The Intermission Screen

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  • čas přidán 30. 12. 2021
  • This subject totally needed a 10-minute long video so I made one.
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Komentáře • 862

  • @decino
    @decino  Před 3 měsíci +19

    Background song now available on Bandcamp:
    decino.bandcamp.com/album/pumpkin-beats-to-analyse-to

  • @MissilesAgainstBats
    @MissilesAgainstBats Před 2 lety +1825

    I've been playing this game since 1993, and I never noticed the Tower of Babel slowly getting built on the intermission screen. Your videos are enlightening, as always.

    • @vidyabatter
      @vidyabatter Před 2 lety +27

      I've been playing for a year and I already knew :trol:

    • @iguana9173
      @iguana9173 Před 2 lety +26

      The game boy advance version of doom 1 doesn’t show the tower getting built at all.

    • @AegisAmaranth
      @AegisAmaranth Před 2 lety +83

      That was indeed surprising to find out.
      Same thing for the timer that shows 'sucks' when going over an hour.
      Sure are some fun to know little gimmicks.

    • @jeremyn2626
      @jeremyn2626 Před 2 lety +13

      Lol. I knew this, but there is almost always something in decino's videos that I didn't know. I've been playing since it came out too but decino finds the awesome stuff.

    • @Skios
      @Skios Před 2 lety +8

      I came here just to say that. It's a really cool detail!

  • @doomerrasa8475
    @doomerrasa8475 Před 2 lety +663

    The first time I encountered "SUCKS" was during a playthrough of some really tedious slaughter map (I think it was technicolor antichrist box?) and I laughed so hard because it felt like such a John Romero thing to add and I had never heard of that easter egg before.

    • @ThatHomestar
      @ThatHomestar Před 2 lety +86

      yeah the first time i encountered that it was some super huge city map with like 2500+ enemies and after an hour and a half of playing i get told my time SUCKS, was really funny

    • @OblivionWalkerVerified
      @OblivionWalkerVerified Před 2 lety +39

      @@ThatHomestar I had it happen to me when I accidentally left my game running and I come back 2 hours later and finish the level and bang. It does that to me. I couldn’t help but laugh as well

    • @8088mph
      @8088mph Před 3 měsíci +2

      mine was in an episode 2 level for ultimate doom, first playthrough of doom, and I had no idea I had to press a switch to raise a floor to get to an exit. along with how long it took to navigate it, it took me another 30 minutes to think look up a guide.

    • @williamsmith666
      @williamsmith666 Před 3 měsíci +4

      "Tedious slaughter map"
      What slaughter map ISN'T tedious?
      Mine was in TNT's "Prison" map where I forgot to pause the game and left to do a quick chore, came back over an hour later and realized what I did.

  • @Lemon_Inspector
    @Lemon_Inspector Před 2 lety +183

    Fun fact: it's called the inter-mission screen because it's shown between missions

  • @kjl3080
    @kjl3080 Před 2 lety +604

    9:32 can we appreciate the fact that decino said the whole name out loud without changing the tone of his voice

    • @kjl3080
      @kjl3080 Před 2 lety +113

      He missed the last “feet” tho lol

    • @TyphinHoofbun
      @TyphinHoofbun Před 2 lety +101

      He did have a questioning lift on the last word or two. Honestly, I'm amazed he doesn't break far more often. Dude is a legend.

    • @-bemyvalentine-
      @-bemyvalentine- Před 2 lety +53

      I wonder if he did it in one take. I wouldn't have been able to, I'd be laughing before I even try to say "Sonic"

    • @raygun26
      @raygun26 Před 2 lety +7

      😂😂😂😂😂😂HAHHAAHAH OH MY GOD IM FUCKING DEAD I love decino

  • @neppy-chan9297
    @neppy-chan9297 Před 2 lety +39

    I love how professional he was when he read off the name "Sonic feet pics compilation FEETuring dirty feet wet feet no socks feet toe nail fungus"

    • @jonathanvaux2715
      @jonathanvaux2715 Před rokem +5

      I had to do a double take on that one. It was said too straight for me to believe I had just heard that correctly

  • @spase667
    @spase667 Před 2 lety +550

    I always loved the animated landscapes shown on the intermission screens of episodes 1, 2, and 3. I'm slightly disappointed that more custom map makers haven't made their own versions of this, at least not that I'm aware of.

    • @Tyrian3k
      @Tyrian3k Před 2 lety +44

      My guess is that it's because the "you are here" pointer locations are hard coded, so the respective levels would have to always be in the same location as the vanilla game's.

    • @DoomKid
      @DoomKid Před 2 lety +57

      Not to mention, the best you could do in Doom2 which most people map for (without GZDoom craziness) would be a static image of the map since it totally lacks the “you are here” marker.

    • @doomdoomerson6524
      @doomdoomerson6524 Před 2 lety +5

      @@DoomKid how do you change THAT backgroundd picture in slade...(for just any old wad???)

    • @qu1253
      @qu1253 Před 2 lety +26

      Thing is, most people map for Doom 2 which would only allow you to show a static image of the map. Even in Ultimate Doom, the coordinates for the “you are here” graphic and the blood splat are hard coded so your buildings would have to be in the same spots every time.

    • @verbugterherrderdunkelheit6086
      @verbugterherrderdunkelheit6086 Před 2 lety +9

      @@doomdoomerson6524 just replace the picture labelled INTERMISSION in the Doom II pwad.

  • @NerfPlayeR135
    @NerfPlayeR135 Před 2 lety +212

    9:04 & 9:32 I swear there’s at least one new gem of a name for Decino to read every time he thanks his Patrons.

    • @summerlaverdure
      @summerlaverdure Před 2 lety +45

      go to 6:22 of "Boom's RNG Is Pretty Epic" for the introduction of dog cloaca. i think his delivery there is how we all feel

  • @decino
    @decino  Před 2 lety +952

    Last video of 2021. I wish you all a very happy and epic 2022!

    • @onepureturtle
      @onepureturtle Před 2 lety +26

      You mean, 2021 completed 100%

    • @n1pplel3sscage22
      @n1pplel3sscage22 Před 2 lety +5

      Wishing you a happy 2022 as well! Keep up the hard work and pumping out content.

    • @Dondlo46
      @Dondlo46 Před 2 lety +3

      Happy new year, wish you all 100%-ing 2022 and not missing a single secret,kills and items

    • @xjyo
      @xjyo Před 2 lety +6

      For me, it's the first video of 2022.

    • @dcuk893
      @dcuk893 Před 2 lety +2

      Happy new year Decino!

  • @NeilForshaw
    @NeilForshaw Před 2 lety +300

    "can we just take a moment to admire Doom 1's map screens"
    Yes.... yes we can. :D
    Was one of the disappointments I had with Doom 2. Thought the map screens really added to it.

    • @melo-7904
      @melo-7904 Před 2 lety +19

      its a nice skull smoothie for doom 2

    • @RevolverRez
      @RevolverRez Před 2 lety +33

      The map screen always reminded me of old 90s platformers, which also tended to have map screens showing the next levels location. I've always loved them, and it's a shame modern games don't really do that anymore.

    • @majamystic256
      @majamystic256 Před 2 lety +15

      maybe like how there are a lot of cool midi projects
      there should be intermission projects next
      making intermission maps for Doom 2, TNT, Plutonia, NRFTL, Thy Flesh Consumed and Sigil, ect

    • @MondySpartan
      @MondySpartan Před 2 lety +8

      @@majamystic256 The MIDI projects were done by the community of MIDI music composers, it’s about time pixel/sprite artists gather up aswell and do the similar for intermission screens!
      Oh, and Thy Flesh Consumed already has a fan-made intermission screen I believe!

    • @devilmyeyes9450
      @devilmyeyes9450 Před 2 lety

      @@RevolverRez Well, Dusk did that

  • @juand.g.2602
    @juand.g.2602 Před 2 lety +196

    On episode 2 you can see clearly how the tower is being built since map 1 through the last. So cool, wonder why no one has done that in other wads

    • @decino
      @decino  Před 2 lety +133

      Because all map animations and positions are hardcoded and a pain in the ass to work with.

    • @Spiral6SM
      @Spiral6SM Před 2 lety +24

      @@decino Is there a dehacked hook for WAD authors to use?

    • @MrBlaygor
      @MrBlaygor Před 2 lety +25

      @@Spiral6SM I think there must be - Check out the Inferno episode for Doom the Way id did.

    • @PercydeRoloFangirl
      @PercydeRoloFangirl Před 2 lety +2

      @@decino maybe they can use that episode as a base for that (I might be completely wrong I don't really know that much about modding and game development)

  • @DarkPuIse
    @DarkPuIse Před 2 lety +108

    I actually proposed a community project on Doomworld (tentatively called "Ultimate Doom: By The Map" where people's goals would be to design levels to look as close to the intermission map graphics as well, with E4 being based on a third-party drop-in replacement for that map.
    Alas, while there was interest and people signed up, nobody really ever submitted anything.
    Technically it's still "alive" if anyone would be interested, though!

    • @gaminggamingtm
      @gaminggamingtm Před 2 lety +3

      Cool concept

    •  Před 2 lety +1

      I'd like to see it!

    • @reddy64
      @reddy64 Před 2 lety +2

      hell yeha it hasn't been dumped

  • @PeterLawrenceYT
    @PeterLawrenceYT Před 2 lety +200

    Thank you Scuba Steve. Cacoward truely well deserved.

    • @DinnerForkTongue
      @DinnerForkTongue Před 2 lety +14

      He's right up there with Jimmy and Xaser.

    • @Fuchsia_tude
      @Fuchsia_tude Před 2 lety +14

      Yeah he's a great pixel artist. I remember being impressed by his pixel work back on Pixelation 15+ years ago.

  • @SuperhyperC
    @SuperhyperC Před 2 lety +64

    I remember the first time I got a time of SUCKS. It was in this absolutely massive 1000+ monster map that I ended up getting lost in for longer than im proud to admit. Didn't think the game would call me out for it, but it did give me a good laugh.

  • @joseverdugo3099
    @joseverdugo3099 Před 2 lety +32

    9:32 what a cursed name

    • @General_303
      @General_303 Před 2 lety +7

      I imagine that decino wasn't looking forward to reading that name out loud

    • @iguana9173
      @iguana9173 Před 2 lety +5

      Very disturbing to hear.

  • @kotoribrashers7034
    @kotoribrashers7034 Před 2 lety +64

    I always wished we had a drawn intermission screen for doom 2, the blend of earthly buildings and land with a demonic influence would of been so cool to see and added to lore.

    • @Saver310
      @Saver310 Před 2 lety +2

      There would be like 30 hecking buildings!

    • @hi-i-am-atan
      @hi-i-am-atan Před 2 lety +2

      @@Saver310 could've used the text screens to cut to another intermission map, or just have a scrolling one
      ... well, i say "just," but the latter would've been a _lot_ more work than doing some smoke-and-mirrors with the text screens

    • @ravagerslb
      @ravagerslb Před 2 lety +4

      Surely that didn't happen because they were a bit short on time. Doom II was released 10 months after OG Doom (that only had 3 episodes, Ultimate Doom came later).

  • @MilesLuigi
    @MilesLuigi Před 2 lety +26

    Massive custom map01: Whew, that took foverver to beat.
    Par time: 30 seconds

  • @Br0leg
    @Br0leg Před 2 lety +106

    100% Awesome analysis my guy :D

  • @w0lfram582
    @w0lfram582 Před 2 lety +140

    Man it's crazy to think that Doom did a really good job for a 90's game especially the graphics and other stuffs such as the intermission screens as well. This game aged pretty well and we might discover and learn more interesting things in this game soon! A good and interesting analysis video for a last video for the year 2021! Happy New Year decino! 🎉 :))

  • @bazboo1284
    @bazboo1284 Před 2 lety +64

    How can you not love this guy's content, making BMD proud

  • @DarklyBigNozerz
    @DarklyBigNozerz Před 2 lety +67

    This man is still finding things to plaster on that yellow background and then make unnecessarily well edited videos about it that are addicting as hecc to watch.
    Happy 2022 Decino!

  • @Retared
    @Retared Před 2 lety +43

    I never noticed the Tower of Babel being built as you progress through levels; thats a great little detail.

  • @ClumsyCryptid
    @ClumsyCryptid Před 2 lety +42

    I never thought something as simple as the Intermission screen was so complex.

    • @DinnerForkTongue
      @DinnerForkTongue Před 2 lety +7

      There is a SHITLOAD of code going into a game. This is just scratching the surface. Though admittedly the whole part of animating small sections of the map using small cutouts is a tad more complex than most, because Carmack really prioritised Doom's performance and made the optimisations to match.

    • @RocketoPunchee
      @RocketoPunchee Před 2 lety

      And if you go into modding territory you can do insane stuff, like the intermission screen on KDiZD, it's amazing.

    • @ClumsyCryptid
      @ClumsyCryptid Před 2 lety

      @@RocketoPunchee All I wanted was to make a generic 'Wow that's so cool comment' and nothing else. Not get schooled.
      Working on a three episode expansion of sorts for Heretic. Lots of coding and lots of stupid coding because of Tome of Power.

    • @marcasdebarun6879
      @marcasdebarun6879 Před 2 lety +5

      If there's one thing I've learnt about programming (of which I know fuck all) while watching Decino's yellow vids it's that something simple-looking is *always* so complex.

    • @DinnerForkTongue
      @DinnerForkTongue Před 2 lety

      @@RocketoPunchee
      ZScript is a thing of beauty. You have to understand a bit of code, though, but after you learn the framework the possibilities balloon from there.
      Also, oof. The wiki will be your friend in this endeavor. Also, give you a tip: for states and such, use The Wayfarer's DECORATE definitions as a cheat sheet, it helped me a bunch 😉

  • @martinborman1596
    @martinborman1596 Před 2 lety +37

    Hi, decino. I'm from Russia. I like ur videos because they are useful to me. I am studying to be a programmer and I want to create games in the future. Ur videos show me how respected people have created games in the past. I found a lot of interesting and cool things in the mechanics of Doom. I'll remember it and use it someday with some tweaks. I want to say thank u for ur work.

  • @franciscobotello4352
    @franciscobotello4352 Před 2 lety +25

    You make the Doom source code easy to comprehend and interesting. Wish most of the coding classes were this way.

    • @John720620
      @John720620 Před 2 lety +4

      But there are no classes in C language

  • @Vois30
    @Vois30 Před 2 lety +12

    3:24 in the unity port of doom instead of saying “sucks” if you spend 1hr or more, the timer loops back. with this, I got a time or around 4 seconds on the first map in doom 2

    • @chainsawplayin
      @chainsawplayin Před 2 lety +1

      So... a 1-hour long 4 second speedrun on the unity port of doom?

    • @Vois30
      @Vois30 Před 2 lety +2

      @@chainsawplayin yes but it shows that I have a time of 4 seconds as hours arent shown

    • @chainsawplayin
      @chainsawplayin Před 2 lety +1

      oh my god, i can't believe youtube auto-censored the official speedrunning site...

    • @Opanker_
      @Opanker_ Před 2 lety

      @@chainsawplayin CZcams just thinks every link is a virus and deletes them

    • @nevibuster88
      @nevibuster88 Před 2 lety

      @@Opanker_ Oh.

  • @conzmoleman
    @conzmoleman Před 2 lety +7

    agonizing rectal pain has been upstaged by sonic feet pix

  • @GreasyFox
    @GreasyFox Před 2 lety +5

    After all these years , the Doom source code is still a gem for any game programmers to learn.

  • @Nahpax
    @Nahpax Před 2 lety +10

    There's something so charming about the Doom 1 intermission screens. I love being able to see my progress. I really wish ID made one or multiple for Doom 2. Also I've been playing Doom now for close to 20 years and I never knew about the "SUCKS" rating on the timer. Cool stuff.

    • @1pcfred
      @1pcfred Před 2 lety

      Doom 2 was a total money grab. If you haven't seen SUCKS then you haven't been challenging yourself enough. There's maps that I cannot figure out too quickly. I've taken over and hour and not gotten SUCKS though. So there must be some way mappers can disable it?

  • @Runie549
    @Runie549 Před 2 lety +5

    Those intermission maps have had me wondering for almost three decades now how exactly Doomguy traveled between the various buildings and if there's hordes of demons roaming free on the open surfaces of Phobos, Deimos, and Hell.

    • @ditmarvanbelle1061
      @ditmarvanbelle1061 Před 2 lety +2

      Same here! Then the modding community got into slaughtermaps and ..... boy, did we find out!

  • @rmgkr
    @rmgkr Před 2 lety +47

    I really love reviewing the Doom’s source code, it’s absolutely interesting

    • @BigboiiTone
      @BigboiiTone Před 2 lety +2

      A lot of the design choices seem inspired

    • @chiarosuburekeni9325
      @chiarosuburekeni9325 Před 2 lety +12

      The guys at id are all mega geniuses. Imagine coming up with code like this in the early 90s

    • @DinnerForkTongue
      @DinnerForkTongue Před 2 lety

      I like to open source ports' pk3 files in SLADE just to observe the code sometimes.

    • @JTCPingas
      @JTCPingas Před 2 lety

      Dogcino emote

  • @bluepolarvortex
    @bluepolarvortex Před 2 lety +9

    I used to love the "You are here" in episodes 1-3 in doom. I wish it was in doom 2 :p
    I also like that the tower of babel slowly gets built as you go through episode 2.

  • @aech_two_oh
    @aech_two_oh Před 2 lety +3

    I like to think that as DoomGuy approaches the tower of babel, the demons are rushing to finish it, just like, "oh god oh crap here he comes"

  • @azza5332
    @azza5332 Před 2 lety +4

    My brain has been conditioned to immediately click a Decino video when I see a yellow background with DOOM sprites on it. Made my day!

  • @singleflips
    @singleflips Před 2 lety +12

    thank you decino for once again healing my testicular torsion

  • @BlazingOwnager
    @BlazingOwnager Před 2 lety +3

    I never thought about the widescreen edits before. I figured there was a larger-than-necessary image file available somewhere, I had no idea it as community made. That is impressive.

  • @thebiglarge2478
    @thebiglarge2478 Před 2 lety +5

    Really appreciate taking a moment to admire the intermission screens. Classic doom was full with artistic ambition, and those intermission screens are one of the best examples of that.

  • @Roy-hn4ek
    @Roy-hn4ek Před 2 lety +18

    DooM's intermission screens for the OG 3 episodes are very underrated, i always loved them. Im amazed to see how complex those intermission screens actually are.
    On another note, happy new year decino. Here's to another year of good health and ripping and tearing. Cheers 🍻

  • @enocescalona
    @enocescalona Před 2 lety +36

    i love the doom maps, it is a shame that 2 doesn't have them, 64 or the two most recent games. the maps are so good, they look like something out of a SNES.

    • @NitramGTi
      @NitramGTi Před 2 lety +1

      I think maybe because 2 was rushed out.

    • @DogsRNice
      @DogsRNice Před rokem +2

      Doom 2016 actually has a few intermission screens that show an overview of the area or some kind of map on some levels

  • @Chozo_Ghost
    @Chozo_Ghost Před 2 lety +4

    Of course decino would have to include twerking Doomguy more than once in this vid lmao

  • @the_kovic
    @the_kovic Před 2 lety +4

    I love the intermission map screens of Doom 1. Back in the day, it really made me feel like I'm going through real places

  • @zakazany1945
    @zakazany1945 Před 2 lety +7

    That Sonic feet with fungus patron was cursed

    • @adrianmalacoda
      @adrianmalacoda Před 2 lety +2

      How dare he stand where AGONIZING RECTAL PAIN stood

  • @areoants9453
    @areoants9453 Před 2 lety +4

    8:18 "Huh, a more cut-and-dry Decino breakdown. Guess he's not throwing putting any memes-"

  • @ridethelapras
    @ridethelapras Před rokem +1

    When I was little, and used to watch my older brothers play DOOM, when it got to the intermission screen, my younger brother and I would pretend we were being shot as the sound of the counters going up would play. We'd be falling on the floor, getting back up and then fall back down as it continued, recoiling with every hit. What a magical time in my life.

  • @Carnage7162
    @Carnage7162 Před 2 lety +7

    The map screen for the first three episodes makes me want to remake some levels, but have an outside part as if you were walking into the level

  • @rockethero1177
    @rockethero1177 Před 3 měsíci +1

    That tower being built between missions is such a cool touch

  • @WhoLover
    @WhoLover Před 2 lety +52

    Hey decino, have you ever thought about talking about what got you into doom? Or what your experience was like when first playing it? Awesome video as always

    • @decino
      @decino  Před 2 lety +49

      secureservercdn.net/72.167.241.46/7zz.ef4.myftpupload.com/wp-content/uploads/2021/10/DMW_issue_15_FIN-2.pdf#page=7

    • @WhoLover
      @WhoLover Před 2 lety +19

      @@decino oh wow! Thank you!

    • @TheMcK777
      @TheMcK777 Před 2 lety +5

      Okay that was a super cool read.

  • @raikohzx4323
    @raikohzx4323 Před 2 lety +4

    Fun fact, the blood skies in Episode 3's intermission screen were actually one of the beta / "Doom Bible" era skyboxes, or at least match up very directly. I know because back when Romero released a lot of older assets a few years ago, I was one of the people trying to add them back in, both as is and with some Doom 64 assets mixed in, and it was fun trying to get the details to match up.

  • @pgalaxy2581
    @pgalaxy2581 Před 2 lety +10

    9:32 - You missed reading the final 'feet'. Sad!

  • @RealBentusiII
    @RealBentusiII Před 2 lety +5

    man, what a banger to end the year! the finish screen, how fitting.

  • @Smokecall
    @Smokecall Před 2 lety +4

    Never knew about the animation offset or the animate random feature for intermission screens. Definitely good insight.
    Also 10/10 ending intermission image for your video. Decide once again showing he doesn't just inform us of what is happening behind the scenes but also knows how to slap together proof he knows how to compile custom screens with his knowledge

  • @dealerman5955
    @dealerman5955 Před 2 lety +1

    Thanks for an intermission between 2021 and 2022 decino

  • @halvtysk
    @halvtysk Před 2 lety +40

    Follow-up question to the par-times: are they based on some actual runtimes, or just semi-random time values?

    • @decino
      @decino  Před 2 lety +80

      "John Romero generated the par times by completing each level as fast as possible, rounding off the resulting time and adding 30 seconds." - Doom Wiki

    • @gtf9733
      @gtf9733 Před 2 lety +15

      Romero's quicktimes rather than working on Doom2 or proto Quake 😉

    • @Roach1
      @Roach1 Před 2 lety +36

      @@decino so he beat hangar in 0 seconds?

    • @SimonBuchanNz
      @SimonBuchanNz Před 2 lety +3

      @@Roach1 less than 15 at least.

    • @DoomKid
      @DoomKid Před 2 lety +17

      @@Roach1 rounded them all to the nearest 30 seconds I’m guessing. So 10 seconds rounded by the nearest unit of 30 would be 0, plus 30 leaves you with 30 😛

  • @genericweeb7300
    @genericweeb7300 Před 2 lety +3

    It's already 2022 over here in Eastern Asia and I have been blessed with multitudes of great videos by my favourite CZcamsrs to kick it off with.
    Thank you for your hard work Decino and I wish you all a Happy New Year.

  • @room_temperature
    @room_temperature Před 2 lety +5

    Great analysis video as always!!! And I wish you another great year with many more cursed patron names to read out loud!

  • @tommy8058
    @tommy8058 Před 2 lety +3

    For you too decino. I wish you in advance a happy new year. 🎊🙂👍♥️

  • @johnarmstrong5533
    @johnarmstrong5533 Před 2 lety +5

    As always, I will repeat: the stats don't matter & An Exit is An Exit. Congratulations on surviving!
    ...That said, I am glad that decino was able to break down exactly how these work, especially when it comes to Doom 1's secret level shenanigans. Cool video.

  • @theopenrift
    @theopenrift Před 2 lety +2

    Also a technical note: changing par times via dehacked only works in Extended dehacked format (or whatever format it is that lists version 21 in the file), which means it cannot be edited in vanilla unless you use a hex editor.

  • @rokaiking666ai
    @rokaiking666ai Před 2 lety +5

    Great video to end the year. Happy new year decino. Rip and tear!

  • @junkolover9518
    @junkolover9518 Před 2 lety +22

    Since you're talking about the intermission screen, what's the maximum percent in kills you can get? We all know the infamous 1000+% kills on Icon of Sin map, but is there some kind of limit?

    • @decino
      @decino  Před 2 lety +25

      Not sure. The source code says the kills% uses a signed 32-bit integer which has max value of ~2.1 billion, but PrBoom+'s code has a comment about the originals (?) actually using signed 16-bit ints (max of 32767) which means if you kill 800+ Icon of Sin enemies in MAP30 it will loop indefinitely if you don't press any keys.

  • @NightAsterisk
    @NightAsterisk Před 2 lety +1

    I was literally just binge watching your analysis videos and then you drop this, hell yes!
    edit: also noticed the major stepup in editing, looking firee.

  • @edgyboi728
    @edgyboi728 Před 2 lety +2

    ..woof, doomguy's got quite the cake!
    yeah those landscapes used for doom's first three episodes' intermissions are always a treat to my eyes. still makes me wish they'd at least update doom 2's episodes, thy flesh consumed and sigil with a beautiful map

  • @TheSpacey52
    @TheSpacey52 Před 2 lety +4

    I would really like to see someone make a Doom 2 version of the intermission map screen for it's chapters

  • @darkowl9
    @darkowl9 Před 2 lety +1

    Every time I think you've covered everything, you just keep finding fascinating things to talk about. I always loved the map screens in Eps 1, 2 and 3 and it was a shame that this was never used for Ep 4 or Doom 2, but I guess I can see why they chose to not continue it. In the spirit of the "efficient art" video you made, looks Ep 1 and 2 share a few buildings on the map screen as well. And you know what? I either never noticed or just don't remember the tower being built. Impressive stuff.

  • @davidalarson
    @davidalarson Před 2 lety

    I love these analysis videos. Great job this year Decino. thank you!

  • @MRDoom12
    @MRDoom12 Před 2 lety +2

    Here's to 2022's great lineup! I cant wait! Decino, yours is my number 1 channel to watch!

  • @unfa00
    @unfa00 Před rokem

    It's very interesting to see how they used state machines to animate the screens.

  • @JangianTV
    @JangianTV Před 2 lety +3

    Happy New Year Decino! Have a great one; very privileged to have discovered you this year and looking forward to your future content. 🙂

  • @gasaiko
    @gasaiko Před 2 lety +4

    Love the 3:27 Sonic quote with Mario showing up there...wait...

  • @chaosvolt
    @chaosvolt Před 2 lety +2

    The mad lad can find the most inane-seeming lil aspects of the game and reveal just how interesting they are actually are.

  • @johnballantyne3458
    @johnballantyne3458 Před 2 lety

    Thank you for this video, Decino, and a Happy New Year to you. I've always wondered how exactly the item count works. So I appreciate you explaining that.

  • @Damian_1989
    @Damian_1989 Před 2 lety +1

    You learn something new everyday! I never knew about the "SUCKS" message

  • @Ohthatguy64
    @Ohthatguy64 Před 2 lety +2

    That thumbnail perfectly shows how great your videos are, happy new year decino!

  • @ZhaojuEphastine
    @ZhaojuEphastine Před 2 měsíci

    I always loved the intermission screen from DOOM 1993 over DOOM II's. The graphics and sensation of space were really neat.

  • @Jobby_James
    @Jobby_James Před 2 lety +28

    I've developed games with Monogame, and I find it interesting that you finally acknowledge the drawing functions, as far as I am aware it is never mentioned in any of the previous analysis videos. It is something that I feel is overlooked despite it is used in literally every game. Not to mention, I've always find it interesting that the Lost Soul doesn't count towards the total kills, considering the fact that I thought it was due to the fact that they are spawned from Pain Elementals (and monster that does not exist in Doom and Ultimate Doom). Also I wasn't aware of how much detail is put into the intermission screens, this is something I bet many skipped past without thinking, so it is nice that work gets recognised!

    • @DoomKid
      @DoomKid Před 2 lety +14

      You are right about the Lost Souls and Pain Elementals, though. Before they started adding Doom2 functionality to the Doom engine, lost souls WERE counted. They’re not counted in Ultimate Doom simply because it shares behaviour with Doom2

  • @medexamtoolsdotcom
    @medexamtoolsdotcom Před 2 lety

    I like how no detail of the program is too unimportant to examine to decino, he truly thoroughly leads us on a journey through every facet of it.

  • @flatlo
    @flatlo Před 2 lety

    I like how there’s even entertainment value in the Patreon read-offs. Truly these videos are 100% solid content.

  • @funnyrockangry
    @funnyrockangry Před 2 lety +1

    decino, i love you. this made the year end perfectly! thanks! keep up the great work :D

  • @lennyface5314
    @lennyface5314 Před 2 měsíci +2

    8:21 Ah, just how I remember TNT

  • @ambassadorgaming8411
    @ambassadorgaming8411 Před 2 lety

    That is one of the most clever thumbnails I have ever seen in my life

  • @britishexplorer4437
    @britishexplorer4437 Před 2 lety

    Great video, now I can never unsee the tower of babel growing. And happy new year!

  • @teamoversquatch3785
    @teamoversquatch3785 Před 2 lety

    Happy New Year Decino!!! Can't wait to see what you have planned for this year, keep up the awesome work dude!!!

  • @RealRedRabbit
    @RealRedRabbit Před rokem

    Always such top notch analysis and editing. Love these videos.

  • @simonkempthorne3681
    @simonkempthorne3681 Před 2 lety

    A fine way to open 2022: a yellow background decino video!

  • @michaelaguilar6315
    @michaelaguilar6315 Před 2 lety

    Happy new year decino! Thank you for the video.

  • @x1teDota
    @x1teDota Před 2 lety +19

    How does the melting screen transition work? Does it pick pixels randomly or is it fixed every time? Worth a video?

    • @decino
      @decino  Před 2 lety +30

      It's random and will be covered in a future video.

    • @TheGuyWhoIsSitting
      @TheGuyWhoIsSitting Před 2 lety +8

      @@decino I thought you covered it in the RNG video?

    • @decino
      @decino  Před 2 lety +13

      I briefly mentioned it, but I want to expand on it and also talk about stuff like framebuffers and what not.

  • @iguana9173
    @iguana9173 Před 2 lety +1

    This was a good video to watch on New Year’s Eve see you in 2022 Decino.

  • @KoshakiDev
    @KoshakiDev Před rokem +1

    State machines within state machines for loading levels? Amazing

  • @TheFuade
    @TheFuade Před 2 lety +1

    Greeting everyone and Happy new year decino. Hopefully more of your voice and videos this year! Cheers!

  • @Leet-iz2fz
    @Leet-iz2fz Před 2 lety +1

    This video is *the* intermission screen between 2021 and 2022.

  • @sozhran
    @sozhran Před 2 lety +2

    "It's a screen you see quite often." Unless you're playing Sunder, of course.
    Happy new year, decino!

  • @misterpiggies
    @misterpiggies Před 2 lety +2

    9:32
    "sonic feet pics compilation FEETuring dirty feet wet feet no socks feet toe nail fungus"
    - decino, 2022

  • @makeez4909
    @makeez4909 Před 2 lety +1

    Hey decino! Im not sure do you read these messages, but i just love your videos so much. They just glue me to my screen and just are so entertaining. With your videos my love to Doom rekindled and i even got my father play with me just like in my childhood. Thank you for this year. Be well and happy new year for your whole family!

  • @nakfoor1846
    @nakfoor1846 Před rokem

    As a kid I loved the original 3 episodes' map screen. It added an extra dimension of feeling like I was going to a real location.

  • @gtf9733
    @gtf9733 Před 2 lety +2

    Happy Hogmanay you crazy Dutchman!
    Proper inspiration for trying to get good at a game I've been playing since I got the shareware preinstalled on my old man's first PC.
    Big ups lad

  • @teaoftraffic
    @teaoftraffic Před 7 měsíci

    i have never knew the timer could say “SUCKS” if you take over an hour in a map
    that’s hilarious.

  • @Etrehumain123
    @Etrehumain123 Před 2 lety

    You're my reference when I explain "knowing how it works doesnt kill the fun". I repair pianos and people ask me if it disgusts me from playing now that i know it's not magic. Excellent work as always

  • @Silverflower351
    @Silverflower351 Před 2 lety

    Hey decino happy new year for more rip and tear in 2022

  • @killbot_factory
    @killbot_factory Před 2 lety

    a new decino analysis video drops the same day as the new Cobra Kai season? what a day to be alive!!!

  • @hitelbevettborsgaminghun2053

    This is a fascinating monthly series. I'm curious about the next month. :D