PrBoom+'s Compatibility Levels Explained

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  • čas přidán 25. 09. 2021
  • Things only turbo nerds care about.
    Link to PrBoom+ v2.6.1um:
    github.com/coelckers/prboom-p...
    Patreon:
    / decino
  • Hry

Komentáře • 980

  • @Dwars
    @Dwars Před 2 lety +1210

    Some fun facts:
    In addition to all the other named complevels, you can use -complevel vanilla which will automatically detect which IWAD you've loaded.
    Another source port, Woof!, can use a lot of these parameters as well, especially for all the important complevels (including -complevel vanilla) as well as full support for the new MBF21 complevel.

    • @ikagura
      @ikagura Před 2 lety +14

      Nice to know

    • @AlexeiVoronin
      @AlexeiVoronin Před 2 lety +34

      Wow, what a nerd :P

    • @sunfl0wer_988
      @sunfl0wer_988 Před 2 lety +24

      Woof, what a nerd AND a furry.

    • @majamystic256
      @majamystic256 Před 2 lety +11

      i think Woof and DSDA Doom are the only 2 ports that support MBF21 right now

    • @plazmasyt
      @plazmasyt Před 2 lety +6

      @@majamystic256 There are a couple more that I know of, FDWL and Pooch.

  • @hus80sam
    @hus80sam Před 2 lety +1345

    "Use GZDoom like a normal human being " - Decino =-2021

    • @lordvermintide4441
      @lordvermintide4441 Před 2 lety +273

      Doomworld is probably having a meltdown about this.

    • @vatsalmamgain5069
      @vatsalmamgain5069 Před 2 lety +199

      *angry Purist noises*

    • @emekoo1027
      @emekoo1027 Před 2 lety +180

      I always heard "cheesydoom" instead GZdoom! 😂

    • @blarno
      @blarno Před 2 lety +91

      Is right. GZDoom 4 life.

    • @CaveyMoth
      @CaveyMoth Před 2 lety +40

      I really prefer regular ZDoom, for some reason. XP

  • @Baryshnikov4804
    @Baryshnikov4804 Před 2 lety +582

    16:48 "and special thanks to agonizing rectal pain" gets me every time

    • @iguana9173
      @iguana9173 Před 2 lety +23

      That makes me laugh too.

    • @evilotis01
      @evilotis01 Před 2 lety +88

      also: "hnnnnnnggggghhh!!!"

    • @matt.604
      @matt.604 Před 2 lety +48

      @@evilotis01 That's what agonizing rectal pain sounded like.

    • @MateDrinker33
      @MateDrinker33 Před 2 lety +15

      @@iguana9173 I think he might be the same person as "Vladimir Jerkov" (appears in virtually all patron credit rolls to analysis videos published prior to "Why Can Mancubus Fireballs Go Through Walls?").

    • @AB0BA_69
      @AB0BA_69 Před 2 lety +43

      @@evilotis01 CappaBitch is my favorite.
      I'm just glad Decino is a good sport about these joke/troll/meme names and says them out loud. Cheers, bud!

  • @dinitroacetylen
    @dinitroacetylen Před 2 lety +415

    A Team TNT engine that breaks a Team TNT classic map. Well, that makes lots of sense.

    • @MrTomas7777
      @MrTomas7777 Před 2 lety +26

      "Bug is a feature" situation

    • @dinitroacetylen
      @dinitroacetylen Před 2 lety +18

      @@MrTomas7777 the other way around, though.

    • @MrTomas7777
      @MrTomas7777 Před 2 lety +27

      ​@@dinitroacetylen It's both, I suppose. The stairs bug was like a feature. "Fixing" it introduces a bug.

  • @Lemon_Inspector
    @Lemon_Inspector Před 2 lety +284

    I like the idea that the existence of demos essentially forces the Doom community to keep bugs forever. It would be interesting to take the source code of the PrBoom engine and color-code it according to the compatibility level it handles, to see all the clutter.

    • @KopperNeoman
      @KopperNeoman Před 2 lety +21

      It's just like Worms Armageddon (and Halo games with replays) - older versions are supported. Best seen in Halo 4; old replays won't have the X when your teammates are dead.

  • @JoeyJoJoJoestarJuniorShabadoo

    I remember lost souls spawning out of bounds was a fairly common thing way back when playing on my old 486. I was wondering why it never seems to happen in doomtuber videos, now I know it's been fixed in source ports.

    • @horst_gott
      @horst_gott Před 2 lety +24

      I am still hearing those monster growls through the walls after all those years. And I still occasionally avoid killing pain elementals near walls

    • @kinetic03
      @kinetic03 Před 2 lety +12

      used to always happen to me on playstation doom. Kinda spooky with playstation doom's atmospheric and haunting music

    • @expendableround6186
      @expendableround6186 Před 2 lety +7

      @@kinetic03
      Didn't it also cause PSX DOOM to shit itself if the lost soul wandered around outside the level long enough?

    • @ayjanu
      @ayjanu Před 2 lety

      @@expendableround6186 Yep, it did. czcams.com/video/1KW9SjUBWOk/video.html

    • @mr.pavone9719
      @mr.pavone9719 Před rokem

      It's odd that they don't just re-enter the map given that the textured side is facing the "inside". I'm guessing the one-sided tag is keeping them out.

  • @realprion
    @realprion Před 2 lety +201

    10:38 I enjoyed this bug quite a bit because I could use it to give the impression of a jammed door. In a megawad I made the player blows up a facility, so rather than just putting a plain old texture there I made it feel like the door was actually stuck and unable to open.

    • @clonefighter1996
      @clonefighter1996 Před 2 lety +10

      -So Boom breaks that. Sorry to hear it...-

    • @LabyrinthDoomer
      @LabyrinthDoomer Před 2 lety +4

      What was the name of your megawad, I'd be interested in playing it

    • @realprion
      @realprion Před 2 lety +15

      @@LabyrinthDoomer I had named it "The Pointless and Harrowing Journey of Marvin". It was a comedic piece that filled with inside jokes for my friends. (A slaughter map named "Element of Pain" being a great one). My laptop eventually shit itself and died and the problem is that my only backup was a hard drive that's been lost for a couple years now. Though I could ask to see if the lass I still have contact with has it. Not sure though, even if she doesn't I plan on working on my next project anyhow. Already have plans for another BTSX style chapter going through levels 1-8 but I'm not sure where I'll go from there. Probably going to some Wolfenstein type nonsense and finally make the Meat Cathedral a thing.

    • @SuperShadow
      @SuperShadow Před 2 lety +2

      I have played a few maps that use jammed door but I cannot remember the name.

    • @T3sl4
      @T3sl4 Před rokem +11

      @@SuperShadow The same effect is made by putting a low ceiling sector behind the door. In fact, make it a crusher and you can confuse and frustrate the player with erratically openable doors!

  • @NerfPlayeR135
    @NerfPlayeR135 Před 2 lety +142

    I was _not_ expecting to hear "HNNNNNNNNNGGGGGGGGGGHHHHHHH" come out of decino's mouth at 17:04, but now that it has, I can't stop laughing about it.

  • @PeterLawrenceYT
    @PeterLawrenceYT Před 2 lety +280

    I so wish compatibility mode was defined in the pwad's filename as a true standard for limit removing map packs to make it glaringly obvious which one is recommended.
    So like the filename to always be "NAME_doom2.wad", "NAME_boom.wad", "NAME_mbf.wad" etc.
    Also I wish the game set the right compat mode for me, taking it from the filename as I explained above.
    Conflictions shouldn't apply as I don't think anyone every loads two map packs at once, especially ones using different compat modes.
    My main point being, why this gotta be so complicated!!!

    • @Calinou
      @Calinou Před 2 lety +23

      I wish source ports could also detect which IWAD to use automatically, so I don't have to try out both doom.wad and doom2.wad when I don't remember :(
      I understand this is difficult to do without any metadata within the PWAD though. Probably not impossible, but it will require a lot of thinking to not break anything (even more so if you want non-Doom game PWADs to be recognized automatically).

    • @TheGuyWhoIsSitting
      @TheGuyWhoIsSitting Před 2 lety +1

      I can’t say I remember everything about wads, but maybe there could be an extra line or two in one of the files that contains text.

    • @chrism1518
      @chrism1518 Před 2 lety +14

      @@Calinou
      Usually it’s safe to assume a WAD is for Doom 2. But I do agree it would be a nice feature to have.

    • @KopperNeoman
      @KopperNeoman Před 2 lety +4

      Even if they do conflict, can't you automatically switch compats based on what PWAD the current map is in?
      Excellent for mixed compat multiplayer on maintenance-free dedicated servers.

    • @Shepardus
      @Shepardus Před 2 lety +10

      dsda-doom has support for a "COMPLVL" lump in the wad to identify the complevel to use, but I haven't seen wads using it yet.

  • @painfulsnare
    @painfulsnare Před 2 lety +18

    5:38
    “Door Stuck!” said the first imp.

  • @Moleoflands
    @Moleoflands Před 2 lety +65

    "It will only attack you against protects of less than 1000 damage"

  • @Over9000BPM
    @Over9000BPM Před 2 lety +72

    This explains all of the deeply weird things I encountered trying to make a door that one time I attempted to make a map.

  • @dunndunn3850
    @dunndunn3850 Před 2 lety +149

    The broken stairs in MAP30 puzzled me for a long time. Glad to learn about all this! It'll greatly help for future maps, and paying more attention to exploits.

  • @rolandkatsuragi
    @rolandkatsuragi Před 2 lety +25

    Finally a worthy competitor to the Street Fighter II sub-series for all the inane and version specific differences between updates.

  • @sanketower
    @sanketower Před 2 lety +130

    Decino was sick of playing broken viewers' submissions, so he decided to do a comprehensive compatibility levels video.
    Moral of the story, don't just test it on GZDoom and call it a day.
    Nice video, I may switch to PrBoom+ some day, depending of if my Scythe 2 playthrough ends up being a power point on GZDoom.

    • @expendableround6186
      @expendableround6186 Před 2 lety +7

      Last time I played Scythe 2, I had a gore mod, and it ran just fine.

    • @ravagerslb
      @ravagerslb Před 2 lety +6

      You need to use prboom if you want to tackle sunlust with pistol start.
      GZDoom will make the last level unbeatable in UV, because the beginning uses a trick that won't work and will make things wayyyy too hard

    • @sanketower
      @sanketower Před 2 lety +13

      @@ravagerslb What trick? I've already beaten God Machine on GZDoom

    • @DinnerForkTongue
      @DinnerForkTongue Před 2 lety +8

      @@ravagerslb
      What trick? Be more specific please.

    • @vatsalmamgain5069
      @vatsalmamgain5069 Před 2 lety

      @@DinnerForkTongue I think he is talking about the thing that revived the dead enemies. That Archie-DeHacked thing.
      Edit: Or that candle telefragging Cyberdemon on that Secret.
      I can be wrong though ¯\_(ツ)_/¯

  • @TheMrrandomxbox
    @TheMrrandomxbox Před 2 lety +44

    This will never be relevant to me as a casual Doom player, but I love watching your videos on oddities of Doom’s code and how small changes can have massive effects. Good stuff!

  • @koolandblue
    @koolandblue Před 2 lety +75

    Everytime one of these analysis videos comes out, I’m always amazed at how intricately programmed Doom was and how dedicated the commnuity is to improving the game and keeping it alive.

  • @Dinjoralo.
    @Dinjoralo. Před 2 lety +60

    I do appreciate mentioning using GZDoom like a normal human being. Genuinely.

  • @clownpiece5992
    @clownpiece5992 Před 2 lety +41

    You should make a video about all the various Doom engine bugs and limitations, such as tooti-frooti and visplane overflow.

    • @iguana9173
      @iguana9173 Před 2 lety +3

      Yes he should definitely.

    • @DinnerForkTongue
      @DinnerForkTongue Před 2 lety +10

      Tooti-frooti, VPO, VSO, blockmap (by referencing Coincident), infinite height (maybe mentioning Borogk), hall of mirrors... bugs exist aplenty after we've pushed the engine so far beyond what it was made for!

    • @cakeman7555
      @cakeman7555 Před 2 lety

      @BrutalGoober Zedek

  • @T-West
    @T-West Před 2 lety +86

    So great to see this explained! I've never been a fan of demons falling off of ledges in complevel 9. But then again everything that's different from the version 1.666 I played from floppy disks in the 90's still feels off to me.

    • @JKRevanBR
      @JKRevanBR Před 2 lety +5

      Where's the rest of the pacifist campaigns? There are Empires waging war for ages wiating on your teachings!

    • @sdwvit
      @sdwvit Před 2 lety +1

      yo t-west watches decino, why am i not surprized

    • @Cucuska2
      @Cucuska2 Před 2 lety +1

      Is this a crossover episode or what?

  • @chrismingay6005
    @chrismingay6005 Před 2 lety +8

    Not once had I ever considered that the "blazing doors" double sound effect was a bug!

  • @Maldito011316
    @Maldito011316 Před 2 lety +19

    The only complevel setting I used to change were Monsters are infinitely tall, and Explosions have vertical push, both mostly for Cacodemons

  • @SlimBarista
    @SlimBarista Před 2 lety +33

    WOW Thanks Mr. decino. Tweaking comp levels has always been confusing to me.
    This is a much anticipated video.

  • @n00f
    @n00f Před 2 lety +19

    9:52 was hoping the floor motion behavior would be touched upon. A recent viewer map had me confuzzled. Thanks, magic man

  • @inverse_of_zero
    @inverse_of_zero Před 2 lety +18

    18 minutes of decino DooM analysis = 18 minutes of bliss 😍

  • @conzmoleman
    @conzmoleman Před 2 lety +16

    i’ve always been confused/surprised as to why the boom ledge fall off physics were generally used as standard by most erstwhile purists, since it seems like a pretty significant difference from the original id engine behavior.

  • @ardag1439
    @ardag1439 Před 2 lety +18

    Thanks, decino! I was actually emotionally hurt a few times due to this whole -complevel business.

  • @SentyPurr
    @SentyPurr Před 2 lety +12

    Doom will always have so much quirks and tiny jank that you still discover things to this day. Also, nice choice of music. This one's from Akeldama, I believe.

    • @decino
      @decino  Před 2 lety +5

      Yep, brilliant MIDIs: ad-79.bandcamp.com/album/akeldama

  • @rafaelemerencio1000
    @rafaelemerencio1000 Před 2 lety +9

    Oh boy, I recently started making levels, and I have so much to learn. This video will help me a lot, and I will probably rewatch it several times in the future lol. Thanks decino, you're amazing :D

  • @UnkleKlumsy1353
    @UnkleKlumsy1353 Před 2 lety +13

    The fact that there's still interesting stuff about classic Doom for you to make videos about speaks to just what a great game Doom/2 is

  • @peterhawes9680
    @peterhawes9680 Před 2 lety +1

    Thanks for more great eDoomcation, Decino. I recently had problems recording a demo for Map 14 of Valiant because I had tinkered with the compatibility settings a long time ago but it didn't cause problems until doing an MBF map.

  • @Leahi84
    @Leahi84 Před 2 lety +4

    Thank you so much for explaining this. I had been really confused as to what the (-complevel 9) in your videos had meant. This was great to learn about.

  • @Jobby_James
    @Jobby_James Před 2 lety +48

    It is nice that you are analysing source ports like PrBoom+ is great detail, I think this will help those get a better understanding of the significance of -complevel parameters and the differences between source ports and versions. I am curious to know what font you use for these videos, as I like it due to its legibility and typeface. I am referring to the text that is usually white with a black border and isn't text in DOOM.

    • @decino
      @decino  Před 2 lety +22

      Font is Consolas Bold.

    • @doomerrasa8475
      @doomerrasa8475 Před 2 lety +16

      @@decino yellow background video on doom fonts confirmed?

  • @WSADKO
    @WSADKO Před 2 lety +26

    This video needs to be seen by any aspiring doom player

    • @zatozatoichi7920
      @zatozatoichi7920 Před rokem

      Most of the aspiring ones already know about this tho.

  • @shaunpaulcroft
    @shaunpaulcroft Před 2 lety +3

    Another great analysis vid mate. When I eventually get a PC, I will consult these vids on mapping tips whilst making my own maps. I'll call my WAD Sunlost, since I'll be aiming for Sunlust but, sadly, ending up miles away from my intended destination.

  • @Rozay403
    @Rozay403 Před 2 lety +2

    I was so perplexed by the stairs thing when I was doing my TNT pistol start run! This explained it though, holy heck.
    Blessed af that I got my decino fix. Love always!

  • @not_creative_with_username3834

    This is awesome, well written and very clear and undestandable even for a casual player like myself.. thanks!

  • @jacderida
    @jacderida Před 2 lety +13

    Great video! Another little interesting fact btw: complevel 11 forces the use of -shorttics when recording demos.

    • @decino
      @decino  Před 2 lety +6

      Isn't shorttics the default for all demos?

    • @jacderida
      @jacderida Před 2 lety +7

      @@decino Yeah, but you can override it with -longtics, but doing that has no effect if you're using complevel 11.

    • @decino
      @decino  Před 2 lety +6

      Understood!

    • @Shepardus
      @Shepardus Před 2 lety +4

      Same with complevel 9. -longtics is a thing thanks to a version of the Doom II executable hacked to record with longtics, which never existed for Boom and MBF. Worth noting that MFB21 _does_ support -longtics, thankfully.

    • @juanchol21
      @juanchol21 Před 2 lety

      @@decino i think is forced in boom Mode but not in MBF 🤔

  • @thiccyosh
    @thiccyosh Před 2 lety +2

    I was just researching about complevels out of curiosity, and then you uploaded this video.
    Very convenient.

  • @lukepardini2307
    @lukepardini2307 Před 2 lety

    Really enjoy these in depth videos where you explain the inner working of Doom and the source ports. Keep them coming 👍🏻

  • @thestabbybrit4798
    @thestabbybrit4798 Před 2 lety +32

    The most intimidating thing about classic Doom is figuring out how to launch it.

  • @markh.876
    @markh.876 Před 2 lety +43

    "PrBoom+'s Compatibility Levels Explained"? That's the worst misspelling of "Going Down Level 09" I've ever seen in my life! :)

    • @emmecuh
      @emmecuh Před 2 lety +4

      Or maybe "Stardate 20X7 Map 3"

    • @Erik-bt3om
      @Erik-bt3om Před 2 lety +4

      I think GD map09 is going to be the end of Decino's blind run victory streak.

    • @lhfirex
      @lhfirex Před 2 lety +7

      Maybe it's "going down compatibility level 9" instead!

  • @theineffableword1072
    @theineffableword1072 Před 2 lety

    These videos always bring me a cozy comfortable feeling. Thanks Decino :)

  • @Dollar_Store_Cacodemon

    Been reading and watching a lot of tutorials/guides on PB+ lately as have only been using it for about 4 months. This was useful and interesting too, thanks dc 👍

  • @greenguykanoe2912
    @greenguykanoe2912 Před 2 lety +3

    Love me some ducino's educational videos. The editing is top notch

  • @AjStormheart
    @AjStormheart Před 2 lety +8

    I had no idea that doom had this many levels to how it ran, also I agree with the double door close sound, having just play once did not sit right with me and felt off considering I grew up with the game, its just a little charm.

  • @patmurphy7603
    @patmurphy7603 Před 2 lety

    Damn I actually really needed this video lol. Recently got a new laptop and I've been wanting to play some wads but really have no idea what to use for various ones. I know some stuff but definitely not NEARLY as much as I'd like to. So any future videos on this stuff like u mentioned will be most welcome lol

  • @LeeAndergen
    @LeeAndergen Před 2 lety +1

    Not only informational, also *really* useful! Thank you for making this video

  • @user-kw4qx4qu8c
    @user-kw4qx4qu8c Před 2 lety +3

    At the beginning of all things... Decino mutated. This gave him a superpower of explaination. Which is cool. Because I always like to know more about doom, and compatibility is one of that things that concerns me the most.
    P.S. All these fragments of gameplay footages gives me what we russians call "Vietnamese flashbacks". Even though I didn't played most of these wads yet.

  • @QuotePilgrim
    @QuotePilgrim Před 2 lety +5

    "you can just use GZDoom like a normal human being" cracked me up 😆
    I don't like using GZDoom for anything that doesn't require it, but I also am not super concerned about 100% accuracy. If a wad runs in PrBoom+ then I'll just use PrBoom+ without specifying a complevel, if it requires GZDoom, I'll use GZDoom.
    I can only see myself using a specific complevel if the map I'm playing really only works with that complevel and breaks otherwise.

  • @thewaver8
    @thewaver8 Před 2 lety

    Fantastic as always!
    Waiting for a port comparison video one of these months... :D

  • @the_fatshark
    @the_fatshark Před 2 lety

    Thanks and great analysis video once again. So much more clear now all those comp level terms.

  • @ihatetrollingGaming
    @ihatetrollingGaming Před 2 lety +4

    this video convinced me to give prboom a try, and while I've kinda been spoiled by gzdoom's general smoothness, prboom is honestly a pretty good engine, speaking as a non-purist player
    doesn't change the fact that the chainsaw is a fucking hideous stuttering eyesore in prboom

  • @Spectere
    @Spectere Před 2 lety +6

    I literally hit the thumbs up button the instant I saw the title. Thanks for tackling this!

  • @csikocska
    @csikocska Před 2 lety

    I didn't know about compatibility levels inside source ports. It's good to know that the known issues are fixed in PrBoom + and GzDoom in default settings.
    Thanks for this informative video content. :)

  • @technoman9000
    @technoman9000 Před 2 lety

    Awesome thanks for going through all those settings, my eyes glazed over when I opened the PrBoom+ options...

  • @plazmasyt
    @plazmasyt Před 2 lety +5

    I counted the Souls in the thumbnail. Only 19, there's still room for three more before the limit is broken, so maybe that Meatball shouldn't be looking so smug. How can he be sure the limit is removed? c:

  • @Carnage7162
    @Carnage7162 Před 2 lety +3

    These settings were always confusing for me and it was one of the reasons I uninstalled all versions of Doom and stopped trying to speedrun it. My career ended before it begun :(

  • @Cataflexia
    @Cataflexia Před 2 lety

    your videos makes me teleport to my childhood when i've my 486 dx2. and of course, great information! it clarify me many question that i have. thanks a lot!

  • @Gleanerizer
    @Gleanerizer Před 2 lety

    I figured this video was coming sooner or later. A great overview of the topic, thanks for this! 👍

  • @adammclaughlin845
    @adammclaughlin845 Před 2 lety +4

    Using Gzdoom is like playing games on console: as simple and streamlined as possible.
    Using PrBoom is like gaming on PC: extra layers of complication that people insist are needed, when they aren't.

    • @mrscruffles801
      @mrscruffles801 Před 2 lety +2

      Yeah, simple and streamlined until you look at the options menu.

  • @dromendus
    @dromendus Před 2 lety +5

    hey decino am I allowed to piss in the comments or do I have to go somewhere else

    • @decino
      @decino  Před 2 lety +8

      Whatever helps the algorithm.

  • @erickbirkin3622
    @erickbirkin3622 Před 2 lety

    Maybe the most useful video so far, at least for me. I always have a mess in my compatibilities settings. Thanks bro.

  • @alexbaxthedarkside
    @alexbaxthedarkside Před 2 lety

    Thanks for this vid Decino it is Super useful, only bug I can recall which didn't occur to me as a bug was being telefragged by a monster spawn even with iddqd invulnerability enabled on icon of sin on vanilla Doom 2, so yeah this is super useful, was not aware of alot of these, very interesting and informative!!! :)

  • @biggiestos2361
    @biggiestos2361 Před 2 lety +3

    DOOR STUCK

  • @DasPanoptikum
    @DasPanoptikum Před 2 lety +3

    This video made me realize, that I will just stay with GZDoom.
    Looks like I'm just a normal human being

    • @expendableround6186
      @expendableround6186 Před 2 lety

      I know sone will get irritated with me due to my remarks, but akin to a pair of a _wired_ headphones, one can plug in GZDoom to nearly anything and it will work almost all the time.
      Do yourself a favor and get an extensive set of source ports, though. You're only twisting your own legs if you only use one.

  • @THEpaulyBOY44
    @THEpaulyBOY44 Před 2 lety +1

    I have always had the bell on for your channel bro and I don’t know why but I haven’t had a notification for months from you I just came across this vid and realised not just I have missed so many vids I have to catch up on but damn my guy you have gained some subs I’m glad you so deserve it this channel is so underrated for old skool DooM 👍🏻👍🏻👍🏻👍🏻🇬🇧🇬🇧🇬🇧🇬🇧

  • @humanbeing_
    @humanbeing_ Před 2 lety +1

    NICE! Great idea for this video to explain all of these things. As always, GREAT VIDEO! 👍

  • @GameplayandTalk
    @GameplayandTalk Před rokem

    Great video, I've always found the complevels confusing. This cleared up a lot of questions I had.

  • @rayft1422
    @rayft1422 Před rokem

    Awesome Video Thanks.. Sorted out out a slight non-infighting problem by using the correct Comp Level.. Who would have thought 😅

  • @wilburthemango
    @wilburthemango Před 2 lety +1

    awesome video as always decino!

  • @carl.wunsche
    @carl.wunsche Před 2 lety

    I've been waiting for this one! Thank you decino

  • @JunayedMahin
    @JunayedMahin Před 2 lety

    ahh peace of mind about a week ago i commented about making a video like this and its here already . thanks mr .Decino

  • @ezgoodnight
    @ezgoodnight Před měsícem +1

    My RetroRGB article on Source Ports was released today, and I cited this video in it. I'd post the link but CZcams would probably assume I'm doing a spam.
    Love your channel, you're the reason I'm like this now, decino.

    • @decino
      @decino  Před měsícem +2

      Just checked it out, very nicely written! Thanks for the mention.

  • @JiggyA
    @JiggyA Před 2 lety +1

    Thanks for this. Your Doom content is the best and I always get pumped up and more motivated to play after watching your videos.

  • @emekoo1027
    @emekoo1027 Před 2 lety

    Fantastic video as allways! Im interested to make my own maps!
    So this video is so useful for all those tricks and tips!

  • @batsuuri.gantulga
    @batsuuri.gantulga Před 2 lety

    I never knew there were this many compatibility options for wad files. I have learned something today. Thanks, decino!

  • @INFERNOPL999
    @INFERNOPL999 Před 2 lety

    Thank you, this is great! Exactly what I needed, you're the best!

  • @liPillON
    @liPillON Před 2 lety

    these videos are a goldmine! would you make one about z-clipping, infinitely tall monsters, blocking/nonblocking hanging corpses? maybe detailing how they relate to compatibility levels too? pretty pls

  • @SkyFly19853
    @SkyFly19853 Před 2 lety

    I was waiting for such an informative video!

  • @viti95
    @viti95 Před rokem

    Thanks for this video, I've been able to understand much better complevels and add correct support to FastDoom thanks to it!!

  • @osmo_9577
    @osmo_9577 Před 2 lety

    Awesome in-depth -guide again! This will help me muchos with my amateur mapping project. And that Spoopy Boi in ~8:30 is doing some... Very spoopy stuff😂

  • @shukterhousejive
    @shukterhousejive Před 2 lety

    11:53 Thank you for the subtle edit

  • @crimsonsmoke
    @crimsonsmoke Před 2 lety

    This is so useful, mate. Thanks so much for this :)

  • @miklosaron
    @miklosaron Před 2 lety

    Thanks to bless us with this awesome content! :)

  • @MRDoom12
    @MRDoom12 Před 2 lety

    I love the outtakes at the end!
    You are taking the Marvel movie making training I see!

  • @funnyguy8498
    @funnyguy8498 Před 2 lety +2

    OH YEAH BABY NEW DECINO VID

  • @Roy-hn4ek
    @Roy-hn4ek Před 2 lety +1

    decino being the greatest DooM buddy ever. Thank you for this video, made a lot of things clearer for me. :)

  • @NeilForshaw
    @NeilForshaw Před 2 lety

    Very helpful. Certainly going to help next time I make a map.

  • @MrDopeKeen
    @MrDopeKeen Před 2 lety

    The video I asked for a few videos ago! Very handy info!

  • @TimeofDying00
    @TimeofDying00 Před 2 lety

    Oh wow, I never knew that double door sound was a bug, I just always assumed THAT was the sound. See, this is why I come to these videos, I can still learn something about a game I've been playing for almost 30 years.

  • @namcojr
    @namcojr Před 2 lety +1

    Thanks, really helpful as always ;)

  • @blunt_master
    @blunt_master Před 2 lety

    fuck yes, been waiting for a video like this. i've just been using complevels based on what i see YOU use lmao, so it's super cool to learn about what each one does in specific. thanks bro

  • @ruinsleepless9098
    @ruinsleepless9098 Před 2 lety

    Bahaha, good to know I'm not the only one who makes that sound when they screw up a VO recording, can't count the number of times I've done that now.
    Handy info though, thanks for compiling it and making it easily understood

  • @FioFiorello
    @FioFiorello Před 2 lety +1

    I work really long hours and have to take the train home for about an hour and a half at 3am. I get home a few hours before i have to be at work again. It sucks every time, but when Decino uploads an analysis? Well, on those nights, I feel alright!

  • @tobin2.0
    @tobin2.0 Před 2 lety +1

    Thank you Decino
    Very cool

  • @maxiusdark7244
    @maxiusdark7244 Před rokem

    Song at the beginning of the video is called Chasing Suns from one of the best Doom WADs"SunLust" by Ribbiks. Its a midi version of Journal from the old game "Flashback".
    our welcome lol

  • @MountainLWolf
    @MountainLWolf Před 2 lety

    FINALLY
    thank you Decino

  • @cubesolver2564
    @cubesolver2564 Před 2 lety

    0:22 I love the homage to ITG/Simply Love with those arrow graphics.

  • @ItsHyomoto
    @ItsHyomoto Před 2 lety

    Decino's explanation videos are going Super Saiyan!