Software Inc What Are Iterations!?

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  • čas přidán 28. 05. 2023
  • #shortvideo #shorts #short #softwareinc #softwareincgame
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Komentáře • 13

  • @junglestickss
    @junglestickss Před rokem +4

    Does adding days make the development slower?

    • @victiusplays
      @victiusplays  Před rokem +4

      Good question, i dont actually know. I haven't experimented alot with adding days to a month. I think the most I've tried is 2 days, and i didn't see much difference in development time.
      Though i do think adding days should slow development. Maybe it does and is more noticeable the more days are added

    • @junglestickss
      @junglestickss Před rokem +2

      @@victiusplays No wonder if I even match the required Developers needed, Its still slow Af

    • @victiusplays
      @victiusplays  Před rokem +2

      @@junglestickss The design phase can be a bit complicated, you also have to make sure your guys can actually design the things you put into your software.
      For example if you put a two star audio feature into an audio tool, you have to make sure you have someone who can design. And also two star features takes more time to design a then a one star feature. Therefor having multiple people trained in audio design would make it go faster.

    • @junglestickss
      @junglestickss Před rokem +2

      @@victiusplays What are the benefits of having In house products? Like for example, if I make a 2d, 3d editor and an audio tool and put label them as in house so I can use them to make my game

    • @victiusplays
      @victiusplays  Před rokem +2

      @@junglestickss If you label them in house, other companies can't pay licenses to use those in their softwares.
      I would say that there are pros and cons to it.
      If you make a 2d editor that's outstanding, companies might want to use it for their games and pay you licenses, but they will also be able to make better games.
      If you in house label it to use in your own games, no other company can use it, and if yours are the only outstanding 2d editor, it means that you will be able to make better games than other companies.
      However, i would say it depends on your company size, i usually never makes in house products, because it takes away the potential of making license income.
      But it is personal preference really.