Master The Skies: Ultimate Hoi4 Air Combat Guide

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  • čas přidán 6. 06. 2024
  • In this video I will give you an overview of how to organize and utilize your air-force in Hearts of Iron IV.
    00:00 - Intro
    00:45 - Air Wing Organization
    01:58 - Air Mission Efficiency
    02:52 - Air Superiority
    05:32 - Effects of Air Superiority
    08:53 - Why Range Matters
    09:37 - Other Air Stats Explained
    11:37 - Air Mission Guide
    16:30 - Combined Arms Strats
    18:46 - Assign Air Wings To Army's
    20:00 - Outro
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Komentáře • 180

  • @ESG1
    @ESG1  Před 4 lety +65

    Give me a thumbs up if you like the Messerschmitt in the thumbnail!

    • @unknownalsounknown4238
      @unknownalsounknown4238 Před 3 lety +2

      @Homa Simpson Hey so Im looking to buy a couple thousand fighters , prefarably more planes then what nato has , also jet fighters with atleast 2010s tech , if you can do this and send these planes to berlin I would be happy , you get 50 billion to do this contract , Thanks

    • @ESG1
      @ESG1  Před 3 lety

      LOL!

    • @unknownalsounknown4238
      @unknownalsounknown4238 Před 3 lety +1

      @Homa Simpson damn it, the fuhrer I mean angels Merkel will kill me, last offer is 90000 planes for 2 trillion 2016 tech

  • @salgarcia8021
    @salgarcia8021 Před 3 lety +26

    Hoi players...
    Player 1 : "hey man how is it going?"
    Player 2 :" not so well...got a 68 in navel combat ..and can't find air combat 101 class"

  • @scottishboi6035
    @scottishboi6035 Před 4 lety +41

    Soo how to put planes in Battle

  • @smalltownhog4427
    @smalltownhog4427 Před 2 lety +2

    I learned more in this video than in all the games tutorial. Now to find one for the Navy.

    • @ESG1
      @ESG1  Před 2 lety +3

      Glad u liked it. Here is a Navy guide: czcams.com/video/f29YqPfVdT4/video.html

  • @arkad6329
    @arkad6329 Před 4 lety +33

    I dislike how they did the air war. It's complex but not in a good way. When I first played HOI4 I made Tac bombers and told them to do strat bombing in France before I D-day'ed. I thought "hey I'll bomb them to hell for a month straight and that would lower their organization and probably kill a few hundred of them before I invade... Nope
    All I did was lower the infrastructure and make my troops take attrition. When I found out that an air wing doesn't actually kill ground forces and only give a buff to your ground forces; I knew they messed it up.
    If you would let me get on my soap box and give a (in my opinion) better way to do it:
    1. Rename the Air Superiority mission to Combat Air Patrol. Its just a better name for what that mission dose.
    2. Air wings can do missions in any air region that it can reach from its air base. But take an efficiency hit the more regions you assign.
    3. Give fighter wings a button to do escort missions for other planes. This will increase the range they can go, but lower the amount of planes they shoot down.(Think of it as your adding drop tanks to the fighters)
    4. If a fighter wing on combat air patrol encounters a hostile air wing and you have radio research, It will radio to other wings on interception to engage.
    5. Add a Tactical Bombing mission to your Tac bombers. This will inflict small amounts of damage to the enemy over time. But the more you do it to one unit and the more entrenched they are the less damage it will to to that unit. (Think of it as that unit jumping into foxholes, and they get used to when that air wing will hit them.)
    6. Rename CAS to Dive Bombers. (No one ever called the Stuka a CAS plane. People always called it a Dive Bomber)
    7. Fighters can do CAS, but far less effective at it than Dive Bombers. (You ever heard of the Fighter-Bomber?)
    8. Give the naval bombing mission a priority button like strategic bombing has. I.E. "I want you to prioritize carriers, then capital ships." Also let this apply to naval combat. So your planes will bypass all the screens, and capital ships to sink enemy carriers. During the pacific war pilots wouldn't wast their one bomb/torpedo to sink a destroyer if bigger ships were around. And the one ship dive bombers loved to sink were enemy carriers.
    9. Remove Ace's. Or let there be more than one ace per wing.
    And 10. Redo the manpower requirements. 20 dudes per fighter? common that is crazy. And I don't want to hear the "but the mechanics" trope. In reality 20 mechanics, 10 cooks, and 100 support personnel could keep a wing of 100 planes in the air. And you lose all 20 if that plane gets shot down.
    Ok I'm off my soap box. Thx for the tips.

    • @ESG1
      @ESG1  Před 4 lety +1

      Lol, anytime! Interesting improvements to the games air mechanics.

    • @Peto111222
      @Peto111222 Před 4 lety +15

      In the game, 19 support personnel commit suicide when a fighter pilot dies so that's why

    • @ESG1
      @ESG1  Před 4 lety +3

      Lol, good explination!

    • @Matt-lf1ik
      @Matt-lf1ik Před 4 lety +2

      why does this have no likes wtf

    • @flyingv7161
      @flyingv7161 Před 3 lety +1

      1. Air Superiority includes Patrol mission among other types. Being more an offensive order it includes also Airfield attacks, that can't be done in defence.
      2. You can micromanage it that way
      3. Interesting, a Merge button for Fighters to Escort the Bombers.
      4. This is already in the game: Detection, which includes communications.
      5. Yes, Tacs dont have a specific mission, but they can perform diverse missions being the most versatile planes in game.
      6. Dive Bombing can be CAS. But as CAS is meant to support the front line, then Stukas going deep to hit a tank division isn't CAS anymore, but Tac Bombing. So instead of CAS we could say Ground Attack or Units Attack; with a target infrastructures order for Tacs - but this is included with Strategic Bombing. Infact in the game there are only CAS and Strat, so it's missing the half-way mission of the Tacs (Interdiction mission)
      7. It depends on the model of fighter. The mods could set different plane tech trees to have fighters more versatile or more purely air-combat. Also the personalization of new versions could have a ground attack +
      8. That's true also because it's much easier to hit a big ship
      9. Veteran units are more prone to generate Aces (?), so you could move them out and another Ace will come. I guess it's more realistic that each wing had its own ace-chief, instead of wings made of aces.
      What about Search&Rescue missions to take home our pilots?

  • @billwiley7216
    @billwiley7216 Před 3 lety +13

    One big issue you did not bring to light as far as choosing fighter air intercept or air superiority missions is also the difference in fuel consumption and equipment attrition between the two choices.
    Air superiority missions are flying constantly wearing out equipment and sucking down fuel while intercept missions the planes only go up to defend from enemy aircraft attack when enemy planes enter their zone therefore saving fuel and equipment wear and loss to attrition from being on the ground most of the time.
    This can make a huge difference to countries that have fuel issues or limited production available for replacement planes.
    Also assigning plane wings to an army I find more useful only for CAS planes missions so that army always has close air support helping them whenever they are fighting.
    Again maintaining air superiority is best left for fighters and more closely monitored by the player so you CAS planes are not being shot down by flying in hostile zones.
    Playing HOI4 does require being alert and micro managing a lot of different areas for best results.
    Also adding in a bit of AA to your attacking ground units also helps somewhat with gaining air superiority in a region you are attacking as it helps shooting down enemy aircraft.
    HOI4 is a game where so much intertwines and coordinating units to work together with each having the right equipment for what they face at the time is critical for efficient success.
    Another reason to have smaller air wings as you can then assign different units even out of the same airfield to perform different jobs all in the same region and zone.
    Fighters are best for the regional air superiority while CAS planes are best to support your ground units.

    • @ESG1
      @ESG1  Před 3 lety +2

      Good explination. I definetly did not consider those things in this video. Your comment is a nice complement to the video. Thanks for posting!

  • @IronSide_Gamer
    @IronSide_Gamer Před 2 lety

    Thank you so much for your tips. From italy!

    • @ESG1
      @ESG1  Před 2 lety

      Cheers my man! Thank you!

  • @robert2690
    @robert2690 Před 3 lety +8

    1 Strategic bomber has 160 manpower,
    1 tactical bomber has 80, 1 fighter has 40.
    So scenario 1: compare 200 tactical bomber vs 200 fighter. 2nd scenario compare 100 tactical bomber vs 200 fighter.

  • @CM-iz5ny
    @CM-iz5ny Před 3 lety +18

    Its irritating that the game doesn't explain these mechanics

    • @ESG1
      @ESG1  Před 3 lety +2

      True, you have to piece things together from the wiki and hover over things.

    • @Keplerplaytru
      @Keplerplaytru Před 3 lety +6

      @@ESG1 I really wish that this game came out in the 90s, imagine the size of the written manual. And probably a poster with the tech tree.

    • @ESG1
      @ESG1  Před 3 lety

      Lol, true that. I remember Civ 2 had something like that.

  • @general-cromwell6639
    @general-cromwell6639 Před 4 lety +4

    Wow, alot of really informed comments in this video.
    I guess your fan base and 1000 subscriber drive has paid off in more ways than one !!! ;-)
    Glad to see this well deserved result.
    Alright, onto the subject at hand. Air Stuff.
    Keeping in mind, each HOI4 player has their own style and thinking and it has been said that there is no way to play this game "wrong", that's like someone asking stupid questions, right? ;-)
    While it is true that micro management of aircraft assets is the most effective use of air-power, it is very easy to get caught up in that, which would, IMO, distract from the larger grander scheme...especially mid to late game.
    Best bet, in the early game, use 100 AC squadrons, this allows flexibility in establishing initial air contact VS enemy.
    By 39+, 200 AC per squadron should be norm. When you have 17000 AC, you do the math..... Get my point.
    The next comments will be scattershot, hopefully connected.
    With that said, barring more pressing issues, never build just airfield 1.
    Reliability refers to an aircraft failing to launch a mission and/or just fall out of the sky (Gremlins). Not sure of the math in either.
    Get your fighters to max range with corresponding reliability, range is everything.
    I see this alot, maxing a fighter out with everything, but, if your "super" fighters are operating at -50% because of range, who actually wins in close combat?
    Anyways, my thoughts on that.
    I always make heavy fighters, you never know when you will need that extra range...why limit yourself? Have you seen the range of a T3 Heavy fighter maxed for range? Yea. Exactly.
    Don't forget the ground aspects when it comes to Air Superiority. Units themselves(yes you can build one) and the other infrastructure version.
    And you folks that decry paras, I know exactly what happened....You screwed up and used them foolishly, once burned as they say. I have done it many times and the 1st few times...I was like...MAN, those airborne units are trash!
    Then, I started, you know, using my brain...
    Your troop actions are only your plans.
    Anyways, airborne guys...ok, first, max out the support units...
    Transports (supply)...Other than Airborne ops..."almost" useless, but, sometimes, yep...it helps.
    All that said, great to see all the comments, looking forward to the next videos, and talking to everyone here.
    As always, all the best.
    Cheers.

    • @ESG1
      @ESG1  Před 4 lety

      You bring up an excellent point about range. In the wiki they did say that air superiority was calculated by how much territory your air wing covers. Therefore if you are attacking into an adjacent air territory range counts for a lot in terms of gaining air superiority. My current thinking is that you should make multiple variants of fighter one. One type to attack into adjacent air territory's (substitute this variant for heavy fighters) and a fighter variant with higher agility to operate out of airports in the middle of air territory. I will work on a more historical Germany build with this in mind tonight. Thanks for the comment, you got me thinking.

  • @1Maklak
    @1Maklak Před 4 lety +9

    When attaching airplanes to armies, they do deploy in a funky way, but my bigger complain is that air wings seem to dislike completely filling up an airport and with wing size 100 or 50, there always seem to be 100 or 50 unused space (so 700 or 750 airplanes in a size 800 airport). It almost looks like there is a "

    • @ESG1
      @ESG1  Před 4 lety

      Good info, thanks!

    • @bernhardreisinger4012
      @bernhardreisinger4012 Před 2 lety

      Wow, that's amazing info thx, you seem to be very experienced, can you answer two questions for me?
      1. Are radar stations and stationary AA a good idea for minor nations with small airforce?
      2. When naval bombing, should I cover my bombers with fighters for airsuperiority and to protect them against other fighters, or is just naval bombers enough?

    • @1Maklak
      @1Maklak Před 2 lety +1

      @@bernhardreisinger4012
      1) State AA only helps against Strategic Bombers. Radars only help detecting enemy airplanes and ships, you need a way to deal with them too. I wouldn't say radar is any good for minors, but radar and a wing of fighters on Interception mission may save a little fuel.
      2) Depends if enemy has fighters in range. If yes, then you should escort your bombers. If not, small airwings of fighters can help find enemy ships.

    • @bernhardreisinger4012
      @bernhardreisinger4012 Před 2 lety

      @@1Maklak thx man!

  • @guyvert49
    @guyvert49 Před 4 lety +12

    As for paratroopers, you need to research & build them, you need to have sufficient transports, you need sufficient fighters within range to jump and you need sufficient ground forces to make contact before they run out of supply & die. All things considered, they are too expensive & armour & CAS with fighters do a much better & less expensive job. Shame I used to love using them in HOI3. Good video. Keep up the good work!

    • @batzing
      @batzing Před 4 lety +4

      That's one way to look at it. I see it differently. I only research the first tech (if my country doesn't have it) and I don't modify the regimental template you get. So we are talking at most one tech. I put 1 factory on transports at the start of the game. So one tech and one mil. That's it. Then I have a way to jump onto ports or victory points. Better yet to jump behind enemy lines so my tank spearheads can pocket bigger amounts of enemy. I see paras as a cheap and effective tool.

    • @ESG1
      @ESG1  Před 4 lety

      I agree, thanks man!

    • @ESG1
      @ESG1  Před 4 lety

      I have found that para's are essential for early gains in speed runs. They do hinder you long term though since you lose a lot of equipment if they get encircled.

    • @batzing
      @batzing Před 4 lety +1

      @@ESG1 Just like real life really. Drop them to shallow and they are useless and to deep and they get cut off and die. They do kind of lose value late game. They AI spams divisions so you get swarmed. But hey are you really saying the war won't be won before the AI does this? Ha ha ha

    • @guyvert49
      @guyvert49 Před 4 lety +1

      @@batzing is it worth the investment when they spend most of their time, including transports, not being used at all? I think not, as the opportunity cost is too great. Armour & CAS are used all the time, so much more worthwhile investment, I think

  • @013city
    @013city Před 2 lety

    maybe an odd question. but is there a way to know what type of mission is best? for example: use my cas for logistic bombing, naval bombing and how do you see the result of it? (i know cas isnt primarily meant for bombing, but im having a hard time getting the whole air combar mechaninc under control)
    And if you choose the dock bomb mission do you need to choose land or a naval area?
    learned a lot once again, thank you very mucht!

    • @ESG1
      @ESG1  Před 2 lety +1

      For port strike, I am told you need to choose land unless the area is an island and doesn't have a land tile. Use cas for ground support and naval strikes. Use fighters on the air superiority order only. Make sure you have green air before committing your cas.

  • @michaelgoldsmith9359
    @michaelgoldsmith9359 Před 4 lety +3

    Simple guide without explanation just what works is agility is the most vital stat for dogfighting speed second and for anti strat bombing damage matters most so heavy fighters counter bombers while regular fighters are the best for air supremacy

  • @NietzscheanMan
    @NietzscheanMan Před 4 lety +2

    If you have air superiority and interception at the coast, does it affect bombers trying to bomb inland or does it only affect them if they do missions in the coastal regions? I.e. do you also need to have fighters inland all the time to cover everything or can you mass at the fronts?

    • @ESG1
      @ESG1  Před 4 lety

      I am not 100 percent sure. It should affect the bombers as they pass through the coastal provinces.

    • @michaelgoldsmith9359
      @michaelgoldsmith9359 Před 4 lety +2

      Do you mean like the English Channel as that air zone can’t be used for strat bombing you have to go in land

    • @michaelgoldsmith9359
      @michaelgoldsmith9359 Před 4 lety +1

      I guess it depends on air zone as some in Asia cover land and sea but most I think are seperate

    • @ESG1
      @ESG1  Před 3 lety

      Not sure if strat bombing the English Channel can hit ports or not.

  • @michaelgoldsmith9359
    @michaelgoldsmith9359 Před 4 lety +7

    Fighters have enough range unless your fighting multiple air zones away from your airport maybe as the uk or usa

  • @guyvert49
    @guyvert49 Před 4 lety +2

    I would appreciate your thoughts on air supply & its efficacy. HOI3 was good for this, but I haven't been unable to suss out HOI4 in this regard.

    • @ESG1
      @ESG1  Před 4 lety

      Tell me if this answers your questions: czcams.com/video/8RICoFit20A/video.html

    • @guyvert49
      @guyvert49 Před 4 lety +1

      @@ESG1 thank you. It is not worth the investment in transports - too inefficient :)

    • @batzing
      @batzing Před 4 lety +2

      @@guyvert49 ya they're pretty bad at it but a 100 transports have saved my armor in china more than a few times. The tiny extra trickle can mean controlling a supply region or not. Very rarely situationally useful. Or mostly useless.

  • @jacrox
    @jacrox Před 4 lety +8

    im pretty sure as long as the plane has enough range to cover the entire air zone then it can get maximum efficiency, but if it doesnt have enough range then it loses efficiency. so thats why its best to put the planes in the middle (or closest to middle) of the air zone.
    correct me if im wrong here

    • @ESG1
      @ESG1  Před 4 lety +2

      Yes that is correct.

    • @sharksingleeye9391
      @sharksingleeye9391 Před 4 lety +2

      Ok good i was really confused why it HAD to be in the middle

  • @wntu4
    @wntu4 Před 4 lety +1

    The thing you thought was agility is known in the modern world as sortie rate. I believe they are simulating this somewhat with the reliability %.

    • @ESG1
      @ESG1  Před 4 lety

      I believe the sortie rate is mediated by plane speed in HOI4.

    • @wntu4
      @wntu4 Před 4 lety +2

      @@ESG1 Sometimes, yes. It would be mission dependent. A strat bomber is never going on more than one mission a day and historically American bombers in Europe averaged 3 to 4 a week whereas CAS squadrons with a 20 mile round trip could end up doing 6 or 8 missions a day. Sortie rates depend on all kinds of little details beyond speed. How fast can the crews turn the plane around? I have no idea how deep Paradox has simulated this. However the underlying factor in ALL of that is reliability because a sortie is 1 plane going on one mission and planes down for maintenance go nowhere .

    • @guyvert49
      @guyvert49 Před 4 lety +3

      @@wntu4 CAS have 2 sorties during the daytime: 09.00 & 13.00. Extra ground crews can help effectiveness, but the sortie rate is just 2 per day

    • @wntu4
      @wntu4 Před 4 lety +1

      @@guyvert49 Ahh ok. Had no idea. Thanks. That being the case it really does make reliability the deciding factor on sortie rate I guess.

  • @y2k21
    @y2k21 Před 2 lety +1

    If a pilots going to survive in the air for longer than a day he has to first understand the basics of defensive flying. Going slightly to the left will make you an easy kill.

  • @VunderGuy
    @VunderGuy Před 4 lety +3

    I heard 60 width is the best for CAS. Is this true? And regardless, is 60 good for fighters and strategic bombers too?

    • @ESG1
      @ESG1  Před 4 lety +1

      Do you mean to defend against CAS?

    • @mustafanecatiozdemir9024
      @mustafanecatiozdemir9024 Před 4 lety +2

      ​@@ESG1 for every 1 combat width your enemy have 3 of your CAS's enter the battle. going a wing sive over 60 is not neccessary.

    • @ESG1
      @ESG1  Před 4 lety +1

      Close air support has combat width?

    • @franticmower7300
      @franticmower7300 Před 4 lety +7

      @@ESG1 Do you even play this game?

    • @sld1776
      @sld1776 Před 3 lety +1

      Depends on what you want to achieve. I maximize my game enjoyment by running wings of 200 and forgetting the combat width mechanic when it comes to CAS.

  • @maxxgrumpy
    @maxxgrumpy Před 4 lety +3

    strategic bomber missions... the red is to avoid or to prior?

    • @ESG1
      @ESG1  Před 4 lety +1

      The red means that your opponent has air superiority.

    • @maxxgrumpy
      @maxxgrumpy Před 4 lety +1

      @@ESG1 yeah, I mean, when you choose the mission on Strategy menu, on top. you can prior something, fort, airport, etc... but when I click on some of it, I get a red highlight on button and this I don't know when is highlighted is to prior or to avoid. =]

    • @ESG1
      @ESG1  Před 4 lety +1

      Not sure man, sorry.

    • @michaelgoldsmith9359
      @michaelgoldsmith9359 Před 4 lety +1

      It depends look at the air zone stats if your not loosing many bombers it won’t matter if the enemy has air supremacy but if they have heavys your bombers will be destroyed and then you will need escorts

    • @michaelgoldsmith9359
      @michaelgoldsmith9359 Před 4 lety +2

      Max oh that is priority so prioritise airports then infra then cubs

  • @DavidSmith-mt2ps
    @DavidSmith-mt2ps Před 4 lety +1

    I'm on the verge of giving up on HOI4. Watched about 4 hours' worth of guides now and done the tutorial a few times. I still just get massively overwhelmed by everything. Beginning to think the interface is just broken and I should go back to something easier like learning the guitar, or Chinese arithmetic.
    This guide is beyond me. What do I do with airfields? What should I be building in the critical 3 year build up to it all kicking off? How do I keep my supplies of oil to train up my emerging air force and royal navy? How should I organise the existing art force at the beginning of the game? You could describe this in both the offensive and defensive context.

    • @ESG1
      @ESG1  Před 4 lety

      Why don’t you join me on discord and we can set up a time to share screens and play?

    • @DavidSmith-mt2ps
      @DavidSmith-mt2ps Před 4 lety +1

      @@ESG1 Thanks for getting back to me. I'm not familiar with Discord but I'd be up for that. I love a good strategy game but the best are simple to pick up, hard to master. This just seems impossible to pick up.

    • @develteam3095
      @develteam3095 Před 4 lety +1

      @@DavidSmith-mt2ps I am a new player - having said that I am 600 hours in and getting better informed every day - and yes HOI4 is a massive investment in watching YTs - but the tutorial really is excellent - I mastered that on 3rd try - which is probably mildly stupid - but I am loving HOI4 - it will provide - literally - endless years of enjoyment :-)

    • @ESG1
      @ESG1  Před 4 lety

      Little by little everone can improve

    • @ESG1
      @ESG1  Před 4 lety

      Good to hear, thanks for the one month sub!

  • @crusader1242
    @crusader1242 Před 4 lety +5

    Let's say the enemy brings fighters and bombers on one of my province.
    Would it be interesting to put interceptors on air superiority and heavy fighters on interception ? This way your agile interceptors can focus on enemy fighters and your heavy fighters who have higher air attack can take down bombers who have more air defence ?

    • @ESG1
      @ESG1  Před 4 lety +5

      Good question. There are a few things you need to consider before we talk about the air combat. Heavy Fighters cost more to produce therefore you will have less heavy fighters than say fighter 1. That puts you at a disadvantage from the start. Secondly the heavy fighters have much less agility making them much less likely to hit the enemy bombers. Assuming you are on the defensive, the Heavy Fighter's range would also not be an advantage. So in this case the answer is no, whatever fighter you have would be better than a heavy fighter (even interwar fighter). I tihnk heavy fighters are mostly usefull when attempting to gain air superiority in huge agacent provinces. Their range really helps with that and air superiority helps the ground troops a lot. Hope that helped!

    • @michaelgoldsmith9359
      @michaelgoldsmith9359 Před 4 lety +1

      Efficient Strategy Gaming not how that works if your agility is better than your target that’s enough so heavy fights are the best at taking down bombers as they have awful agility and while fighters hit them more they don’t do any damage to them while heavys actually kill them so heavys for bombers while fighters for air supremacy

    • @flyingv7161
      @flyingv7161 Před 3 lety +1

      That would reflect history as heavy fighters like the Bf110 were converted as interceptors of strategic bombers, in the night version especially. And Mosquitos were used to intercept V1s.

    • @jordanm714
      @jordanm714 Před 3 lety +1

      i was under the impression that was the point of heavy fighters was to shoot down strat bombers

    • @ESG1
      @ESG1  Před 3 lety

      Heavy fighters are only ussefull for range. You can spam out many more fighter 1's and achieve more air supperiority and interception.

  • @Welshman656
    @Welshman656 Před rokem +1

    how do you tell it to do a mission

    • @ESG1
      @ESG1  Před rokem

      Click on the different mission icons in the upper left hand corner of the air wing screen.

  • @batzing
    @batzing Před 4 lety +1

    When attacking an air zone coverage is important. So compare the air wings circle of coverage to the air zone. Does the circle cover the air zone. Is most of the circle inside it? (Which is why the center airbases are obviously best) This is where heavy fighters shine. You can often be based just outside an air zone an potentially cover most or all of it. Allowing for the greatest efficiency for your airforce. As an example think about fighters vs heavy fighters in a contested air zone. Each side has 1000. The heavies have 65% efficiency and the fighters 35%. It's essentially having 650 heavies vs 350 fighters.

    • @guyvert49
      @guyvert49 Před 4 lety +1

      have you considered agility in this? If you buff agility for fighters with variants, the percentage increase from a higher base gives an enormous advantage & you can move fighters forwards too

    • @batzing
      @batzing Před 4 lety

      @@guyvert49 You can test it. I was shocked when I did. I assumed the fighter would flat out just win. They don't given equal tech it usually tilts slightly to the heavies.

    • @guyvert49
      @guyvert49 Před 4 lety

      Worth a try :)

    • @ESG1
      @ESG1  Před 4 lety

      The agility of heavy fighters is half of regular fighter so the heavy's will score half as many hits against the regulars. That would even the fight out. That being said heavy's are your best option if you don't have an airport in an air region.

    • @ESG1
      @ESG1  Před 4 lety

      I thought the same thing, lol.

  • @hunik126p
    @hunik126p Před 3 lety +1

    So what to do if i have less fighters then the enemy how to archive air superiority?

    • @ESG1
      @ESG1  Před 3 lety

      If you notice that you are losing the air battle you can switch strategies and turn off your air superiority order. Turn it on again after you have more fighters than your opponent.

    • @hunik126p
      @hunik126p Před 3 lety +1

      @@ESG1 somehow I managed to destroy more enemy fighters without having an air superiority, I thing it was because of the quality of my planes , I guess?

    • @hunik126p
      @hunik126p Před 3 lety +1

      @@ESG1 thanks your video helped me a lot !👍🏻

    • @ESG1
      @ESG1  Před 3 lety +1

      In that case I would keep the fighters up and let time do the trick. Fighter 2's are well worth it. You can also boost fighter production through your focus tree in the lower left hand corner (air production focus).

  • @general-cromwell6639
    @general-cromwell6639 Před 4 lety +5

    Don't make it more complicated....get your fighters maxed to range/reliability within their time frame. Trust me, in the grind, complications only confuse and disrupt things.

    • @ESG1
      @ESG1  Před 4 lety +3

      I agree with u, but this may be the new meta. Long range and high attack/ agility fighter in two separate fighter wings. I can’t believe I haven’t thought of this before!

    • @general-cromwell6639
      @general-cromwell6639 Před 4 lety +4

      @@ESG1 Looking forward to see results. ;-) And also, please never take my comments wrongly... everything I mention is done in the best of faith and intention...I ran into that recently, and it was disturbing....we are all here to enjoy a game and each others company.

    • @ESG1
      @ESG1  Před 4 lety +1

      For sure! Your comments are always welcome here.

    • @Razgriz032
      @Razgriz032 Před 3 lety +2

      @@ESG1 waste of air xp that can be invested in cas, navy bomber or tac bomber. Heavy fighter already gave the solution for range/air atk to intercept bomber

  • @jeremyramsey8804
    @jeremyramsey8804 Před 2 lety +1

    How many lines of production are needed for Germanys air force early game?
    I am getting my ass kicked in the air when France and GB declare after the invasion of Poland.
    How many planes are needed?

    • @ESG1
      @ESG1  Před 2 lety +1

      If u are playing historically, I would research fighter II from the beginning of the game and put 30 to 40 mils on fighter II after u research it. Should be enough for green air by sep 1st 1939.

    • @jeremyramsey8804
      @jeremyramsey8804 Před 2 lety +1

      @@ESG1 alright thanks you for the tip.

    • @ESG1
      @ESG1  Před 2 lety

      NP!

  • @midnightbreeze3950
    @midnightbreeze3950 Před 3 lety +2

    PS: make sure to split your air wings into groups of 50, and don’t forget to attach them to your generals so they auto-deploy to the regions you need them

    • @ESG1
      @ESG1  Před 3 lety

      groups of 50... too much micro :)

    • @halo007Mex
      @halo007Mex Před 3 lety +1

      How does that Work? I read somewhere that 60 was the most eficient but didnt said why

    • @ESG1
      @ESG1  Před 3 lety +2

      I have heard 100 was best due to the ace bonuses. My discord has convinced me that 200 is best. The more impactful thing is using only one order for your fighters. You end up running a lot more fighter missions that way.

    • @Reavix1
      @Reavix1 Před 2 lety +1

      @@ESG1 100 is the most effective in my experience aswell, double ace bonus vs standard 200 builds.

    • @ESG1
      @ESG1  Před 2 lety

      I like the quality of life with the 200.

  • @guyvert49
    @guyvert49 Před 4 lety +2

    air superiority is one thing, agility is another. I think you will find that fighters outperform CAS & heavy fighters because of this, so I do not agree that CAS or heavy fighters are better for air superiority. You can buff agility with variants, so this advantage becomes even greater. Also, when entering an adjacent province, you need air cover nearest the border from which you are attacking, so I do not see the need for heavy fighters, as you can move up normal fighters as you advance, taking enemy airports & even expanding them. Have you tried monitoring this? I have heard that interception requires less fuel than air superiority for fighters Have you tested this? BTW attaching aircraft to armies will lose you the game, as this mechanic is atrocious.

    • @batzing
      @batzing Před 4 lety +1

      Heavy fighters are superior to fighters. Yes the fighters have better agility but heavies have much bigger guns which offset this. The fighters hit more often but the heavy fighters kill more often and have vastly better range allowing for more complete coverage of an air zone. What good are your fighters with 30% mission efficiency? Due to production costs I run 2/3 fighters to 1/3 heavies. Numbers matter if you go just heavy you usually get swarmed. Unless playing America then it's nearly 100% heavies until you get the Mustang which has pretty decent range. Don't believe me? Test it like I did.

    • @guyvert49
      @guyvert49 Před 4 lety +2

      @@batzing whatever floats your boat. Buffing reliability as well as agility by percentages from a higher base makes fighters better & less expensive. As USA you may have the necessary industrial capacity, but it does not work for Germany or lesser mortals :)

    • @batzing
      @batzing Před 4 lety +1

      @@guyvert49 Germany badly needs a few mils on heavy fighters. You need them ( at the very least) to run cap over your subs. You can basically just produce sub 3s and ignore the rest of your navy. As long as you have air superiority over a sea zone you'll take minimal sub losses. So naval invade some of those islands in the Atlantic and build airbases. Far more profitable than Africa. Easier yet just take spain and use it's islands.

    • @guyvert49
      @guyvert49 Před 4 lety +1

      @@batzing Navy is a distraction. Just spamming subs 3 is sufficient. I have no difficulty in Sealion without heavy fighters. Naval fighters & CAS do the job well enough. Naval bases in Spain are also available. I sink a few battleships & heavy cruisers this way too. We all have our own styles preferences. :)

    • @ESG1
      @ESG1  Před 4 lety

      I have not tested the fuel mechanic out. Yes the army air attachment is terrible, lol.

  • @brunram3805
    @brunram3805 Před 3 lety +1

    Why i cant see the colors of air supperior

    • @ESG1
      @ESG1  Před 3 lety +1

      Sometimes it glitches

    • @brunram3805
      @brunram3805 Před 3 lety +1

      @@ESG1 how can i fix it?

    • @ESG1
      @ESG1  Před 3 lety +1

      restart the game

  • @PokojniToza1804
    @PokojniToza1804 Před 3 lety +6

    Watching this video made me realize something. I've been playing HoI4 since it came out and never played as Soviet Union.
    How the hell did that happen?

    • @ESG1
      @ESG1  Před 3 lety

      Give it a go. You won't be disapointed.

    • @PokojniToza1804
      @PokojniToza1804 Před 3 lety +1

      @@ESG1 I know, but what I don't know is how the hell I've never started a game with USSR in all these years :)

    • @ESG1
      @ESG1  Před 3 lety

      There are a lot of playable nations in HOI

    • @PokojniToza1804
      @PokojniToza1804 Před 3 lety +1

      @@ESG1 All of them are playable

    • @Reavix1
      @Reavix1 Před 2 lety

      Because Soviet Russia sucks major ass to play, it's not fun to play in singleplayer.

  • @michaelgoldsmith9359
    @michaelgoldsmith9359 Před 4 lety +6

    That cas idea is an awful idea because of dogfighting you want better combat ability the actual air supremacy value is practically irrelevant what matters is taking out more planes per plane spent and the amount of planes

    • @ESG1
      @ESG1  Před 4 lety +1

      Long term yes, but if you can end the war quick air superiority is the only thing that matters.

  • @kevinplayz7965
    @kevinplayz7965 Před 3 lety +2

    My planes always get rekted by the Britain, Germany, and Soviet

    • @ESG1
      @ESG1  Před 3 lety

      Who are you playing as?

    • @kevinplayz7965
      @kevinplayz7965 Před 3 lety +1

      @@ESG1 when i playing as Germany my planes get rekted by the british and the soviets when playing as the british my planes get rekted by the germans, same as when im playing the soviets

    • @ESG1
      @ESG1  Před 3 lety +1

      Try using concentrated industry and only produce fighters. Also only research fighter tech. Should solve your problem. Another tip is to build AA for your infantry and only place your fighters on air superiority or interception (not both missions at the same time).

    • @kevinplayz7965
      @kevinplayz7965 Před 3 lety +1

      @@ESG1 ok, thanks

  • @arthursandomine5464
    @arthursandomine5464 Před 2 lety +1

    Is just me that thinks it’s irritating when he says province all the time?
    Great video though

    • @ESG1
      @ESG1  Před 2 lety

      Lol!

    • @xen70
      @xen70 Před 2 lety +1

      @@ESG1 From Sweden with love ;)

  • @mustafanecatiozdemir9024

    this is not complete guide :'(

    • @ESG1
      @ESG1  Před 4 lety +2

      Sorry to hear that. Are there any questions I could answer for you?

  • @fdd8220
    @fdd8220 Před 2 lety

    For new players this game is a pain in the ass the tutorial sucks, the wiki doesn't help so you have to guess or see 1000hs of videos to maybe understand how to just attack... I couldn't even finish the tutorial... frustrating..

    • @ESG1
      @ESG1  Před 2 lety

      In that case, check this out: czcams.com/video/kmjEMsl0QYw/video.html