🦜Master Real-Time HAIR CARD for Games in Minutes (2023)
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- čas přidán 4. 07. 2024
- How to create real-time hair cards for games using the most time-effective and powerful workflow. This video covers start to finish
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00:00 Introduction
01:21 Understanding a Reference
04:36 Sheet Concepting
08:10 Plate Geometry
11:10 Drawing Hair Geometry
14:44 Saving time
15:56 Baking Our Hair
18:28 Preparing Low Poly Geometry
22:39 Deforming Cards
24:50 Making Clusters
27:28 Trick For Placing Hair
29:32 Changing the Texture
31:15 Outro
I was so frustrated with finding the right tutorial for this process. I would easily pay for a good step by step tutorial. Thanks to you i can do it. Thank you really much.
I am a little intimated by the texturing too.
I go to a private school but no one could help me with the hair really.
Using Fibershop and Zbrush for positioning hair are a good worflow too.
Thank you for making this video it’s honestly a life saver
You're welcome. If you want any more videos just post a request on the discord bit.ly/3DM_Discord
Thank you. This is really helpful 👍
Thanks for the comment :)
Thank you so much for this tutorial! I coudnt find a good hair card video for quite a while. You're a great teacher, props to you and will be looking forward to new videos!!
You're welcome. Ye, I mainly made it because there's so much complexity out there (mainly to sell courses 😂)
Keep it simple. Complexity destroys artists for little gain.
Wonderful ✌🏻👍🏼👌🏻
Top tier videos. Keep it up you're going to blow-up soon 💯
Thanks, glad to hear people are enjoying them :)
lot of people may think that there's lot easy way to do this but, this video gave me a deep understanding of how to make a poly hair for game character
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it won't let me enter the discord :(
can you explain same process of hair creation using blender?? plz
What about African hair.. which goes in all directions? I cant seem to get that... How would you do a African Afro
Great question, this one can be a bit tricky. Here are some features that will change with African hair.
The cards you make will be more squared as a UV island.
You'll have more 3D cards orientated in varied directions.
It will be more about the positioning of clusters than the flow of hair.
But the workflow is similar, you'll just be using curves in a more chaotic fashion.
I suggest looking at Uncharted 4 "Nadine". One of the best examples I've seen.
@@3dmutiny thanks I will check it out
ill have to make some videos on this
what can I use instead of Designer?
i would like to render my hair cards in marmoset,any advice?what maps do i need ?
Hi, how i render hair cards?
Love the way you explain everything. and Thanks for skipping unimportant parts in speed.
Thanks. I appreciate it :)
At what point do you texture the hair (cards)? The color variation and so on
You can export a multicoloured ID map and texture it in Substance. Then you can select each color with color select.
Mostly the colour is made in engine, so we don't put much base color in.
Can Anyone give me any directions of where to find any information about creating dreadlocks for game character?
I'm unable to find anything about this type of hair on whole web.
How do i make curve control more precise and prevent the hair card from dettatching from its location?
im using blender
Sometimes it depends on your scene size. Otherwise, you can experiment with changing the draw size. Just remember there are two draw sizes... The blue one and the red one. It changes if you hover over the line itself. Any more issues come into the Discord and I'll help you. discord.gg/YJb2PJ7w
Thanks for the video. Does the length of a haircut significantly impact the texture appearance? Can I just take textures responding for long hair, squeeze it, and use it in the same way for middle length on a maniquene?
It depends how straight the hair is. If it's wavey then this would look weird.
You should be able to manipulate cards in any way to get the desired result.
However, if you want to change the hair strands later. Then you squished geometry may look bad on the new one. Something to consider.
Best place to ask is on our Discord. So much experience there.
make sense, especially about changing textures in future, thanks a lot :)@@3dmutiny
What hair shader do you use to render hair cards in Maya itself ?
I usually use Arnold and a standard hair shader material
@@3dmutiny you mean ai standard hair shader for hair cards ?
Wait... You only used designer for baking?
For more technical baking I use SD ye. More graph objtions and procedural output.
Thanks but people always show the basics and placement of a few cards, while I wish someone would show how to build up and get a realistic hairstyle out of cards.
Placing cards is the hardest part and everyone skips it :(
I'll see what I can do for you :)
I suspect because It can take quite a bit of time for the artist to complete.
What areas more specifically?
@@3dmutiny
First, thank you so much for the reply and the helpful video, I found a few good tutorials on what I needed (i.e: TriGon):
Making clumps and building up the hair in layers arranged by density and such.
Men's short hairstyle placing of cards is what I find most complex so far to get realistic results.
@Guy-rv2vl Definity, short hair is one of the hardest. Which feels a bit backwards😁 My suggestion is to use many different variants of the same density. More than 5 :)
👊 'promosm'