if possible i would like to gently encourage a slightly lighter touch on the editing - it makes it pretty frenetic and requires complete attention to follow, which is sort of counter to the general chill vibes of watching most 4x or 4x adjacent content
You mentioned the Unrest mechanic being, in business parlance, some bullshit right there. C:\Prompt Games fixed the lack of warning in an update after you recorded this (but before the upload) so hey at least next time you revisit this game, you should at least be warned that unrest is piling up.
The game has good bones but still needs a lot of work. I've played roughly 150hrs but military focus is just too strong. There needs to be more innovative or unique bonuses to go for to make different builds more viable
@@xxiDHUTixx I fully agree. The game presents all these alternative ages, and each time it's just "sure, but what military do you offer?" Some of the later ages need some helping hands, too. For example the underwater alt age requires you to either play a kingdom about having regions and hold off on getting regions, or you make underwater vassals that cannot grow as vassals. I've tried many times to make underwater regions viable, but it just doesn't work. Other alt ages, like age of alchemy, are worthless once you step out of the age and are just excessive busy work while in the age.
Honestly it's so ... annoying? what PDX does with all the sponsorships. Every time they release anything you see a million videos about it, but then a day after release you see that it's at best a mediocre game/dlc. Yeah you could blame the creators who let them be used and trick their viewers, I do, to some extent. But they also need money and it's as understandable as any other ads they show. Studios have enough money and should have enough balls to praise their game correctly or just don't release ultra buggy games too early.
@ShadowDragon1848 you're over thinking it I think. Their marketing budget doesn't extend beyond the release because they don't release live service games. All of their initial box sales close to the release is going to be the vast majority of their income. They will get more marketing budget when there is development on expansions. Besides, Paradox games, on the grand scheme of things, are pretty well polished upon release compared to the modern average.
1:09:18 I remember a long time ago where potato was talking about A.I difficulty and how generally, for most normal players, an A.I that constantly pressures them with overwehlming odds isn’t something they’re after. And after what I’ve been seeing a lot of how 4X games tackle a.i difficulty, the un-funness in higher difficulties feels to be a symptom of Developers feeling pressured to cater to the intense vocal players that call out any a.i that can’t match up to them as trash and “shit”, despite technology not being to the point where making a “thinking”/“smart” 4x a.i is cost effective. The monkey’s paw of it all is I don’t think creating the mythical smart 4x a.i would even be enough for them to not be called shit. Age of Wonders 4’s developers released, this year (2024) data on their playerbase. And in that data 48% of playthroughs were on Easy difficulty, 30% on normal, 7% relaxed, Hard and Brutal combining for a total of 15%. The fact that 55% of playthroughs there were below Normal Difficulty, and less than 16% were above Normal difficulty was surprising. …I don’t know if it’s possible to make a competant a.i that still allows the player to have their power-fantasy, but I think Potato’s words in the this video and the HUMANKIND video are true… but, idunno, maybe Potato enjoys the high difficulty Civ a.i because of being experienced enough with Civ that his ability to know how to play around the a.i allows for a competitive-yet underdog-experience. Only for the experience against a.i bonuses in other less played 4x games to prove immensely grating. It’s a mystery that I think holds a very important answer that can help the 4x genre as a whole.
So something reguarding the 29:42 nearly dead army you were worried about attacking because you would risk stepping out. There is actually a never explained option to attack without advancing if you give an attack order whilst holding ctrl, which can be a HUGE life saver at times and I am shocked the game never mentions anywhere.
Wow. Thanks. Never knew that. I keep coming across little mechanics like this, which are only disclosed by CZcamsrs or commentators. Oh for the days of comprehensive manuals.
love these long form videos! I keep falling asleep to it and having to rewind and rewatch the parts I fell asleep on...appreciate your editor for smashing this together!
Nice to see this come back. I think Millennia is great and does a lot of things to help shake up the standard Civilization style formula. Including breaking the omnipotence of Science Throughput in these games to the point where no matter what you're trying to do "Max Science Output" was the answer.
The updates definitely helped the game, so I'm curious as to the next time you revisit this title. Just the ability to raze cities was desperately needed.
I really enjoyed this video. Thanks potato. I can't believe the game that ends with ecology and space travel. Is hard capped at before the year 1900. Its such a bizzare design choice.
Yeah War Unrest Started ticking when you first started warring and just keeps going just like war exhaustion in civ but with worse consequences. The game does not do a good job communicating unrest but since units have unrest suppression it was less impactful as you were constantly pumping units. Kind of like earlier the real solution is rolling back to a much earlier save and making sure you have full city guard stacks in every single city and possibly trying to kill Egypt way faster.
btw, i found that because no units do bonus damage to scout units, a roaming stack of scouts is actually pretty strong and durable. plus you can pay exploration points to heal them without the level degradation that happens with reinforcements with warfare points. also can heal them outside your borders.
I wish more people would cover this game, it’s a ton of fun. Perfect game for people burnt out on civ, maybe a little more complex. The age system and the diversified resource management is a ton of fun to learn and play with. Highly recommend for civ lovers out there looking for something fresh
I've had a lot of fun with this game, and i'm looking forward to the continuous patching and the dlc's, as well as modding support which they say is on the table eventually.
The ending of this is a roller coaster. I start off this 4 hr trip not knowing what you meant by bread, 4 hrs in I think you are just using bread as a euphemism for money. Then suddenly: BREAD.
1:26 in to the video and I'm really enjoying it so far. Not sure if you have any interest in doing more of these, but I would definitely love to see them if you do. If you do end up doing another play-through it would be fun to see an islands campaign.
according to paint, that color is approximately Red/Green/Blue (112,23,105) on my monitor. Magenta is (255,0,255). Purple is (128,0,128). According to my naive reading of the chart, the 4ish to 1 ratio of red and blue to green suggest this color is purple moving towards the violet or orchid family.
I feel like either Master is under tuned or Grandmaster is over tuned. The only two peaceful ways I’ve found to surpass Grandmaster AI is to have two cities plus one per age, or cheese explorers in age 4. Also Muffin Button!
Was just watching one of your old millenia videos, really good upload timing :) This game has so much potential, but at times unused. But worst part for me are the hidden bonus yields on the power improvements. why wont they add that to the wiki…
I don't know, but that colony ship's texture kinda looks like its concrete, probably powered by bread thrusters. Probably smells amazing around the launch site.
Also a big thing with paradox is their base games suck and often need like gazillion DLCs to make it actually fun. And sometimes the update removes stuff or makes stuff worse like with stellaris removing advanced peace deals
It's interesting how you say how advantageous it is to go for war based, civ6 on deity is pretty much the same, most efficient way to expand your empire is take it from someone else, even on completely non war based civs.
The game has a lot of potential but just needed some QoL. we've gotten a number of it so far. I feel a lot of issues people had with the game wouldn't be so notable if they just slapped "Early Access" on the steam page, but I imagine they couldn't because Paradox ordered them to get DLC rolling before the end of the year.
What I would like to see (maybe as a DLC or something) a new mechanic where you create a "constitution" to be able to pacify the rebels. Something like "limit taxation" which reduces the amount of gold you obtain for the rest of the game but makes rebels and city flips alot less likely. Repräsentation which would create a Parlament / Congress which could limit some of your options, Congress approved diplomacy so you would have to gain congress approval to change your diplomacy and stuff like that. Display that during the age of revolution (and enlightenment and so on) society as a whole changed and have the player create there own societal structure ... maybe even with the option of having some actually positive things in there that gives the player even more Control over things (or resource boni). Some things could even be a trade off (like the Congress approved diplomacy. Which would remove diplomacy from your hands BUT would remove the malus of declaring war. (or at least significantly lower it)
I actually played on highest difficulty not once but I don't remember such struggle :) Probably build synergy is way too important. Either vassal focus, either capital cities focus
I'll be curious to hear your thoughts about the culture (and other) changes in the new build once you play it. Culture is still good, but not absurdly good
you see, we rocket nerds love our bread (namely garlic bread, especially of the cheesy variety) so all that bread is very critical to fueling all the stomachs of the nerds at alternate reality NASA 😅
Potato. Would love to see a game with the 3 patches. The 25% local reform (vs prior 50% bonus) really changes options. Limits them really. Do u have a new game in the works?
As someone who keeps defaulting to Olympians (for no reason mind you), the change makes Olympic Games really stand out now. I hope more cultures get uses for... well culture.
@@flyinmehkite384 i was a fan of the seafarers after doing a game with them and i was excited to see the shells get buffed. you can really get some fat gold income later in the game
does anyone know if the AI can win in the age of departure? cuz on lower difficulties I beat the AI in the colony ship race after being 3-4 full ERAs behind
Millennia is not a perfect game but still very fun to play. I hope Civ 7 will take some of the more interesting mechanics of this game (at least the return button please!).
Just completed Grandmaster myself, it was disappointing, I ended up 2 and a half ages behind the AI on the other continent, but still ended up winning because they never build the mars rocket...
I really want to see this game on Xbox. But I highly doubt that an Xbox Series X could handle this kind of game, considering that an Xbox One couldn't handle vanilla Civ 6.
In 1875 CE, India left this planet in the bread and concrete colony ship, having left behind their plasteel economy at the behest of their potato god-king in 1857 CE upon the discovery of the superiority of processed wheat. Close enough to real history, I say.
I've also had more than a few death spiral by war unrest games. To use your words: it left a really bad taste in my mouth. Why am I suffering for being on a constant war with all the AIs? I didn't start the wars with them, so what's actually going on?
"it told me id take light damage" - ya know, its a paradox game, and your on the hardest difficulty. something tells me the AI cheats, on higher difficulties, like with most paradox games. Also for unrest (sorry for the edit i watch in batches), it gets amplified AND reduced by age, so later game unrest spikes heavily while some ages reduce it heavily, so you have to time your wars based on ages. Also lacking religion, and rebellions affect unrest.
I agree, there are e a lot of issues but up,u biggest is the late game performance and typical late game brain rot gameplay of a lot of 4x games where you just go through boring, tedious motions as you wait to win. That being said maybe the hell 4x game has an answer?
26:58 Some people might say save scum, I'm more more thinking time-loop rpg. Rise from the ashes of idiocy to become the phoenix of wisdom! Also, Egypt is salty because you stole God-King from them.
37:44 is where PotatoMcWhiskey has founded Hinduism for his people in Millennia. Did you know 😮 in this game you NEED faith, and build Large Temple... National Temple, Organized Religion, and whatever you can get your hands on😂 troughout the ages!
The problemo with millenia is that its super multiplayer competetition focused. Singleplayer AI balancing and diplomacy just sucks, and its clear its made by the team who made other grand strategy games who cater to the multiplayer roleplay community the most, but single player still being fun. For millenia, it seems to have been a money black hole and finished/released it despite lacking even things like barbarians upgrading based on ages, and even bronze era lacking alternitive eras. Competing with the AI aint that fun, as AI balancing sucks and there is never competition for space race or later first eras. Its a good base but we need to wait 5 years for DLC and mods to fix all its issues.
Unrest was one of the big things that rubbed me the wrong way when I was playing it. My empire after expanding and growing in power for hundreds of years just seemed to fall apart and I had no idea why. It was only after I dug into the zoomed-in city screen that I found the obscure numbers leading to my downfall. On subsequent playthroughs, even after knowing where to find it and mitigate it, I still found it super annoying to click through and find the value.
Please stop skipping so much content. I'm watching this as an alternative to playing the game (work, kids... that jazz) and don't like to miss out on so much stuff.
Interesting. I had the same war unrest issue once. Conquered my forever enemy. Both my home cities revolted. Congrats! You lose. This game severely punishes you for succeeding militarily.
something about this game that incentivizes too much for you to turtle up and boom your economy. I feel like there should be more AI aggression, and something where when an AI feels like it's losing an all out war, they will surrender and be forced your puppetted ally, adding to your win condition somehow. puppetting all nations would make you world leader and you just win at that point. i find it better in this sense, being more interactive with opponents than racing a game of solitaire in the corner of the map, except as a long term last resort if there are multiple players that can't breach each other's war front, such as the purpose of the age of empires 2 wonder victory condition.
This was recorded on the launch build ages ago, took a while to edit... 15-20hrs of footage...
Awesome! Thanks for the vid, I've been enjoying this stream of 3 hours long videos!
Yeah - they nerfed Local Reforms. Now it's just 1.25x Still strong, but not as overpowered. Plus - you can now choose Ring map!
if possible i would like to gently encourage a slightly lighter touch on the editing - it makes it pretty frenetic and requires complete attention to follow, which is sort of counter to the general chill vibes of watching most 4x or 4x adjacent content
@@EstrellaViajeViajero it also last longer too so still good just in a different way
You mentioned the Unrest mechanic being, in business parlance, some bullshit right there. C:\Prompt Games fixed the lack of warning in an update after you recorded this (but before the upload) so hey at least next time you revisit this game, you should at least be warned that unrest is piling up.
This is the first millennia video I’ve seen since all the sponsorships died off 😅
The game has good bones but still needs a lot of work. I've played roughly 150hrs but military focus is just too strong. There needs to be more innovative or unique bonuses to go for to make different builds more viable
@@xxiDHUTixx I fully agree. The game presents all these alternative ages, and each time it's just "sure, but what military do you offer?"
Some of the later ages need some helping hands, too. For example the underwater alt age requires you to either play a kingdom about having regions and hold off on getting regions, or you make underwater vassals that cannot grow as vassals. I've tried many times to make underwater regions viable, but it just doesn't work.
Other alt ages, like age of alchemy, are worthless once you step out of the age and are just excessive busy work while in the age.
@@xxiDHUTixxYeah, that’s pretty standard for Paradox games. They always need a lot of TLC after their initial release.
Honestly it's so ... annoying? what PDX does with all the sponsorships. Every time they release anything you see a million videos about it, but then a day after release you see that it's at best a mediocre game/dlc. Yeah you could blame the creators who let them be used and trick their viewers, I do, to some extent. But they also need money and it's as understandable as any other ads they show. Studios have enough money and should have enough balls to praise their game correctly or just don't release ultra buggy games too early.
@ShadowDragon1848 you're over thinking it I think. Their marketing budget doesn't extend beyond the release because they don't release live service games. All of their initial box sales close to the release is going to be the vast majority of their income. They will get more marketing budget when there is development on expansions. Besides, Paradox games, on the grand scheme of things, are pretty well polished upon release compared to the modern average.
1:09:18
I remember a long time ago where potato was talking about A.I difficulty and how generally, for most normal players, an A.I that constantly pressures them with overwehlming odds isn’t something they’re after.
And after what I’ve been seeing a lot of how 4X games tackle a.i difficulty, the un-funness in higher difficulties feels to be a symptom of Developers feeling pressured to cater to the intense vocal players that call out any a.i that can’t match up to them as trash and “shit”, despite technology not being to the point where making a “thinking”/“smart” 4x a.i is cost effective. The monkey’s paw of it all is I don’t think creating the mythical smart 4x a.i would even be enough for them to not be called shit.
Age of Wonders 4’s developers released, this year (2024) data on their playerbase. And in that data 48% of playthroughs were on Easy difficulty, 30% on normal, 7% relaxed, Hard and Brutal combining for a total of 15%. The fact that 55% of playthroughs there were below Normal Difficulty, and less than 16% were above Normal difficulty was surprising.
…I don’t know if it’s possible to make a competant a.i that still allows the player to have their power-fantasy, but I think Potato’s words in the this video and the HUMANKIND video are true… but, idunno, maybe Potato enjoys the high difficulty Civ a.i because of being experienced enough with Civ that his ability to know how to play around the a.i allows for a competitive-yet underdog-experience. Only for the experience against a.i bonuses in other less played 4x games to prove immensely grating.
It’s a mystery that I think holds a very important answer that can help the 4x genre as a whole.
Bread and Concrete, the most aerodynamic duo of materials to build a spaceship out of.
So something reguarding the 29:42 nearly dead army you were worried about attacking because you would risk stepping out. There is actually a never explained option to attack without advancing if you give an attack order whilst holding ctrl, which can be a HUGE life saver at times and I am shocked the game never mentions anywhere.
Wow. Thanks. Never knew that. I keep coming across little mechanics like this, which are only disclosed by CZcamsrs or commentators. Oh for the days of comprehensive manuals.
I love millenia, it very hard for me to play tho. So please play more!
love these long form videos! I keep falling asleep to it and having to rewind and rewatch the parts I fell asleep on...appreciate your editor for smashing this together!
Potato did so many
"Some of you may die, but that is a sacrifice i am willing to make" moments it seemed
Nice to see this come back. I think Millennia is great and does a lot of things to help shake up the standard Civilization style formula. Including breaking the omnipotence of Science Throughput in these games to the point where no matter what you're trying to do "Max Science Output" was the answer.
The updates definitely helped the game, so I'm curious as to the next time you revisit this title. Just the ability to raze cities was desperately needed.
I really enjoyed this video. Thanks potato.
I can't believe the game that ends with ecology and space travel. Is hard capped at before the year 1900. Its such a bizzare design choice.
This was a fun watch. I'm looking forward to watching the islands playthrough you mentioned
Yeah War Unrest Started ticking when you first started warring and just keeps going just like war exhaustion in civ but with worse consequences. The game does not do a good job communicating unrest but since units have unrest suppression it was less impactful as you were constantly pumping units.
Kind of like earlier the real solution is rolling back to a much earlier save and making sure you have full city guard stacks in every single city and possibly trying to kill Egypt way faster.
Nice seeing more Millenia content. I really like it.
btw, i found that because no units do bonus damage to scout units, a roaming stack of scouts is actually pretty strong and durable. plus you can pay exploration points to heal them without the level degradation that happens with reinforcements with warfare points. also can heal them outside your borders.
I know these 4 hour videos take long, but damn i love to watch them, awesome content as always, great work!
I wish more people would cover this game, it’s a ton of fun. Perfect game for people burnt out on civ, maybe a little more complex. The age system and the diversified resource management is a ton of fun to learn and play with. Highly recommend for civ lovers out there looking for something fresh
I've had a lot of fun with this game, and i'm looking forward to the continuous patching and the dlc's, as well as modding support which they say is on the table eventually.
Hey, if people can make an aircraft carrier out of wood pulp and ice (called pykrete), a spaceship out of bread and concrete is within reach.
The ending of this is a roller coaster. I start off this 4 hr trip not knowing what you meant by bread, 4 hrs in I think you are just using bread as a euphemism for money. Then suddenly: BREAD.
Can you beat terra invicta with bread?
Potato tryna gaslight us with the purple bit in the beginning is insane.
1:26 in to the video and I'm really enjoying it so far. Not sure if you have any interest in doing more of these, but I would definitely love to see them if you do. If you do end up doing another play-through it would be fun to see an islands campaign.
according to paint, that color is approximately Red/Green/Blue (112,23,105) on my monitor. Magenta is (255,0,255). Purple is (128,0,128). According to my naive reading of the chart, the 4ish to 1 ratio of red and blue to green suggest this color is purple moving towards the violet or orchid family.
A rocket out of bread and concrete? I think you're just building a pole to mars
I feel like either Master is under tuned or Grandmaster is over tuned. The only two peaceful ways I’ve found to surpass Grandmaster AI is to have two cities plus one per age, or cheese explorers in age 4. Also Muffin Button!
please do more lower difficulty semi roleplay long form vids
thanks for making such good videos :)
Best trait is +influence, with production/culture being second and third being 10+ move speed on scouts
You don't need to justify the reload - do what you like/want! It's your channel.
Was just watching one of your old millenia videos, really good upload timing :) This game has so much potential, but at times unused. But worst part for me are the hidden bonus yields on the power improvements. why wont they add that to the wiki…
Yes! Millenia video! 🥰
When are you going to do a full play through of Terra invicta?
well done, and to be fair, the endgame spaceship does look like it's made out of concrete.
Attack without move Right and Left click or CTRL + Attack, it doesn't work if the army is routed as killing a routed army requires the move.
Woo Potato doing Millenia.
I don't know, but that colony ship's texture kinda looks like its concrete, probably powered by bread thrusters. Probably smells amazing around the launch site.
"Captain, there's a very strong smell of toast, the engines are clearly running too hot"
Concrete baby!
I think the idea is the bread is for food rations
Bro, I'm sure you hate these kinds of requests, but can you do another Terra Invicta playthrough? That'd be rad.
Ahh the Old Mass Yeast science victory. Way to rise above the rest.. 😅
Great, now i want to play again
Oh potato, you spoil us!
Also a big thing with paradox is their base games suck and often need like gazillion DLCs to make it actually fun. And sometimes the update removes stuff or makes stuff worse like with stellaris removing advanced peace deals
It's interesting how you say how advantageous it is to go for war based, civ6 on deity is pretty much the same, most efficient way to expand your empire is take it from someone else, even on completely non war based civs.
The game has a lot of potential but just needed some QoL. we've gotten a number of it so far.
I feel a lot of issues people had with the game wouldn't be so notable if they just slapped "Early Access" on the steam page, but I imagine they couldn't because Paradox ordered them to get DLC rolling before the end of the year.
What I would like to see (maybe as a DLC or something) a new mechanic where you create a "constitution" to be able to pacify the rebels. Something like "limit taxation" which reduces the amount of gold you obtain for the rest of the game but makes rebels and city flips alot less likely. Repräsentation which would create a Parlament / Congress which could limit some of your options, Congress approved diplomacy so you would have to gain congress approval to change your diplomacy and stuff like that. Display that during the age of revolution (and enlightenment and so on) society as a whole changed and have the player create there own societal structure ... maybe even with the option of having some actually positive things in there that gives the player even more Control over things (or resource boni). Some things could even be a trade off (like the Congress approved diplomacy. Which would remove diplomacy from your hands BUT would remove the malus of declaring war. (or at least significantly lower it)
I actually played on highest difficulty not once but I don't remember such struggle :) Probably build synergy is way too important. Either vassal focus, either capital cities focus
Gotta love a game that lets you turn copper into steel into titanium, and it isn't even the age of alchemy.
"That's what we in the industry, actually call, bullxxxx" 😂
I'll be curious to hear your thoughts about the culture (and other) changes in the new build once you play it. Culture is still good, but not absurdly good
you see, we rocket nerds love our bread (namely garlic bread, especially of the cheesy variety)
so all that bread is very critical to fueling all the stomachs of the nerds at alternate reality NASA 😅
I've definitely missed my Palace or Palace Upgrade at least... three times.
Lower difficulty is nice so for the chance of alt ages
Potato. Would love to see a game with the 3 patches. The 25% local reform (vs prior 50% bonus) really changes options. Limits them really. Do u have a new game in the works?
As someone who keeps defaulting to Olympians (for no reason mind you), the change makes Olympic Games really stand out now. I hope more cultures get uses for... well culture.
@@flyinmehkite384 i was a fan of the seafarers after doing a game with them and i was excited to see the shells get buffed. you can really get some fat gold income later in the game
Bread and concrete are the materials of the future 🚀
This thing looks like budget mobile Civ.
Potato what grade copium are you huffing from the reload? Asking for a friend.
Concreat should use limestone, like IRL
does anyone know if the AI can win in the age of departure? cuz on lower difficulties I beat the AI in the colony ship race after being 3-4 full ERAs behind
Millennia is not a perfect game but still very fun to play. I hope Civ 7 will take some of the more interesting mechanics of this game (at least the return button please!).
All hail the Breadship
4:14:03 The only logic I can apply is that an interstellar colony ship needs lots of food and other supplies.
That is violet! 😂
Just completed Grandmaster myself, it was disappointing, I ended up 2 and a half ages behind the AI on the other continent, but still ended up winning because they never build the mars rocket...
Pretty similarly to how your game went I see.
1:51:40 I don't need to imagine, civ2 - if you lose a capital, your nation will split in two, make the whole new nation. Same for AI
CK and EU also has mechanics like this, made by paradox just like this game as well.
I really want to see this game on Xbox. But I highly doubt that an Xbox Series X could handle this kind of game, considering that an Xbox One couldn't handle vanilla Civ 6.
In 1875 CE, India left this planet in the bread and concrete colony ship, having left behind their plasteel economy at the behest of their potato god-king in 1857 CE upon the discovery of the superiority of processed wheat.
Close enough to real history, I say.
I've also had more than a few death spiral by war unrest games. To use your words: it left a really bad taste in my mouth. Why am I suffering for being on a constant war with all the AIs? I didn't start the wars with them, so what's actually going on?
Violet "in an Irish nana accent"
If you look at the mini-map around the 26:00 mark, it looks like a turtle [[|:-D
no walls in your towns 80 minutes in? dude you have -80% cost to build them from your pantheon thing
He concreated space
Honesty, I'd call it magenta
Not red enough for Magenta. Looks more like Maroon or maybe closer to Burgundy
Bread 👍
"it told me id take light damage" - ya know, its a paradox game, and your on the hardest difficulty. something tells me the AI cheats, on higher difficulties, like with most paradox games.
Also for unrest (sorry for the edit i watch in batches), it gets amplified AND reduced by age, so later game unrest spikes heavily while some ages reduce it heavily, so you have to time your wars based on ages. Also lacking religion, and rebellions affect unrest.
This game is still alive ? OO
I agree, there are e a lot of issues but up,u biggest is the late game performance and typical late game brain rot gameplay of a lot of 4x games where you just go through boring, tedious motions as you wait to win. That being said maybe the hell 4x game has an answer?
BREADXIT
is the ai actually better or is it just insane buffs?
Mostly insane buffs. Even on the "normal" difficulty which the game starts you at, the AI has buffs which you don't.
02:33 YOU FOOL you should have gone for culture! culture gives you knowledge AND also helps your cities
Hey Potato, I just had bottom surgery so thanks for the long video to watch. You should steam!
I wish your bottom fast healing. I want to let you know that sans context it sounds like you got butt surgery and this amused me
Haha no. Mtf trans bottom surgery.
@@PotatoMcWhiskey trans surgery :)
That's a long healing process - time to get through that backlog of playthroughs!
26:58 Some people might say save scum, I'm more more thinking time-loop rpg. Rise from the ashes of idiocy to become the phoenix of wisdom!
Also, Egypt is salty because you stole God-King from them.
37:44 is where PotatoMcWhiskey has founded Hinduism for his people in Millennia. Did you know 😮 in this game you NEED faith, and build Large Temple... National Temple, Organized Religion, and whatever you can get your hands on😂 troughout the ages!
knock off civ go crazy lol
bread it to you make it
Correct. It is purple.
Whatever was wrong with purple?
No, it is supposed to be bread and CIRCUSES
The problemo with millenia is that its super multiplayer competetition focused. Singleplayer AI balancing and diplomacy just sucks, and its clear its made by the team who made other grand strategy games who cater to the multiplayer roleplay community the most, but single player still being fun. For millenia, it seems to have been a money black hole and finished/released it despite lacking even things like barbarians upgrading based on ages, and even bronze era lacking alternitive eras. Competing with the AI aint that fun, as AI balancing sucks and there is never competition for space race or later first eras.
Its a good base but we need to wait 5 years for DLC and mods to fix all its issues.
1:55:15 Soooo muchhh *unrestt* Lol
1:44:00 Yay!!!!
We are space elves colonizing the galaxy with our Mystical Lembas Bread lol
Unrest was one of the big things that rubbed me the wrong way when I was playing it.
My empire after expanding and growing in power for hundreds of years just seemed to fall apart and I had no idea why.
It was only after I dug into the zoomed-in city screen that I found the obscure numbers leading to my downfall.
On subsequent playthroughs, even after knowing where to find it and mitigate it, I still found it super annoying to click through and find the value.
It's maroon, not purple!
its violet
Please stop skipping so much content. I'm watching this as an alternative to playing the game (work, kids... that jazz) and don't like to miss out on so much stuff.
That’s how he does all his CZcams content. For full playthroughs check out his twitch
@@aggieking87 I hate the twitch UI. How something with such a bad interface could become so successful still amazes me.
Paradox saw that people weren’t happy with the mana mechanics of Imperator and EU4 and decided to double down with a game that centers around it 😂
Interesting. I had the same war unrest issue once. Conquered my forever enemy. Both my home cities revolted. Congrats! You lose. This game severely punishes you for succeeding militarily.
2nd
3rd
something about this game that incentivizes too much for you to turtle up and boom your economy. I feel like there should be more AI aggression, and something where when an AI feels like it's losing an all out war, they will surrender and be forced your puppetted ally, adding to your win condition somehow. puppetting all nations would make you world leader and you just win at that point. i find it better in this sense, being more interactive with opponents than racing a game of solitaire in the corner of the map, except as a long term last resort if there are multiple players that can't breach each other's war front, such as the purpose of the age of empires 2 wonder victory condition.