[Blender 3.0+] Interactive Snow Layer Geometry Nodes Tutorial

Sdílet
Vložit
  • čas přidán 23. 01. 2022
  • Gumroad: maxedge.gumroad.com/l/interac...
    Twitter: / maxedge420
    Email: maxedge420@gmail.com
  • Krátké a kreslené filmy

Komentáře • 41

  • @pixelricebowl
    @pixelricebowl Před 2 lety +16

    Setting the transmission to one also turns this into interactive ice!

  • @JonathansProductions
    @JonathansProductions Před 2 lety +1

    Thank you for this tutorial. I am new to the Raycast node and you have really helped me understand its utility. That as well as geo nodes more generally. Keep it up!

  • @B-2-Z
    @B-2-Z Před 2 lety

    Nice tutorial and the snow looks quite good. Thx for explaining the underlying principles. I learned more than just how to make snow.

  • @dustwavethemusic
    @dustwavethemusic Před 2 lety +1

    Fantastic tutorial man, very well done. You have a new sub here, I'm excited to see what else your going to share with all of us.Thanks again!

  • @animation_station
    @animation_station Před 2 lety

    Absolutely awesome!

  • @Psyda
    @Psyda Před rokem +1

    This is very neat! Could add in vertex painting and dynamic paint support to allow for footsteps/trails

  • @pixelricebowl
    @pixelricebowl Před 2 lety +2

    This is clever and useful. Thanks for making a tutorial! You have a new subscriber.

    • @TxRxFx
      @TxRxFx Před 2 lety

      Indeed, I agree. Has another subscriber here too!

  • @ohmycaaat
    @ohmycaaat Před 8 měsíci

    SUPER COOL

  • @EladdNZZ
    @EladdNZZ Před 2 lety +2

    Just finished watching and it like, how do you know how to use all these nodes and where they go and what you just did he just do and what what what?!!! So cool and confusing all at the same time. I am sure I can follow along and take 4 x as long to do. Don't ask me to do this from memory. It seems so much better than the snow addon. Especially if you want to move objects around afterwards. Snow addon crashes blender if scale to big. Looks like I have another Blender channel to binge watch and follow along. Instant sub. Cheers

  • @bitmainuser4028
    @bitmainuser4028 Před 2 lety

    ahah...your voice reminded me of a pilot who announces the initial greeting after boarding))

  • @WW_Studios
    @WW_Studios Před 2 lety +1

    🔥

  • @lawrence2598
    @lawrence2598 Před 2 lety +1

    thank you for the tutorial, works like a charm! love the shader technique. I was wondering, are you able to make this optimised by removing the bottom and sides of the snow geometry?

  • @VerticalVertex
    @VerticalVertex Před 2 lety

    take my like and sub. Awesome tutorial.

  • @thewokal5641
    @thewokal5641 Před 2 lety +2

    underrated channel

  • @divyanshjain7999
    @divyanshjain7999 Před 2 lety

    could u create a tutorail combining the different tutorial u did and making a single animation while explaining what complication can occur in a animation while in GN

  • @liquidmasl
    @liquidmasl Před 2 lety +3

    thats an angry looking bounding box lol

  • @suzannah991
    @suzannah991 Před 2 lety +6

    I wonder, could this be used for sand? I modeled a building that needs to emerge from/descend into some sand and I have no idea where to start lol.

    • @liquidmasl
      @liquidmasl Před 2 lety +1

      think you can do that with a fluid simulation maybe.. sand behaves very similarly
      play around with settings: no surface tension will go a long way

    • @MaxEdge420
      @MaxEdge420  Před 2 lety +5

      If you want the sand to be animated then you'd need to use particles and physics, which Geo Nodes don't support yet. However, there are plans to add that.

  • @aeonbreak4728
    @aeonbreak4728 Před 2 lety

    can you put the file or node setup up for download or sale? thanks!!

  • @1randomdude4
    @1randomdude4 Před 2 lety

    Is there a way to make it so that the depression in the snow only forms as the object gets closer to the snow? I want to use this technique to make footprints in snow that only form when my model steps down onto it.

    • @mickyr171
      @mickyr171 Před 2 lety +2

      Not with this technique, but dynamic paint would be the ideal solution to your idea

  • @user-wo3ym4bj8e
    @user-wo3ym4bj8e Před 2 lety

    I am trying to do similar on some trees i have instanced on a plane. the Geo nodes are on the plane with a hole inside. All my instances reffer to that point of irigin in the centre. Hence i have all the raycasted meshes on only one point. What should I do to solve this ? TY

    • @user-wo3ym4bj8e
      @user-wo3ym4bj8e Před 2 lety

      Tested more and this doesnt work with instances. If you find a way, please share.

  • @user-or5it2wj9k
    @user-or5it2wj9k Před 11 měsíci

    Is it somehow possible with evee??

  • @amolnk
    @amolnk Před 2 lety

    Could you explain the compare node part? Why did you choose 2 and epsilon 0.1?

    • @MaxEdge420
      @MaxEdge420  Před 2 lety +1

      The bounding box is always a cube and the top face of that cube always has an index of 2.

    • @amolnk
      @amolnk Před 2 lety

      @@MaxEdge420 ohhh! Gotcha! Thanks 😊

  • @darcybrooker
    @darcybrooker Před 2 lety

    This is awesome. I'd like to do the same thing to a scene but make it wet! is it possible to make a whole scene wet? In movies the wet down a scene to bring out its best, I've always wanted to do the same with a Blender scene without having to adjust 80 different materials individually.

    • @craigwall6071
      @craigwall6071 Před 2 lety +1

      "Wet" isn't a function of geometry but of shaders and lighting. So you could take this and make it look wet/icy.

  • @unbreakable5001
    @unbreakable5001 Před 2 lety

    Honestly, it seems Like spells to me, I have to keep it, where I don't know what does it mean

  • @tiagosillospadovaniarquite3504

    hummmmmmmmmmm....

  • @emilpoklad1275
    @emilpoklad1275 Před 2 lety +1

    Знакомый акцент

  • @DragaoNinja
    @DragaoNinja Před 2 lety

    😬

  • @TheDivine1100
    @TheDivine1100 Před 2 lety +1

    WHERE ARE THE FOX STICKERS MAX