Tomb Kings Could Do With 1 More DLC & A Small Rework - Total War Warhammer 3

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  • čas přidán 2. 07. 2024
  • I've been thinking a lot about the Tomb Kings recently one of the BEST DLC's we've ever had in the Total War Warhammer series but could they do with a little more? Do they hold up well or do they need some slight fixes to make them the best they can be? Let's discuss!
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    Tomb Kings Could Do With 1 More DLC & A Small Rework - Total War Warhammer 3
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Komentáře • 237

  • @bobrys12345
    @bobrys12345 Před 2 dny +98

    Faction that got me into the game. Really hope they get more love.

    • @Icewolfnector
      @Icewolfnector Před 2 dny +1

      I REALLY want another DLC for the Tomb Kings with all the new stuff like units and characters we get nowadays from such a content drop. Stuff like the Titan and Ushabti with greatweapons and such would be so cool. There definitely is enough stuff left to warrant more for the Tomb Kings.
      I hope CA actually do it and give us a full blow DLC, not just a small rework update.

    • @00yiggdrasill00
      @00yiggdrasill00 Před dnem

      Undead as a group need a few units each. I'm hoping we get a neferata or even a nagash DLC that goes for all three.

  • @AndreaFasani
    @AndreaFasani Před 2 dny +47

    Khatep should collect the sparkle of life from every faction (deafeating or killing a certain ammount of that race) and finally hold some place to do the rite.

    • @semi-useful5178
      @semi-useful5178 Před 2 dny +11

      Khatep's endgame is being a Human faction lmao

    • @AndreaFasani
      @AndreaFasani Před 2 dny +2

      @@semi-useful5178 and dying horribly against hundreds of technology and progress from other factions

  • @Ryan-kw2dp
    @Ryan-kw2dp Před 2 dny +64

    LL: Ramhotep the Visionary
    LH: The Herald Nekaph
    FLC LL: Karitamen
    FLC LH: Prince Apophas
    Lord: Liche High Priest
    Hero: Tomb Herald
    Unit: Khemric Titan
    Unit: Nehekhara Spearmen / Nehekhara Archers
    Unit: Bone Thrower
    Unit: Ushabti Ancients / Ushabti (Glaives)
    Unit: Bastethi / Greater Bastethi

    • @Hurricayne92
      @Hurricayne92 Před 2 dny +5

      Well when you put it that way it seems super reasonable, although that proabably means CA/GW will ignore that possiblity 😅

    • @Stevenabled
      @Stevenabled Před 2 dny +2

      There's also the new Necrolith Bone Dragon kit from The old world.

    • @hyena3028
      @hyena3028 Před 2 dny

      what about royal chariots? For a faction that is all about chariots, their chariots are pretty meh

    • @rayakins
      @rayakins Před 2 dny +3

      I think they and the Coast need to be included in the undead DLC with Nagash and Nefarata. Both factions were great fun in WH2 but have fallen behind.

    • @mariowattimena4013
      @mariowattimena4013 Před dnem

      Increase the max amount of canopic jars that can be kept and gained from battle. TK is really slow and they need to increase their army limit asap.

  • @splattbinat1542
    @splattbinat1542 Před 2 dny +32

    Tomb King extended mod is such a fantastic overhaul. A BIT over complicated at times though

    • @darthnihilus6211
      @darthnihilus6211 Před 2 dny +3

      I hate their slave mechanics in that mod.
      To be fair, I hate every Slave mechanic in the game.

    • @Agemouk
      @Agemouk Před 2 dny +5

      @@darthnihilus6211 there are no slave mechanics in the mod

    • @splattbinat1542
      @splattbinat1542 Před 2 dny

      @@darthnihilus6211 are you talking about the Araby mod? The only thing that's roughly similar is rushing up construction with canopic jars (and thank Ptra for that) otherwise i didn't see any slaves.
      And I just found I can confederate with Settra . Freaking awesome

    • @Agemouk
      @Agemouk Před 2 dny +14

      @@splattbinat1542 Yeah, I just added Settra's Dominate mechanic in the last major update. Good to hear you're having fun with it.

    • @felwarksmith6239
      @felwarksmith6239 Před 2 dny +1

      @@Agemouk Thank you for all my tomb swarm needs

  • @Project129
    @Project129 Před 2 dny +15

    Honestly, more than anything I want the archers to not require a building to increase a cap for a generally poor unit. If I had that alone I'd likely be more happy with their state of affairs.

  • @CommanderBohn
    @CommanderBohn Před 2 dny +9

    >Ramhotep
    >As a LL
    HELL. NO. We already have someone like that and he also is a High Liche Priest. It's Based Sehenesmet. The Chad Vizier of Quatar. Is a High Liche Priest that took levels in Necrotect in order to animate and increase the numbers of his constructs in his army. Not to mention that he's permanently entombed inside a Bone Giant whose immense physical strength he uses to personally build larger and more impressive monuments and statues.
    He never had a model (but there are two kitbashed variants of him), but he had rules and even his own army list that was very construct heavy. Not to mention that his unique item is wielded by his Bone Giant and it's a crook that shoots magic missiles with the number of shots proportional to the number of enemies he slew in melee.
    So yeah , Sehenesmet is a High Liche Priest with lore of light inside a Bone Giant (and that's before Hierotitans were a thing) with Necrotect capabilities when it comes to constructs and leading them.
    He's literally far more interesting and fun sounding than Ramhotep. Even his lore makes him a pretty cool guy.

    • @walter1383
      @walter1383 Před dnem +3

      Dittoing this. Ramhotep is LH at best. Sehenesmet is a Tomb King GUNDAM LL! That's insane and awesome. Likewise I hope they make Apophas a LL wandering around the world in a vain attempt to undo his curse, just a LH feels like a waste for such an awesome model.

    • @CommanderBohn
      @CommanderBohn Před dnem +1

      @@walter1383 Yeah. Ramhotep and Apophas are both LH materials.
      We need to petition CA to convince GW to have them use Sehenesmet.

    • @hyena3028
      @hyena3028 Před 22 hodinami +1

      Oh shiet suddenly this one looks way more appealing.

  • @33leel33
    @33leel33 Před 2 dny +36

    Nagash DLC
    -End times event
    - Similar to the popular Nagash legendary lord Mod.
    - Another vampire legendary lord too

    • @Szminsky
      @Szminsky Před 2 dny +5

      … and confederation mechanic… forced confederation 😊

    • @mmmduradis7578
      @mmmduradis7578 Před 2 dny +2

      ​@@SzminskySuch is the power of Nagash

    • @MonkeyMind69
      @MonkeyMind69 Před 2 dny +2

      @@Szminsky Yes, and I wouldn't mind if there was a little more flavor to the Lords of the different researchable dynasties. They all seem bland, like cookie cutter versions of the same thing. Would be nice if they had some differentiating skill-sets and abilities beyond their default army bonuses.

    • @SiodogRehane
      @SiodogRehane Před 2 dny

      This nothing else

    • @johnj.spurgin7037
      @johnj.spurgin7037 Před 13 hodinami +1

      Vamps should just get a champions of chaos-style DLC pack. We're missing LLs for Strigoi, Blood Dragons, Necrarchs, and Lahmians, and I'd like to see the tech tree and blood kiss mechanic changed a lot. Instead of gardcapping your blood kiss lords, make blood kisses a currency you can spend to unlock bloodline lords like how High Elves spend intrigue to get better lords, and also make blood kisses a currency you spend in the tech tree. Make each blood line get their own branch too.
      Trade off is that the bloodline lords don't get insta-immortality.
      Also, give vamps a mechanic like Bel'akor's conversion one, but it turns a felled human lord or non-daemon chaos lord into a vamp lord. Probably another place to spend blood kisses.

  • @HiddenEvilStudios
    @HiddenEvilStudios Před 2 dny +10

    Make the Tomb Scorpion building available in minor settlements! CA nerfed it from Tier IV to Tier III going into the third game, but it's still not available in minor settlements. Instead of +2 capacity like it used to, it now only provides +1, so that seems completely fair to make available in minor settlements. I'd also like to see trade resources provide unit capacity increases.

    • @Garret007
      @Garret007 Před 11 hodinami +1

      Very true, very good point.
      And I mean, yep, its just not a T4 unit power-/statewise. Definitely not, even though I love it and it can carry some battles.

  • @TheGreatBookofGrudges
    @TheGreatBookofGrudges  Před 2 dny +23

    Just thinking about Tomb Kings lately and wanted to talk about them cos why not? :) I'm also LIVE today finally after a long break at twi- as thegreatbookofgrudges pop by and say hi :)

    • @yumasai
      @yumasai Před 2 dny

      They need Nagash!!! #TeamNagash Give Arkhan purpose!

    • @MaxS-up3kf
      @MaxS-up3kf Před 2 dny +1

      You forgot to mention the melee bone giant variants. Always felt they were more prevalent in the TT than the ranged one.

    • @RagingFreedom360
      @RagingFreedom360 Před dnem

      Nathan, I’m surprised you didn’t mention anything about TW: Pharaoh! This would be an excellent time for CA Sofia to implement some of their cool content from there into the Tomb King’s Faction content - considering how much attention they are putting towards Pharaoh, I expect the Tomb Kings update/DLC (when released) to be spectacular lol!

  • @Arkrouyle
    @Arkrouyle Před 2 dny +6

    I think also fixing Kalida's start location would go a long ways

  • @M0DIDDLY
    @M0DIDDLY Před 2 dny +6

    I'm hoping with CA confirming more "little content" dropped here and there, I'm hoping TK do get a dlc, but also get a Grand Necrotect lord, Ramhotep, Sehensemet, and Tutankhanut as well

  • @MidnightBlackandVictoria

    I would like to see EVERY faction get at least one more LL and for some, DLC. The exception being Vampirates, Lizardmen, and the Skaven just need Thanquil if anything. A lizard touch up rework yes, but they have PLENTY of LLs. If Arbaal is the FLC, I would call Khorne done as well. If not, they need him to be finished. Archaon needs a mechanic that gives him his Lieutenants and Crom should cap off WoC. Everyone else needs at minimum 1 more LL, and in most of those, 2 LLs and DLC.
    The thing is, these WOULD sell decent. CA would be foolish not to. Estalia and maybe 2 other races should be added as well at some point.

    • @SolinOutlander
      @SolinOutlander Před 2 dny +1

      Eh, regarding Lizardmen, Tetto'eko still needs a presence, in the same way as the skaven still needs Thanquil. Granted, Tetto'eko could work as a Legendary Hero in the same way that Kroak works, but I don't think CA would do that; it would be two lizard Legendary Heroes that have the same role.
      So, despite the amount of lizard LLs, I just can't picture a rework DLC not including a Tetto'eko/Thanquil/insert-third-faction-LL theme.

    • @MidnightBlackandVictoria
      @MidnightBlackandVictoria Před dnem +1

      @@SolinOutlander Yeah, I agree. Forgot about him.... I don't think any fan favorite should be left behind.

  • @sonofangron2969
    @sonofangron2969 Před 2 dny +2

    When they introduce Nagash (who should be a power creep faction IMO), they should have a DLC edit for Arkhan’s campaign where, after gathering the Nine Books of Nagash, the Staff of Nagash, taking the Crown of Sorcery from Azhag (or whichever LL defeated him or his victor), and fully upgrading the Black Pyramid, you can perform a ritual to summon Nagash; thereby making him your new LL…

  • @alfarabi73
    @alfarabi73 Před 2 dny +7

    Sphinxes and Hierotitans are not "centerpiece monsters"?

  • @TheFrokka
    @TheFrokka Před 2 dny +5

    The Tomb Kings are only fun with the mods from Agemouk.
    In vanilla they are also broken as opponents or allies (lacking AP units) until they get a high number of settlements.
    Generally people only care about what they can do in the game, and not what the CPU does (which is a shame).

  • @Grooviebones
    @Grooviebones Před 2 dny +4

    Me, a casual Vampirates fan, knowing I'm never going to get content or updates again.
    At least they'll probably get a couple new units when V-counts get their dlc

  • @jasonrooney4450
    @jasonrooney4450 Před 2 dny +1

    Considering the idea for CA updates, do you Nathan think that the works of a Fantasy Monster roaster could be done. Like with Magma Dragons, Merewyrms, Bonegrinder Giants especially, and other creatures like that, no lord or hero’s included? Just a variety of creatures for all factions?

  • @HiddenEvilStudios
    @HiddenEvilStudios Před 2 dny +3

    I'd like to see the Books of Nagash become available through Military Alliances much like Thorek's unique parts. I'd also like to see Arkhan's outdated victory condition of holding Karag Orrud changed or removed, you're better off giving that stretch of land to an ally. More Vampire units and more climate preferences for Arkhan would be nice, as would a better faction effect for Khatep so you actually have a reason to play him. Would also be nice if we could get the Tomb Kings story quests from the Vortex campaign back. Oh, and Arkhan's unique melee skill "Necrostrike" doesn't provide melee attack, which it probably should. Khalida could also use an easier start...And more craftable items that make use of the new trade resources from Warhammer III, same for the Dwarfs.

    • @marcpaulus6291
      @marcpaulus6291 Před 2 dny

      Also give Khalida a mechnic evolving around hunting Vampires

  • @teoarrk
    @teoarrk Před 2 dny +2

    I would like it if Tomb Kings got a few 'just for total war' units. The potential power level of several factions has exploded with the release of Thrones of Decay, while Tomb Kings remain as a powerful, yet overshadowed 2nd game army.

  • @wibblewolf4136
    @wibblewolf4136 Před 2 dny +15

    Tomb Kings SHOULD get two DLC's and they are deserving of two, Prince Tutankhamut and Alcadizaar the Conqueror with Sehenesmet as you awaken him and then heroes - Prince Apophas, Nekaph, Emissary of Settra. (Ramhotep the Visionary should be mechanics for the TK.)
    Tomb Herald and Icon Bearer (heroes), Tomb Swarms, Tomb Guard Chariots, Skeleton Heavy Horsemen, Ushabti Ancients, Casket Tomb Guard, Mortuary Cult Acolytes, Bastethi, Asp Bone Colossus, Khamric Titan, Necrolith Bone Dragon (Plz GW) and then add in the missing unit variants: Light Armour, Ushabti (Great Weapons) and Bone Giant variants

    • @CommanderBohn
      @CommanderBohn Před 2 dny +1

      Based Sehenesmet enjoyer.

    • @marcpaulus6291
      @marcpaulus6291 Před 2 dny +1

      Yes, other races got half a dozen dlcs, 2-3 reworks, super coo mechanics with cool new Lords and legendary heros. But i think sadly they will get Tomb Kings mixed up in the last dlc with nagash, barely annything new and than its basicaly f- you Tomb King players.

    • @wibblewolf4136
      @wibblewolf4136 Před 2 dny +1

      ​@@marcpaulus6291 Ah here is the thing CA could do something really cool with the Tomb King DLCs
      1. Southern Realms (Araby) - Bretonnia - Tomb Kings
      2. Nagash with Lahmian, have Neferata as FLC - Tomb Kings - Skaven

    • @CommanderBohn
      @CommanderBohn Před dnem +2

      @@wibblewolf4136 Hell no.
      Neferata will come in a Bloodlines DLC.
      Nagash should be his own faction with all undead rosters + his own unique stuff. Like an undead Daniel but much better and fun.

    • @wibblewolf4136
      @wibblewolf4136 Před dnem

      @@CommanderBohn If Bloodlines happen then it would be a shout but another way CA could do it as they did with N+T+K+S as individual DLC, which I think they might do.
      But your are right Nagash should get its own DLC so Nagash - Tomb Kings - Skaven would still work

  • @duch14
    @duch14 Před 2 dny +2

    11:10 - instead of chance per turn for something to happen I would prefer a cumulative bonus depending on number piramids you control. Like 1 piramid - nothing more than standard bonuses. 2 piramids - bonus capacity for high tier units. 3 piramids all mentioned earlier plus increased research speed, and so on.

  • @johnny13x2
    @johnny13x2 Před 2 dny +3

    I desperately want more swarm units in game. Sometimes making hordes of swarms are genuinely fun to play with.
    However nurglings are getting boring.

  • @natetanner3444
    @natetanner3444 Před dnem +2

    CA could take the Chorfs unit cap mechanic and let us spend canoptic jars on unit/army caps. They don't even have to invent a new currency.

  • @MerkaRaukea
    @MerkaRaukea Před 2 dny +1

    Ramhotep and a construct-centric melee army would amazing

  • @1899Viktor
    @1899Viktor Před 2 dny +2

    so everyone should be up to date on CA's recent video about the next DLC and the future of TWWH they said something very interesting during the discussion when they were talking about legacy races especially vampire counts they made a remark that they hadn't forgotten about it but they also haven't touched it yet for a reason now it is my belief they are hinting to the rumour that before the end times DLC there will be a nagash DLC which I believe this will include new units as well as reworks to both tomb kings and vampire counts.

  • @dragonslayer2107
    @dragonslayer2107 Před dnem +1

    The research rate really needs to be boosted. Maybe give the Pyramids an additional effect of boosting the research rate and removing the penalty to research rate in the tech tree.

  • @johnj.spurgin7037
    @johnj.spurgin7037 Před 13 hodinami

    I like the idea of pyramids giving a percent chance each turn to increase your capacity for X unit, and for the necrotect lord you proposed perhaps he's over in Cathay, specifically because he seeks to perfectand improve his arts and Cathayan constructs would fit as something he'd be interested in. It also means he can use the ocean sail gates to loop around to Lustria/Naggarond and help Khatep.
    Perhaps have the canopic jar mechanic personalized to the necrotect, khatep, etc.?
    Special things only they can craft.

  • @MandalorianRaider
    @MandalorianRaider Před dnem +1

    I would love to see a DLC pack for the three deathtide factions, namely Tomb Kings, Vampire Counts, and Vampire Coast. They all feel a bit lacking and outdated and I think it would make thematical sense.

  • @rickardwaern3507
    @rickardwaern3507 Před dnem

    So, just throwing this out there... a fun Tomb King addition to the game either as DLC (highly unlikely) or as a mod would be Karitamen, the antagonist/protagonist of the Lure of the Liche Lord campaign from WFRP 2e. He dreams of restoring Nehekhara and empire building in general, wants to ensure Nagash is dead and is an implacable foe of Chaos.
    Karitamen would come with a legendary Liche Priest hero, Tetrahon, and some possibly interesting mechanics. Specifically, something cool could be done around his Tomb in the hidden valley, which could be represented in any number of ways - a settlement, a hidden settlement attached to another one, or a screen in and by itself with various upgrades. As Karitamen is also portrayed as interested in ruling the living and building the future more than looking at the past, which is a refreshing perspective for a Tomb King.
    Ah well, just dreaming a bit...

  • @fisch3392
    @fisch3392 Před dnem +1

    I would love to see a trifecta with chaos dawi, vampire coast and TK

  • @deohere7647
    @deohere7647 Před 2 dny +1

    Tomb kings VS Norsca VS chaos Dwarfs maybe? Or total undead combo? I really like the idea of Coast VS Lizards VS Cathy or Kislev too.

  • @NiklasMJ
    @NiklasMJ Před 2 dny +1

    my one thing i really want for Tomb Kings is a unit increase system in the likes of the Chaos Dwarfs for them. i hate the fact that you in order to have a few Tomb Guard units need to have a capacity of 4k Skeleton Archers.. its bongers, annoying and so unbalanced, plus it forces you down a certain playstyle, and while this current system is 100% suited for Legend of TTW, it just doesn't suit me as i don't want to archer spam

  • @ew4951
    @ew4951 Před 2 dny +2

    "HIGH"ro"fant" they even say it in game.

  • @michaelmorton6566
    @michaelmorton6566 Před 2 dny +1

    Tomb Priests need a mount that works the same way as the Corpse Cart for the Vampire counts something that buffs and heals there units they also need a flying mount option maybe a Giant carrion mount

  • @OneReallyGrumpyJill
    @OneReallyGrumpyJill Před dnem +1

    Too crazy, but maybe turn Khatep into horde lorde akin to beastmen with goal to travel the map and "search for medicine"?

  • @sloppyjoppy8226
    @sloppyjoppy8226 Před 2 dny +1

    lizard men and tomb lads my favorites in the game as i love using a gazillion monster units at a time, so knowing lizardmen will get some attention and hopefully tomb kings would make my day man!

  • @goatforcemcgoat8233
    @goatforcemcgoat8233 Před 2 dny

    I think I had a decent idea for a unit for the TK DLC, a Bone Giant with sword and board. Could maybe have a defence bonus vs large, and maybe something like the ballistic shielding introduced in the last DLC. Wouldn't be the most flashy unit but could be interesting having a tankier giant that resists the usual counters to big SEMs

  • @102728
    @102728 Před 2 dny

    Need to share pyramid bonuses between the TK owner and his allies. Start as khatep, find settra, ally him, get the bonuses. Same for khalida.
    Have 2 army slots at the start, making the start much more forgiving for everyone
    Research rate can be added onto the public order building

  • @IAMTHEJUGGERNATE
    @IAMTHEJUGGERNATE Před 2 dny

    I feel like the stat buffs for their best units via skill trees and the research need to be boosted. I fought a battle the other month where I had two fairly built stacks against Orion's end game stack and his mobile archers dusted my sphynxes and scorpions even when they were running full speed in just a matter of a few seconds. It felt like I was charging a player's Ikit/Elspeth/Dwarf gun line but it was just archers. Similarly, my Tomb Guard with shields didn't feel like they had shields due to how much missile damage they took as well.
    The Empire tanks have that ballistic plating to help protect them from frontal artillery and smaller missile damage, and I think research should get that unlocked for the monster units of the Tomb Kings as well (it stands to reason that a giant stone construct should have at least as good of missile resistance as a hollow, metal tank).
    It'd also be nice to get different boosts for unit cap increases and jar income. I feel like I'm always scrounging for jars just to increase army and hero caps and rarely get to use them on gear or units - if we could get more jars, having some more units that are purchasable with jars would also be cool - furthermore, I never understood why you're only allowed one of each of the special jar units. If the Empire can keep buying elector count units, why can't the Tomb Kings keep jar purchasing their fancier variants as well?

  • @RagingFreedom360
    @RagingFreedom360 Před dnem

    Nathan, I’m surprised you didn’t mention anything about TW: Pharaoh! This would be an excellent time for CA Sofia to implement some of their cool content from there into the Tomb King’s Faction content - considering how much attention they are putting towards Pharaoh, I expect the Tomb Kings update/DLC (when released) to be spectacular lol!

  • @snowbush7990
    @snowbush7990 Před 2 dny +2

    As someone playing an Arkhan campaign currently? I agree
    It feels a bit rough with their campaign mechanics, especially the books

  • @joaogabrieldiniz3299
    @joaogabrieldiniz3299 Před 2 dny

    I'd like the possibility of increasing unit cap at the mortuary like you can do with heroes and army and having the cap increased per province conquered

  • @phaeron2450
    @phaeron2450 Před 2 dny

    Just an idea for a mechanic.
    It would be interesting. if settra, khatep, and khalida. Would replicate the subjugation of minor tomb Kings of the past.
    Dynastic subjugation. meaning If the dune kingdoms, numas, Type of factions are destroyed. (Faction destroyed.) You can pay canopic jars to re summon that faction, and given them a settlement you control. that would make them unbreakable vessels, willing to go to war with whoever declares war on you. or that you declare war on. They would send rank after rank, of bone units.& Melee Ushabti. no other constructs.
    Settra would be able to summon khatep's or khalida's faction, If they're destroyed. Gaining their LL. None of them can summon his faction if destroyed. (Khatep & khalida could summon each other's faction.)
    The subjugated tomb kings would give you benefits, for using settlements that you could have controlled. Example. Numas could give control & army capacity 1. Dune kingdoms could give high regional attrition to the enemy. Khalida could give + 40 relations with everyone but -40 to vampires, poison attack faction wide. rakath dynasty gold per turn & +2 hero capacity (all heroes). deserters of khatep could give canopic jars per turn & +12 winds per turn. khatep could give Lord and hero death time reduced to one turn. The sentinels (Black pyramid) could give unit capacity 2-7. You could also dismiss them, sending them back to the tombs. All the legendary Lords have access to this pool. Example numas can only be summoned by one of them at a time.
    Arkhan does not get full access to this mechanic. He can only re-sommun the sentinels (Black pyramid forces.) which gives him unit capacity 2-7 & vampire corruption. but he should get additional vampire units in his faction. Like vampire wights, as Lords and heroes. I would also replace the warspinxs with a terrorghist. I would also replace the hirotitan, with a black zombie dragon. Necrospinxs should remain Lore reasons.
    Okay let's talk about the hirotitan. it's two bound spells. I believe there supposed to be, the opposites of each other? the thing is, the opposite of death is not light, it's life. I would recommend replacing shems burning gaze. with Awakening of the wood life spell. That way it's life and death.

  • @kylehollenbeck9585
    @kylehollenbeck9585 Před 2 dny

    Alternatively to the random chance to increase the cap you could increase it by one or two per pyramid that you control. Then it won't technically be unlimited but it will get dramatically more powerful as you expand. And you could have your legendary locations have a building that increases that further maybe

  • @elliotpoco7539
    @elliotpoco7539 Před dnem +2

    Bretonnia and Vampire Counts should get a dlc more !

    • @Garret007
      @Garret007 Před 11 hodinami

      True
      Well, they did confirm vampire counts in the interview

  • @omikamiz568
    @omikamiz568 Před dnem

    With the state of Settra at the moment, I would say grant him additional army capped would be nice. Thunderdome is such a pain in the ass to play with only 1 army.

  • @Hurricayne92
    @Hurricayne92 Před 2 dny +1

    It's actually crazy that modders have been able to add most of these suggestions in (I'm guessing thats where some of these suggetions come from)

  • @ASHFAR578
    @ASHFAR578 Před 2 dny +1

    5:50 My might cannot be matched

  • @Deerygccawwetthjbgde

    Their army ability is another ‘bonus point for losing’ thing. In mid to late game, it rarely activates.

  • @noobatgames3321
    @noobatgames3321 Před 17 hodinami +1

    setra serverd well for my first playthrough

  • @zombieguru879
    @zombieguru879 Před 2 dny

    I like the idea of Arkhan getting pulled into Nagash's faction, but I still would like to see an update to him before. I just want his roster to be expanded a little more with vampire units.

  • @kotson666
    @kotson666 Před 2 dny

    Tomb Kings need:
    - entombed benath the sands/ambush mechanics for scorpions necropolis knights ans sepulchral stalkers
    - CC version of bone giant
    - flying necrosphinx

  • @darthnihilus1572
    @darthnihilus1572 Před dnem

    Most problem with TK is how slow they can grow and get access to mid/late units, with most other factions you can get the money just from battle/sack, with TK you either get t1 money building, control or grow at the expense of getting short at the others, a small unit system just like beastmen to unlock extra before you can reach a big empire with full upgraded military buildings, that and usually the Anti-large is really bad until you get late units and the reason is the unit cap

  • @leyasu888
    @leyasu888 Před dnem

    I feel if the tomb kings are going to get another LL or 2. The map probably needs to be expanded to make the desert area south of the badlands bigger. The Tomb kings all seem to be rooted in Desert areas and those are quite limited on the IE map atm. So it would be a major cluster F of tomb king LLs in Nehekara. Unless you kick a tomb king to shang yang which would be wierd.

  • @robertconniff2260
    @robertconniff2260 Před dnem

    I love how you covered this. This is my favorite faction and I want to see a rework with addition so bad.

  • @frazer08000
    @frazer08000 Před 2 dny

    I know it would be weird but I would love this dlc idea should be paired with a Bretonnia lord to have "the old world start release." Type thing

  • @SandroWalach
    @SandroWalach Před 2 dny

    The first unit I ever painted was a rat swarm for fantasy. All the way back in 199X I think. I didn't paint it, it was more of a "dip each rat in different colors, yes, dip it inside the paint jar." I'm so sorry!

  • @mrblueface9937
    @mrblueface9937 Před 2 dny +3

    Can somebody explain to me what "moving the map from zero zero" means? thx

    • @TheFrokka
      @TheFrokka Před 2 dny +1

      The map begins in the bottom left corner which has the coordinates 0,0.
      In order to add something to the left or below that area - the map has to be moved away from 0,0.

  • @akahdrin
    @akahdrin Před dnem

    The ultimate Undead DLC. Apophas for TK with Herald Nekaph as a hero for all TK except Arkham. Neferata for VC. Nagash as his faction. W'soran as FLC for VC.
    Crazy DLC.

  • @BlainFlorist
    @BlainFlorist Před 2 dny +1

    Maybe a tier 3 Infantry

  • @ShadowPhoenixMaximus
    @ShadowPhoenixMaximus Před 2 hodinami

    I hope Ca does an undead Deinosuchus for the Tomb Kings (alongside the giant Scarab construct). The new Tomb Kings kit for Old World looks MUCH better without the wings.

  • @DarthEnderX
    @DarthEnderX Před 2 dny

    Tomb Kings Pack
    LL: Sehenesmet/Ramhotep
    LH: Apophas
    L: Liche High Priest
    L: Arch Necrotect
    Tomb Scarabs
    Mummies
    Bastethi
    Bone Dragon
    Khemric Titan

  • @igorwisniewski9412
    @igorwisniewski9412 Před dnem

    Well, with CA recently declaring they are aiming at doing reworks outside major updates tied to DLCs, there is hope.

  • @calimerohnir3311
    @calimerohnir3311 Před 2 dny +2

    you should do the same video for Bretonnia

  • @jaidarling8855
    @jaidarling8855 Před dnem

    Above all else for the Tomb Kings I want Nagash, he is such a pivotal figure in the lore.

  • @Mrdizems
    @Mrdizems Před 2 dny

    i think a baby danial mechanic so you fit parts together and unlock new parts to make different units necro leggos would be amazing haha

  • @chasepfeffer2143
    @chasepfeffer2143 Před 2 dny

    I really want to see the tomb dragon and Tutankhanut.

  • @raynightshade8317
    @raynightshade8317 Před 2 dny

    These guy are why I bought Warhammer 2
    Titan, Ushapti Variant, Royal Chariots, mummy cats, some sort of higher tier skeleton archers, caster lord, Visionary LL, Scarab Guy LH

  • @Tyr666Thor
    @Tyr666Thor Před 2 dny

    nitpick but the heriophant could be a lord liche priest or a hero liche priest. it was just the highest level spell caster in your army (or settra if you had settra). so the higher leadership tomb king or prince would still be the general but the liche priest would be the magic user holding the army together. splitting up the two roles that a single character played in the vampire counts book.

  • @noure8117
    @noure8117 Před 2 dny +1

    Setra should have Nekaph...

  • @t.k7five084
    @t.k7five084 Před dnem

    Mine list would be
    Ll: Visionary
    LH: Nekaph
    Gl: Liche Priest
    GH: Tomb King Champion
    Units:
    Khemric Titan
    Dust Goblins
    Bastethi
    Greater Bastethi
    Mummy Warrior, or bone thrower
    Tomb swams

  • @DaHALOSHOCK
    @DaHALOSHOCK Před 2 dny +1

    Same with the Vampire coast.

  • @Le-cp9tr
    @Le-cp9tr Před 2 dny

    I’m still championing Dechala vs Apophas vs Mallobaude as a dlc

  • @alagass6466
    @alagass6466 Před 2 dny

    I'd like to see a Tomb King trait, or skill, or item, SOMETHING, that gives a good buff to Skeletal Warriors. The spearmen are way superior for a chaff unit for your secondary armies.
    Obviously you can't just make them as powerful as Ghorst's Zombies(at least I don't think that would be balanced....) but having a secondary army of warriors that can do SOMETHING would be nice.

  • @Amenema
    @Amenema Před dnem

    Give Tomb Guard magical attacks too, it’s part of their basic loadout on TT

  • @Hurricayne92
    @Hurricayne92 Před 2 dny

    I think adding some extra bonuses to Khatep for gathering the books of Nagash would be interesting. To emulate his pursuit of knowledge

  • @thehonestaspy102
    @thehonestaspy102 Před dnem

    My favourite Warhammer faction of all time!
    I'd love to see Heralds added as Heroes where you can change their banner pre-battle (Each LL should have one and so should the key gods) for different buffs within their aura of influence.
    Throw in Nekaph as a LH so that the King of Kings has his own personal herald finally and I'll be happy.
    Gutted that the Bone Dragon won't be making it into TWW3 due to GW being completely incompetent but not surprised either.

  • @gobelinougobo2341
    @gobelinougobo2341 Před 2 dny +1

    For the pyramids I like how the SFO team uses them ^^

    • @Garret007
      @Garret007 Před 11 hodinami

      how do they use them?

  • @stevenholden667
    @stevenholden667 Před 2 dny

    Would be cool to get a Tomb kings vampire counts dlc with nagash. Though I would also kill for a vampire counts bretonnia dlc.

  • @ironcenturion31
    @ironcenturion31 Před dnem

    I think people want reworked mechanics and better gameplay before a reskin of units with great weapons etc, “variety for variety’s sake, soooo yeaaa” doesn’t fix all the other issues with TK.

  • @ShadowWolfRising
    @ShadowWolfRising Před dnem

    Yeah, we need Rhupesh VII and the Dust Goblins Unit.

  • @tehchief1
    @tehchief1 Před 2 dny +10

    Thats the problem with Race Pack DLCs, they get released and the race never gets touched by the devs anymore

    • @Sky_Eden
      @Sky_Eden Před 2 dny +5

      tell that to the wood elves and the ogres who about to get a dlc

    • @marvinvasquez9437
      @marvinvasquez9437 Před 2 dny +3

      With the exception of Bretonnia, Beastmen, Vampire Counts, Norsca, Skaven, Lizardmen, High Elves, Dark Elves, Vampire Coast, and others as well

    • @nakenmil
      @nakenmil Před 2 dny +1

      ​@@marvinvasquez9437vampire counts and skaven weren't race packs.

    • @tehchief1
      @tehchief1 Před 2 dny

      @@nakenmil literally most races he mentioned were not race packs

    • @tehchief1
      @tehchief1 Před 2 dny

      @@Sky_Eden What about Bretonnia, TKs, VCoast?

  • @kagetoshin9761
    @kagetoshin9761 Před dnem

    I think Tomb Kings, Vampire count, and vampire coast will get rework in Nagash DLC.
    I think the format will be 3 Legendary Lords (Nagash and the others), 3 Legendary Hero (for each undead faction) and the rest is depend on CA and GW.
    The format for units is still confusing for me, because each faction must get something fair

  • @Vanklomp1
    @Vanklomp1 Před 2 dny

    would be cool if the big bettle unleashed scarab swarms around it for short term aoe damage like the mummy scarabs to hurt troops

  • @lucjan1897
    @lucjan1897 Před 14 hodinami

    Honestly the cat should come with a vampire/Neferata DLC

  • @rior3693
    @rior3693 Před 2 dny

    Totally agree with you!!

  • @stephenpina3326
    @stephenpina3326 Před 2 dny

    Great. Looks like I'm starting another TK game. Time for bone daddy to paint the map

  • @bluemilkalienmonster522

    Maybe Ramhotep could start where the current AI Tomb King faction is in Lustria?

  • @UnitRico
    @UnitRico Před dnem +1

    DLC would be nice and all but what the Tomb Kings _really_ need is a new plastic Ushabti kit.
    dear god gw please i love ushabti and i don't want to have to sell my kidneys

    • @TheGreatBookofGrudges
      @TheGreatBookofGrudges  Před dnem +1

      Man having just recently primed a few I fully stand by you here lol

    • @UnitRico
      @UnitRico Před dnem

      @@TheGreatBookofGrudges I've mostly been focusing on MESBG stuff so I still have all but 20 skeletons of my launch box on sprues so there's plenty of time for GW to fix this onvious error.
      ...
      ...riiiiight?

  • @bundleofhumble3119
    @bundleofhumble3119 Před dnem

    Nagash, Neferata, Tombkings and Vampire Coast in one big DLC

  • @Revan619
    @Revan619 Před 2 dny

    This would make me so happy

  • @raynightshade8317
    @raynightshade8317 Před 2 dny

    Hopefully their TK dynasty lords can be sudo LL with their own skills and model, can just kit bash them

  • @leonfriedemann9151
    @leonfriedemann9151 Před dnem

    For me they played usually very sloggy until you get a steamroll stack. Than i conquered as much of nehekara as possible and got the small money buildings everywhere. Than you are pretty much golden and can field high tier armies and are kinda unbeatable.
    Played arround with arkhan one time and though hey lets have a look whats going on with manfred. He had one settlement and the ordertide sitting arround so i declared war and got one city in the middle of it. Fought of like 6 armies of ordertide per endturn with my hightierstack...
    So for me it would be nice, if it would be a bit more balanced between early and late game. A bit less hard to get to cool units and a bit less lategame steamroll... But i gues thats just the way they play with kinda free upkeep and super expensive buildings. 😅
    They are fun though already how they are.

  • @PeterSced
    @PeterSced Před 2 dny

    Tomb Kings are very cool, would love to see them in another dlc (and lizardmen :)

  • @nordicpush1452
    @nordicpush1452 Před 2 dny

    Im afraid real question is not what is missiong or how implement it but what is opurtunity cost...

  • @pavlepavlovic4073
    @pavlepavlovic4073 Před dnem

    Settra's new title Bone Daddy.

  • @demb7470
    @demb7470 Před 2 dny +1

    Hello i agree

  • @krelleon422
    @krelleon422 Před 2 dny

    honestly i think they really should try to get the pre
    mission from gw to atleast get the tomb guard chariots as they might actully be a decent chariot unit (you know cos tomb kings are supposed to use chariots but none wants to use them currently)

  • @dudeboydudeboy-zj8kd

    Any missing Chaos Dwarf units and characters?

  • @MrAdrianlk
    @MrAdrianlk Před 2 dny

    I'm bummed out there is no fanfare about our 100th LL. Always thought itd be Nagash. Ngl I played a Nagash mod that was bonkers and a lot of fun. CA needs to do at least better than that one. I might go replay that mod.