That waterfall level remake is something I've always wanted! So cool! Lava level would be awesome too. I also love the atmosphere of the purple gem path in crash 1. I would love to see a full level like that too
What you made so far is amazing!! I love the idea of connecting levels and that you want to make original levels to really flesh out Crash's world. I can't wait to see more of your ideas come to life!
Said the same last time but will say again: this looks superior to both the original and remaster and you should definitely continue making the project. Doesn't matter how long it takes I will download and play when it's ready!
I'm not going to lie, these level concepts (even if they're not finished yet) look extremely fascinating! I also love how you had the same idea as the devs of Crash 4 of showing you parts of the level long before you get there, even though you were working on this way before Crash 4 was actually released! Of course your own responsibilities take priority, but if this actually comes to fruition some day it will the greatest thing that happened to Crash since he was revived in 2017 and I will definitely play the hell out of it :D PS, regarding 25:02: Gone Tomorrow from Crash 3 does something very similar, there is a switch crate in the gem route that activates outline crates you passed in the main level
I can't wait to play with the level editor! Also, a "demake" of Crash 4, with NST physics (which are far better IMO) would be a really cool project I hope that one day, with the editor and the accessibility that it would bring, a Crash NST mod community could become more active! Thanks for the amazing work ARD!
I always said that all they needed to do was make a new game in the spirit of the n sane trilogy and they failed. I love the original trilogy but hate crash 4
All of your hard work is much appreciated! On another note, as excited as I am for that editor, my dream would be an editor for the original trilogy. :)
Totally down with you doing this remake, but the Level Editor has to be Priority No.1 before attempting any kind of projects like this, which will be amazing once we can start editing levels and then building on the editor over time with new updates!
Dude I just want to hug you so hard right now. Thank you for doing all of this: knowing that there are people with such a huge passion for this game really makes my day a bit brighter since I love the Crash Bandicoot series so much
I just found both of your videos in the suggestions and I must say. YOU ARE A FUCKING GENIUS Honestly, you've thought of everything in those levels, how they've built, to what comes next etc. I love it, I honestly think that anyone would love to play this. It looks absolutely stunning. It looks way harder and the levels don't have that boring just going forward path, you made THE crash bandicoot game. Omg. I don't usually get impressed but this is it. Keep going man. DO IT
You, my good man, have a weird hobby, but by god would i love to play this! Making everything from scratch, and building levels that are way more interesting, is simply amazing! Have an upvote!
You really deserve way more views for this. Can't imagine the time this takes for you to make. And how you make your living. But I hope this doesn't affect you and it's just a big hobby you love. Respect my guy.
A short cutscene of crash being tossed around by waves all night and eventually getting spat out on N. Sane beach would be nice. I always wondered how crash got so far away so quickly. Or maybe you have a different idea about how he got hundreds of miles away? Either way, small transition scenes is my main suggestion here. I love the concept you have here man.
I absolutely love your content especially the re imagining of the waterfall level from crash 1 it looks absolutely awesome and I hope to see a more finished version of the waterfall level and hopefully maybe see the editor make a cliff level also inspired from crash 1 adding in crates and the bonus round keep up the awesome work, I don’t know if Activision is planing on releasing any additional content for the existing crash games including N sane trilogy in light of Crash bandicoots 25th Anniversary
This is the best thing I've seen on CZcams.. Crash Bandicoot is forever etched into my existence since I was a kid and this feels like an honorable homage to the whole series.. I would give up time and money to be able to run through this..!
This is amazing! I've ben a fan of Crash ever since the original. This is the sort of remaster the franchise deserves, and all done by a single person in a home-made editor. Were I someone with power at Activision, you'd have a job offer headed your way.
16:00 YES, I'm not alone in thinking that is a cool design detail! I have also always thought that seeing the goal you are trying to reach is super cool. I also loved how it was handled in the Titans games.
I won't talk about the camera much as it can be a bitch to handle, but your work's crystal clean. The crates are wonderfully placed, the environments look lush and captivating in terms of presenting more and connecting levels a lot closer to one another, new ideas are implemented somehow or attempted upon, which is neat and some challenging but clever bits that give me bits of ideas to ponder on too. Now for some slight critiques. 1st map: The player's getting swarmed with lab assistants from the get go, which is cool. However, I think a little breathing window before the first chase, would do wonders. Plus, those Nitro Crate boxes which you kinda admitted were there to show something cool anyway :P. 2nd map: Not very much other than the long wait in the second death route platform (hope there's a way to adjust said platform speed someday). 3rd map: The camera's wonky spots towards the middle of the level, before the boulder chase as well as the lack of incentive to be chased by it (You can just let it roll and still finish the chase in a few spots. Maybe place some crates in the stream bit that would break from the boulder to give the incentive or so.) 4th map: Mostly collision stuff as you pointed out and the plants being there for show. Still, I like the detonator crates from Twinsanity repurposed. 5th map: Appreciate the aesthetic and the bonus round's a fine placeholder for the time. Still, the little rocks that fall have little space, making screwups a lot easier. Plus, the camera on top of the waterfall's too far from the players's position to really see. Guess it is tough to manage a camera. So there you have it. My thoughts on your latest video's work.
you sir are a hero! I hope you continue doing what you are doing! don't lose hope. this remake is really awesome, and I hope you eventually continue it, even if it's unplayable nad only made to watch, I'm really curious about the ideas you have for the future! It's always nice to see fans getting creative and creating their own versions of their favorite game. for the bosses would be interesting to see either the same bosses in different places, or new bosses added to the game (from the rest of the trilogy), but both ides are probably too hard
Thanks a lot for such an amazing and insightfull video. It is truly fantastic. Your re-interpretation of Crash 1 is what should have been an official videogame. Your gamedesign ideas are sometimes jaw dropping. I love the Native fortress camera stuff (that you can se where you have been), making escape from castle playable, the branching parts in Upstream and Nsanity beach and making the skull as an important element in the level. Also hats down for making those levels conected. Honestly, respect for this project, hope you'll finish it one day. Good luck with the editor :)
Something about the boulder part I love is that you (the player) have seen this angle before when you got chased in the castle so even if they didn't know about the boulder levels they would feel a bit off.
I think so too, Crash 1 to me is like an adventure that you go on, as you go from one level to another, and the levels do connect well to one another, for the most part. I enjoyed Crash 1 and this is a great point you brought up. It’s a cool idea to reimagine what the game could be like with some changed sections of the game and showing how things come together. 😀
Been a Crash fan since 1 released. This is impressive. I hear questions or uncertainty throughout your video. 1) for the continuity between levels make the end of each Crash doing his hump dance on the platform and use that as a "level 2"/"level 3"/level 4"/etc starting point to keep the overworld and allow people to go back to each starting point. 2) keep up the branching paths and make your own way to a twinsanity/og crossover. It's looking fresh 3) keep the difficulty high. Don't let people tell you it seems too hard because that's what leads to things like the Dark Souls clones that adhere to easy modes in games. Not saying Crash is a Dark Souls level game, but any true Cash Banooca fan won't appreciate a "babies first" 4) do more camera transitions, that might help the boulder section that looked weird when it immediately rolled to the right 5) stop taking influence from Crash on the run. It's a Temple Run Crash game and most fans don't appreciate its inclusion, so you'll lose a lot of momentum if you keep that game in your mind as an influence. CTR is Crash Team Racing, not that mobile trash.
I remember I watched your previous video months ago and I loved it, I loved hearing you explain your intentions with this mod, it is absolutely amazing
This looks great! And you know what, follow your vision. If I want to play CB1, I will just play the classic or NST one. So don't feel pressured to recreate what already exist. Go nuts. NUTS!
honestly i love this idea, this is sort of what i'm hoping for in NST (but that will ruin the charm and trend). So far it felt like a genuine adventure of Crash where every level felt unique and interconnected, it tells you a story And also the camera is not just static to Crash's back I wanted to play or see this whole project so i can see my dreams and made it some sort of inspiration in the future
I won't be the most public in the comments, but I'm loving this project of yours, it's all so well curated and detailed, I also love how the levels feel open, more than Crash 4, sometimes it feels like it's a Twinsanity remake about this aspect.
I am very excited for this reimagining or heck even the editor to be released, it looks like loads of fun!! The moment you said there is a lower jaw for the large skull an idea popped into my head, you could use the lower jaw further down stream (in the level Upstream) as an obstacle to cross and then when you make it to the waterfall level you can go "Ah ha!" As you see the large teeth you had to overcome came from the large skull head on top of the water fall. I don't even know if that is possible, but it would be a fun idea to do, I would have to try it when this editor comes out!
WTF??? Almost a full year later and this has less than 1k likes??? Come on, this deserves recognition and praise!!! Edit: I saw the gameplay only video now with 11k likes, makes me feel better now.
Crash 4 being in Unreal Engine has some advantages concerning custom levels, but I prefer this game's art style and its mechanics are distinct from Crash 4, so I'm still really excited about this.
It’s really good, I actually thought you’d used the crash 4 engine to get it behaving properly! Suggestion? When you’re in the great gate Crash could be ‘inadvertently’ be wrecking the natives village inside the compound with the boulder, so that when you get to Papu Papu it explains why he’s so angry and attacking you. (Maybe the nitro was placed around hut and wall foundations by cortex and when you trigger them it destroys their village too? A great background animation at level end) and then along with upstream you’re destroying their entire river infrastructure too.
Just found this and really liking what you're putting together. Hope you manage to go forward with this as it looks great. Personally prefer the levels to be a little shorter/have a little less in than what you've got (due to playing the entire level again for 1 box). The top of the Skul would look awesome as an end to Upsteam with the waterfall following Up The Creek to Ripper Roo. Definately on to something here
Love the idea of you opening up the levels especially the great gate. When I was younger and couldn't play properly I couldn't get past the great gate so I had an idea that I was just going to run off to the side at the start and go round it 🙈😂 which obviously didn't work!
I absolutely love crash twinsanity it’s my favourite crash of all time and it just makes me extremely excited to play this seeing as n sanity beach is twinsanity themed. Please keep it up 👍 crash twinsanity is a overlooked masterpiece honestly
Honestly, I think there is a way to keep those crates to the side but still have the need to be ahead of the boulder, do what Crash 2 did and have it end on a long, breakable bridge that the boulder falls through, so the consequence for letting the boulder get past Crash is that it destroyed the way to the exit. Or make it a long, difficult, but not impossible gap to cross. Just time a good spin-jump.
Interacting with this video so the youtube algorithm will favour it. And by interact, I mean... Also you got me excited for this all over again, I really can't wait for the editor and any levels you'll release.
Your mod work looks amazing I don't have n sane for the PC however I hope you succeed in finishing your project. Always loved playing crash bandicoot on ps1 and now ps4
It's hard. But if it's a fangame, it's ok. If it's an official game, people complain. But this is very good. Crash 4 physics are better than nst, but nst is still a good game and with it can be done many nice levels Edit: I have to ask, do you plan on modding crash 4? Crash 4 uses unreal engine, i don't know if you can mod in that engine but if you can, you could make some really good levels. I mean, if you can make these nice levels in nst, imagine in crash 4 that has so many nice levels and ideas: fire crates, crates-only puzzles and interesting challenges, nitro jump crates, better physics (closer to original) and very good controls and mechanics, nice designs....... *SO MANY THINGS* Seriously, society is annoying nowadays, they complain about anything, and they wouldn't complain if it was an old game. People like to enjoy the game complaining about it, not playing. People like to invent shit to say only because it's a new game, big fanbases of good franchises are always getting worse, and we will reach a point that these annoying crybabies will ruin the franchise because nothing they do is good, everything is bad and trash. I'm saying this because i know some idiots think this about crash 4, but as a die hard original crash bandicoot trilogy platformer style fan, crash 4 is easily the best crash bandicoot game ever made because it's creative, a pretty game, challenging because crash bandicoot MUST be challenging, it has a good ost (same level as the original trilogy) that feels like crash bandicoot.... Well, crash bandicoot 4 did almost everything right, it doesn't matter what these stupid people have to say. Concluding, crash 4 is a very good game with some very nice challenges and ideas and graphics and designs and controls and mechanics and features, so i wanted to know if you are gonna mod crash 4
Honestly from what ive seen from the modding videos some of the concepts for your levels are really cool and as a big crash fan it makes me really excited to eventually be able to play them I really hope you do find the time to keep up the work but your health comes first so i would say if you do find the time keep at it as your doing a great job so far.
for your information when talking about skull route affecting main path; in the level "gone tomorrow" in warped, around the end of the green gem route, there was a metal ! crate that spawns a crate on main path.
Holy shit I am blown away by what is presented. This is nothing like I thought it was going to be. And the attention to detail is spot on. Exactly everything I would want from a game developer. This mod truly comes off as a sort of Resident Evil 2 remake in how drastically different it is but is the same story. Had I not known any better, I would of said this seems official.
Technically, you could add Nitro crates into the first level because from a canonical point of view, Cortex had already invented the Nitro crate, but it still needed 'R&D' before being rolled out.
I love you're trying to link your levels, I'm mostly interested in your interesting level design - how the platforming adventure seems more unique and explorative #ilovetwinsanity curving rivers I hope you don't use the nst crash because it's too fury and too goofy expression imo. I'm actually working on a series of kart levels on FNCREATIVE based on ctr & Twinsanity so I'm appreciating how you are expanding (lore) story, locations etc such as how you've made the fortress a 3D structure to play through, including objects what Twinsanity had given. I'm loving how you're doing things like changing directions, verticality, finding routes, being creative with camera angles, etc. Funny how we're both implementing 'big TNTs'. Yeah I think you should work an caves in that upstream ruin wall kind of level. I hope the quantity is long enough to feel like a full game, and that I could use a console controller to play it. Waterfall reference near the end - yeah I think I'll do a shortcut with one lol. I hope you do somewhat difficult boss levels.
Hey I remember seeing the original concept video for this. I was actually incredibly disappointed we got one single original level added to N Sane Trilogy before the game just got shelved forever. There was so much potential there.
You know what would be super fun? if in a waterlevel you played trhough some ruins, not like just jusing pillars as plataforms, but if the river literally went trhough some temples or some shit like that.
I really like the idea to remake some levels like waterfall or arctic antics I imagine some levels from woc in a good game, imagine droid void without that slow hang bars and without that robot
I'm mildly sad that you don't think you'd do tokens for bonus levels - One of my favourite bits about Crash 1. Knowing you have a Brio or Cortex high challenge bonus coming, or a relatively chill tawna one, is good fun to me ^^.
Don't give up, find inspiration, find constructive criticism, and make sure you have fun with it.
i Really like how you care about the smallest details in the level , it's really impressive
I Hope we see more of your work
18:51 this concept of the open world and going to an level reminds me of Rayman Revolution!
Nice to finally hear the voice of the genius!
Love the idea of making the levels tell a more cohesive story, your creativity is really inspiring. Can't wait to see more!
That waterfall level remake is something I've always wanted! So cool! Lava level would be awesome too. I also love the atmosphere of the purple gem path in crash 1. I would love to see a full level like that too
What you made so far is amazing!! I love the idea of connecting levels and that you want to make original levels to really flesh out Crash's world. I can't wait to see more of your ideas come to life!
Said the same last time but will say again: this looks superior to both the original and remaster and you should definitely continue making the project. Doesn't matter how long it takes I will download and play when it's ready!
I love this idea. the old crash games 1-3 are so good and reminds me of childhood. Epic project dude, keep it up
I'm not going to lie, these level concepts (even if they're not finished yet) look extremely fascinating! I also love how you had the same idea as the devs of Crash 4 of showing you parts of the level long before you get there, even though you were working on this way before Crash 4 was actually released! Of course your own responsibilities take priority, but if this actually comes to fruition some day it will the greatest thing that happened to Crash since he was revived in 2017 and I will definitely play the hell out of it :D
PS, regarding 25:02: Gone Tomorrow from Crash 3 does something very similar, there is a switch crate in the gem route that activates outline crates you passed in the main level
Your work is so clean Activision should hire you honestly
I can't wait to play with the level editor!
Also, a "demake" of Crash 4, with NST physics (which are far better IMO) would be a really cool project
I hope that one day, with the editor and the accessibility that it would bring, a Crash NST mod community could become more active! Thanks for the amazing work ARD!
I always said that all they needed to do was make a new game in the spirit of the n sane trilogy and they failed. I love the original trilogy but hate crash 4
Wow this looks amazing.
Oh boy didn't expected to see my boi Rayman here
All of your hard work is much appreciated! On another note, as excited as I am for that editor, my dream would be an editor for the original trilogy. :)
Totally down with you doing this remake, but the Level Editor has to be Priority No.1 before attempting any kind of projects like this, which will be amazing once we can start editing levels and then building on the editor over time with new updates!
I have ZERO experience with this but I'm inspired to download that level editor and try my hand at making a level when you release the tool
These level designs are actually amazing! I, for one, really like the death routes.
Dude I just want to hug you so hard right now. Thank you for doing all of this: knowing that there are people with such a huge passion for this game really makes my day a bit brighter since I love the Crash Bandicoot series so much
Its absolutely incredible I hope you're still working on it!
Oh my god, the Cortex Power island scene was breathtaking! Would be a dream come true if you do remake the rest of everything :)
I just found both of your videos in the suggestions and I must say. YOU
ARE
A
FUCKING
GENIUS
Honestly, you've thought of everything in those levels, how they've built, to what comes next etc. I love it, I honestly think that anyone would love to play this. It looks absolutely stunning.
It looks way harder and the levels don't have that boring just going forward path, you made THE crash bandicoot game.
Omg. I don't usually get impressed but this is it. Keep going man. DO IT
You, my good man, have a weird hobby, but by god would i love to play this!
Making everything from scratch, and building levels that are way more interesting, is simply amazing! Have an upvote!
You really deserve way more views for this. Can't imagine the time this takes for you to make. And how you make your living. But I hope this doesn't affect you and it's just a big hobby you love. Respect my guy.
A short cutscene of crash being tossed around by waves all night and eventually getting spat out on N. Sane beach would be nice. I always wondered how crash got so far away so quickly. Or maybe you have a different idea about how he got hundreds of miles away? Either way, small transition scenes is my main suggestion here. I love the concept you have here man.
That would be so cool if possible. Though I feel like he should maybe hire an good animator or someone to do that scene.
@@paladinheadquarters7776 he may be able to do it himself since he added in that new scene with crash running down the hall way
I absolutely love your content especially the re imagining of the waterfall level from crash 1 it looks absolutely awesome and I hope to see a more finished version of the waterfall level and hopefully maybe see the editor make a cliff level also inspired from crash 1 adding in crates and the bonus round keep up the awesome work, I don’t know if Activision is planing on releasing any additional content for the existing crash games including N sane trilogy in light of Crash bandicoots 25th Anniversary
This is the best thing I've seen on CZcams.. Crash Bandicoot is forever etched into my existence since I was a kid and this feels like an honorable homage to the whole series.. I would give up time and money to be able to run through this..!
This is amazing! I've ben a fan of Crash ever since the original. This is the sort of remaster the franchise deserves, and all done by a single person in a home-made editor. Were I someone with power at Activision, you'd have a job offer headed your way.
this is great but absolutely no way it ever comes out, such a huge task for one person in their free time.
16:00 YES, I'm not alone in thinking that is a cool design detail! I have also always thought that seeing the goal you are trying to reach is super cool. I also loved how it was handled in the Titans games.
This is eye-wateringly incredible and exciting! I am N. Sanely impressed!
this looks really amazing, don't give up on that, finish it and let all of us know where and how we can play this
I won't talk about the camera much as it can be a bitch to handle, but your work's crystal clean. The crates are wonderfully placed, the environments look lush and captivating in terms of presenting more and connecting levels a lot closer to one another, new ideas are implemented somehow or attempted upon, which is neat and some challenging but clever bits that give me bits of ideas to ponder on too. Now for some slight critiques.
1st map: The player's getting swarmed with lab assistants from the get go, which is cool. However, I think a little breathing window before the first chase, would do wonders. Plus, those Nitro Crate boxes which you kinda admitted were there to show something cool anyway :P.
2nd map: Not very much other than the long wait in the second death route platform (hope there's a way to adjust said platform speed someday).
3rd map: The camera's wonky spots towards the middle of the level, before the boulder chase as well as the lack of incentive to be chased by it (You can just let it roll and still finish the chase in a few spots. Maybe place some crates in the stream bit that would break from the boulder to give the incentive or so.)
4th map: Mostly collision stuff as you pointed out and the plants being there for show. Still, I like the detonator crates from Twinsanity repurposed.
5th map: Appreciate the aesthetic and the bonus round's a fine placeholder for the time. Still, the little rocks that fall have little space, making screwups a lot easier. Plus, the camera on top of the waterfall's too far from the players's position to really see. Guess it is tough to manage a camera.
So there you have it. My thoughts on your latest video's work.
brother I love your content and I love your voice. this is some absolute fucking QUALITY man. you're awesome. thanks for the hard work and stress 🖤
i would love to play this fan game when it full comes out
you sir are a hero! I hope you continue doing what you are doing! don't lose hope.
this remake is really awesome, and I hope you eventually continue it, even if it's unplayable nad only made to watch, I'm really curious about the ideas you have for the future! It's always nice to see fans getting creative and creating their own versions of their favorite game.
for the bosses would be interesting to see either the same bosses in different places, or new bosses added to the game (from the rest of the trilogy), but both ides are probably too hard
Thanks a lot for such an amazing and insightfull video. It is truly fantastic. Your re-interpretation of Crash 1 is what should have been an official videogame. Your gamedesign ideas are sometimes jaw dropping. I love the Native fortress camera stuff (that you can se where you have been), making escape from castle playable, the branching parts in Upstream and Nsanity beach and making the skull as an important element in the level. Also hats down for making those levels conected. Honestly, respect for this project, hope you'll finish it one day. Good luck with the editor :)
It looks and feels alot like Wrath of Cortex, the faithfulness and expanding on it is there, but the suckage seemingly is abscent.
Something about the boulder part I love is that you (the player) have seen this angle before when you got chased in the castle so even if they didn't know about the boulder levels they would feel a bit off.
I think that this looks absolutely beautiful. I can't wait to see what comes next. Remember to take your time and always do it while having fun. 😁
I can’t say how cool I find all these ideas, inspires me to make my own stuff like this
GOD DAMN this will be MUCH MUCH better than the og trilogy damnnnn cant wait to play it o.o
I think so too, Crash 1 to me is like an adventure that you go on, as you go from one level to another, and the levels do connect well to one another, for the most part. I enjoyed Crash 1 and this is a great point you brought up. It’s a cool idea to reimagine what the game could be like with some changed sections of the game and showing how things come together. 😀
the idea is really good dont give up and im hyped
Been a Crash fan since 1 released. This is impressive. I hear questions or uncertainty throughout your video.
1) for the continuity between levels make the end of each Crash doing his hump dance on the platform and use that as a "level 2"/"level 3"/level 4"/etc starting point to keep the overworld and allow people to go back to each starting point.
2) keep up the branching paths and make your own way to a twinsanity/og crossover. It's looking fresh
3) keep the difficulty high. Don't let people tell you it seems too hard because that's what leads to things like the Dark Souls clones that adhere to easy modes in games. Not saying Crash is a Dark Souls level game, but any true Cash Banooca fan won't appreciate a "babies first"
4) do more camera transitions, that might help the boulder section that looked weird when it immediately rolled to the right
5) stop taking influence from Crash on the run. It's a Temple Run Crash game and most fans don't appreciate its inclusion, so you'll lose a lot of momentum if you keep that game in your mind as an influence. CTR is Crash Team Racing, not that mobile trash.
I like the fact that you are doing like the same concept as rayman 2 < rayman revolution. Keep it up! ;)
I remember I watched your previous video months ago and I loved it, I loved hearing you explain your intentions with this mod, it is absolutely amazing
The Great Gate honestly reminds me of the monkey business quest from Runescape lol. I love the progress you've made so far, it's looking really good.
This looks great! And you know what, follow your vision. If I want to play CB1, I will just play the classic or NST one. So don't feel pressured to recreate what already exist. Go nuts. NUTS!
friend this is impressive nothing happens if you delay as long as each person can do their level I would wait a year if necessary
I love that you made the giant skull an actual feature in a level.
honestly i love this idea, this is sort of what i'm hoping for in NST (but that will ruin the charm and trend).
So far it felt like a genuine adventure of Crash where every level felt unique and interconnected, it tells you a story
And also the camera is not just static to Crash's back
I wanted to play or see this whole project so i can see my dreams and made it some sort of inspiration in the future
I won't be the most public in the comments, but I'm loving this project of yours, it's all so well curated and detailed, I also love how the levels feel open, more than Crash 4, sometimes it feels like it's a Twinsanity remake about this aspect.
I am very excited for this reimagining or heck even the editor to be released, it looks like loads of fun!!
The moment you said there is a lower jaw for the large skull an idea popped into my head, you could use the lower jaw further down stream (in the level Upstream) as an obstacle to cross and then when you make it to the waterfall level you can go "Ah ha!" As you see the large teeth you had to overcome came from the large skull head on top of the water fall.
I don't even know if that is possible, but it would be a fun idea to do, I would have to try it when this editor comes out!
I kinda love everything about this. I'd love if this ever get finished!
I really love how your level design is inspired by the map
This game is still in development, because it has a lot of potential
Im waiting everyday for this to release!
WTF??? Almost a full year later and this has less than 1k likes??? Come on, this deserves recognition and praise!!!
Edit: I saw the gameplay only video now with 11k likes, makes me feel better now.
These levels are absolutely amazing i can't wait to see all of the game. Keep up the good work man.
Crash 4 being in Unreal Engine has some advantages concerning custom levels, but I prefer this game's art style and its mechanics are distinct from Crash 4, so I'm still really excited about this.
It’s really good, I actually thought you’d used the crash 4 engine to get it behaving properly!
Suggestion? When you’re in the great gate Crash could be ‘inadvertently’ be wrecking the natives village inside the compound with the boulder, so that when you get to Papu Papu it explains why he’s so angry and attacking you. (Maybe the nitro was placed around hut and wall foundations by cortex and when you trigger them it destroys their village too? A great background animation at level end) and then along with upstream you’re destroying their entire river infrastructure too.
Just found this and really liking what you're putting together. Hope you manage to go forward with this as it looks great. Personally prefer the levels to be a little shorter/have a little less in than what you've got (due to playing the entire level again for 1 box).
The top of the Skul would look awesome as an end to Upsteam with the waterfall following Up The Creek to Ripper Roo. Definately on to something here
Love the idea of you opening up the levels especially the great gate. When I was younger and couldn't play properly I couldn't get past the great gate so I had an idea that I was just going to run off to the side at the start and go round it 🙈😂 which obviously didn't work!
I absolutely love crash twinsanity it’s my favourite crash of all time and it just makes me extremely excited to play this seeing as n sanity beach is twinsanity themed. Please keep it up 👍 crash twinsanity is a overlooked masterpiece honestly
Why is this so good and why am I only finding out about this channel just now?
I love this ! can't wait to be able to play this and even try the editor!
Honestly, I think there is a way to keep those crates to the side but still have the need to be ahead of the boulder, do what Crash 2 did and have it end on a long, breakable bridge that the boulder falls through, so the consequence for letting the boulder get past Crash is that it destroyed the way to the exit.
Or make it a long, difficult, but not impossible gap to cross. Just time a good spin-jump.
Its crazy, most Crash mods Ive seen are better than the About Time. Im not a big video games fan at all, but Crash is a game I would still play.
Your work is AMAZING ! Brilliant mind 👑
Interacting with this video so the youtube algorithm will favour it.
And by interact, I mean...
Also you got me excited for this all over again, I really can't wait for the editor and any levels you'll release.
Your mod work looks amazing I don't have n sane for the PC however I hope you succeed in finishing your project.
Always loved playing crash bandicoot on ps1 and now ps4
It's hard. But if it's a fangame, it's ok. If it's an official game, people complain.
But this is very good. Crash 4 physics are better than nst, but nst is still a good game and with it can be done many nice levels
Edit: I have to ask, do you plan on modding crash 4? Crash 4 uses unreal engine, i don't know if you can mod in that engine but if you can, you could make some really good levels. I mean, if you can make these nice levels in nst, imagine in crash 4 that has so many nice levels and ideas: fire crates, crates-only puzzles and interesting challenges, nitro jump crates, better physics (closer to original) and very good controls and mechanics, nice designs....... *SO MANY THINGS*
Seriously, society is annoying nowadays, they complain about anything, and they wouldn't complain if it was an old game. People like to enjoy the game complaining about it, not playing. People like to invent shit to say only because it's a new game, big fanbases of good franchises are always getting worse, and we will reach a point that these annoying crybabies will ruin the franchise because nothing they do is good, everything is bad and trash.
I'm saying this because i know some idiots think this about crash 4, but as a die hard original crash bandicoot trilogy platformer style fan, crash 4 is easily the best crash bandicoot game ever made because it's creative, a pretty game, challenging because crash bandicoot MUST be challenging, it has a good ost (same level as the original trilogy) that feels like crash bandicoot.... Well, crash bandicoot 4 did almost everything right, it doesn't matter what these stupid people have to say.
Concluding, crash 4 is a very good game with some very nice challenges and ideas and graphics and designs and controls and mechanics and features, so i wanted to know if you are gonna mod crash 4
Honestly from what ive seen from the modding videos some of the concepts for your levels are really cool and as a big crash fan it makes me really excited to eventually be able to play them I really hope you do find the time to keep up the work but your health comes first so i would say if you do find the time keep at it as your doing a great job so far.
for your information when talking about skull route affecting main path; in the level "gone tomorrow" in warped, around the end of the green gem route, there was a metal ! crate that spawns a crate on main path.
I'd love to see epic boss fights
"Here we are at N. Sanity Beach, this should look familiar-" *Wall of Nitro crates in the background*
I would love to create levels using that editor! I hope this project ends up getting finished!
Holy shit I am blown away by what is presented. This is nothing like I thought it was going to be. And the attention to detail is spot on. Exactly everything I would want from a game developer. This mod truly comes off as a sort of Resident Evil 2 remake in how drastically different it is but is the same story. Had I not known any better, I would of said this seems official.
really looking forward to this project! it would be the only thing selling me on buying the n.sane trilogy
the escape level can be simply put later on as a flashback or put in as an optional level, making the "unfair" difficulty a non-issue
Technically, you could add Nitro crates into the first level because from a canonical point of view, Cortex had already invented the Nitro crate, but it still needed 'R&D' before being rolled out.
I love you're trying to link your levels, I'm mostly interested in your interesting level design - how the platforming adventure seems more unique and explorative #ilovetwinsanity curving rivers I hope you don't use the nst crash because it's too fury and too goofy expression imo.
I'm actually working on a series of kart levels on FNCREATIVE based on ctr & Twinsanity so I'm appreciating how you are expanding (lore) story, locations etc such as how you've made the fortress a 3D structure to play through, including objects what Twinsanity had given. I'm loving how you're doing things like changing directions, verticality, finding routes, being creative with camera angles, etc.
Funny how we're both implementing 'big TNTs'. Yeah I think you should work an caves in that upstream ruin wall kind of level.
I hope the quantity is long enough to feel like a full game, and that I could use a console controller to play it.
Waterfall reference near the end - yeah I think I'll do a shortcut with one lol. I hope you do somewhat difficult boss levels.
This was fascinating to watch, thank you for the insight :)
Hey I remember seeing the original concept video for this. I was actually incredibly disappointed we got one single original level added to N Sane Trilogy before the game just got shelved forever. There was so much potential there.
I love everything you've done, this is truly amazing wow
N sanity Beach is beautiful!
You know what would be super fun? if in a waterlevel you played trhough some ruins, not like just jusing pillars as plataforms, but if the river literally went trhough some temples or some shit like that.
I really like the idea to remake some levels like waterfall or arctic antics
I imagine some levels from woc in a good game, imagine droid void without that slow hang bars and without that robot
These are the sort of people who should be making games.
Can we financially support this remake if it helps motivate it? I'd be all for that!
your ideas are literally my dreams it seems
I suggest "Crash : N-Burn" for the remake's name.
That’s pretty good, but it’s taken!
@@paladinheadquarters7776I just checked, you're right 😔
I'm mildly sad that you don't think you'd do tokens for bonus levels - One of my favourite bits about Crash 1.
Knowing you have a Brio or Cortex high challenge bonus coming, or a relatively chill tawna one, is good fun to me ^^.
I agree. That's one of my favourite aspects of Crash 1.
I'd say this is more like a new game that's just set during Crash 1 tbh, more than a remake or re-imagining.
You still need to make jungle rollers in between level 2 and 3
the REAL crash bandicoot 4!
man this is insane! remind me a lot of twinsanity
Thank you for your service
This project is severely underated
3:29 That point is made exactly as I would like it to be.