Thank you for this tutorial. I am new to the Raycast node and you have really helped me understand its utility. That as well as geo nodes more generally. Keep it up!
Just finished watching and it like, how do you know how to use all these nodes and where they go and what you just did he just do and what what what?!!! So cool and confusing all at the same time. I am sure I can follow along and take 4 x as long to do. Don't ask me to do this from memory. It seems so much better than the snow addon. Especially if you want to move objects around afterwards. Snow addon crashes blender if scale to big. Looks like I have another Blender channel to binge watch and follow along. Instant sub. Cheers
thank you for the tutorial, works like a charm! love the shader technique. I was wondering, are you able to make this optimised by removing the bottom and sides of the snow geometry?
could u create a tutorail combining the different tutorial u did and making a single animation while explaining what complication can occur in a animation while in GN
If you want the sand to be animated then you'd need to use particles and physics, which Geo Nodes don't support yet. However, there are plans to add that.
Is there a way to make it so that the depression in the snow only forms as the object gets closer to the snow? I want to use this technique to make footprints in snow that only form when my model steps down onto it.
I am trying to do similar on some trees i have instanced on a plane. the Geo nodes are on the plane with a hole inside. All my instances reffer to that point of irigin in the centre. Hence i have all the raycasted meshes on only one point. What should I do to solve this ? TY
This is awesome. I'd like to do the same thing to a scene but make it wet! is it possible to make a whole scene wet? In movies the wet down a scene to bring out its best, I've always wanted to do the same with a Blender scene without having to adjust 80 different materials individually.
Setting the transmission to one also turns this into interactive ice!
Thank you for this tutorial. I am new to the Raycast node and you have really helped me understand its utility. That as well as geo nodes more generally. Keep it up!
Nice tutorial and the snow looks quite good. Thx for explaining the underlying principles. I learned more than just how to make snow.
Fantastic tutorial man, very well done. You have a new sub here, I'm excited to see what else your going to share with all of us.Thanks again!
Absolutely awesome!
This is very neat! Could add in vertex painting and dynamic paint support to allow for footsteps/trails
This is clever and useful. Thanks for making a tutorial! You have a new subscriber.
Indeed, I agree. Has another subscriber here too!
SUPER COOL
Just finished watching and it like, how do you know how to use all these nodes and where they go and what you just did he just do and what what what?!!! So cool and confusing all at the same time. I am sure I can follow along and take 4 x as long to do. Don't ask me to do this from memory. It seems so much better than the snow addon. Especially if you want to move objects around afterwards. Snow addon crashes blender if scale to big. Looks like I have another Blender channel to binge watch and follow along. Instant sub. Cheers
ahah...your voice reminded me of a pilot who announces the initial greeting after boarding))
🔥
thank you for the tutorial, works like a charm! love the shader technique. I was wondering, are you able to make this optimised by removing the bottom and sides of the snow geometry?
take my like and sub. Awesome tutorial.
underrated channel
second that
@@ne99234 Third that!
could u create a tutorail combining the different tutorial u did and making a single animation while explaining what complication can occur in a animation while in GN
thats an angry looking bounding box lol
I wonder, could this be used for sand? I modeled a building that needs to emerge from/descend into some sand and I have no idea where to start lol.
think you can do that with a fluid simulation maybe.. sand behaves very similarly
play around with settings: no surface tension will go a long way
If you want the sand to be animated then you'd need to use particles and physics, which Geo Nodes don't support yet. However, there are plans to add that.
can you put the file or node setup up for download or sale? thanks!!
Is there a way to make it so that the depression in the snow only forms as the object gets closer to the snow? I want to use this technique to make footprints in snow that only form when my model steps down onto it.
Not with this technique, but dynamic paint would be the ideal solution to your idea
I am trying to do similar on some trees i have instanced on a plane. the Geo nodes are on the plane with a hole inside. All my instances reffer to that point of irigin in the centre. Hence i have all the raycasted meshes on only one point. What should I do to solve this ? TY
Tested more and this doesnt work with instances. If you find a way, please share.
Is it somehow possible with evee??
Could you explain the compare node part? Why did you choose 2 and epsilon 0.1?
The bounding box is always a cube and the top face of that cube always has an index of 2.
@@MaxEdge420 ohhh! Gotcha! Thanks 😊
This is awesome. I'd like to do the same thing to a scene but make it wet! is it possible to make a whole scene wet? In movies the wet down a scene to bring out its best, I've always wanted to do the same with a Blender scene without having to adjust 80 different materials individually.
"Wet" isn't a function of geometry but of shaders and lighting. So you could take this and make it look wet/icy.
Honestly, it seems Like spells to me, I have to keep it, where I don't know what does it mean
hummmmmmmmmmm....
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WHERE ARE THE FOX STICKERS MAX
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