, it is simply that very few players care enough to play them since they are, well, Miis. Since I play all of them, I could go on and on about what makes them differ from the rest of the cast in cool, fun ways, but no one cares because " Me want to play Moorio and Lonk!"🫠
when mii brawler is the most common character in my region by a wide margin
Watching Marss throw that game was the saddest moment of my day
10:43 NOOOOO ur wrong! People do care about the default miis. Just ask the mii discords. They love them
They look cool
Mii brawler's dair can accurately be described as a "double hammer-fist" i believe
Why did I read double chees burger? 😂
Sledgehammer is what I dub the move as Dragon Ball dubs the move the same.
I use King K.Rool and I’m wondering if he could be one of if not the next one for why no one plays
The only real choice is Which Side B and which Up b, there is the only difference of high level Brawler mains. It is mostly due to match up. FMP is only used against some heavies, due to the for sure kill you can get around 90-100% on them. Which is normally not a for sure dead to most hits for heavies like bowser.
"Why NO ONE Plays: Mii Brawler"
no one wants to get hit with the shot put edgeguard from 3 light years away
Mii brawler is fun I mained him since smash 4.
I see miis as the meme character I love playing them just to mess around!! And their moves aren’t that bad to use tbh
Mii brawler main here. I love my boy
💪💪💪
I'm a no-one these years, but I was active 2005-2008 and wrote some sick guides in my time. I play pretty much only mii swordfighter and mii brawler. I don't like any characters on the roster and I really dislike most anime. The reason Swordfighter and Brawler are unique is their weight and way of moving around the stage. It makes them unique. Shuriken of Light acts different on mii swordfighter than ice shuriken on greninja.
Taking exploding sidekick and putting it on mii brawler feels different than falcon punch.
I understand the branding thing though. Good vid Vars.
I don't know who told you Axe Drop was the OoS option when Thrust Upper is frame 3 vs Axe's frame 10.
I've personally used it as a safer air option since it drops you straight back down with little endlag, but it's also been used for its Chromicide and unnecessarily large disjoint to ledge traps from a safer distance than Nair (on top of being his highest recovery option).
You'll see a lot of the same custom setups competitive wise because they're generally better to have.
Nobody's using an armored Falcon Punch regularly.
Nobody wants a massively unsafe Onslaught that can kill when Dropkick does just as well, is safer, and can wavebounce.
Nobody wants Helicopter if Thrupper has easier confirms, recovers vertically, and is frame 3.
Nobody wants Head On Assault because it has a horrible habit of getting stuck on Battlefield height platforms to break a shield and couldn't kill reliably unlike Yoshi/Bowser.
Nobody wants Counter Throw because of its odd, restrictive triggers even if it's as safe as Revenge (and has a bigger grab box in the air for unknown reasons).
Shotput has the range, MachP confirms as well as Helicopter and is invincible, Dropkick catches landings and recovers, Suplex is an armored OoS command grab, Thrupper's only downside is being a slightly worse recovery than Axe, and Feint while still a worse Flip Jump is still an extra recovery option for his gravity and disadvantage.
For god knows what reason, I find Mii brawler to be the most fun character in the game, I really can’t even say why, other than that I really love shot put. And I actually find his blank slate nature kind of charming, it gives him an underdog vibe, especially since his playstyle is a lot more honest and less projectile spammy than his mii brethren
Is it strange that mii fighter is my main champion....
but uhhhhh when I see a Mii Brawler that makes the game more hype to me (Mii)
"Exploding side kick is Falcon Punch"
...Except better. It comes out way faster, can B-reverse in the air with surprising mobility, has super armor, and is way safer than such a move has any right to be. I think it was even positive on shield, which means you can't simply block it or else you're at a disadvantage. If you can't get to his other side, the only counterplay is to outrange it.
Thrust Uppercut is also stupid in its KO potential. Grab when on a platform, down throw, and Thrupper at 60% and you're just dead. Probably the character's two strongest moves, shame they're not talked about here.
The only reason I have a pocket Mii Brawler is to be able to play as a Team Rocket Grunt; I don't actually vibe with the playstyle at all.
After why no one plays / emwhy everyone plays. Yiu will have to do a why some people play kinda section lol
dr mario when
my mans whydo caught so many strays T~T
I have two Mii Brawler set/build.
That bouncing hitbox gets me too often. I already know it exists but still get hit by it…
I feel violated
Gunner main here.
The problem is that they're MIIS. Saying you main a Mii is... weird...
I'm a Mii main.
It’s not bad to be weird. To be weird is to be unique. The Mii characters are unique in their addition to Smash 4 and Ultimate.
why no one plays isabelle?
i love this content.
Mii brawler should be more played
Already my number one main.
Small + bulky Mii brawler was so broken in smash 4
This is the second ESAM why no one plays