Photorealistic Materials in Unity!
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- čas přidán 10. 03. 2018
- Discount on Skillshare! skl.sh/brackeys3
What is PBR and how can we use it? Let’s take a look into Physically Based Rendering and the Unity Standard Shader.
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♪ "ES_Straight Out The Basement 1 - Axel Ljung" by Epidemic Sound
♪ "ES_Dress Code_Black - oomiee" by Epidemic Sound
I googled PBR all day and at the end of the day... Brackeys uploaded a PBR video :)
Such a nice way to round out your day of research.
that's good
Lol when you showed the IRL footage in the beginning, then switched to the demos, I still thought they were real life footage.. 😂
Good to see someone doing justice for Unity's photorealism. Proves the opposite of what most people think of Unity's graphics! Keep it up man.
Sykoo sykoo!
Sykoo but is making things like that pretty lagless and actually worth the work?
hey daddy
Oh definitely! I mean, if you work on your game's optimization, I believe you can achieve really good visuals.
Sykoo ty for your response :)
As always, the explanations are awesome. I have already a background in rendering and design and Brackeys explains very well the concepts behind materials (difusse, metallicness, fresnell, etc).
Thank you very much!
Brackeys, I love these theory videos. Being able to play around with the settings is one thing but understanding the fundamentals of what's going on is way better. Keep up the amazing work.
Mirrors don't reflect 100% of light, they just reflect light accurately. Learnt that from a video about a material that reflects nearly 100% of light, but still doesn't look like a mirror.
All surfaces reflect light accurately. Reality doesn't mess up calculations.
@@coreyaruecker "accurate" here means accuracy such as in archery, meaning moving in the same direction as the other photons reflecting against the surface.
Hi Brackeys. Do you have some recommendation on the size of the textures? I've read that having large images on big faces aren't as optimal as subdividing the face into smaller segments and have tiled texture. But where is that optimal level and what resolution should my textures have?
Uristenzor - Nagyerdei Korisok Bigger resolutions look better but take more size on Ram and Hd. You should test them and do changes when needed. You can also change the UV maps, to make some parts take a smaller amount of texture and others take bigger
If it’s a high quality asset or huge a 2k texture. 1k or lower should get most jobs done though.
Uristenzor - Nagyerdei Korisok could just bake the high poly onto the low poly to fake it. If you don't know how look up the CZcamsr Blender Guru
Uristenzor - Nagyerdei Korisok I usually go for 1024 but if I need a big texture to cover a big area then I do 2048 but I never go higher than that.
Thanks guys for reply and this article is really interesting
you always explain coding so well - but really this kind of explination on how things actually work at the base level - not to mention such a fantastic comparison to how it all works in real life as a reference ... man, i was so sad when you stoped doing coding videos. Thank you for this.
Me too did you join his discord server
I love the humour in your editing :P
humor*
It's a different dialect of English. It's "humor" in American English and it's "humour" in British English
LoganDark both are correct.
@@lescitrons It's humour in the entire world, except for America.
@@virtualrealityfun8869 what about color and colour?
This was the yt channel i was searching from 1 year. Finally I got it !
Whoa this is pretty cool I didn't know how much went into creating realistic textures and environments for video games
Lmao dude... your editing is hilarious, you've really improved over time. I first watched one of your videos in 2013, the 2D Platformer one, and now I came back to check you out :)
Thats the only youtube channel where i dont skip ads and sponsors
Glad to see Lebanese people like me in this community.
@@HyperDev00 There are a loot more theyre just hiding or being shy
@@aegoni6176 😂😂😂
@@HyperDev00 hello there Lebanese man here
5:00
*The roughness of a material is often referred to as Gloss, or in the case of Unity, Smoothness.*
So Roughness is Smoothness,
Red is blue,
Dark is light,
The world's gone crazy,
Am I right?
Jk, you're videos are amazing! I love the way you use humor and good information to explain things to us.
Expertly produced video! Good stuff dude.
I almost got a heart attack when you played that nasty windows error sound. I had a serious flashback right there.
One of your best videos if not your best videos!
Is the demo scene, with the sphere in the debug room available to download somewhere?
1:46 I love this visual it always cracks me up
Thank you for sharing this video! I learn about PBR from you first time! :)
question, . - if i have a photo realisitc object in blender. - will i be able to import it to unity like it is? so it will still look photo realisitic in unity ???
hey Brackeys! where can i get those texture with units, angles, grid and so on (0:09)? it seems pretty useful
Daang, your videos always make me feel smarter than I actually am
The freaking PBR/Adam part killed me, bravo.
#best
such a awesome vid again
We miss you brackeys 😢
Hey Brakeys, thanks for this upload. What is going on with the bottle shown at 6:20? it looks as if multiple materials are applied, and you are adjusting only one, the bottom part. how would I duplicate this effect?
Who got "Coding your own game is easier than you think"?
Easier than a few years ago, but still not easy.
Yeah, while I do buy courses off of Udemy that guy is starting to piss me off.
Me, I even bought the course since it went for 20 bucks.
I got Grammarly lol.
"Y'KNOW, yUoO shHould taAke ThissS OnlLine UnItY coOurse."
amazing! hope your rest from teaching so many stuff is good
It's quick but very informative video, Thank you!
Jason Letito has been supporting you for a long time. I always see mentions of him on your videos
Hey brackeys!!
I kinda have have been facing problems on how you actually start off with PBR. I have unity 2019.f.1 and there isn't ant PBR option when I right click on my project window and go to create and select shader. I have seen people further clicking on the PBR graph option and stuff, but not there for me. Could you please guide me😁
Could you make a tutorial on how to create nature like the one from the book of the dead, that unity published.
Great. Nice tutorial. Enlightening and well explained! 👍🤓🧡
Props on pronouncing Fresnel correctly!
yea but is there a way i can make unity stop the pixel bump to the actual bump?(like in blender we see the actual mesh deform while using a height map but in unity we dony)
For add for some people who wasn't sure what was a height map, In 3D term the height map is also call a displacement map in most 3D modelling software which why it's more memory intensive is because it's takes the current model vertices and move them along the displacement map. Although the less vertices you have the less the result will be accurrate :)
Nio Kasgami English
in this case the height map is used for parallax mapping, not displacement or tesselation. you can tell this from the fact that the profile of the geometric object stays consistent when height maps are being used.
Great video! been a suscriber for a little and was wondering. Do you have any videos that discuss Unity's API? maybe commonly used components or anything? i think thatd be some good video material, dont know about everyone else haha, thanks for the vids, they are a huge help
Thank you for the very nice video. My only comment is that the effect you describe at 2:32 is called 'Subsurface Scattering' ;) Keep up the good work!
This is a VERY GOOD tutorial, explanation. I love this video so much. Thank you VERY VERY MUCH.
Awesome tutorial!
hello how can we put a welcome sound suddenly after opening the app
for example if i open my game suddenly a voice should appear saying welcome or anything else
i have already created that voice software now don't know how to attach them together
do as u like but please i beg u do it.......................
How can i got the demo scene ?!
Edit:cuz it seems good like it have reflection props and post processing
Brackeys, if we do all the texturing(microsurface, roughness, etc) in Blender, does it translate well into Unity? Or do I have to do the texturing in Unity itself?
I learnt more about light in this video than I did in physics at school
Is there anywhere I can find a tutorial for 9:15? It’s perfect for something I wanna make!
when showing textures and examples from games, which games were showed off?
Who the hell thumbs this amazingly insightful information down? I WILL NEVER UNDERSTAND THIS!
exactly what i m looking for ....can u make a video about how to us new (PBR shader graph,Sub shader,unlit shader)graphs....... thank you. really help me learning.
so which one should i use Standard or URP or HDRP? can anyone pls answer
How do you make the graphics in these demos do good?
Does this material can be applied to any model? I have many problems with that , actually I have to create a texture for each models, but I need something more simple, maybe the new upcoming PBR?
How do i make all of these different maps?
Man your videos are great - thank you so much :)
Discount link is broken and the Learn More button links to Particle System.
What were the clips in the beginning from?
Thanks! More of 'this kind' please :)
hey Brackeys so i'm curious I've seen a lot about textures and such but i'm still pretty clueless on this even in this video you seem to be simple showing off ways to edit the texture ex: smoothness, but what i'm struggling with is the textures themselves. I don't understand them are you simply taking a picture of wood photo-shopping it a bit and slapping it on lets say a large rectangle meant to be a wooden wall? where do these amazing textures come from how do you make them look natural and realistic when put on an object? I'v tried taking pictures of stones and making a stone wall it turned out stretched and when tiled it only made it worse to the point it all just eventually turns into one color if you tile it enough. I'm at a loss as far as this goes which makes game making and learning difficult because i always want my projects to look better than one smooth-less color hehe ^.^ any help or advice you might be able to give? having taken another second before uploading this id also like to ask about the size and resolution of the image used for the texture and also where i should put a texture what I mean by that is should i do all my texturing in blender before moving it over to blender?
From where do u know these things
Can you do a Unity tutorial on TCG or CCG games? I think that would be a great one.
Brackeys, very useful video! Thank you very much for this!!!!.....and I really mean it!!!
What are the cliff and forest visuals at 0:50 and 1:30 from, and are they rendered in real time?
Bit more info here too. unity3d.com/book-of-the-dead
Guessing it's rendered real time since they mention being able to walk around the environments on that page.
4:23 Paris 13eme the exact place where I grew up! Cheers! :)
I have a issue
I made an android game in unity with Android build setting
Everything is working cool ,specially sounds are also working good when I use it in my computer(unity)
But when I connect my phone to computer through usb and use unity remote app to cross check if everything is working or not
sound is comming from computer but not from my android device can someone tell how to fix it
I used audiomixer and audiomanager script and it is well working on computer
Standart shader is not exactly compatible for mobile what am ı doing for this ?
How can I make realistic water that reacts with different objects? (For example Crysis 3) With ripples and bouyancy, can this be possible in Unity?
Fantastic breakdown!
Hey Brackeys, bump maps are less taxing than normal maps not the other way around :D
when you said this is often referred to... I got an ad for fishbrain. "this is often referred to as fishbrain" lol
Superb vid, thanks! Quite a lot of echo hitting the mic on this recording, not at all times though, not noticed it before.
Is it just me or is the camera set to an orbit / arc movement around the object when you rotated?
Stellar summary!
I have a question about materials, but not bn the way the video is. I have a model with many details, how can I texture it? I don't think creating new material for each part is an answer. Czn anyone help me?
as always the best tutorial out there!
03:12 that sound cracks me up every time! 😂 😂 😂
how can i get like this snow and graphics
where did unity3d's standerd tesselation go ?
Unity GDC demo - Adam - Part I
czcams.com/video/44M7JsKqwow/video.html
czcams.com/video/DDsRfbfnC_A/video.html
super! thanks for sharing!
you explain this better than our Physics professor
How about a tutorial or live stream on resource management and RTS style games? Would be really cool to see
Thnx for teaching us
This tutorial is the best I have ever seen.
Hi Brackeys, in future will you make video about create normal maps for pixel sprite animation like in game "The Last Night"? Receiving lighting and drop shadow from and on character?)
The question is how is HDRP different from default Unity rendering pipeline and should I use it and for what?
People, the incredible environments at the start were photorealistic megascans, don't even try to make something like that by hand.
So good video!
Haha if you look in the background of the Skill Share ad, the guy talking gets down low to stay on the screen and it looks like he says "hey!"
Now all we need is a PBR for Eddie ;) ...make that 7
How can i get pbr?
Make a tutorial about how to apply this to objects avoiding issues such as stretch or distorsions please
You should do a tutorial going over how to do the new Unit Tests in Unity
Excellent. Pro level video.
How to get BPR Shader?
GREAT ...I HAVE A QUESTION WHEN DO WE USE HDRP
This is like a Chapter in my Physics class itself.
Can you make an update version for your fps multiplayer
so after the 2 months does it charge me $90 or can i cancle
The opening scene of this video looks like Bladerunner. How awesome would a remake be with this kind of graphic?
What game demos are those?
What's the robot game shown in the video?
anyone still looking for this ? its adam episode 1 cmiiw
Great explanation.