4 UX/UI Design Problems I've Recently Discovered in Gaming
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- čas přidán 19. 05. 2024
- In this video, I'll discuss 5 UX/UI design problems I've discovered in popular video games. Learn about design principles and how they apply to your game development journey. If you're interested in UX/UI, game development and more, this video is for you!
If you're looking to learn more about marketing, freelancing, and discussing games from time to time, subscribe today!
LinkedIn: / madebytaz
Portfolio: www.designedbytaz.com/
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#uxdesign #uidesign #socialmediamarketing #digitalmarketing #creativeindustry #gamingcommunity #gamedevelopers #indiegames #indiegamemarketing #indiegamedev #userexperiencedesign #userinterfacedesign #graphicdesign #webdesign #webdevelopment #contentcreation #gametrailers #gametrending #gdc #gamedevcommunity
What game are you currently playing?
Most recently I played Detroit Become Human. For me, the UX of this game is sooo good, it gives me the feeling of being immersed in a real movie
I'm playing Tunic at the moment and I really like a lot of that game. UI is not difficult to understand and there isn't much visual clutter or any of the things mentioned in the video. But the whole gimmick of the game is not understand and learning as you go which makes the game incredibly interesting. But it's a nice chilled game and I would recommend it to anyone interested in puzzle games
Wow, Suicide Squad would look messy even without any UI.
Share the ascent UI Work, it seems hella interesting
It's the second video i've seen of your channel, and i really like them.
I love UI/UX design, and im also pretty good at it, but for games, where I want the player to be Immersed, sometimes I don't even give them a Crosshair, because I find it distracting!
But on my current game, which is 2D automation, you need much UI :)
Totally understand that. Have you played Cocoon yet? Minimal UI at its finest!
No, but I just looked it up and it looks amazing, I'm definitely gonna try it, thanks for the recommendation :)
I have played stray (the game with the cat) in the past and I've felt so Immersed. Probably also because of the lack of UI
Thanks for crafting this UX Dive
Next up: Series of vids for:
A) 10 2D games with great design
B) 10 3D games with great design patterns (in-world or haptic, etc)
C) 10 Indie games with great, new or unexpected design patterns
2D and 3D approaches have diff challenges to overcome in sep vids. Also indie scene has made new design patterns that AAA corporate never found. Much potential for a series!
Love it! Appreciate you!!!
Good content and great explanation of the principles! Good UI/UX critiques can benefit the whole small devs community
Appreciate you watching!
Love your deconstruction Taylor. Please keep uploading new videos.
Appreciate it!!!
Great video! I can tell you really know what you are talking about, good stuff.
Appreciate it lol
Good to see another video!!!
thank you for this great video , I learned a lot keep it up
Thank you!!!!
like all the damage numbers popping up that no one can really comprehend it in real time. I understand BIG hits being there because that is exciting and can help with knowing character strengths/move stats etc. but I would get so taken out of the immersiveness by all those little numbers popping up if the damage isn't really great enough to matter enough to be displayed like that
Yep! Me too!!!
i think dota 2 also has congnitive overload when displaying player kills and it make the HUD messy when playing
Can’t honestly remember the HUD since it’s been so long since I’ve played that
Good content.
Thank you
Preach my guy!
Thank you!
Very useful. thank you so much
... and excuse me, where is the 5th problem lol
Hahaha good catch. It’s meant to be 4 but I suppose there could be 5 with all the other minor design tips I discussed randomly lol
@@DesignedByTaz I just watched all your videos, they are great. Keep going please, the community needs you ^_^
Esa camiseta la conozco 😂
River iykyk
🤗
Cognitive overload lmao... Me as a raid leader with like 40 different addons onscreen at all times monitoring everyones cd's, timers for mechanics, and notes on screen for different groups positionings all while tanking, healing or doing dps while also still doing mechanics and everything else.
lol you’re a unique specimen
Boquita el más grande
🤣😅🤣
Aguante River! 😂
😂
RIVER papa
Boca boca bocaaaaa
😂
The last one looks too much like plants vs zombies and that combined with bad design makes me not want to play it.
It definitely drew inspiration from it but if you’re a fan of medieval themed stuff, give it a try.