Rob Ager on MINECRAFT and the psychological appeal of cubic reality
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- čas přidán 5. 06. 2024
- The human desire for a three co-ordinate cubic reality is one of the major appeals of Minecraft. Taken from Rob Ager's full video THE ILLUSION OF CUBIC REALITY: Picasso, 2001: A Space Odyssey, Tron, Windows & Minecraft, available at www.collativelearning.com/INS...
If you're interested in playing the Minecraft mods showcased in this video, they're available at www.curseforge.com/members/ag... - Hry
My 10 year old nephew is obsessed with Minecraft. I think it compensates for him not getting outside much. Not ideal but, if he enjoys it, that fine.
That smaller blocks idea just seems odd to me. I feel like it would make the game very annoying with you having to mine and place down more blocks.
Maybe the block size now is perfect for both aesthetics and gameplay functionality
You might be right, but I haven't seen anyone try doing a smaller block size to be sure it wouldn't work. It would be very easy to allow the player to mine and place the smaller blocks in 2x2x2 formations (equivalent to the current blocksize), while allowing smaller blocks to be mined with a finer tool. I think it would make the game much better on many levels. More detail, better look to the world, better builds. Even just having the blocks 3 tall compared to the player instead of two blocks could make a hug diff.
One of the first things I made in Minecraft on the free web demo version was the end room in 2001: A Space Odyssey, that white room with the bed and the monolith; even managing to fit in Dave's shuttle pod in the corner of the room was a job well done with blocks. Would re-do that room and underwater cities on the Minecraft demo during a computer course in college at break or when the teacher wasn't looking.
Would love to see this kind of analysis with more games. Instantly subbed.
Working on some ideas. Have just uploaded a 1 hr vid on Trevor from GTA V. Warning though, the vid goes to dark places.
There are games being developed that do have smaller blocks, games like lay of the land, teardown, Vox lands, and many other voxel based games. I don't think Minecraft in particular should ever go for that style personally though as Minecraft's style isn't born out of technical limitation, its an intentional stylistic choice.
A big reason why a lot of people are going back to older versions of Minecraft is in part due to its simplicity and that there are no blocks really smaller than a half or stair block and I think adding smaller blocks would alienate that part of the playerbase even more.
Teardown isn't really a minecraft type game. The other two I'd not heard of so just looked them up, thanks. I think they look better than Minecraft, providing they have as much gameplay depth and decent sized worlds, but they're not out yet so let's see what happens.
I doubt it's a huge number of players going back to the earlier Minecraft builds and I've not heard anyone saying they have a preference for that specific block size. I think there would def be a market for people who want a more detailed world of smaller blocks. Because frankly, Minecraft has gotten boring. The modding community add for better content than the official MC releases.
@@robagergames Trust me, theres a LOT of people who prefer older minecraft, not specifically for its simplier style but for its more simpler gameplay and lack of tedium and clutter. Its all a matter of personal taste. Theres a big market of voxel based games but a lot of them regardless of what they do different still have to compete with minecraft because minecraft is just so massive
This is nice
I've often thought that the game could benefit from a few more block subdivisions (eg a vertical slab), but in general I still consider the 1m block resolution to be in a Goldilocks zone. When combined with stairs slabs and other blocks it allows for an impressive tool to express your imagination, and the apparent limitations become strengths. It still creates a suspension of belief without overwhelming a player or a creator, and your mind can fill in the gaps of very small details (for example in interior design).
Can you make a series on how start learning how to code/ make minecraft mods and push through when you get discouraged?
Been considering doing some game deve tutorial type vids relating to my own game. I doubt it'll be on Minecraft though as I've quit making MC mods.
@@robagergames well that slightly disappointing, I tried starting to learn a while back but I never found any videos that started to ease me into what to do and use like this video
I played Minecraft loads for about 2 weeks before realising it was totally pointless.
Hey
will the mod be on 1.20.1? or 1.18.2? for you're Ager's Massive Castles mod
I've quit making MC mods for now. So annoying you can make a mod and they expect you to remake it ever time there's an official game update.
Played it since I was 12 I’m 27 now but it just gives me motion sickness nowadays. My dad always hated it. Says it made him feel like games were progressing backwards
Get a variable refresh rate monitor and decent graphics card... stopped my motion sickness
Never liked it, cannot get any immersion with this kind of graphics
But you are aware it's one of the most pupular games of all time. I don't particularly like the graphics either, but they do hold a particular psychology appeal for millions, as do many other retro games.
You can get mods that bring the graphics close to photo realistic