1 Fun Addon Idea for Every DBD Killer
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- čas přidán 15. 04. 2023
- 31 Fun Addon Ideas for EVERY KILLER in Dead by Daylight!
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About Dead by Daylight:
Dead by Daylight is a multiplayer (4 vs 1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and killed.
#dbd #deadbydaylight - Hry
What are your addon ideas?
an addon that makes everyone DC and then I get 2 million bloodpoints
I think the knight should have an add on that replaces one of the guards with a new type of guard that picks up and carries dying survivors to the hook you specify.
Trapper add-on idea Even's drawing survivor's get difficult skill check's miss't skill check's rest's the disarming progress and causes a loud noise notification
Instead of the 20-sided dice you said I would make so it makes so demogorgon has 20 portals but can’t control to which one to teleport, instead when entering a portal you will teleport to a random one, and if there’s a survivor in 10m of that portal they get exposed for 20 secs
Deathslinger: loose rope: allows you to yank survivors to the side and if collides with a wall stuns them for .5 seconds and stops the chain from breaking for .5 seconds
Common Knight add-on
Right-hand man:
You begin the match as the assassin, jailer, or carnifex, with speed set to 4.6m/s. Your power always summons the Knight, with an increased patrol speed, hunt time, hunt speed, and detection range. The Knight does not leave behind a standard. You can no longer M1.
"Prove to me that you are worthy." - Tarhos Kovacs
This sounds like a great meme addon and I want it now
This sounds so fun
I feel like you should be able to M1 when you pick up a survivor at least. Because what if the survivors catch on what you are doing, and body block you knowing you can’t M1?
I do like this idea, it’s like the trailer for the Knight taken literally lol
What does m1 mean I hear it a lot
@@trashcan7730 mouse1 so basic attack
The silent bell paired with the broken bell would be cool. Random chimes ring out to make survivors think you’re uncloaking, but your actual uncloak is completely silent
that would be pretty sick 👀
@@KytoYT it would be so trippy for survivors, they would be scared of the chimes when it doesn’t actually mean anything since the real bell is silent
@@therobotengineer9834 the best is that the could endup confusing it for the brown addon, thinking that you actually do have a cloak sound but the terror radius is delayed
and you could even fake not having the silent bell by ringing your bell while clocked in the front of the survivor when the broken bell rings
@@CreatorProductionsOriginal I could see so many games of people trolling others with this addon
Pretty sure that silent bear trap is something that BVHR already added.
True, the Bear Oil addon
yea, that add on already exists.
I was thinking the same thing, nobody loves trapper, including kyto
No that addon doesn't make the traps silent
It just makes a quieter noise with bear oil. It's basically useless
I think a better one for the Legion add-on would be making everyone scream and making them broken for how ever long. Exposed doesn't make a ton of sense because you have the get the 5th feral frenzy hit to activate it, so they're all going to be injured already
Yo lees gaming! Wassup!!!
True and real, that would be much better
Just use Legion Pin and Infectious Fright at that point
Nah, you want them to heal when you are playing legion
maybe, oblivious? 🤔that would be kinda scary, considering they are all injured
I think a really cool add on for Hillbilly and/or Bubba would be a meme add on which changes the revving sound of their chainsaw with the other’s. Imagine starting a game as Survivor hearing the sound of Billy’s chainsaw in the distance only to be ambushed by a Bubba.
or better yet the other way around "Oh boy a bubba, sure hope he doesn't camp basement... he whats that in the distance OH SWEET LORD"
There the red add on apex mupper for hill billy that make his chainsaw silent for those outside his terror radius . Combine with trail of torment, hex play thing, tinker and undying and you got silent billy
Isn't there pre-loading tips that tell you what killer you're going against though? So you would know who it was
“The familliar muffeler”
@@firemannsam I think they removed those as a buff to stealthy killers.
DeathSlinger needs a green add-on where every successful spear hit adds a token and reduces his ADS until it is almost unnoticeable, missing a single shot consumes all tokens though. This will bring him back.
Or just remove ADS in general that’ll be good.
@@thunderbanditau2759 thats too much but the addon idea might work.
Genius idea
Static Eye would be the most terrifying thing in all DbD. Imagine yourself repairing and suddenly, a blood covered eye staring at you. It would be AWESOME.
Nah tinkerer bubba is scarier
Timestamps because I'm bored:
0:12 - Trapper (Cotton Gloves)
0:36 - Wraith (Broken Bell)
1:09 - Hillbilly (Greasy Oil)
1:40 - Nurse (Kyto's Last Breath)
2:29 - Huntress (Entity's Hatchet)
3:36 - Myers (Two-way Mirror)
4:04 - Hag (Dry Mud)
4:42 - Doctor (Iridescent Pawn)
3:31 - Bubba (Caffeinated Chili)
6:22 - Freddy (Paralysis Coin)
6:45 - Pig (Iron Tips)
7:22 - Clown (Rusty Dumbbell)
7:47 - Spirit (Blossom Petals)
8:19 - Legion (Poisoned Blade)
8:42 - Plague (Lethal Loogie)
9:19 - Ghostface (Voice Changer)
9:48 - Demogorgon (20-Sided Die)
10:42 - Oni (Fermented Tongue)
11:29 - Deathslinger (Shiny Spurs)
12:19 - Pyramidhead (Pendulum Egg)
12:54 - Blight (Compound X)
13:28 - Twins (Poison Mushroom)
14:12 - Trickster (Magic Card)
14:40 - Nemesis (Police Radio)
15:22 - Pinhead (Derelict's Horn)
16:07 - Artist (Passive Crow)
16:45 - Sadako (Static Eye)
17:07 - Dredge (Broken Plank)
17:38 - Wesker (Sunglasses)
18:00 - Knight (Aged Gunpowder)
19:20 - Skullmerchant (Music Player)
I think that a cool skull merchant addon would be something to increase her lunge in an active drone area, just to play along the feeling of a human with mechanical enhancements
Or maybe when survivor gets a claw trap, they CARRY the AREA of the drone with them.
Akin to Dark Devotion perk.
However, their battery runs out 300% faster if there is another survivor being detected by it (does not detect the person carrying the claw).
@@kingol4801 It would be cool, but only if we assumed she wouldn't get the drone back right after the accelerated trap broke, since it would just bring her back to the Kris 3-genner state from when she was released
I think for Dredge I would give him an addon where coming out of lockers is completely silent.😁
I wish dredge would have an add-on where every survivor within 4 meters of the locker (that is not locked) will be pulled INTO the locker forcefully.
So, it is harmless (just hides survivor in the locker, as if they were to hide themselves), but dangerous if Dredge travels to that locker as well.
To balance out, range is very small AND It takes 300% longer for dredge to charge his power before being able to teleport/place remnant etc.
More power out of chase, some hilarious game stall, but less power in-chase.
Imagine Baby Dweet going into the locker, the locker doors open and he gets hypnotized towards it….. That would be the funniest thing ever.
Unfortunately dredge makes a loud noise when teleporting to lockers anyway
@@desmondleguay1969 yea, that’s what I meant. Locker teleports as a whole would be completely silent. :)
@@masonsucksatwriting1914 that would be kinda broken but insanely funny to do lol
And on top of that, you font make noise while inside the locker, so you can surpirse attack them
For Trapper, he already has an addon that makes setting his traps silent. For Knight, all of his guards already damage generators by 5%. :)
Thank you for having footage of the killer you're talking about in the background. So few DBD creators do that.
I think the effect you had of 20-sided die for Demogorgon is great, but the name “20-sided die” has SO MUCH BETTER implications. You could have an effect that is based on chance, it could actually roll a D20 and have a different or stronger/weaker effect for each number, something that truly makes sense being called “20-sided die.” My opinion
yeah something like oneshotting survivors with shred if u rolled 20 or maybe making ur shred very slow or making it not break pallets if u rolled some low number idk
@@jokerjr.629 The oneshot is a bad and lazy idea, Otzdarva has gone into detail why one-shot addons this. No offense to you. I was thinking more unique features for the Demogorgon’s power, such as inflicting survivors with debuffs. Also, I don’t think that there should be a chance to have a negative effect for the killer, like the bot breaking pallets that you suggested. That would just make it a bad and obscure addon, and not a lot of people would use it. The RNG aspect of it would be all good and favorable for the killer, but some effects being worse than others. Even introducing a new part of the Demogorgon’s power, perhaps. This would be a really specific and challenging change to take on, though. Keeping it balanced and favorable for players to use is important and not an easy task. Something like having a chance to change the distance or speed on a shred would not be a good idea for something like this, because some people who play the Demogorgon are super familiar with how his power feels. They know the distance and speed enough to gauge how far in front of the survivor they would need to aim in order to land their shred. Changing the speed would negate that skill entirely.
Anyway, this has been a long comment and I don’t imagine anyone would read it, so if you did, I hope you appreciate my idea. I apologise if anything is hard to understand, I’m happy to elaborate on anything, even if this is all just a hypothetical situation in which Dead By Daylight takes back ownership of the Stranger Things license and changes the Demogorgon in any way. Thanks, have a nice day.
I thought Skull Merchant already had a drone terror radius addon, one that makes drones you manually activated have a terror radius in their active zone.
She does
Iri manuscript, I think
Your huntress one mechanically is cool but realistically is rather difficul to implement in terms of gameplay. It's creative for sure I like it. I made up one called homemade axe head that when the hatchet misses a survivor but hits an object it splinters inflicting hindered and or deep wound on anyone within a small radius of the impact
Ok. Better Idea:
Hatchets can fly through walls.
However, if it hits, huntress loses 5 hatchets from her inventory.
If she loses more hatchets than she has, she gets stunned.
So, you are a normal Huntress if you miss hatchets, except punished for HITTING them.
But, with full hatchet ammo, you can theoretically shoot up to 3 hatchets (through the walls) before reloading.
Also, survivors see the hatchet’s aura after it travels through the first object it collided with.
@@kingol4801 honestly a better meme addon that I can come up with I love it
@@kingol4801how could she throw three??
Huntress starts with 5
Ghostface
(Purple) (Bloody coat) :
When ghostie is in night shroud he can enter locker just like dredge when he is in front of this locker, while being inside the locker ghostie can stalk people with 50% stalking speed (slower than normal). Also ghostie then have something similar to head on perk, when surv is in front of the locker and ghostie press space/ctrl to jump off this surv is injured or down (just like head on, but its hiting surv not stuning). This addon have cooldown of 60seconds, every 25 seconds the locker which ghostie is hiding in glows or make some loud noise to make surv know that ghostie is there.
sorry for my english, im understand everything that somebody says in english but im not the best in talking/texting
This is genius and I want it now.
I actually kinda wish that when solving pinhead's box, we got that same arrow minigame that we get when we try to disarm a skull merchant drone. Just make it longer for pinhead so that it corresponds with the current time it takes to solve it.
I wish solving the box required you to solve a Calculus mathematical problem (some simple derivative or integral).
However, as you solve it, you cannot be damaged by killer by any means.
However, if you succeed. Next time you touch a gen it instantly fills it up by 20-40% of total progress. Akin to “Potential energy”.
Not only would this make DbD educational (random problem of that vast area, with random value), but it is also INTERACTIVE.
Pinhead will need to make a choice of either teleporting to you (in order to prevent you from getting the bonus), or leaving you (since you are stuck on it for quite some time), or both.
BUT he cannot defend his box by slapping it out of the survivor. Solving box is safer, since the ONLY way of it to be interrupted is for him to teleport (which gives you head start in chase).
P.S: Every 20 seconds spent trying to solve the problem, you will get an OPTION to change a problem to an easier one. After 3 consecutive skips (60 seconds), you get things like 8+3.
Failing a problem will make you wait for your skip, so, nothing changes.
OR you can just keep working on the initial one.
@@kingol4801 this would be so fucking funny
Kyto! I love all of these ideas! We need more creative addons, especially Static Eye.
However, look at Trapper's Bear Oil addon.
Or demo's iri addone, skull merchant iri addone, knight's iri addone...
The Onryo add-on is what I thought she would have as a basekit power even before BHVR announced the chapter
MS paint is the art style DBD should strive for.
An idea I had for a nemmy add-on is this: The longer you charge Tentacle Strike, the further it goes. The maximum range of Tentacle Strike is 10 meters. The minimum range is 4 meters. Tier 3 increases the maximum range to 14 meters. Tentacle Strike takes 3 seconds to fully charge.
I actually had an idea for a deathslinger ultra-rare a while back
Iridescent Bounty Bag
Gain a token each time you
-Interrupt a Survivor
-Hit a survivor from 10 meters away
Each 2 tokens are spent went breaking a gen or pallet, causing you to instantly reload and cause 1 survivor in your terror radius to scream.
When you don’t have a lot of hours your bound to miss something like the trapper addon that already exists
Isn't there an addon already for trapper what makes him placing traps silent?
Yeah the Bear Oil add on
Yes
that's what i said brother
14:05 imagine if the obsession is running a no mither😂😂
i really didn't think of that well it would be a "W" for the twins
@@jernejmedved7448 one of a kind Twins dub
7:22 for the clown I’ve always had the idea of a trap bottle add on, where you can place an after piece tonic on a gen, and if someone failed the skill check on that gen it would go off revealing their location
For Freddy, you should totally be able to teleport to your copies, only when all survivors are in the dream world
Idk why but I imagine Victor descending downwars in a Y axis towards the survivor while his ideal animation is playing as if he was an angel coming out of the sky to tell you "I think we did a pretty good job"
The little drawings for each add-on are so cute😭💗
the tricksters main event add-on is just jett's ult from valorant lol
As a Dredge main:
1) purple add-on - makes you exit lockers with no sound, but takes 1 second longer (1.5 seconds at total if the locker is locked. Unlocks it also silent and you exit).
2) Iridescent add-on - When using the last teleportation token to an unlocked locker near a gen being repaired, the gen explodes and blocks for 15 seconds. Would be oppressive in case someone wants to 3gen so I would have to think of a bad part for this perk.
For the knight, he already has a pink add on that allows you to block windows and even block exit if a survivor is chased. Without real big nerf behind. Otherwise I love the list of add ons you offer!
I feel like he should get a 4th Knight type - BERSERK.
Once placed, it works like grounded Bubba in tantrum - spins around and insta-downs (damages if to OP, akin to Bubba with meme add-on) everything close to it.
This guard cannot patrol, but he can work as a temporary “bear trap/anti-loop” to a small door frame/pallet etc.
It can also damage gens etc, if summoned next to them, instead of the offensive tantrum (so that rotating through it is not pain), but does so VERY slowly.
Alternatively, make an add-on where he can summon ALL THE GUARDS at once - but it has a higher CD and, still, the same survivor can only be hit once (either by one of the guards, or by Knight himself).
I actually liked a lot of these, but my favorite probably is the trickster one. It sounds really cool
that trickster one makes me think of dio and his knife throwing
With Broken Bell, smart survivors would probably keep count on if Wraith is already uncloaked. If so, they don’t have to worry about it.
The broken bell is a pretty neat idea, it reminds me a lot of Freddy’s addon that makes all gens gush blood as if he’s teleporting but the down side is that he can’t cancel teleports. So a similar concept for wraith would be neat. A global bell sound every 30 seconds but that comes at the cost that wraith can’t cancel cloaks and uncloaks midway
I think a cool deathslinger addon would be allowing him to shoot his spear at downed survivors and pulling them onto his shoulder.
8:27 it wouldn’t work because everybody would be injured and if they’re even slightly good they wouldn’t heal.
14:15
You though it was trickster BUT IT WAS I, DIO!
I think I have one for the spirit this addon is called shattered glass. Once you go out in the phase walk the survivors auras will be revealed to you for about every 6 seconds.But has a cooldown for 14 seconds and the survivors will see your aura for 4 seconds when you out of phase walk.
I think the hag addon could be, instead of fake traps, it would be the traps that you cannot teleport to, but have collisions. Essentially making the weak addon somewhat « base » kit and actually useful
That's already an addon
As a freddy main. I LOVE that addon idea!❤
why are you a freeddy main 💀
@@I_snagchilds i have the most consistent success with freddy. And i've given fair tries to a good number of killers.
For Deathslinger, I just had the idea of an Iri addon similar to C33, where he can break pallets and doors by shooting them.
So funny thing about the skull merchant suggestion, that's actually one of her iridescents, except it only lasts for 15 seconds and can only be active on 2 drones at a time.
Prety sure trapper already has an add on that does that
Yeah the Bear Oil add on, it's a common add on
Some time ago I made a new add on for every killer. Those are just Some of the ones i like the most.
Doctor
Iridescent Chessboard
A good way for Herman to pass the time while also thinking of a ways to improve his experiments
Upon completing a break action on a generator, places a 24 meter Terror Radius on that Generator. (He keeps his original Terror Radius)
There can only be one of these Radius active at a time. Old ones will be removed when a new one is placed.
A new can only be placed once every 30 seconds.
Freddy
Prototype Glove
A stepping stone to his favorite weapon. They still hold special memories
Tap the power button to switch between Dream Pallets and Dream snares(they use the same resources). After a sleeping survivor interacts with either of these, they suffer from a 5% hindered effect for 5 seconds.
Awake survivors can see Dream Pallets and Dream Snares but aren't Hindered by them.
Pig
Iridescent Gears
Hours of tinkering and fiddling resulted in a pile of gears that allows traps to be more reusable.
When ever the obsession removes a trap, it is returned to you after 60 seconds.
Traps removed by non obsessions are returned to you after 120 seconds.
Traps are returned immediately if a survivor with one is sacrificed or DCs but Aren't returned if they successfully kill.
Plauge
Iridescent Ring
A ring bestowed to only the most devout of Followers
When a survivor vaults a window while at any level of Infection, that window becomes blocked for 10 seconds.
If a fully infected survivor vaults a pallet, that pallet is destroyed upon completion of the vault.
Oni
Crimson Blade
Kazan's favorite weapon before entering the Realm. It seems to be alive and hungers for blood.
When a survivor is healed by any means outside your Terror Radius, reveal the auras of all survivors within 15 meters of that survivor for 9 seconds.
The Auras of Blood Orbs can be read at 10 meters further away.
Nemisis.
T Virus Sample
A few vials of this was enough to wipe out an entire city.
Zombies gain a 24 meter Terror Radius and move 50% faster.
After a zombie(s) has been destroyed by any means, you gain 5% haste until that zombie respawns.
Onryo
Yellow Rain Coat
A reminder for Sadako of the one who got away
Every time any generator gains 33% repair progress, all survivors within 32 meters of that gen gain one stack of Condemned per survivor working on that gen.
Dredge
Long Face
Remnants of an unusual Horse that the Dredge came across when it first entered the Realm.
Gain a stacking 5% haste every 10 seconds after Nightfall begins. This haste is lost when Nightfall ends.
Night Fall duration reduced by 11 seconds.
Mastermind
STARS officer badge
A reminder of Wesker's time undercover in STARS
Gain 1 additional power token.
Decreases missed power recovery time by 25 %
Decreases infection applied survivors by 25%
Knight
Blood Pact
A pact signed in a mixture of the blood from the Knight, Carnifex , Assassin and Jailer.
After a guard damages a survivor, immediately summons the next guard and they start the chase the recently injured immediately.
Increases all all Guards chase move speed by 1 % and increases chase time by 4 seconds.
Increases Time for Guards to be recharged by 6 seconds.
Kyto: I think that blinking across the entire map is a fun mechanic.
Freddy mains: Oh you couldn't?
I had a genius idea when making up the ability and add-on set for a killer version of Nea, but for this purpoose, I could change it slightly to make it an add-on for Legion, to play on his launch trailer.
*Vigo's Mixtape (Iridescent)* - You spawn in disguised as a random survivor (one out of the 4 within the match) with no terror radius or red stain, and are limited to normal walking/running speed. You cannot interact with generators or totems. Pressing the active ability button (E), or performing a conspicous action (M1) will reveal your disguise and turn you into the Legion. This has a cooldown of 120 seconds, and upon resetting the cooldown, pressing the active ability button will disguise you as another random survivor.
Performing a Mori while in disguise will trigger a unique animation, showing one survivor killing another by strangling them to death.
I had one idea for the Nurse also.
*Alf's Last Breath (Iridescent)* Gives you Omegablink, but on a very long (60 second) cooldown. While the blink is recharging, the Nurse moves at 115% speed, but cannot vault windows. On the flipside, she can lunge two times in rapid succession before entering a brief state of fatigue. Injuring or downing a Survivor will reset the cooldown on the blink.
Obsession: **spawns**
Viktor: ITS RAINING MEN... ALLELUIJA!!!
Also Trisckster addon is literally ZA WAAAAARUDO!!!@@
Wraith addon: makes the bell a drum and the weapon a drumstick
At first I thought Kyto was cooking whilst making those perks, after I heard the Nurse addon he completely burnt everything
Great ideas I love the nightmare add on adds so much to his power and character
We need a perk that gives blight 10 charges and insta down survivors because he is so weak right now
Fr
You're* weak with him
for poisoned blade, instead of exposed, it could be hindered or exhausted for x amount of time. exposed isn't gonna mean anything when they're already injured/in mending state
Nemmy: Licker Serum = No zombies spawn for the duration of the trial; however, Nemmy's power gains the ability to curve through and around objects, preventing the use of blocks via the games enviroment. Can still be avoided however with good movement speed; kinda like PH's ability.
10:50 Might also be too strong for really good Oni players, but I think a good version of this would be that when you activate Blood Fury, the auras of players whose blood you absorbed is revealed to you for a certain amount of time.
Maybe you get a total of 10 seconds, evenly divided among each player whose blood contributed to that Blood Fury. Or, it's proportional to how much blood you got from them.
Some ideas for non-licensed killers, all Very Rare or Iridescent quality add-ons.
*For Clown:*
Iridescent Silly Gas:
"A volatile mixture of unknown chemicals resulting in unpredictable, but hilarious, chaos."
You no longer have the ability to switch between the Afterpiece Tonic and the Antidote, and instead bottle toss effects will be randomized.
The color of your gas is constantly changing between the colors of the rainbow.
Survivors that are affected by your gas will _laugh_ whenever they would _scream._
When throwing Antidotes, there is no delay before activation.
The effects of both the Afterpiece Tonic and the Antidote are doubled.
*For Huntress:*
Iridescent Mother's Favorite:
"A large battle axe, clearly not meant for chopping wood. Her first. Their last."
You no longer may reload hatchets with lockers, and instead must manually retrieve your hatchets.
Fully charging a hatchet toss can destroy dropped pallets and breakable walls, and will continue to travel after doing so.
After 20 seconds with no hatchets, or after downing a survivor by any means, the Entity restores all of your hatchets.
See the aura of thrown hatchets in white. Hatchets that injure healthy survivors stay in those survivors, revealing their position.
Reduces the base amount of Hatchets to 1.
*For Plague:*
Very Rare Apple Core:
"Rotten, all the way through."
Vile Purge now leaves a trail of infectious liquid on the ground that it hits, lingering for 8 seconds. Survivors that walk over this liquid gain sickness progress.
Corrupt Purge also leaves a trail of red liquid on the ground that it hits, lingering for 4 seconds. Survivors that walk over this liquid are hindered by 10% for 2 seconds.
*For Trapper:*
Iridescent Fool's Gold:
"It shines bright and proud, until it is observed closely."
Auras of active Traps can be seen by survivors that are at least 16 meters away from them in White.
Traps are entirely invisible to Survivors.
Begin the trial with no Traps held.
*For Wraith:*
Iridescent Church Bell:
"It is very heavy and requires immense strength to ring by hand. Deafeningly loud."
The sound of the bell changes to a single ring and can be heard from an additional 8 meters away.
Cloaking and Uncloaking can no longer be canceled.
The actions of Cloaking and Uncloaking take 1 second longer.
Survivors that are within range of hearing the bell are Exposed for 10 seconds.
Survivors that are within 8 meters the Wraith when Cloaking or Uncloaking are Deafened until the action is finished.
*For Nurse:*
Iridescent First Breath:
"The very first breath of a newborn. Also, the very last."
You no longer have the ability to attack after a blink.
Gain 4 maximum Blink charges.
Max range of each blink is reduced to 6 meters.
Recharge all blinks when you would gain one.
On the final blink in a chain, you may attack.
Your blink attacks instantly down Healthy Survivors.
*For Doctor:*
Iridescent Morticians' File:
"A file detailing the gruesome death of a patient, complete with photographs."
Survivors may no longer _Snap Out Of It._
All Survivors begin the Trial in Madness Tier 1.
The Doctor loses the ability to shock Survivors.
A final tier of madness is added, Tier 4.
Survivors gain a level of Madness when they are downed, and when they are working on a Generator that gets Completely Repaired.
When the Exit Gates are powered, all Survivors lose one level of Madness.
Unhooking another Survivor will reduce the level of Madness by 1, down to Tier 1 Madness.
During Madness Tier 4 the following effects occur:
Illusory Doctors will sometimes run towards the Survivor, disappearing when they reach the Survivor and cause the Survivor to scream.
While being Chased by an Illusory Doctor, the Survivor will hear the Chase Music.
The Survivor is Blind and cannot read Auras.
If the Survivor is downed while in Madness Tier 4, the Doctor can kill them by hand.
*For Hag:*
Iridescent White Chalk:
"A pale, chalk-like substance made from bonemeal. Allowed the Hag to create her mark on any surface."
When Mud Trap Phantasm is triggered, it will attempt to swipe at Survivors, injuring them if they are Healthy and putting them into Deep Wound if they are injured. This cannot down a Survivor directly.
Mud Traps are considerably more visible, drawn in a White Chalk.
*For Legion:*
Iridescent The Real Mixtape:
"The final version, in all its terrifying glory."
Refills the Power Gauge when getting stunned by any means in Feral Frenzy.
Extends the Killer Instinct Detection radius by +20 meters.
Survivors who perform a Self-Mend from the Deep Wound Status Effect applied by The Legion suffer from the Hemorrhage Status Effect until fully healed.
Increases the Action speed of damaging Generators by +20 % and breaking Breakable Walls by +30 % during Feral Frenzy.
_While performing these interactions, the Power Gauge is paused._
The Repair Progression of Generators can be determined by the intensity of their Auras during Feral Frenzy.
_Generators not being repaired start regressing._
_Cannot be combined with other Mixtapes._
*All Layers of Mixtapes are unlocked.*
*For Trickster:*
Iridescent Blackened CD:
"A strange and confusing Black CD that Ji-Woon does not ever remember recording. Its sounds are incomprehensible, has unnatural beats he couldn't possibly have made himself, and is always different each time he listens. Listening to it both terrifies and excites him."
Knives can be thrown through the environment.
Knives that pierce the Environment apply 500% more Laceration. (One knife will max out Laceration, a second knife will injure.)
Base amount of knives carried reduced to 13 from 44.
During The Main Event, gain full control of throwing Knives and see the auras of Survivors within 13 meters; after throwing 13 knives, Main Event ends.
*The Spirit:*
Iridescent Ectoplasm:
"A physical remnant of Rin's ghostly existence."
When gaining Bloodlust, the Passive Phasing is constant and has much shorter intervals in-between.
Gain Bloodlust 75% faster in chase.
Cannot use Yamaoka's Haunting while chasing a Survivor.
*The Oni:*
Very Rare Bloodied Kimono:
"The bloodied outfit of a dead Geisha. She called him a monster, and a monster he became."
Survivors that fail healing skill checks produce extra Blood Orbs and Scream, revealing their location to the Killer for 4 seconds.
*For Knight:*
Iridescent Royal Decree:
"A decree from the King himself to Tahros, declaring his Knighthood and freedom for his bravery in battle."
_Guardia Compagnia_ changes to the following:
When the Knight damages a Healthy Survivor with a Basic Attack, _Guardia Compagnia_ activates.
The current Guard will begin chasing the injured Survivor and the power will change to the next Guard in line.
Guards will automatically break walls and downed pallets if possible and their chase timers will pause while doing so.
If a survivor moves at least 12 meters away from a Guard that is chasing them, the Chase will end.
Flags spawn in the location where the Guard ended its chase, granting Survivors 50% haste and Endurance for 3 seconds on touching it.
Disables the ability for the Knight to set Guard Patrols.
*For Skull Merchant:*
Iridescent 8K Camera:
"An extremely high quality and expensive camera mounted to each of her Drones to witness their last moments in perfect detail."
Lock On progress takes 1800% longer to fill (180 seconds), and no longer decays.
Survivors that fail hacking Drones gain 25% of the required progress to be Locked On.
Survivors with a Claw Trap attached that are Injured by the Killer will gain 25% of the required progress to be Locked On.
The following effects are applied to completely Locked On survivors:
The Survivor is permanently Exposed.
While in the radius of an Active Drone, the Killer receives a Killer Instinct notification.
The Survivor cannot hack Drones.
The Killer may kill the Survivor by hand.
Here’s a great one for Billy: Safety Notch, creates a visual clue of your curving time and allow you to delay it by keeping a straight path.
very cool i love seeing you upload, keep it up man
Loved this video, a great idea and we’ve got to love those illustrations
i think its amazing that the first addon you thought of, trappers "cotton gloves" already exists... its called Bear Oil
The broken bell should ring at different intervals instead of every 30 seconds, so that way the sweats don’t count every 30 seconds and know when you’re actually uncloaking
I like the pictures you hopefully drew in ms paint. Truly show the beauty and depth of each add on you came up with 😂
The Broken Bell would be so good with Ruin lol. Nice video Kyto! ♥
Nice vid man, keep it up
17:40
The funny thing about wesker, When he gets you with his power you can't blind him
It's like a short lightborn
One day someone dropped the flashbang and I grabbed them, I got blinded but I still have the survivor
So yeah he already has it
When you were describing the one for Trickter, I for some reason thought of it as Jett from Valorant lol
14:22 "Once time begins to move again, i wonder if even your Star Platinum can manage to deflect so many knives"
i think the knight one is less of an add on and more of a complete rework of his power lol, but it sounds neat. i think the assassins info would be pretty weak, so maybe he could keep the chase part of the power, so youve at least got a buddy to help out with your injury pressure which is what i find knight best at
For huntress would also be cool an addon that makes hatchets loose collision for anything higher than 24m from the ground
8:20 but when you get a fifth hit in feral frenzy they are still injured,they don't have enough time to both mend and heal and of course good survivors won't heal if the killer is a legion
now I kinda wanna see what the Singularity's addon would be. Maybe something like you have to manually shoot survivors with the biopods but you can shoot way faster idk
Hi kyto I love the sketches
It almost made me forget I was cough like a a sick survivor in dbd
9:48 there is an iri add-on for that and on top of that it increases your undetectable status by 8s
For the trapper the cotton gloves add on u made there is actually one its a brown add on called bear oil
I completely agree with the blight silent change. It’s kinda weird how super super loud characters like blight and hillbilly have silencing addons but their sounds are super loud
id make it so, if the dredge teleports to a locked locker, he's twice as slow when existing it but he also can not teleport to another to avoid the lock, he automatically has to exist through that locked locker.
Im late for this but Ghostface addon: a brown or yellow addon idea to suppress noise of breaking pallets and walls (and maybe other actions) while in Shroud. Probably mostly good for twitch jumpscare clips but can have applications midchase sometimes to break a pallet silently when cloaked.
You just made skull merchants iridecent but better also the knights guards already do a 5% regression and the carnifex with a special addon can be just like your addon, but nice video much love ❤❤❤ (i wont remind you of the trapper thing)
the freddy one is definitely will be fun or turn old freddy mechanic into an addon
That dredge add on is the most overpowered thing I’ve ever seen, since there is an add on that let’s you come out of locked lockers faster
For the iri pawn if someone is running instructions for the toolbox, would they repair the entire fake gen?
actually most of these addons could be another power for killers, able to change the main power to that another power (like freddy having multiple freddys in the map, change the tp to that) would be really great
the nurse addon could teleport you back to the position of the used teleport if you miss a hit after teleporting to a gen
Everyone talking about the trapper addon already existing, but no one talking about the Demo and Skull Merchant addons existing?
The addons for Demogorgon and Skull Merchant you presented already exist, it's Demogorgon's Red Moss and Skull Merchant's Iridescent Unpublished Manuscript
Hear me out for the posion mushroom , spores come off of victor , if he times out and isn’t killed when he dies he leaves behind a glowing mushroom, if survivors get to close it will spring up, they have the option of trying to uproot it with a difficult skill check, pulling this off also gives blood points for the conspicuous class , if they fail or try to run away the mushroom pops and covered them in spores , and for the next 2 mins (120 seconds) a trail of mushrooms going as long as 4 meters will follow them like a blood stain even if they are max health
For ghostface, he should get a cell phone that lets him call a random survivor while he’s in a locker to reveal that survivor and to force them to complete a skill check to stop the ringing.
Honestly I was just talking about an add on with my friend saying they should make an iri add on for huntress that makes her lullaby map wide like wraiths bone clapper. That way you could play stuff like tinkerer or just have a stealth huntress.
I really like these addons and think they would make the game way more fun!
Although some 100% need a little tweaked for balance purposes
i was really interested in the twin's addon
i really think giving the twins a additional fun addon would boost her player count
and considering she has the least player count with around a 0.50% pick rate
it would help
but 1 small problem with the addon.
what if the obsession brought no mither?
They could add these as burn offerings during halloween and call them haunted: (Hatchet, Bonesaw, Claws, so and so) and this could be the counterpart to all the toolboxes flashlights and medkits that survivors get during halloween
the silent bear trap addon already existing has prolly been mentioned but im pretty sure one of skull merchants iri addons actually gives the drone a terror radius right?
The trickster power is basically just making him way more anime style and I love it
For the oni when you collet a survivor or you see every one on the map for 2 seconds you can put lethal prusuwer to
Instead of the 20-sided dice you said I would make so it makes so demogorgon has 20 portals but can’t control to which one to teleport, instead when entering a portal you will teleport to a random one, and if there’s a survivor in 10m of that portal they get exposed for 20 secs
7:00 “We have hear your complaints that the Pig’s Ambush is underpowered. As a result we are removing the ability.”
-BHVR, probably
Iridescent Serum Needle (Ultra Rare Blight Add-On).
Your rusk tokens are decreased to one singular rush token.
Beginning to rush automatically allows you to damage survivors while rushing without needing to pounce into an obstacle/object first.
Your turn rate and rush speed is increased by 15% at all times.
Your power cooldown is decreased by 5 seconds.
This add-on trumps any other add-ons that increases tokens for the Blights power.
For legion, an add on that makes your 5th hit no longer down, instead every hit after 5 downs, without canceling your power, while still increasing speed, so you get to go stupid fast and down them all but only if at least one mends before your time runs out
For pig, the traps start from the get go, but have a higher timer
For plague something like survivors cleansing their sicknes when they are at the second stage make TWO fountains insteed of just one corrupted
the dredge should have a add on that jumpscares people everytime it exits out a locker during nightfall