My discord has a section with all the good decks I've played and saved on Arkham DB, as well as a lot of the deck theorycrafts I have. Here's Big Spender Fighter Finn arkhamdb.com/deck/view/3517579
I'm loving the way you talk about the game, the things you prioritise, the nomenclature, your definitions of "good" investigators... they're so *different* to all my Arkham experiences! You and I should have a debate series or something for our respective channels. Also, a challenge: based on your tier list, Seekers cast a long shadow upon the rest of the game. What would your power tier list look like if Seekers (and pseudo-Seekers like Darrell and Monty) were completely banned?
I agree you are underestimating Preston really hard 😂 Imo his best build is difficulty 0 mixed with spender events. You get Lola buying clues with -2 discount every round, shed a light, LWIF, gumptions and double doubling all those spending favor events. It is also self efficient enemy manager with Stealth/Flashlight 3 combining into Exploit Weakness, which is absolutely disgustingly strong. We cleared return to Dunwich on expert with Cho and Preston duo and that difficulty 0 Preston was insanely efficient
First time watching a video from this channel and this is one of the best produced Arkham Horror LCG tier lists out there. Amazing video and I look forward to subscribing and seeing your future videos.
Loved the video - thanks for the breakdown! I just had my first scenario playing Patrice, ever, and I really loved the experience. Such a different play style! You said you could speak at length about her - I would love a Patrice deep dive one day if you're ever so inclined/inspired. Thanks again!
Regarding Rita, I think she may have enough economy to run Pilfer between Crafty and Drawing Thin. With them and Chuck Fergus (from A Chance Encounter(2) and a bribed rogue player), I've been able to have access to 4 recurring-resource resources pretty consistently. As for reliably passing, you want to be 6 above the shroud to get the card back. At a shroud4 location, that means testing at 10. She can get most of the way there with static buffs (Peter Sylvestre, Dark Horse, Track Shoes gets to 8). From there, you're either using Crafty (i.e. not using it to pay), 2x Ice Picks, a multi-tool, or committing cards. The issue with Rita is that she doesn't have a way to find all of the components reliably and it takes a full 3-4 turns of setup. If some cards happen to be clumped in the bottom 5, you're not doing a lot during the scenario. That said overall I think Rita is just a worse Wendy, both enemy management and cluever roles. I think she would be more interesting if her ability was 1/test (i.e. her elder sign) but when I'm playing her, I ask "why didn't I just play this with Wendy" more often than not.
I also landed on Cluever for Jim, with a side benefit of having maybe the best horror healing in the game with Spirit of Humanity and his advanced trumpet. Having an ally with testless damage (in my case fighter Daisy with Ancient Stone and Blood Rites) is very good for killing his 5/2/5 enemy weakness through all of the curse tokens. He was also at least passable as a fighter early on, which was necessary until Daisy got her upgrades.
Im playing your idea of flex Mark Harrigan in a 4 player campaign right now and you were right. He is the strongest flex in the game once you get the xp into the Axe. It has been a wild ride.
Thank you, I learned a lot from this video. For example that Pilfer is such a staple card, like I rarely took it cause it is just too expensive. Same for Practice Makes Perfect. Also regarding Gloria, since she's a novella investigator, I'd wager most of us don't have her, and apparently that's not a bad thing.
Yeah, she's not even interesting anyway and I Imagine makes the game boring. It reminds me of a character in a game called Aeon's End that controls the turn order, which is normally random and although the effect itself Isn't broken, it takes away part of the game that makes it what it is. There are so many powerful investigators and ones that are interesting that I can't see anyone purchasing to get Gloria or caring not having her unless they want the complete collection of the game.
As a newer player its so interesting hearing how these chatacters that seem a certain power level on paper are just completely nuts with a specific combination of cards from the complete pool
Akachi is probably my favourite gator in the game. And her deck building allows her for some weird janky stuff too. Have you tried Runic Axe, with infinite Living Ink and Spirit Speaker Combo, backed up by Brand of Cthugha? You should!
Thank you for providing a tier list without bias. There are so many opinons that are provided that are not objectively true, and it's good to see the objective truth being provided.
Think any investigator tier list is Vastly different depending if you are using the Taboo list or not. Seekers without taboo are all just S-tier with some being S++++ tier
Oh yeah, without Taboo there's so much degen nonsense in Seeker. I don't know if it's the most taboo'd class, but it's the one that needed its taboos the most. Original Rex has all of current Rex's strengths and nearly the same clue pace as a well-piloted Amanda. Mandy runs a 30 card deck with instant scry, 0-exp Rooks. Everyone runs PotQ in every Seeker now. Shit was a madhouse.
Didn't watch the whole video yet, but your discussion about Marie is I think an important function of the suboptimal investigators, they present a dream, they're the underdog to root for, they're something to keep tinkering at to finally make work. I think that process is as fun as finally finding that holy grail that makes them work.
About the Tony note: just today I played with him scenario 1 and drew 2 autofails and 1 -4 with knuckledusters, I was dealt 8 damage and 3 horror, barely survived :).
I disagree completely on Bob: guy is beyond bonkers; he is more or less Preston without any of the illicit limitations, in exchange of instead having limited amount of level 0 Rogue cards and no level 1 and 2 survivor cards... But survivor are much stronger at level 0 than the other Investigator, so Bob has by far the easiest early game of all EotE Investigators. He has an ability that comes up repeadetly in a scenario and give him and other Investigators insane action economy, Shrewd Dealings is one of the best signature in the game, giving him one of the strongest economies among rogues that don't outright print money like Jenny and Preston and he has a statline where you can do basically anything with enough commitment I still remember when I was playing as Lily in EotE and a friend of mine was playing as Bob and I saw him take 9 actions per turn clearing the entire board of clues effortlessly while taking 3 free actions (yes, free, not even actual actions) fighting the poor buggers that engaged him while I was bonking the occasional penguin with the Cyclopean Hammer that Bob paid for me.
Hi. Can you share your vincent deck? For me runic axe takes two slots that we want to use for occult lexicon or magnifying glass just for one great combo.
Interesting. Why do you feel solo isn't balanced? In what way isn't it balanced? I could say that multiplayer isn't balanced considering every character can focus on an aspect creating the typical holy trinity which is sadly something I don't particularly like especially when the focus is so string it breaks the game. I feel every character should be capable of doing everything, but at least one thing well which is key to winning the game even without any help from another player.
Love the content, so take this as a hint for improving further; why are so many Arkham content creators using "brain", "head" etc. for an attribute that is clearly named in the rules as "Willpower". Especially beginners are getting easily confused with the ever changing naming conventions on various channels.
You said that the best Dexter ability is replaciing Rite of Seeking with Rite of Seeking.... which you cannnot explicitely do, because it has to be differently named asset. I guess everybody plays the game the way they want... 😂😂
0:42-0:52 That's exactly how I go about ranking nemesis and mages in a game called Aeon's End and similar games like Lord of the Rings LCG! Oh no, there are infinite combos in Arkham Horror? That's no fun at all. I don't get why people would use them. At that point you might as well not even play the game and do something else.
Silas is broken just need to know how to play and build him and chainsaw is stupid card that not worth exp my group play on expert so anything that always do something without draw chaos bag is op
I think saying that you’re ranking these Investigators by how they perform at their maximum power and then putting Kymani in C tier is massively undervaluing them. Kymani is not a flex character, they’re a Fighter who’s simply strong enough to also be able to investigate decently on the side. Played to their fullest potential they can compete with Mark or Tony for the strongest Fighter in the game. You have to think of Kymani like Darrel Simmons in a lot of ways, because the game truly isn’t designed around a fighter who doesn’t use the Fight action. Many enemies and treacheries for Fighters punish you for dealing damage or taking fight actions, and Kymani ignores those conditions completely. You argue that their ability is action inefficient, but Stealth (3) is a pretty essential buy which Kymani has access to from Level 0, and it lets them delete 3 HP enemies in scenario 1 without ever needing to find their weapon. A pickpocketing, or god forbid, two pickpocketing’s will allow them to practically have three upkeep phases every round, and that’s not even accounting for using other cards like the Lucky Cigarette case. There’s no shortage of good Rogue events, Dirty Fighting, Delilah, and other cards to help them deal damage when the rare enemy who shouldn’t be discarded pops up, and if nothing else works an Ornate Bow will easily handle it for them (although you hardly need it half the time). Couple that with their ability to run lockpicks on the side if they really don’t have anything else to do, and you have an insanely powerful Fighter who somehow also has decent Willpower in Rogue, and they’ll just not die.
I think you’re nuts if you think Agnes’ ability isn’t impactful. Forbidden knowledge is a card and free damage is always good even if you’re not the primary fighter. It’s once per phase so you can potentially deal as much as 4 damage testlessly in one turn. The weakness can be tanked by having Peter take half the horror and using the 1 to ping a monster. I’ve gone entire scenarios holding dark memory, it’s not hard.
I think that ranking investigators by power level in arkham is missing the point, I prefer to think of them as hard mode, standard mode and easy mode investigators. For sefina you want to focus on agility get chuck fergus, crafty, pilfer(3) and watch her eat clues.
Love the content. After watching your videos I really want to try out a fighter Finn. Is there any way I could find a deck tech or link of some sorts?
My discord has a section with all the good decks I've played and saved on Arkham DB, as well as a lot of the deck theorycrafts I have. Here's Big Spender Fighter Finn arkhamdb.com/deck/view/3517579
Your discord link in community is invalid. Give new link@@RatherIncoherent
@@Darkmenon discord.gg/VGWHy6g3rb Description updated
I'm loving the way you talk about the game, the things you prioritise, the nomenclature, your definitions of "good" investigators... they're so *different* to all my Arkham experiences! You and I should have a debate series or something for our respective channels.
Also, a challenge: based on your tier list, Seekers cast a long shadow upon the rest of the game. What would your power tier list look like if Seekers (and pseudo-Seekers like Darrell and Monty) were completely banned?
Every time you say four-head Mystic, my brain interprets it as forehead mystic. I cannot help it, and I don't wish to.
I agree you are underestimating Preston really hard 😂
Imo his best build is difficulty 0 mixed with spender events.
You get Lola buying clues with -2 discount every round, shed a light, LWIF, gumptions and double doubling all those spending favor events.
It is also self efficient enemy manager with Stealth/Flashlight 3 combining into Exploit Weakness, which is absolutely disgustingly strong.
We cleared return to Dunwich on expert with Cho and Preston duo and that difficulty 0 Preston was insanely efficient
So much good content from this channel lately. Damn.
Seriously. Fuck.
First time watching a video from this channel and this is one of the best produced Arkham Horror LCG tier lists out there.
Amazing video and I look forward to subscribing and seeing your future videos.
Note on ursula. Its stated in the errata that her free investigate action after moving can be an investigate action on an asset you control
Loved the video - thanks for the breakdown! I just had my first scenario playing Patrice, ever, and I really loved the experience. Such a different play style! You said you could speak at length about her - I would love a Patrice deep dive one day if you're ever so inclined/inspired. Thanks again!
Regarding Rita, I think she may have enough economy to run Pilfer between Crafty and Drawing Thin. With them and Chuck Fergus (from A Chance Encounter(2) and a bribed rogue player), I've been able to have access to 4 recurring-resource resources pretty consistently. As for reliably passing, you want to be 6 above the shroud to get the card back. At a shroud4 location, that means testing at 10. She can get most of the way there with static buffs (Peter Sylvestre, Dark Horse, Track Shoes gets to 8). From there, you're either using Crafty (i.e. not using it to pay), 2x Ice Picks, a multi-tool, or committing cards. The issue with Rita is that she doesn't have a way to find all of the components reliably and it takes a full 3-4 turns of setup. If some cards happen to be clumped in the bottom 5, you're not doing a lot during the scenario.
That said overall I think Rita is just a worse Wendy, both enemy management and cluever roles. I think she would be more interesting if her ability was 1/test (i.e. her elder sign) but when I'm playing her, I ask "why didn't I just play this with Wendy" more often than not.
I also landed on Cluever for Jim, with a side benefit of having maybe the best horror healing in the game with Spirit of Humanity and his advanced trumpet. Having an ally with testless damage (in my case fighter Daisy with Ancient Stone and Blood Rites) is very good for killing his 5/2/5 enemy weakness through all of the curse tokens. He was also at least passable as a fighter early on, which was necessary until Daisy got her upgrades.
Im playing your idea of flex Mark Harrigan in a 4 player campaign right now and you were right. He is the strongest flex in the game once you get the xp into the Axe. It has been a wild ride.
Thank you, I learned a lot from this video. For example that Pilfer is such a staple card, like I rarely took it cause it is just too expensive. Same for Practice Makes Perfect. Also regarding Gloria, since she's a novella investigator, I'd wager most of us don't have her, and apparently that's not a bad thing.
Yeah, she's not even interesting anyway and I Imagine makes the game boring. It reminds me of a character in a game called Aeon's End that controls the turn order, which is normally random and although the effect itself Isn't broken, it takes away part of the game that makes it what it is. There are so many powerful investigators and ones that are interesting that I can't see anyone purchasing to get Gloria or caring not having her unless they want the complete collection of the game.
As a newer player its so interesting hearing how these chatacters that seem a certain power level on paper are just completely nuts with a specific combination of cards from the complete pool
Been playing Parallel Jim, main cluever in Circle Undone. Binder's Jar has been awesome for his weakness!
Akachi is probably my favourite gator in the game. And her deck building allows her for some weird janky stuff too.
Have you tried Runic Axe, with infinite Living Ink and Spirit Speaker Combo, backed up by Brand of Cthugha? You should!
Generally very good takes love the music
Thank you for providing a tier list without bias. There are so many opinons that are provided that are not objectively true, and it's good to see the objective truth being provided.
You know what you must do now.
Lola, Amina, Gloria, Darrel in Innsmouth.
Such a great video! Thank you for it 😊
Think any investigator tier list is Vastly different depending if you are using the Taboo list or not. Seekers without taboo are all just S-tier with some being S++++ tier
Oh yeah, without Taboo there's so much degen nonsense in Seeker. I don't know if it's the most taboo'd class, but it's the one that needed its taboos the most. Original Rex has all of current Rex's strengths and nearly the same clue pace as a well-piloted Amanda. Mandy runs a 30 card deck with instant scry, 0-exp Rooks. Everyone runs PotQ in every Seeker now. Shit was a madhouse.
What's potq? @@RatherIncoherent
Pendant of the Queen @@DrDifra
Didn't watch the whole video yet, but your discussion about Marie is I think an important function of the suboptimal investigators, they present a dream, they're the underdog to root for, they're something to keep tinkering at to finally make work. I think that process is as fun as finally finding that holy grail that makes them work.
I wish the same video for a True solo game. Thanks for this aweosome job. I enjoyed this review.
2:25 hours? My body is ready
EDIT: Green Man Medallion + Charon's Obol FTW
About the Tony note: just today I played with him scenario 1 and drew 2 autofails and 1 -4 with knuckledusters, I was dealt 8 damage and 3 horror, barely survived :).
I disagree completely on Bob: guy is beyond bonkers; he is more or less Preston without any of the illicit limitations, in exchange of instead having limited amount of level 0 Rogue cards and no level 1 and 2 survivor cards... But survivor are much stronger at level 0 than the other Investigator, so Bob has by far the easiest early game of all EotE Investigators.
He has an ability that comes up repeadetly in a scenario and give him and other Investigators insane action economy, Shrewd Dealings is one of the best signature in the game, giving him one of the strongest economies among rogues that don't outright print money like Jenny and Preston and he has a statline where you can do basically anything with enough commitment
I still remember when I was playing as Lily in EotE and a friend of mine was playing as Bob and I saw him take 9 actions per turn clearing the entire board of clues effortlessly while taking 3 free actions (yes, free, not even actual actions) fighting the poor buggers that engaged him while I was bonking the occasional penguin with the Cyclopean Hammer that Bob paid for me.
Thank you for not putting Patrice in the basement! :)
I love seffina but I wish there was less rng in her ability sometimes she feels broken but others she feels vastly inferior to others.
Hi. Can you share your vincent deck? For me runic axe takes two slots that we want to use for occult lexicon or magnifying glass just for one great combo.
arkhamdb.com/deck/view/3496951
Interesting. Why do you feel solo isn't balanced? In what way isn't it balanced?
I could say that multiplayer isn't balanced considering every character can focus on an aspect creating the typical holy trinity which is sadly something I don't particularly like especially when the focus is so string it breaks the game. I feel every character should be capable of doing everything, but at least one thing well which is key to winning the game even without any help from another player.
Love the content, so take this as a hint for improving further; why are so many Arkham content creators using "brain", "head" etc. for an attribute that is clearly named in the rules as "Willpower". Especially beginners are getting easily confused with the ever changing naming conventions on various channels.
Would be cool to know what all these infinite combos are
You said that the best Dexter ability is replaciing Rite of Seeking with Rite of Seeking.... which you cannnot explicitely do, because it has to be differently named asset. I guess everybody plays the game the way they want... 😂😂
0:42-0:52 That's exactly how I go about ranking nemesis and mages in a game called Aeon's End and similar games like Lord of the Rings LCG! Oh no, there are infinite combos in Arkham Horror? That's no fun at all. I don't get why people would use them. At that point you might as well not even play the game and do something else.
Gloria : the writer -- b/c she writes the rules of that game and makes them what ever she wants.
Still hoping for the Flex Mark video... 😢
Doesn't Gloria's effect only trigger when you draw an encounter card?
Silas is broken just need to know how to play and build him and chainsaw is stupid card that not worth exp my group play on expert so anything that always do something without draw chaos bag is op
So you still use mr rook a lot even after taboo?
I think saying that you’re ranking these Investigators by how they perform at their maximum power and then putting Kymani in C tier is massively undervaluing them. Kymani is not a flex character, they’re a Fighter who’s simply strong enough to also be able to investigate decently on the side. Played to their fullest potential they can compete with Mark or Tony for the strongest Fighter in the game.
You have to think of Kymani like Darrel Simmons in a lot of ways, because the game truly isn’t designed around a fighter who doesn’t use the Fight action. Many enemies and treacheries for Fighters punish you for dealing damage or taking fight actions, and Kymani ignores those conditions completely.
You argue that their ability is action inefficient, but Stealth (3) is a pretty essential buy which Kymani has access to from Level 0, and it lets them delete 3 HP enemies in scenario 1 without ever needing to find their weapon. A pickpocketing, or god forbid, two pickpocketing’s will allow them to practically have three upkeep phases every round, and that’s not even accounting for using other cards like the Lucky Cigarette case. There’s no shortage of good Rogue events, Dirty Fighting, Delilah, and other cards to help them deal damage when the rare enemy who shouldn’t be discarded pops up, and if nothing else works an Ornate Bow will easily handle it for them (although you hardly need it half the time). Couple that with their ability to run lockpicks on the side if they really don’t have anything else to do, and you have an insanely powerful Fighter who somehow also has decent Willpower in Rogue, and they’ll just not die.
I think you’re nuts if you think Agnes’ ability isn’t impactful. Forbidden knowledge is a card and free damage is always good even if you’re not the primary fighter. It’s once per phase so you can potentially deal as much as 4 damage testlessly in one turn. The weakness can be tanked by having Peter take half the horror and using the 1 to ping a monster. I’ve gone entire scenarios holding dark memory, it’s not hard.
I think that ranking investigators by power level in arkham is missing the point, I prefer to think of them as hard mode, standard mode and easy mode investigators.
For sefina you want to focus on agility get chuck fergus, crafty, pilfer(3) and watch her eat clues.