Arkham Horror - The Card Game: True Solo Deckbuilding Basics

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  • čas přidán 21. 07. 2024
  • Are you struggling how to approach deckbuilding for true solo in Arkham Horror - The Card Game? Hopefully, this video will give you some insights as a starting point about things to consider and questions you have to ask yourself while building a true solo deck. Those can be extended to multiplayer groups as well where you can distribute your answers among several decks.
    Please leave some comments, whether you liked the video or not, I'm happy to recieve feedback (and I know, my mic is far from optimal, unfortunately).
    The decks on ArkhamDB:
    Roland - arkhamdb.com/decklist/view/23...
    Wendy - arkhamdb.com/decklist/view/23...
    0:00 Intro
    1:00 General tips
    6:06 Roland Banks
    7:08 Wendy Adams
    8:03 How to manage enemies?
    12:37 How to discover clues?
    15:57 Health/sanity protection
    19:05 Consistent Economy
    21:32 Pass 'random' tests
    22:44 Outtro
  • Hry

Komentáře • 36

  • @jamesharland3727
    @jamesharland3727 Před 2 lety +10

    This is really helpful, particularly that you give clear principles to follow as well as two specific decklists which are achievable by players just starting out. I'd love to see more content from you about true solo. As much as I love Playing Board Games, by their own admission true solo is a bit of a blind spot of theirs.

    • @AT-zu8xn
      @AT-zu8xn Před 2 měsíci

      😊😊😢😮😊of😅o😊9th

  • @ALostExplorer
    @ALostExplorer Před 2 lety +2

    I actually haven't heard about the rule of thumb of '1 resource per card in your deck' before; I'll definitely try and keep that in mind.

  • @alexanderpopov3587
    @alexanderpopov3587 Před rokem +2

    As a just starting player of this game I am trying to experience it solo and your guide is of an awesome help. Thank you!

  • @jiel8254
    @jiel8254 Před 3 lety +5

    Great video! Can't wait to see more solo related videos.

  • @GameStorm68
    @GameStorm68 Před rokem +2

    Just getting back into Arkham Horror LCG Im going to give this deck a try, Because I keep losing solo.

  • @pauls3585
    @pauls3585 Před 3 lety +2

    Thanks. My core game arrived yesterday. I'm looking forward to playing it soon.

  • @mgranvee8549
    @mgranvee8549 Před 4 lety +7

    Thank you. Just purchased the game and eventually plan to give true solo a try.

  • @g.byronwilliams1221
    @g.byronwilliams1221 Před 2 lety +1

    This was great, thanks so much for this. I'm building my first True Solo deck now. :D

  • @danielbolger9009
    @danielbolger9009 Před 3 lety +2

    This was great, thank you!

  • @maluzon5236
    @maluzon5236 Před 4 lety +2

    Really good information here. Thank you! Subscribed.

    • @maluzon5236
      @maluzon5236 Před 4 lety +1

      I Just started playing and used the suggested starter deck. It just left me wanting more! After watching this video I picked up another Core set and DL (no Mythos packs yet) and plan on playing with a deck I built using those tips.
      arkhamdb.com/deck/view/793696

  • @zeroisnine
    @zeroisnine Před 3 lety

    This is an amazing video!!!

  • @madspanner4870
    @madspanner4870 Před 3 lety

    This was very helpful, gotta add some soak to my next playthrough :)

  • @ronaldbell7429
    @ronaldbell7429 Před rokem

    Very helpful video. Lots of good advice. I'm curious what you think of newer investigators. Roland and Wendy have been sort of discussed to death by now. Also, since I haven't really played Survivor much (my nephew likes that class), a discussion about what that class does well in solo would certainly be very interesting to me.

  • @mihneacateanu3808
    @mihneacateanu3808 Před 4 lety +3

    Very good video! I know many people prefer the interaction of playing 2 or more decks, but I think there's an art in using only 30-ish card slots to cover all bases. I would add that another important point to consider is encounter card cancellation, because you're way more vulnerable to an ill-timed draw in solo. Drawing a 2nd tough enemy on top of the one you're engaged with is pretty much game over.
    Speaking of Survivor, they're on average the best solo class imo. Evasion is important: survivors generally have high Agility. Not much time to spend setting up in solo: survivor assets are cheap and gators can rely heavily on Survivor skill cards. Need to pass an important test ocasionally: Survivors love turning a disaster into an unexpected pass :)

    • @Cuherdir
      @Cuherdir  Před 4 lety

      Totally, there are some very few ways to outright cancel enemies though.
      And as cancelling encounter cards usually isn't *that* reliable, I thought it's partway in passing random tests (passing treachery tests is more versatile as you can use it for other tests) and health/sanity protection. Indeed, outright cancellation with cards like Ward of Protection and Deny existence is a viable way to tackle that problem as well.

  • @morimementos
    @morimementos Před 4 lety +3

    Very helpful video, thanks! I would love to see videos about the “best/staple” cards and why they are that way. For example, people often mention cards like machete and flashlight, so hearing explanation for why those and others are so helpful would be cool

    • @prinnywizzard9608
      @prinnywizzard9608 Před 2 lety +1

      I don't know if Cuherdir has, or plans to, made such a video, but I can answer on those 2:
      Machete is a straightforward level 0 card with an infinite-use ability of +1 combat and +1 damage (though the damage *is* conditional). This means you often only need to play a single machete and you've got a decent enemy solution for the entire game, versus playing a .45 Automatic or Shriveling which are limited-use.
      Flashlight is a generically useful card for finding clues, being relatively inexpensive for its effect. Its main advantage is being able to *almost* guarantee finding a clue on a location with 2 shroud or less, because reducing the shroud by 2 means you can then pass on anything but an autofail. (If your modified skill value is below 0, it gets treated *as* zero when determining success vs failure - letting you almost always succeed on a 0-difficulty test.)
      It's also available to all investigators, and there are a few cards that can take advantage of the reduced shroud or difficulty of the test (eg, Rex will find it easier to succeed by 2 and therefore be able to trigger his ability to gain an extra clue).

    • @morimementos
      @morimementos Před 2 lety

      @@prinnywizzard9608 thanks for the answer, definitely helpful. Would you say that machete is as universally good after it got nerfed?

    • @prinnywizzard9608
      @prinnywizzard9608 Před 2 lety

      @@morimementos you mean the taboo, right?
      Hm. I was never a huge fan of Machete anyway (if only because it's too obvious a choice, and if you end up getting surrounded by multiple enemies it loses the +1 damage).
      That said, I think most people would say - it's still worth using, but the added XP cost makes it more of a considered choice than a popular default choice.

  • @DasGothTeilchen
    @DasGothTeilchen Před 2 lety

    Cooles Video, ich freue mich mehr von Dir zu sehen, da ich AHC auch gerne true solo spiele. Würdest Du Tipps geben für ein Solodeck für Daisy true solo durch Dunwich?

  • @pauloalvarado3653
    @pauloalvarado3653 Před rokem

    Thanks so much!

  • @jasonjew5949
    @jasonjew5949 Před rokem

    Thank you!

  • @WayOfHaQodesh
    @WayOfHaQodesh Před rokem +1

    Wow! They you so much for this great video and advice on true solo in Arkham.

  • @waltercardcollector
    @waltercardcollector Před 3 lety

    Thanks! Hey at around 20:10 what do those "no" signs mean? (The circles with the diagonal lines through them)

    • @Cuherdir
      @Cuherdir  Před 3 lety +1

      Thanks for the comment. They are supposed to represent "average" (average resources per card. So the amount of resources divided by the amount of cards)

    • @waltercardcollector
      @waltercardcollector Před 3 lety

      @@Cuherdir Ah thx!

  • @olivierchapeliere7018
    @olivierchapeliere7018 Před 3 lety

    Very interesant!
    I don't understand what the numbers are at 20:10. Could you help me?
    Thanks a lot

    • @Cuherdir
      @Cuherdir  Před 3 lety +3

      So the first one is easy: count the cards in the deck, 33, sum up all the resource costs of the cards, 33.
      The numbers now are the average resource you have to pay per card, so #resources/#cards. We get exactly 1 resource per card.
      Now the following numbers are the totals if you
      1) only count one Machete, as if you play one Machete and don't lose it for any reason, you won't ever play the second Machete. This means you don't have to consider the resource costs of the second copy of Machete, which brings the resource total down to 30 and the average to ~0,91
      2) Emergency Cache doesn't cost resources, but if you play it, it actually grants you 3 resources, so you can substract 3 resources from the total for the deck for each copy, bringing it down to 24 and ~0,73 (whre I just realize there is a roundoff error in the video apparently)
      3) Guts, Overpower and Perception should draw you a card once you use them, cards that replace themselves like this once they're used are called cantrips which I believe is a term derived from Magic. If you discount those cards from the card count, it's 24 resources per 29 cards -> ~0,83 resources per card on average
      As I believe I explain, it's just a rough baseline I honestly never do myself, I eyeball the cost curve. But it's a solid way to check your deck if you struggle to build or play one as it seems too expensive (or inexpensive). As you draw 1 card and get 1 resource per upkeep, if you keep an average of 1 resource per card, you should theoretically be able to play all your cards with your upkeep money without having to take resource actions for example. And I'm happy to help further if you have any questions ;)

  • @TheKarantan
    @TheKarantan Před 2 lety

    Is it possible to kill umordhoth with Wendy? I haven't managed to kill him with any other investigator but I was very close with Duke and Ronald.

    • @Cuherdir
      @Cuherdir  Před 2 lety

      It certainly is rather easy using the full cardpool nowadays if you are an experienced player, but even though my answer is kind of late, your question seems to be from a new player perspective. With a limited cardpool, I would recommend to take a look at this og gem: arkhamdb.com/decklist/view/622/the-girl-who-killed-umrdhoth-combo-wendy-the-gathering-2.0
      Definitely a really hard task to achieve

  • @scholtzovsvet5724
    @scholtzovsvet5724 Před 2 lety

    What does it mean TRUE solo?

    • @Cuherdir
      @Cuherdir  Před 2 lety

      This is often referred to clarify that you mean playing solo controlling a single investigator as opposed to a very popular variant of playing two-handed solo (or more) where you play by yourself but control two investigators

    • @scholtzovsvet5724
      @scholtzovsvet5724 Před 2 lety

      @@Cuherdir Oh i see. Thank you. So true solo is the way i definitelly prefer.