I wish the wings and sails looked more plausible. The personal wing is just tiny, you're not soaring with that. And the "sails" on the island are just super small, the trees would be blowing you way more than those. I like the general ideas, but instead of just whipping out a table cloth whenever, a little bit more to the flight mechanics and a more realistic looking contraption would be more immersive.
In a world with floating islands, magical stones to give us knowledge and a curse that's spreading and destroying the ecosystem, I don't think the realism of the sails is going to be a big issue for most
@@Flipsie Good fantasy imagines what a world would be like if certain things were different. You still want it to be self consistent and visually make sense. Besides, just gameplay wise, I think doing a bit more with the flight mechanics would just be more fun.
So good to see this game doesn't incorporate some kind of durability system for tools. While understandable, they tend to be under or overcooked to extensive degrees when implemented. The best I've seen might be in Fallout New Vegas. Also, Splits ignoring the flashing B at the bottom of the screen trying so hard to tutorialize him will always be funny.
I totally agree with Splisie about Generation Zero. It gets very samy. Not sure what happened to my game but I never saw the one resistance guy so my story was sorta not moving forward and just a lot of walking.
Yeah, even with the story elements, the fights just started to feel like a grind. To be fair to the game though, that was probably in no small part due to playing with Capac and TFE and that it's nearly impossible to get those two to set, stick to or even contemplate a plan :P
I'm sorry wut? You don't think Capac would be GONE as soon as he could fly? He'd do his usual thing of acting like a dog who's seen a squirrel for the first time off in the distance. Then he'd go out and find all kinds of different recipes. When you ask him where....*waves his hand in a vague direction* "I don't know, somewhere over there"
Splitsie you should really check out vintage story. It's like an Uber modded version of mine craft. Probably imo the best survival game out so far. Everything you do from basic crafting to to farming, hunting mining,smelting etc. Is a very very intuitive.
3:18:30 should have tried flour water salt, without having tried the game I bet it'd make bread. Then add tomatoes and cheese for pizza. This is my headcannon and I'm sticking to it.
How you constantly put those gaff sails on sideways was a bit annoying. They are for a type of fore-and-aft rigging, they go with the mast in front and the sail's neutral position pointing aft.
Yeah oversaturation and using the same art style has definitely become an issue. I appreciate that these guys at least tried to develop a new kind of map to explore though.
I wish the wings and sails looked more plausible. The personal wing is just tiny, you're not soaring with that. And the "sails" on the island are just super small, the trees would be blowing you way more than those. I like the general ideas, but instead of just whipping out a table cloth whenever, a little bit more to the flight mechanics and a more realistic looking contraption would be more immersive.
In a world with floating islands, magical stones to give us knowledge and a curse that's spreading and destroying the ecosystem, I don't think the realism of the sails is going to be a big issue for most
@@Flipsie Good fantasy imagines what a world would be like if certain things were different. You still want it to be self consistent and visually make sense. Besides, just gameplay wise, I think doing a bit more with the flight mechanics would just be more fun.
"This island has a beautiful ecosystem." (Continues to harvest everything in sight)
This game reminds me of Worlds Adrift. I miss that game. I really wish Bossa Studios didn't pull development.
Check out their new game in development, Lost Skies. I am hoping it will scratch some of the WA itch.
So good to see this game doesn't incorporate some kind of durability system for tools. While understandable, they tend to be under or overcooked to extensive degrees when implemented. The best I've seen might be in Fallout New Vegas.
Also, Splits ignoring the flashing B at the bottom of the screen trying so hard to tutorialize him will always be funny.
It was at this moment, Shadow named every animal Camile.
Talking about Capac.... WE NEED THE CAPAC SCREENSAVER!!!!! ;-)
Thank you for checking out Aloft! ✨
You're welcome, we both can't wait till the release 🙂
I totally agree with Splisie about Generation Zero. It gets very samy. Not sure what happened to my game but I never saw the one resistance guy so my story was sorta not moving forward and just a lot of walking.
Yeah, even with the story elements, the fights just started to feel like a grind. To be fair to the game though, that was probably in no small part due to playing with Capac and TFE and that it's nearly impossible to get those two to set, stick to or even contemplate a plan :P
Relly enjoying this game.. can't wait to full release. Really relaxing kind of survival, makes for a nice chill survival experiance for a change.
Yeah, after playing planet crafter I'm certainly feeling the appeal of some chill lately :)
I'm so hoping they'll eventually allow us to join multiple islands together into one flying mass.
I'm sorry wut? You don't think Capac would be GONE as soon as he could fly? He'd do his usual thing of acting like a dog who's seen a squirrel for the first time off in the distance. Then he'd go out and find all kinds of different recipes. When you ask him where....*waves his hand in a vague direction* "I don't know, somewhere over there"
200 seconds in and Splitsie's going to war with the trees already ... primary focus is to craft an axe !!
Splitsie you should really check out vintage story. It's like an Uber modded version of mine craft. Probably imo the best survival game out so far. Everything you do from basic crafting to to farming, hunting mining,smelting etc. Is a very very intuitive.
I've tried it before and didn't enjoy it at all, the horror elements of it just took so much away from the survival experience I was looking for :(
@@Flipsie I understand that. But now you can turn that portion off even the rift storms.
wow..... that map. i just downloaded the demo and am looking forward to it more.
3:18:30 should have tried flour water salt, without having tried the game I bet it'd make bread. Then add tomatoes and cheese for pizza. This is my headcannon and I'm sticking to it.
The perfect game for my ADD addled mind.
Candy everywhere.
I bet if you could land on one of the tiny rocks that are floating around you could make an airship out of it that entirely covers the rock.
this reminds me of worlds adrift
I never played it but from what I saw, I'm not at all surprised
nothing but the Void.... oid..... oid....
How you constantly put those gaff sails on sideways was a bit annoying. They are for a type of fore-and-aft rigging, they go with the mast in front and the sail's neutral position pointing aft.
Looks cool
It was good fun so far :)
All these sandbox fantasy games pretty much look the same...
Yeah oversaturation and using the same art style has definitely become an issue. I appreciate that these guys at least tried to develop a new kind of map to explore though.