Unreal Engine 5.4 Lumen vs Path Tracing

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  • čas přidán 26. 04. 2024
  • Unreal Engine 5.4 Lumen vs Path Tracing
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Komentáře • 36

  • @Jsfilmz
    @Jsfilmz  Před 2 měsíci +1

    Lumen really gettin there
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  • @EthelbertCoyote
    @EthelbertCoyote Před 2 měsíci +7

    Something if you do this kind of comparison again you could do is overlay the images with a difference blending layer on. Seeing exact difference not seen by the naked eye can be telling.

  • @punmije
    @punmije Před dnem

    Good news! I love Lumen for its speed. However, I find that even Unreal Engine's path tracer is not as sophisticated and lacks many details compared to higher-end path tracers like Octane or Indigo, but it is really really really fast.

  • @microbounce2009
    @microbounce2009 Před měsícem +4

    I think it is not a good test. the scene clearly in both looks almost the same because it is not a scene that depends much on light bounces or materials, but lumen in glass or sss or trees and global illumination (it is pretty bad, if not more to say very bad) only serves for video games. the result is not realistic.
    but patchtracing is way ahead in everything. that's my humble opinion.

  • @ObilloFitz
    @ObilloFitz Před 22 dny +1

    Apart from the RTX 4090, what are the RAM, CPU specs that yielded those render times?

  • @akaseven4295
    @akaseven4295 Před 2 měsíci +2

    same lumen hardware best option , but the render time is really really good

  • @lennygordon1848
    @lennygordon1848 Před měsícem

    Getting that quality at that speed is INSANE

  • @dalewyatt230
    @dalewyatt230 Před 2 měsíci

    Another great video!

  • @brandhuetv
    @brandhuetv Před 2 měsíci

    thanks for your time

  • @pinkdonkey4397
    @pinkdonkey4397 Před 2 měsíci

    Awesome video, although I think you're having issues with the screen tracing because it's picking up objects that lumen isn't (hint why some objects are missing in the lumen only scene). Look at the lumen view, and you'll be able to find the issue there; which you possibly have tried already, which would mean it's an issue with the asset(s).

    • @Jsfilmz
      @Jsfilmz  Před 2 měsíci +2

      nah i think one of the unreal devs commented on my twitter, for now screentraces will have this creeping reflection as a downside

  • @VREDexpert
    @VREDexpert Před 2 měsíci

    You could have chosen sth. simpler and more challenging that point out the difference better between the two such as indirect lighting, refractions or caustics in a clean cornel box for example.

    • @Jsfilmz
      @Jsfilmz  Před 2 měsíci

      im not trying to compare in scenes i wouldnt really shoot on its pointless i want to show them in ones i do

    • @VREDexpert
      @VREDexpert Před 2 měsíci

      @@Jsfilmz fair point.

  • @brandonsilva1903
    @brandonsilva1903 Před měsícem +1

    What happened with the Ray reconstruction we saw in the demo?

    • @Jsfilmz
      @Jsfilmz  Před měsícem +1

      i can only imagine how hard it is to keep up with unreal engine versions lol, they prolly had 5.3 ready then bam 5.4 lol

  • @FaLexBa
    @FaLexBa Před 2 měsíci

    Can you make a comparison with NVIDIA Omniverse? Is it still worth using Nvidia omniverse?

  • @Ra7ju6ra52
    @Ra7ju6ra52 Před měsícem

    sorry but no one noticed the shadow in the stairs or the ambient occlusion?

  • @dimakaftan2706
    @dimakaftan2706 Před 2 měsíci +1

    why you don't set max reflection bounces bigger number ?

    • @Jsfilmz
      @Jsfilmz  Před 2 měsíci

      for this scene it doesnt change anything

  • @charles2353
    @charles2353 Před 10 dny

    Sadly, it looks like Pathtracing is not worth the compute overhead.

  • @JasonAdank
    @JasonAdank Před měsícem

    honestly path tracing only seems to yield a 2% quality increase.... but its 60x slower.

  • @IndianCitizen04
    @IndianCitizen04 Před 2 měsíci

    take it to Blender and render in Cycle. Cycle X with some tweak is much faster than Epic Path Tracing and of course with great quality. I really like UE for Lumen only. Otherwise I would love to render it Blender Cycle.

    • @Jsfilmz
      @Jsfilmz  Před 2 měsíci +1

      cycles also allow multigpu i tried it with 8 rtxa6000 but blender dont have metahuman

  • @chelo111
    @chelo111 Před 2 měsíci +1

    reflections in real life are so fk blurry that having perfect reflection, makes it look like a video game/cg..... cgi look "no bueno"

    • @ThomvanVliet
      @ThomvanVliet Před 2 měsíci +3

      Well this is bullshit since reflections in real life can be very very sharp.

    • @chelo111
      @chelo111 Před 2 měsíci +1

      @@ThomvanVliet true-but perfect in cgi = fake

    • @OverJumpRally
      @OverJumpRally Před 2 měsíci

      @@chelo111 Only if there are other issues in the lighting and materials.

  • @enoes241
    @enoes241 Před 2 měsíci +2

    The scenes you chose are very bad comparisons. You praise the scenes that give results similar to Lumen and PT, but lumen does not give as good results as expected.

    • @Jsfilmz
      @Jsfilmz  Před 2 měsíci +1

      the point of my tests are using scenes i actually make movies like i mentioned in the video all scenes are different but in this particular case no way i would render path.

    • @enoes241
      @enoes241 Před 2 měsíci

      @@Jsfilmz I see them trying to look like they are very close to each other. Lumen is not a high-end light processing tool. In fact, it is the worst lighting calculator in professional life. Path tracing doesn't even come close

  • @BUGER-APG-TEAM
    @BUGER-APG-TEAM Před 2 měsíci

    almost no diffrence - looks like path tracing is kinda useless vs lumen now, dammmmm :D

    • @Jsfilmz
      @Jsfilmz  Před 2 měsíci

      in some scenarios yea

    • @BUGER-APG-TEAM
      @BUGER-APG-TEAM Před měsícem

      @@Jsfilmz is there any reason to use rtx or ptx vs lumen in games ? for me it looks like the diffrence between those 3 is so small that in most scenarios will take over other two in games anyway + its much easier to use and implement into the game - 1 button vs week of implementing raytracing what do u think ?

  • @wblebon
    @wblebon Před měsícem

    No need for garbage path tracing its sacrificing the native resolution fps anyway greedia fail in my opion overpaying us with the so called tech