Web of Fire is one of those games that feels like it should've been so much more than it turned out to be. It's not a terrible game by any means, but with a bit more time in development, it could've been something really special.
Ouch. It always hurts to love a developer when they give you some decent games like the two VectorMan games and Jurassic Park, and then hit you with something like THIS. I can just feel the lack of two more months to flesh out and finish the game a little bit more. Still better-looking than a lot of Spider-Man games I've played, I have to admit.
@@solarflare9078 If only?? It shoulda never existed in the first place! Absolute waste of time peripheral/console. The Saturn was already out in Japan when the 32X was coming out lol. I even heard the whole reason the 32X was made was becausse somone high up at Sega Japan feared for the release of the Atari Jaguar lol
@@sebastiann.8088 Its very weird a rushed game for the 32X in early mid 1996 when the Saturn had already been out for a year and the 32X was dead by then
The thing I never understood was how the games didn't look that much better than Genesis. Sure there's 3d games. But the 2d games could have probably just been Genesis games.
all the games probably would've sold better too considering how many more people had sega genesis base models vs. having 32x when I do a search it says that there were more than 30 times as many sega genesis base models out there than 32x
The last game released for the 32X in North America and is one of the rarest games for the system, often selling for hundreds of dollars in the collector market. But dispite its high collectibility factor, is just a mediocre platforming game.
Not the best Spider-Man game I played , but I truly had so much fun playing it , even tho I was raised in the PlayStation 2 era , I thought the graphics were nice *for me anyway* , I really didn't mind Spider-Man having 3 hit combos while standing up or 1 while crawling or crouching .. web attacks were alright I guess , there aren't that many enemies , you're gonna see them all the time .. levels were short and repetitive , soundtrack was alright .. BUT EVEN IF I sound negative I really liked this game id give it a 8/10 , in my opinion I think you should try it ..
I found it so very strange that Blue Sky used the New Enforcers (Dragon Man, The Eel, Thermite, Blitz, Tangle and Super Adaptoid) as the villains as they are incredibly obscure. Personally I would have used the Sinister Syndicate (Beetle, Boomerang, Hydro Man, Rhino, Shocker and Speed Demon) to be Hyrda's hired muscle. At least those villains are a a good mix of familiar and obscure and have dealt with Spider-Man much more. Overall I think the game is okay but definitely not worth the amount of money that it goes for. Thankfully I was able to get a complete in box copy years ago in super mint condition for a very good price.
Imagine not knowing anything about this game, paying for the current price (500$ loose). Taking it home, popping it into your Genesis/32x/segaCD/toaster oven, and you pick up your controller and..........EIJFHEIUYRGER8OGU0E8UOJFHJHFIUH498YRG89HFUGSIUFHS98DYF9WYEF98WGRIUG2I3URH2IU3HRGIUHSGFUYGSDFIUAHOFUGAHIUFDYSOIFHUOFOIAHFOUAI!!!!!!!!!!!!!!!!
If Sega just released the Saturn, and had not released the 32x or the Sega CD and allowed more ram carts with higher storage capacity probably would have been far more capabilities with the Genesis. But of course that's in a unreality. I do believe the 32x and Sega CD had WAY more power and potential then what was giving on those systems
The Sega CD was necessary for developers to get used to CD format and despite what some say the Sega CD was not really a failure but indeed wasn't used to it's best and had a lot wasted potential.. the 32x never should been released Sega should of just used their resources and games used on the 32x and push them as laugh games for Saturn imo
@@christopherwashi "this era 3D games were still experimental seeing as this is the 32X." unless there was some 3d part of the game I didn't see. I think the base Genesis could've handled having pre-rendered 3d sprites. there's a fighting game with robots on the Genesis that has a robot gorilla with a cigar, and all the robots are pre-rendered 3d sprites. I searched Donkey Kong Country Genesis, and there seems to be a game that uses all the prerendered 3d sprites of Donkey Kong Country and runs fine on the Genesis It'd be different if you were talking about Virtua Fighter or Virtua Racer I don't see this game as all that different visually from Batman Forever (which this channel has a playthrough of), which was on the Genesis
Since this game was developed in the Sega 32X, & the Sega Saturn used the same architecture, I’m surprised they didn’t create a enhanced port of this game for the Saturn, maybe w/ animated cut scenes.
This is 100 percent an unfinished game. The last section should be a boss fight but they had no time left and just threw a few normal enemies at you from left and right, then the credits roll. No ending, nothing.
At the price that it's going for in today's market, absolutely not. There are some moderately decent to good titles on the 32X, but Web of Fire, for me at least, isn't consider one of them. I assume the price is so high because it's one of the few licensed titles on the system, it's a region exclusive title and it's the final 32X title that was released in any region, sans reproductions.
because of it's rarity, this game is expensive you're probably better off getting other games for the genesis that cost less, because more copies of them were produced
This game is fun. If you prefer playing with the original hardware you can buy the add-on, but you can also play it with some MegaDrive/Genesis emulator like Gens or Kega Fusion (with original joypad too).
The majority of 32x games that weren't 3D would have been better off as Genesis releases. This, Knuckles Chaotix, Cosmic Carnage, Tempo, Blackthorne. Some were rushed for the 32x lacking the polish they would have gotten as Genesis releases. Some like Tempo were worse off with non sensical backgrounds to show off the tech. Blackthorne aswell pushed the 3d rendered sprites which don't look as good as the pixel art.
So have been feelingly. THQ or Sega can least found way of published this Marvel gem on the GBA. Look at BlueSky Software join Titus Interactive back in 98’s.
@Galaga champ 219 Not every developer is on the box of said games they make but they get their credit (a huge majority of the time) before the start up screens, which is what happened with Blue Sky.
The music is a mixed bag for me. On one side, it's VERY impressive for the GEMS driver and the harsh synths aren't too loud. On the other, the synths themselves feel like they're all over the place.
This game not uses the GEMS sound driver. Spiderman web of fire uses 32X SH2 standard sound engine which is also used on space harrier Complete and blackthorne
Watched a guy play this earlier, apparently they couldn't get the rights to use well known Spider man villains as I researched them later and never heard of any of these characters, the guy playing had no idea who they were either
What´s up wtih that ending? The game just...stops LOL Also I swear that refinery level looks exactly like th one in vectorman 2...which makes sense, made by the same people, they probably reused the same graphics.
Me parece interesante que spiderman no se exceda en el uso de los asistentes como en maximun carnage, aquí esta bien implementado el uso de daredevil en los peores momentos, espero jugarlo en algún emulador algún día. Saludos.
The graphics and gameplay look average. But, the music is so bad and so ill fitting for the character, it takes you right out of it. The sound design makes this feel more like a stress test than a videogame.
@@tartuffethesprywonderdog5883 what gets me is that there is only 1 henchman in the game they don't do any colour swaps on the character it looks like they are 5 main stages in the game (and then the short escape stage and some weird end stage) but in the 5 main stages of the game the same green henchman with purple pants appears in every stage quite repetitively there is very little variety of enemies in the game, even visually. I think there are 4-5 non boss sprites in the entire game green henchman circle floating robot ceiling shooting robot on a track (I only saw 1) blue stronger henchman whale shaped floating robot (later in game) if you look at this channel's playthrough of Ghouls and Ghosts for the Genesis, even the first stage alone has 5 different types of enemies then the boss. the second stage then has 4 unique enemy sprites, etc This game came out in 96, ghouls and ghosts is pretty much a launch title and came out in 89.
Web of Fire is one of those games that feels like it should've been so much more than it turned out to be. It's not a terrible game by any means, but with a bit more time in development, it could've been something really special.
It's from the makers of VECTORMAN! It should BEEN something special!
Speaking of Vectorman, Alex should do a playthrough of the first Vectorman.
Ouch. It always hurts to love a developer when they give you some decent games like the two VectorMan games and Jurassic Park, and then hit you with something like THIS. I can just feel the lack of two more months to flesh out and finish the game a little bit more. Still better-looking than a lot of Spider-Man games I've played, I have to admit.
If only the 32X didn't die so quickly....
@@solarflare9078 If only?? It shoulda never existed in the first place! Absolute waste of time peripheral/console. The Saturn was already out in Japan when the 32X was coming out lol. I even heard the whole reason the 32X was made was becausse somone high up at Sega Japan feared for the release of the Atari Jaguar lol
The graphics make it feel like mid-2000's DS shovelware
Thats insanely close but I'd say it looks more like the 10 thousand GBA games that utilized 3D renders for sprites
I feel like i’m in Tron with those laser webs.
It looks more like a prototype than a finished game.
It was rushed, so in a way it kind of was. This game almost didn't get released
@@sebastiann.8088 that explains it.
@@sebastiann.8088 dose that explains why he plays like a thug
@@sebastiann.8088 Its very weird a rushed game for the 32X in early mid 1996 when the Saturn had already been out for a year and the 32X was dead by then
Love that the death animation sound is a high pitch version of dr grant death from the jurassic park movie. They were made by the same developer
The explosion sound effect is also straight out of Vectorman too. Also by the same developer.
@@gundammon Yeah blue sky reused a lot of assets
I find it hard to believe that the same guy behind NARC's music is the same one behind this game
The thing I never understood was how the games didn't look that much better than Genesis. Sure there's 3d games. But the 2d games could have probably just been Genesis games.
all the games probably would've sold better too considering how many more people had sega genesis base models vs. having 32x
when I do a search it says that there were more than 30 times as many sega genesis base models out there than 32x
The last game released for the 32X in North America and is one of the rarest games for the system, often selling for hundreds of dollars in the collector market. But dispite its high collectibility factor, is just a mediocre platforming game.
It's funny how 4 years later hundred of dollars is a normal price tag even for games with millions of copies in market
Thousands of dollars now. To sit on a shelf and gather dust-never to be played again. I was all for collecting but it's gone too mainstream.
Not the best Spider-Man game I played , but I truly had so much fun playing it , even tho I was raised in the PlayStation 2 era , I thought the graphics were nice *for me anyway* , I really didn't mind Spider-Man having 3 hit combos while standing up or 1 while crawling or crouching .. web attacks were alright I guess , there aren't that many enemies , you're gonna see them all the time .. levels were short and repetitive , soundtrack was alright ..
BUT EVEN IF I sound negative I really liked this game id give it a 8/10 , in my opinion I think you should try it ..
21:27 this reminds me of that tense Monster ock chase in the spiderman (2000) in the end.
I love the death scream
I remember seeing this first in a Wizard magazine.
I found it so very strange that Blue Sky used the New Enforcers (Dragon Man, The Eel, Thermite, Blitz, Tangle and Super Adaptoid) as the villains as they are incredibly obscure. Personally I would have used the Sinister Syndicate (Beetle, Boomerang, Hydro Man, Rhino, Shocker and Speed Demon) to be Hyrda's hired muscle. At least those villains are a a good mix of familiar and obscure and have dealt with Spider-Man much more. Overall I think the game is okay but definitely not worth the amount of money that it goes for. Thankfully I was able to get a complete in box copy years ago in super mint condition for a very good price.
Imagine not knowing anything about this game, paying for the current price (500$ loose). Taking it home, popping it into your Genesis/32x/segaCD/toaster oven, and you pick up your controller and..........EIJFHEIUYRGER8OGU0E8UOJFHJHFIUH498YRG89HFUGSIUFHS98DYF9WYEF98WGRIUG2I3URH2IU3HRGIUHSGFUYGSDFIUAHOFUGAHIUFDYSOIFHUOFOIAHFOUAI!!!!!!!!!!!!!!!!
If Sega just released the Saturn, and had not released the 32x or the Sega CD and allowed more ram carts with higher storage capacity probably would have been far more capabilities with the Genesis.
But of course that's in a unreality.
I do believe the 32x and Sega CD had WAY more power and potential then what was giving on those systems
The Sega CD was necessary for developers to get used to CD format and despite what some say the Sega CD was not really a failure but indeed wasn't used to it's best and had a lot wasted potential.. the 32x never should been released Sega should of just used their resources and games used on the 32x and push them as laugh games for Saturn imo
Imagine spending $50-70 on a game that takes 20 minutes to be beat and there are people who still bitch and moan about game value in 2020
$70? It's $400 just for the cartridge!
@@yadithegeek im talking about when the game originally came out and games of that era
It was a different time then for these types of games. Hell if im not dumb during this era 3D games were still experimental seeing as this is the 32X.
@@christopherwashi "this era 3D games were still experimental seeing as this is the 32X."
unless there was some 3d part of the game I didn't see. I think the base Genesis could've handled having pre-rendered 3d sprites.
there's a fighting game with robots on the Genesis that has a robot gorilla with a cigar, and all the robots are pre-rendered 3d sprites.
I searched Donkey Kong Country Genesis, and there seems to be a game that uses all the prerendered 3d sprites of Donkey Kong Country and runs fine on the Genesis
It'd be different if you were talking about Virtua Fighter or Virtua Racer
I don't see this game as all that different visually from Batman Forever (which this channel has a playthrough of), which was on the Genesis
@@christopherwashi and I prefer the appearance of Batman Forever (on either system to this game's appearance)
Seems like a decent game
32-bit graphics were legit for the time. Look how smooth.
At least it’s not made by LJN
Well they only made one good spiderman game and that was maximum carnage
@@azzetzseditzs6623 LJN never developed any games, they only published. Maximum Carnage was developed by Software Creations.
@@jediknightgeo oh yeah I forgot
The Punisher NES too.
@@HsienKoMeiLingFormerYANG never heard of that one
Since this game was developed in the Sega 32X, & the Sega Saturn used the same architecture, I’m surprised they didn’t create a enhanced port of this game for the Saturn, maybe w/ animated cut scenes.
This is 100 percent an unfinished game. The last section should be a boss fight but they had no time left and just threw a few normal enemies at you from left and right, then the credits roll. No ending, nothing.
Spider-Man’s movement freaked me out when I was a kid. I’ve never touched the game since 😅
This game looks bad ass. I don't have the 32x ad on though. Would this game be worth it to get a 32x attachment for my genesis?
no
At the price that it's going for in today's market, absolutely not. There are some moderately decent to good titles on the 32X, but Web of Fire, for me at least, isn't consider one of them. I assume the price is so high because it's one of the few licensed titles on the system, it's a region exclusive title and it's the final 32X title that was released in any region, sans reproductions.
because of it's rarity, this game is expensive
you're probably better off getting other games for the genesis that cost less, because more copies of them were produced
This game is fun. If you prefer playing with the original hardware you can buy the add-on, but you can also play it with some MegaDrive/Genesis emulator like Gens or Kega Fusion (with original joypad too).
This looks really good!
Looks can be deceiving haha
The majority of 32x games that weren't 3D would have been better off as Genesis releases. This, Knuckles Chaotix, Cosmic Carnage, Tempo, Blackthorne. Some were rushed for the 32x lacking the polish they would have gotten as Genesis releases. Some like Tempo were worse off with non sensical backgrounds to show off the tech. Blackthorne aswell pushed the 3d rendered sprites which don't look as good as the pixel art.
they probably would've made more money too in the long run, because many more people owned base models and didn't have the 32x
This was the last sega 32x game produced in north America
So Spider-Man Wed of Fire is the Final Sega 32x Game to be made
So have been feelingly. THQ or Sega can least found way of published this Marvel gem on the GBA.
Look at BlueSky Software join Titus Interactive back in 98’s.
Why does Sega never credit blue sky
How do you mean? Their logo appears right at the beginning.
@@NintendoComplete On the packaging they don't, on BTW do tempo (32x) next
@Galaga champ 219 Not every developer is on the box of said games they make but they get their credit (a huge majority of the time) before the start up screens, which is what happened with Blue Sky.
The music is a mixed bag for me. On one side, it's VERY impressive for the GEMS driver and the harsh synths aren't too loud. On the other, the synths themselves feel like they're all over the place.
This game not uses the GEMS sound driver. Spiderman web of fire uses 32X SH2 standard sound engine which is also used on space harrier Complete and blackthorne
Watched a guy play this earlier, apparently they couldn't get the rights to use well known Spider man villains as I researched them later and never heard of any of these characters, the guy playing had no idea who they were either
@12:00 Is it just me or did they re-use the same background art in Vectorman 2's level , "Recycle or Die" ?
or was it Vectorman 2 that re-used the graphics?
You accidentally typed "Web of Shadows" instead of "Web of Fire" twice in the description.
So I did, thanks!
I've Never played this Spider Man game before but the gameplay reminds me of Spider-Man Mysterio's Menace on the Gameboy Advance.
Hey, NintendoComplete. Can you please do a playthrough of Vectorman (the first one)?
0:42 why the title screen doesn't mention "The Amazing" before Spiderman? 🤔
I liked it. Didn’t play it very long but I had fun nonetheless.
What´s up wtih that ending? The game just...stops LOL
Also I swear that refinery level looks exactly like th one in vectorman 2...which makes sense, made by the same people, they probably reused the same graphics.
I just beat this game on a reproduction copy. It was ok but nothing to write home about.
Me parece interesante que spiderman no se exceda en el uso de los asistentes como en maximun carnage, aquí esta bien implementado el uso de daredevil en los peores momentos, espero jugarlo en algún emulador algún día. Saludos.
Spider-Man punches a lot of people in the dick.
I love this game! I’ve only played a little bit of it on an emulator, but I really enjoyed it. Too bad the cartridge alone sells for almost $200.00!
that stereo sound though o3o
looks like a GBA game
0:00 0:08 0:17 Vrrriiiiiiiinnnnnnng
POV:You Fell To Sleep After Watching Spider-Man No Way Home
And last but not least, it's opening theme is so boring compared to the Spider Man Sega CD game.
The graphics and gameplay look average. But, the music is so bad and so ill fitting for the character, it takes you right out of it. The sound design makes this feel more like a stress test than a videogame.
Did you run out of Halloween games?
No way :) I've still got plenty more to go up before the month is over.
NintendoComplete Back to the Future 2 and 3 should be soon for the anniversary of Back to the Future 2. You can’t escape!
@@MFields2178 That's where cyanide capsules come into play :D
@@NintendoComplete That or you can just skip half the game with the Sports Almanac descrambler.
24 minutes? Talk about getting your moneys worth!
To be fair TONS of games back then were very short
@jediknightgeo On the NES, maybe. But this is the 'mighty' 32x, lol.
@@tartuffethesprywonderdog5883 what gets me is that there is only 1 henchman in the game
they don't do any colour swaps on the character
it looks like they are 5 main stages in the game (and then the short escape stage and some weird end stage)
but in the 5 main stages of the game
the same green henchman with purple pants appears in every stage quite repetitively
there is very little variety of enemies in the game, even visually.
I think there are 4-5 non boss sprites in the entire game
green henchman
circle floating robot
ceiling shooting robot on a track (I only saw 1)
blue stronger henchman
whale shaped floating robot (later in game)
if you look at this channel's playthrough of Ghouls and Ghosts for the Genesis, even the first stage alone has 5 different types of enemies then the boss. the second stage then has 4 unique enemy sprites, etc
This game came out in 96, ghouls and ghosts is pretty much a launch title and came out in 89.
Man that last section there with the timer is so annoying!
Could the fighting possibly get more repetitive?
If you want repetitive fighting, check out Bebe's Kids. Ugh what a slog
Game is terrible and way too overpriced. spiderman v kingpin on Sega CD is the best 16 bit spiderman game so for spider fans to stick with that one
no es nintendo
No is Sega