How To Daggerfall

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  • čas přidán 8. 04. 2020
  • How To Daggerfall
    Patreon / stratedgy
    Twitter / pfassett
    CLiff Racer Song: • Oblivion - The Cliffra...
    Elder scrolls: Daggerfall is the king of RPGs in terms of sheer scale and freedom. The scale that was achievable only through the power of procedural generation. But procedural generation of anything has its drawbacks and when this game was released, all of these techniques were new and scary. As with most Bethesda games, this one had bugs, but it's one thing to have bugs, it's another to have Daggerfall amounts of bugs. Does it ruin the experience? Let's find out in this video essay.
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Komentáře • 1,6K

  • @InVINCEab13
    @InVINCEab13 Před 4 lety +1368

    Why tf premiere it live. Had to wait till it was over to watch from the beginning.
    Sure, this will barely come up. But still

    • @Maggerama
      @Maggerama Před 4 lety +106

      Yeah, I also hate this shit.

    • @postindustrial76
      @postindustrial76 Před 4 lety +267

      You could have re-winded it to the beginning idiot

    • @StratEdgyProductions
      @StratEdgyProductions  Před 4 lety +1016

      @@postindustrial76 I don't think people know you can rewind... Tis a shame. I've pinned this comment so that others who have the same complaint can see that this is something they can do. So, to recap, if you enter into a premiere late, you can rewind and watch from the beginning anytime you want.

    • @postindustrial76
      @postindustrial76 Před 4 lety +54

      @@StratEdgyProductions cool
      btw great video as always

    • @InVINCEab13
      @InVINCEab13 Před 4 lety +38

      @@StratEdgyProductions not on android tv you cant

  • @matthewmorrison3745
    @matthewmorrison3745 Před 4 lety +2937

    The modding community for these games is like those CZcams videos where the guy finds a 20 year old neglected rusted knife and dunks it into dollar store vinegar and cleans it up in a day.

    • @arnox4554
      @arnox4554 Před 4 lety +183

      Just goes to show that if publishers wanted to, they can make some masterful remakes, but most are too busy dicking around with microtransactions and rip-off mobile games.
      EDIT: And you know what, I don't even care per se if they don't wanna do remakes and wanna make something new. That's totally cool and awesome. But how about you actually make something NEW? Or at least improve upon what came before? Where's the Assassin's Creeds and BioShocks that we used to see way back in the early and late 2000s?

    • @YamiAnubisX
      @YamiAnubisX Před 4 lety +88

      There's a reason I never play Skyrim on PC cause once you add in a mod that gives you a new continent like Skyblivion or the Morrowind mod, you can't stop. It's like crack, thus one never plays a new game ever again.
      Oh and just watch Bethesda take everything from TES Online including the continents and use em all to make Elderscrolls 6, it's already done, why not, they don't have to bother with a new world, just take the old Skyrim engine and slap all the shit from online, expansion packs and all and it makes 6 , sure it's gonna be 200 gigabytes of data but it's Bethesda, masters of lazy, they even use the modding community to sell shit that you can get free as content creation shit.
      Bethesda doesn't bother fixing up there games cause the modders do a better job fixing games than Bethesda does.

    • @blondemaverick
      @blondemaverick Před 4 lety +8

      This is the most appropriate parallel I've yet come across. Bravo, Sir!

    • @Rynewulf
      @Rynewulf Před 4 lety +3

      @laflugantabastardo I see this criticism around a lot, then see people bring up Unreal and other very old longterm engines still also being super popular. If the devs pull off whatever it is that we agree is fun, why does the engine matter?

    • @vordivask4059
      @vordivask4059 Před 4 lety +1

      Matthew Morrison Not at all. The mods are amazing and the dungeons are amazing this guys just a casual that got filtered ¯\_(ツ)_/¯

  • @TheArmiece
    @TheArmiece Před 2 lety +361

    The Altmer being able to be easily turned into a game-breaking demigod makes the fact that they canonically believe they got nerfed even better, honestly

    • @queenelizardbeth770
      @queenelizardbeth770 Před 5 měsíci +1

      I thought they only had immunity to paralysis

    • @wiwysova
      @wiwysova Před 4 měsíci +3

      Yet.... Even that still can't make them likable

    • @andreicalegari1837
      @andreicalegari1837 Před 3 měsíci +5

      @@queenelizardbeth770 so you can easily make a custom class, and give them weakness to paralysis, it gives a lot of points on custom class creation and the weakness doesn't matter because they're immune anyway.

    • @queenelizardbeth770
      @queenelizardbeth770 Před 3 měsíci +2

      @@andreicalegari1837 i know that but in the video he said they had magic immunity

    • @matthewadkins7973
      @matthewadkins7973 Před dnem

      Maybe they do in dagger fall unity​@@queenelizardbeth770

  • @kambennett2487
    @kambennett2487 Před 4 lety +833

    22:03 "This lock has nothing to fear from you"
    You know, I've often said that not enough modern games attack your lack of skills on a personal level. :D

    • @Syurtpiutha
      @Syurtpiutha Před 4 lety +106

      I recall divine divinity's character sheet mocking the crap out of your lack of skill.
      Agility: "You are clumsy as an ox an half as smart."
      Strength: "Frail old ladies beat you at armwrestling."
      Good fun.

    • @sitzkrieg8032
      @sitzkrieg8032 Před 4 lety +20

      you can just break the door down, thankfully

    • @EstTerminus
      @EstTerminus Před 4 lety +39

      You are not successful.
      You feel somewhat bad.

    • @jamesmccloud7535
      @jamesmccloud7535 Před 3 lety +9

      @@EstTerminus You ARE DEAD. Cue the coffin dance meme that was seen first in daggerfall!!!!!!!!

    • @urthofthenewsun8465
      @urthofthenewsun8465 Před 3 lety +60

      In Fallout 1, my science skill was so low that I never successfully hacked a computer. However, my character also had 9 luck.
      In one of the final levels of the game you have to hack a security terminal to disable a forcefield. In the text crawl, it said my character spent an hour playing the Blackjack application and accidentally disabled all the forcefields in the process.

  • @OffBrandChicken
    @OffBrandChicken Před 4 lety +1912

    Love how Todd didnt make this game but we still blame him for the bugs

    • @dakota9821
      @dakota9821 Před 4 lety +64

      He was project lead...

    • @jamesmccloud7535
      @jamesmccloud7535 Před 3 lety +119

      @@dakota9821 I don't understand what he said. With game? I'm guessing he meant this game. Todd howard was one of the devs that contributed to this game the head lead is Julian Lefay a man that knows what makes a TRUE rpg.

    • @wormwood3118
      @wormwood3118 Před 3 lety +5

      @@jamesmccloud7535 did you really need three sentences to point out a minor error that doesn't really obscure the meaning. or are you just a racist fuck? a question for the philosophers

    • @jamesmccloud7535
      @jamesmccloud7535 Před 3 lety +39

      @@wormwood3118 thanks i hate it.

    • @maxh19991
      @maxh19991 Před 3 lety +82

      @@wormwood3118 Obv he is a massive racist, how dare he give some interesting tidbits of information while correcting someone?

  • @HollowTomajikate
    @HollowTomajikate Před 4 lety +520

    "There's no indication that you have a disease"
    *You feel somewhat bad x8*

    • @Ryu1ify
      @Ryu1ify Před 3 lety +17

      @Yol Riin Lask I got seriously shook when I first learned I had a disease. It took me 5 tries with the cure disease spell for it to work.

    • @kolardgreene3096
      @kolardgreene3096 Před 3 lety +11

      The problem is you don't get the prompt until it's too late most of the time.

    • @JACK123101
      @JACK123101 Před 3 lety +2

      I remember I got stuck in a saveloop around an end of a quest, dying to either poison or disease, I didn’t know what to do for hours until I gave up and looked up how to make a spell to cure it. Lol good times.

    • @keyworksales6241
      @keyworksales6241 Před 3 lety

      It's pretty vague though lol

    • @FlatEarthTruth611
      @FlatEarthTruth611 Před 18 hodinami +1

      @@kolardgreene3096 If you have high medical skill you can detect diseases and poision earlier. However increasing it outside of trainers is difficult because it is one of those passive skills that "just sort of goes up" as you play the game.

  • @Carriesue1982
    @Carriesue1982 Před 4 lety +448

    I remember one of the first quests I did in kingdom come deliverance, something about getting a pint for my dad I believe.. I grabbed it but I took my sweet time exploring around and talking to a bunch of people... when I got back he complained to me that the beer was warm and made me go get another one. That blew my mind and was the moment like damn, I really cannot treat this like other games and I’ve truly been spoiled. I LOVED it!!

    • @pepo_pipi
      @pepo_pipi Před 2 lety +6

      Um...what's that have to do with daggerfall?

    • @user-et8vm9cc3t
      @user-et8vm9cc3t Před 2 lety +68

      @@pepo_pipi There's a time limit for some quests, unlike some modern games when you do a quest that's supposedly urgent and that you can finish next month with no consequences on your playthrough.

    • @pepo_pipi
      @pepo_pipi Před 2 lety +3

      @@user-et8vm9cc3t I know I have KCD but what's that have to do with the video?

    • @user-et8vm9cc3t
      @user-et8vm9cc3t Před 2 lety +34

      @@pepo_pipi Daggerfall has the same feature.

    • @pepo_pipi
      @pepo_pipi Před 2 lety +3

      @@user-et8vm9cc3t that explains it, tnx

  • @willworkforfood7028
    @willworkforfood7028 Před 4 lety +1019

    Pro Tip: Go to the city of Daggerfall and wait till its night. It's a perfectly safe and awesome idea. Trust me.

    • @dr.ambiguous4913
      @dr.ambiguous4913 Před 4 lety +220

      Yeah, it really is. I recommend doing it as soon as you get out of the tutorial dungeon, and preferably with as little health as possible.

    • @kingkaisero357
      @kingkaisero357 Před 4 lety +43

      Thanks for the advice.

    • @nuspas
      @nuspas Před 4 lety +175

      Yes, wait a while after you hear a Ghost say "Vengeance", then you'll get a full set of Daedric Equipment with Level 1

    • @timothygirard9291
      @timothygirard9291 Před 4 lety +59

      Wow this worked so great! Thank you so much for this amazing tip!

    • @lolpop241
      @lolpop241 Před 4 lety +49

      My friends uncle tried this once and he said it set him up for life!

  • @MidnightSt
    @MidnightSt Před 4 lety +284

    The story of The Elder Scrolls series is a story of slightly fixing the stuff that was broken, slightly improving stuff that was crap, while completely removing everything that was great from the start.

    • @xBINARYGODx
      @xBINARYGODx Před rokem +1

      nah, that was not true of 1 and 2 - and the biggest actual jump was done in 3, but morons blame 4 or 5, because they are brain damaged hypocrites.

    • @MiksusCraft
      @MiksusCraft Před rokem +30

      Arena was classic RPG, Elder Scrolls was truly born in Daggerfall. Well... we lost many factions in Morrowind, but we had big world, many mysteries, building your own stronghold and achieving CHIM. We can argue that if they had more time they would implement house Dres and Indoril at full, with some more lands amd maybe some more things like one or two witch covens or more daedric mission, but Morrowind was well enough.
      Oblivion questwise in my opinion os still good... but rest of game.... uninterresring towns, dumb npcs, only 4 types of dungeons, which are extremly repetitive (Ayled ruin, Fort ruin, Cave and Oblivion plane). And of course when from Daggerfall to Morrowind you lost some of skills they were not so very important, but what happen from Morrowind to Oblivion??? We were buchered.
      Dont ask about Skyrim. Game after 11 years is still NOT an RPG just a sandbox which impersonates RPG, magic was butchered, skills were butchered. Perks are ok, but at what cost? And main quest is boring.

    • @tObito687
      @tObito687 Před 4 měsíci +5

      @@MiksusCraft something tells me TES 6 is gonna flop and wreck Bethesda. they already screwed the fallout fans.

  • @ApexCreditor583
    @ApexCreditor583 Před 3 lety +147

    The randomised fever-dream dungeons combined with mobs spawning behind you in rooms you've already cleared makes this into a survival horror real quick. 10/10 ruined my life and I can't stop playing.

  • @CaptmagiKono
    @CaptmagiKono Před 4 lety +464

    Yes btw, the enemies comboing you is a intended mechanic of the game, not all enemies have multiple attacks, but a few do with deadly effect.

    • @ciapatyciapacz5354
      @ciapatyciapacz5354 Před 4 lety +14

      It's just like Dark Souls!

    • @ssheeessh
      @ssheeessh Před 4 lety +14

      Yep. Blaze through orcs, then get 1 Hit by an Orc Warlord with a Battle Axe

    • @eisenhorn5494
      @eisenhorn5494 Před 4 lety +15

      G A R B A G E D A Y

    • @Hanfgurkenhasser
      @Hanfgurkenhasser Před 3 lety +1

      @@eisenhorn5494 You will never convince me that he didn't say CARPET DAY.

  • @jjfajen
    @jjfajen Před 4 lety +802

    14:08 So you're saying that if you move slightly backwards when enemies attack the AI is incapable of hitting you. Some things never change.

    • @reesetorwad8346
      @reesetorwad8346 Před 4 lety +164

      Fun fact: That actually works in real life. Really shouldn't need to point that out.

    • @somescottishguy191
      @somescottishguy191 Před 4 lety +188

      @@reesetorwad8346 instructions unclear. Got shot several times.

    • @Bjorn308
      @Bjorn308 Před 4 lety +24

      "Dodging" skill. ;D

    • @thomasracer56
      @thomasracer56 Před 4 lety +47

      Instructions unclear, tried to kite a vampire ancient and got insta-zapped into dust at level 3

    • @kookbook4399
      @kookbook4399 Před 4 lety +16

      @@thomasracer56 you just triggered my ptsd

  • @yugitrump435
    @yugitrump435 Před 2 lety +46

    I was almost murdered a few weeks ago and ur videos have helped my memory immensely. Please keep up the good work and help me recover. I was ambushed on my way to my car after work and wound up with a fractured skull and brain damage. Everything goes numb and I can barely function as a grown adult. I'll never work again. Please keep at it as these videos help me remember things I cant normally recall

  • @whattheheck8979
    @whattheheck8979 Před 4 lety +321

    If you're apart of the mages guild, you can make a teleport spell where you set an anchor (in the start of the dungeon) and once you reach a dead end and explored a section of the dungeon, you can tp back to the start.

    • @havanaradio
      @havanaradio Před 4 lety +56

      or you can not be in the mages guild and access the item maker through any of the religious sects and make a teleporting talisman or something.

    • @NaoyaYami
      @NaoyaYami Před 4 lety +53

      I watched this AFTER Morrowind video, but this comment still hit me with more nostalgia.
      I loved "Mark" and "Recall" spells in MW (work exactly like what you described, most likely also called the same) and I never realized how much I miss "Mysticism" school in last two games until now...

    • @masterblaster2678
      @masterblaster2678 Před 4 lety +13

      @@NaoyaYami Well, Skyrim's dungeons were hand-made so they actually have shortcuts to the entrance. Also aren't fricking labyrinths. So Skyrim didn't really need Teleportation, and I liked that about it.
      I don't know how it is with Oblivion though, didn't get there yet (I'm playing Daggerfall now, will play Morrowind and Oblivion in order, Skyrim was my first game though). But from what I've heard, all dungeons in Oblivion were made by one guy. I don't expect much complexity lol

    • @NaoyaYami
      @NaoyaYami Před 4 lety +18

      Edit: holy crap, that turned out to be quite a wall of text... Sorry...
      @@masterblaster2678 I don't think that people used Call/Recall to quickly exit a dungeon though - at least for me it was means of fast travel across unlimited distances. I don't remember much about Arena and Daggerfall, since I've only played a tiny bit of each, but Morrowind didn't have fast travel like Oblivion and later Bethesda games. Instead of just clicking an icon on a map, you had to find a Silt Strider station, use intervention spell/scroll (it only teleported you to the nearest temple however) or use Mages Guild's teleportation service (there were also Dunmer Strongholds but getting all Indexes to get full access to those portals was a lot of work).
      Also, I think that this horseshoe dungeon design is bad in itself - it's unrealistic and artificial.
      I still remember one quest in Skyrim where I had to go through a whole fort just to unlock a blocked door leading straight outside. That's dumb and nonsensical. Just because there was no lock to pick (doors were closed by horizontal plank) I could insert a blade through slit to lift the plank, burn the doors, etc. if it wasn't just a simple case of "let's make players go another way". Since it's much, much more work to give players so much freedom in most cases, situations like these should be designed by avoiding it altogethere, aka "go through the dungeon to do stuff, go back through it to exit". You could even make it so that new enemies/obstacles appear when you're going back to the entrance to make it more interesting.
      Skyrim has few good moments (can't remember specific things, I just remember feeling impressed few times while playing), but it's overall very restrictive and boring game, which is hillarious considering you can be anyone and everyone at once (I had most fun while restricing myself to one specific playstyle, like thief, assassin, illusionist, etc.).
      Back on topic: Morrowind didn't NEED teleportation spells (you could easily play without them), it was Oblivion's and later games design choices that made those kind of spells (along with levitation. jump) too hard to work with. Bethesda just started simplifying/casualizing the games (levitation or even just short-distance zoom/blink spells from mods made Oblivion's Oblivion Gates trivial).

    • @Chromeberd
      @Chromeberd Před 4 lety +29

      @@masterblaster2678 The simplification of Skyrims dungeons was one of the worst fucking things about the game. After the 3rd or dungeon you've been in in that game you've essentially have seen them all from a design perspective. And they rarely deviate unless you happen to get lucky with a few of the decent ones and Black Reach. This is made worse when you consider how the game shoehorns a Draugr Crypt at every possible chance for a quest (fetch quest) so Bethesda didn't have to think of something creative.

  • @nightside100
    @nightside100 Před 4 lety +776

    'Darggerfall was held together by bandaids and elmers glue..." so it was a Bethesda game? XD

    • @SkyeBerryJam
      @SkyeBerryJam Před 4 lety +44

      I mean most Bethesda's games that came out after fallout 3 and not including 76 are at LEAST held together with rusty nails

    • @boheyo
      @boheyo Před 4 lety +46

      @@SkyeBerryJam As a collaboration between Bethesda and Obsidian it's really a miracle New Vegas actually runs properly some of the time.

    • @dakota4384
      @dakota4384 Před 4 lety +6

      @@boheyo It didnt, it was near worse at launch

    • @The_Crimson_Fucker
      @The_Crimson_Fucker Před 4 lety +15

      @@boheyo
      At launch, and this was the reason why it bombed critically and commercially, NV was a fucking mess. It took a while for it to be fixed with patches and between the official patches and the mods it runs plenty fin with infrequent - but still present- bugs. With that said, NV is still _the best_ Bethesda-era Fallout game(really, it's the only good one).
      There's a reason why the only part of FO3 that survived the years was Liberty Prime, whereas NV remains a sort of cultural icon of RPGs that's referenced all the time. FO3 was fucking dogshit, though, like legit dogshit. Going back to it a few years back really put it into focus for me.

    • @mentalforceru
      @mentalforceru Před 4 lety +3

      @Twelve Sevven He's right tho, even if you just neglect the bugs and compare, no fallout after 3(and including) is as good as NV(i would argue its slightly better than 2 even but thats my opinion).

  • @Leispada
    @Leispada Před 4 lety +219

    Factions are important because they determine what missions you DONT get.
    I wish games these days would pick up on that

    • @peluca7135
      @peluca7135 Před 4 lety +5

      The succesive ES games do that too, take skyrim, civil war, dark brotherhood, vampires or dawnguard, etc. Its not a rare feature.

    • @elementalnova7418
      @elementalnova7418 Před 4 lety +73

      @@peluca7135 In morrowind you can join one guild that then prevents you from joining another because they oppose. In skyrim you can join everything and the only choice in the civil war storyline is just a part of the plot and isnt really harming you in any meaningful way

    • @LordVader1094
      @LordVader1094 Před 4 lety +49

      @@peluca7135 That's not remotely true and you clearly don't understand the comment. You can join every guild at once in Skyrim without penalties.

    • @juliengiraudo1419
      @juliengiraudo1419 Před 4 lety +9

      Its incorrect: in daggerfall, its possible to "join" all the faction. In fact, only reputation can stop you for asking quest from them, but reputation can be gain in many ways.

    • @Leispada
      @Leispada Před 4 lety +13

      @@juliengiraudo1419 Fair, my assessment may not be entirely accurate with regards to Daggerfall itself. But I do feel the correct way is to have reputation be faction-specific. Being advanced with one faction should sour or at least influence your standing with an opposing faction, unless there is a script for betrayal.

  • @silverswordsmith5424
    @silverswordsmith5424 Před 4 lety +90

    I remember when I first died of the plague in Daggerfall. I had been aware of it, and I wasn't sure how far I could make it without dying. Learned quickly that I couldn't make it back to the capital, so I reloaded and changed tactics. I found the closest village possible and traveled there, managing to find a temple where I purchased healing from the disease. It felt great to figure something like that out for myself and find a realistic solution.

  • @pdo400
    @pdo400 Před 3 lety +85

    Daggerfall Unity has an option in the settings file for `SmallerDungeons`. I don't know why it's hidden away and not accessible from the menus, but it makes dungeons way, way more fun. Objectives can still be behind secret doors and whatnot though. :)

    • @itsClaptrap
      @itsClaptrap Před rokem +11

      THANK YOU SO MUCH RANDOM 2 YEAR OLD COMMENT
      I was looking for a mod to somehow make the dungeons "smaller" so they aren't a chore every single time
      you've saved my life

    • @KingLich451
      @KingLich451 Před 9 měsíci +1

      i wish there was a compass mod that would show you a 'general direction' of the objective. So that at least you'd be able to guess which walls to hump

    • @Jimmi323
      @Jimmi323 Před 7 měsíci +3

      @@KingLich451 Install the Archaeologist guide mod, they have a locator tool you can buy that does exactly that (once you've uncovered a certain amount of the dungeon map).

    • @MisogynyMan
      @MisogynyMan Před 4 měsíci +1

      I tried to be a man and not use this option, its in the menu now, but it is necessary.

  • @HickoryDickory86
    @HickoryDickory86 Před 4 lety +379

    As I said in the live chat, I think procedural generation has its place... at the beginning of building the world space. It is a good tool to use to create the foundation of your world, but then you should go in and manually refine it after that. A lot of the work will have already been done, and that saved time and effort can then go into handcrafting and tailoring the pre-built world even further.
    It is a good tool, but it should never be the only tool.

    • @havanaradio
      @havanaradio Před 4 lety +43

      that is exactly what daggerfall did - the regular dungeons are all the same across all copies of the game, they were procedurally generated and then checked for viability and “polished” a bit. all of them. except the main quest ones - those are handmade.

    • @kasinokaiser1319
      @kasinokaiser1319 Před 4 lety +5

      Well procedurally generated means random every time so how do you refine something that only has a chance of showing up from an algorithm?

    • @HickoryDickory86
      @HickoryDickory86 Před 4 lety +31

      @@kasinokaiser1319 Because you can generate something and then, when you get one you're generally satisfied with, you can save that instance of it as your base for refinement going forward. It's not newly generated every time you open the program.

    • @fergochan
      @fergochan Před 4 lety +33

      @@kasinokaiser1319 Procedurally generated doesn't mean random every time. It means generated pseudo-randomly, but based on rules. If you generate a map in Minecraft, then generate another map using the same seed they will be identical. As long as every copy of Daggerfall uses the same "seed" they will all be the same.

    • @glowingdawn9179
      @glowingdawn9179 Před 4 lety +11

      It should be combined with AI learning algorithms. Plug in all the handcrafted dungeons so far and then procedurally generate them with the what the AI learned. I think that could be very promising and remove a lot of the randomness.

  • @DivinityOfBLaze
    @DivinityOfBLaze Před 4 lety +425

    "Once Lost Games" has the main programmer of Daggerfall, Julianos, working on a successor to the ideas of Daggerfall. As in a fantasy simulation "game". Where a sort of dungeon master AI works around the player with quests etc. Might catch your interest if that ever comes to be.

    • @dallyink7412
      @dallyink7412 Před 4 lety +27

      Oh wonderful, another washed up dev trying to capitalize on the success of that one thing they helped make decades ago. When has that gone wrong?

    • @DivinityOfBLaze
      @DivinityOfBLaze Před 4 lety +183

      @@dallyink7412 Capitalize? He hasn't asked for any money from anyone for years now. Julianos mostly just likes... programming... also saying washed up dev is wrong there since he left gaming due to gaming being the worst way to make money. In his own words there are ways to make a lot more money for a lot less work with programming, like government contracts.
      Plus Sheogorath is in on it too alongside Julianos which is hilarious. Madness and Logic together.
      Though I'm not particularly sure on the "capitalize on the success of..." bit. Since a completely RNG based RPG is very, very niche. So extremely niche that the discord of the game more than likely has 3x more people than would actually be interested in playing it.

    • @Vermbraunt
      @Vermbraunt Před 4 lety +14

      I am keen too to see what they make. Should be amazing

    • @catzor4795
      @catzor4795 Před 4 lety +46

      Its called "Wayward Realms".

    • @Bjorn308
      @Bjorn308 Před 4 lety +2

      I'm down for this.

  • @PasserMontanus
    @PasserMontanus Před 4 lety +99

    37:15 The word you're looking for is "lycanthropy".

  • @victtorsm
    @victtorsm Před rokem +11

    30:41 "They must have realized that handcrafting was the recipe for sucess"
    Todd: *1000 PLANETS*

  • @caleblazeshock7212
    @caleblazeshock7212 Před 4 lety +137

    "Use the Teleport" says Doctor Doom

  • @LaFaveBros
    @LaFaveBros Před 4 lety +385

    Hmmmmm good stuff

    • @ben7607
      @ben7607 Před 3 lety +17

      hey! you're the guy that do the uhh high elf thing and the hargh... aurgh!! hnmgh! meme! haha yes yes!

    • @YallGonMakeMe245
      @YallGonMakeMe245 Před 3 lety +6

      Thinking about playing?

    • @Cp2020_animations
      @Cp2020_animations Před 3 lety +1

      Well, well, well. If it isn't the lafave bros.

    • @dankmatter3068
      @dankmatter3068 Před 3 lety +1

      Honestly would love to watch a series on this game from u guys

    • @Damnto
      @Damnto Před 3 lety

      Oblivion bros!

  • @RealRanton
    @RealRanton Před 4 lety +279

    great shit

    • @Aaaaaaaartem414
      @Aaaaaaaartem414 Před 3 lety +3

      Love that you get 7 likes while having almost 1Mil subs. Bon travail le chinois.

    • @kaustik185
      @kaustik185 Před 3 lety +1

      ^^everyone subscribe to this man^^

    • @router9717
      @router9717 Před 3 lety +2

      Nice to see you here

    • @Svabby
      @Svabby Před 3 lety

      Let's get it. Love ur content.

    • @Damnto
      @Damnto Před 3 lety +1

      Damn are you calling his content shit?

  • @SmartK8
    @SmartK8 Před 4 lety +31

    Using just one save slot in Daggerfall.. chill went down my spine.

  • @DetectivePoofPoof
    @DetectivePoofPoof Před 4 lety +120

    Jesus those cliffracer noises gave me genuine feelings of anxiety...

    • @codystegemueller9428
      @codystegemueller9428 Před 4 lety +10

      Cliff racer flyyyy sooooo hiiiiiigh

    • @questioningespecialy9107
      @questioningespecialy9107 Před 4 lety +1

      Detective PoofPoof
      IIRC, the Cliffracer fix is to lower their absurdly high agility with the Construction Tool Set. There was a PlanetElderScrolls mod that did it for you. Probably had an obvious name.

    • @nachfullbarertrank5230
      @nachfullbarertrank5230 Před 4 lety +2

      @@questioningespecialy9107 PlanetElderScrolls? Now that's a name I haven't heard in a long time... long time...

  • @HowBigistheMap
    @HowBigistheMap Před 4 lety +187

    I walked across the ENTIRE MAP in The Elder Scrolls: Daggerfall. It took 69 hours.

  • @divvu1014
    @divvu1014 Před 4 lety +36

    Maybe someone already pointed this out, in Morrowind they kept mouse swinging to decide which attack you'd make. But they also added an "always use best attack" option and everyone just defaulted to that. Great video!

    • @lucalinadreemur9448
      @lucalinadreemur9448 Před 4 lety +3

      In the console version, which swing you took depended on your movement while swinging

    • @divvu1014
      @divvu1014 Před 4 lety

      @@lucalinadreemur9448 pretty sure you had an option to always use best attacks on consoles too but yeah, I remember you could do different swings using attack+direction

    • @queuedjar4578
      @queuedjar4578 Před 4 lety +2

      Attack and what direction your character moved in, basically the same idea.

    • @lucalinadreemur9448
      @lucalinadreemur9448 Před 4 lety

      @@divvu1014 yeah no, it was definitely an option on consoles

  • @fubecafy
    @fubecafy Před 3 lety +20

    When I was staying up all night working on my MBA (trust me, NOT a flex), I would take 15-30 minute breaks and play Daggerfall. It was one of the few chances I had to relax. Even the music brings back SO MANY memories and a feeling of having a much needed break

  • @joemamajoastar8708
    @joemamajoastar8708 Před 4 lety +109

    I started recently and went to a tavern when I talked to a random npc he turned into some sort of wizard orc and said something along the lines of "My mortal enemy I shall exact my revenge" then he teleported me to a random dungeon I was really confused

    • @masterblaster2678
      @masterblaster2678 Před 4 lety +33

      Dude that's literally the first quest I had. Some kid that plays the tambourine in a tavern told me if I do a secret quest for his master then I'd get a decent amount of gold. He pointed me towards another tavern in the same town, I went there, then "his master" said "Know me for who I really am, I am your mortal enemy Baalul! I have a special fate in store for you." and I got teleported into a dungeon that took me around 20 minutes to find the exit to. In the end I didn't even complete the quest, it didn't have a time limit in the Journal so I assumed it didn't have one, but after I did 2 other quests for Fighter's Guild the Journal entries for that quest was gone.
      Fuck that kid though, like bro I just started the game and you're already fucking me over >:(

    • @joemamajoastar8708
      @joemamajoastar8708 Před 4 lety +20

      @@masterblaster2678 I mean not gonna lie it was definetely funny I feel most games don't have stuff like that which is a shame because random shit like that adds something to the game in a way

    • @onlineskitty
      @onlineskitty Před rokem +1

      the elder scrolls experience

    • @joemamajoastar8708
      @joemamajoastar8708 Před rokem +1

      @@onlineskitty Funny that you say that as I'm replaying Skyrim lol

    • @onlineskitty
      @onlineskitty Před rokem

      @@joemamajoastar8708 lol so am i. have fun

  • @hasanalharaz7454
    @hasanalharaz7454 Před 4 lety +33

    When you describe the the dungeons of this game it feels like you’re describing some kind of unknowable, lovecraftian labyrinth.

  • @nrais76
    @nrais76 Před 6 měsíci +6

    There is a swimming mechanic, so quest items being underwater is perfectly legit. But yes, the game wants to murder you. Like old school D&D, for that matter.

  • @dipshitdoodah
    @dipshitdoodah Před 4 lety +28

    Hmm, I've always enjoyed the dungeons, despite the jankiness. They give me this sense of dread, as dungeons should. Not this happy-go-lucky adventuring you find in other games. And the random generation actually aides in that. You see, it's not just the monsters, that fight you, but the dungeon ITSELF is a challenge. I like the overwhelmingly giant and truly confusing labyrinths and the way they often seem to not be made for mere humans to traverse them. Entire sections sunken underwater, rooms connected by long, vertical shafts and other fuckery. Why not? Lots of these places were probably designed to keep people like YOU out. Preparation is key when adventuring. Have the right skills or spells (like climbing, swimming, levitation) or walk away in shame and find another place to loot.
    Coupled with the creepy environmental sound effects and music and the noises made by hidden enemies, it really makes me feel, like I am in a hostile environment and I don't want to stay there for any longer than absolutely necessary. It is possible to spend an entire afternoon, trying to explore some of the larger dungeons.
    I actually tried to map out the entirety of the starting dungeon, because I am kind of a completionist and expected, that this would be possible with my starting character, just like in pretty much every other game.
    Nope.
    Daggerfall taught me right from the start, that adventuring is no trifling matter.

    • @ciaranmck4469
      @ciaranmck4469 Před 3 lety +1

      still though the fact it's all generated that looks the same and it's so big is... more frustrating rather than challenging even more so if you didnt make your character correctly

    • @fluffyninja3467
      @fluffyninja3467 Před 2 lety +3

      I agree completely. The music, the enemies, the randomized layout makes you feel so lost and alone. You're just a smol boi with a little sword against the elements.

    • @max7971
      @max7971 Před rokem

      No, it’s shit, and it makes no sense. Castles in morowind have a purpose-someone lived in them, and bandits or orcs may live in the ruins. Who tf designed Daggerfall castles? What cave spends miles into the earth twisting and turning every 10 meters? You know you fucked up when players don’t go into your dungeons not because they are hard or populated with strong enemies, but because they can’t be bothered to look for that specific daedra heart behind the secret door, and no, you can’t bring me any other daedra heart, I want THAT specific one.

  • @IkarosTypeAlpha
    @IkarosTypeAlpha Před 4 lety +24

    Aside from a quest actually being broken and the item being unobtainable without cheats, I really like Daggerfall's massive labyrinthine dungeons. But, I love dungeon crawlers in general. Just the feeling of finishing a dungeon that took a couple hours to complete, is fun to me. The only actual problem I have with them, is they're all the same. Outside of maybe some unique set pieces and enemies, every single dungeon is largely the same. I think if they spent more time creating more resources for the generation to pull from, it would be even better

  • @Caydiem
    @Caydiem Před 4 lety +16

    19:15
    It's funny because the path-finding AI of Skyrim still can't jump or get up to higher grounds if you decide to cheese.

  • @cogsworther1639
    @cogsworther1639 Před rokem +5

    One of my favorite builds is making a character who cannot cast magic (inability to regen spells, unable to cast magic in light and darkness), and then spending all those benefits on a maxed out health meter as well as immunity to disease, magic, paralysis, and poison.
    You get to play a rampaging tank who can completely ignore what would otherwise be game-ending hazards.

    • @yvonneyuman8727
      @yvonneyuman8727 Před 11 měsíci

      I do this too 😆

    • @KingLich451
      @KingLich451 Před 9 měsíci +1

      Dang, but all the benefits of casting magic... i dunno but it sounds cool.

    • @cogsworther1639
      @cogsworther1639 Před 9 měsíci

      @@KingLich451 Admittedly, I can't argue that this build is super optimized. It makes certain minor inconveniences such as magically locked doors much more of a hassle. It trivializes certain challenges, like dealing with vampires and lycanthropes early on, by making your character much less equipped to deal with other aspects of dungeoneering.
      Still, I would encourage giving it a try. It teaches a player a lot about the benefits of often overlooked skills like the Language Skills, and I also just love that this build is even possible to make and play as. Just goes to show how much freedom Daggerfall affords in play-styles and builds.

  • @SegediInc
    @SegediInc Před 4 lety +29

    Daggerfall is an inspiration.. I'm surprised no one has created something similar.

    • @pyroparagon8945
      @pyroparagon8945 Před 4 lety +18

      That's what lead designer Julianos is doing right now

    • @queuedjar4578
      @queuedjar4578 Před 4 lety +20

      If you haven't heard of it, Julian Lefay, Ted Peterson, and Vijay Lakshman, the main guys behind Arena and Daggerfall, are back under one roof at OnceLost games. They're working on another projects that's basically become known as a Daggerfall spiritual successor titled The Wayward Realms.

    • @vordivask4059
      @vordivask4059 Před 4 lety +1

      This guy is just a casual that got filtered hard as fuck

    • @nachfullbarertrank5230
      @nachfullbarertrank5230 Před 4 lety

      @@vordivask4059 lol u dum

    • @jamesmccloud7535
      @jamesmccloud7535 Před 3 lety

      @@vordivask4059 I have no idea what that means so Imma just copy what that other guy said LOL U DUM af.

  • @tristanmorris9432
    @tristanmorris9432 Před 4 lety +31

    I will always love Daggerfall more than every TES game in the series. That dungeoning is supreme.

    • @jamesmccloud7535
      @jamesmccloud7535 Před 3 lety +6

      hate unnecessary long dungeons for a fucking redundant fetch quest. In the main quest they're okay but if it's as something as dumb as that I can't bear it. Good thing the Unity version of it can now have smaller dungeons for side quests but still have the big and confusing ones in the main quests much better.

    • @doctorgrubious7725
      @doctorgrubious7725 Před rokem +1

      @@jamesmccloud7535 spent like 4 hours in a dungeon to kill an orc or some shit, I love the game but when I played it I didn’t know dungeons where that big

    • @FlatEarthTruth611
      @FlatEarthTruth611 Před 18 hodinami

      @@jamesmccloud7535 That's one of the reasons that I mostly love Daggerfall's dungeons though because even though you may get sent there for a menial fetch quest, you are increasing your skills and getting tones of great loot as you comb out every inch of the labyrinthian dungeons. However that said, I absolutely despise Wayrest's dungeon.

  • @moonoracle115
    @moonoracle115 Před 4 lety +65

    40:20 Genuinely spooked me

    • @ChiaroscuroUK
      @ChiaroscuroUK Před 4 lety +9

      That's the hidden true final boss.

    • @jamesmccloud7535
      @jamesmccloud7535 Před 3 lety +1

      @@ChiaroscuroUK nice 420

    • @Blueman39641
      @Blueman39641 Před 3 lety +2

      If that doesn't exist as a mod, it damn well better now lol.

    • @spindash64
      @spindash64 Před 3 lety

      @@Blueman39641
      Caius Cosades Ricardo Mod better be a thing

  • @bassmechanic237
    @bassmechanic237 Před 3 lety +17

    When this game came out, it was the largest installation for a game at the time. If was 500mb install. I had to buy a new hard drive in order to just play it. I played the game for 2 or so years after it came out. Beautiful game.

    • @ThePresidentofMars
      @ThePresidentofMars Před 4 měsíci

      Amazing that back then 500mb was massive but only 20 years later, 10x that is commonplace

  • @willl676
    @willl676 Před 3 lety +5

    You don't even need the cheat mod if you're part of the Mage's Guild (or maybe just got lucky with the loot). Just use the mark and recall spells and you can teleport right back to the entrance of the dungeon or wherever if you left your mark there.

  • @seano6859
    @seano6859 Před rokem +4

    The dungeon problem is so interesting to me. I recently played through the chalice dungeons in Bloodborne, which are also randomly generated dungeons, and I found myself consistently excited prepping for and then completing a never ending string of random dungeons- I think at a base level, a lot of humans are just really attracted to that loop of “prep, execute, repeat”

  • @ratglyph
    @ratglyph Před 4 lety +63

    Just want to thank you for entertaining us.

  • @loganstrait7503
    @loganstrait7503 Před 4 lety +55

    "Chance to Hit" is a way of simulating an actual fight, where blows are blocked and dodged and parried. Notice how you can recover arrows from enemies you "hit" but didn't damage.

    • @jamesmccloud7535
      @jamesmccloud7535 Před 3 lety +12

      Yeah cause let's be honest here if you get hit once with a sword it doesn't matter where it lands there's a good chance you'll go down with one hit in real life.

    • @user-et8vm9cc3t
      @user-et8vm9cc3t Před 2 lety +7

      @@jamesmccloud7535 Not really. Especially with armour and when adrenaline kicks in.

    • @ev5837
      @ev5837 Před 2 lety +2

      @@user-et8vm9cc3t you're gonna go down if you get hit it doesn't necessarily mean you're dead

  • @jakefrost7404
    @jakefrost7404 Před 4 lety +118

    *_"HALT!!"_*
    ~ Your Daddy

  • @marywallace3620
    @marywallace3620 Před rokem +4

    I have a custom made Breton Healer with climbing as one of his secondary skills and I gotta say, having to climb the wall of one of the major cities (like Daggerfall) to get into the city while enemies are chasing you at night while you're low on health and magic is a blessing. Altho i forgot to put spell absorption onto my dude tho. LOL. Also ironically, my Breton is calleld B'aldum but he's not bald lol

  • @9Mystere9
    @9Mystere9 Před 4 lety +317

    >takes critical weakness to disease
    >complains about how unfair the disease mechanic is.

    • @YOGI-kb9tg
      @YOGI-kb9tg Před 4 lety +97

      the problem isn't the diseases but how the game never lets you know you have contracted a disease and you just die out of the blue or you just become a werebeast which is a really bad system

    • @havanaradio
      @havanaradio Před 4 lety +29

      you just have to hit f5 once in a while. like taking your temperature.

    • @reesetorwad8346
      @reesetorwad8346 Před 4 lety +54

      @Hiiper
      The game doesn't say "You have contracted a disease." But it does tell you that "You feel somewhat bad." Too wordy?

    • @YOGI-kb9tg
      @YOGI-kb9tg Před 4 lety +18

      @@reesetorwad8346 you feel bad... that can mean anything not just a disease and depending on what disease it is it can end the game

    • @goolabbolshevish1t651
      @goolabbolshevish1t651 Před 4 lety +11

      @@YOGI-kb9tg try the remake on the unity engine, it has mods for allot of stuff including that.

  • @subzero494
    @subzero494 Před 2 lety +4

    Best way to enjoy daggerfall dungeons for new players is to use the recall spell once you enter the dungeon and use tele2qmarker to go immediately to the quest target. Then just work the dungeon backwards so you can leave whenever you want with the recall spell.

  • @slizzysluzzer
    @slizzysluzzer Před rokem +4

    A minor correction. Failing to meet Lady Brisienna *does not* bar you from the MQ. You'll still receive letters from the various factions to progress the MQ along and you can go from there. Lady Brisienna is entirely optional. I forget whether or not this impacts you *spoilers* later in the game when you're deliberating on who gets the totem of Tiber Septim however, as Brisienna is one of the individuals you can give the Totem to.

  • @Cunnysmythe
    @Cunnysmythe Před 4 lety +17

    I thoroughly appreciated the use of the word sneaksie, I use it all the time

    • @thescroot
      @thescroot Před 4 lety +5

      Cunnysmythe Fuckin pagan

    • @Syurtpiutha
      @Syurtpiutha Před 4 lety +2

      Calls the serpents to the heel of my foes! Calls the ravens to pecks their eyes!
      Calls the jackals, carry thems away their children to gnaw bones in the night!

    • @reesetorwad8346
      @reesetorwad8346 Před 4 lety

      Sneaksie indeed. I'm putting off Shalebridge Cradle right now (og Xbox,) I've done it three times before, but those "puppets" are so deliciously creepy...and I want them to stay that way.

  • @KingLich451
    @KingLich451 Před 4 lety +10

    man I looove the music of Daggerfall, it's just lovely.

  • @LastOneLeft99
    @LastOneLeft99 Před 4 lety +5

    Daggerfall was my first PC RPG. I was determined not to cheat so I spent a few hours looking for a quest item in a dungeon. Finally I broke down and used a cheat that teleported you to quest items...it ported me into an empty room with nothing inside it.

  • @Jahzilla.
    @Jahzilla. Před 2 lety +4

    The procedurally generated dungeons actually had a lot of unique art assets scattered throughout them. A lot of them quite dark and macabre. Always found it interesting working my way through a dungeon and entering a room with assets I hadn't ever seen before.

  • @thesii213
    @thesii213 Před 4 lety +19

    Somehow I totally forgot Daggerfall had some low polygon 3d models and wasn't just sprites endlessly circling you like the weird eyes of a painting.

  • @filthycasual8187
    @filthycasual8187 Před 3 lety +7

    "Thanks, Todd!" he says, not realizing Todd Howard had almost nothing to do with Daggerfall.

  • @Optimus6128
    @Optimus6128 Před 4 lety +1

    At 39:56 I jumped and thought it was my phone ringing. Because that jolly music is what I use as my ringtone presently.

  • @SupaMalaman
    @SupaMalaman Před 4 lety +6

    "so much freedom it makes terrorists cry" is going in a song

  • @alexanderrahl7034
    @alexanderrahl7034 Před 4 lety +27

    22:15
    I dont have to man 🤣
    I was stuck in a dungeon for 8 hours long. The most harrowing elder scrolls experience of my life.
    I kept having to rest to survive the tigers. And when i found a dress with a healing spell, it was all made worth it.
    But my god, the 1 way teleporters that send me to another chunk of the dungeon that ended in another 1 way teleporter that was another seperate chunk with 2 teleporters, 1 of which sent me back to the last chunk.
    I almost thought there was no way out for too long 🤣
    Edit: yea, it wasnt 2 hours 😆

  • @alphafox5722
    @alphafox5722 Před 4 lety +2

    Once again I am blown away at how much better this is than just about anything floating around that claims to be "entertainment." Your videos are funny, but not cringey, informative, but not bloated, and well produced while not feeling insincere and fake. The time and effort you put into these are readily apparent, as is the passion you have for the topics you cover. You are a refreshing voice in a sea of dreary sameness. Thank you for all the work you do.

    • @LordDemitel
      @LordDemitel Před 4 lety

      Idk, some of the edgy comments do seem forced AND cringey to me, but different strokes i guess. Video is still enjoyable.

    • @alphafox5722
      @alphafox5722 Před 4 lety

      @@LordDemitel Hahahaha, I can understand that. There are tons of things that people tell me are great that I cannot stand. These videos just resonate with me, and my comment was completely from my own perspective. I am glad we can both enjoy the video though, and I hope you are doing well during these...... interesting times.

    • @reesetorwad8346
      @reesetorwad8346 Před 4 lety

      He's...growing. Credit where it's due, his speechcraft has noticeably leveled up somewhat just in the last year or so. I'm still not subbed, but still interested. And I hope "disease" will not remove his input.

    • @alphafox5722
      @alphafox5722 Před 4 lety

      @@reesetorwad8346 Completely agree. His improvement is readily apparent. I hope he can keep going without losing what makes him interesting. There are a lot of people I am worried about amid this ongoing situation, and I wish them all luck.

  • @leefellows8770
    @leefellows8770 Před 4 lety

    Glad you finally had a video take off like your old ones. You deserve it man. Love your channel

  • @Mephilis78
    @Mephilis78 Před 4 lety +7

    I really love the uncertainty involved with the massive labyrinthine dungeons. The fact that I can be the biggest, baddest mofo in all of Tamriel, walk into a dungeon and still have the possibility of complete failure is something I find to be incredibly realistic. It makes success to be that much more rewarding.
    Consider actually living in Tamriel, for a moment. Just entertain the idea that it's a real world with flesh and blood people.... and cat people... and lizard people. In such a world, it wouldn't necessarily matter how hard you trained, or how powerful you became, because there would always be someone, or something there, better than you, who's just looking to knock you off. Imagine thousands of years before Daggerfall, when the King of Worms was just a young aspiring battlemage named Manimarco. When he went into a dungeon there would be no guaruntee of his survival, or of the success of his purpose. He spent millennia building up his power and training his skills, and still, even after amassing an army of undead, and a cult who worship him, he still finds himself at the mercy of some young upstart. This happened to him at least two times throughout his long life.

  • @Furymgs3
    @Furymgs3 Před 4 lety +6

    Ah yes, Daggerfall. Or, as I like to call it, "that game where I got the Black Plague during the fucking tutorial."
    I enjoyed the freedom and difficulty for a little while, but didn't enjoy the bugs at all, unfortunately. For my first quest, I remember exploring one dungeon top to bottom, looking for a kidnapped NPC, clearing it of all enemies, only to find nothing. I struggled with the godawful map for a bit, explored it some more for an entire day, finding a few secret passages, but still, no dice. Had to resort to cheats to teleport me to every single point of interest where my target could spawn... _and even that didn't work._
    I finally found out that I apparently encountered a bug in which my target didn't spawn, making the quest unwinnable. I shelved the game right after that. I could appreciate a lot of what it did, including how harsh getting sick was, and how your race mattered a lot more than in subsequent titles (had to look for a bit before I managed to find a priest that was willing to cure me of the Plague rather than insult me for being an Argonian), but it had all the common flaws of procedurally generated games... and gamebreaking bugs. Looking back, despite everything, I can't find it in myself to get it to a workable state and play it. Too much work for something that had a few interesting design elements, but pretty boring environnements. Still, it did have something that more modern RPGs lack: gameplay systems meaningful enough that their interactions create emergent stories.

  • @Mr._Anderpson
    @Mr._Anderpson Před rokem +2

    One huge improvement made in Unity is the rappel function. Once you climb up, you need only run to the other side of the roof, point your tail to the open air, & you'll automatically begin climbing down when you walk off the edge.

  • @Steven-cf1ty
    @Steven-cf1ty Před rokem +2

    I had a quest in a dungeon that put the target behind a wall near the entrance which opened when I interacted with a torch sconce beside it. I found this out after using the teleport to target command in DFU's console. Ironically, and to my sheer loss of sanity, I had spent the last hour exploring an entire half of the already large dungeon that was inaccessible as a teleportation door blocked my way into that other half, which I assumed would've had the quest target so I used a teleport command to just get beyond the teleporter door. Daggerfall is my favorite TES game but man did it outpace what should've been done in the 90s, this sort of game really needed modern technology.

  • @ausrick7
    @ausrick7 Před 3 lety +4

    I loved the scale of this game so much and the sheer number of options. It somehow despite the procedural-ness of it made it feel realistic. Later games like oblivion felt unrealisticly tiny by comparison. I spent so much time just dorking around in this game. Making almost indefinite duration levitation/flying spells and floating across the world was one of my favorites. Getting up to the top of palaces and mountain ranges, crossing the sea into northern red guard lol.

  • @thomasracer56
    @thomasracer56 Před 4 lety +7

    7:27 I'm surprised you didn't show off the beautiful symphony that ensues when you open a menu while standing next to a torch.

  • @FlatEarthTruth611
    @FlatEarthTruth611 Před 18 hodinami

    One of the things I absolutely love about Daggerfall and one of the reasons it is cemented as my favorite Elder Scrolls game of all time is that even failed skill checks still factor into leveling up that associated skill. It is an incredible little detail that most Role Playing Games don't factor in and certainly no other Elder Scrolls game does. It is based around the idea that even though you suck at using a certain skill, you are still learning that skill by failing at it. In Morrowind you would have to have lots of gold and abuse skill trainers to train those skills that you are not good in just so you could use them competently. Daggerfall doesn't have this issue at all. Even if you fail at using lockpick or even if your weapon attacks miss an enemy, the game acknowledges this as contributing towards that skills usage which levels that skill up.

  • @WinterNorth
    @WinterNorth Před 4 lety +4

    I actually liked the dungeons. You always felt so hopelessly lost and confused while searching for what you needed. My most memorable gaming experience was when I spent 2 hours in a relatively small dungeon trying to find some fucking wizard that needed some supplies, only to be informed he also had a quest for me and could teleport me to it right away. So I got teleported to a dungeon filled to the brim with mobs that I couldn't beat so I had to run until I found a room to hide in for healing and mana regeneration, beating this dungeon took me months of in game days so when I got out and was about to hand it in it fucking expired and got me kicked out of my faction...
    It has been long since I've been so invested and heartbroken by a game

  • @Aa-dn1oq
    @Aa-dn1oq Před 2 lety +4

    As for the impossible dungeons, theres an option in Daggerfall Unity's ini file that allows you to turn on simpler dungeons, which makes the procedurally generated dungeons actually bearable. They are a tad too simple for my tastes, but theyre godly compared to the regular ones so i keep it on.

  • @willl676
    @willl676 Před 3 lety +14

    I feel like you didn't give the Main Quest enough credit. To me it was possibly the best part of the game, especially since it tied in so well with the major faction quests represented by the 6 or so political players (some like Mannimarco and his Worm Cult or the Underking and his agents being hidden major factions). It is arguably the most well designed main quest out of any TES game, or at least up to par with Morrowind, as well as the only one with multiple endings. The secondary quests tied to the main faction quests (such as the personal requests of Barenziah or Mannimarco) are all unique and take place in randomly generated dungeons with unique assets that you won't find elsewhere and that breathe a heck of a lot of fresh air into the game.

  • @DeanBiddler
    @DeanBiddler Před 4 lety

    This video was awesome and had me smiling. Another good one. Get well soon, always look forward to your vids

  • @evilclown019
    @evilclown019 Před 2 lety +1

    Your how to videos are a sense of intense enjoyment for me. I hope you know that.

  • @rabidrivas
    @rabidrivas Před 4 lety +54

    There is a setting in unity to make all dungeons "Small" makes them way more playable

    • @havanaradio
      @havanaradio Před 4 lety +4

      boooooooo

    • @landoflogic107
      @landoflogic107 Před 4 lety

      I couldn’t find it on my version of Unity, but I know it exists.

    • @rabidrivas
      @rabidrivas Před 4 lety +5

      @@landoflogic107 Is in the experimental part of the config file I think, it worked perfectly for me

    • @JACK123101
      @JACK123101 Před 4 lety +1

      Yeah, it’s great.

    • @queuedjar4578
      @queuedjar4578 Před 4 lety +7

      @@havanaradio Look I'm a die hard Daggerfall fan too. I've even installed iron-man mods to make death permanent, and even hunger/survival mods to make it even more difficult. I have no problems with people limiting the dungeon size if they want, as long as they actually play Daggerfall and gives this wonderful game a chance. Overall I'm glad this option exists in the game because it's more accessible.

  • @elementalnova7418
    @elementalnova7418 Před 4 lety +11

    I feel like a lot of your complaints about the features are some of the fun parts about it that make Daggerfall Daggerfall

  • @vazilin4ik
    @vazilin4ik Před 4 lety

    What a fucking excellent vidoe. Seeing a new upload from you always brings a smile to my face and indicates that the next hour or so is gonna be fun and thougth provoking

  • @linklindlink
    @linklindlink Před 4 lety

    really good vid dude hope your channel gets the growth it deserves

  • @TheRightCast
    @TheRightCast Před 4 lety +4

    Finally! Long have I waited for this moment!

  • @White_Tiger93
    @White_Tiger93 Před 4 lety +12

    bethesda old ambitious design are dead within, by the time the video games technologies is far better than '80 techs, most video games developers who were once very ambitious about their passion, died by their own greed for money they saw in "shandification" of video games RPG genre. nowadays, a less complicated or simply complicated RPG became a niche to the old fans of the genre by which, still debating with younger generation of RPG fans who lacking common sense when it come to debating.

  • @konoha1993
    @konoha1993 Před 3 lety

    Dude, I'm so happy I found this channel. It's dope!

  • @CristianMalaquias
    @CristianMalaquias Před 4 lety

    Your reviews are amazing, dude. Keep up! Just subscribed.

  • @14pat78
    @14pat78 Před 4 lety +14

    Bro did you relesed this at 3 am just for me? Noice

  • @keenanseable5736
    @keenanseable5736 Před 4 lety

    dude you had me hooked in the first minute- great writing!

  • @VastChoirs
    @VastChoirs Před 4 lety

    I like the less terse tone of this video relative to your earlier works. Thanks for the continued excellent content man!

  • @MikaelKKarlsson
    @MikaelKKarlsson Před 4 lety +7

    City Watch all gangsta until you jump onto a roof with your bow.
    (not sure, might have been a vampire at the time)

  • @EpicWinNoob
    @EpicWinNoob Před rokem +3

    The main quest only marks you a traitor if you don't meet the first person the note tells you to within the time limit, after that fucking around is fine till you start the next time sensitive part

  • @Nick-rc7il
    @Nick-rc7il Před 3 lety +2

    Just imagine a gear stacked buff as hell high elf cruising through a village literally unstoppable.

  • @HeadsetHistorian
    @HeadsetHistorian Před 4 lety +2

    This was enjoyable af. This is my favorite type of video from yourself. I would love to see you dive into more old RPGs. Have you played Might and Magic VII? No game captured me as much as a child as that one.

  • @DougWIngate
    @DougWIngate Před 4 lety +82

    there needs to be another big procedurally generated RPG. handcrafted is good and everything but I miss big actually meaning big.

    • @bassman0704
      @bassman0704 Před 4 lety +25

      Check out Once Lost Games. Julian Le Fay, the mastermind behind Daggerfall, is one of the main game designers in the company.

    • @akimbofurry2179
      @akimbofurry2179 Před 4 lety +4

      @Ryan Miller I am not into platformers though.

    • @oliviawilliams6204
      @oliviawilliams6204 Před 4 lety +1

      If you like radiant quest too

    • @CatManThree
      @CatManThree Před 4 lety +9

      Problem is that its really fucking hard to do that and hold up to the standards of most modern rpgs. Game would have to be more simplistic to work which could hurt its appeal towards audiences quite a lot outside of its niche.

    • @SDKSeizO
      @SDKSeizO Před 4 lety +13

      Having played TES 4+ and Fallout 3+ I think Bethesda should concentrate on big procedural content. Their story, quests, factions, npcs, graphics and games in general .. are not good. Still, they are a company that sell games for profit. If accounting and marketing report that people buy their mediocre games .. prepare for Skyrim 6, Skyrim 6 Special Edition, Skyrim 6 Portable ...

  • @Sentom23
    @Sentom23 Před 4 lety +14

    Love the thumbnail lol

  • @MrJakarr
    @MrJakarr Před 4 lety

    Nice write up - the unity uplift really brings new life into a classic!

  • @OddnormalStudios
    @OddnormalStudios Před 4 lety

    All I have to say is that was a beautiful revew for one of my most favorite childhood games

  • @MrJobocan
    @MrJobocan Před 4 lety +6

    Those upgraded sprites in that Unity thing look really weird to me for some reason. LIke they're too smooth but also too 2D, they feel like they don't fit in the environments.

    • @xavierhills1051
      @xavierhills1051 Před 4 lety

      MrJobocan their using D.R.E.A.M. a mid that makes everything look beautiful except npc walking animations

  • @MrBegmar
    @MrBegmar Před 2 lety +8

    I kinda like Daggerfall dungeons. I never know if I can complete quest. Sometimes failure is an option, but it's okay because my character always comes out richer and more experienced. In weird and probably not intended way it adds new layer of depth to world building and immersivness. I am not feeling like THE HERO that can acomplish everything, but rather like random adventurer that is working for some guilds and sometimes just fails like every human being. In Skyrim for example there is nothing like it. There I would rip and tear through every dungeon in the game, because it is intended for me to do. Because of that Skyrim's dungeons feels more like amusment park than real threat or challenge. And don't get me wrong I really like Skyrim and I think it is the peak of whole series, but Daggerfall has it's unique charm that no other TES games have.

  • @armyaj2889
    @armyaj2889 Před 3 lety

    What mods were you using on the Unity version? I've seen a bunch, but I haven't found the one I saw you using for hd sprites like the weapons. If you could give a list so I can find and download them, that would be awesome. Please btw and thank you.

  • @dankbladedirk204
    @dankbladedirk204 Před 4 lety

    Great stuff man Love the analysis!

  • @user-ms5tq1dh7i
    @user-ms5tq1dh7i Před 3 lety +12

    Girls: Boys doesn't understand heartbreak!
    Boys from 1996: "you get no response"

  • @marketbroiler24
    @marketbroiler24 Před 4 lety +10

    So...what if the dungeons are your favorite part? To me it's the most unique aspect of this game. They're huge, disorienting, and terrifying. They are intimidating enough to make me feel like an adventurer. There is no game I know of that does 3D dungeon crawling in such a heart pounding way. And this game is almost 25 years old. I only wish there were a Daggerfall Dungeon Maker to custom build your own.

  • @Crazedorc
    @Crazedorc Před rokem

    Love the video great editing

  • @OneTrueNobody
    @OneTrueNobody Před 3 měsíci

    My experience with Thieves Guild missions has been that casting Invisibility before entering any building with an item you need to steal basically trivializes the whole task and even if an enemy spawns, they won't react to you and you can just stroll on past them.