Can You Get to the END OF THE WORLD in Factorio?
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- čas přidán 30. 05. 2024
- In this video, I really fall off.
Consider supporting what I do: / zyllius
The full train ride: • Driving to the End of ...
0:00 Intro
0:40 Starter Base™
15:23 Real Base™
31:48 Building the EdgeCrawler™
43:31 CrawlerCrawls
1:00:05 Final Ride
Music used:
Laamaa - After Dark (31:22)
Exapunks - Exapunks (31:48)
Exapunsk - Getting Started (38:20)
Cerror and Xylo - Dans la rue (1:00:05)
Necros - Point of Departure (1:01:50)
ETC - Factorio OST - Hry
Happy New Year.
For those of you that wanted the full train ride... Here it is!
czcams.com/video/SU1DGFvHWuc/video.html
Happy New Year to you too!
Cheers, you too. And thank you for giving me entertainment for my lonely new year's eve.
The best New Years gift I could have asked for
No u
happy Ney Year
Ah yes, who would spend 35 hours walking or driving to the edge of the map when you can spend 80+ hours bulding a base and 400+ hours of waiting/fixing to get there in 3 hours
an engineer
I mean, isn't it with all? You could walk from Lisabon to Peking in a couple of months, but instead you use billions of taxpayer money, several years to build airports and fly there in 8h :/
@@justy8x870 Lol, imagine millions of Oregon Trail-style paths where (national) airports should be.
What about biters? The engineer can only bring a limited number of items, or else has to forage on the way.
maybe like a 100 spidertrons could do it
The imagery of the Engineer jolting awake when an alarm goes off and chasing down a train on foot to obliterate it is amazing lmao
Put in the song “Yakety Sax,” and it becomes true gold
@@MrMaradokNah, put Free Bird over it. 🗿
SA1 Big the Cat's Theme.
52:12
peacefully sleeping, then suddenly the neurochip in his alarm blasts sound in his brain. reluctantly, he starts slamming legs inside his armor, and then chases after a train
I like that the difficulty of this problem is unintuitive when you first hear it. Like just keep walking to the edge, how hard could that be? But then you realize, oh, you need to basically fight your way there over the course of hours. Oh wait, not hours, days. And then you realize you'd need to keep a constant supply of combat equipment going up to the "tip of the spear". And then you realize you need to keep that supply safe until it arrives. The scale of the problem reveals itself in a very satisfying manner.
what gets me about this is that i never would have even considered that the factorio world is even close to being that big
it doesn't look nearly so big when you're looking at it on the world gen preview, from just that i never would have thought that it'd take an entire 3 hours to traverse it by train
@@dustinm2717 Judging a Factorio seed by the World gen preview is like judging an 80 year old story by the cover of the 140 year old side story that inspired it.
@@dustinm2717 The world gen preview doesn't show the whole map only the bit where you spawn. It only takes a few minutes to walk across the preview area.
processionals talk logistics is perfectly represented with this video.
This is literally an armed US or Roman expedition to the end of the workd
Lol here I am trying to hype myself up to finally launch a rocket after 139 hours of playtime and always stopping at oil because it felt "so complicated".
Super entertaining, awe-inspiring, witty, fun and insane video! thank you for doing all that!
For me it’s when you start unlocking tier three upgrades, it always make me want to tear down the entire base and upgrade from scratch, and then I stop after that.
@@frozenheartedgiant8330 For real, I only pushed onwards a few handful of times myself for achievements. Even the Lazy one.
Now all I need is "No Time For Chitchat" and "There is no spoon".
Edit: Found an amazing seed, obtained both. Now have 100% achievements unlocked.
took me about 45 hours to launch my first rocket and have now realised i need to start all over again on a much bigger base to keep doing it.
its never ending this game! lol
in the process of now doing plates away from base an bringing them in but have worked out i screwed myself up as lined base with solar pods which i now have to all delete to do it better! lol
@@andidevlin3361 I took me 1700 hours to get to one rocket launch. Started over so many times. + mod packs. I know the first time i got scared because I had trouble automating yellow splitters and undergrounds... And now I'm doing K2-SE- All BZ-ERM. and automated rocket launches after like 200 in this run.
Just get the oil in. Spaghetti it. Fuck your obsessive need to make everything look nice. What's it matter if you can't launch rocket? Do what I did. After 300 hours I wanted to launch rocket but I was always disappointed with my factories and I would start again. So this time I decided I would just spaghetti my way to rocket. Doesn't matter how I did it. Whatever I need goes to wherever it needs to go. And it worked. It capped-out at the end of the game cos you can expand spaghetti, but my base launched like 50 rockets before I decided to just start again but do it better.
You learn a lot just doing this. Ratios and stuff and how easy oil actually is. It's just a pain to work it into a bus 1/3 of the way into a playthrough when you've been using just belts up to that point. The only actually "hard" section of Factorio is the purple science cos it's really red-circuit heavy and you just can't seem to ever produce enough red-circuits. Even yellow and space science are easier than purple.
Also I'd recommend a rail world. Biter Expansion is not for solo play imo. When you play solo and leave on biter Expansion, 60% of your play time is dealing with nests expanding into your smog. So I just play railworlds when I play solo . That was they are still a threat and I need to fight my way out but my play time isn't ruined by spending 3 hours a day clearing out nests
It will never cease to amaze me how well optimized Factorio is.
The wonders of competent developers
@@RickSandwichRoll and the luxury of not having tp pump out a working product within a way too tightly defined deadline.
i think that most AAA devs are competent enough to make a well polished game, if they were given enough time
@@proxy1035look at Anthem, good looking game, awkward controls, and just gets cut off at one point
But this would truely test it to its extreme as every performance or Bug is amplified.
It honestly left me baffled as to how it only ended up taking 14GB of RAM and being a 800MB savefile. Imagine doing something similar in literally any other game. There's no chance.
Now build a new base at the edge and run the crawler northbound. We shall see the corner of the map!
better yet, we want to see a loop around the edge of the map. 🗺
@@Diego_i Turn the whole world into one big biter prison
@@Diego_i24hrs to go around the world?
@@gonun69 Hell, exterminate the whole map
@@GewelReal at first this looks like a pretty good guess, but then I realized that this is the exact duration of a trip around the world border. Its 3 hours to go 1 million tiles. The radius = 1 million, thus the side length of this square = 2 million. Perimeter = 4 x 2 million. Thus, 8 million x 3 hours per = 24 hours total.
I hope you sent the devs copies of the save. I bet they'd be able to figure out even more insane optimizations based on it.
- Sir, we just limited map size to 1000 square tiles, will this be enough for Dosh to not fuck up our optimization?
- Never.
Becoming the Factorio Equivalent of Let’s Game It Out and Safisfsctory
I'm not even sure if the game SHOULD be optimized based on the use case of 'build a train that gets to the edge of the map', that's not how even other superplayers play
@@Patashu No, not *optimized* for it per say, but perhaps take a look at the code to make it a little better. Look at the code from a new angle kind of thing. Your definately *not* supposed to play the game this way, for sure, but wouldnt hurt to maybe try a few tweaks to see if you *can* make it better. Who knows, could even improve standard play by accounting for out of the norm conditions
@@oddkill3539 Not only that, if any game's devs are interesting in just one more obscure bugfix, it's Factorio's 😂
I spent a crazy amount of time just creating train parking using circuits so that I could park full trains and have them called when needed. The Dev's announced their train-updates which basically does all that and 20x more the day after I finally perfected it. The goal of automating everything might need to include procrastinating on improvements until the dev automates the task for you. The levels of meta-automation are mindboggling.
Auch! That must have been a huge le5 down after you spent so much work on that exact task!
"The sight of so many biters triggered a flight or fight response and my body started acting all on its own causing me to build sphagetti by pure instinct"
Dosh has realy gotten traumatised by rampant
understandable though
factorio is very mean to the poor man
The world. World never changes. Only Rampant nests layout does.
The first case of Factorio induced PTSD.
@@Cowcow211 First DOCUMENTED case
Finally, the Factorio Farlands
Instead of exploring broken world generation, you get to mine 200 billion iron ore!
@@ultrathemanwell worth the 100 hours it took to get there....
Flat Nauvis theory.
With the "build more furnaces" thing, that's one lesson I learned from Creeper World. Having the infrastructure set up is a one-time cost. If the infrastructure is sitting idle, then it's not actually draining resources, however if you need the increased throughput, the infrastructure is already there and ready to use.
In Creeper World, it's more about spamming SAMs/lasers/snipers everywhere to ensure spores don't nuke your base, but it's the same general concept.
Yep. I found that best way to do things in CW3 is *_ALL the reactors._*
will you power stall yourself into the next billion years? probably. Will it work? I dunno. I'm still gonna do it.
@@airplanemaniacgaming7877yup, the reactor snowball is the part of the game where you know you've won lol, just gotta build another 50 reactors to prove it
@@bobthegamingtaco6073 "hmm im basically finished with this map, i've got way more power than i'll ever need"
"nah needs more reactors"
>"vanilla run" implied
>look inside
>uses recursive blueprints mod
10/10 will watch more
Honestly some form of autonomous blueprints should be in vanilla. It's very in line with the principles of the game
he always manages to one up himself in a way that requires him to spend EVEN MORE time on factorio! hes a madman!
Imagine how many more hours he'll get out of it when the space expansion drops next year lol. He'll come up with all sorts of ridiculous new challenges and mod runs
next time he's gonna get to the edge of the world with 500 of each science / s in rampant death world with small ore patches, no day time and 1000% research cost
He's the mr beast of factorio
The fact that this challenge is even possible shows how well the developers have optimized the game.
This is genuinely one of the best videos you have made. Just cracking open vanilla factorio like you are making the mother of all omelets.
can't fret over every error
@@greenstrike0467 can't fret over every mod
I love to see how you go through all the engineering steps :
1- having a problem to solve
2- deciding what kind of solution to choose
3- prototyping that solution
4- implementing it
5- resolving all the real world problems occuring
It's real instructive and I genuinely admirate your skills.
I think your really got to the limits of factorio there (pun intended). I mean in term of using the game mecanics. It may be the closest thing to a 100% of the game.
The idea of Dosh2023's final moment being a train ride across the world and than ramping off in to the great unknown is very poetic.
Despite the haphazardness and perhaps frustrating nature of your subjects, your narration never ceases to feel light hearted and calming. Its always been a pleasure to pass the time
And of course his last words are a tribute to his Patreon supporters. XD
in a space-proof train, on a flat planet, Dosh2023 flies away. Too long has he ran from the void of space, now he will embrace it.
2024 starts with a voidblock run
@@cewla3348 or a new playthrough when the Space age expansion drops
what does the game actually do in this scenario
All of this circuitry and engineering almost makes it seem like you actually have a degree in this kind of stuff, and that you perform this wicked dance of fixing bugs in production as both your job AND your hobby
but that would be ridiculous wouldn't it
I’m one of those noobs who got spawned in a map like this on my first world. Still have that world over a thousand hours later, and I love it. Its where I figured out all the weird ways to play the game, how train grid is better than bus, how quickly a brownout can go to hell, and of course HOW DAMN ANNOYING BITERS ARE IN EARLY GAME. Fun times!
I love how you can tell about dosh’s growth as a creator, and the passion he’s starting to find in his newer videos, with better editing, and with a more general positive tone in hi commentary
37 minutes in and this feels like the factorio equivalent of the Apollo program
jesus christ this is something, good work on you man. And I'm not even done watching.
4 minutes in and it's like the Bob Ross of factorio. But it gets up to speed from there..
Dosh is so good at these things that he is going to pull a Jeremy Wade. They had to cancel his show because he literally caught every large species of fish in the world. Dosh is going to beat every challenge or difficult mod there is.
He'll never beat industrial revolution but that's because of licencing issues
he wont beat Py either he said he would never paly it
Space Age would bring a lot of new content.
@@slickdalton it's actually the secret final boss after beating all the side quests
@@IExistSometimes licensing? What about licensing?
I would like to mention as im watching the planning phase of the video, this requires an insane amount of knowledge to do. Not only is Dosh aware of the problems he is going to face, aware of practically every way he could counter them, and the upsides and downsides of every path he could take. It requires an immense amount of knowledge of the game, and also the critical thinking skills to figure out how to solve each individual problem.
Dosh, if you have a job in the 'real' world i bet you're likely vastly underpaid for the skill you provide to your employer. Make sure youre aware of your self worth, and keep your spirits up in these lonely times. It gets hard out there for men, but you are worth something. Remember that.
I think he's said he's a software(?) engineer
The pure ammount and complexity of your failsafes, alrams and plan Bs is truely awsome. Sure I get this is all just playing a game but honestly the skill to go trough with such measures is truely a mostely missing ability for many. Thank you for your suffering:)
If we give Dosh enough time, he will build a computer inside Factorio which will run Factorio. And then Dosh will start doing these challenges in Factorio running inside Factorio itself
Haha a factorio computer would run slower than a computer from the 1970s, good luck 😅
And thats how the AI revolution against humanity began...
Maybe we live inside factorio already and we would not know it.
Maybe that's the next video. Run Doom inside factorio. But it has to be done in survival mode.
@@Zweistein001 doom in factorio has been done already.
i love how dosh casually makes a beautiful megabase, just to do this challenge
The beans were the perfect training tool
@Zoabdy which just proves that beans is the meaning of life, the universe, and everything.
As far as the sacrificial train design goes: Yours is probably the best solution though I do want to point out that one could use a double-headed train to switch the train to the other track without needing a big loop.
I have 575 hours played on Factorio, and have beaten the game by launching the rocket in at least 2 different Let's Play series. This video makes me realize I still don't really understand the game.
I think the recursive blueprints mod should be integrated into the base game.
I 100% agree in that everything in its execution matches the base philosophy of the game, and enables people to have weird wocky ass solutions to things like this entire video.
I think that's opening too deep a rabbit hole for first time players, circuits in general are a rabbit hole, but you can at least use those fairly easily with minimal introduction. Recursive blueprints need fairly complex circuits to even get started
@@kapperbeastYT I think it is a fair argument that circuits in and of themselves are a fairly extraneous system to the idea of beating the game for first time players, letting recursive blueprints exist as a core part of the game as an encouragement to explore the optional system more is likely only a positive change.
@@kapperbeastYT Why would that be a problem, it's not like you are required to use everything to beat the game (not even trains, or circuits)?
@@kapperbeastYT it just needs bots and circuits, and has a tutorial that explains how to use it?
I'm only about halfway through but I gotta say this is fascinating. The troubleshooting kinda reminded me of programming. You make something and throw it through dozens of test cases to make sure it'll work in anything you can think of, eventually concluding that it's as functional at least as much as it needs to be. Then you start using it, and are quickly taught that there are far more errors in heaven and earth than are dreamt of in your philosophy.
Edit: 52:37 "I still have no idea how, but I eventually fixed it" Too damn relatable.
It pretty much is programming, just without text.
troubleshooting in a nutshell
from cars to code
@@radwanshakfah6938 I guess all engineering really do be like that
As a great man once said: You can fix any problem if you just use your head. If the problem's not fixed, you're not bashing your head against it hard enough.
I mean it's basically just logic right? every entity is a function.
I love how simple yet incredibly complicated Factorio is ... hats off to the devs for making an amazing game
I am very impressed how your videos keep getting better with each one. This one is a clear front runner for your best video yet and my personal favourite.
You are truly the factorio overengineer. And i mean that as a title of respect, awe and eternal debugging hell.
Keep at it! :)
I held back a little smile as I thought to my self, "He never considered trees, did he." After that was addressed I thought, "but what happens if there are more trees than bots?" It turns out it breaks. That's what happens. On the flip side, programming these circuits is just a level above me. Kudos to you.
I think this is the first time we've seen a true postgame base from Dosh. I love how the goal is basically just an excuse to showcase this, and it's a really fun journey to follow along!
i did a run to the edge but with reduced map size, 5000 tiles iirc. Train took 32 minutes in a straight line. about half way through i started questioning my life choices... so yeah, respect for the grind.
Great content as always! I always enjoy seeing the absolute mastery of the mechanics from more experienced players such as yourself. Really amazing stuff. But really I think it’s your editing and dry humor that really makes these videos entertaining for me. Keep up the great work! Happy New Year 🎉
I'm gonna play this video precisely an hour and 2 minutes before midnight so that you dive into the void at the end of the world on the New Year, because we all know the world is going downhill from here.
No point in not having fun while its happening, right?
All that would do is have this video end at midnight. You have to account for the outro and additional footage after he reaches the end.
at least set off some fireworks while youre at it
Edgy
@@bananaboy8416 facts
I don't mind the 'slow' parts of the video. It always hammers in the fundamentals of base building in Factorio in my brain and I learn something new every time.
Plus I don't think anyone here listening to Dosh's soothing voice is wanting stuff rushed.
Just you building the final base itself with all those belts and smelters amd the buss was well beyond anything I could ever do. Just grtting to the red curcuits is hard for my brain to do in a tidy manner, let alone setting up smelting areas *that* large.
Respect+
Great content
Im sitting, watching and then bam ! Cool music. Description ? Even with timestamps ! Its such a chef kiss. Thx for that and very important project tho :)
I am reminded of my first Valheim adventure with friends, in which we sailed idiotically up to and straight over the edge of the world in our mighty longboat.
another heim enjoyer I see
You've made a couple of comments about skipping over processes and feeling like the video's slow, but honestly, I could watch your stuff for ages. I love the details. I love just putting a video on, and losing track of the time because I've gotten so absorbed in the process. Between your voice, the content of your narration, the concepts themselves, and the lack of any real ostantation in your presentation, you're absolutely one of my favorite youtubers.
I love how you put together these videos. Thank you for making them.
Awesome job. This was really fun to watch. Thank you for entertaining me for an hour out of the day.
41:15:
There's a way to change a train schedule using circuits - deploy a train with the loading schedule, and when the loading is finished, deploy the other train on top of the existing one. This will change its schedule while maintaining the automatic mode.
23:08 Another cool mod I've never heard before.
54:24 Factorio's build queue is 3 constructions/tick/surface (Hard limit). I've encountered it a couple times when laying tens of millions of concrete in a Gigabase.
I love how you thought of everything except the most basic things like radar range and trees.
You truly push factorio to its limit, I love your videos. I could never think of making such a base or machine. I love your videos please keep it up.
the entire mutant train saga might just be the funniest thing ive ever seen, youre easily one of my favorite youtubers and i never fail to be left in awe of your programming capacities!!
I don’t know why, but the mutant train chase had me laughing for a solid five minutes.
At this point I'm convinced that Dosh might acttually be able to create Skynet in Factorio.
He did a little bit in his AAI vehicles video.
"Now that the all-controlling digital overmind is in place..."
"It's probably smarter than me. Also I think it's alive."
"It only makes sense that it's using its one modicum of free will to torment me."
Yet another case of absolute madness. And I love every second of it!
You always fine a new way to surprise me with your productions. EPIC WORK GOOD SIR!
I love how this video combines so much from previous videos, really makes it feel like a grand finale to the year.
I have said this many times on older videos, but i would love to see a run where the entire base is a single blueprint custom built so you only have to click one button to beat the game. Start with a miniscule amount of construction bots of course or maybe a single roboport and construction bot with a solar pannel.
How would that possibly be an entertaining video? I guess maybe the putting together of the blueprint?
@@yungoldman2823 it would probably be a way shorter video that wouldn't take as long to make but having to deal with individual stages like you couldn't delete anything like having to do the start of the game and somehow time the robots to transition to mid and late game, if you just slap down a blueprint it would try to fill everything randomly and you would never get anywhere trying to build a megabase when your robots are trying to fill an order for a belt that isn't even part of your starter base.
you could do that with brave new world. That would be one of the playthroughs of all time.
100% runs tend to do a lot of stuff with blueprints, maybe give AntiElitz's 4:26:06 run a watch? Going full grey goo seems interesting in theory but maybe not easy to get a video out of
i imagine that could work for a short
The insane amount of effort and editing going into this video.. Holy crap. I'm very impressed.
Also you're a beast at this game.
Every single time I see a video from you and think "There's no way, THIS is the maddest he can get" and then you release a new video that's insane in it's own, unique way. Astonishing
Ima be fr you are genuinely a comfort content creator of mine, I don't really comment on videos but you are amazing. Keep it up, I love your stuff! :]
Probability really is incredible, all the insanely unlikely errors you were dealing with in the second half of the video is great proof that no matter how improbable something is if you repeat a process that can theoretically cause it enough times then it will inevitably happen.
Some of these things may have been straight out bugs..... the off-by-one placement of the sub station that only happened once....
@@goffe2282 Some may even be a consequence of Intel's decision to perform market segmentation on RAM types: they don't have support for error-correcting RAM in their consumer processors/motherboard chipsets, so tasks that take large amounts of RAM or run for long periods will get occasional bit flips. AMD allows ECC RAM, but since it's less popular it's substantially more expensive, and even many AMD users don't have ECC RAM. I'd usually recommend ECC if you've got more than about 64GiB of RAM in one computer, or if you have the computer anywhere with high background radioactivity (in a basement or first floor near escaping Radon from granite bedrock being the most common).
Murphy’s law
@@goffe2282 "So after hours of reviewing footage I realised the misplacement error was due to a cosmic ray adjusting the position values. The way I fixed this issue so it never happens again was...."
Great Video, its crazy to me how dedicated u are to this game. Kepp it up.
This has by FAR the best oil and fluids walkthrough I've seen on any factorio video at 8:33. Nothing short of inspirational. Well done.
I can already tell it's going to be a certified Doshington classic
I love your videos, i get that ecstatctic feel every time i see your machines do crazy stuff like build this tube, or your everywhere ore video. I am terrible with circuits and seeing you do these is inspirational, and I struggled with rails (because i insisted on 2 way rails) until your krastorio playthrough showed me how to snaptogrid rail and now my base is better than ever, thanks for the tutorials
Your videos are trully epic, congrats and keep up the good work
Here I am figuring out oil cracking and nuclear stuff, looking at Dosh connecting 1000 cables to random things to make a railroad build itself. Insanely impressive!
Seeing the rivers of iron/copper flowing through made me feel tingly inside though.
Oil cracking is actually surprisingly easy to set up.
All you need is a tank for each oil
1 pump from each tank
1 decider combinator per pump
Take wires from each tank - you will have the volume of oil in each tank as a signal eg 20k petrol 10k light
Feed that wire into the input side of the decider
Set the filter to either petrol less than < light oil or light oil greater than petrol >
Set the decider to output any signal, example green tick
Wire decider output to the pump
Pump will auto disable, click on it
Find its activation behaviour Set it to green tick = 1
You now have a pump that is off unless you have more light oil than petrol
This should be a speed run category….
Bro your crazy. Love the video, keep it up, stay motivated.
Such an impressive feat. Incredible work!
I was always wondering how people beat Factorio on default settings (everything 100%)
Turns out I had a bad seed for my first try back at the beginning of the year haha
Holy. This hour felt like 20 minutes, I love how Dosh gets me SO invested into his antics. Now, off to watch the three hours of uninterrupted train.
This is a masterpiece, i enjoyed every second of this video, its probably one of the best videos ive ever seen
legit might be my favorite channel ever. no idea why maybe it's the mix of content maybe it's your personality maybe it's a bunch of different thing I don't know but I always find myself rewatching your vids at any time of the day even if I'm just listening.
I so incredibly enjoy your thoroughness with designing the EdgeCrawler(tm). I'm a huge nerd and seeing all of the bizarre edge cases crop up is just the kind of thing that I find fascinating! Well done, you absolute madman. Well done indeed.
I don't play factorio, I've never ever played factorio, or even wanted to play factorio. You have changed all three of those statements since i've started watching your videos. They are always well made, informative, and above all else entertaining. Happy new year, Dosh. cheers o7
This is the first time I've seen you, and I feel like this is the perfect vid to start on. Thanks yt recommendations
This is some of the coolest stuff I've seen in factorio but my brain is viewing only. Your firehose of an information dump is absolutely insane!
The Exapunks OST fits incredibly well in the design section. Writing Exapunks ASM is kinda similar to making complicated algos with combinators in Factorio, except combinators are more complicated.
I was there in /egg/ for every post about the tube and still thought you were trolling with every single one of them. Dosh, you magnificent bastard.
Dude wow! Good work. Thats just awesome!
I never watched a real Factorio video before. This made me release a lot of dopamine, I get why the game is so addictive.
I'm really wondering if the substations being offset is actually a game bug. Sometimes coordinate systems get weird with big numbers.
would be a strange decision to use floats instead of ints for the tile coordinates though, there's never a fractional tile position for buildings, only moving entities
@@chyza2012 not floats but a rounding error or memory issue when calculating the position. Issues similar to the binary search bug.
Might not even be game bugs but from the libraries used.
@@mandowarrior123 >not floats but a rounding error
rounding error only happens with floats
May have been an single event upset
@@addsreclame3264 I'm 100% willing to blame cosmic rays.
I don't have the words to express how incredible this is. Thanks for making this.
Your programming skills are amazing. Very entertaining to watch
thank you very much for the subtitles, it helps a ton for people with hearing difficulties like myself!
This is probably the most beautiful and intricate build I've ever seen made in this game. Well goddamn done.
The title is really burying the lede! This isn't just getting to the end of the world, it's a world-spaning base. Bravo!
Holy cow this video was insane! Congrats and well done! Makes me want to boot up Factorio again lol
Best outro ever, love your videos ❤
Thank you dosh for making these videos so I can get my factorio fix by just watching an hour long video instead of going on a 300 hour long factorio binge myself.
Love the Folding Ideas reference Can't wait to discover what BiterAnon is up to
Your command of circuits is incredible, as always!
Gotta say we must really thank and appreciate all the work that goes into helping the devs optimize the game even more :D without all the the effort put into producing these unlikely save files the updates/patches would probably never see the light of day!
Happy new year! I started playing factorio recently I have like 270h now and you're 100% my favorite factorio youtuber your content is so amazing thank you so much for doing what you do
Thank you, I made this one especially for you
You sound a lot happier in this video, I like this Dosh
Fantastic video as always! Dosh does it again!
This is pure madness. What a awesome job!!
The circuit construction bit scratched that itch in my brain sooo good.
the main reason i played so much factorio is to learn what Dosh was talking about because i enjoy these videos so much. i assume the production quality has something to do with how long it takes each video to release. i wish i had money to fund dosh full time factorio videos but this is life. thanks and look forward to the next one!
Thank you so much Dosh for making this content so I can feel like I accoplished it without doing anything :)
Sidenote: If the train deconstructors can deconstruct only part of the train, there is an easier solution to loading the trains before sending them down the pipe. You paste some wagons with a "staging" locomotive that visits a station (or stations) allowing the inserters to read the wagon contents at the the station. Then you deconstruct the train and paste the train that goes down the pipe on top of the wagons.
This is actually the coolest thing I have ever witnessed in factorio. Same exact feeling I get when media mentions uncaring machines, forever expanding. A truly magnificent machine, and a marvel of engineering.